diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index c9dd315e2..380d32418 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4441,6 +4441,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
- -Now we spawn the new group based on the template created.
-Set cargo object.
- - - -Set cargo object.
- - - -the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
- - - -Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3451,6 +3466,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +switch alarm state RED
+ @@ -6328,6 +6331,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 027f59eb2..f0d445450 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2148,20 +2148,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Set case to that of lead.
+Set current case.
@@ -38749,6 +38749,20 @@ BASE:TraceOnOff( false ) + +Decrease stack/flag. Human player needs to take care himself.
+ +GROUP_SET of all helis
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +GROUP_SET of all helis
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +GROUP_SET of all helis
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +Name of the class.
- - - -radio beacons
-noob catch
+time to repair a unit/group
Name of the class.
-radio beacons
-noob catch
+time to repair a unit/group
Name of the class.
-radio beacons
-noob catch
+time to repair a unit/group