diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 607815d19..b64c40576 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4876,14 +4876,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11543,14 +11540,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12808,14 +12802,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14375,14 +14366,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 20850b47e..860570187 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3078,17 +3078,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -3188,28 +3177,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -5917,17 +5884,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6027,28 +5983,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6675,17 +6609,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6785,28 +6708,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8321,17 +8222,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8431,28 +8321,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index ca3a03ff5..7f173ddbf 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2563,17 +2563,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
@@ -3645,17 +3634,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 43dc65147..033406c59 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2746,6 +2746,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -2776,6 +2790,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4522,6 +4539,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -4552,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5140,6 +5174,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -5170,6 +5218,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6646,6 +6697,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + +AI_CARGO_AIRPLANE.Airbase + + + + +

Set destination airbase for next :Route() command.

+ +
+ +
@@ -6676,6 +6741,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 1088c9eae..dcf9819bc 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2911,28 +2911,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -4835,28 +4829,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -5511,28 +5499,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -7075,28 +7057,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 1e3523055..a26b3535e 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3262,9 +3262,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6512,9 +6509,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7259,9 +7253,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8894,9 +8885,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 27ff9ab85..121b59d9c 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1938,20 +1938,6 @@ Therefore, this class is considered to be deprecated

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup @@ -3256,20 +3242,6 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 0e4193069..6907ca09f 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1816,17 +1816,6 @@ Therefore, this class is considered to be deprecated

- -
-
-
- - CARGO_UNIT.CargoInAir @@ -2542,17 +2531,6 @@ Therefore, this class is considered to be deprecated

- -
-
-
- - CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index d5e20730d..84bcbeb5c 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -1893,7 +1893,7 @@ Event will be processed after 5 seconds, and Amount is given as a parameter.

Linear Transition Example

-

This example is fully implemented in the MOOSE test mission on GITHUB: FSM-100 - Transition Explanation

+

This example is fully implemented in the MOOSE test mission on GITHUB: FSM-100 - Transition Explanation

It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare. The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build. diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 0d05a356a..70065198e 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -18148,17 +18148,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

-
- -
-
-
- - -POINT_VEC2.z - - -
@@ -18957,17 +18946,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

the y coordinate in meters.

-
- -
-
-
- - -POINT_VEC2.z - - -
@@ -27791,17 +27769,6 @@ Creates a line on the F10 map from one point to another.

the y coordinate in meters.

-
- - -
-
- - -POINT_VEC2.z - - -
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 052a5d633..c58259a47 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2853,7 +2853,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2ASystem @@ -5010,7 +5010,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2ASystem diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index f224c8374..a7d601c7e 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2072,7 +2072,7 @@ When groups are still alive and have become inactive due to damage and are unabl

SPAWN:InitDelayOn()

-

Turns the Delay On for the Wrapper.Group when spawning with SpawnScheduled().

+

Turns the Delay On for the Wrapper.Group when spawning with #SpawnScheduled().

@@ -2958,6 +2958,18 @@ and any spaces before and after the resulting name are removed.

SPAWN.livery_id

+ + + +

SPAWN.modulation

+ + + + + +

SPAWN.uncontrolled

+ + @@ -3517,11 +3529,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3591,6 +3606,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -3646,6 +3664,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3679,6 +3711,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3759,17 +3802,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3836,61 +3868,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - -
@@ -4104,6 +4081,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -4138,7 +4126,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4248,6 +4236,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
@@ -5032,7 +5042,7 @@ When groups are still alive and have become inactive due to damage and are unabl

SPAWN:InitDelayOn()

-

Turns the Delay On for the Wrapper.Group when spawning with SpawnScheduled().

+

Turns the Delay On for the Wrapper.Group when spawning with #SpawnScheduled().

In effect then the 1st group will only be spawned @@ -8428,7 +8438,7 @@ The variation is a number between 0 and 1, representing the % of variation to be

Do not spawn the first group immediately, but delay the spawn as per the calculation below. -Effectively the same as InitDelayOn().

+Effectively the same as #InitDelayOn().

@@ -8917,7 +8927,7 @@ It will return nil of no prefix was found.

Will detect AIR Units shutting down their engines ...

-

When the event takes place, and the method RepeatOnEngineShutDown was called, the spawned Group will Re-SPAWN. +

When the event takes place, and the method #InitRepeatOnEngineShutDown was called, the spawned Group will Re-SPAWN. But only when the Unit was registered to have landed.

@@ -9374,11 +9384,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -9448,6 +9461,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -9503,6 +9519,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -9536,6 +9566,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -9616,17 +9657,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -9693,61 +9723,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPostfix - - - -
- -
-
-
- - -SPAWN.SpawnInitModexPrefix - - - -
- -
-
-
- - -SPAWN.SpawnInitModu - - -
@@ -9961,6 +9936,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9995,7 +9981,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -10105,6 +10091,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.uncontrolled + + +
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index c5b1515c7..f9afc6338 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2848,17 +2848,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4175,17 +4164,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5741,17 +5719,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 199aec7ea..a7c92be45 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -11903,6 +11903,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + +ZONE_ELASTIC.updateID + + +
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index 6113bfea8..ee58386e9 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -1855,14 +1855,14 @@ Note that the group must always have conventional shells left in order to fire a

Illumination Shells

ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the -function ARTY.SetIlluminationShells(n , power), where n is the number of shells the group has available and power the illumination power in mega candela (mcd).

+function ARTY.SetIlluminationShells(n , power), where n is the number of shells the group has available and power the illumination power in mega candela (mcd).

In order to execute an engagement with illumination shells one has to use the weapon type ARTY.WeaponType.IlluminationShells in the ARTY.AssignTargetCoord() function.

In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact. At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function -ARTY.SetIlluminationMinMaxAlt(minalt, maxalt).

+ARTY.SetIlluminationMinMaxAlt(minalt, maxalt).

Smoke Shells

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index c5f210763..5c2148852 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3565,17 +3565,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6751,17 +6740,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7572,17 +7550,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8363,17 +8330,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -10042,17 +9998,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index af8e0295c..81cf7e7eb 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19137,28 +19137,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -19308,7 +19286,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -23840,28 +23818,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -24011,7 +23967,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25604,28 +25560,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemCount - - - -
- -
-
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25775,7 +25709,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 3a66fc0cd..a8f9c88cb 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3906,6 +3906,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -4738,7 +4749,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.

Return value:

-

Wrapper.GROUP#GROUP:

+

Wrapper.Group#GROUP:

@@ -5910,7 +5921,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
@@ -6266,7 +6277,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
@@ -8413,6 +8424,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+
+ +
+
+
+ + +MANTIS.AWACS_Prefix + + +
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 5ec97f31f..2f76757e2 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -1766,7 +1766,7 @@ airstripes. This can lead to multiple problems in DCS.

@@ -3648,7 +3648,7 @@ When groups are still alive and have become inactive due to damage and are unabl

RAT:InitDelayOn()

-

Turns the Delay On for the Wrapper.Group when spawning with SpawnScheduled().

+

Turns the Delay On for the Wrapper.Group when spawning with #SpawnScheduled().

@@ -4534,6 +4534,18 @@ and any spaces before and after the resulting name are removed.

RAT.livery_id

+ + + +

RAT.modulation

+ + + + + +

RAT.uncontrolled

+ + @@ -13008,7 +13020,7 @@ If takeoff style is set to "air", we use zones around the airports or the zones
@@ -13021,7 +13033,7 @@ If takeoff style is set to "air", we use zones around the airports or the zones
@@ -13047,7 +13059,7 @@ If takeoff style is set to "air", we use zones around the airports or the zones

Return values:

@@ -13055,7 +13067,7 @@ If takeoff style is set to "air", we use zones around the airports or the zones
@@ -15655,7 +15667,7 @@ When groups are still alive and have become inactive due to damage and are unabl

RAT:InitDelayOn()

-

Turns the Delay On for the Wrapper.Group when spawning with SpawnScheduled().

+

Turns the Delay On for the Wrapper.Group when spawning with #SpawnScheduled().

In effect then the 1st group will only be spawned @@ -19051,7 +19063,7 @@ The variation is a number between 0 and 1, representing the % of variation to be

Do not spawn the first group immediately, but delay the spawn as per the calculation below. -Effectively the same as InitDelayOn().

+Effectively the same as #InitDelayOn().

@@ -19540,7 +19552,7 @@ It will return nil of no prefix was found.

Will detect AIR Units shutting down their engines ...

-

When the event takes place, and the method RepeatOnEngineShutDown was called, the spawned Group will Re-SPAWN. +

When the event takes place, and the method #InitRepeatOnEngineShutDown was called, the spawned Group will Re-SPAWN. But only when the Unit was registered to have landed.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index facaf4e3d..bf2c15dda 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -2368,7 +2368,7 @@ If you do, it will cause problems and give you a headache!

Save Assets

-

Saving asset data to file is achieved by the WAREHOUSE.Save(path, filename) function. The parameter path specifies the path on the file system where the +

Saving asset data to file is achieved by the WAREHOUSE.Save(path, filename) function. The parameter path specifies the path on the file system where the warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory. The parameter filename is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example "Warehouse-1234_Batumi.txt".

@@ -2380,14 +2380,14 @@ The parameter filename is optional and defines the name of the saved fi

Automatic Save at Mission End

-

The assets can be saved automatically when the mission is ended via the WAREHOUSE.SetSaveOnMissionEnd(path, filename) function, i.e.

+

The assets can be saved automatically when the mission is ended via the WAREHOUSE.SetSaveOnMissionEnd(path, filename) function, i.e.

warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
 

Load Assets

-

Loading assets data from file is achieved by the WAREHOUSE.Load(path, filename) function. The parameter path specifies the path on the file system where the +

Loading assets data from file is achieved by the WAREHOUSE.Load(path, filename) function. The parameter path specifies the path on the file system where the warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory. The parameter filename is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example "Warehouse-1234_Batumi.txt".

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 17a1d031c..dc4dee21a 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -1713,13 +1713,6 @@ They contain the latest development Moose.lua file.

  • [MOOSE] Airboss - Skipper Menu
  • -

    Lex explaining Boat Ops:

    - - -

    Jabbers Case I and III Recovery Tutorials:

      @@ -9607,17 +9600,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

      Radio queue of LSO.

      -
    - -
    -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -9629,17 +9611,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Radio queue of marshal.

    -
    - -
    -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -29828,17 +29799,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of LSO.

    -
    - - -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -29850,17 +29810,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of marshal.

    - - - -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -32929,17 +32878,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of LSO.

    - - - -
    -
    - - -AIRBOSS.RQLid - - -
    @@ -32951,17 +32889,6 @@ If removed flight is the section lead, we try to find a new leader.

    Radio queue of marshal.

    - - - -
    -
    - - -AIRBOSS.RQMid - - -
    @@ -40570,7 +40497,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Set case of f

    +

    Set case to that of lead.

    @@ -40635,20 +40562,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -AIRBOSS.PlayerData.flag - - - - -

    Decrease stack/flag. Human player needs to take care himself.

    - -
    - - -
    -
    - - AIRBOSS.PlayerData.grade @@ -40667,17 +40580,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

    -
    - -
    -
    -
    - - #boolean -AIRBOSS.PlayerData.holding - - -
    @@ -40813,9 +40715,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

    Make player section lead if he was not before.

    - @@ -40838,9 +40737,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

    Set Stable Hover

    - diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index a025e87f7..5382455ba 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2591,12 +2591,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

    CSAR.inTransitGroups

    - - - -

    CSAR.index

    - - @@ -3969,7 +3963,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.FreeVHFFrequencies @@ -4382,11 +4376,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -4407,11 +4404,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.downedPilots + +

    Replacement woundedGroups

    + +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -4535,17 +4546,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    -
    - -
    -
    -
    - - -CSAR.index - - -
    @@ -4754,6 +4754,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
    +
    + + #number +CSAR.rescuedpilots + + + + +

    counter for saved pilots

    + +
    +
    @@ -4779,6 +4793,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CSAR.rescues + + + + +

    counter for successful rescue landings at FARP/AFB/MASH

    + +
    +
    @@ -9948,7 +9976,7 @@ callsigns from playername or group name.

    - + #table CSAR.FreeVHFFrequencies @@ -10361,11 +10389,14 @@ callsigns from playername or group name.

    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -10386,11 +10417,25 @@ callsigns from playername or group name.

    - + #table CSAR.downedPilots + +

    Replacement woundedGroups

    + +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -10514,17 +10559,6 @@ callsigns from playername or group name.

    contain a table for each SAR with all units he has with the original names

    -
    - -
    -
    -
    - - -CSAR.index - - -
    @@ -10733,6 +10767,20 @@ callsigns from playername or group name.

    +
    +
    +
    + + #number +CSAR.rescuedpilots + + + + +

    counter for saved pilots

    + +
    +
    @@ -10758,6 +10806,20 @@ callsigns from playername or group name.

    +
    +
    +
    + + #number +CSAR.rescues + + + + +

    counter for successful rescue landings at FARP/AFB/MASH

    + +
    +
    @@ -12412,7 +12474,7 @@ callsigns from playername or group name.

    - + #table CSAR.FreeVHFFrequencies @@ -12825,11 +12887,14 @@ callsigns from playername or group name.

    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -12850,11 +12915,25 @@ callsigns from playername or group name.

    - + #table CSAR.downedPilots + +

    Replacement woundedGroups

    + +
    + +
    +
    +
    + + #number +CSAR.downedpilotcounter + + +
    @@ -12978,17 +13057,6 @@ callsigns from playername or group name.

    contain a table for each SAR with all units he has with the original names

    -
    - -
    -
    -
    - - -CSAR.index - - -
    @@ -13197,6 +13265,20 @@ callsigns from playername or group name.

    +
    +
    +
    + + #number +CSAR.rescuedpilots + + + + +

    counter for saved pilots

    + +
    +
    @@ -13222,6 +13304,20 @@ callsigns from playername or group name.

    +
    +
    +
    + + #number +CSAR.rescues + + + + +

    counter for successful rescue landings at FARP/AFB/MASH

    + +
    +
    diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 54a354f07..22e4dffd8 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1643,7 +1643,7 @@
    -

    Banner Image

    +

    Banner Image

    CTLD Concept

    @@ -1664,7 +1664,7 @@
    -

    Banner Image

    +

    Banner Image

    CTLD Concept

    @@ -7667,7 +7667,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -7753,7 +7753,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeFMFrequencies @@ -7764,7 +7764,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeUHFFrequencies @@ -7864,11 +7864,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -7897,14 +7900,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #string CTLD.RadioPath - -

    Folderpath.

    -
    @@ -8146,17 +8146,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    #1570

    -
    - -
    -
    -
    - - #table -CTLD.droppedBeacons - - -
    @@ -8413,7 +8402,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    noob catch

    +

    time to repairor build a unit/group

    @@ -17324,7 +17313,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.CtldUnits @@ -17410,7 +17399,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.FreeFMFrequencies @@ -17421,7 +17410,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.FreeUHFFrequencies @@ -17521,11 +17510,14 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -17554,14 +17546,11 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #string CTLD.RadioPath - -

    Folderpath.

    -
    @@ -17803,17 +17792,6 @@ However, if you create a new folder inside the miz file, which contains the soun

    #1570

    -
    - -
    -
    -
    - - #table -CTLD.droppedBeacons - - -
    @@ -18070,7 +18048,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

    noob catch

    +

    time to repairor build a unit/group

    @@ -19755,7 +19733,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.CtldUnits @@ -19841,7 +19819,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.FreeFMFrequencies @@ -19852,7 +19830,7 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.FreeUHFFrequencies @@ -19952,11 +19930,14 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -19985,14 +19966,11 @@ However, if you create a new folder inside the miz file, which contains the soun
    - + #string CTLD.RadioPath - -

    Folderpath.

    -
    @@ -20234,17 +20212,6 @@ However, if you create a new folder inside the miz file, which contains the soun

    #1570

    -
    - -
    -
    -
    - - #table -CTLD.droppedBeacons - - -
    @@ -20501,7 +20468,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

    noob catch

    +

    time to repairor build a unit/group

    @@ -24603,6 +24570,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Can transport crate.

    +
    + +
    +
    +
    + + #number +CTLD.UnitCapabilities.length + + +
    @@ -29525,6 +29503,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
    + +
    + @@ -30178,6 +30167,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
    + +
    + @@ -33713,17 +33713,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

    template for a group of 10 paratroopers

    -
    - -
    -
    -
    - - #number -CTLD_HERCULES.j - - -
    @@ -35050,17 +35039,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

    template for a group of 10 paratroopers

    -
    - -
    -
    -
    - - #number -CTLD_HERCULES.j - - -
    diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 12ca6ed61..1228c66a4 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -1646,8 +1646,6 @@
    -

    Banner Image

    -

    Recue Helo

    The rescue helo will fly in close formation with another unit, which is typically an aircraft carrier.

    @@ -1665,8 +1663,6 @@
    -

    Banner Image

    -

    Recue Helo

    The rescue helo will fly in close formation with another unit, which is typically an aircraft carrier.

    diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index 14fa8b235..a84d59891 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -1761,7 +1761,7 @@ Note that the gender voice needs to be installed on your windows machine for the

    Specific Voice

    -

    You can use a specific voice for the transmission with the SOUNDTEXT.SetVoice(VoiceName) function. Here are some examples

    +

    You can use a specific voice for the transmission with the SOUNDTEXT.SetVoice(VoiceName) function. Here are some examples

    @@ -1626,7 +1626,7 @@

    Test missions can be located on the main GITHUB site.

    -

    FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/

    +

    FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/


    @@ -1647,7 +1647,7 @@ The CARGO_ classes, as part of the MOOSE core, are able to Board, Load, UnBoard

    However! The menu system and basic usage of the TASK_CARGO classes is explained in the #TASK_CARGO class description. @@ -1663,7 +1663,7 @@ The player needs to accept the task from the task overview list within the missi

    Once the task is assigned to the player and accepted by the player, the player will obtain an extra Cargo (Radio) Menu that contains the CARGO objects that need to be transported.

    -

    Each Cargo.Cargo object has a certain state:

    +

    Each CARGO.Cargo object has a certain state:

    -
    -
    - - -FSM_PROCESS.DeployZone - - -
    @@ -3279,7 +3267,7 @@ based on the tasking capabilities defined in
    - + #number TASK_CARGO.CargoLimit @@ -4701,7 +4689,7 @@ based on the tasking capabilities defined in
    - + #number TASK_CARGO.CargoLimit @@ -9233,7 +9221,7 @@ If the Unit is part of the Task, true is returned.

    - + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 05faca934..eb0df8952 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3260,22 +3260,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - -
    -
    -
    @@ -3364,7 +3353,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    @@ -4410,22 +4399,11 @@ This method can only be used once!

    - @@ -5312,22 +5290,11 @@ This method can only be used once!

    - @@ -6845,22 +6812,11 @@ This method can only be used once!

    - diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index b68069bab..30e5b70f2 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -1675,7 +1675,7 @@ If the DCS Airbase object does not exist or is nil, the AIRBASE methods will ret

    The DCS Airbase APIs are used extensively within MOOSE. The AIRBASE class has for each DCS Airbase API a corresponding method. To be able to distinguish easily in your code the difference between a AIRBASE API call and a DCS Airbase API call, -the first letter of the method is also capitalized. So, by example, the DCS Airbase method DCSWrapper.Airbase#Airbase.getName() +the first letter of the method is also capitalized. So, by example, the DCS Airbase method DCSWrapper.Airbase#Airbase.getName() is implemented in the AIRBASE class as AIRBASE.GetName().

    diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index eda0f0d47..616aeeaa6 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -1647,8 +1647,6 @@
    -

    Banner Image

    -

    The MARKER Class Idea

    The MARKER class simplifies creating, updating and removing of markers on the F10 map.

    diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index d65f4f59e..8976856ba 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3732,17 +3732,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
    - -
    -
    -
    @@ -7777,17 +7766,6 @@ Coordinates are dependent on the position of the maps origin.

    -
    - -
    -
    -
    @@ -8358,17 +8336,6 @@ If the Identifiable is alive, true is returned.

    -
    - - -
    -
    - - Core.Spot#SPOT -POSITIONABLE.Spot - - -
    @@ -8574,17 +8541,6 @@ If the Identifiable is alive, true is returned.

    - - - -
    -
    - - Core.Spot#SPOT -POSITIONABLE.Spot - - -