From f8017b0729fbf70ceb73889efb4204bd3bb9ab93 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sun, 2 May 2021 09:33:29 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Cap.html | 11 - Documentation/AI.AI_A2A_Dispatcher.html | 11 - Documentation/AI.AI_A2A_GCI.html | 11 - Documentation/AI.AI_A2A_Patrol.html | 11 - Documentation/AI.AI_A2G_BAI.html | 11 - Documentation/AI.AI_A2G_CAS.html | 11 - Documentation/AI.AI_A2G_Dispatcher.html | 55 - Documentation/AI.AI_A2G_SEAD.html | 11 - Documentation/AI.AI_AIR_Dispatcher.html | 11 - Documentation/AI.AI_Air.html | 11 - Documentation/AI.AI_Air_Engage.html | 11 - Documentation/AI.AI_Air_Patrol.html | 11 - Documentation/AI.AI_Air_Squadron.html | 11 - Documentation/AI.AI_Bai.html | 11 - Documentation/AI.AI_Balancer.html | 11 - Documentation/AI.AI_Cap.html | 11 - Documentation/AI.AI_Cargo.html | 19 +- Documentation/AI.AI_Cargo_APC.html | 11 - Documentation/AI.AI_Cargo_Airplane.html | 79 +- Documentation/AI.AI_Cargo_Dispatcher.html | 11 - Documentation/AI.AI_Cargo_Dispatcher_APC.html | 11 - .../AI.AI_Cargo_Dispatcher_Airplane.html | 11 - .../AI.AI_Cargo_Dispatcher_Helicopter.html | 11 - .../AI.AI_Cargo_Dispatcher_Ship.html | 11 - Documentation/AI.AI_Cargo_Helicopter.html | 11 - Documentation/AI.AI_Cargo_Ship.html | 11 - Documentation/AI.AI_Cas.html | 11 - .../AI.AI_ESCORT_DISPATCHER_REQUEST.html | 11 - Documentation/AI.AI_Escort.html | 11 - Documentation/AI.AI_Escort_Dispatcher.html | 11 - Documentation/AI.AI_Formation.html | 11 - Documentation/AI.AI_Patrol.html | 23 +- Documentation/Actions.Account.html | 11 - Documentation/Actions.Assign.html | 11 - Documentation/Actions.Assist.html | 11 - Documentation/Actions.Route.html | 11 - Documentation/Cargo.Cargo.html | 11 - Documentation/Cargo.CargoCrate.html | 33 - Documentation/Cargo.CargoGroup.html | 11 - Documentation/Cargo.CargoSlingload.html | 11 - Documentation/Cargo.CargoUnit.html | 33 +- Documentation/Core.Base.html | 11 - Documentation/Core.Database.html | 11 - Documentation/Core.Event.html | 11 - Documentation/Core.Fsm.html | 15 +- Documentation/Core.Goal.html | 11 - Documentation/Core.Menu.html | 11 - Documentation/Core.Message.html | 11 - Documentation/Core.Point.html | 44 - Documentation/Core.Radio.html | 11 - Documentation/Core.RadioQueue.html | 11 - Documentation/Core.RadioSpeech.html | 11 - Documentation/Core.Report.html | 11 - Documentation/Core.ScheduleDispatcher.html | 11 - Documentation/Core.Scheduler.html | 11 - Documentation/Core.Set.html | 11 - Documentation/Core.Settings.html | 19 +- Documentation/Core.Spawn.html | 263 +- Documentation/Core.SpawnStatic.html | 95 - Documentation/Core.Spot.html | 11 - Documentation/Core.Timer.html | 11 - Documentation/Core.UserFlag.html | 11 - Documentation/Core.UserSound.html | 11 - Documentation/Core.Velocity.html | 11 - Documentation/Core.Zone.html | 11 - Documentation/DCS.html | 11 - Documentation/ENUMS.html | 11 - Documentation/Functional.ATC_Ground.html | 11 - Documentation/Functional.Arty.html | 11 - Documentation/Functional.CleanUp.html | 11 - Documentation/Functional.Designate.html | 66 +- Documentation/Functional.Detection.html | 44 - Documentation/Functional.Escort.html | 11 - Documentation/Functional.FOX.html | 11 - Documentation/Functional.Mantis.html | 33 - Documentation/Functional.MissileTrainer.html | 11 - Documentation/Functional.Movement.html | 11 - Documentation/Functional.PseudoATC.html | 11 - Documentation/Functional.Range.html | 11 - Documentation/Functional.Rat.html | 68 +- Documentation/Functional.Scoring.html | 11 - Documentation/Functional.Sead.html | 5636 ----------------- Documentation/Functional.Shorad.html | 11 - Documentation/Functional.Suppression.html | 11 - Documentation/Functional.Warehouse.html | 11 - .../Functional.ZoneCaptureCoalition.html | 11 - Documentation/Functional.ZoneGoal.html | 11 - Documentation/Functional.ZoneGoalCargo.html | 11 - .../Functional.ZoneGoalCoalition.html | 11 - Documentation/Ops.Airboss.html | 30 +- Documentation/Ops.Atis.html | 11 - Documentation/Ops.RecoveryTanker.html | 11 - Documentation/Ops.RescueHelo.html | 11 - Documentation/Tasking.CommandCenter.html | 11 - Documentation/Tasking.DetectionManager.html | 11 - Documentation/Tasking.Mission.html | 11 - Documentation/Tasking.Task.html | 11 - Documentation/Tasking.TaskInfo.html | 11 - Documentation/Tasking.TaskZoneCapture.html | 11 - Documentation/Tasking.Task_A2A.html | 11 - .../Tasking.Task_A2A_Dispatcher.html | 11 - Documentation/Tasking.Task_A2G.html | 11 - .../Tasking.Task_A2G_Dispatcher.html | 31 +- Documentation/Tasking.Task_Cargo.html | 17 +- Documentation/Tasking.Task_Cargo_CSAR.html | 11 - .../Tasking.Task_Cargo_Dispatcher.html | 35 +- .../Tasking.Task_Cargo_Transport.html | 11 - Documentation/Tasking.Task_Manager.html | 11 - .../Tasking.Task_Zone_Capture_Dispatcher.html | 11 - Documentation/Utilities.PROFILER.html | 11 - Documentation/Utils.html | 11 - Documentation/Wrapper.Airbase.html | 11 - Documentation/Wrapper.Client.html | 25 +- Documentation/Wrapper.Controllable.html | 11 - Documentation/Wrapper.Group.html | 11 - Documentation/Wrapper.Identifiable.html | 11 - Documentation/Wrapper.Marker.html | 11 - Documentation/Wrapper.Object.html | 11 - Documentation/Wrapper.Positionable.html | 11 - Documentation/Wrapper.Scenery.html | 11 - Documentation/Wrapper.Static.html | 11 - Documentation/Wrapper.Unit.html | 11 - Documentation/index.html | 23 - Documentation/routines.html | 11 - 124 files changed, 369 insertions(+), 7439 deletions(-) delete mode 100644 Documentation/Functional.Sead.html diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index d26607311..6c6b4234a 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index f7f1cb2da..4ee74144d 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html index 67d0bdac7..ce2793e7c 100644 --- a/Documentation/AI.AI_A2A_GCI.html +++ b/Documentation/AI.AI_A2A_GCI.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index c244ae72a..b6e2c0c6e 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index f459fb294..1a670d924 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index 67ea7ea9a..0a31b5886 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 9c635d58d..9ba0db9bf 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -4565,17 +4554,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

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-
@@ -12919,17 +12897,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

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-
@@ -14247,17 +14214,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

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@@ -15882,17 +15838,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

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-
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 9ebd0ed1c..93151839a 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index bc94e8d87..9173872dc 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 59ffef49b..171679c90 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

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-
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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index 74fa38069..594298903 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 5c804443a..4f45c5fa2 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 0b5c577da..238104f7d 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html index cccb4ffe9..1518952b4 100644 --- a/Documentation/AI.AI_Bai.html +++ b/Documentation/AI.AI_Bai.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index f3175f2f8..225655028 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

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-
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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html index 7d3c72282..ce285334a 100644 --- a/Documentation/AI.AI_Cap.html +++ b/Documentation/AI.AI_Cap.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index fa5731e59..75518014a 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

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-
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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2554,7 +2543,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -4584,7 +4573,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -5196,7 +5185,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier @@ -6701,7 +6690,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Wrapper.Group#GROUP + AI_CARGO.CargoCarrier diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index 39c6be802..d0e53b3ea 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 85e4d3d2e..6576bc6fb 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2541,17 +2530,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

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@@ -2582,6 +2560,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -2607,6 +2588,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+
@@ -4325,17 +4309,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

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- - -
@@ -4366,6 +4339,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4391,6 +4367,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4951,17 +4930,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -4992,6 +4960,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5017,6 +4988,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6470,17 +6444,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
- - -
@@ -6511,6 +6474,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6536,6 +6502,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index 321809a46..52acbf2ae 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index 98076e215..1163e1725 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 937f5a8b9..1ec113a3c 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 8ceea038b..04858d34b 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index b5eacbf33..59c51cf53 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index f79a18dd2..c0a5263ed 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index 9b7cbfa0a..63d3c669b 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html index 32801edd6..8d9b766cf 100644 --- a/Documentation/AI.AI_Cas.html +++ b/Documentation/AI.AI_Cas.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

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-
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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html index f487096de..0798ad938 100644 --- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html +++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

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-
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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 18eccd8b7..17416c6ca 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index 657ef6d9a..0f7da2204 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 1cd0e4cb6..5e0de1cc4 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 1c0b4a34e..e94a1d2e2 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3057,6 +3046,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6304,6 +6296,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7048,6 +7043,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8685,6 +8683,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html index 5fc4bb432..63c9858fd 100644 --- a/Documentation/Actions.Account.html +++ b/Documentation/Actions.Account.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html index fdf542ce9..b3918155f 100644 --- a/Documentation/Actions.Assign.html +++ b/Documentation/Actions.Assign.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html index 1ecc008e9..d6f7361b8 100644 --- a/Documentation/Actions.Assist.html +++ b/Documentation/Actions.Assist.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html index a300f6c0b..55091c11c 100644 --- a/Documentation/Actions.Route.html +++ b/Documentation/Actions.Route.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index fd223bc66..f13fe91e5 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index d7102e2eb..6ee24a266 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -1669,17 +1658,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
@@ -2348,17 +2326,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index f28196628..c21b3c4a8 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index d0c5fa894..57b5812a6 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 78c4cc492..9410dfca4 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -1618,6 +1607,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2333,6 +2333,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index c70748b97..3d16ed9cf 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 301999ae4..0ee4b7df3 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index fb1254fa0..bf2091369 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 74f24f6b7..cec0cd3f6 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -5576,7 +5565,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7180,7 +7169,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 68b2755ca..f45f65ce9 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index 23c27e10b..8892ffe9b 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index bf735c98f..9e7e700f1 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 04f2376f1..91c558564 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -15245,17 +15234,6 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
@@ -16054,17 +16032,6 @@ BASE:TraceOnOff( false )

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
@@ -23027,17 +22994,6 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

the y coordinate in meters.

- - - -
-
- - -POINT_VEC2.z - - -
diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html index d60cec8a4..c9d9a9503 100644 --- a/Documentation/Core.Radio.html +++ b/Documentation/Core.Radio.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html index fdb4cb09d..3b3bca975 100644 --- a/Documentation/Core.RadioQueue.html +++ b/Documentation/Core.RadioQueue.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html index d44fa59f1..098c16f8d 100644 --- a/Documentation/Core.RadioSpeech.html +++ b/Documentation/Core.RadioSpeech.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index 13184f4ea..2353bf488 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 7e5b960a9..43c44f79d 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index fb52c63fb..2a844572d 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 43c32de47..9c7dbdd42 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 4963739cb..927fc9dea 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2635,7 +2624,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2646,7 +2635,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -4726,7 +4715,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4737,7 +4726,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 001af93b1..8d2ef39af 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2650,6 +2639,24 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + @@ -3282,9 +3289,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -3340,20 +3344,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3376,6 +3366,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3445,6 +3446,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3507,26 +3519,42 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
+ +
+
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModex + + + +
+ +
+
+ @@ -3570,7 +3598,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3584,7 +3612,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -3730,17 +3758,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -3805,6 +3822,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + +
@@ -8624,9 +8674,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

-
@@ -8682,20 +8729,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -8718,6 +8751,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -8787,6 +8831,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -8849,26 +8904,42 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
+ +
+
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModex + + + +
+ +
+
+ @@ -8912,7 +8983,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -8926,7 +8997,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9072,17 +9143,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -9147,6 +9207,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ +
+
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index ca8fc0898..5df4bf2d5 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -1785,24 +1774,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2716,39 +2687,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
@@ -3970,39 +3908,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
- - -
-
- - -
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index f34a1185f..1180cd3e9 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index 1f132d3a9..da2cf65cd 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index ce182ea50..25781ecbb 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html index f39279e68..557e88a95 100644 --- a/Documentation/Core.UserSound.html +++ b/Documentation/Core.UserSound.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index 26233aa9c..17288225e 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index d39b26899..665acd45f 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 44cf57da1..bf88b7f63 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html index dc12179d3..e35938c41 100644 --- a/Documentation/ENUMS.html +++ b/Documentation/ENUMS.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 12261e4c7..a348b0b60 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html index 50e1be508..aee4c520c 100644 --- a/Documentation/Functional.Arty.html +++ b/Documentation/Functional.Arty.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index cc3106709..a88d1e973 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 6caf7e64d..4eac27a5c 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3365,6 +3354,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -6533,6 +6533,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -7343,6 +7354,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -8123,6 +8145,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -9796,6 +9829,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index e938d177a..28e2a0377 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -18696,17 +18685,6 @@ BASE:TraceOnOff( false ) - - - -
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- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -23398,17 +23376,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemMax - - -
@@ -25156,17 +25123,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
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diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index f7a96d570..6ef349f4f 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html index 19f5faee1..9cf893f03 100644 --- a/Documentation/Functional.FOX.html +++ b/Documentation/Functional.FOX.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 34c0e5fe7..778cbec8f 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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@@ -2613,17 +2602,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

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- - -MANTIS.AWACS_Prefix - - -
@@ -4206,17 +4184,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

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diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index 009df3ffe..8c5349722 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 08728cf79..7a2d60245 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index c78790e8d..151b2b8ca 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 305db7d0e..1454bcd08 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index f82ee6d7d..a7b721249 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3276,12 +3265,6 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

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RAT.type

- - @@ -4242,6 +4225,24 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + @@ -6613,17 +6614,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

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@@ -14504,17 +14494,6 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

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@@ -20450,17 +20429,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

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diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 1cdea2eab..d1d0a9395 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html deleted file mode 100644 index 13897e655..000000000 --- a/Documentation/Functional.Sead.html +++ /dev/null @@ -1,5636 +0,0 @@ - - - - - - - - - - - - - - - -
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Module Functional.Sead

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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

- - - -
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Features:

- -
    -
  • When SAM sites are being fired upon, the SAMs will take evasive action will reposition themselves when possible.
  • -
  • When SAM sites are being fired upon, the SAMs will take defensive action by shutting down their radars.
  • -
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Missions:

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SEV - SEAD Evasion

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Authors: FlightControl, applevangelist

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Last Update: Feb 2021

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Global(s)

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Global SEAD

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Make SAM sites execute evasive and defensive behaviour when being fired upon.

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- - #SEAD -SEAD - -

Make SAM sites execute evasive and defensive behaviour when being fired upon.

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This class is very easy to use. Just setup a SEAD object by using SEAD.New() and SAMs will evade and take defensive action when being fired upon.

- -

Constructor:

- -

Use the SEAD.New() constructor to create a new SEAD object.

- -
  SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
-
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Type(s)

- -
- SEAD -, extends Core.Base#BASE -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fields and Methods inherited from SEADDescription

SEAD.EngagementRange

- -

SEAD.Harms

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SEAD:New(table, SEADGroupPrefixes)

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Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.

-

SEAD.OnEventShot(EventData, self)

-

Detects if an SAM site was shot with an anti radiation missile.

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SEAD:SetEngagementRange(range)

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Sets the engagement range of the SAMs.

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SEAD:UpdateSet(SEADGroupPrefixes)

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Update the active SEAD Set

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SEAD:_CheckHarms(WeaponName)

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Check if a known HARM was fired

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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fields and Methods inherited from BASEDescription

SEAD.ClassID

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The ID number of the class.

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SEAD.ClassName

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The name of the class.

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SEAD.ClassNameAndID

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The name of the class concatenated with the ID number of the class.

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SEAD:ClearState(Object, StateName)

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Clear the state of an object.

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SEAD:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

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Creation of a Birth Event.

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SEAD:CreateEventCrash(EventTime, Initiator)

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Creation of a Crash Event.

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SEAD:CreateEventDead(EventTime, Initiator)

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Creation of a Dead Event.

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SEAD:CreateEventPlayerEnterAircraft(PlayerUnit)

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Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

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SEAD:CreateEventRemoveUnit(EventTime, Initiator)

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Creation of a Remove Unit Event.

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SEAD:CreateEventTakeoff(EventTime, Initiator)

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Creation of a Takeoff Event.

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SEAD:E(Arguments)

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Log an exception which will be traced always.

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SEAD:EventDispatcher()

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Returns the event dispatcher

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SEAD:EventRemoveAll()

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Remove all subscribed events

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SEAD:F(Arguments)

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Trace a function call.

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SEAD:F2(Arguments)

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Trace a function call level 2.

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SEAD:F3(Arguments)

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Trace a function call level 3.

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SEAD:GetClassID()

-

Get the ClassID of the class instance.

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SEAD:GetClassName()

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Get the ClassName of the class instance.

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SEAD:GetClassNameAndID()

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Get the ClassName + ClassID of the class instance.

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SEAD:GetEventPriority()

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Get the Class Event processing Priority.

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SEAD:GetParent(Child, FromClass)

-

This is the worker method to retrieve the Parent class.

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SEAD:GetState(Object, Key)

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Get a Value given a Key from the Object.

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SEAD:HandleEvent(EventID, EventFunction)

-

Subscribe to a DCS Event.

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SEAD:I(Arguments)

-

Log an information which will be traced always.

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SEAD:Inherit(Child, Parent)

-

This is the worker method to inherit from a parent class.

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SEAD:IsInstanceOf(ClassName)

-

This is the worker method to check if an object is an (sub)instance of a class.

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SEAD:IsTrace()

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Enquires if tracing is on (for the class).

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SEAD:New()

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BASE constructor.

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SEAD:OnEvent(EventData)

-

Occurs when an object is completely destroyed.

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SEAD:OnEventBDA(EventData)

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BDA.

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SEAD:OnEventBaseCaptured(EventData)

-

Occurs when a ground unit captures either an airbase or a farp.

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SEAD:OnEventBirth(EventData)

-

Occurs when any object is spawned into the mission.

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SEAD:OnEventCrash(EventData)

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Occurs when any aircraft crashes into the ground and is completely destroyed.

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SEAD:OnEventDead(EventData)

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Occurs when an object is dead.

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SEAD:OnEventDetailedFailure(EventData)

-

Unknown precisely what creates this event, likely tied into newer damage model.

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SEAD:OnEventDiscardChairAfterEjection(EventData)

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Discard chair after ejection.

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SEAD:OnEventEjection(EventData)

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Occurs when a pilot ejects from an aircraft -initiator : The unit that has ejected

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SEAD:OnEventEngineShutdown(EventData)

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Occurs when any aircraft shuts down its engines.

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SEAD:OnEventEngineStartup(EventData)

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Occurs when any aircraft starts its engines.

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SEAD:OnEventHit(EventData)

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Occurs whenever an object is hit by a weapon.

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SEAD:OnEventHumanFailure(EventData)

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Occurs when any system fails on a human controlled aircraft.

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SEAD:OnEventKill(EventData)

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Occurs on the death of a unit.

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SEAD:OnEventLand(EventData)

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Occurs when an aircraft lands at an airbase, farp or ship -initiator : The unit that has landed -place: Object that the unit landed on.

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SEAD:OnEventLandingAfterEjection(EventData)

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Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

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SEAD:OnEventLandingQualityMark(EventData)

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Landing quality mark.

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SEAD:OnEventMarkAdded(EventData)

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Occurs when a new mark was added.

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SEAD:OnEventMarkChange(EventData)

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Occurs when a mark text was changed.

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SEAD:OnEventMarkRemoved(EventData)

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Occurs when a mark was removed.

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SEAD:OnEventMissionEnd(EventData)

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Occurs when a mission ends

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SEAD:OnEventMissionStart(EventData)

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Occurs when a mission starts

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SEAD:OnEventParatrooperLanding(EventData)

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Weapon add.

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SEAD:OnEventPilotDead(EventData)

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Occurs when the pilot of an aircraft is killed.

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SEAD:OnEventPlayerEnterAircraft(EventData)

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Occurs when a player enters a slot and takes control of an aircraft.

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SEAD:OnEventPlayerEnterUnit(EventData)

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Occurs when any player assumes direct control of a unit.

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SEAD:OnEventPlayerLeaveUnit(EventData)

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Occurs when any player relieves control of a unit to the AI.

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SEAD:OnEventRefueling(EventData)

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Occurs when an aircraft connects with a tanker and begins taking on fuel.

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SEAD:OnEventRefuelingStop(EventData)

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Occurs when an aircraft is finished taking fuel.

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SEAD:OnEventScore(EventData)

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Occurs when any modification to the "Score" as seen on the debrief menu would occur.

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SEAD:OnEventShootingEnd(EventData)

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Occurs when any unit stops firing its weapon.

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SEAD:OnEventShootingStart(EventData)

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Occurs when any unit begins firing a weapon that has a high rate of fire.

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SEAD:OnEventShot(EventData)

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Occurs whenever any unit in a mission fires a weapon.

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SEAD:OnEventTakeoff(EventData)

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Occurs when an aircraft takes off from an airbase, farp, or ship.

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SEAD:OnEventTriggerZone(EventData)

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Trigger zone.

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SEAD:OnEventUnitLost(EventData)

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Occurs when the game thinks an object is destroyed.

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SEAD:ScheduleOnce(Start, SchedulerFunction, ...)

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Schedule a new time event.

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SEAD:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

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Schedule a new time event.

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SEAD:ScheduleStop(SchedulerFunction)

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Stops the Schedule.

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SEAD.Scheduler

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SEAD:SetEventPriority(EventPriority)

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Set the Class Event processing Priority.

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SEAD:SetState(Object, Key, Value)

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Set a state or property of the Object given a Key and a Value.

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SEAD:T(Arguments)

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Trace a function logic level 1.

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SEAD:T2(Arguments)

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Trace a function logic level 2.

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SEAD:T3(Arguments)

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Trace a function logic level 3.

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SEAD:TraceAll(TraceAll)

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Trace all methods in MOOSE

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SEAD:TraceClass(Class)

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Set tracing for a class

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SEAD:TraceClassMethod(Class, Method)

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Set tracing for a specific method of class

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SEAD:TraceLevel(Level)

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Set trace level

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SEAD:TraceOff()

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Set trace off.

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SEAD:TraceOn()

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Set trace on.

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SEAD:TraceOnOff(TraceOnOff)

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Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.

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SEAD:UnHandleEvent(EventID)

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UnSubscribe to a DCS event.

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SEAD._

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SEAD:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

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Trace a function call.

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SEAD:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

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Trace a function logic.

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SEAD.__

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SEAD:onEvent(event)

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Field(s)

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- - #table -SEAD.Harms - - - - -

TODO Complete list? -- Missile enumerators - @field Harms

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Function(s)

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Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.

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When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions... -Chances are big that the missile will miss.

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Defined in:

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SEAD

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Parameters:

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- table -

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string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken.

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- SEADGroupPrefixes -

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Return value:

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SEAD

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Usage:

-
-- CCCP SEAD Defenses
--- Defends the Russian SA installations from SEAD attacks.
-SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
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Detects if an SAM site was shot with an anti radiation missile.

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In this case, take evasive actions based on the skill level set within the ME.

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Defined in:

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SEAD

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Parameters:

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- Core.Event#EVENTDATA - EventData -

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- self -

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Sets the engagement range of the SAMs.

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Defaults to 75% to make it more deadly. Feature Request #1355

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Defined in:

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SEAD

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Parameter:

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- #number - range -

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Set the engagement range in percent, e.g. 50

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Return value:

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self

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Update the active SEAD Set

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Defined in:

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SEAD

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Parameter:

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- #table - SEADGroupPrefixes -

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The prefixes to add, note: can also be a single #string

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Return value:

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#SEAD:

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self

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Check if a known HARM was fired

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Defined in:

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SEAD

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Parameter:

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- #string - WeaponName -

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Return value:

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#boolean:

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Returns true for a match

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Field(s)

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TODO Complete list? -- Missile enumerators - @field Harms

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Function(s)

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Clear the state of an object.

- -
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Defined in:

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Parameters:

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-
-

- Object -

-
-
- -

The object that holds the Value set by the Key.

- -
-
-
-
-

- StateName -

-
-
- -

The key that is should be cleared.

- -
-
-
- -
-
- -
- - - -

Creation of a Birth Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
-
-

- #string - IniUnitName -

-
-
- -

The initiating unit name.

- -
-
-
-
-

- place -

-
-
-

-
-
-
-
-

- subplace -

-
-
-

-
-
-
- -
-
- -
- - - -

Creation of a Crash Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Creation of a Dead Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Wrapper.Unit#UNIT - PlayerUnit -

-
-
- -

The aircraft unit the player entered.

- -
-
-
- -
-
- -
- - - -

Creation of a Remove Unit Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Creation of a Takeoff Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Log an exception which will be traced always.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Returns the event dispatcher

- -
-
-

Defined in:

- -

Return value:

-
- -
- - - -
-
-
- -
-
- -
- - - -

Remove all subscribed events

- -
-
-

Defined in:

- -

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Trace a function call.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function call level 2.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function call level 3.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Get the ClassID of the class instance.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassID of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the ClassName of the class instance.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassName of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the ClassName + ClassID of the class instance.

- - -

The ClassName + ClassID is formatted as '%s#%09d'.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassName + ClassID of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the Class Event processing Priority.

- - -

The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#number:

-
-
- -

The Event processing Priority.

- -
-
-
- -
-
- -
- - - -

This is the worker method to retrieve the Parent class.

- - -

Note that the Parent class must be passed to call the parent class method.

- -
self:GetParent(self):ParentMethod()
-
-
-
- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #BASE - Child -

-
-
- -

This is the Child class from which the Parent class needs to be retrieved.

- -
-
-
-
-

- #BASE - FromClass -

-
-
- -

(Optional) The class from which to get the parent.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Get a Value given a Key from the Object.

- - -

Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Object -

-
-
- -

The object that holds the Value set by the Key.

- -
-
-
-
-

- Key -

-
-
- -

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

- -
-
-

Return value:

-
-
-
-
- -

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

- -
-
-
- -
-
- -
- - - -

Subscribe to a DCS Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Core.Event#EVENTS - EventID -

-
-
- -

Event ID.

- -
-
-
-
-

- #function - EventFunction -

-
-
- -

(optional) The function to be called when the event occurs for the unit.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Log an information which will be traced always.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

This is the worker method to inherit from a parent class.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Child -

-
-
- -

is the Child class that inherits.

- -
-
-
-
-

- #BASE - Parent -

-
-
- -

is the Parent class that the Child inherits from.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- -

Child

- -
-
-
- -
-
- -
- - - -

This is the worker method to check if an object is an (sub)instance of a class.

- - - -

Examples:

- -
    -
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- ClassName -

-
-
- -

is the name of the class or the class itself to run the check against

- -
-
-

Return value:

-
-
-

#boolean:

-
-
- - - -
-
-
- -
-
- -
- - - -

Enquires if tracing is on (for the class).

- -
-
-

Defined in:

- -

Return value:

-
-
-

#boolean:

-
-
- - - -
-
-
- -
-
- -
- - - -

BASE constructor.

- - - -

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

- -
function EVENT:New()
-  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
-  return self
-end
-  
-
- -
-
-

Defined in:

- -

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Occurs when an object is completely destroyed.

- - -

initiator : The unit that is was destroyed.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

BDA.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a ground unit captures either an airbase or a farp.

- - -

initiator : The unit that captured the base -place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any object is spawned into the mission.

- - -

initiator : The unit that was spawned

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft crashes into the ground and is completely destroyed.

- - -

initiator : The unit that has crashed

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an object is dead.

- - -

initiator : The unit that is dead.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Unknown precisely what creates this event, likely tied into newer damage model.

- - -

Will update this page when new information become available.

- -
    -
  • initiator: The unit that had the failure.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Discard chair after ejection.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a pilot ejects from an aircraft -initiator : The unit that has ejected

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft shuts down its engines.

- - -

initiator : The unit that is stopping its engines.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft starts its engines.

- - -

initiator : The unit that is starting its engines.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs whenever an object is hit by a weapon.

- - -

initiator : The unit object the fired the weapon -weapon: Weapon object that hit the target -target: The Object that was hit.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any system fails on a human controlled aircraft.

- - -

initiator : The unit that had the failure

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs on the death of a unit.

- - -

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.

- -
    -
  • initiator: The unit that killed the target
  • -
  • target: Target Object
  • -
  • weapon: Weapon Object
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft lands at an airbase, farp or ship -initiator : The unit that has landed -place: Object that the unit landed on.

- - -

Can be an Airbase Object, FARP, or Ships

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

- - -

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.

- -
    -
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • -
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • -
  • subplace: is always 0 for unknown reasons.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Landing quality mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a new mark was added.

- - -

MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mark text was changed.

- - -

MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mark was removed.

- - -

MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mission ends

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mission starts

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Weapon add.

- - -

Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when the pilot of an aircraft is killed.

- - -

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. -initiator : The unit that the pilot has died in.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a player enters a slot and takes control of an aircraft.

- - -

NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. -initiator : The unit that is being taken control of.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any player assumes direct control of a unit.

- - -

initiator : The unit that is being taken control of.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any player relieves control of a unit to the AI.

- - -

initiator : The unit that the player left.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft connects with a tanker and begins taking on fuel.

- - -

initiator : The unit that is receiving fuel.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft is finished taking fuel.

- - -

initiator : The unit that was receiving fuel.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

- - -

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any unit stops firing its weapon.

- - -

Event will always correspond with a shooting start event. -initiator : The unit that was doing the shooting.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any unit begins firing a weapon that has a high rate of fire.

- - -

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. -initiator : The unit that is doing the shooting. -target: The unit that is being targeted.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs whenever any unit in a mission fires a weapon.

- - -

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft takes off from an airbase, farp, or ship.

- - -

initiator : The unit that tookoff -place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Trigger zone.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when the game thinks an object is destroyed.

- - - -
    -
  • initiator: The unit that is was destroyed.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Schedule a new time event.

- - -

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #number - Start -

-
-
- -

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

- -
-
-
-
-

- #function - SchedulerFunction -

-
-
- -

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

- -
-
-
-
-

- #table - ... -

-
-
- -

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

- -
-
-

Return value:

-
-
-

#number:

-
-
- -

The ScheduleID of the planned schedule.

- -
-
-
- -
-
- -
- - - -

Schedule a new time event.

- - -

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #number - Start -

-
-
- -

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

- -
-
-
-
-

- #number - Repeat -

-
-
- -

Specifies the interval in seconds when the scheduler will call the event function.

- -
-
-
-
-

- #number - RandomizeFactor -

-
-
- -

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

- -
-
-
-
-

- #number - Stop -

-
-
- -

Specifies the amount of seconds when the scheduler will be stopped.

- -
-
-
-
-

- #function - SchedulerFunction -

-
-
- -

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

- -
-
-
-
-

- #table - ... -

-
-
- -

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

- -
-
-

Return value:

-
-
-

#number:

-
-
- -

The ScheduleID of the planned schedule.

- -
-
-
- -
-
- -
- - - -

Stops the Schedule.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #function - SchedulerFunction -

-
-
- -

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

- -
-
-
- -
-
- -
- - - -

Set the Class Event processing Priority.

- - -

The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #number - EventPriority -

-
-
- -

The Event processing Priority.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- -

self

- -
-
-
- -
-
- -
- - - -

Set a state or property of the Object given a Key and a Value.

- - -

Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Object -

-
-
- -

The object that will hold the Value set by the Key.

- -
-
-
-
-

- Key -

-
-
- -

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

- -
-
-
-
-

- Value -

-
-
- -

The value to is stored in the object.

- -
-
-

Return value:

-
-
-
-
- -

The Value set.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 1.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 2.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 3.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace all methods in MOOSE

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #boolean - TraceAll -

-
-
- -

true = trace all methods in MOOSE.

- -
-
-
- -
-
- -
- - - -

Set tracing for a class

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #string - Class -

-
-
-

-
-
-
- -
-
- -
- - - -

Set tracing for a specific method of class

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #string - Class -

-
-
-

-
-
-
-
-

- #string - Method -

-
-
-

-
-
-
- -
-
- -
- - - -

Set trace level

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #number - Level -

-
-
-

-
-
-
- -
-
- -
- - - -

Set trace off.

- -
-
-

Defined in:

- -

Usage:

-
-- Switch the tracing Off
-BASE:TraceOff()
- -
- -
-
- -
- - - -

Set trace on.

- -
-
-

Defined in:

- -

Usage:

-
-- Switch the tracing On
-BASE:TraceOn()
- -
- -
-
- -
- - - -

Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.

- - -

So tracing must be switched on manually in your mission if you are using Moose statically. -When moose is loading dynamically (for moose class development), tracing is switched on by default.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #boolean - TraceOnOff -

-
-
- -

Switch the tracing on or off.

- -
-
-

Usage:

-
-- Switch the tracing On
-BASE:TraceOnOff( true )
-
--- Switch the tracing Off
-BASE:TraceOnOff( false )
- -
- -
-
- -
- - - -

UnSubscribe to a DCS event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTS - EventID -

-
-
- -

Event ID.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Trace a function call.

- - -

This function is private.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
-
-

- DebugInfoCurrentParam -

-
-
-

-
-
-
-
-

- DebugInfoFromParam -

-
-
-

-
-
-
- -
-
- -
- - - -

Trace a function logic.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
-
-

- DebugInfoCurrentParam -

-
-
-

-
-
-
-
-

- DebugInfoFromParam -

-
-
-

-
-
-
- -
-
- -
- - - - - - -

TODO: Complete DCS#Event structure.
-- The main event handling function... This function captures all events generated for the class. - @param #BASE self - @param DCS#Event event

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- event -

-
-
-

-
-
-
- -
-
- -
- -
-
- - -
- - - - diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index b8c7ed1a4..011a2b086 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index b6d344e78..50cd4f5d5 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index ddfe5a674..d7f64b162 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 277340d91..2f4404d1c 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 3cc452241..b642c584c 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 0e53b0462..83a7b9b63 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index f2137e166..1bfe5dda7 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 633e37765..e345e0202 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -38132,7 +38121,7 @@ BASE:TraceOnOff( false ) -

Set stack flag.

+

Decrease stack/flag. Human player needs to take care himself.

@@ -38145,6 +38134,17 @@ BASE:TraceOnOff( false )

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+ + + +
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -38269,9 +38269,6 @@ BASE:TraceOnOff( false ) - -

Make player section lead if he was not before.

- @@ -38316,9 +38313,6 @@ BASE:TraceOnOff( false ) - -

Set time stamp.

- diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index 251dcaba5..7a4a1690a 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 2f54706a1..fcfc383ae 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 9c5b69c09..05881670d 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index 7a8114aad..ab33dccd5 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index 8c021fc44..c4c79d4d5 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 5d888cae9..6c8cb6cfa 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index e416485d0..366b60037 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index 0df9545b0..d1e0de9e5 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html index be62f40fc..916dcd058 100644 --- a/Documentation/Tasking.TaskZoneCapture.html +++ b/Documentation/Tasking.TaskZoneCapture.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index 542bb7330..79610410d 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index b90d7de39..0600ca2df 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index 54e9dfd19..293043b02 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index f7d62cf15..ab1d579ed 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3004,11 +2993,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3581,11 +3573,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4768,11 +4763,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6262,11 +6260,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 022399576..3fdab5d11 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3070,7 +3059,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4492,7 +4481,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9024,7 +9013,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index c4930dc94..b7a949dd2 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index ccef9fa08..571447d63 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -3011,8 +3000,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -3023,7 +3012,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -4090,8 +4079,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4102,7 +4091,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -4948,8 +4937,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4960,7 +4949,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR @@ -6442,8 +6431,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6454,7 +6443,7 @@ This method can only be used once!

-TASK_CARGO_DISPATCHER.DefaultDeployZones +TASK_CARGO_DISPATCHER.MaxCSAR diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index b0f11ce2f..84f094561 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 2423aaee7..ac9b2e93d 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html index 6201627b3..e3af2aa5d 100644 --- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html index 1d40bcee5..106e632a1 100644 --- a/Documentation/Utilities.PROFILER.html +++ b/Documentation/Utilities.PROFILER.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

-
-
-
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Utils.html b/Documentation/Utils.html index 40325e784..7561ed558 100644 --- a/Documentation/Utils.html +++ b/Documentation/Utils.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 8e4c56c96..cdf5a2825 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index ea7af5eed..acef4cb0d 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -4146,7 +4135,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive2.

+

Alive.

@@ -5260,7 +5249,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Alive2.

+

Alive.

@@ -7519,7 +7508,7 @@ If the Unit is alive but not active, false is returned.

-

Alive2.

+

Alive.

@@ -16066,7 +16055,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -

Alive2.

+

Alive.

@@ -19550,7 +19539,7 @@ Coordinates are dependent on the position of the maps origin.

-

Alive2.

+

Alive.

@@ -20224,7 +20213,7 @@ If the Identifiable is alive, true is returned.

-

Alive2.

+

Alive.

@@ -20504,7 +20493,7 @@ If the Identifiable is alive, true is returned.

-

Alive2.

+

Alive.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 9a06af233..30d74e7e9 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index e8e1c0884..5a7a868f1 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index 7a2195d9b..1b62f23a0 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index b8d92a966..f028f743c 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index e38ec68c5..67cc170d5 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index ebc688e24..7b3ed3ac6 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index cb4544ac7..5d76c5163 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 77e5f3165..a41d9b050 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 633c959c6..00efb4e7b 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/index.html b/Documentation/index.html index 96e90d95e..c2f636234 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

@@ -2391,18 +2380,6 @@ Controls a network of SAM sites.

Functional.Scoring

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - - -
-
- Image -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.

diff --git a/Documentation/routines.html b/Documentation/routines.html index 494423f26..57465ff77 100644 --- a/Documentation/routines.html +++ b/Documentation/routines.html @@ -931,17 +931,6 @@ Controls a network of SAM sites.

Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.

-

- - -
-
- -

-

Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.