SpawnStatic moved to new repo

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kaltokri 2024-03-01 17:25:17 +01:00
parent 3290800daf
commit 0729cc9315
5 changed files with 0 additions and 123346 deletions

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--- Name: SPS-100 - Simple Spawning
-- Author: FlightControl
-- Date Created: 09 Apr 2017
--
-- # Situation:
--
-- At Gudauta spawn a static.
--
-- # Test cases:
--
-- 1. Observe that the static is spawned.
local ZonePosition = ZONE:New( "Position" )
local SpawnBuilding = SPAWNSTATIC:NewFromStatic( "Building", country.id.GERMANY )
local SpawnBarrack = SPAWNSTATIC:NewFromStatic( "Barrack", country.id.GERMANY )
local ZonePointVec2 = ZonePosition:GetPointVec2()
local Building = SpawnBuilding:SpawnFromZone( ZonePosition, 0 )
for Heading = 0, 360,60 do
local Radial = Heading * ( math.pi*2 ) / 360
local x = ZonePointVec2:GetLat() + math.cos( Radial ) * 150
local y = ZonePointVec2:GetLon() + math.sin( Radial ) * 150
SpawnBarrack:SpawnFromPointVec2( POINT_VEC2:New( x, y ), Heading + 90 )
end

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---
-- FARPS
-- This demo shows how to dynamically spawn FARPs into a mission.
--
-- We spawn two FARPS in a zone near Batumi.
-- The first FARP is names "FARP Berlin" and the second "FARP London".
-- We put coloured smoke on the spawned objects to mark them.
--
-- The data is taken from "template" FARPS. Note that if the same
-- name as the template is used, the original object is despawned
-- automatically when the new object is spawned.
--
-- As FARPS in DCS are strange creatures, which are hybrids of groups
-- and statics, the function :InitFARP is necessary.
---
-- Zone near Batumi on land.
local ZoneSpawn=ZONE:FindByName("Spawn Land")
-- Create a SPAWNSTATIC object from a template static FARP object.
local SpawnStaticFarp=SPAWNSTATIC:NewFromStatic("Static FARP Template-1", country.id.GERMANY)
-- Spawning FARPS is special in DCS. Therefore, we need to specify that this is a FARP. We also set the callsign and the frequency.
SpawnStaticFarp:InitFARP(CALLSIGN.FARP.Berlin, 130.000, 0)
-- Spawn FARP with heading 90°. It's name will be "Farp Berlin".
local FarpBerlin=SpawnStaticFarp:SpawnFromZone(ZoneSpawn, 90, "FARP Berlin")
-- Smoke static green.
FarpBerlin:GetCoordinate():SmokeGreen()
-- The second FAPR gets callsign London and used radio frequency 131 MHz.
SpawnStaticFarp:InitFARP(CALLSIGN.FARP.London, 131.000, 0)
-- We set the country to UK.
SpawnStaticFarp:InitCountry(country.id.UK)
-- Spawn the FARP at a random location inside the zone.
local FarpLondon=SpawnStaticFarp:SpawnFromCoordinate(ZoneSpawn:GetRandomCoordinate(), nil, "Farp London")
-- Put red smoke at FARP London.
FarpLondon:GetCoordinate():SmokeRed()
-- Function to check if the STATIC/AIRBASE objects can be found.
local function check()
-- Try to find static.
local StaticBerlin=STATIC:FindByName("FARP Berlin")
-- Launch red flare.
StaticBerlin:GetCoordinate():FlareRed()
-- Get the airbase object.
local AirbaseBerlin=AIRBASE:FindByName("FARP Berlin")
AirbaseBerlin:MarkParkingSpots()
end
TIMER:New(check):Start(1)