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Updated Moose.lua
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-------------------------------------------------------------------------
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-- CTLD 120 - Statics - Test Mission
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-------------------------------------------------------------------------
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-- Documentation
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--
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-- CTLD: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.CTLD.html
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--
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-------------------------------------------------------------------------
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-- Join a Helicopter. Use the F10 menu to request ammo crates.
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-- Load and fly over 5 ammunition crates to the trucks waiting at the farm at waypoint 1.
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-- Once dropped, the trucks will drive to the artillery, so Kobuleti can be shelled!
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-------------------------------------------------------------------------
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-- Date: 24 September 2021
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-------------------------------------------------------------------------
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-- Set up CTLD
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local myctld = CTLD:New(coalition.side.BLUE,{"Player"},"LtRg II")
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myctld.allowcratepickupagain = false
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myctld.dropcratesanywhere = false -- we only need to ammo crates to be dropped in one place
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myctld.forcehoverload = false
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myctld.smokedistance = UTILS.NMToMeters(3)
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myctld.verbose = 2
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myctld:__Start(5)
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-- define a pickup zone
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myctld:AddCTLDZone("PickupZone",CTLD.CargoZoneType.LOAD,SMOKECOLOR.Blue,true,true)
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-- define a drop zone
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myctld:AddCTLDZone("DropZone",CTLD.CargoZoneType.DROP,SMOKECOLOR.Red,true,true)
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-- define statics cargo
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myctld:AddStaticsCargo("Ammunition",50,25) -- ammuntion weight 50kg ;) stock 25 pc
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-- update unit capabilities for testing - allow 5 crates
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myctld:UnitCapabilities("UH-1H", true, true, 5, 12, 15)
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myctld:UnitCapabilities("SA342L", true, true, 5, 3, 12)
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myctld:UnitCapabilities("Mi-24P", true, true, 5, 8, 18)
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myctld:UnitCapabilities("Mi-8MT", true, true, 5, 12, 15)
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-- count dropped ammo
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local ammocounter = 0
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-- check CratesDropped FSM event and action if enough ammo dropped
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function myctld:OnAfterCratesDropped(From,Event,To,Group,Unit,Cargotable)
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local table = Cargotable
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for _,_cargo in pairs (table) do
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-- count objects
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local cargo = _cargo -- Ops.CTLD#CTLD_CARGO
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local name = cargo:GetName()
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if string.find(name,"Ammunition") then
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ammocounter = ammocounter + 1
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local obj = cargo:GetPositionable()
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if obj and obj:IsAlive() then -- "load" on truck
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obj:Destroy()
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end
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end
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end
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local m = MESSAGE:New(string.format("Overall %d ammo boxes loaded!",ammocounter),20,"Info"):ToAll()
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if math.floor(ammocounter / 5) >= 1 then -- dropped enough boxes?
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-- Get Going!
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local m = MESSAGE:New("Moving Trucks!",20,"Info"):ToAll()
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local trucks = GROUP:FindByName("Ammo Trucks") -- Wrapper.Group#GROUP
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local coord = ZONE:New("TruckTarget"):GetCoordinate()
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trucks:RouteGroundTo(coord,30,"Line abreast",5)
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-- Order Ari to fire
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local ari = GROUP:FindByName("Blue Artillery")
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local tgtzone = ZONE:New("TargetZone"):GetCoordinate()
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local vec2 = tgtzone:GetVec2()
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local task = ari:TaskFireAtPoint(vec2,325,500)
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ari:PushTask(task,300)
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end
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end
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-------------------------------------------------------------------------
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-- CTLD 120 - Statics - Test Mission
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-------------------------------------------------------------------------
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-- Documentation
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--
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-- CTLD: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.CTLD.html
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--
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-------------------------------------------------------------------------
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-- Join a Helicopter. Use the F10 menu to request ammo crates.
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-- Load and fly over 5 ammunition crates to the trucks waiting at the farm at waypoint 1.
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-- Once dropped, the trucks will drive to the artillery, so Kobuleti can be shelled!
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-------------------------------------------------------------------------
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-- Date: 24 September 2021
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-------------------------------------------------------------------------
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-- Set up CTLD
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local myctld = CTLD:New(coalition.side.BLUE,{"Player"},"LtRg II")
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myctld.allowcratepickupagain = false
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myctld.dropcratesanywhere = false -- we only need to ammo crates to be dropped in one place
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myctld.forcehoverload = false
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myctld.smokedistance = UTILS.NMToMeters(3)
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myctld.verbose = 2
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myctld:__Start(5)
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-- define a pickup zone
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myctld:AddCTLDZone("PickupZone",CTLD.CargoZoneType.LOAD,SMOKECOLOR.Blue,true,true)
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-- define a drop zone
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myctld:AddCTLDZone("DropZone",CTLD.CargoZoneType.DROP,SMOKECOLOR.Red,true,true)
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-- define statics cargo
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myctld:AddStaticsCargo("Ammunition",50,25) -- ammuntion weight 50kg ;) stock 25 pc
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-- update unit capabilities for testing - allow 5 crates
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myctld:UnitCapabilities("UH-1H", true, true, 5, 12, 15)
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myctld:UnitCapabilities("SA342L", true, true, 5, 3, 12)
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myctld:UnitCapabilities("Mi-24P", true, true, 5, 8, 18)
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myctld:UnitCapabilities("Mi-8MT", true, true, 5, 12, 15)
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-- count dropped ammo
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local ammocounter = 0
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-- check CratesDropped FSM event and action if enough ammo dropped
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function myctld:OnAfterCratesDropped(From,Event,To,Group,Unit,Cargotable)
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local table = Cargotable
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for _,_cargo in pairs (table) do
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-- count objects
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local cargo = _cargo -- Ops.CTLD#CTLD_CARGO
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local name = cargo:GetName()
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if string.find(name,"Ammunition") then
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ammocounter = ammocounter + 1
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local obj = cargo:GetPositionable()
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if obj and obj:IsAlive() then -- "load" on truck
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obj:Destroy()
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end
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end
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end
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local m = MESSAGE:New(string.format("Overall %d ammo boxes loaded!",ammocounter),20,"Info"):ToAll()
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if math.floor(ammocounter / 5) >= 1 then -- dropped enough boxes?
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-- Get Going!
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local m = MESSAGE:New("Moving Trucks!",20,"Info"):ToAll()
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local trucks = GROUP:FindByName("Ammo Trucks") -- Wrapper.Group#GROUP
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local coord = ZONE:New("TruckTarget"):GetCoordinate()
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trucks:RouteGroundTo(coord,30,"Line abreast",5)
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-- Order Ari to fire
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local ari = GROUP:FindByName("Blue Artillery")
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local tgtzone = ZONE:New("TargetZone"):GetCoordinate()
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local vec2 = tgtzone:GetVec2()
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local task = ari:TaskFireAtPoint(vec2,325,500)
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ari:PushTask(task,300)
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end
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end
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