From ff7de81e0c54ed665fc6f064de3f070302ad60e8 Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a depoly mission.
- @@ -4683,9 +4680,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -5318,9 +5312,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- @@ -6841,9 +6832,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a depoly mission.
- diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 67c3ad602..8ecadc858 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2907,17 +2907,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -self.CargoObject:Destroy()
- -Then we register the new group in the database
+Now we spawn the new group based on the template created.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3952,20 +3961,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
- @@ -4203,8 +4217,16 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +By default, no InitLimit
+SPAWN.SpawnInitLivery + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ + + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + +When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
+Kickspeed
+Kickspeed
+ diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index d85bcc051..1a73ebd45 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -2657,6 +2657,17 @@ Use the method DESIGNATE.SetMission() to + + + +The #DETECTION_AREAS object for AWACS
- - - -The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
-The #DETECTION_AREAS object for AWACS
- - - -The ME name of the HQ object
- - - -self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
+ @@ -40922,17 +40991,6 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
- - - -Set section lead of player flight.
+ @@ -41126,6 +41187,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set new time stamp.
+ @@ -41284,17 +41348,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -table of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-#1570
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-#1570
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+Folderpath.
-#1570
+Location (if set) where to get this cargo item.
+ + + +Location (if set) where to get this cargo item.
+ + + +template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-