diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index d26607311..6c6b4234a 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index f7f1cb2da..4ee74144d 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html
index 67d0bdac7..ce2793e7c 100644
--- a/Documentation/AI.AI_A2A_GCI.html
+++ b/Documentation/AI.AI_A2A_GCI.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index c244ae72a..b6e2c0c6e 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index f459fb294..1a670d924 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index 67ea7ea9a..0a31b5886 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 9c635d58d..9ba0db9bf 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -4565,17 +4554,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -12919,17 +12897,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -14247,17 +14214,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -15882,17 +15838,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index 9ebd0ed1c..93151839a 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html
index bc94e8d87..9173872dc 100644
--- a/Documentation/AI.AI_AIR_Dispatcher.html
+++ b/Documentation/AI.AI_AIR_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 59ffef49b..171679c90 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index 74fa38069..594298903 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index 5c804443a..4f45c5fa2 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 0b5c577da..238104f7d 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html
index cccb4ffe9..1518952b4 100644
--- a/Documentation/AI.AI_Bai.html
+++ b/Documentation/AI.AI_Bai.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index f3175f2f8..225655028 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html
index 7d3c72282..ce285334a 100644
--- a/Documentation/AI.AI_Cap.html
+++ b/Documentation/AI.AI_Cap.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index fa5731e59..75518014a 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2554,7 +2543,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -4584,7 +4573,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -5196,7 +5185,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
@@ -6701,7 +6690,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Wrapper.Group#GROUP
+
AI_CARGO.CargoCarrier
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index 39c6be802..d0e53b3ea 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 85e4d3d2e..6576bc6fb 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2541,17 +2530,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -2582,6 +2560,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -2607,6 +2588,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a pickup mission.
+
@@ -4325,17 +4309,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -4366,6 +4339,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -4391,6 +4367,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -4951,17 +4930,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -4992,6 +4960,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -5017,6 +4988,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -6470,17 +6444,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -6511,6 +6474,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -6536,6 +6502,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index 321809a46..52acbf2ae 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index 98076e215..1163e1725 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 937f5a8b9..1ec113a3c 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 8ceea038b..04858d34b 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index b5eacbf33..59c51cf53 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index f79a18dd2..c0a5263ed 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index 9b7cbfa0a..63d3c669b 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html
index 32801edd6..8d9b766cf 100644
--- a/Documentation/AI.AI_Cas.html
+++ b/Documentation/AI.AI_Cas.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
index f487096de..0798ad938 100644
--- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
+++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index 18eccd8b7..17416c6ca 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index 657ef6d9a..0f7da2204 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index 1cd0e4cb6..5e0de1cc4 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 1c0b4a34e..e94a1d2e2 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3057,6 +3046,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ This table contains the targets detected during patrol.
+
@@ -6304,6 +6296,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -7048,6 +7043,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -8685,6 +8683,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html
index 5fc4bb432..63c9858fd 100644
--- a/Documentation/Actions.Account.html
+++ b/Documentation/Actions.Account.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html
index fdf542ce9..b3918155f 100644
--- a/Documentation/Actions.Assign.html
+++ b/Documentation/Actions.Assign.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html
index 1ecc008e9..d6f7361b8 100644
--- a/Documentation/Actions.Assist.html
+++ b/Documentation/Actions.Assist.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html
index a300f6c0b..55091c11c 100644
--- a/Documentation/Actions.Route.html
+++ b/Documentation/Actions.Route.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index fd223bc66..f13fe91e5 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index d7102e2eb..6ee24a266 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -1669,17 +1658,6 @@ Controls a network of short range air/missile defense groups.
Field(s)
-
@@ -2348,17 +2326,6 @@ Controls a network of short range air/missile defense groups.
Field(s)
-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index f28196628..c21b3c4a8 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index d0c5fa894..57b5812a6 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 78c4cc492..9410dfca4 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -1618,6 +1607,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2333,6 +2333,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index c70748b97..3d16ed9cf 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 301999ae4..0ee4b7df3 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index fb1254fa0..bf2091369 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 74f24f6b7..cec0cd3f6 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -5576,7 +5565,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
@@ -7180,7 +7169,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index 68b2755ca..f45f65ce9 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index 23c27e10b..8892ffe9b 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index bf735c98f..9e7e700f1 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 04f2376f1..91c558564 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -15245,17 +15234,6 @@ BASE:TraceOnOff( false )
the y coordinate in meters.
-
-
-
-
@@ -16054,17 +16032,6 @@ BASE:TraceOnOff( false )
the y coordinate in meters.
-
-
-
-
@@ -23027,17 +22994,6 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
the y coordinate in meters.
-
-
-
-
diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html
index d60cec8a4..c9d9a9503 100644
--- a/Documentation/Core.Radio.html
+++ b/Documentation/Core.Radio.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html
index fdb4cb09d..3b3bca975 100644
--- a/Documentation/Core.RadioQueue.html
+++ b/Documentation/Core.RadioQueue.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html
index d44fa59f1..098c16f8d 100644
--- a/Documentation/Core.RadioSpeech.html
+++ b/Documentation/Core.RadioSpeech.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index 13184f4ea..2353bf488 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 7e5b960a9..43c44f79d 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index fb52c63fb..2a844572d 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 43c32de47..9c7dbdd42 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 4963739cb..927fc9dea 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2635,7 +2624,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2ASystem
@@ -2646,7 +2635,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #string
SETTINGS.A2GSystem
@@ -4726,7 +4715,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2ASystem
@@ -4737,7 +4726,7 @@ It is advised to use this method at the start of the mission.
-
+ #string
SETTINGS.A2GSystem
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 001af93b1..8d2ef39af 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2650,6 +2639,24 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ SPAWN.communication
+
+
+
+
+
+ SPAWN.livery_id
+
+
+
+
+
+ SPAWN.modulation
+
+
@@ -3282,9 +3289,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -3340,20 +3344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -3376,6 +3366,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3445,6 +3446,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3507,26 +3519,42 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
@@ -3570,7 +3598,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxGroups
@@ -3584,7 +3612,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -3730,17 +3758,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3805,6 +3822,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+
+
+
+
+
+
@@ -8624,9 +8674,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -8682,20 +8729,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -8718,6 +8751,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -8787,6 +8831,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -8849,26 +8904,42 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
#boolean
-SPAWN.SpawnInitKeepUnitNames
+SPAWN.SpawnInitLimit
-
- Overwrite unit names by default with group name.
-
+
+
+
@@ -8912,7 +8983,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxGroups
@@ -8926,7 +8997,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -9072,17 +9143,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -9147,6 +9207,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+
+
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index ca8fc0898..5df4bf2d5 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -1785,24 +1774,6 @@ such as position and heading.
SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Spawns a new static using a given template.
-
-
-
- SPAWNSTATIC.heliport_callsign_id
-
-
-
-
-
- SPAWNSTATIC.heliport_frequency
-
-
-
-
-
- SPAWNSTATIC.heliport_modulation
-
-
@@ -2716,39 +2687,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -3970,39 +3908,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index f34a1185f..1180cd3e9 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index 1f132d3a9..da2cf65cd 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index ce182ea50..25781ecbb 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html
index f39279e68..557e88a95 100644
--- a/Documentation/Core.UserSound.html
+++ b/Documentation/Core.UserSound.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 26233aa9c..17288225e 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index d39b26899..665acd45f 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 44cf57da1..bf88b7f63 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html
index dc12179d3..e35938c41 100644
--- a/Documentation/ENUMS.html
+++ b/Documentation/ENUMS.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 12261e4c7..a348b0b60 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html
index 50e1be508..aee4c520c 100644
--- a/Documentation/Functional.Arty.html
+++ b/Documentation/Functional.Arty.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index cc3106709..a88d1e973 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 6caf7e64d..4eac27a5c 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3365,6 +3354,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -6533,6 +6533,17 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
@@ -7343,6 +7354,17 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
@@ -8123,6 +8145,17 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
@@ -9796,6 +9829,17 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index e938d177a..28e2a0377 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -18696,17 +18685,6 @@ BASE:TraceOnOff( false )
-
-
-
-
@@ -23398,17 +23376,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -25156,17 +25123,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index f7a96d570..6ef349f4f 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html
index 19f5faee1..9cf893f03 100644
--- a/Documentation/Functional.FOX.html
+++ b/Documentation/Functional.FOX.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 34c0e5fe7..778cbec8f 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2613,17 +2602,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
-
-
-
-
@@ -4206,17 +4184,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
-
-
-
-
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index 009df3ffe..8c5349722 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 08728cf79..7a2d60245 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index c78790e8d..151b2b8ca 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index 305db7d0e..1454bcd08 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html
index f82ee6d7d..a7b721249 100644
--- a/Documentation/Functional.Rat.html
+++ b/Documentation/Functional.Rat.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3276,12 +3265,6 @@ manager:Stop(7200)
RAT.termtype
Type of terminal to be used when spawning at an airbase.
-
-
-
- RAT.type
-
-
@@ -4242,6 +4225,24 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ RAT.communication
+
+
+
+
+
+ RAT.livery_id
+
+
+
+
+
+ RAT.modulation
+
+
@@ -6613,17 +6614,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -14504,17 +14494,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -20450,17 +20429,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 1cdea2eab..d1d0a9395 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
deleted file mode 100644
index 13897e655..000000000
--- a/Documentation/Functional.Sead.html
+++ /dev/null
@@ -1,5636 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Close ×
-
-
-
-
-
-
-
-
-
AI -- (R2.2) - Models the process of Combat Air Patrol (CAP) for airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI - (R2.2) - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
-
-
-
-
-
-
-
-
-
-
-
AI -- (R2.2) - Models the process of Ground Controlled Interception (GCI) for airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI -- (R2.2) - Models the process of air patrol of airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI -- Models the process of air to ground BAI engagement for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI -- Models the process of air to ground engagement for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
-
-
-
-
-
-
-
-
-
-
-
AI -- Models the process of air to ground SEAD engagement for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Create an automated AIR defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of AI air operations.
-
-
-
-
-
-
-
-
-
-
-
AI -- Models the process of air to ground engagement for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI -- Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Models squadrons for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI -- Peform Battlefield Area Interdiction (BAI) within an engagement zone.
-
-
-
-
-
-
-
-
-
-
-
AI -- Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
-
-
-
-
-
-
-
-
-
-
-
AI -- Perform Combat Air Patrolling (CAP) for airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of cargo using ground vehicles.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of cargo using airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo using APCs.
-
-
-
-
-
-
-
-
-
-
-
AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo using Planes.
-
-
-
-
-
-
-
-
-
-
-
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
-
-
Features:
-
-
- Transport cargo to various deploy zones using naval vehicles.
-
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of cargo using helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
-
-
-
-
-
-
-
-
-
-
-
AI -- Perform Close Air Support (CAS) near friendlies.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the automatic assignment of AI escorts to player flights.
-
-
-
-
-
-
-
-
-
-
-
AI -- Build large airborne formations of aircraft.
-
-
-
-
-
-
-
-
-
-
-
AI -- Perform Air Patrolling for airplanes.
-
-
-
-
-
-
-
-
-
-
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Unit s.
-
-
-
-
-
-
-
-
-
-
-
(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
-
-
-
-
-
-
-
-
-
-
-
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
-
-
-
-
-
-
-
-
-
-
-
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
-
-
-
-
-
-
-
-
-
-
-
Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
-
-
-
-
-
-
-
-
-
-
-
Cargo -- Management of single cargo crates, which are based on a Static object.
-
-
-
-
-
-
-
-
-
-
-
Cargo - Management of grouped cargo logistics, which are based on a Wrapper.Group object.
-
-
-
-
-
-
-
-
-
-
-
Cargo -- Management of single cargo crates, which are based on a Static object.
-
-
-
-
-
-
-
-
-
-
-
Cargo - Management of single cargo logistics, which are based on a Wrapper.Unit object.
-
-
-
-
-
-
-
-
-
-
-
Core - The base class within the framework.
-
-
-
-
-
-
-
-
-
-
-
Core - Manages several databases containing templates, mission objects, and mission information.
-
-
-
-
-
-
-
-
-
-
-
Core - Models DCS event dispatching using a publish-subscribe model.
-
-
-
-
-
-
-
-
-
-
-
Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
-
-
-
-
-
-
-
-
-
-
-
Core - Models the process to achieve goal(s).
-
-
-
-
-
-
-
-
-
-
-
Core - Manage hierarchical menu structures and commands for players within a mission.
-
-
-
-
-
-
-
-
-
-
-
Core - Informs the players using messages during a simulation.
-
-
-
-
-
-
-
-
-
-
-
Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
-
-
-
-
-
-
-
-
-
-
-
Core - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.
-
-
-
-
-
-
-
-
-
-
-
Core - Queues Radio Transmissions.
-
-
-
-
-
-
-
-
-
-
-
Core - Makes the radio talk.
-
-
-
-
-
-
-
-
-
-
-
Core - Provides a handy means to create messages and reports.
-
-
-
-
-
-
-
-
-
-
-
Core -- SCHEDULEDISPATCHER dispatches the different schedules.
-
-
-
-
-
-
-
-
-
-
-
Core - Prepares and handles the execution of functions over scheduled time (intervals).
-
-
-
-
-
-
-
-
-
-
-
Core - Define collections of objects to perform bulk actions and logically group objects.
-
-
-
-
-
-
-
-
-
-
-
Core - Manages various settings for running missions, consumed by moose classes and provides a menu system for players to tweak settings in running missions.
-
-
-
-
-
-
-
-
-
-
-
Core - Spawn dynamically new groups of units in running missions.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Core - Management of spotting logistics, that can be activated and deactivated upon command.
-
-
-
-
-
-
-
-
-
-
-
Core - Timer scheduler.
-
-
-
-
-
-
-
-
-
-
-
Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
-
-
-
-
-
-
-
-
-
-
-
Core - Manage user sound.
-
-
-
-
-
-
-
-
-
-
-
Core - Models a velocity or speed, which can be expressed in various formats according the settings.
-
-
-
-
-
-
-
-
-
-
-
Core - Define zones within your mission of various forms, with various capabilities.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Utilities Enumerators.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Monitor airbase traffic and regulate speed while taxiing.
-
-
-
-
-
-
-
-
-
-
-
Functional - Control artillery units.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Management of target Designation .
-
-
-
-
-
-
-
-
-
-
-
Functional -- Models the detection of enemy units by FACs or RECCEs and group them according various methods.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Taking the lead of AI escorting your flight.
-
-
-
-
-
-
-
-
-
-
-
Functional - (R2.5) - Yet Another Missile Trainer.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Modular, Automatic and Network capable Targeting and Interception System for Air Defenses
-
-
-
-
MANTIS - Moose derived Modular, Automatic and Network capable Targeting and Interception System
-Controls a network of SAM sites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Train missile defence and deflection.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Limit the movement of simulaneous moving ground vehicles.
-
-
-
-
-
-
-
-
-
-
-
Functional - Rudimentary ATC.
-
-
-
-
-
-
-
-
-
-
-
Functional - Range Practice.
-
-
-
-
-
-
-
-
-
-
-
Functional - Create random airtraffic in your missions.
-
-
-
-
-
-
-
-
-
-
-
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Short Range Air Defense System
-
-
-
-
SHORAD - Short Range Air Defense System
-Controls a network of short range air/missile defense groups.
-
-
-
-
-
-
-
-
-
-
-
Functional - Suppress fire of ground units when they get hit.
-
-
-
-
-
-
-
-
-
-
-
Functional - Simulation of logistic operations.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Models the process to zone guarding and capturing.
-
-
-
-
-
-
-
-
-
-
-
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone.
-
-
-
-
-
-
-
-
-
-
-
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone and Cargo.
-
-
-
-
-
-
-
-
-
-
-
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone for a Coalition.
-
-
-
-
-
-
-
-
-
-
-
Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
-
-
-
-
-
-
-
-
-
-
-
Ops - Automatic Terminal Information Service (ATIS).
-
-
-
-
-
-
-
-
-
-
-
Ops - Recovery tanker for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Tasking -- A command center governs multiple missions, and takes care of the reporting and communications.
-
-
-
-
-
-
-
-
-
-
-
Tasking - This module contains the DETECTION_MANAGER class and derived classes.
-
-
-
-
-
-
-
-
-
-
-
Tasking -- A mission models a goal to be achieved through the execution and completion of tasks by human players.
-
-
-
-
-
-
-
-
-
-
-
Tasking -- A task object governs the main engine to administer human taskings.
-
-
-
-
-
-
-
-
-
-
-
Tasking -- Controls the information of a Task.
-
-
-
-
-
-
-
-
-
-
-
Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
-
-
-
-
-
-
-
-
-
-
-
Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
-
-
-
-
-
-
-
-
-
-
-
Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
-
-
-
-
-
-
-
-
-
-
-
Tasking -- Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
-
-
-
-
-
-
-
-
-
-
-
Tasking -- Base class to model tasks for players to transport cargo.
-
-
-
-
-
-
-
-
-
-
-
Tasking -- Orchestrates the task for players to execute CSAR for downed pilots.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Creates and manages player TASK_CARGO tasks.
-
-
-
-
-
-
-
-
-
-
-
Tasking -- Models tasks for players to transport cargo.
-
-
-
-
-
-
-
-
-
-
-
This module contains the TASK_MANAGER class and derived classes.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- GROUP wraps the DCS Class Group objects.
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - Markers On the F10 map.
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- OBJECT wraps the DCS Object derived objects.
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- POSITIONABLE wraps DCS classes that are "positionable".
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- SCENERY models scenery within the DCS simulator.
-
-
-
-
-
-
-
-
-
-
-
Wrapper -- STATIC wraps the DCS StaticObject class.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Module Functional.Sead
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
-
-
-
-
-
-
Features:
-
-
- When SAM sites are being fired upon, the SAMs will take evasive action will reposition themselves when possible.
- When SAM sites are being fired upon, the SAMs will take defensive action by shutting down their radars.
-
-
-
-
-
Missions:
-
-
SEV - SEAD Evasion
-
-
-
-
Authors: FlightControl , applevangelist
-
-
Last Update: Feb 2021
-
-
-
-
-
-
Global(s)
-
-
-
-
Global SEAD
-
-Make SAM sites execute evasive and defensive behaviour when being fired upon.
-
-
-
-
-
-
-
-
#SEAD
-
SEAD
-
-
Make SAM sites execute evasive and defensive behaviour when being fired upon.
-
-
-
-
This class is very easy to use. Just setup a SEAD object by using SEAD.New () and SAMs will evade and take defensive action when being fired upon.
-
-
Constructor:
-
-
Use the SEAD.New () constructor to create a new SEAD object.
-
-
SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
-
-
-
-
-
-
-
Type(s)
-
-
-
-
-
-
- Fields and Methods inherited from BASE
- Description
-
-
- SEAD.ClassID
-
-The ID number of the class.
-
-
-
- SEAD.ClassName
-
-The name of the class.
-
-
-
- SEAD.ClassNameAndID
-
-The name of the class concatenated with the ID number of the class.
-
-
-
- SEAD:ClearState(Object, StateName)
-
-Clear the state of an object.
-
-
-
- SEAD:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
-
-Creation of a Birth Event.
-
-
-
- SEAD:CreateEventCrash(EventTime, Initiator)
-
-Creation of a Crash Event.
-
-
-
- SEAD:CreateEventDead(EventTime, Initiator)
-
-Creation of a Dead Event.
-
-
-
- SEAD:CreateEventPlayerEnterAircraft(PlayerUnit)
-
-Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
-
-
-
- SEAD:CreateEventRemoveUnit(EventTime, Initiator)
-
-Creation of a Remove Unit Event.
-
-
-
- SEAD:CreateEventTakeoff(EventTime, Initiator)
-
-Creation of a Takeoff Event.
-
-
-
- SEAD:E(Arguments)
-
-Log an exception which will be traced always.
-
-
-
- SEAD:EventDispatcher()
-
-Returns the event dispatcher
-
-
-
- SEAD:EventRemoveAll()
-
-Remove all subscribed events
-
-
-
- SEAD:F(Arguments)
-
-Trace a function call.
-
-
-
- SEAD:F2(Arguments)
-
-Trace a function call level 2.
-
-
-
- SEAD:F3(Arguments)
-
-Trace a function call level 3.
-
-
-
- SEAD:GetClassID()
-
-Get the ClassID of the class instance.
-
-
-
- SEAD:GetClassName()
-
-Get the ClassName of the class instance.
-
-
-
- SEAD:GetClassNameAndID()
-
-Get the ClassName + ClassID of the class instance.
-
-
-
- SEAD:GetEventPriority()
-
-Get the Class Event processing Priority.
-
-
-
- SEAD:GetParent(Child, FromClass)
-
-This is the worker method to retrieve the Parent class.
-
-
-
- SEAD:GetState(Object, Key)
-
-Get a Value given a Key from the Object.
-
-
-
- SEAD:HandleEvent(EventID, EventFunction)
-
-Subscribe to a DCS Event.
-
-
-
- SEAD:I(Arguments)
-
-Log an information which will be traced always.
-
-
-
- SEAD:Inherit(Child, Parent)
-
-This is the worker method to inherit from a parent class.
-
-
-
- SEAD:IsInstanceOf(ClassName)
-
-This is the worker method to check if an object is an (sub)instance of a class.
-
-
-
- SEAD:IsTrace()
-
-Enquires if tracing is on (for the class).
-
-
-
- SEAD:New()
-
-BASE constructor.
-
-
-
- SEAD:OnEvent(EventData)
-
-Occurs when an object is completely destroyed.
-
-
-
- SEAD:OnEventBDA(EventData)
-
-BDA.
-
-
-
- SEAD:OnEventBaseCaptured(EventData)
-
-Occurs when a ground unit captures either an airbase or a farp.
-
-
-
- SEAD:OnEventBirth(EventData)
-
-Occurs when any object is spawned into the mission.
-
-
-
- SEAD:OnEventCrash(EventData)
-
-Occurs when any aircraft crashes into the ground and is completely destroyed.
-
-
-
- SEAD:OnEventDead(EventData)
-
-Occurs when an object is dead.
-
-
-
- SEAD:OnEventDetailedFailure(EventData)
-
-Unknown precisely what creates this event, likely tied into newer damage model.
-
-
-
- SEAD:OnEventDiscardChairAfterEjection(EventData)
-
-Discard chair after ejection.
-
-
-
- SEAD:OnEventEjection(EventData)
-
-Occurs when a pilot ejects from an aircraft
-initiator : The unit that has ejected
-
-
-
- SEAD:OnEventEngineShutdown(EventData)
-
-Occurs when any aircraft shuts down its engines.
-
-
-
- SEAD:OnEventEngineStartup(EventData)
-
-Occurs when any aircraft starts its engines.
-
-
-
- SEAD:OnEventHit(EventData)
-
-Occurs whenever an object is hit by a weapon.
-
-
-
- SEAD:OnEventHumanFailure(EventData)
-
-Occurs when any system fails on a human controlled aircraft.
-
-
-
- SEAD:OnEventKill(EventData)
-
-Occurs on the death of a unit.
-
-
-
- SEAD:OnEventLand(EventData)
-
-Occurs when an aircraft lands at an airbase, farp or ship
-initiator : The unit that has landed
-place: Object that the unit landed on.
-
-
-
- SEAD:OnEventLandingAfterEjection(EventData)
-
-Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
-
-
-
- SEAD:OnEventLandingQualityMark(EventData)
-
-Landing quality mark.
-
-
-
- SEAD:OnEventMarkAdded(EventData)
-
-Occurs when a new mark was added.
-
-
-
- SEAD:OnEventMarkChange(EventData)
-
-Occurs when a mark text was changed.
-
-
-
- SEAD:OnEventMarkRemoved(EventData)
-
-Occurs when a mark was removed.
-
-
-
- SEAD:OnEventMissionEnd(EventData)
-
-Occurs when a mission ends
-
-
-
- SEAD:OnEventMissionStart(EventData)
-
-Occurs when a mission starts
-
-
-
- SEAD:OnEventParatrooperLanding(EventData)
-
-Weapon add.
-
-
-
- SEAD:OnEventPilotDead(EventData)
-
-Occurs when the pilot of an aircraft is killed.
-
-
-
- SEAD:OnEventPlayerEnterAircraft(EventData)
-
-Occurs when a player enters a slot and takes control of an aircraft.
-
-
-
- SEAD:OnEventPlayerEnterUnit(EventData)
-
-Occurs when any player assumes direct control of a unit.
-
-
-
- SEAD:OnEventPlayerLeaveUnit(EventData)
-
-Occurs when any player relieves control of a unit to the AI.
-
-
-
- SEAD:OnEventRefueling(EventData)
-
-Occurs when an aircraft connects with a tanker and begins taking on fuel.
-
-
-
- SEAD:OnEventRefuelingStop(EventData)
-
-Occurs when an aircraft is finished taking fuel.
-
-
-
- SEAD:OnEventScore(EventData)
-
-Occurs when any modification to the "Score" as seen on the debrief menu would occur.
-
-
-
- SEAD:OnEventShootingEnd(EventData)
-
-Occurs when any unit stops firing its weapon.
-
-
-
- SEAD:OnEventShootingStart(EventData)
-
-Occurs when any unit begins firing a weapon that has a high rate of fire.
-
-
-
- SEAD:OnEventShot(EventData)
-
-Occurs whenever any unit in a mission fires a weapon.
-
-
-
- SEAD:OnEventTakeoff(EventData)
-
-Occurs when an aircraft takes off from an airbase, farp, or ship.
-
-
-
- SEAD:OnEventTriggerZone(EventData)
-
-Trigger zone.
-
-
-
- SEAD:OnEventUnitLost(EventData)
-
-Occurs when the game thinks an object is destroyed.
-
-
-
- SEAD:ScheduleOnce(Start, SchedulerFunction, ...)
-
-Schedule a new time event.
-
-
-
- SEAD:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
-
-Schedule a new time event.
-
-
-
- SEAD:ScheduleStop(SchedulerFunction)
-
-Stops the Schedule.
-
-
-
- SEAD.Scheduler
-
-
-
-
-
- SEAD:SetEventPriority(EventPriority)
-
-Set the Class Event processing Priority.
-
-
-
- SEAD:SetState(Object, Key, Value)
-
-Set a state or property of the Object given a Key and a Value.
-
-
-
- SEAD:T(Arguments)
-
-Trace a function logic level 1.
-
-
-
- SEAD:T2(Arguments)
-
-Trace a function logic level 2.
-
-
-
- SEAD:T3(Arguments)
-
-Trace a function logic level 3.
-
-
-
- SEAD:TraceAll(TraceAll)
-
-Trace all methods in MOOSE
-
-
-
- SEAD:TraceClass(Class)
-
-Set tracing for a class
-
-
-
- SEAD:TraceClassMethod(Class, Method)
-
-Set tracing for a specific method of class
-
-
-
- SEAD:TraceLevel(Level)
-
-Set trace level
-
-
-
- SEAD:TraceOff()
-
-Set trace off.
-
-
-
- SEAD:TraceOn()
-
-Set trace on.
-
-
-
- SEAD:TraceOnOff(TraceOnOff)
-
-Set trace on or off
-Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
-When Moose is loaded statically, (as one file), tracing is switched off by default.
-
-
-
- SEAD:UnHandleEvent(EventID)
-
-UnSubscribe to a DCS event.
-
-
-
- SEAD._
-
-
-
-
-
- SEAD:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
-
-Trace a function call.
-
-
-
- SEAD:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
-
-Trace a function logic.
-
-
-
- SEAD.__
-
-
-
-
-
- SEAD:onEvent(event)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Field(s)
-
-
-
-
-
- #table
-
SEAD.Harms
-
-
-
-
-
TODO Complete list?
-- Missile enumerators
- @field Harms
-
-
-
-
-
-
Function(s)
-
-
-
-
-
-
Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
-
-
-
When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions...
-Chances are big that the missile will miss.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken.
-
-
-
-
-
-
- SEADGroupPrefixes
-
-
-
-
-
Return value:
-
-
Usage:
-
-- CCCP SEAD Defenses
--- Defends the Russian SA installations from SEAD attacks.
-SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
-
-
-
-
-
-
-
-
-
-
-
Detects if an SAM site was shot with an anti radiation missile.
-
-
-
In this case, take evasive actions based on the skill level set within the ME.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
-
-
-
-
-
-
-
Sets the engagement range of the SAMs.
-
-
-
Defaults to 75% to make it more deadly. Feature Request #1355
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
Set the engagement range in percent, e.g. 50
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Update the active SEAD Set
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #table
- SEADGroupPrefixes
-
-
-
-
-
The prefixes to add, note: can also be a single #string
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Check if a known HARM was fired
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #string
- WeaponName
-
-
-
-
-
Return value:
-
-
-
-
-
Returns true for a match
-
-
-
-
-
-
-
-
-
-
Field(s)
-
-
-
-
-
- #table
-
SEAD.Harms
-
-
-
-
-
TODO Complete list?
-- Missile enumerators
- @field Harms
-
-
-
-
-
-
Function(s)
-
-
-
-
-
-
Clear the state of an object.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The object that holds the Value set by the Key.
-
-
-
-
-
-
-
-
The key that is should be cleared.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Birth Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
- #string
- IniUnitName
-
-
-
-
-
The initiating unit name.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Crash Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Dead Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The aircraft unit the player entered.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Remove Unit Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Takeoff Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Log an exception which will be traced always.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Returns the event dispatcher
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Remove all subscribed events
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function call.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function call level 2.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function call level 3.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassID of the class instance.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassID of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassName of the class instance.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassName of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassName + ClassID of the class instance.
-
-
-
The ClassName + ClassID is formatted as '%s#%09d'.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassName + ClassID of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the Class Event processing Priority.
-
-
-
The Event processing Priority is a number from 1 to 10,
-reflecting the order of the classes subscribed to the Event to be processed.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The Event processing Priority.
-
-
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to retrieve the Parent class.
-
-
-
Note that the Parent class must be passed to call the parent class method.
-
-
self:GetParent(self):ParentMethod()
-
-
-
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
This is the Child class from which the Parent class needs to be retrieved.
-
-
-
-
-
-
- #BASE
- FromClass
-
-
-
-
-
(Optional) The class from which to get the parent.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Get a Value given a Key from the Object.
-
-
-
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The object that holds the Value set by the Key.
-
-
-
-
-
-
-
-
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
-
Return value:
-
-
-
-
-
-
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
-
-
-
-
-
-
-
-
-
-
-
-
-
Subscribe to a DCS Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
- #function
- EventFunction
-
-
-
-
-
(optional) The function to be called when the event occurs for the unit.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Log an information which will be traced always.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to inherit from a parent class.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
is the Child class that inherits.
-
-
-
-
-
-
-
-
is the Parent class that the Child inherits from.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to check if an object is an (sub)instance of a class.
-
-
-
-
Examples:
-
-
- ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
is the name of the class or the class itself to run the check against
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Enquires if tracing is on (for the class).
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
BASE constructor.
-
-
-
-
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
-
-
function EVENT:New()
- local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
- return self
-end
-
-
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Occurs when an object is completely destroyed.
-
-
-
initiator : The unit that is was destroyed.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
BDA.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a ground unit captures either an airbase or a farp.
-
-
-
initiator : The unit that captured the base
-place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any object is spawned into the mission.
-
-
-
initiator : The unit that was spawned
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft crashes into the ground and is completely destroyed.
-
-
-
initiator : The unit that has crashed
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an object is dead.
-
-
-
initiator : The unit that is dead.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Unknown precisely what creates this event, likely tied into newer damage model.
-
-
-
Will update this page when new information become available.
-
-
- initiator: The unit that had the failure.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Discard chair after ejection.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a pilot ejects from an aircraft
-initiator : The unit that has ejected
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft shuts down its engines.
-
-
-
initiator : The unit that is stopping its engines.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft starts its engines.
-
-
-
initiator : The unit that is starting its engines.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs whenever an object is hit by a weapon.
-
-
-
initiator : The unit object the fired the weapon
-weapon: Weapon object that hit the target
-target: The Object that was hit.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any system fails on a human controlled aircraft.
-
-
-
initiator : The unit that had the failure
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs on the death of a unit.
-
-
-
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
-
-
- initiator: The unit that killed the target
- target: Target Object
- weapon: Weapon Object
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft lands at an airbase, farp or ship
-initiator : The unit that has landed
-place: Object that the unit landed on.
-
-
-
Can be an Airbase Object, FARP, or Ships
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
-
-
-
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
-
-
- initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
- place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
- subplace: is always 0 for unknown reasons.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Landing quality mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a new mark was added.
-
-
-
MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mark text was changed.
-
-
-
MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mark was removed.
-
-
-
MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mission ends
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mission starts
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Weapon add.
-
-
-
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when the pilot of an aircraft is killed.
-
-
-
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
-initiator : The unit that the pilot has died in.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a player enters a slot and takes control of an aircraft.
-
-
-
NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
-initiator : The unit that is being taken control of.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any player assumes direct control of a unit.
-
-
-
initiator : The unit that is being taken control of.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any player relieves control of a unit to the AI.
-
-
-
initiator : The unit that the player left.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft connects with a tanker and begins taking on fuel.
-
-
-
initiator : The unit that is receiving fuel.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft is finished taking fuel.
-
-
-
initiator : The unit that was receiving fuel.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
-
-
-
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any unit stops firing its weapon.
-
-
-
Event will always correspond with a shooting start event.
-initiator : The unit that was doing the shooting.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any unit begins firing a weapon that has a high rate of fire.
-
-
-
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
-initiator : The unit that is doing the shooting.
-target: The unit that is being targeted.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs whenever any unit in a mission fires a weapon.
-
-
-
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft takes off from an airbase, farp, or ship.
-
-
-
initiator : The unit that tookoff
-place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trigger zone.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when the game thinks an object is destroyed.
-
-
-
-
- initiator: The unit that is was destroyed.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Schedule a new time event.
-
-
-
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
-
-
-
-
-
-
- #function
- SchedulerFunction
-
-
-
-
-
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
-
-
-
-
-
-
-
-
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
-
-
-
-
Return value:
-
-
-
-
-
The ScheduleID of the planned schedule.
-
-
-
-
-
-
-
-
-
-
-
-
-
Schedule a new time event.
-
-
-
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
-
-
-
-
-
-
-
-
Specifies the interval in seconds when the scheduler will call the event function.
-
-
-
-
-
-
- #number
- RandomizeFactor
-
-
-
-
-
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
-
-
-
-
-
-
-
-
Specifies the amount of seconds when the scheduler will be stopped.
-
-
-
-
-
-
- #function
- SchedulerFunction
-
-
-
-
-
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
-
-
-
-
-
-
-
-
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
-
-
-
-
Return value:
-
-
-
-
-
The ScheduleID of the planned schedule.
-
-
-
-
-
-
-
-
-
-
-
-
-
Stops the Schedule.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #function
- SchedulerFunction
-
-
-
-
-
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
-
-
-
-
-
-
-
-
-
-
-
-
-
Set the Class Event processing Priority.
-
-
-
The Event processing Priority is a number from 1 to 10,
-reflecting the order of the classes subscribed to the Event to be processed.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #number
- EventPriority
-
-
-
-
-
The Event processing Priority.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Set a state or property of the Object given a Key and a Value.
-
-
-
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The object that will hold the Value set by the Key.
-
-
-
-
-
-
-
-
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
-
-
-
-
-
The value to is stored in the object.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 1.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 2.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 3.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace all methods in MOOSE
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #boolean
- TraceAll
-
-
-
-
-
true = trace all methods in MOOSE.
-
-
-
-
-
-
-
-
-
-
-
-
-
Set tracing for a class
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
Set tracing for a specific method of class
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
-
-
-
-
-
-
-
Set trace level
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
Set trace off.
-
-
-
-
Defined in:
-
-
Usage:
-
-- Switch the tracing Off
-BASE:TraceOff()
-
-
-
-
-
-
-
-
-
-
-
Set trace on.
-
-
-
-
Defined in:
-
-
Usage:
-
-- Switch the tracing On
-BASE:TraceOn()
-
-
-
-
-
-
-
-
-
-
-
Set trace on or off
-Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
-When Moose is loaded statically, (as one file), tracing is switched off by default.
-
-
-
So tracing must be switched on manually in your mission if you are using Moose statically.
-When moose is loading dynamically (for moose class development), tracing is switched on by default.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #boolean
- TraceOnOff
-
-
-
-
-
Switch the tracing on or off.
-
-
-
-
Usage:
-
-- Switch the tracing On
-BASE:TraceOnOff( true )
-
--- Switch the tracing Off
-BASE:TraceOnOff( false )
-
-
-
-
-
-
-
-
-
-
-
UnSubscribe to a DCS event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function call.
-
-
-
This function is private.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
- DebugInfoCurrentParam
-
-
-
-
-
-
-
- DebugInfoFromParam
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
- DebugInfoCurrentParam
-
-
-
-
-
-
-
- DebugInfoFromParam
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
TODO: Complete DCS#Event structure.
-- The main event handling function... This function captures all events generated for the class.
- @param #BASE self
- @param DCS#Event event
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index b8c7ed1a4..011a2b086 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index b6d344e78..50cd4f5d5 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index ddfe5a674..d7f64b162 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 277340d91..2f4404d1c 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 3cc452241..b642c584c 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index 0e53b0462..83a7b9b63 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index f2137e166..1bfe5dda7 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 633e37765..e345e0202 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -38132,7 +38121,7 @@ BASE:TraceOnOff( false )
- Set stack flag.
+ Decrease stack/flag. Human player needs to take care himself.
@@ -38145,6 +38134,17 @@ BASE:TraceOnOff( false )
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData .
+
+
+
+
@@ -38269,9 +38269,6 @@ BASE:TraceOnOff( false )
-
- Make player section lead if he was not before.
-
@@ -38316,9 +38313,6 @@ BASE:TraceOnOff( false )
-
- Set time stamp.
-
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html
index 251dcaba5..7a4a1690a 100644
--- a/Documentation/Ops.Atis.html
+++ b/Documentation/Ops.Atis.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 2f54706a1..fcfc383ae 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 9c5b69c09..05881670d 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index 7a8114aad..ab33dccd5 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index 8c021fc44..c4c79d4d5 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 5d888cae9..6c8cb6cfa 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index e416485d0..366b60037 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index 0df9545b0..d1e0de9e5 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html
index be62f40fc..916dcd058 100644
--- a/Documentation/Tasking.TaskZoneCapture.html
+++ b/Documentation/Tasking.TaskZoneCapture.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index 542bb7330..79610410d 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index b90d7de39..0600ca2df 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index 54e9dfd19..293043b02 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index f7d62cf15..ab1d579ed 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3004,11 +2993,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -3581,11 +3573,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4768,11 +4763,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -6262,11 +6260,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html
index 022399576..3fdab5d11 100644
--- a/Documentation/Tasking.Task_Cargo.html
+++ b/Documentation/Tasking.Task_Cargo.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3070,7 +3059,7 @@ based on the tasking capabilities defined in
- #number
+
TASK_CARGO.CargoLimit
@@ -4492,7 +4481,7 @@ based on the tasking capabilities defined in
- #number
+
TASK_CARGO.CargoLimit
@@ -9024,7 +9013,7 @@ If the Unit is part of the Task, true is returned.
- #number
+
TASK_CARGO.CargoLimit
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index c4930dc94..b7a949dd2 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index ccef9fa08..571447d63 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -3011,8 +3000,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -3023,7 +3012,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -4090,8 +4079,8 @@ This method can only be used once!
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4102,7 +4091,7 @@ This method can only be used once!
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -4948,8 +4937,8 @@ This method can only be used once!
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4960,7 +4949,7 @@ This method can only be used once!
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -6442,8 +6431,8 @@ This method can only be used once!
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 2423aaee7..ac9b2e93d 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
index 6201627b3..e3af2aa5d 100644
--- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html
index 1d40bcee5..106e632a1 100644
--- a/Documentation/Utilities.PROFILER.html
+++ b/Documentation/Utilities.PROFILER.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Utils.html b/Documentation/Utils.html
index 40325e784..7561ed558 100644
--- a/Documentation/Utils.html
+++ b/Documentation/Utils.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 8e4c56c96..cdf5a2825 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index ea7af5eed..acef4cb0d 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -4146,7 +4135,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Alive2.
+ Alive.
@@ -5260,7 +5249,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Alive2.
+ Alive.
@@ -7519,7 +7508,7 @@ If the Unit is alive but not active, false is returned.
- Alive2.
+ Alive.
@@ -16066,7 +16055,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
- Alive2.
+ Alive.
@@ -19550,7 +19539,7 @@ Coordinates are dependent on the position of the maps origin.
- Alive2.
+ Alive.
@@ -20224,7 +20213,7 @@ If the Identifiable is alive, true is returned.
- Alive2.
+ Alive.
@@ -20504,7 +20493,7 @@ If the Identifiable is alive, true is returned.
- Alive2.
+ Alive.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 9a06af233..30d74e7e9 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index e8e1c0884..5a7a868f1 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index 7a2195d9b..1b62f23a0 100644
--- a/Documentation/Wrapper.Identifiable.html
+++ b/Documentation/Wrapper.Identifiable.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index b8d92a966..f028f743c 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index e38ec68c5..67cc170d5 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index ebc688e24..7b3ed3ac6 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index cb4544ac7..5d76c5163 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index 77e5f3165..a41d9b050 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 633c959c6..00efb4e7b 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/index.html b/Documentation/index.html
index 96e90d95e..c2f636234 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -2391,18 +2380,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
diff --git a/Documentation/routines.html b/Documentation/routines.html
index 494423f26..57465ff77 100644
--- a/Documentation/routines.html
+++ b/Documentation/routines.html
@@ -931,17 +931,6 @@ Controls a network of SAM sites.
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
-
-
-
-
-
-
-
-
-
-
-
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.