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MOOSE generated documentation [skip ci]
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@ -2437,17 +2437,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
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</div>
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</div>
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@ -3519,17 +3508,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
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</div>
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</div>
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@ -2633,7 +2633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -4663,7 +4663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -5275,7 +5275,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -6779,7 +6779,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>
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<a id="#(AI_CARGO).CargoCarrier" ><strong>AI_CARGO.CargoCarrier</strong></a>
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@ -3136,9 +3136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -6386,9 +6383,6 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -7133,9 +7127,6 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -8772,9 +8763,6 @@ Note that this method is required, as triggers the next route when patrolling fo
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<p> This table contains the targets detected during patrol.</p>
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</div>
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</div>
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@ -1749,17 +1749,6 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -2428,17 +2417,6 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="fields w3-container w3-theme-l2">
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<h2>Field(s)</h2>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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@ -1820,20 +1820,6 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
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<p>self.CargoObject:Destroy()</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
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@ -3141,20 +3127,6 @@ This works for ground only groups.</p>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
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<p>self.CargoObject:Destroy()</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
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@ -5651,7 +5651,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
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@ -7254,7 +7254,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(FSM)._StartState" ><strong>FSM._StartState</strong></a>
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@ -17091,17 +17091,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>the y coordinate in meters.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
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</div>
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</div>
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@ -17900,17 +17889,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>the y coordinate in meters.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
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</div>
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</div>
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@ -26037,17 +26015,6 @@ Creates a line on the F10 map from one point to another.</p>
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<p>the y coordinate in meters.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
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</div>
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</div>
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@ -2714,7 +2714,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
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@ -2769,11 +2769,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
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</div>
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</div>
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@ -4808,7 +4819,7 @@ It is advised to use this method at the start of the mission.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
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@ -4863,11 +4874,22 @@ It is advised to use this method at the start of the mission.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
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<p> The AI is on by default when spawning a group.</p>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
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<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
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<p> Overwrite unit names by default with group name.</p>
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</div>
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</div>
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<p> By default, no InitLimit</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#string
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<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
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</div>
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</div>
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@ -8667,14 +8631,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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||||
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<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
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||||
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||||
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||||
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||||
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<p> The AI is on by default when spawning a group.</p>
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||||
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||||
</div>
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||||
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||||
</div>
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||||
@ -8805,6 +8766,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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||||
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||||
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||||
</div>
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||||
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||||
</div>
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||||
<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
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<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
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</div>
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</div>
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@ -8827,6 +8802,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
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</div>
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||||
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||||
</div>
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||||
@ -8863,17 +8849,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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||||
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</div>
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||||
</div>
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||||
<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
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||||
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||||
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<a id="#(SPAWN).SpawnInitAirbase" ><strong>SPAWN.SpawnInitAirbase</strong></a>
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||||
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||||
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||||
</div>
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||||
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||||
</div>
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||||
@ -8962,20 +8937,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnInitKeepUnitNames" ><strong>SPAWN.SpawnInitKeepUnitNames</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Overwrite unit names by default with group name.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8990,39 +8951,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).SpawnInitModu" ><strong>SPAWN.SpawnInitModu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#string
|
||||
<a id="#(SPAWN).SpawnInitSkill" ><strong>SPAWN.SpawnInitSkill</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1865,24 +1865,6 @@ such as position and heading.</p>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Spawns a new static using a given template.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -2789,39 +2771,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4043,39 +3992,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -1775,12 +1775,12 @@ This class implements the inherited functions from <a href="Core.Zone.html##(ZON
|
||||
|
||||
<h2>Declare a ZONE_POLYGON directly in the DCS mission editor!</h2>
|
||||
|
||||
<p>You can declare a ZONE_POLYGON using the DCS mission editor by adding the ~ZONE_POLYGON tag in the group name.</p>
|
||||
<p>You can declare a ZONE_POLYGON using the DCS mission editor by adding the #ZONE_POLYGON tag in the group name.</p>
|
||||
|
||||
<p>So, imagine you have a group declared in the mission editor, with group name <code>DefenseZone~ZONE_POLYGON</code>.
|
||||
<p>So, imagine you have a group declared in the mission editor, with group name <code>DefenseZone#ZONE_POLYGON</code>.
|
||||
Then during mission startup, when loading Moose.lua, this group will be detected as a ZONE_POLYGON declaration.
|
||||
Within the background, a ZONE_POLYGON object will be created within the <a href="Core.Database.html">Core.Database</a> using the properties of the group.
|
||||
The ZONE_POLYGON name will be the group name without the ~ZONE_POLYGON tag.</p>
|
||||
The ZONE_POLYGON name will be the group name without the #ZONE_POLYGON tag.</p>
|
||||
|
||||
<p>So, you can search yourself for the ZONE_POLYGON by using the <a href="##(ZONE_POLYGON).FindByName">ZONE_POLYGON.FindByName</a>() method.
|
||||
In this example, <code>local PolygonZone = ZONE_POLYGON:FindByName( "DefenseZone" )</code> would return the ZONE_POLYGON object
|
||||
@ -1826,7 +1826,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
|
||||
<ul>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomVec2">ZONE_POLYGON_BASE.GetRandomVec2</a>(): Gets a random 2D point in the zone.</li>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec2">ZONE_POLYGON_BASE.GetRandomPointVec2</a>(): Return a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object representing a random 2D point within the zone.</li>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec3">ZONE_POLYGON_BASE.GetRandomPointVec3</a>(): Return a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object representing a random 3D point at land height within the zone.</li>
|
||||
<li><a href="##(ZONE_POLYGON_BASE).GetRandomPointVec3">ZONE_POLYGON_BASE.GetRandomPointVec3</a>(): Return a <a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> object representing a random 3D point at landheight within the zone.</li>
|
||||
</ul>
|
||||
|
||||
<h2>Draw zone</h2>
|
||||
@ -1980,24 +1980,36 @@ This class is an abstract BASE class for derived classes, and is not meant to be
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_AIRBASE).GetRandomPointVec2">ZONE_AIRBASE:GetRandomPointVec2(inner, outer)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object reflecting a random 2D location within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_AIRBASE).GetRandomVec2">ZONE_AIRBASE:GetRandomVec2()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a random location within the zone of the <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_AIRBASE).GetVec2">ZONE_AIRBASE:GetVec2()</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns the current location of the <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
|
||||
<p>Returns the current location of the AIRBASE.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_AIRBASE).New">ZONE_AIRBASE:New(AirbaseName, Radius)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Constructor to create a ZONE_AIRBASE instance, taking the zone name, a zone <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a> and a radius.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_AIRBASE).isAirdrome">ZONE_AIRBASE.isAirdrome</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>If <code>true</code>, airbase is an airdrome.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_AIRBASE).isHelipad">ZONE_AIRBASE.isHelipad</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>If <code>true</code>, airbase is a helipad.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_AIRBASE).isShip">ZONE_AIRBASE.isShip</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>If <code>true</code>, airbase is a ship.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -2037,6 +2049,12 @@ This class is an abstract BASE class for derived classes, and is not meant to be
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).DrawID">ZONE_BASE.DrawID</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Unique ID of the drawn zone on the F10 map.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_BASE).Get2DDistance">ZONE_BASE:Get2DDistance(Coordinate)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Get 2D distance to a coordinate.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3335,7 +3353,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetRandomCoordinate">ZONE_RADIUS:GetRandomCoordinate(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetRandomCoordinate">ZONE_RADIUS:GetRandomCoordinate(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
</td>
|
||||
@ -3353,7 +3371,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetRandomVec2">ZONE_RADIUS:GetRandomVec2(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_RADIUS).GetRandomVec2">ZONE_RADIUS:GetRandomVec2(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
</td>
|
||||
@ -3664,7 +3682,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetRandomCoordinate">ZONE_UNIT:GetRandomCoordinate(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetRandomCoordinate">ZONE_UNIT:GetRandomCoordinate(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
</td>
|
||||
@ -3682,7 +3700,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetRandomVec2">ZONE_UNIT:GetRandomVec2(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_UNIT).GetRandomVec2">ZONE_UNIT:GetRandomVec2(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
</td>
|
||||
@ -3976,6 +3994,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="fields w3-container w3-theme-l2">
|
||||
<h2>Field(s)</h2>
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(ZONE_AIRBASE).isAirdrome" ><strong>ZONE_AIRBASE.isAirdrome</strong></a>
|
||||
|
||||
<p>If <code>true</code>, airbase is an airdrome.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(ZONE_AIRBASE).isHelipad" ><strong>ZONE_AIRBASE.isHelipad</strong></a>
|
||||
|
||||
<p>If <code>true</code>, airbase is a helipad.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(ZONE_AIRBASE).isShip" ><strong>ZONE_AIRBASE.isShip</strong></a>
|
||||
|
||||
<p>If <code>true</code>, airbase is a ship.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="functions w3-container w3-theme-l2">
|
||||
<h2>Function(s)</h2>
|
||||
</div>
|
||||
@ -4063,36 +4114,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_AIRBASE).GetRandomVec2" ><strong>ZONE_AIRBASE:GetRandomVec2()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a random location within the zone of the <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
|
||||
|
||||
<div id= "#Functions##GetRandomVec2" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p>ZONE_AIRBASE</p>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p><a href="DCS.html##(Vec2)">DCS#Vec2</a>:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The random location of the zone based on the <a href="Wrapper.Group.html">Wrapper.Group</a> location.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -4102,7 +4123,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<h2><a id="#(ZONE_AIRBASE).GetVec2" ><strong>ZONE_AIRBASE:GetVec2()</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns the current location of the <a href="Wrapper.Group.html">Wrapper.Group</a>.</p>
|
||||
<p>Returns the current location of the AIRBASE.</p>
|
||||
|
||||
<div id= "#Functions##GetVec2" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -4117,7 +4138,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>The location of the zone based on the <a href="Wrapper.Group.html">Wrapper.Group</a> location.</p>
|
||||
<p>The location of the zone based on the AIRBASE location.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4269,6 +4290,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_BASE).Get2DDistance" ><strong>ZONE_BASE:Get2DDistance(Coordinate)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Get 2D distance to a coordinate.</p>
|
||||
|
||||
<div id= "#Functions##Get2DDistance" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
<h2><strong>Defined in:</strong></h2>
|
||||
<div class="w3-margin-left">
|
||||
<p>ZONE_BASE</p>
|
||||
</div>
|
||||
<h2><strong>Parameter:</strong></h2>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
|
||||
<strong><strong>Coordinate</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Reference coordinate. Can also be a DCS#Vec2 or DCS#Vec3 object.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Return value:</strong></h2>
|
||||
<div class="w3-row w3-border-bottom w3-margin-left">
|
||||
<div class="w3-half">
|
||||
<p>#number:</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>Distance to the reference coordinate in meters.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -12090,7 +12155,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_RADIUS).GetRandomCoordinate" ><strong>ZONE_RADIUS:GetRandomCoordinate(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_RADIUS).GetRandomCoordinate" ><strong>ZONE_RADIUS:GetRandomCoordinate(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
@ -12111,7 +12176,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12124,7 +12189,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12135,7 +12213,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
|
||||
<p>The random coordinate.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12261,7 +12339,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_RADIUS).GetRandomVec2" ><strong>ZONE_RADIUS:GetRandomVec2(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_RADIUS).GetRandomVec2" ><strong>ZONE_RADIUS:GetRandomVec2(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
@ -12282,7 +12360,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12295,7 +12373,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12662,7 +12753,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
|
||||
<p>Is All in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if only the specified coalition is inside the zone and noone else.</p>
|
||||
<p>Check if only the specifed coalition is inside the zone and noone else.</p>
|
||||
|
||||
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -12787,10 +12878,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -12838,10 +12927,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -12857,7 +12944,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<p>Is Some in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
|
||||
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
|
||||
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
|
||||
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
|
||||
|
||||
@ -12877,7 +12964,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ID of the coalition which is checked to be inside the zone.</p>
|
||||
<p>ID of the coaliton which is checked to be inside the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -12893,10 +12980,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -14139,7 +14224,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_UNIT).GetRandomCoordinate" ><strong>ZONE_UNIT:GetRandomCoordinate(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_UNIT).GetRandomCoordinate" ><strong>ZONE_UNIT:GetRandomCoordinate(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
@ -14160,7 +14245,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14173,7 +14258,20 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14184,7 +14282,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
|
||||
<p>The random coordinate.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14310,7 +14408,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_UNIT).GetRandomVec2" ><strong>ZONE_UNIT:GetRandomVec2(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_UNIT).GetRandomVec2" ><strong>ZONE_UNIT:GetRandomVec2(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
@ -14331,7 +14429,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14344,7 +14442,20 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14711,7 +14822,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
|
||||
<p>Is All in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if only the specified coalition is inside the zone and noone else.</p>
|
||||
<p>Check if only the specifed coalition is inside the zone and noone else.</p>
|
||||
|
||||
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -14836,10 +14947,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -14887,10 +14996,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -14906,7 +15013,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<p>Is Some in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
|
||||
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
|
||||
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
|
||||
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
|
||||
|
||||
@ -14926,7 +15033,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ID of the coalition which is checked to be inside the zone.</p>
|
||||
<p>ID of the coaliton which is checked to be inside the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -14942,10 +15049,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -3429,7 +3429,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3439,8 +3439,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6597,7 +6597,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -6607,8 +6607,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -7407,7 +7407,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -7417,8 +7417,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -8187,7 +8187,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -8197,8 +8197,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -9859,7 +9859,7 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -9869,8 +9869,8 @@ Designate:SetFlashStatusMenu( false )</code></pre>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
|
||||
|
||||
<a id="#(DESIGNATE).LaseStart" ><strong>DESIGNATE.LaseStart</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -18890,28 +18890,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -23614,28 +23592,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -25393,28 +25349,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" ><strong>DETECTION_BASE.DetectedItemMax</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2899,6 +2899,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3334,6 +3345,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6550,6 +6564,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
<p>The #DETECTION_AREAS object for AWACS</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6985,6 +7010,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> switch alarm state RED</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3358,12 +3358,6 @@ manager:Stop(7200)
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -6694,17 +6688,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14585,17 +14568,6 @@ Initializes the ratcraft array and group menu.</p>
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -20557,17 +20529,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
<p>Type of terminal to be used when spawning at an airbase.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2983,7 +2983,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
|
||||
|
||||
|
||||
@ -5503,7 +5503,7 @@ The scale magnifies the scores given to the players.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -2418,7 +2418,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_CAPTURE_COALITION).GetRandomCoordinate">ZONE_CAPTURE_COALITION:GetRandomCoordinate(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_CAPTURE_COALITION).GetRandomCoordinate">ZONE_CAPTURE_COALITION:GetRandomCoordinate(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
</td>
|
||||
@ -2436,7 +2436,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_CAPTURE_COALITION).GetRandomVec2">ZONE_CAPTURE_COALITION:GetRandomVec2(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_CAPTURE_COALITION).GetRandomVec2">ZONE_CAPTURE_COALITION:GetRandomVec2(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
</td>
|
||||
@ -5574,7 +5574,7 @@ end
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_CAPTURE_COALITION).GetRandomCoordinate" ><strong>ZONE_CAPTURE_COALITION:GetRandomCoordinate(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_CAPTURE_COALITION).GetRandomCoordinate" ><strong>ZONE_CAPTURE_COALITION:GetRandomCoordinate(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
@ -5595,7 +5595,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5608,7 +5608,20 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5619,7 +5632,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
|
||||
<p>The random coordinate.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5745,7 +5758,7 @@ end
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_CAPTURE_COALITION).GetRandomVec2" ><strong>ZONE_CAPTURE_COALITION:GetRandomVec2(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_CAPTURE_COALITION).GetRandomVec2" ><strong>ZONE_CAPTURE_COALITION:GetRandomVec2(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
@ -5766,7 +5779,7 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5779,7 +5792,20 @@ end
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6146,7 +6172,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
|
||||
<p>Is All in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if only the specified coalition is inside the zone and noone else.</p>
|
||||
<p>Check if only the specifed coalition is inside the zone and noone else.</p>
|
||||
|
||||
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -6271,10 +6297,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -6322,10 +6346,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -6341,7 +6363,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<p>Is Some in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
|
||||
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
|
||||
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
|
||||
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
|
||||
|
||||
@ -6361,7 +6383,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ID of the coalition which is checked to be inside the zone.</p>
|
||||
<p>ID of the coaliton which is checked to be inside the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -6377,10 +6399,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1733,7 +1733,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetRandomCoordinate">ZONE_GOAL:GetRandomCoordinate(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetRandomCoordinate">ZONE_GOAL:GetRandomCoordinate(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
</td>
|
||||
@ -1751,7 +1751,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetRandomVec2">ZONE_GOAL:GetRandomVec2(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL).GetRandomVec2">ZONE_GOAL:GetRandomVec2(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
</td>
|
||||
@ -2899,7 +2899,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_GOAL).GetRandomCoordinate" ><strong>ZONE_GOAL:GetRandomCoordinate(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_GOAL).GetRandomCoordinate" ><strong>ZONE_GOAL:GetRandomCoordinate(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
@ -2920,7 +2920,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -2933,7 +2933,20 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -2944,7 +2957,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
|
||||
<p>The random coordinate.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3070,7 +3083,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_GOAL).GetRandomVec2" ><strong>ZONE_GOAL:GetRandomVec2(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_GOAL).GetRandomVec2" ><strong>ZONE_GOAL:GetRandomVec2(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
@ -3091,7 +3104,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3104,7 +3117,20 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3471,7 +3497,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
|
||||
<p>Is All in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if only the specified coalition is inside the zone and noone else.</p>
|
||||
<p>Check if only the specifed coalition is inside the zone and noone else.</p>
|
||||
|
||||
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -3596,10 +3622,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3647,10 +3671,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3666,7 +3688,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<p>Is Some in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
|
||||
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
|
||||
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
|
||||
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
|
||||
|
||||
@ -3686,7 +3708,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ID of the coalition which is checked to be inside the zone.</p>
|
||||
<p>ID of the coaliton which is checked to be inside the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3702,10 +3724,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1971,7 +1971,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_CARGO).GetRandomCoordinate">ZONE_GOAL_CARGO:GetRandomCoordinate(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_CARGO).GetRandomCoordinate">ZONE_GOAL_CARGO:GetRandomCoordinate(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
</td>
|
||||
@ -1989,7 +1989,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_CARGO).GetRandomVec2">ZONE_GOAL_CARGO:GetRandomVec2(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_CARGO).GetRandomVec2">ZONE_GOAL_CARGO:GetRandomVec2(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
</td>
|
||||
@ -4234,7 +4234,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_GOAL_CARGO).GetRandomCoordinate" ><strong>ZONE_GOAL_CARGO:GetRandomCoordinate(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_GOAL_CARGO).GetRandomCoordinate" ><strong>ZONE_GOAL_CARGO:GetRandomCoordinate(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
@ -4255,7 +4255,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4268,7 +4268,20 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4279,7 +4292,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
|
||||
<p>The random coordinate.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4405,7 +4418,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_GOAL_CARGO).GetRandomVec2" ><strong>ZONE_GOAL_CARGO:GetRandomVec2(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_GOAL_CARGO).GetRandomVec2" ><strong>ZONE_GOAL_CARGO:GetRandomVec2(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
@ -4426,7 +4439,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4439,7 +4452,20 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4806,7 +4832,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
|
||||
<p>Is All in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if only the specified coalition is inside the zone and noone else.</p>
|
||||
<p>Check if only the specifed coalition is inside the zone and noone else.</p>
|
||||
|
||||
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -4931,10 +4957,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4982,10 +5006,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -5001,7 +5023,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<p>Is Some in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
|
||||
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
|
||||
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
|
||||
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
|
||||
|
||||
@ -5021,7 +5043,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ID of the coalition which is checked to be inside the zone.</p>
|
||||
<p>ID of the coaliton which is checked to be inside the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -5037,10 +5059,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -1819,7 +1819,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetRandomCoordinate">ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetRandomCoordinate">ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
</td>
|
||||
@ -1837,7 +1837,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetRandomVec2">ZONE_GOAL_COALITION:GetRandomVec2(inner, outer)</a></p></td>
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ZONE_GOAL_COALITION).GetRandomVec2">ZONE_GOAL_COALITION:GetRandomVec2(inner, outer, surfacetypes)</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
</td>
|
||||
@ -3382,7 +3382,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_GOAL_COALITION).GetRandomCoordinate" ><strong>ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_GOAL_COALITION).GetRandomCoordinate" ><strong>ZONE_GOAL_COALITION:GetRandomCoordinate(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a <a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> object reflecting a random 3D location within the zone.</p>
|
||||
@ -3403,7 +3403,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3416,7 +3416,20 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 1000 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3427,7 +3440,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
|
||||
<p>The random coordinate.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3553,7 +3566,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
<div class="w3-theme-l2">
|
||||
<h2><a id="#(ZONE_GOAL_COALITION).GetRandomVec2" ><strong>ZONE_GOAL_COALITION:GetRandomVec2(inner, outer)</strong></a></h2>
|
||||
<h2><a id="#(ZONE_GOAL_COALITION).GetRandomVec2" ><strong>ZONE_GOAL_COALITION:GetRandomVec2(inner, outer, surfacetypes)</strong></a></h2>
|
||||
</div>
|
||||
|
||||
<p>Returns a random Vec2 location within the zone.</p>
|
||||
@ -3574,7 +3587,7 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
<p>(Optional) Minimal distance from the center of the zone. Default is 0.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3587,7 +3600,20 @@ Derived classes implement the ways how the achievements can be realized.</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
<p>(Optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
|
||||
<div class="w3-half">
|
||||
<p>
|
||||
#table
|
||||
<strong><strong>surfacetypes</strong></strong>
|
||||
</p>
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>(Optional) Table of surface types. Can also be a single surface type. We will try max 100 times to find the right type!</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -3954,7 +3980,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
|
||||
<p>Is All in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if only the specified coalition is inside the zone and noone else.</p>
|
||||
<p>Check if only the specifed coalition is inside the zone and noone else.</p>
|
||||
|
||||
<div id= "#Functions##IsAllInZoneOfCoalition" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@ -4079,10 +4105,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsEmpty = self.Zone:IsNoneInZone()</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4130,10 +4154,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsOccupied = self.Zone:IsNoneInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
@ -4149,7 +4171,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
<p>Is Some in Zone of Coalition?</p>
|
||||
|
||||
|
||||
<p>Check if more than one coalition is inside the zone and the specified coalition is one of them.
|
||||
<p>Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
|
||||
You first need to use the <a href="##(ZONE_RADIUS).Scan">ZONE_RADIUS.Scan</a> method to scan the zone before it can be evaluated!
|
||||
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.</p>
|
||||
|
||||
@ -4169,7 +4191,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
<div class="w3-half">
|
||||
|
||||
<p>ID of the coalition which is checked to be inside the zone.</p>
|
||||
<p>ID of the coaliton which is checked to be inside the zone.</p>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@ -4185,10 +4207,8 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
|
||||
</div>
|
||||
</div>
|
||||
<h2><strong>Usage:</strong></h2>
|
||||
<pre class="example"><code>
|
||||
self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
</code></pre>
|
||||
<pre class="example"><code> self.Zone:Scan()
|
||||
local IsAttacked = self.Zone:IsSomeInZoneOfCoalition( self.Coalition )</code></pre>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -38749,9 +38749,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set case of f</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -38809,6 +38806,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Decrease stack/flag. Human player needs to take care himself.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -38954,7 +38965,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
<p> Make player section lead if he was not before.</p>
|
||||
<p> Set section lead of player flight.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -39014,9 +39025,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Set new time stamp.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2285,6 +2285,12 @@ Create a late-activated single infantry unit as template in the mission editor a
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
|
||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="w3-border">
|
||||
@ -3579,7 +3585,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -3668,14 +3674,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> GROUP_SET of all helis</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3881,14 +3884,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3909,25 +3909,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4026,6 +4012,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4223,20 +4220,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -4262,20 +4245,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -8408,7 +8377,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -8497,14 +8466,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> GROUP_SET of all helis</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8710,14 +8676,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8738,25 +8701,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -8855,6 +8804,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -9052,20 +9012,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -9091,20 +9037,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -10730,7 +10662,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -10819,14 +10751,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).allheligroupset" ><strong>CSAR.allheligroupset</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> GROUP_SET of all helis</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11032,14 +10961,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> table of CSAR unit names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11060,25 +10986,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CSAR).downedPilots" ><strong>CSAR.downedPilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Replacement woundedGroups</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11177,6 +11089,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p> contain a table for each SAR with all units he has with the original names</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -11374,20 +11297,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for saved pilots</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -11413,20 +11322,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
@ -6387,17 +6387,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6472,20 +6461,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -6526,7 +6501,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -6548,14 +6523,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6681,14 +6653,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6772,17 +6741,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -13964,17 +13922,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14049,20 +13996,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -14103,7 +14036,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -14125,14 +14058,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14258,14 +14188,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -14349,17 +14276,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -16382,17 +16298,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
<p>Name of the class.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).CrateCounter" ><strong>CTLD.CrateCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -16467,20 +16372,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).Engineers" ><strong>CTLD.Engineers</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p>use as counter</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
@ -16521,7 +16412,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
|
||||
|
||||
|
||||
@ -16543,14 +16434,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).FreeVHFFrequencies" ><strong>CTLD.FreeVHFFrequencies</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Beacons</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -16676,14 +16564,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> tables</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -16767,17 +16652,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(CTLD).TroopCounter" ><strong>CTLD.TroopCounter</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2820,6 +2820,17 @@ but can separately be modified later in your mission using the
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -7456,6 +7467,17 @@ If the Unit is part of the Task, true is returned.</p>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK).TaskControlMenu" ><strong>TASK.TaskControlMenu</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -2813,7 +2813,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -3538,7 +3538,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -4714,7 +4714,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
@ -6196,7 +6196,7 @@ If too large, any airborne cap may not be able to reach the detected target area
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3083,11 +3083,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> set to false to suppress flash messages</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3660,11 +3663,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> set to false to suppress flash messages</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -4847,11 +4853,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> set to false to suppress flash messages</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -6340,11 +6349,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> set to false to suppress flash messages</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -3118,6 +3118,17 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(FSM_PROCESS).DeployZone" ><strong>FSM_PROCESS.DeployZone</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -3150,7 +3161,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
@ -4572,7 +4583,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
@ -9104,7 +9115,7 @@ If the Unit is part of the Task, true is returned.</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -3090,7 +3090,62 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
@ -4169,7 +4224,62 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
@ -5027,7 +5137,62 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
@ -6520,7 +6685,62 @@ This method can only be used once!</p>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#table
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#number
|
||||
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(TASK_CARGO_DISPATCHER).DefaultDeployZones" ><strong>TASK_CARGO_DISPATCHER.DefaultDeployZones</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -4243,7 +4243,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Alive2.</p>
|
||||
<p> Alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -5357,7 +5357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
|
||||
|
||||
|
||||
<p> Alive2.</p>
|
||||
<p> Alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -7621,7 +7621,7 @@ If the Unit is alive but not active, false is returned. </p>
|
||||
|
||||
|
||||
|
||||
<p> Alive2.</p>
|
||||
<p> Alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -16310,7 +16310,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
|
||||
|
||||
|
||||
|
||||
<p> Alive2.</p>
|
||||
<p> Alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -19969,7 +19969,7 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
|
||||
|
||||
|
||||
<p> Alive2.</p>
|
||||
<p> Alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -20643,7 +20643,7 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
<p> Alive2.</p>
|
||||
<p> Alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@ -20923,7 +20923,7 @@ If the Identifiable is alive, true is returned. </p>
|
||||
|
||||
|
||||
|
||||
<p> Alive2.</p>
|
||||
<p> Alive.</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
@ -4769,7 +4769,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -8914,7 +8925,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -17583,7 +17605,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21222,7 +21255,18 @@ Coordinates are dependent on the position of the maps origin.</p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -21876,7 +21920,18 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
@ -22136,7 +22191,18 @@ If the Identifiable is alive, true is returned. </p>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user