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Added first Core.Menu demo missions
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Core/Menu/001-Menu-Mission/MEN-001-Menu-Mission.lua
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Core/Menu/001-Menu-Mission/MEN-001-Menu-Mission.lua
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---
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-- Author: kaltokri
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-- Created: 16.03.2024
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-- Contributors: -
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-- Modified: -
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--
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-- # Documentation:
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Menu.html
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--
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-- # Description:
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--
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-- Very simple example of the MENU_MISSION class.
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-- We define a top menu entry, a sub menu entry and to menu commands.
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-- Both commands call the same function, but with different arguments.
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-- # Guide:
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--
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-- 1. Start the mission and enter as GAME MASTER.
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-- 2. Wait for "loaded successfully" message.
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-- 3. Open menu by pressing #
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-- 4. Choose F10. Other...
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-- 5. Select F1. Menu for all players...
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-- 6. Select F1. Sub menu 1...
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-- 7. Select Cmd1
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-- 8. Repeat the same for Cmd2
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-- Example function
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local function execMenuCmd( name )
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MESSAGE:New( "Menu entry " .. name .. " selected", 25, "INFO" ):ToAll()
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end
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local MenuTop = MENU_MISSION:New( "Menu for all players" )
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local MenuSub1 = MENU_MISSION:New( "Sub menu 1", MenuTop )
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MENU_MISSION_COMMAND:New( "Cmd1", MenuSub1, execMenuCmd, "Cmd1" )
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MENU_MISSION_COMMAND:New( "Cmd2", MenuSub1, execMenuCmd, "Cmd2" )
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MESSAGE:New( "Moose Framework and Mission script loaded successfully", 25, "INFO" ):ToAll():ToLog()
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BIN
Core/Menu/001-Menu-Mission/MEN-001-Menu-Mission.miz
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Core/Menu/001-Menu-Mission/MEN-001-Menu-Mission.miz
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Core/Menu/002-Menu-Coalition/MEN-002-Menu-Coalition.lua
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Core/Menu/002-Menu-Coalition/MEN-002-Menu-Coalition.lua
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---
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-- Author: kaltokri
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-- Created: 16.03.2024
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-- Contributors: -
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-- Modified: -
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--
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-- # Documentation:
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Menu.html
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--
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-- # Description:
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--
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-- Very simple example of the MENU_COALITION class.
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-- We define two top menu entries with the name "Mission phases". One for each coalition (red & blue).
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-- Also we add a COMMAND for each menu, which calls the same function.
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-- Note the different names of the menu items.
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-- Also we add one entry at the top level for coalition.side.BLUE.
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-- # Guide:
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--
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-- 1. Start the mission and choose coalition Red.
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-- 2. Enter as GAME MASTER.
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-- 3. Wait for "loaded successfully" message.
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-- 4. Open menu by pressing #
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-- 5. Choose F10. Other...
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-- 6. Select F1. Mission phases...
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-- 7. Select F1. Start attack and see message.
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-- 8. Switch to coalition Blue.
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-- 9. Open menu by pressing #
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-- 10. Choose F10. Other...
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-- 11. Select F1. Mission phases...
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-- 12. Select F1. Start counter attack and see message.
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-- 13. Open menu by pressing # and select F10. Other...
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-- 14. See entry F2. Start attack of Allies and select it.
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-- 15. See the message.
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-- Example function
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local function execMenuCmd( side )
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MESSAGE:New( "The " .. side .. " side will start their attack phase!", 25, "INFO" ):ToAll()
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end
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local menuRed = MENU_COALITION:New( coalition.side.RED, "Mission phases" )
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MENU_COALITION_COMMAND:New( coalition.side.RED, "Start attack", menuRed , execMenuCmd, "red" )
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local menuBlue = MENU_COALITION:New( coalition.side.BLUE, "Mission phases" )
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MENU_COALITION_COMMAND:New( coalition.side.BLUE, "Start counter attack", menuBlue , execMenuCmd, "blue" )
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-- This is an example on how to place a COMMAND at top level of the menu. The third parameter must be nil.
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MENU_COALITION_COMMAND:New( coalition.side.BLUE, "Start attack of Allies", nil , execMenuCmd, "purple" )
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MESSAGE:New( "Mission script loaded successfully", 25, "INFO" ):ToAll():ToLog()
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BIN
Core/Menu/002-Menu-Coalition/MEN-002-Menu-Coalition.miz
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BIN
Core/Menu/002-Menu-Coalition/MEN-002-Menu-Coalition.miz
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