Added missions of Core/SpawnStatic

This commit is contained in:
kaltokri 2024-03-01 17:03:05 +01:00
parent 3f99003247
commit cd27e633d0
6 changed files with 175 additions and 0 deletions

View File

@ -0,0 +1,41 @@
---
-- Author: FlightControl
-- Created: 09.04.2017
-- Contributors: kaltokri
-- Modified: 01.03.2024
--
-- # Documentation:
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html
--
-- # Description:
--
-- In this mission we spawn a static near Gudauta.
-- Around this object we create two circles with containers to mark the target area.
-- NOTE: Instead of a STATIC object you can also use other objects (like UNITS) to define the center position!
--
-- # Guide:
--
-- 1. Observe that the static is spawned.
-- Get object of ZONE placed in mission editor.
local zonePosition = ZONE:New( "Position" )
-- Create SPAWNSTATIC objects.
local spawnCommandCenter = SPAWNSTATIC:NewFromStatic( "CommandCenter", country.id.GERMANY )
local spawnBarrack = SPAWNSTATIC:NewFromStatic( "Barrack", country.id.GERMANY )
-- Get the position of the zone.
local zonePointVec2 = zonePosition:GetPointVec2()
-- Spawn the CommandCenter in the center of the zone.
local commandCenter = spawnCommandCenter:SpawnFromZone( zonePosition, 0 )
-- Create 6 barracks around the CommandCenter.
for Heading = 0, 360, 60 do
local radial = Heading * ( math.pi*2 ) / 360
local x = zonePointVec2:GetLat() + math.cos( radial ) * 150
local y = zonePointVec2:GetLon() + math.sin( radial ) * 150
spawnBarrack:SpawnFromPointVec2( POINT_VEC2:New( x, y ), Heading + 90 )
end

View File

@ -0,0 +1,57 @@
---
-- Author: buur
-- Created: 29.02.2024
-- Contributors: kaltokri
-- Modified: 01.03.2024
--
-- # Documentation:
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html
--
-- # Description:
--
-- In this mission we search for a placed container with the UNIT name CircleCenterContainer.
-- Around this object we create two circles with containers to mark the target area.
-- NOTE: Instead of a STATIC object you can also use other objects (like UNITS) to define the center position!
--
-- # Guide:
--
-- 1. Start the mission and take a look at the placed containers.
--- Creates a circle with static objects around a given coordinate.
-- @param Core.Point#COORDINATE circleCenter The coordinate for the center of the circle.
-- @param #number radius (Optional) The radius of the circle. Default 150.
-- @param #number step (Optional) The distance in degrees between the objects. Default 15.
-- @param #string prefix (Optional) The prefix for the name of the STATIC objects. Default is innerCircle.
-- @param #string category (Optional) The category of the STATIC object to use. Default is Fortifications.
-- @param #string staticType (Optional) The type of the STATIC object to use. Default is container_40ft.
-- @param #string staticShape (Optional) The shape of the STATIC object to use. Default is container_40ft.
-- @param #string staticLivery (Optional) The livery name of the STATIC object to use. Default is summer.
function targetcircle( circleCenter, radius, step, prefix, category, staticType, staticShape, staticLivery )
local circleCenter = circleCenter
local radius = radius or 150
local step = step or 15
local prefix = prefix or "innerCircle" -- Must be unique!
local category = category or "Fortifications"
local staticType = statictype or "container_40ft"
local staticShape = staticshape or "container_40ft"
local staticLivery = staticlivery or "summer"
for angle = 0, 360-step , step do
local name = string.format( "%s#%f", prefix, angle )
local circle = circleCenter:Translate( radius, angle, false, false )
SPAWNSTATIC
:NewFromType( staticType, category )
:InitCoordinate( circle )
:InitLivery( staticLivery )
:InitHeading( angle )
:InitShape( staticShape )
:Spawn( nil, name )
end
end
local circleCenter = STATIC:FindByName( "CircleCenterContainer", true ):GetCoordinate()
targetcircle( circleCenter )
targetcircle( circleCenter, 250, nil, "outerCircle" )
MESSAGE:New( "Containers are in place now", 35, "INFO" ):ToAll():ToLog()

View File

@ -0,0 +1,77 @@
---
-- Author: Unknown
-- Created: Unknown
-- Contributors: kaltokri
-- Modified: 01.03.2024
--
-- # Documentation:
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Airbase.html
--
-- # Description:
--
-- This demo shows how to dynamically spawn FARPs into a mission.
--
-- We spawn two FARPS in a zone near Batumi.
-- The first FARP is named "FARP Berlin" and the second "FARP London".
-- We put colored smoke on the spawned objects to mark them.
--
-- The data is taken from "template" FARPS. Note that if the same
-- name as the template is used, the original object is despawned
-- automatically when the new object is spawned.
--
-- As FARPS in DCS are strange creatures, which are hybrids of groups
-- and statics, the function :InitFARP is necessary.
--
-- # Guide:
--
-- 1. Start the mission and watch the created FARPs.
-- Zone near Batumi on land.
local zoneSpawn1 = ZONE:FindByName( "SpawnZone1" )
local zoneSpawn2 = ZONE:FindByName( "SpawnZone2" )
-- Create a SPAWNSTATIC object from a template static FARP object.
local spawnStaticFarp = SPAWNSTATIC:NewFromStatic( "Static FARP Template-1", country.id.GERMANY )
-- Spawning FARPS is special in DCS. Therefore, we need to specify that this is a FARP.
-- We also set the call sign and the frequency.
spawnStaticFarp:InitFARP( CALLSIGN.FARP.Berlin, 130.000, 0 )
-- Spawn FARP with heading 90°. It's name will be "FARP Berlin".
local farpBerlin = spawnStaticFarp:SpawnFromZone( zoneSpawn1, 90, "FARP Berlin" )
-- Smoke static green.
farpBerlin:GetCoordinate():SmokeGreen()
-- The second FAPR gets call sign London and used radio frequency 131 MHz.
spawnStaticFarp:InitFARP( CALLSIGN.FARP.London, 131.000, 0 )
-- We set the country to UK.
spawnStaticFarp:InitCountry( country.id.UK )
-- Spawn the FARP at a random location inside the zone.
local FarpLondon = spawnStaticFarp:SpawnFromCoordinate( zoneSpawn2:GetRandomCoordinate(), nil, "FARP London" )
-- Put red smoke at FARP London.
FarpLondon:GetCoordinate():SmokeRed()
-- Function to check if the STATIC/AIRBASE objects can be found.
local function check()
-- Try to find static.
local staticBerlin = STATIC:FindByName( "FARP Berlin" )
-- Launch red flare.
staticBerlin:GetCoordinate():FlareRed()
-- Get the airbase object and mark the parking spots.
local AirbaseBerlin = AIRBASE:FindByName("FARP Berlin")
AirbaseBerlin:MarkParkingSpots()
end
TIMER:New( check ):Start( 2, 5 )