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MooseBotter 2023-10-31 09:29:14 +00:00
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commit fcb2ae4cd5
47 changed files with 22411 additions and 517 deletions

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@ -4876,14 +4876,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -11543,14 +11540,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -12808,14 +12802,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>
@ -14375,14 +14366,11 @@ They will lock the parking spot.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2A_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2A_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>Flash messages to player</p>
</div>
</div>

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@ -1676,8 +1676,6 @@ When the fuel threshold has been reached, the airplane will fly towards the near
<h2>2. AI_A2A_GCI is a FSM</h2>
<p><img src="..\Presentations\AI_GCI\Dia2.JPG" alt="Process"/></p>
<h3>2.1 AI_A2A_GCI States</h3>
<ul>

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@ -4756,17 +4756,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13289,17 +13278,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14628,17 +14606,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16269,17 +16236,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -1640,34 +1640,20 @@
<p>Use the Engage trigger to intercept intruders.</p>
<p><img src="..\Presentations\AI_GCI\Dia3.JPG" alt="Process"/></p>
<p>The AI_A2G_SEAD is assigned a <a href="Wrapper.Group.html">Wrapper.Group</a> and this must be done before the AI_A2G_SEAD process can be started using the <strong>Start</strong> event.</p>
<p><img src="..\Presentations\AI_GCI\Dia4.JPG" alt="Process"/></p>
<p>The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.</p>
<p><img src="..\Presentations\AI_GCI\Dia5.JPG" alt="Process"/></p>
<p>This cycle will continue.</p>
<p><img src="..\Presentations\AI_GCI\Dia6.JPG" alt="Process"/></p>
<p>During the patrol, the AI will detect enemy targets, which are reported through the <strong>Detected</strong> event.</p>
<p><img src="..\Presentations\AI_GCI\Dia9.JPG" alt="Process"/></p>
<p>When enemies are detected, the AI will automatically engage the enemy.</p>
<p><img src="..\Presentations\AI_GCI\Dia10.JPG" alt="Process"/></p>
<p>Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
<p><img src="..\Presentations\AI_GCI\Dia13.JPG" alt="Process"/></p>
<h2>1. AI_A2G_SEAD constructor</h2>
<ul>
@ -1676,8 +1662,6 @@ When the fuel threshold has been reached, the airplane will fly towards the near
<h2>3. Set the Range of Engagement</h2>
<p><img src="..\Presentations\AI_GCI\Dia11.JPG" alt="Range"/></p>
<p>An optional range can be set in meters,
that will define when the AI will engage with the detected airborne enemy targets.
The range can be beyond or smaller than the range of the Patrol Zone.
@ -1686,8 +1670,6 @@ Use the method <a href="AI.AI_GCI.html##(AI_A2G_SEAD).SetEngageRange">AI.AI_GCI#
<h2>4. Set the Zone of Engagement</h2>
<p><img src="..\Presentations\AI_GCI\Dia12.JPG" alt="Zone"/></p>
<p>An optional <a href="Core.Zone.html">Core.Zone</a> can be set,
that will define when the AI will engage with the detected airborne enemy targets.
Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageZone">AI.AI_CAP#AI_CAP_ZONE.SetEngageZone</a>() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.</p>
@ -1707,7 +1689,7 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(AI_A2G_SEAD)">Type <strong>AI_A2G_SEAD</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(AI_A2G_SEAD)">AI_A2G_SEAD</a></strong>
, extends <strong><a href="AI.AI_A2G_Patrol.html##(AI_AIR_PATROL)">AI.AI_A2G_Patrol#AI_AIR_PATROL</a></strong>
, extends <strong><a href="AI.Air_Patrol.html##(AI_AIR_PATROL)">AI.Air_Patrol#AI_AIR_PATROL</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">

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@ -3078,6 +3078,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -3177,6 +3188,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -5884,6 +5917,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -5983,6 +6027,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -6609,6 +6675,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6708,6 +6785,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>
@ -8222,6 +8321,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8321,6 +8431,28 @@ A random value in this bracket is then applied in the waypoint routing generatio
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

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@ -1924,8 +1924,6 @@ defense for your missions.</p>
<h2>1. AI_AIR_DISPATCHER constructor:</h2>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_1.JPG" alt="Banner Image"/></p>
<p>The <a href="##(AI_AIR_DISPATCHER).New">AI_AIR_DISPATCHER.New</a>() method creates a new AI_AIR_DISPATCHER instance.</p>
@ -1938,8 +1936,6 @@ The most effective reconnaissance for the AIR dispatcher would be to use the <a
<p>A reconnaissance network, is used to detect enemy ground targets,
potentially group them into areas, and to understand the position, level of threat of the enemy.</p>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia5.JPG" alt="Banner Image"/></p>
<p>As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
@ -2339,8 +2335,6 @@ And for a couple of squadrons overrides this default method.</p>
<p>Use the method <a href="##(AI_AIR_DISPATCHER).SetSquadronGrouping">AI_AIR_DISPATCHER.SetSquadronGrouping</a>() to set the grouping of aircraft when spawned in.</p>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia12.JPG" alt="Banner Image"/></p>
<p>In the case of <strong>on call</strong> engagement, the <a href="##(AI_AIR_DISPATCHER).SetSquadronGrouping">AI_AIR_DISPATCHER.SetSquadronGrouping</a>() method has additional behaviour.
When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting. <br/>
@ -2354,8 +2348,6 @@ an additional on call flight needs to be started.</p>
<p>The effectiveness can be set with the <strong>overhead parameter</strong>. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
The <strong>default value</strong> of the overhead parameter is 1.0, which means <strong>equal balance</strong>.</p>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\Dia11.JPG" alt="Banner Image"/></p>
<p>However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.</p>
<p>The <a href="##(AI_AIR_DISPATCHER).SetSquadronOverhead">AI_AIR_DISPATCHER.SetSquadronOverhead</a>() method can be used to tweak the defense strength,
@ -2509,8 +2501,6 @@ Use the method <a href="##(AI_AIR_DISPATCHER).SetDefaultFuelThreshold">AI_AIR_DI
<p>For example, the following setup will set the default refuel tanker to "Tanker":</p>
<p><img src="..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_11.JPG" alt="Banner Image"/></p>
<pre><code> -- Define the CAP
A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )

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@ -2563,17 +2563,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>
@ -3645,17 +3634,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>

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@ -1633,7 +1633,7 @@
<h3>Contributions:</h3>
<ul>
<li><strong><a href="http://forums.eagle.ru:8080/member.php?u=75036">Gunterlund</a></strong>: Test case revision.</li>
<li><strong>Gunterlund</strong>: Test case revision.</li>
</ul>
<hr/>

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@ -1631,7 +1631,7 @@
<h3>Contributions:</h3>
<ul>
<li><strong><a href="https://forums.eagle.ru/member.php?u=112075">Dutch_Baron</a></strong>: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</li>
<li><strong>Dutch_Baron</strong>: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</li>
</ul>
<hr/>
@ -1664,7 +1664,7 @@ CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
<p>The parent class <a href="Core.Fsm.html##(FSM_SET)">Core.Fsm#FSM_SET</a> manages the functionality to control the Finite State Machine (FSM).
The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
An explanation about state and event transition methods can be found in the <a href="FSM.html">FSM</a> module documentation.</p>
An explanation about state and event transition methods can be found in the <a href="Core.Fsm.html">Core.Fsm</a> module documentation.</p>
<p>The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:</p>
@ -1678,7 +1678,7 @@ An explanation about state and event transition methods can be found in the <a h
<h2>2. AI_BALANCER is a FSM</h2>
<p><img src="..\Presentations\AI_Balancer\Dia13.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_BALANCER\Dia13.JPG" alt="Process"/></p>
<h3>2.1. AI_BALANCER States</h3>

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@ -1633,9 +1633,9 @@
<h3>Contributions:</h3>
<ul>
<li><strong><a href="https://forums.eagle.ru/member.php?u=90530">Quax</a></strong>: Concept, Advice &amp; Testing.</li>
<li><strong><a href="https://forums.eagle.ru/member.php?u=62835">Pikey</a></strong>: Concept, Advice &amp; Testing.</li>
<li><strong><a href="http://forums.eagle.ru:8080/member.php?u=75036">Gunterlund</a></strong>: Test case revision.</li>
<li><strong>Quax</strong>: Concept, Advice &amp; Testing.</li>
<li><strong>Pikey</strong>: Concept, Advice &amp; Testing.</li>
<li><strong>Gunterlund</strong>: Test case revision.</li>
</ul>
<hr/>

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@ -2759,7 +2759,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -4789,7 +4789,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -5401,7 +5401,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
@ -6901,7 +6901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>

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@ -2746,6 +2746,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2776,6 +2790,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -2801,9 +2818,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -4522,6 +4536,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4552,6 +4580,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4577,9 +4608,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -5140,6 +5168,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5170,6 +5212,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5195,9 +5240,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>
@ -6646,6 +6688,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6676,6 +6732,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6701,9 +6760,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a pickup mission.</p>
</div>
</div>

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@ -2911,28 +2911,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -4835,28 +4829,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -5511,28 +5499,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -7075,28 +7057,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>

View File

@ -3262,6 +3262,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -6509,6 +6512,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -7253,6 +7259,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>
@ -8885,6 +8894,9 @@ Note that this method is required, as triggers the next route when patrolling fo
<p> This table contains the targets detected during patrol.</p>
</div>
</div>

View File

@ -9223,7 +9223,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div id= "#Types##ACT_ACCOUNT_DEADS" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<h1><a href="##(ACT_ACCOUNT_DEADS)">#ACT_ACCOUNT_DEADS</a> FSM class, extends <a href="Core.Fsm.Account.html##(ACT_ACCOUNT)">Core.Fsm.Account#ACT_ACCOUNT</a></h1>
<h1><a href="##(ACT_ACCOUNT_DEADS)">#ACT_ACCOUNT_DEADS</a> FSM class, extends <a href="##(ACT_ACCOUNT)">#ACT_ACCOUNT</a></h1>
<p>The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.</p>

View File

@ -1663,7 +1663,7 @@ There are 2 moments when state transition methods will be called by the state ma
<hr/>
<h1>1) <a href="##(ACT_ASSIST_SMOKE_TARGETS_ZONE)">#ACT_ASSIST_SMOKE_TARGETS_ZONE</a> class, extends <a href="Core.Fsm.Route.html##(ACT_ASSIST)">Core.Fsm.Route#ACT_ASSIST</a></h1>
<h1>1) <a href="##(ACT_ASSIST_SMOKE_TARGETS_ZONE)">#ACT_ASSIST_SMOKE_TARGETS_ZONE</a> class, extends <a href="##(ACT_ASSIST)">#ACT_ASSIST</a></h1>
<p>The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a <a href="Core.Zone.html">Core.Zone</a>.
The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.

View File

@ -1867,6 +1867,17 @@ Therefore, this class is considered to be deprecated</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2535,6 +2546,17 @@ Therefore, this class is considered to be deprecated</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -1938,27 +1938,10 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>
@ -3273,27 +3256,10 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
<p> Then we register the new group in the database</p>
</div>
</div>

View File

@ -3909,7 +3909,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Wrapper.Cargo.html##(CARGO)">Wrapper.Cargo#CARGO</a>:</p>
<p><a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>:</p>
</div>
<div class="w3-half">

View File

@ -5796,7 +5796,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
@ -7395,7 +7395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>

View File

@ -1695,7 +1695,7 @@ On top, MOOSE implements <strong>variable parameter</strong> passing for command
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>MENU_COALITION</strong></h2></p></td>
<td class="style="width:60%;">
<p>Manages the main menus for <a href="DCS.coalition.html">DCS.coalition</a>s.</p>
<p>Manages the main menus for DCS.coalition.</p>
</td>
</tr>
</table>
@ -1706,7 +1706,7 @@ On top, MOOSE implements <strong>variable parameter</strong> passing for command
<a href="##(MENU_COALITION)">#MENU_COALITION</a>
<a id="MENU_COALITION" ><strong>MENU_COALITION</strong></a>
<p>Manages the main menus for <a href="DCS.coalition.html">DCS.coalition</a>s.</p>
<p>Manages the main menus for DCS.coalition.</p>

View File

@ -2577,7 +2577,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Creates a new MESSAGE object.</p>
<p>Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions <a href="ToClient.html">ToClient</a> or <a href="ToCoalition.html">ToCoalition</a> or <a href="ToAll.html">ToAll</a> to send these Messages to the respective recipients.</p>
<p>Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions <a href="##(MESSAGE).ToClient">MESSAGE.ToClient</a> or <a href="##(MESSAGE).ToCoalition">MESSAGE.ToCoalition</a> or <a href="##(MESSAGE).ToAll">MESSAGE.ToAll</a> to send these Messages to the respective recipients.</p>
<div id= "#Functions##New" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -3241,7 +3241,7 @@ The message display times are automatically defined based on the timing settings
</div>
<div class="w3-half">
<p>needs to be filled out by the defined structure of the standard scripting engine <a href="coalition.side.html">coalition.side</a>.</p>
<p>needs to be filled out by the defined structure of the standard scripting engine <a href="##(DCS.coalition).side">DCS.coalition.side</a>.</p>
</div>
</div>

View File

@ -2859,7 +2859,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(PATHLINE.Point)">#PATHLINE.Point</a>:</p>
<p>#list&lt;#PATHLINE.Point&gt;:</p>
</div>
<div class="w3-half">

View File

@ -1677,7 +1677,7 @@
<p>A SCHEDULER can manage <strong>multiple</strong> (repeating) schedules. Each planned or executing schedule has a unique <strong>ScheduleID</strong>.
The ScheduleID is returned when the method <a href="##(SCHEDULER).Schedule">SCHEDULER.Schedule</a>() is called.
It is recommended to store the ScheduleID in a variable, as it is used in the methods <a href="SCHEDULER.Start.html">SCHEDULER.Start</a>() and <a href="SCHEDULER.Stop.html">SCHEDULER.Stop</a>(),
It is recommended to store the ScheduleID in a variable, as it is used in the methods <a href="##(SCHEDULER).Start">SCHEDULER.Start</a>() and <a href="##(SCHEDULER).Stop">SCHEDULER.Stop</a>(),
which can start and stop specific repeating schedules respectively within a SCHEDULER object.</p>
<h2>SCHEDULER constructor</h2>

View File

@ -1722,7 +1722,7 @@ See below a comprehensive description of each.</p>
<p>Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.</p>
<ul>
<li>A2G BR: <a href="https://en.wikipedia.org/wiki/Bearing_(navigation">Bearing Range</a>.</li>
<li>A2G BR: <a href="https://en.wikipedia.org/wiki/Bearing_(navigation)">Bearing Range</a>.</li>
<li>A2G MGRS: The <a href="https://en.wikipedia.org/wiki/Military_Grid_Reference_System">Military Grid Reference System</a>. The accuracy can also be adapted.</li>
<li>A2G LL DMS: Latitude Longitude <a href="https://en.wikipedia.org/wiki/Geographic_coordinate_conversion">Degrees Minutes Seconds</a>. The accuracy can also be adapted.</li>
<li>A2G LL DDM: Latitude Longitude <a href="https://en.wikipedia.org/wiki/Decimal_degrees">Decimal Degrees Minutes</a>. The accuracy can also be adapted.</li>
@ -1738,9 +1738,9 @@ See below a comprehensive description of each.</p>
<ul>
<li><a href="##(SETTINGS).SetA2G_BR">SETTINGS.SetA2G_BR</a>(): Enable the BR display formatting by default.</li>
<li><a href="##(SETTINGS).SetA2G_MGRS">SETTINGS.SetA2G_MGRS</a>(): Enable the MGRS display formatting by default. Use <a href="SETTINGS.SetMGRS_Accuracy.html">SETTINGS.SetMGRS_Accuracy</a>() to adapt the accuracy of the MGRS formatting.</li>
<li><a href="##(SETTINGS).SetA2G_LL_DMS">SETTINGS.SetA2G_LL_DMS</a>(): Enable the LL DMS display formatting by default. Use <a href="SETTINGS.SetLL_Accuracy.html">SETTINGS.SetLL_Accuracy</a>() to adapt the accuracy of the Seconds formatting.</li>
<li><a href="##(SETTINGS).SetA2G_LL_DDM">SETTINGS.SetA2G_LL_DDM</a>(): Enable the LL DDM display formatting by default. Use <a href="SETTINGS.SetLL_Accuracy.html">SETTINGS.SetLL_Accuracy</a>() to adapt the accuracy of the Seconds formatting.</li>
<li><a href="##(SETTINGS).SetA2G_MGRS">SETTINGS.SetA2G_MGRS</a>(): Enable the MGRS display formatting by default. Use <a href="##(SETTINGS).SetMGRS_Accuracy">SETTINGS.SetMGRS_Accuracy</a>() to adapt the accuracy of the MGRS formatting.</li>
<li><a href="##(SETTINGS).SetA2G_LL_DMS">SETTINGS.SetA2G_LL_DMS</a>(): Enable the LL DMS display formatting by default. Use <a href="##(SETTINGS).SetLL_Accuracy">SETTINGS.SetLL_Accuracy</a>() to adapt the accuracy of the Seconds formatting.</li>
<li><a href="##(SETTINGS).SetA2G_LL_DDM">SETTINGS.SetA2G_LL_DDM</a>(): Enable the LL DDM display formatting by default. Use <a href="##(SETTINGS).SetLL_Accuracy">SETTINGS.SetLL_Accuracy</a>() to adapt the accuracy of the Seconds formatting.</li>
</ul>
<h3>3.1.4) A2G coordinates setting - additional notes</h3>
@ -1772,9 +1772,9 @@ but there isn't any player context (no player unit to reference from), the MGRS
<ul>
<li><a href="##(SETTINGS).SetA2A_BRAA">SETTINGS.SetA2A_BRAA</a>(): Enable the BR display formatting by default.</li>
<li><a href="##(SETTINGS).SetA2A_MGRS">SETTINGS.SetA2A_MGRS</a>(): Enable the MGRS display formatting by default. Use <a href="SETTINGS.SetMGRS_Accuracy.html">SETTINGS.SetMGRS_Accuracy</a>() to adapt the accuracy of the MGRS formatting.</li>
<li><a href="##(SETTINGS).SetA2A_LL_DMS">SETTINGS.SetA2A_LL_DMS</a>(): Enable the LL DMS display formatting by default. Use <a href="SETTINGS.SetLL_Accuracy.html">SETTINGS.SetLL_Accuracy</a>() to adapt the accuracy of the Seconds formatting.</li>
<li><a href="##(SETTINGS).SetA2A_LL_DDM">SETTINGS.SetA2A_LL_DDM</a>(): Enable the LL DDM display formatting by default. Use <a href="SETTINGS.SetLL_Accuracy.html">SETTINGS.SetLL_Accuracy</a>() to adapt the accuracy of the Seconds formatting.</li>
<li><a href="##(SETTINGS).SetA2A_MGRS">SETTINGS.SetA2A_MGRS</a>(): Enable the MGRS display formatting by default. Use <a href="##(SETTINGS).SetMGRS_Accuracy">SETTINGS.SetMGRS_Accuracy</a>() to adapt the accuracy of the MGRS formatting.</li>
<li><a href="##(SETTINGS).SetA2A_LL_DMS">SETTINGS.SetA2A_LL_DMS</a>(): Enable the LL DMS display formatting by default. Use <a href="##(SETTINGS).SetLL_Accuracy">SETTINGS.SetLL_Accuracy</a>() to adapt the accuracy of the Seconds formatting.</li>
<li><a href="##(SETTINGS).SetA2A_LL_DDM">SETTINGS.SetA2A_LL_DDM</a>(): Enable the LL DDM display formatting by default. Use <a href="##(SETTINGS).SetLL_Accuracy">SETTINGS.SetLL_Accuracy</a>() to adapt the accuracy of the Seconds formatting.</li>
<li><a href="##(SETTINGS).SetA2A_BULLS">SETTINGS.SetA2A_BULLS</a>(): Enable the BULLSeye display formatting by default.</li>
</ul>
@ -2864,11 +2864,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div>
</div>
@ -2913,6 +2916,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@ -5021,11 +5035,14 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2GSystem" ><strong>SETTINGS.A2GSystem</strong></a>
<p>BASE:E( {PlayerUnit:GetName(), A2GSystem } )</p>
</div>
</div>
@ -5070,6 +5087,17 @@ It is advised to use this method at the start of the mission.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>

View File

@ -4080,7 +4080,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div>
@ -9864,7 +9864,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</div>

View File

@ -2815,6 +2815,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -4098,6 +4131,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -5620,6 +5686,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>

View File

@ -6477,7 +6477,7 @@ end
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrappe.Controllable.html##(CONTROLLABLE)">Wrappe.Controllable#CONTROLLABLE</a>
<a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>
<strong><strong>Objects</strong></strong>
</p>
</div>
@ -11903,17 +11903,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(ZONE_ELASTIC).updateID" ><strong>ZONE_ELASTIC.updateID</strong></a>
</div>
</div>
@ -13382,11 +13371,11 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Note that <strong>only after</strong> a zone has been scanned, the zone can be evaluated by:</p>
<ul>
<li><a href="ZONE_POLYGON.IsAllInZoneOfCoalition.html">ZONE_POLYGON.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="ZONE_POLYGON.IsAllInZoneOfOtherCoalition.html">ZONE_POLYGON.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="ZONE_POLYGON.IsSomeInZoneOfCoalition.html">ZONE_POLYGON.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="ZONE_POLYGON.IsNoneInZoneOfCoalition.html">ZONE_POLYGON.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="ZONE_POLYGON.IsNoneInZone.html">ZONE_POLYGON.IsNoneInZone</a>(): Scan if the zone is empty.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsAllInZoneOfCoalition">Core.Zone#ZONE_POLYGON.IsAllInZoneOfCoalition</a>(): Scan the presence of units in the zone of a coalition.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsAllInZoneOfOtherCoalition">Core.Zone#ZONE_POLYGON.IsAllInZoneOfOtherCoalition</a>(): Scan the presence of units in the zone of an other coalition.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsSomeInZoneOfCoalition">Core.Zone#ZONE_POLYGON.IsSomeInZoneOfCoalition</a>(): Scan if there is some presence of units in the zone of the given coalition.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsNoneInZoneOfCoalition">Core.Zone#ZONE_POLYGON.IsNoneInZoneOfCoalition</a>(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.</li>
<li><a href="Core.Zone.html##(ZONE_POLYGON).IsNoneInZone">Core.Zone#ZONE_POLYGON.IsNoneInZone</a>(): Scan if the zone is empty.</li>
</ul>
<div id= "#Functions##Scan" class="w3-show w3-white">

View File

@ -3565,17 +3565,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6751,17 +6740,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7572,17 +7550,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -8363,17 +8330,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -10042,17 +9998,6 @@ Using the menu system, the player can "forget" a designation, so that gradually
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

View File

@ -19308,7 +19308,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -24011,7 +24011,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -25775,7 +25775,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>

View File

@ -1646,7 +1646,7 @@
<h1>The FOX Concept</h1>
<p>As you probably know <a href="https://en.wikipedia.org/wiki/Fox_(code_word">Fox</a> is a NATO brevity code for launching air-to-air munition.</p>
<p>As you probably know <a href="https://en.wikipedia.org/wiki/Fox_(code_word)">Fox</a> is a NATO brevity code for launching air-to-air munition.</p>
</td>
</tr>
</table>
@ -1665,7 +1665,7 @@
<h1>The FOX Concept</h1>
<p>As you probably know <a href="https://en.wikipedia.org/wiki/Fox_(code_word">Fox</a> is a NATO brevity code for launching air-to-air munition.</p>
<p>As you probably know <a href="https://en.wikipedia.org/wiki/Fox_(code_word)">Fox</a> is a NATO brevity code for launching air-to-air munition.</p>
<p>Therefore, the class name is not 100% accurate as this

View File

@ -2014,12 +2014,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to get the HQ object for further use</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3912,8 +3906,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
@ -3950,6 +3944,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@ -4016,17 +4021,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -4049,6 +4043,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@ -4077,7 +4082,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -4088,7 +4093,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -4099,7 +4104,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -4575,9 +4580,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -4589,6 +4591,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>self.SAMCheckRanges = {}</p>
</div>
</div>
@ -8474,8 +8479,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
@ -8512,6 +8517,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@ -8578,17 +8594,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -8611,6 +8616,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@ -8639,7 +8655,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Long" ><strong>MANTIS.SAM_Table_Long</strong></a>
@ -8650,7 +8666,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Medium" ><strong>MANTIS.SAM_Table_Medium</strong></a>
@ -8661,7 +8677,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).SAM_Table_Short" ><strong>MANTIS.SAM_Table_Short</strong></a>
@ -9137,9 +9153,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>
@ -9151,6 +9164,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>self.SAMCheckRanges = {}</p>
</div>
</div>

View File

@ -3471,6 +3471,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -6907,6 +6913,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14787,6 +14804,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -21109,6 +21137,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -1612,7 +1612,7 @@
<p>The RANGE class enables easy set up of bombing and strafing ranges within DCS World.</p>
<p>Implementation is based on the <a href="https://forums.eagle.ru/showthread.php?t=157991">Simple Range Script</a> by <a href="https://forums.eagle.ru/member.php?u=112175">Ciribob</a>, which itself was motivated
<p>Implementation is based on the <a href="https://forums.eagle.ru/showthread.php?t=157991">Simple Range Script</a> by Ciribob, which itself was motivated
by a script by SNAFU <a href="https://forums.eagle.ru/showthread.php?t=109174">see here</a>.</p>
<p><a href="http://www.476vfightergroup.com/downloads.php?do=file&amp;id=287">476th - Air Weapons Range Objects mod</a> is highly recommended for this class.</p>
@ -1656,9 +1656,9 @@ by a script by SNAFU <a href="https://forums.eagle.ru/showthread.php?t=109174">s
<hr/>
<h3>Author: <strong><a href="https://forums.eagle.ru/member.php?u=115026">funkyfranky</a></strong></h3>
<h3>Author: <strong>funkyfranky</strong></h3>
<h3>Contributions: <a href="https://forums.eagle.ru/member.php?u=89536">FlightControl</a>, <a href="https://forums.eagle.ru/member.php?u=112175">Ciribob</a></h3>
<h3>Contributions: FlightControl, Ciribob</h3>
<h3>SRS Additions: Applevangelist</h3>
<hr/>

View File

@ -1637,7 +1637,7 @@
and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
<p>SCORING automatically calculates the threat level of the objects hit and destroyed by players,
which can be <a href="Wrapper.Unit.html">Wrapper.Unit</a>, <a href="Static.html">Static</a> objects.</p>
which can be <a href="Wrapper.Unit.html">Wrapper.Unit</a>, <a href="Wrapper.Static.html">Wrapper.Static</a> objects.</p>
<p>Positive score points are granted when enemy or neutral targets are destroyed.
Negative score points or penalties are given when a friendly target is hit or destroyed.
@ -1694,7 +1694,7 @@ Scores can be reported for your user, or an overall score can be reported of all
<ul>
<li><strong>Wingthor (TAW)</strong>: Testing &amp; Advice.</li>
<li><strong>Dutch-Baron (TAW)</strong>: Testing &amp; Advice.</li>
<li>**<a href="http://forums.eagle.ru/member.php?u=3829">Whisper</a>: Testing and Advice.</li>
<li><strong>Whisper</strong>: Testing and Advice.</li>
</ul>
<hr/>
@ -2866,11 +2866,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
<p> Create the CSV file.</p>
</div>
</div>
@ -5452,11 +5455,14 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
<p> Create the CSV file.</p>
</div>
</div>

View File

@ -3142,7 +3142,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
</div>
<div class="w3-half">
<p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="ZONE_POLYGON.html">ZONE_POLYGON</a> with its waypoints.</p>
<p>A <a href="Core.Zone.html">Core.Zone</a> object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a <a href="Core.Zone.html##(ZONE_POLYGON)">Core.Zone#ZONE_POLYGON</a> with its waypoints.</p>
</div>
</div>

View File

@ -9600,6 +9600,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -9611,6 +9622,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -29799,6 +29821,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -29810,6 +29843,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -32878,6 +32922,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -32889,6 +32944,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -40562,6 +40628,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
<p> Decrease stack/flag. Human player needs to take care himself.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
@ -40737,9 +40817,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set Stable Hover</p>
</div>
</div>

View File

@ -4400,14 +4400,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
@ -10413,14 +10410,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>
@ -12911,14 +12905,11 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
<p> Replacement woundedGroups</p>
</div>
</div>

View File

@ -7647,17 +7647,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -7805,9 +7794,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Beacons</p>
</div>
</div>
@ -8452,7 +8438,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -8540,7 +8526,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -17343,17 +17329,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -17501,9 +17476,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Beacons</p>
</div>
</div>
@ -18148,7 +18120,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -18236,7 +18208,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -19813,17 +19785,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Name of the class.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
</div>
</div>
@ -19971,9 +19932,6 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> Beacons</p>
</div>
</div>
@ -20618,7 +20576,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<p> time to repairor build a unit/group</p>
<p> noob catch</p>
</div>
@ -20706,7 +20664,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD).troopdropzoneradius" ><strong>CTLD.troopdropzoneradius</strong></a>
@ -29642,6 +29600,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -30295,6 +30264,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -33830,17 +33810,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>
@ -35167,17 +35136,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
<p> template for a group of 10 paratroopers</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CTLD_HERCULES).j" ><strong>CTLD_HERCULES.j</strong></a>
</div>
</div>

File diff suppressed because it is too large Load Diff

View File

@ -3959,7 +3959,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(MSRS).provider" ><strong>MSRS.provider</strong></a>
@ -4604,7 +4604,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Sound.SoundFile.html##(SOUNDFILE)">Sound.SoundFile#SOUNDFILE</a>
<a href="Sound.SoundOutput.html##(SOUNDFILE)">Sound.SoundOutput#SOUNDFILE</a>
<strong><strong>Soundfile</strong></strong>
</p>
</div>
@ -6247,7 +6247,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(MSRS).provider" ><strong>MSRS.provider</strong></a>

View File

@ -3209,14 +3209,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -3789,14 +3786,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -4979,14 +4973,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -6471,14 +6462,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>

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@ -3230,22 +3230,11 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
</div>
</div>

File diff suppressed because it is too large Load Diff

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@ -3276,17 +3276,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -4437,17 +4426,6 @@ This method can only be used once!</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -5350,17 +5328,6 @@ This method can only be used once!</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>
@ -6894,17 +6861,6 @@ This method can only be used once!</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).MaxCSAR" ><strong>TASK_CARGO_DISPATCHER.MaxCSAR</strong></a>
</div>
</div>

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@ -3110,6 +3110,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>
@ -5227,6 +5249,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>
@ -6815,6 +6859,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoalition" ><strong>MARKER.tocoalition</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
</div>
</div>