From feec6df213b703cdfed2fafac8e14a1266e76c23 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Tue, 23 Apr 2024 07:28:22 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_A2A_Cap.html | 67 + Documentation/AI.AI_A2A_Dispatcher.html | 67 + Documentation/AI.AI_A2A_Gci.html | 67 + Documentation/AI.AI_A2A_Patrol.html | 67 + Documentation/AI.AI_A2G_BAI.html | 67 + Documentation/AI.AI_A2G_CAS.html | 67 + Documentation/AI.AI_A2G_Dispatcher.html | 111 + Documentation/AI.AI_A2G_SEAD.html | 67 + Documentation/AI.AI_Air.html | 89 +- Documentation/AI.AI_Air_Dispatcher.html | 67 + Documentation/AI.AI_Air_Engage.html | 67 + Documentation/AI.AI_Air_Patrol.html | 67 + Documentation/AI.AI_Air_Squadron.html | 78 +- Documentation/AI.AI_BAI.html | 67 + Documentation/AI.AI_Balancer.html | 67 + Documentation/AI.AI_CAP.html | 67 + Documentation/AI.AI_CAS.html | 67 + Documentation/AI.AI_Cargo.html | 67 + Documentation/AI.AI_Cargo_APC.html | 67 + Documentation/AI.AI_Cargo_Airplane.html | 123 +- Documentation/AI.AI_Cargo_Dispatcher.html | 67 + Documentation/AI.AI_Cargo_Dispatcher_APC.html | 67 + .../AI.AI_Cargo_Dispatcher_Airplane.html | 67 + .../AI.AI_Cargo_Dispatcher_Helicopter.html | 67 + .../AI.AI_Cargo_Dispatcher_Ship.html | 67 + Documentation/AI.AI_Cargo_Helicopter.html | 67 + Documentation/AI.AI_Cargo_Ship.html | 67 + Documentation/AI.AI_Escort.html | 67 + Documentation/AI.AI_Escort_Dispatcher.html | 67 + .../AI.AI_Escort_Dispatcher_Request.html | 67 + Documentation/AI.AI_Escort_Request.html | 67 + Documentation/AI.AI_Formation.html | 67 + Documentation/AI.AI_Patrol.html | 67 + Documentation/Actions.Act_Account.html | 67 + Documentation/Actions.Act_Assign.html | 67 + Documentation/Actions.Act_Assist.html | 67 + Documentation/Actions.Act_Route.html | 67 + Documentation/Cargo.Cargo.html | 67 + Documentation/Cargo.CargoCrate.html | 67 + Documentation/Cargo.CargoGroup.html | 84 +- Documentation/Cargo.CargoSlingload.html | 67 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Documentation/Functional.Warehouse.html | 67 + .../Functional.ZoneCaptureCoalition.html | 67 + Documentation/Functional.ZoneGoal.html | 67 + Documentation/Functional.ZoneGoalCargo.html | 67 + .../Functional.ZoneGoalCoalition.html | 67 + Documentation/Ops.ATIS.html | 67 + Documentation/Ops.Airboss.html | 100 +- Documentation/Ops.CSAR.html | 145 +- Documentation/Ops.CTLD.html | 208 +- Documentation/Ops.RecoveryTanker.html | 67 + Documentation/Ops.RescueHelo.html | 67 + Documentation/Shapes.CUBE.html | 2045 +++++ Documentation/Shapes.LINE.html | 2962 +++++++ Documentation/Shapes.OVAL.html | 2569 +++++++ Documentation/Shapes.POLYGON.html | 6850 +++++++++++++++++ Documentation/Shapes.SHAPE_BASE.html | 809 +- Documentation/Shapes.TRIANGLE.html | 2132 +++++ Documentation/Sound.Radio.html | 67 + Documentation/Sound.RadioQueue.html | 67 + Documentation/Sound.RadioSpeech.html | 67 + Documentation/Sound.SRS.html | 67 + Documentation/Sound.SoundOutput.html | 67 + Documentation/Sound.UserSound.html | 67 + Documentation/Tasking.CommandCenter.html | 67 + Documentation/Tasking.DetectionManager.html | 67 + Documentation/Tasking.Mission.html | 67 + Documentation/Tasking.Task.html | 89 + Documentation/Tasking.TaskInfo.html | 67 + Documentation/Tasking.Task_A2A.html | 67 + .../Tasking.Task_A2A_Dispatcher.html | 67 + Documentation/Tasking.Task_A2G.html | 67 + .../Tasking.Task_A2G_Dispatcher.html | 67 + Documentation/Tasking.Task_CARGO.html | 86 +- .../Tasking.Task_Capture_Dispatcher.html | 67 + Documentation/Tasking.Task_Capture_Zone.html | 67 + Documentation/Tasking.Task_Cargo_CSAR.html | 67 + .../Tasking.Task_Cargo_Dispatcher.html | 295 +- .../Tasking.Task_Cargo_Transport.html | 67 + Documentation/Tasking.Task_Manager.html | 67 + Documentation/Utilities.Enums.html | 67 + Documentation/Utilities.FiFo.html | 67 + Documentation/Utilities.Profiler.html | 67 + Documentation/Utilities.STTS.html | 67 + Documentation/Utilities.Socket.html | 67 + Documentation/Utilities.Templates.html | 67 + Documentation/Utilities.Utils.html | 67 + Documentation/Wrapper.Airbase.html | 67 + Documentation/Wrapper.Client.html | 67 + Documentation/Wrapper.Controllable.html | 67 + Documentation/Wrapper.Group.html | 67 + Documentation/Wrapper.Identifiable.html | 67 + Documentation/Wrapper.Marker.html | 133 +- Documentation/Wrapper.Net.html | 67 + Documentation/Wrapper.Object.html | 67 + Documentation/Wrapper.Positionable.html | 111 + Documentation/Wrapper.Scenery.html | 67 + Documentation/Wrapper.Static.html | 67 + Documentation/Wrapper.Storage.html | 67 + Documentation/Wrapper.Unit.html | 67 + Documentation/Wrapper.Weapon.html | 67 + Documentation/index.html | 139 + 149 files changed, 27591 insertions(+), 699 deletions(-) create mode 100644 Documentation/Shapes.CUBE.html create mode 100644 Documentation/Shapes.LINE.html create mode 100644 Documentation/Shapes.OVAL.html create mode 100644 Documentation/Shapes.POLYGON.html create mode 100644 Documentation/Shapes.TRIANGLE.html diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 2a1715782..50088c5e6 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 6913b1293..15bc40deb 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -1118,6 +1118,62 @@

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diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html index a15eefd99..0d945d175 100644 --- a/Documentation/AI.AI_A2A_Gci.html +++ b/Documentation/AI.AI_A2A_Gci.html @@ -1118,6 +1118,62 @@

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diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index 313b18537..3975f2459 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -1118,6 +1118,62 @@

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diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index bc823fb93..6b6270b3b 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -1118,6 +1118,62 @@

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diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 026b6058e..095f77c80 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -1118,6 +1118,62 @@

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Field(s)

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Aircraft is on a pickup mission.

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Aircraft is on a pickup mission.

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Field(s)

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Aircraft is on a pickup mission.

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Field(s)

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Aircraft is on a pickup mission.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index aab10229f..2c1eafdf5 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html index 45eb9f12e..e577f3261 100644 --- a/Documentation/AI.AI_Escort_Dispatcher_Request.html +++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html index 10a4bd56f..78aa41496 100644 --- a/Documentation/AI.AI_Escort_Request.html +++ b/Documentation/AI.AI_Escort_Request.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 8b42512cf..fe815fc49 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 25e8ee9be..58657f5a9 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html index 957c09545..e1196d141 100644 --- a/Documentation/Actions.Act_Account.html +++ b/Documentation/Actions.Act_Account.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index 7c0d62aee..c3d392232 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html index 197d49e3e..7e9edff57 100644 --- a/Documentation/Actions.Act_Assist.html +++ b/Documentation/Actions.Act_Assist.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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TRIANGLE class with properties and methods for handling triangles.

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Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 968568381..bc238dcfa 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index e2d50bf1b..ed8fbf464 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 879371b29..86d017cb0 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

@@ -1927,27 +1994,10 @@ Therefore, this class is considered to be deprecated

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index ca8617e40..57814b0eb 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index d8329a97e..8c13d2f27 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index 2c0d215c0..aadeba8ff 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 70d6ddd09..d9fbd9f7e 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index d7a10e209..6619913b8 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html index 7eeba9cf4..ed6d4234f 100644 --- a/Documentation/Core.Condition.html +++ b/Documentation/Core.Condition.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 37bd71d2f..5984e6c6e 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index acd4c48a3..bdb623e74 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index b9795d1a1..6caf08af1 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 9044d37bc..a5f4b6491 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html index 93b38b9cd..b096b8171 100644 --- a/Documentation/Core.MarkerOps_Base.html +++ b/Documentation/Core.MarkerOps_Base.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index e053d541f..b74ba6a4a 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index eb2bcc681..896cb3606 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html index 51ee59357..d3161ee33 100644 --- a/Documentation/Core.Pathline.html +++ b/Documentation/Core.Pathline.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 28a16a611..8ffeddb10 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

@@ -16925,6 +16992,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + +POINT_VEC2.z + + +
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index bf9db93ce..3d9fff21e 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 029e35e85..b0169c54b 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 54c3dbac4..28a7f26ac 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 2b05fbdfe..42f38f122 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


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+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 6e8afb524..0fc966006 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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+

TRIANGLE class with properties and methods for handling triangles.

@@ -2886,7 +2953,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -5043,7 +5110,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index b4d1452aa..d4cbc3db3 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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+

TRIANGLE class with properties and methods for handling triangles.

@@ -3107,7 +3174,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.frequency

+

SPAWN.communication

@@ -3116,6 +3183,12 @@ and any spaces before and after the resulting name are removed.

SPAWN.livery_id

+ + + +

SPAWN.modulation

+ + @@ -3687,11 +3760,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -3772,6 +3848,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -3995,6 +4074,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -4094,17 +4184,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitModu - - -
@@ -4389,7 +4468,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4473,7 +4552,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.frequency +SPAWN.communication @@ -4488,6 +4567,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ + +
+
+ + +SPAWN.modulation + + +
@@ -10060,11 +10150,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- + #boolean SPAWN.AIOnOff + +

The AI is on by default when spawning a group.

+
@@ -10145,6 +10238,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -10368,6 +10464,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -10467,17 +10574,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitModu - - -
@@ -10762,7 +10858,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -10846,7 +10942,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.frequency +SPAWN.communication @@ -10861,6 +10957,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.modulation + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index a770d0ce2..ed255cbf5 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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Author: nielsvaes/coconutcockpit

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@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index f4f4fd9c7..34c701551 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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+ Image + +
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Author: nielsvaes/coconutcockpit

+ +
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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html index 53e35e18c..7bbc706d1 100644 --- a/Documentation/Core.TextAndSound.html +++ b/Documentation/Core.TextAndSound.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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+ Image + +
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+ +

Author: nielsvaes/coconutcockpit

+ +
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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index 661060828..b8d1b7e3e 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index aac8ca419..6e24d2bf6 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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+ Image + +
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Author: nielsvaes/coconutcockpit

+ +
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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index e14dcafb6..a3c71a6d2 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 7f177e17d..65c92c523 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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+ Image + +
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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -15399,6 +15466,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ + +
+
+ + #table ZONE_OVAL.CenterVec2 @@ -16103,6 +16181,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -18051,6 +18140,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 @@ -19551,6 +19651,17 @@ end
+ZONE_OVAL.Angle + + + +
+ +
+
+
+ + #table ZONE_OVAL.CenterVec2 diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html index c7b4cbed3..1b5eaa6f1 100644 --- a/Documentation/Core.Zone_Detection.html +++ b/Documentation/Core.Zone_Detection.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+
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+ Image + +
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+ +

Author: nielsvaes/coconutcockpit

+ +
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@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+
+ +
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+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 4132910d8..ca73f0d0f 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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Author: nielsvaes/coconutcockpit

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@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index dde46184c..c72cdcbe1 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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Author: nielsvaes/coconutcockpit

+ +
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@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -3920,6 +3987,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+ @@ -4505,6 +4575,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+ diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index 7ed69156a..30764d5d6 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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+ Image + +
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Author: nielsvaes/coconutcockpit

+ +
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@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 2525da35e..ba731a554 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 3052ec6b7..4f921056b 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

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+ Image + +
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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -3569,17 +3636,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -6755,17 +6811,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -7576,17 +7621,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -8367,17 +8401,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
@@ -10046,17 +10069,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 935c8ae24..9a39b74f7 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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Author: nielsvaes/coconutcockpit

+ +
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Author: nielsvaes/coconutcockpit


+

+ + +
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+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -19436,17 +19503,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
@@ -19590,17 +19646,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -19618,7 +19663,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- #number + DETECTION_BASE.RefreshTimeInterval @@ -24216,17 +24261,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
@@ -24370,17 +24404,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -24398,7 +24421,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval @@ -25991,17 +26014,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual -
- -
-
-
@@ -26145,17 +26157,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -26173,7 +26174,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- #number + DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index 6b68b7a79..1a83aa1ef 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index dcfa30c99..01e86f3f7 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
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+ Image + +
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Author: nielsvaes/coconutcockpit

+ +
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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 9ef9693a1..88938dd90 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
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+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index ff4289621..238ae87ba 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -2037,6 +2104,12 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%

MANTIS:GetCommandCenter()

Function to get the HQ object for further use

+ + + +

MANTIS.Groupset

+ + @@ -3977,8 +4050,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -MANTIS.AcceptZones + +MANTIS.AWACS_Prefix @@ -4015,17 +4088,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -MANTIS.ConflictZones - - -
@@ -4092,6 +4154,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +MANTIS.Groupset + + +
@@ -4114,17 +4187,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The ME name of the HQ object

- - - -
-
- - #table -MANTIS.RejectZones - - -
@@ -4153,7 +4215,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Long @@ -4164,7 +4226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Medium @@ -4175,7 +4237,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + MANTIS.SAM_Table_Short @@ -4698,9 +4760,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

self.SAMCheckRanges = {}

-
@@ -8669,8 +8728,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table -MANTIS.AcceptZones + +MANTIS.AWACS_Prefix @@ -8707,17 +8766,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` -
- -
-
-
- - #table -MANTIS.ConflictZones - - -
@@ -8784,6 +8832,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` +
+ +
+
+
+ + +MANTIS.Groupset + + +
@@ -8806,17 +8865,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The ME name of the HQ object

-
- -
-
-
- - #table -MANTIS.RejectZones - - -
@@ -8845,7 +8893,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Long @@ -8856,7 +8904,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Medium @@ -8867,7 +8915,7 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #table + MANTIS.SAM_Table_Short @@ -9390,9 +9438,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

self.SAMCheckRanges = {}

-
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index 6f8b513f7..2f5029187 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
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+
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+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
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+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 6713e3cb6..ee85da138 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
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+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
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+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -2290,6 +2357,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
@@ -2520,6 +2601,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +MOVEMENT.AliveUnits + + + + +

Contains the counter how many units are currently alive.

+ +
+ +
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 24c293889..1b35049e3 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
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+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
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+ +

Author: nielsvaes/coconutcockpit

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+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 5d57569f6..5d6ff03ad 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
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+ Image + +
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+ +

Author: nielsvaes/coconutcockpit

+ +
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+
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+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -3484,6 +3551,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4664,7 +4737,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.frequency

+

RAT.communication

@@ -4673,6 +4746,12 @@ and any spaces before and after the resulting name are removed.

RAT.livery_id

+ + + +

RAT.modulation

+ + @@ -7082,6 +7161,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -14962,6 +15052,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -21719,6 +21820,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index b9edb990b..c3edcf680 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
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+
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+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
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+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 0e530538b..19f140af9 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -2928,6 +2995,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+SCORING.AutoSave + + + +
+ + +
+
+ + SCORING.AutoSavePath @@ -3128,7 +3206,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -5851,6 +5929,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath @@ -6051,7 +6140,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 26be34826..e42db7bb9 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+
+
+
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index cb5043022..9c3905205 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
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+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 9a372628c..0f402c0dc 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 6ec53f43d..1a502714d 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 95d4b8963..e8fae2eeb 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index af3206392..33261ac94 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index d594035e5..1a2dafa87 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index ec49dff84..8ffa55eb5 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index bbd1f6891..e2df8c667 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 6b56f9246..ce0bebe25 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -40626,6 +40693,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set current case.

+ @@ -40689,20 +40759,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Also decrease flag for section members of flight.

- -
- - -
-
- - AIRBOSS.PlayerData.grade @@ -40721,17 +40777,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

-
- -
-
-
- - #boolean -AIRBOSS.PlayerData.holding - - -
@@ -40868,7 +40913,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set section lead of player flight.

+

Make player section lead if he was not before.

@@ -40925,6 +40970,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set time stamp.

+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 3969b4d7b..95ef85722 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -2621,12 +2688,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4033,7 +4094,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.FreeVHFFrequencies @@ -4501,6 +4562,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4624,17 +4696,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -10150,7 +10211,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -10618,6 +10679,17 @@ callsigns from playername or group name.

+
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10741,17 +10813,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -12689,7 +12750,7 @@ callsigns from playername or group name.

- + #table CSAR.FreeVHFFrequencies @@ -13157,6 +13218,17 @@ callsigns from playername or group name.

+
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13280,17 +13352,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index f0d9452b0..e95d4d4fe 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -7715,6 +7782,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -7770,6 +7848,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -7790,7 +7879,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7812,7 +7901,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7837,11 +7926,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7884,7 +7990,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -8624,7 +8730,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -18112,6 +18218,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -18167,6 +18284,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -18187,7 +18315,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -18209,7 +18337,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -18234,11 +18362,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -18281,7 +18426,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -19021,7 +19166,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius @@ -20543,6 +20688,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -20598,6 +20754,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -20618,7 +20785,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -20640,7 +20807,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.DroppedTroops @@ -20665,11 +20832,28 @@ However, if you create a new folder inside the miz file, which contains the soun
+ #number +CTLD.Engineers + + + +

use as counter

+ +
+ +
+
+
+ + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -20712,7 +20896,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -21452,7 +21636,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #number CTLD.troopdropzoneradius diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 3180fea37..25b1a68c5 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+
+
+
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index a18c00160..fd6eba74e 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+
+
+
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Shapes.CUBE.html b/Documentation/Shapes.CUBE.html new file mode 100644 index 000000000..701b85739 --- /dev/null +++ b/Documentation/Shapes.CUBE.html @@ -0,0 +1,2045 @@ + + + + + + + + + + + + + + + + + + +
+

+ +

+
+
+ +
+
+

Module Shapes.CUBE

+
+
+ + +

Author: nielsvaes/coconutcockpit

+ +
+ +
+

Global(s)

+
+ + + + + +

Global CUBE

+ +
+
+
+
+ + #CUBE +CUBE + + + +
+ +
+

Type(s)

+ +
+ CUBE +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from CUBEDescription

CUBE.ClassName

+

Name of the class.

+

CUBE:ContainsPoint(point, cube_points)

+ +

CUBE.Coords

+

coordinates of the line

+

CUBE:GetCenter()

+ +

CUBE:New(p1, p2, p3, p4, p5, p6, p7, p8)

+

Points need to be added in the following order: +- p1 -> p4 make up the front face of the cube +- p5 -> p8 make up the back face of the cube +- p1 connects to p5 +- p2 connects to p6 +- p3 connects to p7 +- p4 connects to p8 +- +- 8-----------7 +- /| /| +- / | / | +- 4--+--------3 | +- | | | | +- | | | | +- | | | | +- | 5--------+--6 +- | / | / +- |/ |/ +- 1-----------2 +-

+

CUBE.Points

+

points of the line

+
+
+ + +
+
+
+ +
+ +
+
+ +

LINE class.

+ +
+

Field(s)

+
+
+
+ + #string +CUBE.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #number +CUBE.Coords + +

coordinates of the line

+ +
+ +
+
+
+ + #number +CUBE.Points + +

points of the line

+ +
+ +
+
+

Function(s)

+
+
+ + + + + +
+
+

Defined in:

+
+

CUBE

+
+

Parameters:

+
+
+

+ point +

+
+
+

+
+
+
+
+

+ cube_points +

+
+
+

+
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

CUBE

+
+
+ +
+
+ +
+ + + +

Points need to be added in the following order: +- p1 -> p4 make up the front face of the cube +- p5 -> p8 make up the back face of the cube +- p1 connects to p5 +- p2 connects to p6 +- p3 connects to p7 +- p4 connects to p8 +- +- 8-----------7 +- /| /| +- / | / | +- 4--+--------3 | +- | | | | +- | | | | +- | | | | +- | 5--------+--6 +- | / | / +- |/ |/ +- 1-----------2 +-

+ +
+
+

Defined in:

+
+

CUBE

+
+

Parameters:

+
+
+

+ p1 +

+
+
+

+
+
+
+
+

+ p2 +

+
+
+

+
+
+
+
+

+ p3 +

+
+
+

+
+
+
+
+

+ p4 +

+
+
+

+
+
+
+
+

+ p5 +

+
+
+

+
+
+
+
+

+ p6 +

+
+
+

+
+
+
+
+

+ p7 +

+
+
+

+
+
+
+
+

+ p8 +

+
+
+

+
+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Shapes.LINE.html b/Documentation/Shapes.LINE.html new file mode 100644 index 000000000..3992ceb12 --- /dev/null +++ b/Documentation/Shapes.LINE.html @@ -0,0 +1,2962 @@ + + + + + + + + + + + + + + + + + + +
+

+ +

+
+
+ +
+
+

Module Shapes.LINE

+
+
+ + +

Author: nielsvaes/coconutcockpit

+ +
+ +
+

Global(s)

+
+ + + + + +

Global LINE

+ +
+
+
+
+ + #LINE +LINE + + + +
+ +
+

Type(s)

+ +
+ LINE +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from LINEDescription

LINE.ClassName

+

Name of the class.

+

LINE:Coordinates()

+

Gets the coordinates of the line.

+

LINE.Coords

+

coordinates of the line

+

LINE.Draw(points, self)

+

Draws the line on the map.

+

LINE.Find(shape_name, self)

+

Finds a line by its name in the database.

+

LINE.FindOnMap(line_name, self)

+

Finds a line on the map by its name.

+

LINE:GetBoundingBox()

+

Calculates the bounding box of the line.

+

LINE.GetCoordinatesInBetween(amount, start_point, end_point, self)

+

Gets a number of points in between the start and end points of the line.

+

LINE:GetEndCoordinate()

+

Gets the end coordinate of the line.

+

LINE:GetEndPoint()

+

Gets the end point of the line.

+

LINE.GetHeading(points, self)

+

Gets the heading of the line.

+

LINE:GetIndividualParts()

+

Return each part of the line as a new line

+

LINE:GetLength()

+

Gets the length of the line.

+

LINE.GetPointsBetweenAsSineWave(amount, start_point, end_point, frequency, phase, amplitude, self)

+

Gets a number of points on a sine wave between the start and end points of the line.

+

LINE.GetPointsInbetween(amount, start_point, end_point, self)

+

Gets a number of points in between the start and end points of the line.

+

LINE:GetRandomCoordinate(start_point, end_point)

+ +

LINE.GetRandomPoint(points, self)

+

Returns a random point on the line.

+

LINE:GetStartCoordinate()

+

Gets the start coordinate of the line.

+

LINE:GetStartPoint()

+

Gets the start point of the line.

+

LINE.New(vec2, radius, self, ...)

+

Creates a new line from two points.

+

LINE.NewFromCircle(center_point, radius, angle_degrees, self)

+

Creates a new line from a circle.

+

LINE.Points

+

points of the line

+

LINE:RemoveDraw()

+

Removes the drawing of the line from the map.

+
+
+ + +
+
+
+ +
+ +
+
+ +

LINE class.

+ +
+

Field(s)

+
+
+
+ + #string +LINE.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #number +LINE.Coords + +

coordinates of the line

+ +
+ +
+
+
+ + #number +LINE.Points + +

points of the line

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Gets the coordinates of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Return value:

+
+
+

#table:

+
+
+ +

The coordinates of the line

+ +
+
+
+ +
+
+ +
+ + + +

Draws the line on the map.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #table + points +

+
+
+ +

The points of the line

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Finds a line by its name in the database.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #string + shape_name +

+
+
+ +

Name of the line to find

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#LINE:

+
+
+ +

The found line, or nil if not found

+ +
+
+
+ +
+
+ +
+ + + +

Finds a line on the map by its name.

+ + +

The line must be drawn in the Mission Editor

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #string + line_name +

+
+
+ +

Name of the line to find

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#LINE:

+
+
+ +

The found line, or nil if not found

+ +
+
+
+ +
+
+ +
+ + + +

Calculates the bounding box of the line.

+ + +

The bounding box is the smallest rectangle that contains the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Return value:

+
+
+

#table:

+
+
+ +

The bounding box of the line

+ +
+
+
+ +
+
+ +
+ + + +

Gets a number of points in between the start and end points of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #number + amount +

+
+
+ +

The number of points to get

+ +
+
+
+
+

+ #table + start_point +

+
+
+ +

(Optional) The start point of the line, defaults to the object's start point

+ +
+
+
+
+

+ #table + end_point +

+
+
+ +

(Optional) The end point of the line, defaults to the object's end point

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

The points

+ +
+
+
+ +
+
+ +
+ + + +

Gets the end coordinate of the line.

+ + +

The end coordinate is the last point of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Return value:

+
+ +
+ +

The end coordinate of the line

+ +
+
+
+ +
+
+ +
+ + + +

Gets the end point of the line.

+ + +

The end point is the last point of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Return value:

+
+
+

#table:

+
+
+ +

The end point of the line

+ +
+
+
+ +
+
+ +
+ + + +

Gets the heading of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #table + points +

+
+
+ +

(optional) The points of the line or 2 other points if you're just using the LINE class without an object of it

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#number:

+
+
+ +

The heading of the line

+ +
+
+
+ +
+
+ +
+ + + +

Return each part of the line as a new line

+ +
+
+

Defined in:

+
+

LINE

+
+

Return value:

+
+
+

#table:

+
+
+ +

The points

+ +
+
+
+ +
+
+ +
+ + + +

Gets the length of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Return value:

+
+
+

#number:

+
+
+ +

The length of the line

+ +
+
+
+ +
+
+ +
+ + + +

Gets a number of points on a sine wave between the start and end points of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #number + amount +

+
+
+ +

The number of points to get

+ +
+
+
+
+

+ #table + start_point +

+
+
+ +

(Optional) The start point of the line, defaults to the object's start point

+ +
+
+
+
+

+ #table + end_point +

+
+
+ +

(Optional) The end point of the line, defaults to the object's end point

+ +
+
+
+
+

+ #number + frequency +

+
+
+ +

(Optional) The frequency of the sine wave, default 1

+ +
+
+
+
+

+ #number + phase +

+
+
+ +

(Optional) The phase of the sine wave, default 0

+ +
+
+
+
+

+ #number + amplitude +

+
+
+ +

(Optional) The amplitude of the sine wave, default 100

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

The points

+ +
+
+
+ +
+
+ +
+ + + +

Gets a number of points in between the start and end points of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #number + amount +

+
+
+ +

The number of points to get

+ +
+
+
+
+

+ #table + start_point +

+
+
+ +

(Optional) The start point of the line, defaults to the object's start point

+ +
+
+
+
+

+ #table + end_point +

+
+
+ +

(Optional) The end point of the line, defaults to the object's end point

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

The points

+ +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ start_point +

+
+
+

+
+
+
+
+

+ end_point +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Returns a random point on the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #table + points +

+
+
+ +

(optional) The points of the line or 2 other points if you're just using the LINE class without an object of it

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

The random point

+ +
+
+
+ +
+
+ +
+ + + +

Gets the start coordinate of the line.

+ + +

The start coordinate is the first point of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Return value:

+
+ +
+ +

The start coordinate of the line

+ +
+
+
+ +
+
+ +
+ + + +

Gets the start point of the line.

+ + +

The start point is the first point of the line.

+ +
+
+

Defined in:

+
+

LINE

+
+

Return value:

+
+
+

#table:

+
+
+ +

The start point of the line

+ +
+
+
+ +
+
+ +
+ + + +

Creates a new line from two points.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #table + vec2 +

+
+
+ +

The first point of the line

+ +
+
+
+
+

+ #number + radius +

+
+
+ +

The second point of the line

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+
+

+ ... +

+
+
+

+
+
+

Return value:

+
+
+

#LINE:

+
+
+ +

The new line

+ +
+
+
+ +
+
+ +
+ + + +

Creates a new line from a circle.

+ +
+
+

Defined in:

+
+

LINE

+
+

Parameters:

+
+
+

+ #table + center_point +

+
+
+ +

center point of the circle

+ +
+
+
+
+

+ #number + radius +

+
+
+ +

radius of the circle, half length of the line

+ +
+
+
+
+

+ #number + angle_degrees +

+
+
+ +

degrees the line will form from center point

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#LINE:

+
+
+ +

The new line

+ +
+
+
+ +
+
+ +
+ + + +

Removes the drawing of the line from the map.

+ +
+
+

Defined in:

+
+

LINE

+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Shapes.OVAL.html b/Documentation/Shapes.OVAL.html new file mode 100644 index 000000000..b588edb44 --- /dev/null +++ b/Documentation/Shapes.OVAL.html @@ -0,0 +1,2569 @@ + + + + + + + + + + + + + + + + + + +
+

+ +

+
+
+ +
+
+

Module Shapes.OVAL

+
+
+ + +

Author: nielsvaes/coconutcockpit

+ +
+ +
+

Global(s)

+
+ + + + + +

Global OVAL

+

OVAL class with properties and methods for handling ovals.

+
+
+
+
+ + #OVAL +OVAL + +

OVAL class with properties and methods for handling ovals.

+ +
+ +
+

Type(s)

+ +
+ OVAL +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from OVALDescription

OVAL.Angle

+

The angle the oval is rotated on

+

OVAL.ClassName

+

Name of the class.

+

OVAL.ContainsPoint(point, self)

+

Checks if a point is contained within the oval.

+

OVAL.Draw(angle, self)

+

Draws the oval on the map, for debugging

+

OVAL.Find(shape_name, self)

+

Finds an oval by its name in the database.

+

OVAL.FindOnMap(shape_name, self)

+

Finds an oval on the map by its name.

+

OVAL:GetAngle()

+

Gets the angle of the oval.

+

OVAL:GetBoundingBox()

+

Calculates the bounding box of the oval.

+

OVAL:GetMajorAxis()

+

Gets the major axis of the oval.

+

OVAL:GetMinorAxis()

+

Gets the minor axis of the oval.

+

OVAL:GetRandomVec2()

+

Returns a random Vec2 within the oval.

+

OVAL.MajorAxis

+

The major axis (radius) of the oval

+

OVAL.MinorAxis

+

The minor axis (radius) of the oval

+

OVAL.New(vec2, major_axis, minor_axis, angle, self)

+

Creates a new oval from a center point, major axis, minor axis, and angle.

+

OVAL:PointsOnEdge(num_points)

+ +

OVAL:RemoveDraw()

+

Removes the drawing of the oval from the map

+

OVAL.SetAngle(value, self)

+

Sets the angle of the oval.

+

OVAL.SetMajorAxis(value, self)

+

Sets the major axis of the oval.

+

OVAL.SetMinorAxis(value, self)

+

Sets the minor axis of the oval.

+
+
+ + +
+
+
+ +
+ +
+
+ +

OVAL class.

+ +
+

Field(s)

+
+
+
+ + #number +OVAL.Angle + +

The angle the oval is rotated on

+ +
+ +
+
+
+ + #string +OVAL.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #number +OVAL.MajorAxis + +

The major axis (radius) of the oval

+ +
+ +
+
+
+ + #number +OVAL.MinorAxis + +

The minor axis (radius) of the oval

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Checks if a point is contained within the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Parameters:

+
+
+

+ #table + point +

+
+
+ +

The point to check

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#bool:

+
+
+ +

True if the point is contained, false otherwise

+ +
+
+
+ +
+
+ +
+ + + +

Draws the oval on the map, for debugging

+ +
+
+

Defined in:

+
+

OVAL

+
+

Parameters:

+
+
+

+ #number + angle +

+
+
+ +

(Optional) The angle of the oval. If nil will use self.Angle

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Finds an oval by its name in the database.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Parameters:

+
+
+

+ #string + shape_name +

+
+
+ +

Name of the oval to find

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#OVAL:

+
+
+ +

The found oval, or nil if not found

+ +
+
+
+ +
+
+ +
+ + + +

Finds an oval on the map by its name.

+ + +

The oval must be drawn on the map.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Parameters:

+
+
+

+ #string + shape_name +

+
+
+ +

Name of the oval to find

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#OVAL:

+
+
+ +

The found oval, or nil if not found

+ +
+
+
+ +
+
+ +
+ + + +

Gets the angle of the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Return value:

+
+
+

#number:

+
+
+ +

The angle of the oval

+ +
+
+
+ +
+
+ +
+ + + +

Calculates the bounding box of the oval.

+ + +

The bounding box is the smallest rectangle that contains the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Return value:

+
+
+

#table:

+
+
+ +

The bounding box of the oval

+ +
+
+
+ +
+
+ +
+ + + +

Gets the major axis of the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Return value:

+
+
+

#number:

+
+
+ +

The major axis of the oval

+ +
+
+
+ +
+
+ +
+ + + +

Gets the minor axis of the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Return value:

+
+
+

#number:

+
+
+ +

The minor axis of the oval

+ +
+
+
+ +
+
+ +
+ + + +

Returns a random Vec2 within the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Return value:

+
+
+

#table:

+
+
+ +

The random Vec2

+ +
+
+
+ +
+
+ +
+ + + +

Creates a new oval from a center point, major axis, minor axis, and angle.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Parameters:

+
+
+

+ #table + vec2 +

+
+
+ +

The center point of the oval

+ +
+
+
+
+

+ #number + major_axis +

+
+
+ +

The major axis of the oval

+ +
+
+
+
+

+ #number + minor_axis +

+
+
+ +

The minor axis of the oval

+ +
+
+
+
+

+ #number + angle +

+
+
+ +

The angle of the oval

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#OVAL:

+
+
+ +

The new oval

+ +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

OVAL

+
+

Parameter:

+
+
+

+ num_points +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Removes the drawing of the oval from the map

+ +
+
+

Defined in:

+
+

OVAL

+
+
+ +
+
+ +
+ + + +

Sets the angle of the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Parameters:

+
+
+

+ #number + value +

+
+
+ +

The new angle

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Sets the major axis of the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Parameters:

+
+
+

+ #number + value +

+
+
+ +

The new major axis

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Sets the minor axis of the oval.

+ +
+
+

Defined in:

+
+

OVAL

+
+

Parameters:

+
+
+

+ #number + value +

+
+
+ +

The new minor axis

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Shapes.POLYGON.html b/Documentation/Shapes.POLYGON.html new file mode 100644 index 000000000..94cba46df --- /dev/null +++ b/Documentation/Shapes.POLYGON.html @@ -0,0 +1,6850 @@ + + + + + + + + + + + + + + + + + + +
+

+ +

+
+
+ +
+
+

Module Shapes.POLYGON

+
+
+ + +

Author: nielsvaes/coconutcockpit

+ +
+ +
+

Global(s)

+
+ + + + + +

Global POLYGON

+ +
+
+
+
+ + #POLYGON +POLYGON + + + +
+ +
+

Type(s)

+ +
+ POLYGON +, extends Core.Base#BASE +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from POLYGONDescription

POLYGON.ClassName

+

Name of the class.

+

POLYGON.ContainsPoint(point, points, self, polygon_points)

+

Checks if a point is contained within the polygon.

+

POLYGON.Coords

+

List of COORDINATE defining the path, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+

POLYGON:CovarianceMatrix()

+ +

POLYGON:Direction()

+ +

POLYGON.Draw(include_inner_triangles, self)

+

Draws the polygon on the map.

+

POLYGON.Find(shape_name, self)

+

Finds a polygon by its name in the database.

+

POLYGON.FindOnMap(shape_name, self)

+

Finds a polygon on the map by its name.

+

POLYGON.FromZone(zone_name, self)

+

Creates a polygon from a zone.

+

POLYGON:GetBoundingBox()

+

Calculates the bounding box of the polygon.

+

POLYGON:GetCentroid()

+

Calculates the centroid of the polygon.

+

POLYGON:GetCoordinates()

+

Returns the coordinates of the polygon.

+

POLYGON:GetEndCoordinate()

+

Returns the end coordinate of the polygon.

+

POLYGON:GetEndPoint()

+

Returns the end point of the polygon.

+

POLYGON:GetPoints()

+

Returns the points of the polygon.

+

POLYGON:GetRandomNonWeightedVec2()

+

Returns a random non-weighted Vec2 within the polygon.

+

POLYGON:GetRandomVec2()

+

Returns a random Vec2 within the polygon.

+

POLYGON:GetStartCoordinate()

+

Returns the start coordinate of the polygon.

+

POLYGON:GetStartPoint()

+

Returns the start point of the polygon.

+

POLYGON:GetSurfaceArea()

+

Calculates the surface area of the polygon.

+

POLYGON.MarkIDs

+

List any MARKIDs this class use, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+

POLYGON.New(..., self)

+

Creates a new polygon from a list of points.

+

POLYGON.Points

+

List of 3D points defining the shape, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+

POLYGON:RemoveDraw()

+

Removes the drawing of the polygon from the map.

+

POLYGON.Triangles

+

List of TRIANGLEs that make up the shape of the POLYGON after being triangulated

+

POLYGON.Triangulate(points, self)

+

Triangulates the polygon.

+

POLYGON:__CalculateSurfaceArea()

+

Calculates the surface area of the polygon.

+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from BASEDescription

POLYGON.ClassID

+

The ID number of the class.

+

POLYGON.ClassName

+

The name of the class.

+

POLYGON.ClassNameAndID

+

The name of the class concatenated with the ID number of the class.

+

POLYGON:ClearState(Object, StateName)

+

Clear the state of an object.

+

POLYGON:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

+

Creation of a Birth Event.

+

POLYGON:CreateEventCrash(EventTime, Initiator, IniObjectCategory)

+

Creation of a Crash Event.

+

POLYGON:CreateEventDead(EventTime, Initiator, IniObjectCategory)

+

Creation of a Dead Event.

+

POLYGON:CreateEventPlayerEnterAircraft(PlayerUnit)

+

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+

POLYGON:CreateEventRemoveUnit(EventTime, Initiator)

+

Creation of a Remove Unit Event.

+

POLYGON:CreateEventTakeoff(EventTime, Initiator)

+

Creation of a Takeoff Event.

+

POLYGON:CreateEventUnitLost(EventTime, Initiator)

+

Creation of a Crash Event.

+

POLYGON:E(Arguments)

+

Log an exception which will be traced always.

+

POLYGON:EventDispatcher()

+

Returns the event dispatcher

+

POLYGON:EventRemoveAll()

+

Remove all subscribed events

+

POLYGON:F(Arguments)

+

Trace a function call.

+

POLYGON:F2(Arguments)

+

Trace a function call level 2.

+

POLYGON:F3(Arguments)

+

Trace a function call level 3.

+

POLYGON:GetClassID()

+

Get the ClassID of the class instance.

+

POLYGON:GetClassName()

+

Get the ClassName of the class instance.

+

POLYGON:GetClassNameAndID()

+

Get the ClassName + ClassID of the class instance.

+

POLYGON:GetEventPriority()

+

Get the Class Core.Event processing Priority.

+

POLYGON:GetParent(Child, FromClass)

+

This is the worker method to retrieve the Parent class.

+

POLYGON:GetState(Object, Key)

+

Get a Value given a Key from the Object.

+

POLYGON:HandleEvent(EventID, EventFunction)

+

Subscribe to a DCS Event.

+

POLYGON:I(Arguments)

+

Log an information which will be traced always.

+

POLYGON:Inherit(Child, Parent)

+

This is the worker method to inherit from a parent class.

+

POLYGON:IsInstanceOf(ClassName)

+

This is the worker method to check if an object is an (sub)instance of a class.

+

POLYGON:IsTrace()

+

Enquires if tracing is on (for the class).

+

POLYGON:New()

+

BASE constructor.

+

POLYGON:OnEvent(EventData)

+

Occurs when an Event for an object is triggered.

+

POLYGON:OnEventBDA(EventData)

+

BDA.

+

POLYGON:OnEventBaseCaptured(EventData)

+

Occurs when a ground unit captures either an airbase or a farp.

+

POLYGON:OnEventBirth(EventData)

+

Occurs when any object is spawned into the mission.

+

POLYGON:OnEventCrash(EventData)

+

Occurs when any aircraft crashes into the ground and is completely destroyed.

+

POLYGON:OnEventDead(EventData)

+

Occurs when an object is dead.

+

POLYGON:OnEventDetailedFailure(EventData)

+

Unknown precisely what creates this event, likely tied into newer damage model.

+

POLYGON:OnEventDiscardChairAfterEjection(EventData)

+

Discard chair after ejection.

+

POLYGON:OnEventEjection(EventData)

+

Occurs when a pilot ejects from an aircraft +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

POLYGON:OnEventEngineShutdown(EventData)

+

Occurs when any aircraft shuts down its engines.

+

POLYGON:OnEventEngineStartup(EventData)

+

Occurs when any aircraft starts its engines.

+

POLYGON:OnEventHit(EventData)

+

Occurs whenever an object is hit by a weapon.

+

POLYGON:OnEventHumanFailure(EventData)

+

Occurs when any system fails on a human controlled aircraft.

+

POLYGON:OnEventKill(EventData)

+

Occurs on the death of a unit.

+

POLYGON:OnEventLand(EventData)

+

Occurs when an aircraft lands at an airbase, farp or ship +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

POLYGON:OnEventLandingAfterEjection(EventData)

+

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+

POLYGON:OnEventLandingQualityMark(EventData)

+

Landing quality mark.

+

POLYGON:OnEventMarkAdded(EventData)

+

Occurs when a new mark was added.

+

POLYGON:OnEventMarkChange(EventData)

+

Occurs when a mark text was changed.

+

POLYGON:OnEventMarkRemoved(EventData)

+

Occurs when a mark was removed.

+

POLYGON:OnEventMissionEnd(EventData)

+

Occurs when a mission ends +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

POLYGON:OnEventMissionStart(EventData)

+

Occurs when a mission starts +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+

POLYGON:OnEventParatrooperLanding(EventData)

+

Weapon add.

+

POLYGON:OnEventPilotDead(EventData)

+

Occurs when the pilot of an aircraft is killed.

+

POLYGON:OnEventPlayerEnterAircraft(EventData)

+

Occurs when a player enters a slot and takes control of an aircraft.

+

POLYGON:OnEventPlayerEnterUnit(EventData)

+

Occurs when any player assumes direct control of a unit.

+

POLYGON:OnEventPlayerLeaveUnit(EventData)

+

Occurs when any player relieves control of a unit to the AI.

+

POLYGON:OnEventRefueling(EventData)

+

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+

POLYGON:OnEventRefuelingStop(EventData)

+

Occurs when an aircraft is finished taking fuel.

+

POLYGON:OnEventScore(EventData)

+

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+

POLYGON:OnEventShootingEnd(EventData)

+

Occurs when any unit stops firing its weapon.

+

POLYGON:OnEventShootingStart(EventData)

+

Occurs when any unit begins firing a weapon that has a high rate of fire.

+

POLYGON:OnEventShot(EventData)

+

Occurs whenever any unit in a mission fires a weapon.

+

POLYGON:OnEventTakeoff(EventData)

+

Occurs when an aircraft takes off from an airbase, farp, or ship.

+

POLYGON:OnEventTriggerZone(EventData)

+

Trigger zone.

+

POLYGON:OnEventUnitLost(EventData)

+

Occurs when the game thinks an object is destroyed.

+

POLYGON:ScheduleOnce(Start, SchedulerFunction, ...)

+

Schedule a new time event.

+

POLYGON:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

+

Schedule a new time event.

+

POLYGON:ScheduleStop(SchedulerID)

+

Stops the Schedule.

+

POLYGON.Scheduler

+ +

POLYGON:SetEventPriority(EventPriority)

+

Set the Class Core.Event processing Priority.

+

POLYGON:SetState(Object, Key, Value)

+

Set a state or property of the Object given a Key and a Value.

+

POLYGON:T(Arguments)

+

Trace a function logic level 1.

+

POLYGON:T2(Arguments)

+

Trace a function logic level 2.

+

POLYGON:T3(Arguments)

+

Trace a function logic level 3.

+

POLYGON:TraceAll(TraceAll)

+

Trace all methods in MOOSE

+

POLYGON:TraceClass(Class)

+

Set tracing for a class

+

POLYGON:TraceClassMethod(Class, Method)

+

Set tracing for a specific method of class

+

POLYGON:TraceLevel(Level)

+

Set trace level

+

POLYGON:TraceOff()

+

Set trace off.

+

POLYGON:TraceOn()

+

Set trace on.

+

POLYGON:TraceOnOff(TraceOnOff)

+

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+

POLYGON:UnHandleEvent(EventID)

+

UnSubscribe to a DCS event.

+

POLYGON._

+ +

POLYGON:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function call.

+

POLYGON:_Serialize(Arguments)

+

(Internal) Serialize arguments

+

POLYGON:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function logic.

+

POLYGON.__

+ +

POLYGON:onEvent(event)

+

The main event handling function...

+
+
+ + +
+
+
+ +
+ +
+
+ +

POLYGON class.

+ +
+

Field(s)

+
+
+
+ + #string +POLYGON.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #table +POLYGON.Coords + +

List of COORDINATE defining the path, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+ +
+ +
+
+
+ + #table +POLYGON.MarkIDs + +

List any MARKIDs this class use, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+ +
+ +
+
+
+ + #table +POLYGON.Points + +

List of 3D points defining the shape, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+ +
+ +
+
+
+ + #table +POLYGON.Triangles + +

List of TRIANGLEs that make up the shape of the POLYGON after being triangulated

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Checks if a point is contained within the polygon.

+ + +

The point is a table with 'x' and 'y' fields.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Parameters:

+
+
+

+ #table + point +

+
+
+ +

The point to check

+ +
+
+
+
+

+ #table + points +

+
+
+ +

(optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+
+

+ polygon_points +

+
+
+

+
+
+

Return value:

+
+
+

#bool:

+
+
+ +

True if the point is contained, false otherwise

+ +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

POLYGON

+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

POLYGON

+
+
+ +
+
+ +
+ + + +

Draws the polygon on the map.

+ + +

The polygon can be drawn with or without inner triangles. This is just for debugging

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Parameters:

+
+
+

+ #bool + include_inner_triangles +

+
+
+ +

Whether to include inner triangles in the drawing

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Finds a polygon by its name in the database.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Parameters:

+
+
+

+ #string + shape_name +

+
+
+ +

Name of the polygon to find

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#POLYGON:

+
+
+ +

The found polygon, or nil if not found

+ +
+
+
+ +
+
+ +
+ + + +

Finds a polygon on the map by its name.

+ + +

The polygon must be added in the mission editor.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Parameters:

+
+
+

+ #string + shape_name +

+
+
+ +

Name of the polygon to find

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#POLYGON:

+
+
+ +

The found polygon, or nil if not found

+ +
+
+
+ +
+
+ +
+ + + +

Creates a polygon from a zone.

+ + +

The zone must be defined in the mission.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Parameters:

+
+
+

+ #string + zone_name +

+
+
+ +

Name of the zone

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#POLYGON:

+
+
+ +

The polygon created from the zone, or nil if the zone is not found

+ +
+
+
+ +
+
+ +
+ + + +

Calculates the bounding box of the polygon.

+ + +

The bounding box is the smallest rectangle that contains the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

The bounding box of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Calculates the centroid of the polygon.

+ + +

The centroid is the average of the 'x' and 'y' coordinates of the points.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

The centroid of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Returns the coordinates of the polygon.

+ + +

Each coordinate is a COORDINATE object.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

The coordinates of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Returns the end coordinate of the polygon.

+ + +

The end coordinate is the last point of the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+ +
+ +

The end coordinate of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Returns the end point of the polygon.

+ + +

The end point is the last point of the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

The end point of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Returns the points of the polygon.

+ + +

Each point is a table with 'x' and 'y' fields.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

The points of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Returns a random non-weighted Vec2 within the polygon.

+ + +

The Vec2 is chosen from one of the triangles that make up the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

The random non-weighted Vec2

+ +
+
+
+ +
+
+ +
+ + + +

Returns a random Vec2 within the polygon.

+ + +

The Vec2 is weighted by the areas of the triangles that make up the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

The random Vec2

+ +
+
+
+ +
+
+ +
+ + + +

Returns the start coordinate of the polygon.

+ + +

The start coordinate is the first point of the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+ +
+ +

The start coordinate of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Returns the start point of the polygon.

+ + +

The start point is the first point of the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#table:

+
+
+ +

The start point of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Calculates the surface area of the polygon.

+ + +

The surface area is the sum of the areas of the triangles that make up the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#number:

+
+
+ +

The surface area of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Creates a new polygon from a list of points.

+ + +

Each point is a table with 'x' and 'y' fields.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Parameters:

+
+
+

+ #table + ... +

+
+
+ +

Points of the polygon

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#POLYGON:

+
+
+ +

The new polygon

+ +
+
+
+ +
+
+ +
+ + + +

Removes the drawing of the polygon from the map.

+ +
+
+

Defined in:

+
+

POLYGON

+
+
+ +
+
+ +
+ + + +

Triangulates the polygon.

+ + +

The polygon is divided into triangles.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Parameters:

+
+
+

+ #table + points +

+
+
+ +

(optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

The triangles of the polygon

+ +
+
+
+ +
+
+ +
+ + + +

Calculates the surface area of the polygon.

+ + +

The surface area is the sum of the areas of the triangles that make up the polygon.

+ +
+
+

Defined in:

+
+

POLYGON

+
+

Return value:

+
+
+

#number:

+
+
+ +

The surface area of the polygon

+ +
+
+
+ +
+
+ +
+

Field(s)

+
+
+
+ + #string +POLYGON.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #table +POLYGON.Coords + +

List of COORDINATE defining the path, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+ +
+ +
+
+
+ + #table +POLYGON.MarkIDs + +

List any MARKIDs this class use, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+ +
+ +
+
+
+ + #table +POLYGON.Points + +

List of 3D points defining the shape, this will be assigned automatically if you're passing in a drawing from the Mission Editor

+ +
+ +
+
+
+ + #table +POLYGON.Triangles + +

List of TRIANGLEs that make up the shape of the POLYGON after being triangulated

+ +
+ +
+
+

Function(s)

+
+
+ + + +

Clear the state of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ StateName +

+
+
+ +

The key that is should be cleared.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Birth Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ #string + IniUnitName +

+
+
+ +

The initiating unit name.

+ +
+
+
+
+

+ place +

+
+
+

+
+
+
+
+

+ subplace +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ IniObjectCategory +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Dead Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ IniObjectCategory +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Unit#UNIT + PlayerUnit +

+
+
+ +

The aircraft unit the player entered.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Remove Unit Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Takeoff Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Log an exception which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the event dispatcher

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Remove all subscribed events

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 2.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 3.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassID of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName + ClassID of the class instance.

+ + +

The ClassName + ClassID is formatted as '%s#%09d'.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName + ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the Class Core.Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

The Core.Event processing Priority.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to retrieve the Parent class.

+ + +

Note that the Parent class must be passed to call the parent class method.

+ +
self:GetParent(self):ParentMethod()
+
+ + + +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #BASE + Child +

+
+
+ +

This is the Child class from which the Parent class needs to be retrieved.

+ +
+
+
+
+

+ #BASE + FromClass +

+
+
+ +

(Optional) The class from which to get the parent.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Get a Value given a Key from the Object.

+ + +

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

+ +
+
+
+ +
+
+ +
+ + + +

Subscribe to a DCS Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+
+
+

+ #function + EventFunction +

+
+
+ +

(optional) The function to be called when the event occurs for the unit.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Log an information which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to inherit from a parent class.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Child +

+
+
+ +

is the Child class that inherits.

+ +
+
+
+
+

+ #BASE + Parent +

+
+
+ +

is the Parent class that the Child inherits from.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

Child

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to check if an object is an (sub)instance of a class.

+ + + +

Examples:

+ +
    +
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ ClassName +

+
+
+ +

is the name of the class or the class itself to run the check against

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Enquires if tracing is on (for the class).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

BASE constructor.

+ + + +

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

+ +
function EVENT:New()
+  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+  return self
+end
+
+ + +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Occurs when an Event for an object is triggered.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that triggered the event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

BDA.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a ground unit captures either an airbase or a farp.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that captured the base +place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any object is spawned into the mission.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was spawned

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft crashes into the ground and is completely destroyed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that has crashed

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is dead.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is dead.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Unknown precisely what creates this event, likely tied into newer damage model.

+ + +

Will update this page when new information become available.

+ +
    +
  • initiator: The unit that had the failure.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Discard chair after ejection.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a pilot ejects from an aircraft +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ + +

initiator : The unit that has ejected

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft shuts down its engines.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is stopping its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft starts its engines.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is starting its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever an object is hit by a weapon.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit object the fired the weapon +weapon: Weapon object that hit the target +target: The Object that was hit.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any system fails on a human controlled aircraft.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that had the failure

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs on the death of a unit.

+ + +

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: The unit that killed the target
  • +
  • target: Target Object
  • +
  • weapon: Weapon Object
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft lands at an airbase, farp or ship +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ + +

initiator : The unit that has landed +place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+ + +

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • +
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • +
  • subplace: is always 0 for unknown reasons.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Landing quality mark.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a new mark was added.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark text was changed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark was removed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission ends +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission starts +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Weapon add.

+ + +

Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the pilot of an aircraft is killed.

+ + +

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that the pilot has died in.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a player enters a slot and takes control of an aircraft.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player assumes direct control of a unit.

+ + +

Note - not Mulitplayer safe. Use PlayerEnterAircraft. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player relieves control of a unit to the AI.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that the player left.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft is finished taking fuel.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+ + +

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit stops firing its weapon.

+ + +

Event will always correspond with a shooting start event. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that was doing the shooting.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit begins firing a weapon that has a high rate of fire.

+ + +

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. +Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that is doing the shooting. +target: The unit that is being targeted.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever any unit in a mission fires a weapon.

+ + +

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. +Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft takes off from an airbase, farp, or ship.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes. +initiator : The unit that tookoff +place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Trigger zone.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the game thinks an object is destroyed.

+ + +

Have a look at the class Core.Event#EVENT as these are just the prototypes.

+ +
    +
  • initiator: The unit that is was destroyed.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

The Schedule ID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #number + Repeat +

+
+
+ +

Specifies the interval in seconds when the scheduler will call the event function.

+ +
+
+
+
+

+ #number + RandomizeFactor +

+
+
+ +

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

+ +
+
+
+
+

+ #number + Stop +

+
+
+ +

Specifies the amount of seconds when the scheduler will be stopped.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#string:

+
+
+ +

The Schedule ID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Stops the Schedule.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + SchedulerID +

+
+
+ +

(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.

+ +
+
+
+ +
+
+ +
+ + + +

Set the Class Core.Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + EventPriority +

+
+
+ +

The Core.Event processing Priority.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Set a state or property of the Object given a Key and a Value.

+ + +

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that will hold the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value to is stored in the object.

+ +
+
+

Return value:

+
+
+
+
+ +

The Value set.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 1.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 2.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 3.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace all methods in MOOSE

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceAll +

+
+
+ +

true = trace all methods in MOOSE.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a class

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Class +

+
+
+ +

Class name.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a specific method of class

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + Class +

+
+
+ +

Class name.

+ +
+
+
+
+

+ #string + Method +

+
+
+ +

Method.

+ +
+
+
+ +
+
+ +
+ + + +

Set trace level

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + Level +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace off.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing Off
+BASE:TraceOff()
+ +
+ +
+
+ +
+ + + +

Set trace on.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing On
+BASE:TraceOn()
+ +
+ +
+
+ +
+ + + +

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+ + +

So tracing must be switched on manually in your mission if you are using Moose statically. +When moose is loading dynamically (for moose class development), tracing is switched on by default.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceOnOff +

+
+
+ +

Switch the tracing on or off.

+ +
+
+

Usage:

+

+  -- Switch the tracing On
+  BASE:TraceOnOff( true )
+
+  -- Switch the tracing Off
+  BASE:TraceOnOff( false )
+
+ +
+ +
+
+ +
+ + + +

UnSubscribe to a DCS event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

This function is private.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

(Internal) Serialize arguments

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #table + Arguments +

+
+
+

+
+
+

Return value:

+
+
+

#string:

+
+
+ +

Text

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

The main event handling function...

+ + +

This function captures all events generated for the class.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ DCS#Event + event +

+
+
+

+
+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html index 17a765f25..b6c335c2f 100644 --- a/Documentation/Shapes.SHAPE_BASE.html +++ b/Documentation/Shapes.SHAPE_BASE.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+
+
+
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -1634,7 +1701,12 @@

Global SHAPE_BASE

+

*I'm in love with the shape of you -- Ed Sheeran

+
+ +

SHAPE_BASE

+

The class serves as the base class to deal with these shapes using MOOSE.

@@ -1642,9 +1714,29 @@
- #table + #SHAPE_BASE SHAPE_BASE +

*I'm in love with the shape of you -- Ed Sheeran

+ +
+ +

SHAPE_BASE

+

The class serves as the base class to deal with these shapes using MOOSE.

+ + +

You should never use this class on its own, +rather use:

+
 CIRCLE
+ LINE
+ OVAL
+ POLYGON
+ TRIANGLE (although this one's a bit special as well)
+
+ +
+

The idea is that anything you draw on the map in the Mission Editor can be turned in a shape to work with in MOOSE. +This is the base class that all other shape classes are built on. There are some shared functions, most of which are overridden in the derived classes

@@ -1672,12 +1764,108 @@

SHAPE_BASE.ClassName

Name of the class.

+ + + +

SHAPE_BASE.ContainsAllOfGroup(group_name, self)

+ +

Checks if all units of a group are contained within the shape.

+ + + +

SHAPE_BASE.ContainsAnyOfGroup(group_name, self)

+ +

Checks if any unit of a group is contained within the shape.

+ + + +

SHAPE_BASE.ContainsPoint(_, self)

+ +

Checks if a point is contained within the shape.

+ + + +

SHAPE_BASE.ContainsUnit(unit_name, self)

+ +

Checks if a unit is contained within the shape.

SHAPE_BASE.Coords

List of COORDINATE defining the path, this will be assigned automatically

+ + + +

SHAPE_BASE.FindOnMap(shape_name, self)

+ +

Finds a shape on the map by its name.

+ + + +

SHAPE_BASE:GetAllShapes(filter)

+ + + + + +

SHAPE_BASE:GetCenterCoordinate()

+ +

Gets the center coordinate of the shape.

+ + + +

SHAPE_BASE:GetCenterVec2()

+ +

Gets the center position of the shape.

+ + + +

SHAPE_BASE:GetColorAlpha()

+ + + + + +

SHAPE_BASE:GetColorBlue()

+ + + + + +

SHAPE_BASE:GetColorGreen()

+ + + + + +

SHAPE_BASE:GetColorRGBA()

+ + + + + +

SHAPE_BASE:GetColorRed()

+ + + + + +

SHAPE_BASE:GetColorString()

+ + + + + +

SHAPE_BASE:GetCoordinate()

+ +

Gets the coordinate of the shape.

+ + + +

SHAPE_BASE:GetName()

+ +

Gets the name of the shape.

@@ -1690,6 +1878,18 @@

SHAPE_BASE.Name

Name of the shape

+ + + +

SHAPE_BASE:New()

+ +

Creates a new instance of SHAPE_BASE.

+ + + +

SHAPE_BASE.Offset(new_vec2, self)

+ +

Offsets the shape to a new position.

@@ -2327,6 +2527,613 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Function(s)

+
+ + + +

Checks if all units of a group are contained within the shape.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Parameters:

+
+
+

+ #string + group_name +

+
+
+ +

The name of the group to check

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#bool:

+
+
+ +

True if all units of the group are contained, false otherwise

+ +
+
+
+ +
+
+ +
+ + + +

Checks if any unit of a group is contained within the shape.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Parameters:

+
+
+

+ #string + group_name +

+
+
+ +

The name of the group to check

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#bool:

+
+
+ +

True if any unit of the group is contained, false otherwise

+ +
+
+
+ +
+
+ +
+ + + +

Checks if a point is contained within the shape.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Parameters:

+
+
+

+ #table + _ +

+
+
+ +

The point to check

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#bool:

+
+
+ +

True if the point is contained, false otherwise

+ +
+
+
+ +
+
+ +
+ + + +

Checks if a unit is contained within the shape.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Parameters:

+
+
+

+ #string + unit_name +

+
+
+ +

The name of the unit to check

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#bool:

+
+
+ +

True if the unit is contained, false otherwise

+ +
+
+
+ +
+
+ +
+ + + +

Finds a shape on the map by its name.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Parameters:

+
+
+

+ #string + shape_name +

+
+
+ +

Name of the shape to find

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+ +
+ +

The found shape

+ +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Parameter:

+
+
+

+ filter +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Gets the center coordinate of the shape.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Return value:

+
+ +
+ +

The center coordinate

+ +
+
+
+ +
+
+ +
+ + + +

Gets the center position of the shape.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Return value:

+
+
+

#table:

+
+
+ +

The center position

+ +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

SHAPE_BASE

+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

SHAPE_BASE

+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

SHAPE_BASE

+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

SHAPE_BASE

+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

SHAPE_BASE

+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

SHAPE_BASE

+
+
+ +
+
+ +
+ + + +

Gets the coordinate of the shape.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Return value:

+
+ +
+ +

The coordinate

+ +
+
+
+ +
+
+ +
+ + + +

Gets the name of the shape.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Return value:

+
+
+

#string:

+
+
+ +

The name of the shape

+ +
+
+
+ +
+
+ +
+ + + +

Creates a new instance of SHAPE_BASE.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Return value:

+
+ +
+ +

The new instance

+ +
+
+
+ +
+
+ +
+ + + +

Offsets the shape to a new position.

+ +
+
+

Defined in:

+
+

SHAPE_BASE

+
+

Parameters:

+
+
+

+ #table + new_vec2 +

+
+
+ +

The new position

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+ +
+
+

Field(s)

diff --git a/Documentation/Shapes.TRIANGLE.html b/Documentation/Shapes.TRIANGLE.html new file mode 100644 index 000000000..df1960ec5 --- /dev/null +++ b/Documentation/Shapes.TRIANGLE.html @@ -0,0 +1,2132 @@ + + + + + + + + + + + + + + + + + + +
+

+ +

+
+
+ +
+
+

Module Shapes.TRIANGLE

+
+
+ +

TRIANGLE class with properties and methods for handling triangles.

+ + +

This class is mostly used by the POLYGON class, but you can use it on its own as well

+ +

Author: nielsvaes/coconutcockpit

+ + +
+ +
+

Global(s)

+
+ + + + + +

Global TRIANGLE

+ +
+
+
+
+ + #TRIANGLE +TRIANGLE + + + +
+ +
+

Type(s)

+ +
+ CUBE +
+
+ + + + + + + + + + + + + + + + + +
Fields and Methods inherited from CUBEDescription

CUBE.ClassName

+

Name of the class.

+

CUBE.Coords

+

coordinates of the line

+

CUBE.Points

+

points of the line

+
+
+ + +
+ TRIANGLE +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from TRIANGLEDescription

TRIANGLE.ContainsPoint(pt, points, self)

+

Checks if a point is contained within the triangle.

+

TRIANGLE:Draw()

+

Draws the triangle on the map, just for debugging

+

TRIANGLE.GetRandomVec2(points, self)

+

Returns a random Vec2 within the triangle.

+

TRIANGLE.New(p1, p2, p3, self)

+

Creates a new triangle from three points.

+

TRIANGLE:RemoveDraw()

+

Removes the drawing of the triangle from the map.

+
+
+ + +
+
+
+ +
+ +
+
+ +

LINE class.

+ +
+

Field(s)

+
+
+
+ + #string +CUBE.ClassName + +

Name of the class.

+ +
+ +
+
+
+ + #number +CUBE.Coords + +

coordinates of the line

+ +
+ +
+
+
+ + #number +CUBE.Points + +

points of the line

+ +
+ +
+
+

Function(s)

+
+
+ +
+ +
+
+
+

Field(s)

+
+
+

Function(s)

+
+
+ + + +

Checks if a point is contained within the triangle.

+ +
+
+

Defined in:

+
+

TRIANGLE

+
+

Parameters:

+
+
+

+ #table + pt +

+
+
+ +

The point to check

+ +
+
+
+
+

+ #table + points +

+
+
+ +

(optional) The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#bool:

+
+
+ +

True if the point is contained, false otherwise

+ +
+
+
+ +
+
+ +
+ + + +

Draws the triangle on the map, just for debugging

+ +
+
+

Defined in:

+
+

TRIANGLE

+
+
+ +
+
+ +
+ + + +

Returns a random Vec2 within the triangle.

+ +
+
+

Defined in:

+
+

TRIANGLE

+
+

Parameters:

+
+
+

+ #table + points +

+
+
+ +

The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#table:

+
+
+ +

The random Vec2

+ +
+
+
+ +
+
+ +
+ + + +

Creates a new triangle from three points.

+ + +

The points need to be given as Vec2s

+ +
+
+

Defined in:

+
+

TRIANGLE

+
+

Parameters:

+
+
+

+ #table + p1 +

+
+
+ +

The first point of the triangle

+ +
+
+
+
+

+ #table + p2 +

+
+
+ +

The second point of the triangle

+ +
+
+
+
+

+ #table + p3 +

+
+
+ +

The third point of the triangle

+ +
+
+
+
+

+ self +

+
+
+

+
+
+

Return value:

+
+
+

#TRIANGLE:

+
+
+ +

The new triangle

+ +
+
+
+ +
+
+ +
+ + + +

Removes the drawing of the triangle from the map.

+ +
+
+

Defined in:

+
+

TRIANGLE

+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index aa0764161..af5e24ca6 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+
+
+
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index a8916d261..37b82a43f 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index 8a8ab4fae..2793da371 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index f2fb6c554..2da86d0b6 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index 34be2b6c4..78b84a222 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html index 06ad4bc8c..6b259a346 100644 --- a/Documentation/Sound.UserSound.html +++ b/Documentation/Sound.UserSound.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index 23d1ca9a8..eed180449 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index 03444c70c..d0d52598c 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 1eeb905a2..ab1295ec7 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index be672525d..cb94b2265 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+ +

+ +

Author: nielsvaes/coconutcockpit

+ +

@@ -1134,6 +1190,17 @@

Author: nielsvaes/coconutcockpit


+

+ + +
+
+ +

+

TRIANGLE class with properties and methods for handling triangles.

@@ -2954,6 +3021,17 @@ but can separately be modified later in your mission using the + + + +
+
@@ -7590,6 +7668,17 @@ If the Unit is part of the Task, true is returned.

+ + + +
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index d19bd3ec6..5ae35b130 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

+

+ + +
+
+
+ Image + +
+

+ +

Author: nielsvaes/coconutcockpit

+ +
+

+
+
+
+
+
+ Image + +
+

+ +

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index 7bc60bfe6..d1573eedc 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 885a3b428..01bce9f2a 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index 0f43a896c..c2ccce0ac 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 896f07b0f..5e52ba608 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 35fce429b..ad930430c 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

@@ -3246,11 +3313,22 @@ based on the tasking capabilities defined in
- Cargo.Cargo#CARGO + FSM_PROCESS.Cargo +
+ + +
+
@@ -3283,7 +3361,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -4705,7 +4783,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -9237,7 +9315,7 @@ If the Unit is part of the Task, true is returned.

- + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html index 850e5bd78..07c0a9ffc 100644 --- a/Documentation/Tasking.Task_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Capture_Dispatcher.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_Capture_Zone.html b/Documentation/Tasking.Task_Capture_Zone.html index 686f1554a..6d5b0ff03 100644 --- a/Documentation/Tasking.Task_Capture_Zone.html +++ b/Documentation/Tasking.Task_Capture_Zone.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index 3dab71f63..74095a0ea 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 9c9d1e454..c6e9133bb 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

@@ -3238,62 +3305,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4388,62 +4400,7 @@ This method can only be used once!

- -
-
- - -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5290,62 +5247,7 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6823,62 +6725,7 @@ This method can only be used once!

- - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
-
- - #number -TASK_CARGO_DISPATCHER.CountCSAR - - - -
- -
-
-
- - + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index 05236044a..c1a335425 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 7ab497922..48f79a1d9 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html index 26f2f170a..7388b4114 100644 --- a/Documentation/Utilities.Enums.html +++ b/Documentation/Utilities.Enums.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 639289bc6..ce7243eb9 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html index 05f0cb4cf..a0bfb4e4f 100644 --- a/Documentation/Utilities.Profiler.html +++ b/Documentation/Utilities.Profiler.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Utilities.STTS.html b/Documentation/Utilities.STTS.html index d929b4ff9..a44d6e2a7 100644 --- a/Documentation/Utilities.STTS.html +++ b/Documentation/Utilities.STTS.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index 31aeb137b..457572bcc 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html index a60bc1643..ecbe11a10 100644 --- a/Documentation/Utilities.Templates.html +++ b/Documentation/Utilities.Templates.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 4053de9c0..667b71deb 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 9a6a69640..8ff1743ce 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index ce65c90ba..fcdeed161 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 26da41f20..a236c915e 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 99cc11900..ad5fbd213 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit


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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index c59eca27a..3429d97f9 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 6d4daa488..354f4a466 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html index a16a57e8d..6da02fc88 100644 --- a/Documentation/Wrapper.Net.html +++ b/Documentation/Wrapper.Net.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index b11e07fc4..a2e3a9534 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index d1adf05c4..54ee10d13 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 18f7354d7..80ddfa5b4 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 4bf478a14..18791945b 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html index 112da5f58..6554bb4b5 100644 --- a/Documentation/Wrapper.Storage.html +++ b/Documentation/Wrapper.Storage.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 6241fc466..121fd2b48 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 245a97d1e..d47846068 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

diff --git a/Documentation/index.html b/Documentation/index.html index a00d6738c..e09d4bf0f 100644 --- a/Documentation/index.html +++ b/Documentation/index.html @@ -1118,6 +1118,62 @@

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.

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Ops.RescueHelo

Ops - Rescue helicopter for carrier operations.

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TRIANGLE class with properties and methods for handling triangles.