--- -- Author: kaltokri -- Created: 28.02.2024 -- Contributors: - -- Modified: 28.02.2024 -- -- # Documentation: -- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html -- -- # Description: -- In this mission we run a Functional FOX Missile trainer with default settings. -- Change client to another aircraft in mission editor as required. -- Change fox parameters with F10 radio menu. -- -- # Guide: -- 1. Start the mission and join the Su-25T as player. -- 2. Activate auto pilot with key A. -- 3. Switch to external view (F2). -- 4. When the aircraft is passing the SA-13 it will fire a rocket -- 5. The rocket will explode prior reaching your aircraft -- 6. You will see messages from Functional.FOX -- -- NOTE: -- Take a look at the triggers! This time we start the mission script with "4 MISSION START" and no CONDITION. -- Functional.FOX can handle only objects, that are created after it is started. -- -- If you change the trigger to "1 ONCE" with "TIME MORE 1" and join directly into Su-25T, you will not be protected! -- Instead join as GAME MASTER blue first and wait for the "...started" message. -- Switch to client (Su-25T) and you will be protected. -- Create a new missile trainer object. fox=FOX:New() -- Start missile trainer. fox:Start() MESSAGE:New( "FOX missile trainer started", 25, "INFO" ):ToAll():ToLog()