diff --git a/Wrapper/Weapon/Weapon - 010 - Track Bomb/Weapon - 010 - Track Bomb.lua b/Wrapper/Weapon/Weapon - 010 - Track Bomb/Weapon - 010 - Track Bomb.lua deleted file mode 100644 index 821b96e07d..0000000000 --- a/Wrapper/Weapon/Weapon - 010 - Track Bomb/Weapon - 010 - Track Bomb.lua +++ /dev/null @@ -1,51 +0,0 @@ ---- --- WEAPON: Track Bomb --- --- An F-15E is tasked to drop a Mk-82 bomb at --- the old airfield near Kobuleti. --- --- We monitor the SHOT event and track the bomb --- until it impacts. --- --- The impact point is marked with red smoke --- and a mark on the F10 map is shown. ---- - --- Some message on screen. -local text="Starting Weapon Test mission" -MESSAGE:New(text, 120):ToLog():ToAll() - - --- Create an event handler that monitors the SHOT event. -local handler=EVENTHANDLER:New() -handler:HandleEvent(EVENTS.Shot) - - ---- Function called on shot event. -function handler:OnEventShot(EventData) - local eventdata=EventData --Core.Event#EVENTDATA - - -- Nil check if we have a weapon in the eventdata table. - if eventdata and eventdata.weapon then - - -- Debug info. - MESSAGE:New(string.format("Captured SHOT Event from unit=%s", eventdata.IniUnitName), 60):ToAll():ToLog() - - -- Create a new WEAPON object from the DCS weapon object in the event data. - local weapon=WEAPON:New(eventdata.weapon) - - -- Mark impact point on F10 map. - weapon:SetMarkImpact(true) - - -- Smoke impact point. - weapon:SetSmokeImpact(true) - - -- Strart tracking the weapon. - weapon:StartTrack() - - end - -end - --- Active group. -GROUP:FindByName("F-15E Bombing"):Activate() diff --git a/Wrapper/Weapon/Weapon - 010 - Track Bomb/Weapon - 010 - Track Bomb.miz b/Wrapper/Weapon/Weapon - 010 - Track Bomb/Weapon - 010 - Track Bomb.miz deleted file mode 100644 index fb3fa9a193..0000000000 Binary files a/Wrapper/Weapon/Weapon - 010 - Track Bomb/Weapon - 010 - Track Bomb.miz and /dev/null differ diff --git a/Wrapper/Weapon/Weapon - 020 - Track AA Missile/Weapon - 020 - Track AA Missile.lua b/Wrapper/Weapon/Weapon - 020 - Track AA Missile/Weapon - 020 - Track AA Missile.lua deleted file mode 100644 index 794e5a65f3..0000000000 --- a/Wrapper/Weapon/Weapon - 020 - Track AA Missile/Weapon - 020 - Track AA Missile.lua +++ /dev/null @@ -1,85 +0,0 @@ ---- --- WEAPON: Track AA Missile --- --- An F-15C is tasked to shoot down a MiG-29 drone --- with an AIM-120B AMRAAM. --- --- We monitor the SHOT event and track the missile --- until it impacts. --- --- During the tracking, we monitor the current target --- of the missile and print out some parameters like --- its speed and distance to the target to the DCS log file. --- --- You will find that the missile does not have a target when lauched. --- It will aquire the target after some time during flight, aka go "pitbull". --- --- The impact point is marked with red smoke --- and a mark on the F10 map is shown. ---- - --- Some message on screen. -local text="Starting Weapon Test mission" -MESSAGE:New(text, 120):ToLog():ToAll() - - --- Create an event handler that monitors the SHOT event. -local handler=EVENTHANDLER:New() -handler:HandleEvent(EVENTS.Shot) - ---- Function called when a tracked weapon impacts. -local function WeaponTrack(Weapon) - local weapon=Weapon --Wrapper.Weapon#WEAPON - - -- Get the target of the weapon. - local target=weapon:GetTarget() --Wrapper.Unit#UNIT - - -- Get Speed of weapon. - local speed=weapon:GetSpeed() - - -- Get target info. - local targetName=weapon:GetTargetName() - local targetDist=weapon:GetTargetDistance() or -100 - - -- Some info - local text=string.format("T=%.3f: Tracking weapon Type=%s, speed=%.1f m/s, target=%s, dist=%.1f m", timer.getTime(), weapon:GetTypeName(), speed, targetName, targetDist) - env.info(text) - -end - - ---- Function called on shot event. -function handler:OnEventShot(EventData) - local eventdata=EventData --Core.Event#EVENTDATA - - -- Nil check if we have a weapon in the eventdata table. - if eventdata and eventdata.weapon then - - -- Debug info. - MESSAGE:New(string.format("Captured SHOT Event from unit=%s", eventdata.IniUnitName), 60):ToAll():ToLog() - - -- Create a new WEAPON object from the DCS weapon object in the event data. - local weapon=WEAPON:New(eventdata.weapon) - - -- Mark impact point on F10 map. - weapon:SetMarkImpact(true) - - -- Smoke impact point. - weapon:SetSmokeImpact(true) - - -- Set function that is called during tracking of the weapon. - -- This function is called on every position update of the weapon, i.e very often! - weapon:SetFuncTrack(WeaponTrack) - - -- Strart tracking the weapon. - weapon:StartTrack() - - end - -end - --- Active group. -GROUP:FindByName("F-15C AA"):Activate() - --- Active target. -GROUP:FindByName("MiG-29 Drone"):Activate() \ No newline at end of file diff --git a/Wrapper/Weapon/Weapon - 020 - Track AA Missile/Weapon - 020 - Track AA Missile.miz b/Wrapper/Weapon/Weapon - 020 - Track AA Missile/Weapon - 020 - Track AA Missile.miz deleted file mode 100644 index 38ac7e5c1c..0000000000 Binary files a/Wrapper/Weapon/Weapon - 020 - Track AA Missile/Weapon - 020 - Track AA Missile.miz and /dev/null differ diff --git a/Wrapper/Weapon/Weapon - 030 - Track SA Missile/Weapon - 030 - Track SA Missile.lua b/Wrapper/Weapon/Weapon - 030 - Track SA Missile/Weapon - 030 - Track SA Missile.lua deleted file mode 100644 index 67c6f2bc7b..0000000000 --- a/Wrapper/Weapon/Weapon - 030 - Track SA Missile/Weapon - 030 - Track SA Missile.lua +++ /dev/null @@ -1,93 +0,0 @@ ---- --- WEAPON: Track AA Missile --- --- An F-16CM Pilot lost control over his aircraft. --- Unfortunately, his current course is guiding him --- directly towards an SA-10 site. --- --- We monitor the SHOT event and track the missiles --- from the SAM site and use our latest secret weapon --- (don't ask, it's really secret) to destroy the --- missilies before they reach the aircraft. ---- - --- Some message on screen. -local text="Starting Weapon Test mission" -MESSAGE:New(text, 120):ToLog():ToAll() - - --- Create an event handler that monitors the SHOT event. --- NOTE that the event handler should be global here. If local, it gets garbage collected! Not sure why... -handler=EVENTHANDLER:New() -handler:HandleEvent(EVENTS.Shot) - ---- Function called when a tracked weapon impacts. -local function WeaponTrack(Weapon) - local weapon=Weapon --Wrapper.Weapon#WEAPON - - -- Get the target of the weapon. - local target=weapon:GetTarget() --Wrapper.Unit#UNIT - - -- Get Speed of weapon. - local speed=weapon:GetSpeed() - - -- Get type name of weapon. - local typeName=weapon:GetTargetName() - - -- Get target info. - local targetName=weapon:GetTargetName() - local targetDist=weapon:GetTargetDistance() or -100 - - - -- Some info - local text=string.format("T=%.3f: Tracking weapon %s Type=%s, speed=%.1f m/s, target=%s, dist=%.1f m", timer.getTime(), weapon.name, typeName, speed, targetName, targetDist) - env.info(text) - - if targetDist>0 and targetDist<100 then - - -- Message to screen. - MESSAGE:New(string.format("Destroying missile %s from %s", typeName, weapon.launcherName), 60):ToAll():ToLog() - - -- Destroy weapon. - weapon:Destroy() - end - - -end - - ---- Function called on shot event. -function handler:OnEventShot(EventData) - local eventdata=EventData --Core.Event#EVENTDATA - - -- Debug info. - MESSAGE:New(string.format("Captured SHOT Event from unit=%s", tostring(eventdata.IniUnitName)), 60):ToAll():ToLog() - - -- Nil check if we have a weapon in the eventdata table. - if eventdata and eventdata.weapon then - - -- Debug info. - MESSAGE:New(string.format("Captured SHOT Event from unit=%s GOT WEAPON", tostring(eventdata.IniUnitName)), 60):ToAll():ToLog() - - -- Create a new WEAPON object from the DCS weapon object in the event data. - local weapon=WEAPON:New(eventdata.weapon) - - -- Set function that is called during tracking of the weapon. - -- This function is called on every position update of the weapon, i.e very often! - weapon:SetFuncTrack(WeaponTrack) - - -- Small timer step. - weapon:SetTimeStepTrack(0.005) - - -- Strart tracking the weapon. - weapon:StartTrack() - - end - -end - --- Active group. -GROUP:FindByName("SA-10"):Activate() - --- Active group. -GROUP:FindByName("F-16 Flyby"):Activate() \ No newline at end of file diff --git a/Wrapper/Weapon/Weapon - 030 - Track SA Missile/Weapon - 030 - Track SA Missile.miz b/Wrapper/Weapon/Weapon - 030 - Track SA Missile/Weapon - 030 - Track SA Missile.miz deleted file mode 100644 index e3884bfa00..0000000000 Binary files a/Wrapper/Weapon/Weapon - 030 - Track SA Missile/Weapon - 030 - Track SA Missile.miz and /dev/null differ diff --git a/Wrapper/Weapon/Weapon - 040 - Track Shell/Weapon - 040 - Track Shell.lua b/Wrapper/Weapon/Weapon - 040 - Track Shell/Weapon - 040 - Track Shell.lua deleted file mode 100644 index 6cfa5d49dd..0000000000 --- a/Wrapper/Weapon/Weapon - 040 - Track Shell/Weapon - 040 - Track Shell.lua +++ /dev/null @@ -1,82 +0,0 @@ ---- --- WEAPON: Track Shell --- --- An SPH M109 Paladin is doing target practice --- and tasks to fire one life shell at the old --- runway at Kobuleti. --- --- We monitor the SHOT event and track the shell --- until it impacts. --- --- The impact point is marked with red smoke --- and a mark on the F10 map is shown. --- --- We also use a callback function "WeaponImpact", --- which is called when the shell has impacted --- and check if the shell fell into a zone "X". ---- - --- Some message on screen. -local text="Starting Weapon Test mission" -MESSAGE:New(text, 120):ToLog():ToAll() - - --- Create an event handler that monitors the SHOT event. -local handler=EVENTHANDLER:New() -handler:HandleEvent(EVENTS.Shot) - ---- Function called when a tracked weapon impacts. -local function WeaponImpact(Weapon, Zone) - local weapon=Weapon --Wrapper.Weapon#WEAPON - local zone=Zone --Core.Zone#ZONE_RADIUS - - -- Get impact coordinate of weapon. - local impactcoord=weapon:GetImpactCoordinate() - - if impactcoord then - - -- Check if impact was inside the target zone. - local inzone=zone:IsCoordinateInZone(impactcoord) - - if inzone then - -- Display message to all and in log file. - MESSAGE:New(string.format("Weapon %s impacted inside Zone %s! Well, done team of %s", weapon:GetTypeName(), zone:GetName(), weapon.launcherName), 60):ToLog():ToAll() - else - -- Display message to all and in log file. - MESSAGE:New(string.format("Weapon %s impacted OUTSIDE Zone %s! Team of %s has to do some extra practice sessions", weapon:GetTypeName(), zone:GetName(), weapon.launcherName), 60):ToLog():ToAll() - end - - end -end - ---- Function called on shot event. -function handler:OnEventShot(EventData) - local eventdata=EventData --Core.Event#EVENTDATA - - -- Nil check if we have a weapon in the eventdata table. - if eventdata and eventdata.weapon then - - -- Debug info. - MESSAGE:New(string.format("Captured SHOT Event from unit=%s", eventdata.IniUnitName), 60):ToAll():ToLog() - - -- Create a new WEAPON object from the DCS weapon object in the event data. - local weapon=WEAPON:New(eventdata.weapon) - - -- Mark impact point on F10 map. - weapon:SetMarkImpact(true) - - -- Smoke impact point. - weapon:SetSmokeImpact(true) - - -- Set function that is called on weapon impact. We also pass the zone as parameter to show how additional parameters are handled. - weapon:SetFuncImpact(WeaponImpact, ZONE:FindByName("X")) - - -- Strart tracking the weapon. - weapon:StartTrack() - - end - -end - --- Active group. -GROUP:FindByName("Paladin"):Activate() \ No newline at end of file diff --git a/Wrapper/Weapon/Weapon - 040 - Track Shell/Weapon - 040 - Track Shell.miz b/Wrapper/Weapon/Weapon - 040 - Track Shell/Weapon - 040 - Track Shell.miz deleted file mode 100644 index 5dc3c8523e..0000000000 Binary files a/Wrapper/Weapon/Weapon - 040 - Track Shell/Weapon - 040 - Track Shell.miz and /dev/null differ