--- -- Author: FlightControl -- Created: 18.02.2017 -- Contributors: kaltokri -- Modified: 23.02.2024 -- -- # Documentation: -- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html -- -- # Description: -- -- Three firefighters are placed. -- We define a ZONE_POLYGON for each and use the waypoints as the shape. -- We use different methods to choose a random point: -- - The first 15 points are blue smoked using the GetRandomVec2() API. -- - The second 15 points are orange smoked using the GetRandomPointVec2() API. -- - The third 15 points are red smoked using the GetRandomPointVec3() API. -- -- Note: At each zone an vehicle is placed, so you can view the smoking in external view (F7). -- -- # Guide: -- -- 1. Start the mission. Zoom out and switch position with F7. -- 2. Observe smoking of Blue smoke in Zone 1. -- 3. Observe smoking of Orange smoke in Zone 2. -- 4. Observe smoking of Red smoke in Zone 3. -- Get all three ZONE_POLYGON from the groups: Zone1 = ZONE_POLYGON:New( "Zone 1", GROUP:FindByName( "GroupA" ) ) Zone2 = ZONE_POLYGON:New( "Zone 2", GROUP:FindByName( "GroupB" ) ) Zone3 = ZONE_POLYGON:New( "Zone 3", GROUP:FindByName( "GroupC" ) ) -- Add white smoke to the borders of the zones: Zone1:SmokeZone( SMOKECOLOR.White, 4 ) Zone2:SmokeZone( SMOKECOLOR.White, 4 ) Zone3:SmokeZone( SMOKECOLOR.White, 4 ) -- Mark 15 random points with smock inside each zone. for i = 1, 15 do -- Zone 1 local Vec2 = Zone1:GetRandomVec2() local PointVec2 = POINT_VEC2:NewFromVec2( Vec2 ) PointVec2:SmokeBlue() -- Zone 2 local PointVec2 = Zone2:GetRandomPointVec2() PointVec2:SmokeOrange() -- Zone 3 local PointVec3 = Zone3:GetRandomPointVec3() PointVec3:SmokeRed() end