From f62cd2931fd616bbb5a6465b9bcd44edf163a10f Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+This table contains the targets detected during patrol.
+self.CargoObject:Destroy()
+ +Now we spawn the new group based on the template created.
-Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Get a new set that only contains alive groups.
+Get a new set table that only contains alive groups.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Gets a Core.Base#BASE object from the Core.Set#SET_BASE and derived classes, based on the Object Name.
+Get a new set table that only contains alive objects.
Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +SET_BASE
+#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set that only contains alive groups.
+Get a new set table that only contains alive groups.
#table:
Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Table of SET objects
+Table of alive UNIT objects
Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +Get a new set table that only contains alive objects.
+ +#table:
+Set table of alive objects.
+ +The AI is on by default when spawning a group.
-By default, no InitLimit
+ + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The AI is on by default when spawning a group.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+Function to get the HQ object for further use
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -The ME name of the HQ object
+ + + +switch alarm state RED
-self.SAMCheckRanges = {}
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-The ME name of the HQ object
+switch alarm state RED
-self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Decrease stack/flag. Human player needs to take care himself.
+ +Set new time stamp.
+Set time stamp.
table of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
-counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+