diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index a923796f6..242f5120e 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,14 +4964,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-No loading happened, so we need to pickup something else.
-Aircraft is on a pickup mission.
- @@ -4700,9 +4697,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5335,9 +5329,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6858,9 +6849,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index d37a0a556..1865eca54 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1892,17 +1892,6 @@ Therefore, this class is considered to be deprecatedBy default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Function to get the HQ object for further use
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-self.SAMCheckRanges = {}
-Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Make player section lead if he was not before.
+ @@ -41123,6 +41060,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ @@ -41156,6 +41096,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set time stamp.
+ diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index c734e0d5e..900975bde 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -8063,14 +8063,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautables
-#1570
- - - -noob catch
+time to repairor build a unit/group
@@ -18460,14 +18446,11 @@ However, if you create a new folder inside the miz file, which contains the sountables
-#1570
- - - -noob catch
+time to repairor build a unit/group
@@ -20891,14 +20863,11 @@ However, if you create a new folder inside the miz file, which contains the sountables
-#1570
- - - -noob catch
+time to repairor build a unit/group
@@ -25631,17 +25589,6 @@ When moose is loading dynamically (for moose class development), tracing is switCan transport crate.
- - - -set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
IDENTIFIABLE
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +For UNITs this returns a second value, one of
+ + Unit.Category.AIRPLANE = 0
+ Unit.Category.HELICOPTER = 1
+ Unit.Category.GROUND_UNIT = 2
+ Unit.Category.SHIP = 3
+ Unit.Category.STRUCTURE = 4
+
The category ID, i.e. a number.
-The unit category ID, i.e. a number. For units only.
+ +