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52 lines
1.7 KiB
Lua
52 lines
1.7 KiB
Lua
---
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-- Author: FlightControl
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-- Created: 21.02.2017
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-- Contributors: kaltokri
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-- Modified: 23.02.2024
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--
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-- # Documentation:
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-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Zone.html
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--
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-- # Description:
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--
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-- A single truck will move straigth into one direction.
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-- We define a ZONE_UNIT which is a round zone around a unit. It will move with the unit.
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-- To make the zone visible in the mission we use FlareZone.
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--
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-- An APC is driving zigzags through the terrain. If it is within the moving zone red smoke will be deployed.
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--
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-- # Guide:
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--
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-- 1. Start the mission and watch the moving truck.
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-- 2. See the recurring deployed flare to get an idea of the actual zone bounderies.
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-- 3. Watch the APC driving trough the zone, a red smoke will be deployed.
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-- Get object for APC.
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GroupApc = GROUP:FindByName( "APC" )
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-- Get object of moving truck.
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Truck = UNIT:FindByName( "Truck" )
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-- Get a zone attached to the unit.
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ZoneA = ZONE_UNIT:New( "Zone A", Truck, 100 )
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-- Start a scheduler to test every second if the APC is inside of the zone.
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-- Post a message with the result and deploy smoke if APC is within the zone.
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Messager = SCHEDULER:New( nil,
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function()
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GroupApc:MessageToAll( ( GroupApc:IsCompletelyInZone( ZoneA ) ) and "Inside Zone A" or "Outside Zone A", 1 )
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if GroupApc:IsCompletelyInZone( ZoneA ) then
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GroupApc:GetUnit(1):SmokeRed()
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end
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end,
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{}, 0, 1
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)
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-- Start a scheduler to deploy a flare every 5 seconds to give you an idea of the actual zone bounderies.
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TankZoneColoring = SCHEDULER:New( nil,
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function()
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ZoneA:FlareZone( FLARECOLOR.White, 90, 60 )
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end,
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{}, 0, 5
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)
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