From f9d7e00e512dda1939f24018d8ea0f7ae0eb0b8c Mon Sep 17 00:00:00 2001
From: Applevangelist The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a pickup mission.
-meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-You can also use the #CARGO tag on static objects, including static cargo objects of the mission editor.
For example, the following #CARGO naming in the static name of the object, will create a CARGO_CRATE object when the mission starts.
- Static #CARGO(T=Workmaterials,RR=500,NR=25)
Static #CARGO(T=Workmaterials,C=CRATE,RR=500,NR=25)
This will create a CARGO_CRATE object:
Static #CARGOWorkmaterialsCRATE (as opposed to SLING)So the overall syntax of the #CARGO naming tag and arguments are:
- StaticName #CARGO(T=CargoTypeName,RR=Range,NR=Range)
StaticName #CARGO(T=CargoTypeName,C=Category,RR=Range,NR=Range)
CRATE or SLING to have this static created as a CARGO_CRATE or CARGO_SLINGLOAD respectivly.Then we register the new group in the database
+ @@ -1857,20 +1860,6 @@ Controls a network of short range air/missile defense groups. - - - -Now we spawn the new group based on the template created.
-Then we register the new group in the database
+ @@ -3175,20 +3167,6 @@ This works for ground only groups. - - - -Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
- - - -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
By default, no InitLimit
- -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+Kickspeed
+ @@ -4359,6 +4362,9 @@ An airbase can be specified to set the maximum kick speed for. + +Kickspeed
+ diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index d36241485..0069e4e14 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2921,17 +2921,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe #DETECTION_AREAS object for AWACS
- - - -switch alarm state RED
- @@ -6586,17 +6572,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
- - - -switch alarm state RED
- diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 5ca5174d0..aae5d1bc1 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2169,20 +2169,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-Set case to that of lead.
+Set current case.
Decrease stack/flag. Human player needs to take care himself.
+ +Set section lead of player flight.
+GROUP_SET of all helis
+table of CSAR unit names
+GROUP_SET of all helis
+table of CSAR unit names
+GROUP_SET of all helis
+table of CSAR unit names
+Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-time to repair a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-time to repair a unit/group
+noob catch
Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-time to repair a unit/group
+noob catch