diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index e473cac7d..161f8ca2c 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
The AI_A2A_CAP class implements the core functions to patrol a Zone by an AI Wrapper.Group or Wrapper.Group +
The AI_A2A_CAP class implements the core functions to patrol a Core.Zone by an AI Wrapper.Group or Wrapper.Group and automatically engage any airborne enemies that are within a certain range or within a certain zone.
The AI_A2A_CAP class implements the core functions to patrol a Zone by an AI Wrapper.Group or Wrapper.Group +
The AI_A2A_CAP class implements the core functions to patrol a Core.Zone by an AI Wrapper.Group or Wrapper.Group and automatically engage any airborne enemies that are within a certain range or within a certain zone.
@@ -1718,7 +1718,7 @@ Use the method AI_A2A_CAP.SetEngageRangeAn optional Zone can be set, +
An optional Core.Zone can be set, that will define when the AI will engage with the detected airborne enemy targets. Use the method AI_A2A_CAP.SetEngageZone() to define that Zone.
@@ -1899,7 +1899,7 @@ Use the method AI_A2A_CAP.SetEngageZoneResumes the AIPatrol
This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
+This static method is called from the route path within the last task at the last waypoint of the AIPatrol.
The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
Resumes the AIPatrol
+ Core.Fsm#FSM Fsm
This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
+This static method is called from the route path within the last task at the last waypoint of the AIPatrol.
Note that this method is required, as triggers the next route when patrolling for the AIPatrol.
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 8aee9386a..32409fc75 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -405,7 +405,7 @@-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
Depending on the type of zone selected, a different Zone object needs to be created from a ZONE_ class.
+Depending on the type of zone selected, a different Core.Zone object needs to be created from a ZONE_ class.
If it's a cold war then the borders of red and blue territory need to be defined using a zone object derived from Core.Zone#ZONE_BASE. +
If it's a cold war then the borders of red and blue territory need to be defined using a Core.Zone object derived from Core.Zone#ZONE_BASE. If a hot war is chosen then no borders actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
@@ -2247,7 +2247,7 @@ multiplied by the Overhead and rounded up to the smallest integer. A2ADispatcher:SetSquadronCapInterval( "Sochi", 2, 30, 120, 1 ) -Note the different Zone MOOSE classes being used to create zones of different types. Please click the Zone link for more information about the different zone types. +
Note the different Core.Zone MOOSE classes being used to create zones of different types. Please click the Core.Zone link for more information about the different zone types. Zones can be circles, can be setup in the mission editor using trigger zones, but can also be setup in the mission editor as polygons and in this case GROUP objects are being used!
Flash messages to player
-A cold war is one where CAP aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border. A hot war is one where CAP aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send CAP and GCI aircraft to attack it. -If it's a cold war then the borders of red and blue territory need to be defined using a zone object derived from Core.Zone#ZONE_BASE. This method needs to be used for this. +If it's a cold war then the borders of red and blue territory need to be defined using a Core.Zone object derived from Core.Zone#ZONE_BASE. This method needs to be used for this. If a hot war is chosen then no borders actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1
-The Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the CAP will be executed.
+The Core.Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the CAP will be executed.
-The Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the CAP will be executed.
+The Core.Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the CAP will be executed.
@@ -11493,14 +11490,11 @@ They will lock the parking spot.
- #boolean
+
AI_A2A_DISPATCHER.SetSendPlayerMessages
-
-Flash messages to player
-
@@ -12758,14 +12752,11 @@ They will lock the parking spot.
- #boolean
+
AI_A2A_DISPATCHER.SetSendPlayerMessages
-
-Flash messages to player
-
@@ -14325,14 +14316,11 @@ They will lock the parking spot.
- #boolean
+
AI_A2A_DISPATCHER.SetSendPlayerMessages
-
-Flash messages to player
-
diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html
index f1a198e59..52b8ef71a 100644
--- a/Documentation/AI.AI_A2A_GCI.html
+++ b/Documentation/AI.AI_A2A_GCI.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1717,7 +1717,7 @@ Use the method AI.AI_GCI#A

-An optional Zone can be set,
+
An optional Core.Zone can be set,
that will define when the AI will engage with the detected airborne enemy targets.
Use the method AI.AI_CAP#AI_CAP_ZONE.SetEngageZone() to define that Zone.
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index 201453c59..657b89657 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1623,7 +1623,7 @@ Controls a network of short range air/missile defense groups.
Global AI_A2A_PATROL
-Implements the core functions to patrol a Zone by an AI Wrapper.Group or Wrapper.Group.
+Implements the core functions to patrol a Core.Zone by an AI Wrapper.Group or Wrapper.Group.
@@ -1634,7 +1634,7 @@ Controls a network of short range air/missile defense groups.
#AI_A2A_PATROL
AI_A2A_PATROL
-Implements the core functions to patrol a Zone by an AI Wrapper.Group or Wrapper.Group.
+Implements the core functions to patrol a Core.Zone by an AI Wrapper.Group or Wrapper.Group.
@@ -2007,7 +2007,7 @@ Use the method AI_A2A_PATROL.ManageDama
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index 7a8215ef8..0949070dc 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1852,7 +1852,7 @@ Controls a network of short range air/missile defense groups.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -2037,7 +2037,7 @@ Controls a network of short range air/missile defense groups.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index 0c8a94fe0..505571b47 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1852,7 +1852,7 @@ Controls a network of short range air/missile defense groups.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -2037,7 +2037,7 @@ Controls a network of short range air/missile defense groups.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 394aa1acf..4c8ee8838 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1790,7 +1790,7 @@ A2G defenses can come immediately into action.
moving zones
-Depending on the type of zone selected, a different Zone object needs to be created from a ZONE_ class.
+Depending on the type of zone selected, a different Core.Zone object needs to be created from a ZONE_ class.
12. Are moving defense coordinates possible?
@@ -7621,7 +7621,7 @@ The Detection object is polymorphic, depending on the type of detection object c
A cold war is one where Patrol aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border.
A hot war is one where Patrol aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send Patrol and GCI aircraft to attack it.
-If it's a cold war then the borders of red and blue territory need to be defined using a zone object derived from Core.Zone#ZONE_BASE. This method needs to be used for this.
+If it's a cold war then the borders of red and blue territory need to be defined using a Core.Zone object derived from Core.Zone#ZONE_BASE. This method needs to be used for this.
If a hot war is chosen then no borders actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1
@@ -9526,7 +9526,7 @@ If you have only one prefix name for a squadron, you don't need to use the
-The Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
+The Core.Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
@@ -9684,7 +9684,7 @@ If you have only one prefix name for a squadron, you don't need to use the
-The Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
+The Core.Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
@@ -10278,7 +10278,7 @@ If you have only one prefix name for a squadron, you don't need to use the
-The Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
+The Core.Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
@@ -10436,7 +10436,7 @@ If you have only one prefix name for a squadron, you don't need to use the
-The Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
+The Core.Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
@@ -11844,7 +11844,7 @@ multiplied by the Overhead and rounded up to the smallest integer.
-The Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
+The Core.Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
@@ -12002,7 +12002,7 @@ multiplied by the Overhead and rounded up to the smallest integer.
-The Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
+The Core.Zone object derived from Core.Zone#ZONE_BASE that defines the zone wherein the Patrol will be executed.
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index e5285ce1b..5838723d2 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1689,7 +1689,7 @@ Use the method AI.AI_GCI#

-An optional Zone can be set,
+
An optional Core.Zone can be set,
that will define when the AI will engage with the detected airborne enemy targets.
Use the method AI.AI_CAP#AI_CAP_ZONE.SetEngageZone() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
@@ -1904,7 +1904,7 @@ Use the method AI.AI_CAP#A
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -2089,7 +2089,7 @@ Use the method AI.AI_CAP#A
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html
index 12d70b623..983f6a38b 100644
--- a/Documentation/AI.AI_AIR_Dispatcher.html
+++ b/Documentation/AI.AI_AIR_Dispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1789,7 +1789,7 @@ AIR defenses can come immediately into action.
moving zones
-Depending on the type of zone selected, a different Zone object needs to be created from a ZONE_ class.
+Depending on the type of zone selected, a different Core.Zone object needs to be created from a ZONE_ class.
12. Are moving defense coordinates possible?
@@ -4559,17 +4559,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
-
-
-
-
-
- #number
-AI_AIR_DISPATCHER.DefenderPatrolIndex
-
-
-
@@ -6637,7 +6626,7 @@ The Detection object is polymorphic, depending on the type of detection object c
A cold war is one where Patrol aircraft patrol their territory but will not attack enemy aircraft or launch GCI aircraft unless enemy aircraft enter their territory. In other words the EWR may detect an enemy aircraft but will only send aircraft to attack it if it crosses the border.
A hot war is one where Patrol aircraft will intercept any detected enemy aircraft and GCI aircraft will launch against detected enemy aircraft without regard for territory. In other words if the ground radar can detect the enemy aircraft then it will send Patrol and GCI aircraft to attack it.
-If it's a cold war then the borders of red and blue territory need to be defined using a zone object derived from Core.Zone#ZONE_BASE. This method needs to be used for this.
+If it's a cold war then the borders of red and blue territory need to be defined using a Core.Zone object derived from Core.Zone#ZONE_BASE. This method needs to be used for this.
If a hot war is chosen then no borders actually need to be defined using the helicopter units other than it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. Set the noborders parameter to 1
@@ -9867,17 +9856,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
-
-
- #number
-AI_AIR_DISPATCHER.DefenderPatrolIndex
-
-
-
@@ -11195,17 +11173,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
-
-
- #number
-AI_AIR_DISPATCHER.DefenderPatrolIndex
-
-
-
@@ -12825,17 +12792,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
-
-
- #number
-AI_AIR_DISPATCHER.DefenderPatrolIndex
-
-
-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index f7bce7cdd..3c1f9a5e2 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3074,6 +3074,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+AI_AIR.IdleCount
+
+
+
@@ -5880,6 +5891,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
+
+ #number
+AI_AIR.IdleCount
+
+
+
@@ -6605,6 +6627,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
+
+ #number
+AI_AIR.IdleCount
+
+
+
@@ -8218,6 +8251,17 @@ A random value in this bracket is then applied in the waypoint routing generatio
+
+
+
+
+
+
+ #number
+AI_AIR.IdleCount
+
+
+
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index 54b736833..c5edb85ce 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1689,7 +1689,7 @@ Use the method AI.AI_GC

-An optional Zone can be set,
+
An optional Core.Zone can be set,
that will define when the AI will engage with the detected airborne enemy targets.
Use the method AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone() to define that Zone.
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index 20d168758..ab01e39e7 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1623,7 +1623,7 @@ Controls a network of short range air/missile defense groups.
Global AI_AIR_PATROL
-The AI_AIR_PATROL class implements the core functions to patrol a Zone by an AI Wrapper.Group or Wrapper.Group
+
The AI_AIR_PATROL class implements the core functions to patrol a Core.Zone by an AI Wrapper.Group
and automatically engage any airborne enemies that are within a certain range or within a certain zone.
@@ -1635,7 +1635,7 @@ and automatically engage any airborne enemies that are within a certain range or
#AI_AIR_PATROL
AI_AIR_PATROL
-The AI_AIR_PATROL class implements the core functions to patrol a Zone by an AI Wrapper.Group or Wrapper.Group
+
The AI_AIR_PATROL class implements the core functions to patrol a Core.Zone by an AI Wrapper.Group
and automatically engage any airborne enemies that are within a certain range or within a certain zone.
@@ -1716,7 +1716,7 @@ Use the method AI.AI_CA

-An optional Zone can be set,
+
An optional Core.Zone can be set,
that will define when the AI will engage with the detected airborne enemy targets.
Use the method AI.AI_CAP#AI_AIR_PATROL.SetEngageZone() to define that Zone.
@@ -1840,7 +1840,7 @@ Use the method AI.AI_CAP
-
+Resumes the AIPatrol
@@ -1870,7 +1870,7 @@ Use the method AI.AI_CAP
-This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
+This static method is called from the route path within the last task at the last waypoint of the AIPatrol.
@@ -3395,7 +3395,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3989,7 +3989,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
AI_AIR_PATROL.Resume(AIPatrol, Fsm)
-
+Resumes the AIPatrol
@@ -4012,6 +4012,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+ Core.Fsm#FSM
Fsm
@@ -4265,7 +4266,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
AI_AIR_PATROL.___PatrolRoute(AIPatrol, Fsm)
-This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
+This static method is called from the route path within the last task at the last waypoint of the AIPatrol.
Note that this method is required, as triggers the next route when patrolling for the AIPatrol.
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index d95a38328..3424c72b2 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2559,17 +2559,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-AI_AIR_SQUADRON.ResourceCount
-
-
-
@@ -3641,17 +3630,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-AI_AIR_SQUADRON.ResourceCount
-
-
-
diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html
index 2382b6172..87394e492 100644
--- a/Documentation/AI.AI_Bai.html
+++ b/Documentation/AI.AI_Bai.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1647,7 +1647,7 @@ Controls a network of short range air/missile defense groups.
Global AI_BAI_ZONE
-Implements the core functions to provide BattleGround Air Interdiction in an Engage Zone by an AIR Wrapper.Controllable or Wrapper.Group.
+Implements the core functions to provide BattleGround Air Interdiction in an Engage Core.Zone by an AIR Wrapper.Controllable or Wrapper.Group.
@@ -1658,7 +1658,7 @@ Controls a network of short range air/missile defense groups.
#AI_BAI_ZONE
AI_BAI_ZONE
-Implements the core functions to provide BattleGround Air Interdiction in an Engage Zone by an AIR Wrapper.Controllable or Wrapper.Group.
+Implements the core functions to provide BattleGround Air Interdiction in an Engage Core.Zone by an AIR Wrapper.Controllable or Wrapper.Group.
@@ -2019,7 +2019,7 @@ is the point where a map object is to be destroyed (like a bridge).
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -2387,7 +2387,7 @@ is the point where a map object is to be destroyed (like a bridge).
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3559,7 +3559,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Core.Zone#ZONE_BASE
AI_BAI_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3754,7 +3754,7 @@ Use the structure DCS#AI.Task.WeaponE
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -5851,7 +5851,7 @@ Use the structure DCS#AI.Task.WeaponE
Core.Zone#ZONE_BASE
AI_BAI_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -6087,7 +6087,7 @@ Once the time is finished, the old AI will return to the base.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -8999,7 +8999,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_BAI_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -9644,7 +9644,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_BAI_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -11177,7 +11177,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_BAI_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index 862e941f2..ee36b6961 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html
index 1fff30e6d..e1a605cc4 100644
--- a/Documentation/AI.AI_Cap.html
+++ b/Documentation/AI.AI_Cap.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1650,7 +1650,7 @@ Controls a network of short range air/missile defense groups.
Global AI_CAP_ZONE
-Implements the core functions to patrol a Zone by an AI Wrapper.Controllable or Wrapper.Group
+
Implements the core functions to patrol a Core.Zone by an AI Wrapper.Controllable or Wrapper.Group
and automatically engage any airborne enemies that are within a certain range or within a certain zone.
@@ -1662,7 +1662,7 @@ and automatically engage any airborne enemies that are within a certain range or
#AI_CAP_ZONE
AI_CAP_ZONE
-Implements the core functions to patrol a Zone by an AI Wrapper.Controllable or Wrapper.Group
+
Implements the core functions to patrol a Core.Zone by an AI Wrapper.Controllable or Wrapper.Group
and automatically engage any airborne enemies that are within a certain range or within a certain zone.
@@ -1743,7 +1743,7 @@ Use the method AI_CAP_ZONE.SetEngageRan

-An optional Zone can be set,
+
An optional Core.Zone can be set,
that will define when the AI will engage with the detected airborne enemy targets.
Use the method AI_CAP_ZONE.SetEngageZone() to define that Zone.
@@ -1933,7 +1933,7 @@ Use the method AI_CAP_ZONE.SetEngageZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -2301,7 +2301,7 @@ Use the method AI_CAP_ZONE.SetEngageZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3448,7 +3448,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Core.Zone#ZONE_BASE
AI_CAP_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3628,7 +3628,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -5506,7 +5506,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Core.Zone#ZONE_BASE
AI_CAP_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -5742,7 +5742,7 @@ Once the time is finished, the old AI will return to the base.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -8632,7 +8632,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_CAP_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -9255,7 +9255,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_CAP_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -10766,7 +10766,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_CAP_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index c9895f133..24a2b422b 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index 64ff29acc..7dd773fec 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 27653b343..bd779721e 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2742,6 +2742,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+
+AI_CARGO_AIRPLANE.Airbase
+
+
+
+
+
+
@@ -2772,9 +2783,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -4521,6 +4529,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+
+AI_CARGO_AIRPLANE.Airbase
+
+
+
+
+
+
@@ -4551,9 +4570,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -5142,6 +5158,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+
+AI_CARGO_AIRPLANE.Airbase
+
+
+
+
+
+
@@ -5172,9 +5199,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
@@ -6651,6 +6675,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
+
+
+
+AI_CARGO_AIRPLANE.Airbase
+
+
+
+
+
+
@@ -6681,9 +6716,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a depoly mission.
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index 4ad00bdd0..954770637 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index 7bd3f00cd..f7e243a7b 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 863a902c9..a090c674b 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 3c46c4e9d..9955d9367 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index 3b91d084b..95452cfe0 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index d9e6f52ac..d38f209be 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index 17eb9d3ec..f66f69daa 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html
index ab5d6882d..7a3f087e6 100644
--- a/Documentation/AI.AI_Cas.html
+++ b/Documentation/AI.AI_Cas.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1649,7 +1649,7 @@ Controls a network of short range air/missile defense groups.
Global AI_CAS_ZONE
-Implements the core functions to provide Close Air Support in an Engage Zone by an AIR Wrapper.Controllable or Wrapper.Group.
+Implements the core functions to provide Close Air Support in an Engage Core.Zone by an AIR Wrapper.Controllable or Wrapper.Group.
@@ -1660,7 +1660,7 @@ Controls a network of short range air/missile defense groups.
#AI_CAS_ZONE
AI_CAS_ZONE
-Implements the core functions to provide Close Air Support in an Engage Zone by an AIR Wrapper.Controllable or Wrapper.Group.
+Implements the core functions to provide Close Air Support in an Engage Core.Zone by an AIR Wrapper.Controllable or Wrapper.Group.
The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
@@ -1950,7 +1950,7 @@ It can be notified to go RTB through the RTB event.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -2318,7 +2318,7 @@ It can be notified to go RTB through the RTB event.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3479,7 +3479,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Core.Zone#ZONE_BASE
AI_CAS_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3727,7 +3727,7 @@ Use the structure DCS#AI.Task.WeaponE
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -5709,7 +5709,7 @@ Use the structure DCS#AI.Task.WeaponE
Core.Zone#ZONE_BASE
AI_CAS_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -5945,7 +5945,7 @@ Once the time is finished, the old AI will return to the base.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -8846,7 +8846,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_CAS_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -9480,7 +9480,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_CAS_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -11002,7 +11002,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_CAS_ZONE.TargetZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
index 43073bd43..aa20e29bc 100644
--- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
+++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index 8c50556a8..96cc281e3 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index 6c5b55fc6..fd5412b06 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html
index c300ad658..fbacb3f5c 100644
--- a/Documentation/AI.AI_Escort_Request.html
+++ b/Documentation/AI.AI_Escort_Request.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index 4329000a0..68f67cc52 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 0a8bab120..0fab3e2c7 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1655,7 +1655,7 @@ Controls a network of short range air/missile defense groups.
Global AI_PATROL_ZONE
-Implements the core functions to patrol a Zone by an AI Wrapper.Controllable or Wrapper.Group.
+Implements the core functions to patrol a Core.Zone by an AI Wrapper.Controllable or Wrapper.Group.
@@ -1666,7 +1666,7 @@ Controls a network of short range air/missile defense groups.
#AI_PATROL_ZONE
AI_PATROL_ZONE
-Implements the core functions to patrol a Zone by an AI Wrapper.Controllable or Wrapper.Group.
+Implements the core functions to patrol a Core.Zone by an AI Wrapper.Controllable or Wrapper.Group.
@@ -2084,7 +2084,7 @@ Use the method AI_PATROL_ZONE.ManageDa
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3355,7 +3355,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Core.Zone#ZONE_BASE
AI_PATROL_ZONE.PatrolZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -3591,7 +3591,7 @@ Once the time is finished, the old AI will return to the base.
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -6602,7 +6602,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_PATROL_ZONE.PatrolZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -7346,7 +7346,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_PATROL_ZONE.PatrolZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
@@ -8978,7 +8978,7 @@ Note that this method is required, as triggers the next route when patrolling fo
Core.Zone#ZONE_BASE
AI_PATROL_ZONE.PatrolZone
-The Zone where the patrol needs to be executed.
+The Core.Zone where the patrol needs to be executed.
diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html
index 50e63e6c1..e37aeb47d 100644
--- a/Documentation/Actions.Act_Account.html
+++ b/Documentation/Actions.Act_Account.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1605,7 +1605,7 @@ Controls a network of short range air/missile defense groups.
-Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2838,7 +2838,7 @@ but will have different implementation behaviour upon each even
ACT_ACCOUNT States
- - Asigned: The player is assigned.
+ - Assigned: The player is assigned.
- Waiting: Waiting for an event.
- Report: Reporting.
- Account: Account for an event.
diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html
index c473f4745..3654c6f3e 100644
--- a/Documentation/Actions.Act_Assign.html
+++ b/Documentation/Actions.Act_Assign.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html
index 95fd26159..69efbfd96 100644
--- a/Documentation/Actions.Act_Assist.html
+++ b/Documentation/Actions.Act_Assist.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1666,7 +1666,7 @@ There are 2 moments when state transition methods will be called by the state ma
1) #ACT_ASSIST_SMOKE_TARGETS_ZONE class, extends Core.Fsm.Route#ACT_ASSIST
-The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a Zone.
+
The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a Core.Zone.
The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
At random intervals, a new target is smoked.
diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html
index f9ef9b005..00f90fc53 100644
--- a/Documentation/Actions.Act_Route.html
+++ b/Documentation/Actions.Act_Route.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1678,7 +1678,7 @@ There are 2 moments when state transition methods will be called by the state ma
1) #ACT_ROUTE_ZONE class, extends Core.Fsm.Route#ACT_ROUTE
-The ACT_ROUTE_ZONE class implements the core functions to route an AIR Wrapper.Controllable player Wrapper.Unit to a Zone.
+
The ACT_ROUTE_ZONE class implements the core functions to route an AIR Wrapper.Controllable player Wrapper.Unit to a Core.Zone.
The player receives on perioding times messages with the coordinates of the route to follow.
Upon arrival at the zone, a confirmation of arrival is sent, and the process will be ended.
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index 79b74736e..0a3a8d4bb 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2285,7 +2285,7 @@ All derived classes from CARGO follow the same state machine, expose the same ca
-Check if Cargo is the given Zone.
+Check if Cargo is the given Core.Zone.
@@ -4898,7 +4898,7 @@ The cargo must be in the UnLoaded state.
CARGO:IsInZone(Zone)
-Check if Cargo is the given Zone.
+Check if Cargo is the given Core.Zone.
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index b93f2436e..7798760bb 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1863,6 +1863,17 @@ Controls a network of short range air/missile defense groups.
Field(s)
+
+
+
+
+CARGO_CRATE.CargoCarrier
+
+
+
+
+
+
@@ -2531,6 +2542,17 @@ Controls a network of short range air/missile defense groups.
Field(s)
+
+
+
+
+CARGO_CRATE.CargoCarrier
+
+
+
+
+
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 853ec2dbe..029c12b24 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1796,7 +1796,7 @@ Controls a network of short range air/missile defense groups.
-Check if the first element of the CargoGroup is the given Zone.
+Check if the first element of the CargoGroup is the given Core.Zone.
@@ -1952,9 +1952,6 @@ Controls a network of short range air/missile defense groups.
-
- Then we register the new group in the database
-
@@ -1966,6 +1963,20 @@ Controls a network of short range air/missile defense groups.
+
+
+
+
+
+
+
+CARGO_GROUP.CargoObject
+
+
+
+
+ Now we spawn the new group based on the template created.
+
@@ -2377,7 +2388,7 @@ Controls a network of short range air/missile defense groups.
CARGO_GROUP:IsInZone(Zone)
-Check if the first element of the CargoGroup is the given Zone.
+Check if the first element of the CargoGroup is the given Core.Zone.
@@ -3273,9 +3284,6 @@ This works for ground only groups.
-
- Then we register the new group in the database
-
@@ -3287,6 +3295,20 @@ This works for ground only groups.
+
+
+
+
+
+
+
+CARGO_GROUP.CargoObject
+
+
+
+
+ Now we spawn the new group based on the template created.
+
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index fedca2ef6..ec283044a 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 9576f146f..c029c8ca7 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index fb9970ea2..009c64d9d 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index e859cb31c..f254f752d 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html
index 1469f06b7..1a4f8eaa9 100644
--- a/Documentation/Core.Beacon.html
+++ b/Documentation/Core.Beacon.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html
index 56546db81..c48d06f56 100644
--- a/Documentation/Core.Condition.html
+++ b/Documentation/Core.Condition.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 90ca10af2..18cdfab95 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1767,13 +1767,13 @@ Moose refers to _DATABASE within the framework extensively, but
-Adds a Zone based on the zone name in the DATABASE.
+Adds a Core.Zone based on the zone name in the DATABASE.
-Adds a Zone based on the zone name in the DATABASE.
+Adds a Core.Zone based on the zone name in the DATABASE.
@@ -1821,13 +1821,13 @@ Moose refers to _DATABASE within the framework extensively, but
-Deletes a Zone from the DATABASE based on the zone name.
+Deletes a Core.Zone from the DATABASE based on the zone name.
-Deletes a Zone from the DATABASE based on the zone name.
+Deletes a Core.Zone from the DATABASE based on the zone name.
@@ -1881,13 +1881,13 @@ Moose refers to _DATABASE within the framework extensively, but
-Finds a Zone based on the zone name.
+Finds a Core.Zone based on the zone name.
-Finds a Zone based on the zone name.
+Finds a Core.Zone based on the zone name.
@@ -3255,7 +3255,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DATABASE:AddZone(ZoneName, Zone)
-Adds a Zone based on the zone name in the DATABASE.
+Adds a Core.Zone based on the zone name in the DATABASE.
@@ -3301,7 +3301,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DATABASE:AddZoneGoal(ZoneName, Zone)
-Adds a Zone based on the zone name in the DATABASE.
+Adds a Core.Zone based on the zone name in the DATABASE.
@@ -3513,7 +3513,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DATABASE:DeleteZone(ZoneName)
-Deletes a Zone from the DATABASE based on the zone name.
+Deletes a Core.Zone from the DATABASE based on the zone name.
@@ -3546,7 +3546,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DATABASE:DeleteZoneGoal(ZoneName)
-Deletes a Zone from the DATABASE based on the zone name.
+Deletes a Core.Zone from the DATABASE based on the zone name.
@@ -3919,7 +3919,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DATABASE:FindZone(ZoneName)
-Finds a Zone based on the zone name.
+Finds a Core.Zone based on the zone name.
@@ -3963,7 +3963,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
DATABASE:FindZoneGoal(ZoneName)
-Finds a Zone based on the zone name.
+Finds a Core.Zone based on the zone name.
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index ace4b523e..23a1fa0cf 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index ee6f1dd58..de0386f0a 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -5797,7 +5797,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
@@ -7396,7 +7396,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index eddbcdc2a..971985a1b 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html
index 9c105f09c..c713cc4b3 100644
--- a/Documentation/Core.MarkerOps_Base.html
+++ b/Documentation/Core.MarkerOps_Base.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index de7076ae2..d6886e1a0 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index cb3a77ac1..509bf2f99 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 1d8c831cb..44531e82d 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index e7940095f..403ead058 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 8d7c301ba..8e8389f16 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 7f1cecd4e..d05e0db6c 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 68952a03d..98fb0147b 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2035,9 +2035,9 @@ The following iterator methods are currently available within the SET_GROUP:
- SET_GROUP.ForEachGroup: Calls a function for each alive group it finds within the SET_GROUP.
- - SET_GROUP.ForEachGroupCompletelyInZone: Iterate the SET_GROUP and call an iterator function for each alive GROUP presence completely in a Zone, providing the GROUP and optional parameters to the called function.
- - SET_GROUP.ForEachGroupPartlyInZone: Iterate the SET_GROUP and call an iterator function for each alive GROUP presence partly in a Zone, providing the GROUP and optional parameters to the called function.
- - SET_GROUP.ForEachGroupNotInZone: Iterate the SET_GROUP and call an iterator function for each alive GROUP presence not in a Zone, providing the GROUP and optional parameters to the called function.
+ - SET_GROUP.ForEachGroupCompletelyInZone: Iterate the SET_GROUP and call an iterator function for each alive GROUP presence completely in a Core.Zone, providing the GROUP and optional parameters to the called function.
+ - SET_GROUP.ForEachGroupPartlyInZone: Iterate the SET_GROUP and call an iterator function for each alive GROUP presence partly in a Core.Zone, providing the GROUP and optional parameters to the called function.
+ - SET_GROUP.ForEachGroupNotInZone: Iterate the SET_GROUP and call an iterator function for each alive GROUP presence not in a Core.Zone, providing the GROUP and optional parameters to the called function.
@@ -2443,9 +2443,9 @@ The following iterator methods are currently available within the SET_STATIC:
SET_STATIC.ForEachStatic: Calls a function for each alive unit it finds within the SET_STATIC.
- SET_STATIC.ForEachStaticCompletelyInZone: Iterate the SET_STATIC and call an iterator function for each alive STATIC presence completely in a Zone, providing the STATIC and optional parameters to the called function.
- SET_STATIC.ForEachStaticInZone: Iterate the SET_STATIC and call an iterator function for each alive STATIC presence completely in a Zone, providing the STATIC and optional parameters to the called function.
- SET_STATIC.ForEachStaticNotInZone: Iterate the SET_STATIC and call an iterator function for each alive STATIC presence not in a Zone, providing the STATIC and optional parameters to the called function.
+ SET_STATIC.ForEachStaticCompletelyInZone: Iterate the SET_STATIC and call an iterator function for each alive STATIC presence completely in a Core.Zone, providing the STATIC and optional parameters to the called function.
+ SET_STATIC.ForEachStaticInZone: Iterate the SET_STATIC and call an iterator function for each alive STATIC presence completely in a Core.Zone, providing the STATIC and optional parameters to the called function.
+ SET_STATIC.ForEachStaticNotInZone: Iterate the SET_STATIC and call an iterator function for each alive STATIC presence not in a Core.Zone, providing the STATIC and optional parameters to the called function.
SET_STATIC atomic methods
@@ -2540,16 +2540,16 @@ The following iterator methods are currently available within the SET_UNIT:
- SET_UNIT.ForEachUnit: Calls a function for each alive unit it finds within the SET_UNIT.
- - SET_UNIT.ForEachUnitInZone: Iterate the SET_UNIT and call an iterator function for each alive UNIT object presence completely in a Zone, providing the UNIT object and optional parameters to the called function.
- - SET_UNIT.ForEachUnitNotInZone: Iterate the SET_UNIT and call an iterator function for each alive UNIT object presence not in a Zone, providing the UNIT object and optional parameters to the called function.
+ - SET_UNIT.ForEachUnitInZone: Iterate the SET_UNIT and call an iterator function for each alive UNIT object presence completely in a Core.Zone, providing the UNIT object and optional parameters to the called function.
+ - SET_UNIT.ForEachUnitNotInZone: Iterate the SET_UNIT and call an iterator function for each alive UNIT object presence not in a Core.Zone, providing the UNIT object and optional parameters to the called function.
Planned iterators methods in development are (so these are not yet available):
- SET_UNIT.ForEachUnitInUnit: Calls a function for each unit contained within the SET_UNIT.
- - SET_UNIT.ForEachUnitCompletelyInZone: Iterate and call an iterator function for each alive UNIT presence completely in a Zone, providing the UNIT and optional parameters to the called function.
- - SET_UNIT.ForEachUnitNotInZone: Iterate and call an iterator function for each alive UNIT presence not in a Zone, providing the UNIT and optional parameters to the called function.
+ - SET_UNIT.ForEachUnitCompletelyInZone: Iterate and call an iterator function for each alive UNIT presence completely in a Core.Zone, providing the UNIT and optional parameters to the called function.
+ - SET_UNIT.ForEachUnitNotInZone: Iterate and call an iterator function for each alive UNIT presence not in a Core.Zone, providing the UNIT and optional parameters to the called function.
5) SET_UNIT atomic methods
@@ -5650,13 +5650,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_CLIENT:ForEachClientInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_CLIENT and call an iterator function for each alive CLIENT presence completely in a Zone, providing the CLIENT and optional parameters to the called function.
+Iterate the SET_CLIENT and call an iterator function for each alive CLIENT presence completely in a Core.Zone, providing the CLIENT and optional parameters to the called function.
SET_CLIENT:ForEachClientNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_CLIENT and call an iterator function for each alive CLIENT presence not in a Zone, providing the CLIENT and optional parameters to the called function.
+Iterate the SET_CLIENT and call an iterator function for each alive CLIENT presence not in a Core.Zone, providing the CLIENT and optional parameters to the called function.
@@ -6581,13 +6581,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-Iterate the SET_GROUP and return true if at least one #UNIT of one GROUP of the SET_GROUP is in ZONE
+Iterate the SET_GROUP and return true if at least one #UNIT of one GROUP of the SET_GROUP is in Core.Zone
-Iterate the SET_GROUP and return true if at least one GROUP of the SET_GROUP is partly in ZONE.
+Iterate the SET_GROUP and return true if at least one GROUP of the SET_GROUP is partly in Core.Zone.
@@ -6721,19 +6721,19 @@ provides an easy to use shortcut...
SET_GROUP:ForEachGroupCompletelyInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_GROUP and call an iterator function for each alive GROUP presence completely in a Zone, providing the GROUP and optional parameters to the called function.
+Iterate the SET_GROUP and call an iterator function for each alive GROUP presence completely in a Core.Zone, providing the GROUP and optional parameters to the called function.
SET_GROUP:ForEachGroupNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_GROUP and call an iterator function for each alive GROUP presence not in a Zone, providing the GROUP and optional parameters to the called function.
+Iterate the SET_GROUP and call an iterator function for each alive GROUP presence not in a Core.Zone, providing the GROUP and optional parameters to the called function.
SET_GROUP:ForEachGroupPartlyInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_GROUP and call an iterator function for each alive GROUP presence partly in a Zone, providing the GROUP and optional parameters to the called function.
+Iterate the SET_GROUP and call an iterator function for each alive GROUP presence partly in a Core.Zone, providing the GROUP and optional parameters to the called function.
@@ -6775,7 +6775,7 @@ provides an easy to use shortcut...
-Iterate the SET_GROUP and return true if no GROUP of the SET_GROUP is in ZONE
+
Iterate the SET_GROUP and return true if no GROUP of the SET_GROUP is in Core.Zone
This could also be achieved with not SET_GROUP:AnyPartlyInZone(Zone), but it's easier for the
mission designer to add a dedicated method
@@ -8759,13 +8759,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_PLAYER:ForEachPlayerInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_PLAYER and call an iterator function for each alive CLIENT presence completely in a Zone, providing the CLIENT and optional parameters to the called function.
+Iterate the SET_PLAYER and call an iterator function for each alive CLIENT presence completely in a Core.Zone, providing the CLIENT and optional parameters to the called function.
SET_PLAYER:ForEachPlayerNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_PLAYER and call an iterator function for each alive CLIENT presence not in a Zone, providing the CLIENT and optional parameters to the called function.
+Iterate the SET_PLAYER and call an iterator function for each alive CLIENT presence not in a Core.Zone, providing the CLIENT and optional parameters to the called function.
@@ -10669,7 +10669,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_STATIC:ForEachStaticCompletelyInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_STATIC and call an iterator function for each alive STATIC presence completely in a Zone, providing the STATIC and optional parameters to the called function.
+Iterate the SET_STATIC and call an iterator function for each alive STATIC presence completely in a Core.Zone, providing the STATIC and optional parameters to the called function.
@@ -10681,7 +10681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_STATIC:ForEachStaticNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_STATIC and call an iterator function for each alive STATIC presence not in a Zone, providing the STATIC and optional parameters to the called function.
+Iterate the SET_STATIC and call an iterator function for each alive STATIC presence not in a Core.Zone, providing the STATIC and optional parameters to the called function.
@@ -11726,13 +11726,13 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SET_UNIT:ForEachUnitCompletelyInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_UNIT and call an iterator function for each alive UNIT presence completely in a Zone, providing the UNIT and optional parameters to the called function.
+Iterate the SET_UNIT and call an iterator function for each alive UNIT presence completely in a Core.Zone, providing the UNIT and optional parameters to the called function.
SET_UNIT:ForEachUnitNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_UNIT and call an iterator function for each alive UNIT presence not in a Zone, providing the UNIT and optional parameters to the called function.
+Iterate the SET_UNIT and call an iterator function for each alive UNIT presence not in a Core.Zone, providing the UNIT and optional parameters to the called function.
@@ -32441,7 +32441,7 @@ ClientSet = SET_CLIENT:New():FilterActive( false ):FilterCoalition( "blue" ):Fil
SET_CLIENT:ForEachClientInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_CLIENT and call an iterator function for each alive CLIENT presence completely in a Zone, providing the CLIENT and optional parameters to the called function.
+Iterate the SET_CLIENT and call an iterator function for each alive CLIENT presence completely in a Core.Zone, providing the CLIENT and optional parameters to the called function.
@@ -32508,7 +32508,7 @@ ClientSet = SET_CLIENT:New():FilterActive( false ):FilterCoalition( "blue" ):Fil
SET_CLIENT:ForEachClientNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_CLIENT and call an iterator function for each alive CLIENT presence not in a Zone, providing the CLIENT and optional parameters to the called function.
+Iterate the SET_CLIENT and call an iterator function for each alive CLIENT presence not in a Core.Zone, providing the CLIENT and optional parameters to the called function.
@@ -38154,7 +38154,7 @@ end
SET_GROUP:AnyInZone(ZoneObject, Zone)
-Iterate the SET_GROUP and return true if at least one #UNIT of one GROUP of the SET_GROUP is in ZONE
+Iterate the SET_GROUP and return true if at least one #UNIT of one GROUP of the SET_GROUP is in Core.Zone
@@ -38219,10 +38219,10 @@ end
SET_GROUP:AnyPartlyInZone(ZoneObject, Zone)
-Iterate the SET_GROUP and return true if at least one GROUP of the SET_GROUP is partly in ZONE.
+Iterate the SET_GROUP and return true if at least one GROUP of the SET_GROUP is partly in Core.Zone.
-Will return false if a GROUP is fully in the ZONE
+Will return false if a GROUP is fully in the Core.Zone
@@ -39238,7 +39238,7 @@ GroupSet = SET_GROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Filte
SET_GROUP:ForEachGroupCompletelyInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_GROUP and call an iterator function for each alive GROUP presence completely in a Zone, providing the GROUP and optional parameters to the called function.
+Iterate the SET_GROUP and call an iterator function for each alive GROUP presence completely in a Core.Zone, providing the GROUP and optional parameters to the called function.
@@ -39305,7 +39305,7 @@ GroupSet = SET_GROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Filte
SET_GROUP:ForEachGroupNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_GROUP and call an iterator function for each alive GROUP presence not in a Zone, providing the GROUP and optional parameters to the called function.
+Iterate the SET_GROUP and call an iterator function for each alive GROUP presence not in a Core.Zone, providing the GROUP and optional parameters to the called function.
@@ -39372,7 +39372,7 @@ GroupSet = SET_GROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Filte
SET_GROUP:ForEachGroupPartlyInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_GROUP and call an iterator function for each alive GROUP presence partly in a Zone, providing the GROUP and optional parameters to the called function.
+Iterate the SET_GROUP and call an iterator function for each alive GROUP presence partly in a Core.Zone, providing the GROUP and optional parameters to the called function.
@@ -39685,7 +39685,7 @@ DBObject = SET_GROUP:New()
SET_GROUP:NoneInZone(ZoneObject, Zone)
-Iterate the SET_GROUP and return true if no GROUP of the SET_GROUP is in ZONE
+
Iterate the SET_GROUP and return true if no GROUP of the SET_GROUP is in Core.Zone
This could also be achieved with not SET_GROUP:AnyPartlyInZone(Zone), but it's easier for the
mission designer to add a dedicated method
@@ -51804,7 +51804,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
SET_PLAYER:ForEachPlayerInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_PLAYER and call an iterator function for each alive CLIENT presence completely in a Zone, providing the CLIENT and optional parameters to the called function.
+Iterate the SET_PLAYER and call an iterator function for each alive CLIENT presence completely in a Core.Zone, providing the CLIENT and optional parameters to the called function.
@@ -51871,7 +51871,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
SET_PLAYER:ForEachPlayerNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_PLAYER and call an iterator function for each alive CLIENT presence not in a Zone, providing the CLIENT and optional parameters to the called function.
+Iterate the SET_PLAYER and call an iterator function for each alive CLIENT presence not in a Core.Zone, providing the CLIENT and optional parameters to the called function.
@@ -63433,7 +63433,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
SET_STATIC:ForEachStaticCompletelyInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_STATIC and call an iterator function for each alive STATIC presence completely in a Zone, providing the STATIC and optional parameters to the called function.
+Iterate the SET_STATIC and call an iterator function for each alive STATIC presence completely in a Core.Zone, providing the STATIC and optional parameters to the called function.
@@ -63554,7 +63554,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
SET_STATIC:ForEachStaticNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_STATIC and call an iterator function for each alive STATIC presence not in a Zone, providing the STATIC and optional parameters to the called function.
+Iterate the SET_STATIC and call an iterator function for each alive STATIC presence not in a Core.Zone, providing the STATIC and optional parameters to the called function.
@@ -69960,7 +69960,7 @@ UnitSet = SET_UNIT:New():FilterActive( false ):FilterCoalition( "blue" ):FilterO
SET_UNIT:ForEachUnitCompletelyInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_UNIT and call an iterator function for each alive UNIT presence completely in a Zone, providing the UNIT and optional parameters to the called function.
+Iterate the SET_UNIT and call an iterator function for each alive UNIT presence completely in a Core.Zone, providing the UNIT and optional parameters to the called function.
@@ -70027,7 +70027,7 @@ UnitSet = SET_UNIT:New():FilterActive( false ):FilterCoalition( "blue" ):FilterO
SET_UNIT:ForEachUnitNotInZone(ZoneObject, IteratorFunction, ...)
-Iterate the SET_UNIT and call an iterator function for each alive UNIT presence not in a Zone, providing the UNIT and optional parameters to the called function.
+Iterate the SET_UNIT and call an iterator function for each alive UNIT presence not in a Core.Zone, providing the UNIT and optional parameters to the called function.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 6c49d4cbb..23ff7ab2b 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2865,7 +2865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
SETTINGS.A2GSystem
@@ -2914,6 +2914,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+SETTINGS.PlayerMenu
+
+
+
@@ -5020,7 +5031,7 @@ It is advised to use this method at the start of the mission.
- #string
+
SETTINGS.A2GSystem
@@ -5069,6 +5080,17 @@ It is advised to use this method at the start of the mission.
+
+
+
+
+
+
+
+SETTINGS.PlayerMenu
+
+
+
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index ceccc6c58..4f76b7b72 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1805,7 +1805,7 @@ So in principle, the group list will contain all parameters and configurations a
- SPAWN.InitRandomizePosition(): Randomizes the position of Wrapper.Groups that are spawned within a radius band, given an Outer and Inner radius, from the point that the spawn happens.
- SPAWN.InitRandomizeUnits(): Randomizes the Wrapper.Units in the Wrapper.Group that is spawned within a radius band, given an Outer and Inner radius.
- - SPAWN.InitRandomizeZones(): Randomizes the spawning between a predefined list of Zones that are declared using this function. Each zone can be given a probability factor.
+ - SPAWN.InitRandomizeZones(): Randomizes the spawning between a predefined list of Core.Zones that are declared using this function. Each zone can be given a probability factor.
Enable / Disable AI when spawning a new Wrapper.Group
@@ -1850,7 +1850,7 @@ So in principle, the group list will contain all parameters and configurations a
SPAWN.SpawnFromVec2(): Spawn a new group from a Vec2 coordinate. (The group will be spawned at land height ).
SPAWN.SpawnFromStatic(): Spawn a new group from a structure, taking the position of a Wrapper.Static.
SPAWN.SpawnFromUnit(): Spawn a new group taking the position of a Wrapper.Unit.
- SPAWN.SpawnInZone(): Spawn a new group in a Zone.
+ SPAWN.SpawnInZone(): Spawn a new group in a Core.Zone.
SPAWN.SpawnAtAirbase(): Spawn a new group at an Wrapper.Airbase, which can be an airdrome, ship or helipad.
@@ -2416,7 +2416,7 @@ and any spaces before and after the resulting name are removed.
SPAWN:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)
-Will spawn a Group within a given Zone.
+Will spawn a Group within a given Core.Zone.
@@ -2830,7 +2830,7 @@ and any spaces before and after the resulting name are removed.
-Private method that randomizes the Zones where the Group will be spawned.
+Private method that randomizes the Core.Zones where the Group will be spawned.
@@ -2849,42 +2849,6 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -3579,6 +3543,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+ #number
+SPAWN.SpawnCount
+
+
+
+
+ The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -3648,17 +3626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-
-SPAWN.SpawnInitAirbase
-
-
-
@@ -3747,20 +3714,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #boolean
-SPAWN.SpawnInitKeepUnitNames
-
-
-
-
- Overwrite unit names by default with group name.
-
@@ -3779,18 +3732,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.SpawnInitModex
-
-
-
-
-
-
-
-
-
-
-SPAWN.SpawnInitModu
+SPAWN.SpawnInitLivery
@@ -3996,17 +3938,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #boolean
-SPAWN.SpawnUnControlled
-
-
-
@@ -4071,72 +4002,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-
-
-
-
-
-
-
-SPAWN.communication
-
-
-
-
-
-
-
-
-
-
-SPAWN.frequency
-
-
-
-
-
-
-
-
-
-
-SPAWN.livery_id
-
-
-
-
-
-
-
-
-
-
-SPAWN.modulation
-
-
-
-
-
-
-
-
-
-
-SPAWN.skill
-
-
-
-
-
-
-
-
-
-
-SPAWN.uncontrolled
-
-
-
@@ -6043,7 +5908,7 @@ In other words, this method randomizes between a defined set of groups the templ
-A table with Zone objects. If this table is given, then each spawn will be executed within the given list of Zones objects.
+A table with Core.Zone objects. If this table is given, then each spawn will be executed within the given list of Core.Zones objects.
@@ -7758,10 +7623,10 @@ You can use the returned group to further define the route to be followed.
SPAWN:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)
-Will spawn a Group within a given Zone.
+Will spawn a Group within a given Core.Zone.
-The Zone can be of any type derived from Core.Zone#ZONE_BASE.
+
The Core.Zone can be of any type derived from Core.Zone#ZONE_BASE.
Once the Wrapper.Group is spawned within the zone, the Wrapper.Group will continue on its route.
The first waypoint (where the group is spawned) is replaced with the zone location coordinates.
@@ -8701,7 +8566,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.SPAWN:_RandomizeZones(SpawnIndex)
-Private method that randomizes the Zones where the Group will be spawned.
+Private method that randomizes the Core.Zones where the Group will be spawned.
@@ -9010,6 +8875,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+ #number
+SPAWN.SpawnCount
+
+
+
+
+ The internal counter of the amount of spawning the has happened since SpawnStart.
+
@@ -9079,17 +8958,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
-
-SPAWN.SpawnInitAirbase
-
-
-
@@ -9178,20 +9046,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #boolean
-SPAWN.SpawnInitKeepUnitNames
-
-
-
-
- Overwrite unit names by default with group name.
-
@@ -9210,18 +9064,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-SPAWN.SpawnInitModex
-
-
-
-
-
-
-
-
-
-
-SPAWN.SpawnInitModu
+SPAWN.SpawnInitLivery
@@ -9427,17 +9270,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #boolean
-SPAWN.SpawnUnControlled
-
-
-
@@ -9502,72 +9334,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-
-
-
-
-
-
-
-SPAWN.communication
-
-
-
-
-
-
-
-
-
-
-SPAWN.frequency
-
-
-
-
-
-
-
-
-
-
-SPAWN.livery_id
-
-
-
-
-
-
-
-
-
-
-SPAWN.modulation
-
-
-
-
-
-
-
-
-
-
-SPAWN.skill
-
-
-
-
-
-
-
-
-
-
-SPAWN.uncontrolled
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index cd69d65a9..ed21835df 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1716,7 +1716,7 @@ such as position and heading.
SPAWNSTATIC.Spawn(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name must be unique!
SPAWNSTATIC.SpawnFromCoordinate(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name must be unique!
SPAWNSTATIC.SpawnFromPointVec2(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name must be unique!
- SPAWNSTATIC.SpawnFromZone(Zone, Heading, NewName) spawns the static at the center of a Zone. Optionally, heading and name can be given. The name must be unique!
+ SPAWNSTATIC.SpawnFromZone(Zone, Heading, NewName) spawns the static at the center of a Core.Zone. Optionally, heading and name can be given. The name must be unique!
@@ -1972,7 +1972,7 @@ such as position and heading.
-Creates a new Wrapper.Static from a Zone.
+Creates a new Wrapper.Static from a Core.Zone.
@@ -3970,7 +3970,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
-Creates a new Wrapper.Static from a Zone.
+Creates a new Wrapper.Static from a Core.Zone.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 81ce9a094..cc9aa647c 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html
index c4019ab52..e444f96b4 100644
--- a/Documentation/Core.TextAndSound.html
+++ b/Documentation/Core.TextAndSound.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index 0a5c0437c..85977c813 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index 003920d81..fc978c11b 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 3c2f8526c..44b017cca 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 14e4477c1..c065298fb 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1760,7 +1760,7 @@ without much scripting overhead!!!
The ZONE_AIRBASE class defines by a zone around a Wrapper.Airbase#AIRBASE with a radius.
-This class implements the inherited functions from Core.Zone#ZONE_RADIUS taking into account the own zone format and properties.
+This class implements the inherited functions from #ZONE_RADIUS taking into account the own zone format and properties.
@@ -1794,7 +1794,7 @@ without much scripting overhead!!!
-Each zone implements two polymorphic functions defined in Core.Zone#ZONE_BASE:
+Each zone implements two polymorphic functions defined in #ZONE_BASE:
- ZONE_BASE.IsVec2InZone(): Returns if a 2D vector is within the zone.
@@ -1888,7 +1888,7 @@ without much scripting overhead!!!
The current leader of the group defines the center of the zone.
-This class implements the inherited functions from Core.Zone#ZONE_RADIUS taking into account the own zone format and properties.
+This class implements the inherited functions from #ZONE_RADIUS taking into account the own zone format and properties.
@@ -1913,7 +1913,7 @@ This class implements the inherited functions from Wrapper.Group#GROUP waypoints within the Mission Editor, forming a polygon.
-This class implements the inherited functions from Core.Zone#ZONE_RADIUS taking into account the own zone format and properties.
+This class implements the inherited functions from #ZONE_RADIUS taking into account the own zone format and properties.
Declare a ZONE_POLYGON directly in the DCS mission editor!
@@ -1958,7 +1958,7 @@ without much scripting overhead!
The ZONE_POLYGON_BASE class defined by a sequence of Wrapper.Group#GROUP waypoints within the Mission Editor, forming a polygon.
-This class implements the inherited functions from Core.Zone#ZONE_RADIUS taking into account the own zone format and properties.
+
This class implements the inherited functions from #ZONE_RADIUS taking into account the own zone format and properties.
This class is an abstract BASE class for derived classes, and is not meant to be instantiated.
Zone point randomization
@@ -2002,7 +2002,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
The ZONE_RADIUS class defined by a zone name, a location and a radius.
-This class implements the inherited functions from Core.Zone#ZONE_BASE taking into account the own zone format and properties.
+This class implements the inherited functions from #ZONE_BASE taking into account the own zone format and properties.
ZONE_RADIUS constructor
@@ -2050,7 +2050,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
Global ZONE_UNIT
-ZONE_UNIT class, extends Zone#ZONE_RADIUS
+ZONE_UNIT class, extends #ZONE_RADIUS
The ZONE_UNIT class defined by a zone attached to a Wrapper.Unit#UNIT with a radius and optional offsets.
@@ -2063,7 +2063,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
#ZONE_UNIT
ZONE_UNIT
-ZONE_UNIT class, extends Zone#ZONE_RADIUS
+ZONE_UNIT class, extends #ZONE_RADIUS
The ZONE_UNIT class defined by a zone attached to a Wrapper.Unit#UNIT with a radius and optional offsets.
@@ -2226,7 +2226,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
-Get transperency Alpha value of zone.
+Get transparency Alpha value of zone.
@@ -2262,7 +2262,7 @@ This class is an abstract BASE class for derived classes, and is not meant to be
-Get transperency Alpha fill value of zone.
+Get transparency Alpha fill value of zone.
@@ -4970,7 +4970,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
ZONE_BASE:GetColorAlpha()
-Get transperency Alpha value of zone.
+Get transparency Alpha value of zone.
@@ -5089,7 +5089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-Draw coaliton.
+Draw coalition.
@@ -5167,7 +5167,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
ZONE_BASE:GetFillColorAlpha()
-Get transperency Alpha fill value of zone.
+Get transparency Alpha fill value of zone.
@@ -5979,7 +5979,7 @@ end
-Transparacy between 0 and 1. Default 0.15.
+Transparency between 0 and 1. Default 0.15.
@@ -12475,7 +12475,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
Is All in Zone of Coalition?
-Check if only the specifed coalition is inside the zone and noone else.
+Check if only the specified coalition is inside the zone and noone else.
@@ -12666,7 +12666,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Is Some in Zone of Coalition?
-Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
+
Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the ZONE_POLYGON.Scan method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
@@ -12686,7 +12686,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-ID of the coaliton which is checked to be inside the zone.
+ID of the coalition which is checked to be inside the zone.
@@ -14636,7 +14636,7 @@ Note that only after a zone has been scanned, the zone can be e
-(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+(Optional) Minimum distance from any building coordinate. Defaults to 100m.
@@ -15273,7 +15273,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
Is All in Zone of Coalition?
-Check if only the specifed coalition is inside the zone and noone else.
+Check if only the specified coalition is inside the zone and no one else.
@@ -15464,7 +15464,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Is Some in Zone of Coalition?
-Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
+
Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the ZONE_RADIUS.Scan method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
@@ -15484,7 +15484,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-ID of the coaliton which is checked to be inside the zone.
+ID of the coalition which is checked to be inside the zone.
@@ -15703,7 +15703,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-Determins if the Zone should not be registered in the _Database Table. Default=false
+Determines if the Zone should not be registered in the _Database Table. Default=false
@@ -16876,7 +16876,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+(Optional) Minimum distance from any building coordinate. Defaults to 100m.
@@ -17513,7 +17513,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
Is All in Zone of Coalition?
-Check if only the specifed coalition is inside the zone and noone else.
+Check if only the specified coalition is inside the zone and no one else.
@@ -17704,7 +17704,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Is Some in Zone of Coalition?
-Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
+
Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the ZONE_RADIUS.Scan method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
@@ -17724,7 +17724,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-ID of the coaliton which is checked to be inside the zone.
+ID of the coalition which is checked to be inside the zone.
@@ -17943,7 +17943,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-Determins if the Zone should not be registered in the _Database Table. Default=false
+Determines if the Zone should not be registered in the _Database Table. Default=false
diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html
index 6a1078fe6..dd20820fe 100644
--- a/Documentation/Core.Zone_Detection.html
+++ b/Documentation/Core.Zone_Detection.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 2f6375a0f..959270fd2 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 57a031f5d..74c505a73 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3885,6 +3885,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Kickspeed
+
@@ -4467,6 +4470,9 @@ An airbase can be specified to set the maximum kick speed for.
+
+ Kickspeed
+
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html
index f663127dc..39ee386ad 100644
--- a/Documentation/Functional.Artillery.html
+++ b/Documentation/Functional.Artillery.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 808c203cb..c9c184ec3 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 50f9ccf97..3c1f1f623 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 7d8749ec6..adc74304f 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2062,7 +2062,7 @@ Beware that when the amount of units detected is large, the DetectedItems list w
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -8914,7 +8914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#DETECTION_BASE.DetectedItems
DETECTION_AREAS.DetectedItems
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -9607,7 +9607,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#DETECTION_BASE.DetectedItems
DETECTION_AREAS.DetectedItems
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -14079,7 +14079,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
#DETECTION_BASE.DetectedItems
DETECTION_AREAS.DetectedItems
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -15612,7 +15612,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
#DETECTION_BASE.DetectedItems
DETECTION_AREAS.DetectedItems
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -19138,6 +19138,28 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #number
+DETECTION_BASE.DetectedItemCount
+
+
+
+
+
+
+
+
+
+ #number
+DETECTION_BASE.DetectedItemMax
+
+
+
@@ -23830,6 +23852,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
+
+
+ #number
+DETECTION_BASE.DetectedItemCount
+
+
+
+
+
+
+
+
+
+ #number
+DETECTION_BASE.DetectedItemMax
+
+
+
@@ -25583,6 +25627,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
+
+
+ #number
+DETECTION_BASE.DetectedItemCount
+
+
+
+
+
+
+
+
+
+ #number
+DETECTION_BASE.DetectedItemMax
+
+
+
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html
index 4741e507b..53941770b 100644
--- a/Documentation/Functional.DetectionZones.html
+++ b/Documentation/Functional.DetectionZones.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1742,7 +1742,7 @@ Controls a network of short range air/missile defense groups.
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -3520,7 +3520,7 @@ end
#DETECTION_BASE.DetectedItems
DETECTION_ZONES.DetectedItems
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -4269,7 +4269,7 @@ end
#DETECTION_BASE.DetectedItems
DETECTION_ZONES.DetectedItems
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -8763,7 +8763,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
#DETECTION_BASE.DetectedItems
DETECTION_ZONES.DetectedItems
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
@@ -10318,7 +10318,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
#DETECTION_BASE.DetectedItems
DETECTION_ZONES.DetectedItems
-A list of areas containing the set of Wrapper.Units, Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
+A list of areas containing the set of Wrapper.Units, Core.Zones, the center Wrapper.Unit within the zone, and ID of each area that was detected within a DetectionZoneRange.
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index e8677a7d2..98cc3404e 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html
index 44aa224e3..60ab60569 100644
--- a/Documentation/Functional.FOX.html
+++ b/Documentation/Functional.FOX.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 6fdbb81e2..888a30630 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1830,7 +1830,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
- grouping = 5000 (meters) - Detection (EWR) will group enemy flights to areas of 5km for tracking -
MANTIS:SetEWRGrouping(radius)
- detectinterval = 30 (seconds) - MANTIS will decide every 30 seconds which SAM to activate -
MANTIS:SetDetectInterval(interval)
- engagerange = 95 (percent) - SAMs will only fire if flights are inside of a 95% radius of their max firerange -
MANTIS:SetSAMRange(range)
- - dynamic = false - Group filtering is set to once, i.e. newly added groups will not be part of the setup by default -
MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic)
+ - dynamic = false - Group filtering is set to once, i.e. newly added groups will not be part of the setup by default -
MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic)
- autorelocate = false - HQ and (mobile) EWR system will not relocate in random intervals between 30mins and 1 hour -
MANTIS:SetAutoRelocate(hq, ewr)
- debug = false - Debugging reports on screen are set to off -
MANTIS:Debug(onoff)
@@ -2024,7 +2024,7 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
- MANTIS:New(name, samprefix, ewrprefix, hq, coaltion, dynamic, awacs, EmOnOff, Padding)
+ MANTIS:New(name, samprefix, ewrprefix, hq, coalition, dynamic, awacs, EmOnOff, Padding)
Function to instantiate a new object of class MANTIS
@@ -3732,6 +3732,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The #DETECTION_AREAS object for AWACS
+
+
+
+
+
+
+
+MANTIS.AWACS_Prefix
+
+
+
@@ -4558,7 +4569,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-MANTIS:New(name, samprefix, ewrprefix, hq, coaltion, dynamic, awacs, EmOnOff, Padding)
+MANTIS:New(name, samprefix, ewrprefix, hq, coalition, dynamic, awacs, EmOnOff, Padding)
Function to instantiate a new object of class MANTIS
@@ -4626,7 +4637,7 @@ Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
#string
- coaltion
+ coalition
@@ -8191,6 +8202,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The #DETECTION_AREAS object for AWACS
+
+
+
+
+
+
+
+MANTIS.AWACS_Prefix
+
+
+
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index 76a727850..d597e9235 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index ea8fc436b..8eadbfdcb 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index b938d1232..e95f127e6 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index 0756986ad..999a0ae22 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html
index 4f1c145d7..fdca806e5 100644
--- a/Documentation/Functional.Rat.html
+++ b/Documentation/Functional.Rat.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3472,6 +3472,12 @@ manager:Stop(7200)
Type of terminal to be used when spawning at an airbase.
+
+
+
+
+
+
@@ -4006,7 +4012,7 @@ and any spaces before and after the resulting name are removed.
RAT:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)
-Will spawn a Group within a given Zone.
+Will spawn a Group within a given Core.Zone.
@@ -4420,7 +4426,7 @@ and any spaces before and after the resulting name are removed.
-Private method that randomizes the Zones where the Group will be spawned.
+Private method that randomizes the Core.Zones where the Group will be spawned.
@@ -4439,42 +4445,6 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -6860,6 +6830,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
+
+
+
+
+
+
+
+RAT.type
+
+
+
@@ -14740,6 +14721,17 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
+
+
+
+
+
+
+
+RAT.type
+
+
+
@@ -16712,7 +16704,7 @@ In other words, this method randomizes between a defined set of groups the templ
-A table with Zone objects. If this table is given, then each spawn will be executed within the given list of Zones objects.
+A table with Core.Zone objects. If this table is given, then each spawn will be executed within the given list of Core.Zones objects.
@@ -18427,10 +18419,10 @@ You can use the returned group to further define the route to be followed.
RAT:SpawnInZone(Zone, RandomizeGroup, MinHeight, MaxHeight, SpawnIndex)
-Will spawn a Group within a given Zone.
+Will spawn a Group within a given Core.Zone.
-The Zone can be of any type derived from Core.Zone#ZONE_BASE.
+
The Core.Zone can be of any type derived from Core.Zone#ZONE_BASE.
Once the Wrapper.Group is spawned within the zone, the Wrapper.Group will continue on its route.
The first waypoint (where the group is spawned) is replaced with the zone location coordinates.
@@ -19370,7 +19362,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.RAT:_RandomizeZones(SpawnIndex)
-Private method that randomizes the Zones where the Group will be spawned.
+Private method that randomizes the Core.Zones where the Group will be spawned.
@@ -20674,6 +20666,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
+
+
+
+
+
+
+
+RAT.type
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 5cdd05c31..2ffc4987a 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1670,7 +1670,7 @@ The default range of the scores granted is a value between 0 and 10. The default

-Various Zones can be defined for which scores are also granted when objects in that Zone are destroyed.
+
Various Core.Zones can be defined for which scores are also granted when objects in that Core.Zone are destroyed.
This is specifically useful to designate scenery targets on the map that will generate points when destroyed.
With a small change in MissionScripting.lua, the scoring results can also be logged in a CSV file.
@@ -1773,11 +1773,11 @@ For example, this can be done as follows:
Define destruction zones that will give extra scores:
Define zones of destruction. Any object destroyed within the zone of the given category will give extra points.
-Use the method SCORING.AddZoneScore() to add a Zone for additional scoring.
-Use the method SCORING.RemoveZoneScore() to remove a Zone for additional scoring.
-There are interesting variations that can be achieved with this functionality. For example, if the Zone is a Core.Zone#ZONE_UNIT,
-then the zone is a moving zone, and anything destroyed within that Zone will generate points.
-The other implementation could be to designate a scenery target (a building) in the mission editor surrounded by a Zone,
+Use the method SCORING.AddZoneScore() to add a Core.Zone for additional scoring.
+Use the method SCORING.RemoveZoneScore() to remove a Core.Zone for additional scoring.
+There are interesting variations that can be achieved with this functionality. For example, if the Core.Zone is a Core.Zone#ZONE_UNIT,
+then the zone is a moving zone, and anything destroyed within that Core.Zone will generate points.
+The other implementation could be to designate a scenery target (a building) in the mission editor surrounded by a Core.Zone,
just large enough around that building.
Add extra Goal scores upon an event or a condition:
@@ -1983,7 +1983,7 @@ Various methods exist to configure:
-Add a Zone to define additional scoring when any object is destroyed in that zone.
+Add a Core.Zone to define additional scoring when any object is destroyed in that zone.
@@ -2127,7 +2127,7 @@ Various methods exist to configure:
-Remove a Zone for additional scoring.
+Remove a Core.Zone for additional scoring.
@@ -3094,7 +3094,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3105,7 +3105,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SCORING.penaltyonfratricide
@@ -3457,10 +3457,10 @@ then the old Wrapper.Unit will be replaced with
SCORING:AddZoneScore(ScoreZone, Score)
-Add a Zone to define additional scoring when any object is destroyed in that zone.
+Add a Core.Zone to define additional scoring when any object is destroyed in that zone.
-Note that if a Zone with the same name is already within the scoring added, the Zone (type) and Score will be replaced!
+
Note that if a Core.Zone with the same name is already within the scoring added, the Core.Zone (type) and Score will be replaced!
This allows for a dynamic destruction zone evolution within your mission.
@@ -3479,7 +3479,7 @@ This allows for a dynamic destruction zone evolution within your mission.
-The Zone which defines the destruction score perimeters.
+
The Core.Zone which defines the destruction score perimeters.
Note that a zone can be a polygon or a moving zone.
@@ -3965,10 +3965,10 @@ ScoringObject:OpenCSV( "Player Scores" )
SCORING:RemoveZoneScore(ScoreZone)
-Remove a Zone for additional scoring.
+Remove a Core.Zone for additional scoring.
-The scoring will search if any Zone is added with the given name, and will remove that zone from the scoring.
+
The scoring will search if any Core.Zone is added with the given name, and will remove that zone from the scoring.
This allows for a dynamic destruction zone evolution within your mission.
@@ -3987,7 +3987,7 @@ This allows for a dynamic destruction zone evolution within your mission.
-The Zone which defines the destruction score perimeters.
+
The Core.Zone which defines the destruction score perimeters.
Note that a zone can be a polygon or a moving zone.
@@ -5614,7 +5614,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -5625,7 +5625,7 @@ The scale magnifies the scores given to the players.
-
+ #boolean
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 8bb562728..e51a5f6d2 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index 1e7a7457d..8537f7cbe 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 3ca2506b9..bb5690205 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index 583222333..48c366a86 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index f93cb4ddd..46ac14263 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1683,7 +1683,7 @@ Otherwise no monitoring will be active and the zone will stay in the current sta
In order to use ZONE_CAPTURE_COALITION, you need to:
- - Create a Zone object from one of the ZONE_ classes.
+ - Create a Core.Zone object from one of the ZONE_ classes.
The functional ZONE_ classses are those derived from a ZONE_RADIUS.
In order to use a ZONE_POLYGON, hand over the GROUP name of a late activated group forming a polygon with it's waypoints.
- Set the state of the zone. Most of the time, Guarded would be the initial state.
@@ -3137,7 +3137,7 @@ We start the monitoring after 5 seconds, and will repeat every 30 seconds a chec
-A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
+A Core.Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
@@ -4425,7 +4425,7 @@ end
@@ -4916,7 +4916,7 @@ end
-A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
+A Core.Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
@@ -5826,7 +5826,7 @@ end
-(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+(Optional) Minimum distance from any building coordinate. Defaults to 100m.
@@ -6463,7 +6463,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
Is All in Zone of Coalition?
-Check if only the specifed coalition is inside the zone and noone else.
+Check if only the specified coalition is inside the zone and no one else.
@@ -6654,7 +6654,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Is Some in Zone of Coalition?
-Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
+
Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the ZONE_RADIUS.Scan method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
@@ -6674,7 +6674,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-ID of the coaliton which is checked to be inside the zone.
+ID of the coalition which is checked to be inside the zone.
@@ -6893,7 +6893,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-Determins if the Zone should not be registered in the _Database Table. Default=false
+Determines if the Zone should not be registered in the _Database Table. Default=false
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 5b31fd79a..843e1bfdf 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2299,7 +2299,7 @@ Derived classes implement the ways how the achievements can be realized.
-A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
+A Core.Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
@@ -3151,7 +3151,7 @@ Derived classes implement the ways how the achievements can be realized.
-(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+(Optional) Minimum distance from any building coordinate. Defaults to 100m.
@@ -3788,7 +3788,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
Is All in Zone of Coalition?
-Check if only the specifed coalition is inside the zone and noone else.
+Check if only the specified coalition is inside the zone and no one else.
@@ -3979,7 +3979,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Is Some in Zone of Coalition?
-Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
+
Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the ZONE_RADIUS.Scan method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
@@ -3999,7 +3999,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-ID of the coaliton which is checked to be inside the zone.
+ID of the coalition which is checked to be inside the zone.
@@ -4218,7 +4218,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-Determins if the Zone should not be registered in the _Database Table. Default=false
+Determines if the Zone should not be registered in the _Database Table. Default=false
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index b6bf82d2e..c752a8152 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2639,7 +2639,7 @@ Derived classes implement the ways how the achievements can be realized.
@@ -3634,7 +3634,7 @@ Derived classes implement the ways how the achievements can be realized.
-A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
+A Core.Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
@@ -4486,7 +4486,7 @@ Derived classes implement the ways how the achievements can be realized.
-(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+(Optional) Minimum distance from any building coordinate. Defaults to 100m.
@@ -5123,7 +5123,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
Is All in Zone of Coalition?
-Check if only the specifed coalition is inside the zone and noone else.
+Check if only the specified coalition is inside the zone and no one else.
@@ -5314,7 +5314,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Is Some in Zone of Coalition?
-Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
+
Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the ZONE_RADIUS.Scan method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
@@ -5334,7 +5334,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-ID of the coaliton which is checked to be inside the zone.
+ID of the coalition which is checked to be inside the zone.
@@ -5553,7 +5553,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-Determins if the Zone should not be registered in the _Database Table. Default=false
+Determines if the Zone should not be registered in the _Database Table. Default=false
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index 85dd4b719..ab12486c3 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2349,7 +2349,7 @@ Derived classes implement the ways how the achievements can be realized.
@@ -2782,7 +2782,7 @@ Derived classes implement the ways how the achievements can be realized.
-A Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
+A Core.Zone object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
@@ -3634,7 +3634,7 @@ Derived classes implement the ways how the achievements can be realized.
-(Optional) Minumum distance from any building coordinate. Defaults to 100m.
+(Optional) Minimum distance from any building coordinate. Defaults to 100m.
@@ -4271,7 +4271,7 @@ Returns the Coalition for the given Coalition if there are units of the Coalitio
Is All in Zone of Coalition?
-Check if only the specifed coalition is inside the zone and noone else.
+Check if only the specified coalition is inside the zone and no one else.
@@ -4462,7 +4462,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
Is Some in Zone of Coalition?
-Check if more than one coaltion is inside the zone and the specifed coalition is one of them.
+
Check if more than one coalition is inside the zone and the specified coalition is one of them.
You first need to use the ZONE_RADIUS.Scan method to scan the zone before it can be evaluated!
Note that once a zone has been scanned, multiple evaluations can be done on the scan result set.
@@ -4482,7 +4482,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-ID of the coaliton which is checked to be inside the zone.
+ID of the coalition which is checked to be inside the zone.
@@ -4701,7 +4701,7 @@ Note that once a zone has been scanned, multiple evaluations can be done on the
-Determins if the Zone should not be registered in the _Database Table. Default=false
+Determines if the Zone should not be registered in the _Database Table. Default=false
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 57535dbdc..49830d392 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1829,7 +1829,7 @@ their current stack to the next lower stack.
The flight that transitions form the holding pattern to the landing approach, it should leave the Marshal stack at the 3 position and make a left hand turn to the Initial
position, which is 3 NM astern of the boat. Note that you need to be below 1300 feet to be registered in the initial zone.
-The altitude can be set via the function AIRBOSS.SetInitialMaxAlt(altitude) function.
+The altitude can be set via the function AIRBOSS.SetInitialMaxAlt(altitude) function.
As described below, the initial zone can be smoked or flared via the AIRBOSS F10 Help radio menu.
Landing Pattern
@@ -2329,7 +2329,7 @@ end
Save Results
-Saving asset data to file is achieved by the AIRBOSS.Save(path, filename) function.
+Saving asset data to file is achieved by the AIRBOSS.Save(path, filename) function.
The parameter path specifies the path on the file system where the
player grades are saved. If you do not specify a path, the file is saved your the DCS installation root directory if the lfs module is not desanizied or
@@ -2352,7 +2352,7 @@ your "Saved Games\DCS" folder in case you did desanitize the lfsAutomatic Saving
-
The player grades can be saved automatically after each graded player pass via the AIRBOSS.SetAutoSave(path, filename) function. Again the parameters path and filename are optional.
+
The player grades can be saved automatically after each graded player pass via the AIRBOSS.SetAutoSave(path, filename) function. Again the parameters path and filename are optional.
In the simplest case, you desanitize the lfs module and just add
airbossStennis:SetAutoSave()
@@ -2394,7 +2394,7 @@ In the simplest case, you desanitize the lfs module and just ad
Load Results
-Loading player grades from file is achieved by the AIRBOSS.Load(path, filename) function. The parameter path specifies the path on the file system where the
+
Loading player grades from file is achieved by the AIRBOSS.Load(path, filename) function. The parameter path specifies the path on the file system where the
data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory or, if lfs was desanitized from you "Saved Games\DCS" directory.
The parameter filename is optional and defines the name of the file to load. By default this is automatically generated from the AIBOSS carrier name/alias, for example
"Airboss-USS Stennis_LSOgrades.csv".
@@ -2622,7 +2622,7 @@ the group will return to the marshal stack when done. The aircraft will not retu
AI groups that enter the CCA are usually guided to Marshal stack. However, due to DCS limitations they might not obey the landing task if they have another airfield as departure and/or destination in
their mission task. Therefore, AI groups can be respawned when detected in the CCA. This should clear all other airfields and allow the aircraft to land on the carrier.
-This is achieved by the AIRBOSS.SetRespawnAI() function.
+This is achieved by the AIRBOSS.SetRespawnAI() function.
Known Issues
@@ -39550,7 +39550,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set case to that of lead.
+ Set case of f
@@ -39614,6 +39614,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag
+
+
+
+
+ Set stack flag.
+
+
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -39767,6 +39781,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set section lead of player flight.
+
@@ -39822,9 +39839,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
- Set new time stamp.
-
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html
index 084527afd..c66e5e9a1 100644
--- a/Documentation/Ops.Atis.html
+++ b/Documentation/Ops.Atis.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 5a7df4f9b..400d9cac8 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3861,7 +3861,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.FreeVHFFrequencies
@@ -4260,11 +4260,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CSAR.csarUnits
+
+ table of CSAR unit names
+
@@ -4607,6 +4610,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+CSAR.rescuedpilots
+
+
+
+
+ counter for saved pilots
+
+
+
@@ -4632,6 +4649,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+ #number
+CSAR.rescues
+
+
+
+
+ counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -9174,7 +9205,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -9573,11 +9604,14 @@ callsigns from playername or group name.
-
+ #table
CSAR.csarUnits
+
+ table of CSAR unit names
+
@@ -9920,6 +9954,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+CSAR.rescuedpilots
+
+
+
+
+ counter for saved pilots
+
+
+
@@ -9945,6 +9993,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+CSAR.rescues
+
+
+
+
+ counter for successful rescue landings at FARP/AFB/MASH
+
+
+
@@ -11588,7 +11650,7 @@ callsigns from playername or group name.
-
+ #table
CSAR.FreeVHFFrequencies
@@ -11987,11 +12049,14 @@ callsigns from playername or group name.
-
+ #table
CSAR.csarUnits
+
+ table of CSAR unit names
+
@@ -12334,6 +12399,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+CSAR.rescuedpilots
+
+
+
+
+ counter for saved pilots
+
+
+
@@ -12359,6 +12438,20 @@ callsigns from playername or group name.
+
+
+
+
+ #number
+CSAR.rescues
+
+
+
+
+ counter for successful rescue landings at FARP/AFB/MASH
+
+
+
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 2ef873db9..98b0868bf 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -7285,7 +7285,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -7312,9 +7312,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Beacons
-
@@ -7697,6 +7694,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
+
+
+ #table
+CTLD.droppedBeacons
+
+
+
@@ -14935,7 +14943,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -14962,9 +14970,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Beacons
-
@@ -15347,6 +15352,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
+
+
+ #table
+CTLD.droppedBeacons
+
+
+
@@ -17338,7 +17354,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -17365,9 +17381,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Beacons
-
@@ -17750,6 +17763,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
+
+
+
+
+
+
+ #table
+CTLD.droppedBeacons
+
+
+
@@ -22152,6 +22176,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
+
+
+
+
+
+
+
+CTLD_CARGO.Mark
+
+
+
@@ -22301,6 +22336,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Flag for direct loading.
+
+
+
+
+
+
+
+CTLD_CARGO.Mark
+
+
+
@@ -25911,17 +25957,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
- Core.Point#COORDINATE
-CTLD_ENGINEERING.currwpt
-
-
-
@@ -26575,17 +26610,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
-
-
- Core.Point#COORDINATE
-CTLD_ENGINEERING.currwpt
-
-
-
@@ -30121,17 +30145,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
-
-
-
-
-
-
- #number
-CTLD_HERCULES.j
-
-
-
@@ -31385,17 +31398,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
-
-
-
-
-
-
- #number
-CTLD_HERCULES.j
-
-
-
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 39c5830d9..386cf06f9 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 8fa40b96d..7c6d59b78 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
index f9db29b30..2601be49c 100644
--- a/Documentation/Sound.Radio.html
+++ b/Documentation/Sound.Radio.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
index c3d4fffbb..c5df71b9f 100644
--- a/Documentation/Sound.RadioQueue.html
+++ b/Documentation/Sound.RadioQueue.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
index 28daca007..df30d32fa 100644
--- a/Documentation/Sound.RadioSpeech.html
+++ b/Documentation/Sound.RadioSpeech.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
index e48289b2c..64f8c6a95 100644
--- a/Documentation/Sound.SRS.html
+++ b/Documentation/Sound.SRS.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html
index b0e51dfcf..5b77a1deb 100644
--- a/Documentation/Sound.SoundOutput.html
+++ b/Documentation/Sound.SoundOutput.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html
index 393a23398..8b4a158fe 100644
--- a/Documentation/Sound.UserSound.html
+++ b/Documentation/Sound.UserSound.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index 159a6c197..e1e651c44 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index 2b3dc3187..676651d8e 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 25331fb39..8c02bbeb0 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1722,7 +1722,7 @@ Note that the Tasking.CommandCenter sys
- MISSION.GetTasks(): Retrieves a list of the tasks controlled by the mission.
- MISSION.GetTask(): Retrieves a specific task controlled by the mission.
- MISSION.GetTasksRemaining(): Retrieve a list of the tasks that aren't finished or failed, and are governed by the mission.
- - MISSION.GetGroupTasks(): Retrieve a list of the tasks that can be asigned to a Wrapper.Group.
+ - MISSION.GetGroupTasks(): Retrieve a list of the tasks that can be assigned to a Wrapper.Group.
- MISSION.GetTaskTypes(): Retrieve a list of the different task types governed by the mission.
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index e05c6a371..21e349ea9 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index 03b4ff993..97faacdea 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index 2feaa87d6..ffe813418 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 62d060412..c75a1fcce 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index bdf52b0a5..d0bd2f4a3 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 1cb093f50..794b08f77 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html
index 10f0e15f2..8d5e69f26 100644
--- a/Documentation/Tasking.Task_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Capture_Dispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_Capture_Zone.html b/Documentation/Tasking.Task_Capture_Zone.html
index 82e578d85..02f66a843 100644
--- a/Documentation/Tasking.Task_Capture_Zone.html
+++ b/Documentation/Tasking.Task_Capture_Zone.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html
index b9cca084b..90133a8c3 100644
--- a/Documentation/Tasking.Task_Cargo.html
+++ b/Documentation/Tasking.Task_Cargo.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3275,7 +3275,7 @@ based on the tasking capabilities defined in
-
+ #number
TASK_CARGO.CargoLimit
@@ -4697,7 +4697,7 @@ based on the tasking capabilities defined in
-
+ #number
TASK_CARGO.CargoLimit
@@ -9229,7 +9229,7 @@ If the Unit is part of the Task, true is returned.
-
+ #number
TASK_CARGO.CargoLimit
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index 9a3aa6f1a..50415c9a9 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 09fcf97e1..a63030a34 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3212,66 +3212,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-TASK_CARGO_DISPATCHER.CSARBriefing
-
-
-
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.CSARDeployZones
-
-
-
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.CSARTaskName
-
-
-
-
-
-
-
-
-
- #boolean
-TASK_CARGO_DISPATCHER.CSARTasks
-
-
-
-
-
-
-
-
-
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.MaxCSAR
-
-
-
@@ -4362,66 +4307,11 @@ This method can only be used once!
-
-TASK_CARGO_DISPATCHER.CSARBriefing
-
-
-
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.CSARDeployZones
-
-
-
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.CSARTaskName
-
-
-
-
-
-
-
-
-
- #boolean
-TASK_CARGO_DISPATCHER.CSARTasks
-
-
-
-
-
-
-
-
-
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.MaxCSAR
-
-
-
@@ -5264,66 +5154,11 @@ This method can only be used once!
-
-TASK_CARGO_DISPATCHER.CSARBriefing
-
-
-
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.CSARDeployZones
-
-
-
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.CSARTaskName
-
-
-
-
-
-
-
-
-
- #boolean
-TASK_CARGO_DISPATCHER.CSARTasks
-
-
-
-
-
-
-
-
-
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.MaxCSAR
-
-
-
@@ -6797,66 +6632,11 @@ This method can only be used once!
-
-TASK_CARGO_DISPATCHER.CSARBriefing
-
-
-
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.CSARDeployZones
-
-
-
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.CSARTaskName
-
-
-
-
-
-
-
-
-
- #boolean
-TASK_CARGO_DISPATCHER.CSARTasks
-
-
-
-
-
-
-
-
-
-
+ #table
TASK_CARGO_DISPATCHER.DefaultDeployZones
-
-
-
-
-
-
-
-TASK_CARGO_DISPATCHER.MaxCSAR
-
-
-
diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html
index a49805597..0c37086e3 100644
--- a/Documentation/Tasking.Task_Cargo_Transport.html
+++ b/Documentation/Tasking.Task_Cargo_Transport.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 1b0708ea2..ad0498382 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html
index dce9c7c7e..af4aa0f13 100644
--- a/Documentation/Utilities.Enums.html
+++ b/Documentation/Utilities.Enums.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 807a10b6f..b63be28c7 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html
index 1a83debfb..17074f3d1 100644
--- a/Documentation/Utilities.PROFILER.html
+++ b/Documentation/Utilities.PROFILER.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Utilities.Routines.html b/Documentation/Utilities.Routines.html
index 5dbf2e534..908c34053 100644
--- a/Documentation/Utilities.Routines.html
+++ b/Documentation/Utilities.Routines.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Utilities.STTS.html b/Documentation/Utilities.STTS.html
index cda90df27..da3b3992a 100644
--- a/Documentation/Utilities.STTS.html
+++ b/Documentation/Utilities.STTS.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html
index 5d9656f95..a83a1d7b9 100644
--- a/Documentation/Utilities.Socket.html
+++ b/Documentation/Utilities.Socket.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html
index 790a7883e..dfede3bbf 100644
--- a/Documentation/Utilities.Templates.html
+++ b/Documentation/Utilities.Templates.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html
index 894fe6d56..52016e408 100644
--- a/Documentation/Utilities.Utils.html
+++ b/Documentation/Utilities.Utils.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3901,7 +3901,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
Get the coalition name from its numerical ID, e.g.
-coaliton.side.RED.
+coalition.side.RED.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 17701248f..61c77cbf4 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2682,7 +2682,7 @@ is implemented in the AIRBASE class as AIRBASE.Get
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -2694,7 +2694,7 @@ is implemented in the AIRBASE class as AIRBASE.Get
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -9272,7 +9272,7 @@ Coordinates are dependent on the position of the maps origin.
AIRBASE:IsInZone(Zone)
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -9346,7 +9346,7 @@ Coordinates are dependent on the position of the maps origin.
AIRBASE:IsNotInZone(Zone)
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index 342547971..8c1d23bb6 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3550,7 +3550,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -3562,7 +3562,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -16822,7 +16822,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
Use the method CONTROLLABLE.WayPointFunction() to define the hook functions for specific waypoints.
-Use the method @{#CONTROLLABLE.WayPointExecute)() to start the execution of the new mission plan.
+Use the method CONTROLLABLE.WayPointExecute() to start the execution of the new mission plan.
Note that when WayPointInitialize is called, the Mission of the controllable is RESTARTED!
@@ -19395,7 +19395,7 @@ Coordinates are dependent on the position of the maps origin.
CLIENT:IsInZone(Zone)
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -19469,7 +19469,7 @@ Coordinates are dependent on the position of the maps origin.
CLIENT:IsNotInZone(Zone)
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 091ea9030..891d6adcd 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3083,7 +3083,7 @@ The method CONTROLLABLE.SetTaskWaypoi
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -3095,7 +3095,7 @@ The method CONTROLLABLE.SetTaskWaypoi
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -12615,7 +12615,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
Use the method CONTROLLABLE.WayPointFunction() to define the hook functions for specific waypoints.
-Use the method @{#CONTROLLABLE.WayPointExecute)() to start the execution of the new mission plan.
+Use the method CONTROLLABLE.WayPointExecute() to start the execution of the new mission plan.
Note that when WayPointInitialize is called, the Mission of the controllable is RESTARTED!
@@ -15053,7 +15053,7 @@ Coordinates are dependent on the position of the maps origin.
CONTROLLABLE:IsInZone(Zone)
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -15127,7 +15127,7 @@ Coordinates are dependent on the position of the maps origin.
CONTROLLABLE:IsNotInZone(Zone)
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 3d5bb8518..92bdb1c66 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -1767,16 +1767,16 @@ But again, please refer to the Wrapper.Contr
GROUP Zone validation methods
-The group can be validated whether it is completely, partly or not within a Zone.
+
The group can be validated whether it is completely, partly or not within a Core.Zone.
Use the following Zone validation methods on the group:
- - GROUP.IsCompletelyInZone: Returns true if all units of the group are within a Zone.
- - GROUP.IsPartlyInZone: Returns true if some units of the group are within a Zone.
- - GROUP.IsNotInZone: Returns true if none of the group units of the group are within a Zone.
+ - GROUP.IsCompletelyInZone: Returns true if all units of the group are within a Core.Zone.
+ - GROUP.IsPartlyInZone: Returns true if some units of the group are within a Core.Zone.
+ - GROUP.IsNotInZone: Returns true if none of the group units of the group are within a Core.Zone.
-The zone can be of any Zone class derived from Core.Zone#ZONE_BASE. So, these methods are polymorphic to the zones tested on.
+The zone can be of any Core.Zone class derived from Core.Zone#ZONE_BASE. So, these methods are polymorphic to the zones tested on.
GROUP AI methods
@@ -1868,7 +1868,7 @@ Use the following Zone validation methods on the group:
-Returns the number of UNITs that are in the Zone
+Returns the number of UNITs that are in the Core.Zone
@@ -2280,7 +2280,7 @@ amount of fuel in the group.
-Randomize the positions of the units of the respawned group within the Zone.
+Randomize the positions of the units of the respawned group within the Core.Zone.
@@ -2346,7 +2346,7 @@ amount of fuel in the group.
-Set the respawn Zone for the respawned group.
+Set the respawn Core.Zone for the respawned group.
@@ -2388,7 +2388,7 @@ amount of fuel in the group.
-Returns true if all units of the group are within a Zone.
+Returns true if all units of the group are within a Core.Zone.
@@ -2406,25 +2406,25 @@ amount of fuel in the group.
-Check if any unit of a group is inside a Zone.
+Check if any unit of a group is inside a Core.Zone.
-Returns true if none of the group units of the group are within a Zone.
+Returns true if none of the group units of the group are within a Core.Zone.
-Returns true if some but NOT ALL units of the group are within a Zone.
+Returns true if some but NOT ALL units of the group are within a Core.Zone.
-Returns true if part or all units of the group are within a Zone.
+Returns true if part or all units of the group are within a Core.Zone.
@@ -3784,7 +3784,7 @@ amount of fuel in the group.
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -3796,7 +3796,7 @@ amount of fuel in the group.
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -4981,7 +4981,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+GROUP.InitRespawnRandomizePositionOuter
@@ -5228,7 +5239,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
GROUP:CountInZone(Zone)
-Returns the number of UNITs that are in the Zone
+Returns the number of UNITs that are in the Core.Zone
@@ -5257,7 +5268,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -7805,7 +7816,7 @@ Thus, a band is created around the respawn location where the units will be plac
GROUP:InitRandomizePositionZone(PositionZone)
-Randomize the positions of the units of the respawned group within the Zone.
+Randomize the positions of the units of the respawned group within the Core.Zone.
When a Respawn happens, the units of the group will be placed at random positions within the Zone (selected).
@@ -7852,7 +7863,7 @@ Thus, a band is created around the respawn location where the units will be plac
GROUP:InitZone(Zone)
-Set the respawn Zone for the respawned group.
+Set the respawn Core.Zone for the respawned group.
@@ -8119,7 +8130,7 @@ If the first Wrapper.Unit of the group is inacti
GROUP:IsCompletelyInZone(Zone)
-Returns true if all units of the group are within a Zone.
+Returns true if all units of the group are within a Core.Zone.
@@ -8223,7 +8234,7 @@ If the first Wrapper.Unit of the group is inacti
GROUP:IsInZone(Zone)
-Check if any unit of a group is inside a Zone.
+Check if any unit of a group is inside a Core.Zone.
@@ -8267,7 +8278,7 @@ If the first Wrapper.Unit of the group is inacti
GROUP:IsNotInZone(Zone)
-Returns true if none of the group units of the group are within a Zone.
+Returns true if none of the group units of the group are within a Core.Zone.
@@ -8311,7 +8322,7 @@ If the first Wrapper.Unit of the group is inacti
GROUP:IsPartlyInZone(Zone)
-Returns true if some but NOT ALL units of the group are within a Zone.
+Returns true if some but NOT ALL units of the group are within a Core.Zone.
@@ -8355,7 +8366,7 @@ If the first Wrapper.Unit of the group is inacti
GROUP:IsPartlyOrCompletelyInZone(Zone)
-Returns true if part or all units of the group are within a Zone.
+Returns true if part or all units of the group are within a Core.Zone.
@@ -8663,9 +8674,9 @@ These settings can be provided by calling the relevant Init...() methods of the
- GROUP.InitHeading: Set the heading for the units in degrees within the respawned group.
- GROUP.InitHeight: Set the height for the units in meters for the respawned group. (This is applicable for air units).
- GROUP.InitRandomizeHeading: Randomize the headings for the units within the respawned group.
- - GROUP.InitZone: Set the respawn Zone for the respawned group.
- - GROUP.InitRandomizeZones: Randomize the respawn Zone between one of the Zones given for the respawned group.
- - GROUP.InitRandomizePositionZone: Randomize the positions of the units of the respawned group within the Zone.
+ - GROUP.InitZone: Set the respawn Core.Zone for the respawned group.
+ - GROUP.InitRandomizeZones: Randomize the respawn Core.Zone between one of the Core.Zones given for the respawned group.
+ - GROUP.InitRandomizePositionZone: Randomize the positions of the units of the respawned group within the Core.Zone.
- GROUP.InitRandomizePositionRadius: Randomize the positions of the units of the respawned group in a circle band.
- GROUP.InitRandomizeTemplates: Randomize the Template for the respawned group.
@@ -9373,7 +9384,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
+
+
+
+
+
+
+GROUP.InitRespawnRandomizePositionOuter
@@ -18002,7 +18024,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
Use the method CONTROLLABLE.WayPointFunction() to define the hook functions for specific waypoints.
-Use the method @{#CONTROLLABLE.WayPointExecute)() to start the execution of the new mission plan.
+Use the method CONTROLLABLE.WayPointExecute() to start the execution of the new mission plan.
Note that when WayPointInitialize is called, the Mission of the controllable is RESTARTED!
@@ -18259,7 +18281,18 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
+
+
+
+
+
+
+GROUP.InitRespawnRandomizePositionOuter
@@ -20528,7 +20561,7 @@ Coordinates are dependent on the position of the maps origin.
GROUP:IsInZone(Zone)
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -20602,7 +20635,7 @@ Coordinates are dependent on the position of the maps origin.
GROUP:IsNotInZone(Zone)
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -22105,7 +22138,18 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
+
+
+GROUP.InitRespawnRandomizePositionOuter
@@ -22730,7 +22774,18 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+GROUP.InitRespawnRandomizePositionOuter
@@ -22990,7 +23045,18 @@ If the Identifiable is alive, true is returned.
+
+
+
+
+
+
+GROUP.InitRespawnRandomizePositionOuter
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index cd44e27bf..ee2e5049b 100644
--- a/Documentation/Wrapper.Identifiable.html
+++ b/Documentation/Wrapper.Identifiable.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 6359b5082..f8682b275 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3025,28 +3025,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
-
-
-MARKER.groupid
-
-
-
-
-
-
-
-
-
-
-MARKER.groupname
-
-
-
@@ -3131,7 +3109,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-MARKER.togroup
+MARKER.toall
@@ -5164,28 +5142,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
-
-
-MARKER.groupid
-
-
-
-
-
-
-
-
-
-
-MARKER.groupname
-
-
-
@@ -5270,7 +5226,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-MARKER.togroup
+MARKER.toall
@@ -6774,28 +6730,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
-
-
-
-
-
-
-
-MARKER.groupid
-
-
-
-
-
-
-
-
-
-
-MARKER.groupname
-
-
-
@@ -6880,7 +6814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
-MARKER.togroup
+MARKER.toall
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index 5a242bf18..a74c6dd2c 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index 89552d73a..509424c96 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2059,7 +2059,7 @@ The method POSITIONABLE.GetVelocity()
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -2071,7 +2071,7 @@ The method POSITIONABLE.GetVelocity()
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -5956,7 +5956,7 @@ Coordinates are dependent on the position of the maps origin.
POSITIONABLE:IsInZone(Zone)
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -6030,7 +6030,7 @@ Coordinates are dependent on the position of the maps origin.
POSITIONABLE:IsNotInZone(Zone)
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 6a85e34cb..a4035dc07 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2122,7 +2122,7 @@ Controls a network of short range air/missile defense groups.
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -2134,7 +2134,7 @@ Controls a network of short range air/missile defense groups.
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -5836,7 +5836,7 @@ Coordinates are dependent on the position of the maps origin.
SCENERY:IsInZone(Zone)
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -5910,7 +5910,7 @@ Coordinates are dependent on the position of the maps origin.
SCENERY:IsNotInZone(Zone)
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index aa0c2c04d..5bf602582 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2131,7 +2131,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -2143,7 +2143,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -5829,7 +5829,7 @@ Coordinates are dependent on the position of the maps origin.
STATIC:IsInZone(Zone)
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -5903,7 +5903,7 @@ Coordinates are dependent on the position of the maps origin.
STATIC:IsNotInZone(Zone)
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 0d9833214..c58c379a4 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -3342,7 +3342,7 @@ If you want to obtain the complete 3D position including orient
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -3354,7 +3354,7 @@ If you want to obtain the complete 3D position including orient
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
@@ -15215,7 +15215,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
Use the method CONTROLLABLE.WayPointFunction() to define the hook functions for specific waypoints.
-Use the method @{#CONTROLLABLE.WayPointExecute)() to start the execution of the new mission plan.
+Use the method CONTROLLABLE.WayPointExecute() to start the execution of the new mission plan.
Note that when WayPointInitialize is called, the Mission of the controllable is RESTARTED!
@@ -17642,7 +17642,7 @@ Coordinates are dependent on the position of the maps origin.
UNIT:IsInZone(Zone)
-Returns true if the unit is within a Zone.
+Returns true if the unit is within a Core.Zone.
@@ -17716,7 +17716,7 @@ Coordinates are dependent on the position of the maps origin.
UNIT:IsNotInZone(Zone)
-Returns true if the unit is not within a Zone.
+Returns true if the unit is not within a Core.Zone.
diff --git a/Documentation/index.html b/Documentation/index.html
index 2a09a79ac..c92f13864 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -405,7 +405,7 @@
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.
@@ -2012,7 +2012,7 @@ Controls a network of short range air/missile defense groups.
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Units.
+Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on Wrapper.Units.