Next step of folder restructure

This commit is contained in:
kaltokri
2024-01-01 22:41:16 +01:00
parent 5aa1e1a63a
commit 286d2ed571
288 changed files with 6049 additions and 6049 deletions

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---
-- Name: DES-010 - Designation of AREAS - Threat Level Prioritization
-- Author: FlightControl
-- Date Created: 24 Apr 2017
--
-- # Situation:
--
-- Demonstrates the designation of units, which are grouped in AREAs.
--
-- A Set of Recce are detecting a large group of units.
-- This test is about the prioritization. First the SAMs should be designated, then the rest.
--
-- # Test cases:
--
-- - Check if the SAMs are designated first.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_AREAS:New( RecceSetGroup, 1000 )
-- Create a Attack Set, which contains the human player client slots and CA vehicles.
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- This sets the threat level prioritization on
RecceDesignation:SetThreatLevelPrioritization( true )
-- Set the possible laser codes.
RecceDesignation:GenerateLaserCodes()
RecceDesignation:AddMenuLaserCode( 1113, "Lase with %d for Su-25T" )
RecceDesignation:AddMenuLaserCode( 1680, "Lase with %d for A-10A" )
-- Start the detection process in 5 seconds.
RecceDesignation:__Detect( -5 )

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---
-- Name: DES-011 - Designation of AREAS - Empty Set with Threat Levels
-- Author: FlightControl
-- Date Created: 15 May 2017
--
-- # Situation:
--
-- Demonstrates the designation of units, which are grouped in AREAs.
--
-- A Set of Recce are detecting a large group of units.
-- This test is about not failing the process when the Detected Set is empty, and the LaseOn is activated ...
--
-- # Test cases:
--
-- - Check nothing is detected, and put lase on.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_AREAS:New( RecceSetGroup, 1000 )
-- Create a Attack Set, which contains the human player client slots and CA vehicles.
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- This sets the threat level prioritization on
RecceDesignation:SetThreatLevelPrioritization( true )
-- Set the possible laser codes.
RecceDesignation:SetLaserCodes({1113,1131,1256})
-- Start the detection process in 5 seconds.
RecceDesignation:__Detect( -5 )

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---
-- Name: DES-010 - Designation of AREAS - Threat Level Prioritization
-- Author: FlightControl
-- Date Created: 24 Apr 2017
--
-- # Situation:
--
-- Demonstrates the designation of units, which are grouped in AREAs.
--
-- A Set of Recce are detecting a large group of units.
-- This test is about the prioritization. First the SAMs should be designated, then the rest.
--
-- # Test cases:
--
-- - Check if the SAMs are designated first.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_AREAS:New( RecceSetGroup, 1000 )
-- Create a Attack Set, which contains the human player client slots and CA vehicles.
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- This sets the threat level prioritization on
RecceDesignation:SetThreatLevelPrioritization( true )
-- Set the possible laser codes.
RecceDesignation:SetLaserCodes({1113,1131,1256})
-- Start the detection process in 5 seconds.
RecceDesignation:__Detect( -5 )

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---
-- Name: DES-020 - Designation of AREAS - Status Menu Flash Activate
-- Author: FlightControl
-- Date Created: 24 Apr 2017
--
-- # Situation:
--
-- Demonstrates the designation of units, which are grouped in AREAs.
--
-- A Set of Recce are detecting a large group of units.
-- This test is about the prioritization. First the SAMs should be designated, then the rest.
--
-- # Test cases:
--
-- - Check if the SAMs are designated first.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_AREAS:New( RecceSetGroup, 1000 )
-- Create a Attack Set, which contains the human player client slots and CA vehicles.
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- This sets the current status menu flashing on
RecceDesignation:SetFlashStatusMenu( true )
-- Set the possible laser codes.
RecceDesignation:SetLaserCodes({1113,1131,1256})
-- Start the detection process in 5 seconds.
RecceDesignation:__Detect( -5 )

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-- Name: DES-100 - UNITS - Night Test
-- Author: FlightControl
-- Date Created: 23 Apr 2017
--
-- Demonstrates the designation of units, which are grouped per detected UNIT.
-- So each DetectedItem contains one detected unit only.
-- A Set of Recce are detecting a large group of units.
--
-- - Wait until all units are detected by the recce. A report should appear.
-- - Once the report appears, the Designation Menu should be generated. In the communication menu, Press F10 and select F1. Designation.
-- - Test if one DetectionItem (a designated group) is lased by selecting a Target group from the Designation menu.
-- - If a target group is not lased, it should start with "Designate".
-- - If a target group is lased, the menu should start with "Lasing".
-- - If a target group is smoked, the menu should start with "Smoking".
-- - If a target group is illuminated, the menu should start with "Illuminating".
-- - Jump into a ground vehicle with the group name "Attack", and activate night vision (FLIR) (N key).
-- - With FLIR activated in a ground vehicle, search for the laser beams.
-- - Watch the laser beams alternate as targets are being detected or not detected...
-- The Recce will try to lase as many targets as possible,
-- but only for those targets to be lased,
-- and until sufficient laser codes are available.
-- - While the target group is lased, check if the available Recce are lasing the most possible targets.
-- - Check if all laser codes are being used, but not twice.
-- - Check if once a target has been destoyed, that after a while a Recce selects a new target.
-- - Check that if all targets are destroyed, that the Recce reports that.
-- - Check that while a Recce is lasing a target, that it is marking the target.
-- - Check that when you deactive the lasing, that the Recce report the deactivation.
-- - Check that when you illuminate a target group, that a message appears that the Recce is illuminating the target.
-- - Check that when you illuminate a target group, that the target area gets illuminated after a while.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_UNITS:New( RecceSetGroup )
-- Create a
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
-- Setup Designation for the AttackSet.
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- Generate the random laser codes.
RecceDesignation:GenerateLaserCodes()
-- The su-25T uses a specific laser code to guide its laser guides rockets.
-- The code is 1113. A special menu option will be added that allows to lase with 1113.
RecceDesignation:AddMenuLaserCode( 1113, "Lase for SU-25T (%d)" )
-- The A-10A etc use a specific laser code to guide its laser guides rockets.
-- The code is 1680. A special menu option will be added that allows to lase with 1680.
RecceDesignation:AddMenuLaserCode( 1680, "Lase for A-10A (%d)" )

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-- Name: DES-101 - UNITS - Day Test
-- Author: FlightControl
-- Date Created: 14 Mar 2018
--
-- Demonstrates the designation of units, which are grouped per detected UNIT.
-- So each DetectedItem contains one detected unit only.
-- A Set of Recce are detecting a large group of units.
--
-- - Wait until all units are detected by the recce. A report should appear.
-- - Once the report appears, the Designation Menu should be generated. In the communication menu, Press F10 and select F1. Designation.
-- - Test if one DetectionItem (a designated group) is lased by selecting a Target group from the Designation menu.
-- - If a target group is not lased, it should start with "Designate".
-- - If a target group is lased, the menu should start with "Lasing".
-- - If a target group is smoked, the menu should start with "Smoking".
-- - If a target group is illuminated, the menu should start with "Illuminating".
-- - Jump into a ground vehicle with the group name "Attack", and activate night vision (FLIR) (N key).
-- - With FLIR activated in a ground vehicle, search for the laser beams.
-- - Watch the laser beams alternate as targets are being detected or not detected...
-- The Recce will try to lase as many targets as possible,
-- but only for those targets to be lased,
-- and until sufficient laser codes are available.
-- - While the target group is lased, check if the available Recce are lasing the most possible targets.
-- - Check if all laser codes are being used, but not twice.
-- - Check if once a target has been destoyed, that after a while a Recce selects a new target.
-- - Check that if all targets are destroyed, that the Recce reports that.
-- - Check that while a Recce is lasing a target, that it is marking the target.
-- - Check that when you deactive the lasing, that the Recce report the deactivation.
-- - Check that when you smoke a target, that a message appears that the Recce is smoking the target.
-- - Check that when you smoke a target, that a smoke appears at the target.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_UNITS:New( RecceSetGroup )
-- Create a
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
-- Setup Designation for the AttackSet.
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- Generate the random laser codes.
RecceDesignation:GenerateLaserCodes()
-- The su-25T uses a specific laser code to guide its laser guides rockets.
-- The code is 1113. A special menu option will be added that allows to lase with 1113.
RecceDesignation:AddMenuLaserCode( 1113, "Lase for SU-25T (%d)" )
-- The A-10A etc use a specific laser code to guide its laser guides rockets.
-- The code is 1680. A special menu option will be added that allows to lase with 1680.
RecceDesignation:AddMenuLaserCode( 1680, "Lase for A-10A (%d)" )

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-- Name: DES-101 - UNITS - Day Test
-- Author: FlightControl
-- Date Created: 14 Mar 2018
--
-- Demonstrates the designation of units, which are grouped per detected UNIT.
-- So each DetectedItem contains one detected unit only.
-- A Set of Recce are detecting a large group of units.
--
-- - Wait until all units are detected by the recce. A report should appear.
-- - Once the report appears, the Designation Menu should be generated. In the communication menu, Press F10 and select F1. Designation.
-- - Test if one DetectionItem (a designated group) is lased by selecting a Target group from the Designation menu.
-- - If a target group is not lased, it should start with "Designate".
-- - If a target group is lased, the menu should start with "Lasing".
-- - If a target group is smoked, the menu should start with "Smoking".
-- - If a target group is illuminated, the menu should start with "Illuminating".
-- - Jump into a ground vehicle with the group name "Attack", and activate night vision (FLIR) (N key).
-- - With FLIR activated in a ground vehicle, search for the laser beams.
-- - Watch the laser beams alternate as targets are being detected or not detected...
-- The Recce will try to lase as many targets as possible,
-- but only for those targets to be lased,
-- and until sufficient laser codes are available.
-- - While the target group is lased, check if the available Recce are lasing the most possible targets.
-- - Check if all laser codes are being used, but not twice.
-- - Check if once a target has been destoyed, that after a while a Recce selects a new target.
-- - Check that if all targets are destroyed, that the Recce reports that.
-- - Check that while a Recce is lasing a target, that it is marking the target.
-- - Check that when you deactive the lasing, that the Recce report the deactivation.
-- - Check that when you smoke a target, that a message appears that the Recce is smoking the target.
-- - Check that when you smoke a target, that a smoke appears at the target.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_UNITS:New( RecceSetGroup )
-- Create a
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
-- Setup Designation for the AttackSet.
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- Generate the random laser codes.
RecceDesignation:GenerateLaserCodes()
-- The su-25T uses a specific laser code to guide its laser guides rockets.
-- The code is 1113. A special menu option will be added that allows to lase with 1113.
RecceDesignation:AddMenuLaserCode( 1113, "Lase for SU-25T (%d)" )
-- The A-10A etc use a specific laser code to guide its laser guides rockets.
-- The code is 1680. A special menu option will be added that allows to lase with 1680.
RecceDesignation:AddMenuLaserCode( 1680, "Lase for A-10A (%d)" )

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-- Name: DES-200 - AREAS - Night Test
-- Author: FlightControl
-- Date Created: 23 Apr 2017
--
-- Demonstrates the designation of units, which are grouped in AREAs.
-- A Set of Recce are detecting a large group of units.
--
-- - Wait until all units are detected by the recce. A report should appear.
-- - Once the report appears, the Designation Menu should be generated. In the communication menu, Press F10 and select F1. Designation.
-- - Test if one DetectionItem (a designated group) is lased by selecting a Target group from the Designation menu.
-- - If a target group is not lased, it should start with "Designate".
-- - If a target group is lased, the menu should start with "Lasing".
-- - If a target group is smoked, the menu should start with "Smoking".
-- - If a target group is illuminated, the menu should start with "Illuminating".
-- - Jump into a ground vehicle with the group name "Attack", and activate night vision (FLIR) (N key).
-- - With FLIR activated in a ground vehicle, search for the laser beams.
-- - Watch the laser beams alternate as targets are being detected or not detected...
-- The Recce will try to lase as many targets as possible,
-- but only for those targets to be lased,
-- and until sufficient laser codes are available.
-- - While the target group is lased, check if the available Recce are lasing the most possible targets.
-- - Check if all laser codes are being used, but not twice.
-- - Check if once a target has been destoyed, that after a while a Recce selects a new target.
-- - Check that if all targets are destroyed, that the Recce reports that.
-- - Check that while a Recce is lasing a target, that it is marking the target.
-- - Check that when you deactive the lasing, that the Recce report the deactivation.
-- - Check that when you illuminate a target group, that a message appears that the Recce is illuminating the target.
-- - Check that when you illuminate a target group, that the target area gets illuminated after a while.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_AREAS:New( RecceSetGroup, 1000 )
-- Create a
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
-- Setup Designation for the AttackSet.
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- Generate the random laser codes.
RecceDesignation:GenerateLaserCodes()
-- The su-25T uses a specific laser code to guide its laser guides rockets.
-- The code is 1113. A special menu option will be added that allows to lase with 1113.
RecceDesignation:AddMenuLaserCode( 1113, "Lase for SU-25T (%d)" )
-- The A-10A etc use a specific laser code to guide its laser guides rockets.
-- The code is 1680. A special menu option will be added that allows to lase with 1680.
RecceDesignation:AddMenuLaserCode( 1680, "Lase for A-10A (%d)" )

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-- Name: DES-201 - AREAS - Day Test
-- Author: FlightControl
-- Date Created: 23 Apr 2017
--
-- Demonstrates the designation of units, which are grouped in AREAs.
-- A Set of Recce are detecting a large group of units.
--
-- - Wait until all units are detected by the recce. A report should appear.
-- - Once the report appears, the Designation Menu should be generated. In the communication menu, Press F10 and select F1. Designation.
-- - Test if one DetectionItem (a designated group) is lased by selecting a Target group from the Designation menu.
-- - If a target group is not lased, it should start with "Designate".
-- - If a target group is lased, the menu should start with "Lasing".
-- - If a target group is smoked, the menu should start with "Smoking".
-- - If a target group is illuminated, the menu should start with "Illuminating".
-- - Jump into a ground vehicle with the group name "Attack", and activate night vision (FLIR) (N key).
-- - With FLIR activated in a ground vehicle, search for the laser beams.
-- - Watch the laser beams alternate as targets are being detected or not detected...
-- The Recce will try to lase as many targets as possible,
-- but only for those targets to be lased,
-- and until sufficient laser codes are available.
-- - While the target group is lased, check if the available Recce are lasing the most possible targets.
-- - Check if all laser codes are being used, but not twice.
-- - Check if once a target has been destoyed, that after a while a Recce selects a new target.
-- - Check that if all targets are destroyed, that the Recce reports that.
-- - Check that while a Recce is lasing a target, that it is marking the target.
-- - Check that when you deactive the lasing, that the Recce report the deactivation.
-- - Check that when you smoke a target, that a message appears that the Recce is smoking the target.
-- - Check that when you smoke a target, that a smoke appears at the target.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_AREAS:New( RecceSetGroup, 1000 )
-- Create a
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
-- Setup Designation for the AttackSet.
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- Generate the random laser codes.
RecceDesignation:GenerateLaserCodes()
-- The su-25T uses a specific laser code to guide its laser guides rockets.
-- The code is 1113. A special menu option will be added that allows to lase with 1113.
RecceDesignation:AddMenuLaserCode( 1113, "Lase for SU-25T (%d)" )
-- The A-10A etc use a specific laser code to guide its laser guides rockets.
-- The code is 1680. A special menu option will be added that allows to lase with 1680.
RecceDesignation:AddMenuLaserCode( 1680, "Lase for A-10A (%d)" )

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-- Name: DES-300 - TYPES - Night Test
-- Author: FlightControl
-- Date Created: 23 Apr 2017
--
-- Demonstrates the designation of units, which are grouped per TYPES of the detected units.
-- A Set of Recce are detecting a large group of units.
--
-- - Wait until all units are detected by the recce. A report should appear.
-- - Once the report appears, the Designation Menu should be generated. In the communication menu, Press F10 and select F1. Designation.
-- - Test if one DetectionItem (a designated group) is lased by selecting a Target group from the Designation menu.
-- - If a target group is not lased, it should start with "Designate".
-- - If a target group is lased, the menu should start with "Lasing".
-- - If a target group is smoked, the menu should start with "Smoking".
-- - If a target group is illuminated, the menu should start with "Illuminating".
-- - Jump into a ground vehicle with the group name "Attack", and activate night vision (FLIR) (N key).
-- - With FLIR activated in a ground vehicle, search for the laser beams.
-- - Watch the laser beams alternate as targets are being detected or not detected...
-- The Recce will try to lase as many targets as possible,
-- but only for those targets to be lased,
-- and until sufficient laser codes are available.
-- - While the target group is lased, check if the available Recce are lasing the most possible targets.
-- - Check if all laser codes are being used, but not twice.
-- - Check if once a target has been destoyed, that after a while a Recce selects a new target.
-- - Check that if all targets are destroyed, that the Recce reports that.
-- - Check that while a Recce is lasing a target, that it is marking the target.
-- - Check that when you deactive the lasing, that the Recce report the deactivation.
-- - Check that when you illuminate a target group, that a message appears that the Recce is illuminating the target.
-- - Check that when you illuminate a target group, that the target area gets illuminated after a while.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_TYPES:New( RecceSetGroup )
-- Create a
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
-- Setup Designation for the AttackSet.
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- Generate the random laser codes.
RecceDesignation:GenerateLaserCodes()
-- The su-25T uses a specific laser code to guide its laser guides rockets.
-- The code is 1113. A special menu option will be added that allows to lase with 1113.
RecceDesignation:AddMenuLaserCode( 1113, "Lase for SU-25T (%d)" )
-- The A-10A etc use a specific laser code to guide its laser guides rockets.
-- The code is 1680. A special menu option will be added that allows to lase with 1680.
RecceDesignation:AddMenuLaserCode( 1680, "Lase for A-10A (%d)" )

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-- Name: DES-301 - TYPES - Day Test
-- Author: FlightControl
-- Date Created: 14 Mar 2018
--
-- Demonstrates the designation of units, which are grouped per TYPES of the detected units.
-- A Set of Recce are detecting a large group of units.
--
-- - Wait until all units are detected by the recce. A report should appear.
-- - Once the report appears, the Designation Menu should be generated. In the communication menu, Press F10 and select F1. Designation.
-- - Test if one DetectionItem (a designated group) is lased by selecting a Target group from the Designation menu.
-- - If a target group is not lased, it should start with "Designate".
-- - If a target group is lased, the menu should start with "Lasing".
-- - If a target group is smoked, the menu should start with "Smoking".
-- - If a target group is illuminated, the menu should start with "Illuminating".
-- - Jump into a ground vehicle with the group name "Attack", and activate night vision (FLIR) (N key).
-- - With FLIR activated in a ground vehicle, search for the laser beams.
-- - Watch the laser beams alternate as targets are being detected or not detected...
-- The Recce will try to lase as many targets as possible,
-- but only for those targets to be lased,
-- and until sufficient laser codes are available.
-- - While the target group is lased, check if the available Recce are lasing the most possible targets.
-- - Check if all laser codes are being used, but not twice.
-- - Check if once a target has been destoyed, that after a while a Recce selects a new target.
-- - Check that if all targets are destroyed, that the Recce reports that.
-- - Check that while a Recce is lasing a target, that it is marking the target.
-- - Check that when you deactive the lasing, that the Recce report the deactivation.
-- - Check that when you smoke a target, that a message appears that the Recce is smoking the target.
-- - Check that when you smoke a target, that a smoke appears at the target.
RecceSetGroup = SET_GROUP:New():FilterPrefixes( "Recce" ):FilterStart()
HQ = GROUP:FindByName( "HQ" )
CC = COMMANDCENTER:New( HQ, "HQ" )
-- Let the RecceSetGroup vehicles in the collection detect targets and group them in AREAS of 1000 meters.
RecceDetection = DETECTION_TYPES:New( RecceSetGroup )
-- Create a
AttackSet = SET_GROUP:New():FilterPrefixes("Attack"):FilterStart()
-- Setup Designation for the AttackSet.
RecceDesignation = DESIGNATE:New( CC, RecceDetection, AttackSet )
-- Generate the random laser codes.
RecceDesignation:GenerateLaserCodes()
-- The su-25T uses a specific laser code to guide its laser guides rockets.
-- The code is 1113. A special menu option will be added that allows to lase with 1113.
RecceDesignation:AddMenuLaserCode( 1113, "Lase for SU-25T (%d)" )
-- The A-10A etc use a specific laser code to guide its laser guides rockets.
-- The code is 1680. A special menu option will be added that allows to lase with 1680.
RecceDesignation:AddMenuLaserCode( 1680, "Lase for A-10A (%d)" )