--- -- Author: FlightControl -- Created: 09.04.2017 -- Contributors: kaltokri -- Modified: 01.03.2024 -- -- # Documentation: -- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.SpawnStatic.html -- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Static.html -- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html -- -- # Description: -- -- In this mission we spawn a static near Gudauta. -- Around this object we create two circles with containers to mark the target area. -- NOTE: Instead of a STATIC object you can also use other objects (like UNITS) to define the center position! -- -- # Guide: -- -- 1. Observe that the static is spawned. -- Get object of ZONE placed in mission editor. local zonePosition = ZONE:New( "Position" ) -- Create SPAWNSTATIC objects. local spawnCommandCenter = SPAWNSTATIC:NewFromStatic( "CommandCenter", country.id.GERMANY ) local spawnBarrack = SPAWNSTATIC:NewFromStatic( "Barrack", country.id.GERMANY ) -- Get the position of the zone. local zonePointVec2 = zonePosition:GetPointVec2() -- Spawn the CommandCenter in the center of the zone. local commandCenter = spawnCommandCenter:SpawnFromZone( zonePosition, 0 ) -- Create 6 barracks around the CommandCenter. for Heading = 0, 360, 60 do local radial = Heading * ( math.pi*2 ) / 360 local x = zonePointVec2:GetLat() + math.cos( radial ) * 150 local y = zonePointVec2:GetLon() + math.sin( radial ) * 150 spawnBarrack:SpawnFromPointVec2( POINT_VEC2:New( x, y ), Heading + 90 ) end