From f59dc510d099cc1c19665ed0397e79ff56d3d978 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4320,29 +4327,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauwe arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4721,7 +4721,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11258,7 +11263,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. -SPAWN.livery_id +SPAWN.hidden @@ -11273,6 +11278,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. + + +Kickspeed
+ @@ -4717,6 +4720,9 @@ An airbase can be specified to set the maximum kick speed for. + +Kickspeed
+ diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 3376e6091..12d4b3a70 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2646,17 +2646,6 @@ Use the method DESIGNATE.SetMission() to - - - -Silkworm (though strictly speaking this is a surface to ship missile)
SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2, SAMP/T Block 1, SAMP/T Block 1INT, SAMP/T Block2
From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M NOTE If you are using the Swedish Military Assets (SMA), please note that the group name for RBS-SAM types also needs to contain the keyword "SMA"
From CH: 2S38, PantsirS1, PantsirS2, PGL-625, HQ-17A, M903PAC2, M903PAC3, TorM2, TorM2K, TorM2M, NASAMS3-AMRAAMER, NASAMS3-AIM9X2, C-RAM, PGZ-09, S350-9M100, S350-9M96D @@ -1808,7 +1808,8 @@ This is case-sensitive, so "sa-11" is not equal to "SA-11" is not equal to "Sa-1
The other HDS types work like the rest of the known SAM systems.
@@ -2891,12 +2892,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%Switch on extra logging
-TODO Version - @field #string version
- -TODO Version - @field #string version
- -Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Set case to that of lead.
-Set stack flag.
+Also decrease flag for section members of flight.
@@ -41764,17 +41761,6 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
- - - -Set section lead of player flight.
+ @@ -41932,9 +41921,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- @@ -41969,7 +41955,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set time stamp.
+Set new time stamp.
@@ -42129,17 +42115,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+enfore engineer build only?
+noob catch
+time to repairor build a unit/group
sub categories
+Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+enfore engineer build only?
+noob catch
+time to repairor build a unit/group
@@ -21652,7 +21761,7 @@ However, if you create a new folder inside the miz file, which contains the sounsub categories
+Name of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-Smokes and Flares
+enfore engineer build only?
+ + + +noob catch
+time to repairor build a unit/group
@@ -24179,7 +24344,7 @@ However, if you create a new folder inside the miz file, which contains the sounsub categories
+Can transport crate.
+ + + +template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +