WEAPON Demos

- Added demos for weapon class
This commit is contained in:
Frank 2023-02-05 23:16:23 +01:00
parent 87036368e4
commit 292006147c
8 changed files with 311 additions and 0 deletions

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---
-- WEAPON: Track Bomb
--
-- An F-15E is tasked to drop a Mk-82 bomb at
-- the old airfield near Kobuleti.
--
-- We monitor the SHOT event and track the bomb
-- until it impacts.
--
-- The impact point is marked with red smoke
-- and a mark on the F10 map is shown.
---
-- Some message on screen.
local text="Starting Weapon Test mission"
MESSAGE:New(text, 120):ToLog():ToAll()
-- Create an event handler that monitors the SHOT event.
local handler=EVENTHANDLER:New()
handler:HandleEvent(EVENTS.Shot)
--- Function called on shot event.
function handler:OnEventShot(EventData)
local eventdata=EventData --Core.Event#EVENTDATA
-- Nil check if we have a weapon in the eventdata table.
if eventdata and eventdata.weapon then
-- Debug info.
MESSAGE:New(string.format("Captured SHOT Event from unit=%s", eventdata.IniUnitName), 60):ToAll():ToLog()
-- Create a new WEAPON object from the DCS weapon object in the event data.
local weapon=WEAPON:New(eventdata.weapon)
-- Mark impact point on F10 map.
weapon:SetMarkImpact(true)
-- Smoke impact point.
weapon:SetSmokeImpact(true)
-- Strart tracking the weapon.
weapon:StartTrack()
end
end
-- Active group.
GROUP:FindByName("F-15E Bombing"):Activate()

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---
-- WEAPON: Track AA Missile
--
-- An F-15C is tasked to shoot down a MiG-29 drone
-- with an AIM-120B AMRAAM.
--
-- We monitor the SHOT event and track the missile
-- until it impacts.
--
-- During the tracking, we monitor the current target
-- of the missile and print out some parameters like
-- its speed and distance to the target to the DCS log file.
--
-- You will find that the missile does not have a target when lauched.
-- It will aquire the target after some time during flight, aka go "pitbull".
--
-- The impact point is marked with red smoke
-- and a mark on the F10 map is shown.
---
-- Some message on screen.
local text="Starting Weapon Test mission"
MESSAGE:New(text, 120):ToLog():ToAll()
-- Create an event handler that monitors the SHOT event.
local handler=EVENTHANDLER:New()
handler:HandleEvent(EVENTS.Shot)
--- Function called when a tracked weapon impacts.
local function WeaponTrack(Weapon)
local weapon=Weapon --Wrapper.Weapon#WEAPON
-- Get the target of the weapon.
local target=weapon:GetTarget() --Wrapper.Unit#UNIT
-- Get Speed of weapon.
local speed=weapon:GetSpeed()
-- Get target info.
local targetName=weapon:GetTargetName()
local targetDist=weapon:GetTargetDistance() or -100
-- Some info
local text=string.format("T=%.3f: Tracking weapon Type=%s, speed=%.1f m/s, target=%s, dist=%.1f m", timer.getTime(), weapon:GetTypeName(), speed, targetName, targetDist)
env.info(text)
end
--- Function called on shot event.
function handler:OnEventShot(EventData)
local eventdata=EventData --Core.Event#EVENTDATA
-- Nil check if we have a weapon in the eventdata table.
if eventdata and eventdata.weapon then
-- Debug info.
MESSAGE:New(string.format("Captured SHOT Event from unit=%s", eventdata.IniUnitName), 60):ToAll():ToLog()
-- Create a new WEAPON object from the DCS weapon object in the event data.
local weapon=WEAPON:New(eventdata.weapon)
-- Mark impact point on F10 map.
weapon:SetMarkImpact(true)
-- Smoke impact point.
weapon:SetSmokeImpact(true)
-- Set function that is called during tracking of the weapon.
-- This function is called on every position update of the weapon, i.e very often!
weapon:SetFuncTrack(WeaponTrack)
-- Strart tracking the weapon.
weapon:StartTrack()
end
end
-- Active group.
GROUP:FindByName("F-15C AA"):Activate()
-- Active target.
GROUP:FindByName("MiG-29 Drone"):Activate()

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---
-- WEAPON: Track AA Missile
--
-- An F-16CM Pilot lost control over his aircraft.
-- Unfortunately, his current course is guiding him
-- directly towards an SA-10 site.
--
-- We monitor the SHOT event and track the missiles
-- from the SAM site and use our latest secret weapon
-- (don't ask, it's really secret) to destroy the
-- missilies before they reach the aircraft.
---
-- Some message on screen.
local text="Starting Weapon Test mission"
MESSAGE:New(text, 120):ToLog():ToAll()
-- Create an event handler that monitors the SHOT event.
-- NOTE that the event handler should be global here. If local, it gets garbage collected! Not sure why...
handler=EVENTHANDLER:New()
handler:HandleEvent(EVENTS.Shot)
--- Function called when a tracked weapon impacts.
local function WeaponTrack(Weapon)
local weapon=Weapon --Wrapper.Weapon#WEAPON
-- Get the target of the weapon.
local target=weapon:GetTarget() --Wrapper.Unit#UNIT
-- Get Speed of weapon.
local speed=weapon:GetSpeed()
-- Get type name of weapon.
local typeName=weapon:GetTargetName()
-- Get target info.
local targetName=weapon:GetTargetName()
local targetDist=weapon:GetTargetDistance() or -100
-- Some info
local text=string.format("T=%.3f: Tracking weapon %s Type=%s, speed=%.1f m/s, target=%s, dist=%.1f m", timer.getTime(), weapon.name, typeName, speed, targetName, targetDist)
env.info(text)
if targetDist>0 and targetDist<100 then
-- Message to screen.
MESSAGE:New(string.format("Destroying missile %s from %s", typeName, weapon.launcherName), 60):ToAll():ToLog()
-- Destroy weapon.
weapon:Destroy()
end
end
--- Function called on shot event.
function handler:OnEventShot(EventData)
local eventdata=EventData --Core.Event#EVENTDATA
-- Debug info.
MESSAGE:New(string.format("Captured SHOT Event from unit=%s", tostring(eventdata.IniUnitName)), 60):ToAll():ToLog()
-- Nil check if we have a weapon in the eventdata table.
if eventdata and eventdata.weapon then
-- Debug info.
MESSAGE:New(string.format("Captured SHOT Event from unit=%s GOT WEAPON", tostring(eventdata.IniUnitName)), 60):ToAll():ToLog()
-- Create a new WEAPON object from the DCS weapon object in the event data.
local weapon=WEAPON:New(eventdata.weapon)
-- Set function that is called during tracking of the weapon.
-- This function is called on every position update of the weapon, i.e very often!
weapon:SetFuncTrack(WeaponTrack)
-- Small timer step.
weapon:SetTimeStepTrack(0.005)
-- Strart tracking the weapon.
weapon:StartTrack()
end
end
-- Active group.
GROUP:FindByName("SA-10"):Activate()
-- Active group.
GROUP:FindByName("F-16 Flyby"):Activate()

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---
-- WEAPON: Track Shell
--
-- An SPH M109 Paladin is doing target practice
-- and tasks to fire one life shell at the old
-- runway at Kobuleti.
--
-- We monitor the SHOT event and track the shell
-- until it impacts.
--
-- The impact point is marked with red smoke
-- and a mark on the F10 map is shown.
--
-- We also use a callback function "WeaponImpact",
-- which is called when the shell has impacted
-- and check if the shell fell into a zone "X".
---
-- Some message on screen.
local text="Starting Weapon Test mission"
MESSAGE:New(text, 120):ToLog():ToAll()
-- Create an event handler that monitors the SHOT event.
local handler=EVENTHANDLER:New()
handler:HandleEvent(EVENTS.Shot)
--- Function called when a tracked weapon impacts.
local function WeaponImpact(Weapon, Zone)
local weapon=Weapon --Wrapper.Weapon#WEAPON
local zone=Zone --Core.Zone#ZONE_RADIUS
-- Get impact coordinate of weapon.
local impactcoord=weapon:GetImpactCoordinate()
if impactcoord then
-- Check if impact was inside the target zone.
local inzone=zone:IsCoordinateInZone(impactcoord)
if inzone then
-- Display message to all and in log file.
MESSAGE:New(string.format("Weapon %s impacted inside Zone %s! Well, done team of %s", weapon:GetTypeName(), zone:GetName(), weapon.launcherName), 60):ToLog():ToAll()
else
-- Display message to all and in log file.
MESSAGE:New(string.format("Weapon %s impacted OUTSIDE Zone %s! Team of %s has to do some extra practice sessions", weapon:GetTypeName(), zone:GetName(), weapon.launcherName), 60):ToLog():ToAll()
end
end
end
--- Function called on shot event.
function handler:OnEventShot(EventData)
local eventdata=EventData --Core.Event#EVENTDATA
-- Nil check if we have a weapon in the eventdata table.
if eventdata and eventdata.weapon then
-- Debug info.
MESSAGE:New(string.format("Captured SHOT Event from unit=%s", eventdata.IniUnitName), 60):ToAll():ToLog()
-- Create a new WEAPON object from the DCS weapon object in the event data.
local weapon=WEAPON:New(eventdata.weapon)
-- Mark impact point on F10 map.
weapon:SetMarkImpact(true)
-- Smoke impact point.
weapon:SetSmokeImpact(true)
-- Set function that is called on weapon impact. We also pass the zone as parameter to show how additional parameters are handled.
weapon:SetFuncImpact(WeaponImpact, ZONE:FindByName("X"))
-- Strart tracking the weapon.
weapon:StartTrack()
end
end
-- Active group.
GROUP:FindByName("Paladin"):Activate()