Updated Moose.lua

This commit is contained in:
funkyfranky
2022-10-11 19:30:16 +00:00
parent 192d4710a2
commit 9f91de26ca
982 changed files with 22665 additions and 22625 deletions

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-- Name: SPA-011 - Ground Ops - Simple Spawning
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicle is spawned.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()
-- Name: SPA-011 - Ground Ops - Simple Spawning
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicle is spawned.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

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-- Name: SPA-012 - Ground Ops - Multiple Spawns
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()
Spawn_Group_2 = Spawn_Vehicle_1:Spawn()
Spawn_Group_3 = Spawn_Vehicle_1:Spawn()
Spawn_Group_4 = Spawn_Vehicle_1:Spawn()
Spawn_Group_5 = Spawn_Vehicle_1:Spawn()
-- Name: SPA-012 - Ground Ops - Multiple Spawns
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()
Spawn_Group_2 = Spawn_Vehicle_1:Spawn()
Spawn_Group_3 = Spawn_Vehicle_1:Spawn()
Spawn_Group_4 = Spawn_Vehicle_1:Spawn()
Spawn_Group_5 = Spawn_Vehicle_1:Spawn()

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-- Name: SPA-013 - Ground Ops - Scheduled Spawns
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ):SpawnScheduled( 10, 0.5 )
-- Name: SPA-013 - Ground Ops - Scheduled Spawns
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ):SpawnScheduled( 10, 0.5 )

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-- Name: SPA-014 - Ground Ops - Scheduled Spawns Limited
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ):InitLimit( 5, 0 ):SpawnScheduled( 5, .5 )
-- Name: SPA-014 - Ground Ops - Scheduled Spawns Limited
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ):InitLimit( 5, 0 ):SpawnScheduled( 5, .5 )

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-- Name: SPA-015 - Ground Ops - Randomize Route
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe that the route that the vehicles follow is randomized starting from point 1 till point 3.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 ) -- Randomize route starting from point 1 till point 3, with a radius of 200 meters around each point.
:SpawnScheduled( 5, .5 )
-- Name: SPA-015 - Ground Ops - Randomize Route
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe that the route that the vehicles follow is randomized starting from point 1 till point 3.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 ) -- Randomize route starting from point 1 till point 3, with a radius of 200 meters around each point.
:SpawnScheduled( 5, .5 )

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-- Name: SPA-016 - Ground Ops - Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe that the route that the vehicles follow is randomized starting from point 1 till point 3.
-- 5. Observe that the position where the units are spawned, is randomized according the zones.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 )
:InitRandomizeZones( ZoneTable )
:SpawnScheduled( 5, .5 )
-- Name: SPA-016 - Ground Ops - Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe that the route that the vehicles follow is randomized starting from point 1 till point 3.
-- 5. Observe that the position where the units are spawned, is randomized according the zones.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 )
:InitRandomizeZones( ZoneTable )
:SpawnScheduled( 5, .5 )

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-- Name: SPA-017 - Ground Ops - Set AI inactive while spawning
-- Author: FlightControl
-- Date Created: 24 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- But set the AI inactive when spawning.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe that the AI is inactivated, and thus, the vehicles aren't moving.
-- 5. Observe that the position where the units are spawned, is randomized in the zones perimeters.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 )
:InitRandomizeZones( ZoneTable )
:InitAIOnOff( false ) -- This will disable the AI. You can also use :InitAIOff(). Set AI On (for those groups with AI Off in the ME), with :InitAIOn().
:SpawnScheduled( 5, .5 )
-- Name: SPA-017 - Ground Ops - Set AI inactive while spawning
-- Author: FlightControl
-- Date Created: 24 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- But set the AI inactive when spawning.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe that the AI is inactivated, and thus, the vehicles aren't moving.
-- 5. Observe that the position where the units are spawned, is randomized in the zones perimeters.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 )
:InitRandomizeZones( ZoneTable )
:InitAIOnOff( false ) -- This will disable the AI. You can also use :InitAIOff(). Set AI On (for those groups with AI Off in the ME), with :InitAIOn().
:SpawnScheduled( 5, .5 )

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@@ -1,28 +1,28 @@
---
-- Name: SPA-018 - Ground Ops - Randomize Templates
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
TemplateTable = { "A", "B", "C" }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 )
:InitRandomizeTemplate( TemplateTable )
--:InitRandomizeZones( ZoneTable )
:SpawnScheduled( 5, .5 )
---
-- Name: SPA-018 - Ground Ops - Randomize Templates
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
TemplateTable = { "A", "B", "C" }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeRoute( 1, 1, 200 )
:InitRandomizeTemplate( TemplateTable )
--:InitRandomizeZones( ZoneTable )
:SpawnScheduled( 5, .5 )

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@@ -1,27 +1,27 @@
---
-- Name: SPA-019 - Ground Ops - Randomize Templates with Waypoints
-- Author: FlightControl
-- Date Created: 24 Feb 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- 2. Observe that the ground vehicles are spread around the spawning area and are not stacked upon each other.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
TemplateTable = { "A", "B", "C" }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeTemplate( TemplateTable )
:SpawnScheduled( 5, .5 )
---
-- Name: SPA-019 - Ground Ops - Randomize Templates with Waypoints
-- Author: FlightControl
-- Date Created: 24 Feb 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- 2. Observe that the ground vehicles are spread around the spawning area and are not stacked upon each other.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
TemplateTable = { "A", "B", "C" }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 10, 10 )
:InitRandomizeTemplate( TemplateTable )
:SpawnScheduled( 5, .5 )

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@@ -1,29 +1,29 @@
---
-- Name: SPA-020 - Ground Ops - Randomize Templates in Random Zones without Waypoints
-- Author: FlightControl
-- Date Created: 24 Feb 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- 2. Observe that the ground vehicles are spread around the spawning area and are not stacked upon each other.
-- 3. Observe that the ground vehicles are spread over the random zones, and that the initial templates formations are kept.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
TemplateTable = { "A", "B", "C" }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 100, 10 )
:InitRandomizeTemplate( TemplateTable )
:InitRandomizeZones( ZoneTable )
:SpawnScheduled( 5, .5 )
---
-- Name: SPA-020 - Ground Ops - Randomize Templates in Random Zones without Waypoints
-- Author: FlightControl
-- Date Created: 24 Feb 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned with randomized templates.
-- 2. Observe that the ground vehicles are spread around the spawning area and are not stacked upon each other.
-- 3. Observe that the ground vehicles are spread over the random zones, and that the initial templates formations are kept.
-- Tests Gudauta
-- -------------
-- Create a zone table of the 2 zones.
ZoneTable = { ZONE:New( "Zone1" ), ZONE:New( "Zone2" ) }
TemplateTable = { "A", "B", "C" }
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
:InitLimit( 100, 10 )
:InitRandomizeTemplate( TemplateTable )
:InitRandomizeZones( ZoneTable )
:SpawnScheduled( 5, .5 )

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@@ -1,27 +1,27 @@
---
-- Name: SPA-021 - Ground Ops - Scheduled Spawns Limited Keep Unit Names
-- Author: FlightControl
-- Date Created: 14 Mar 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe the unit names, they should have the name as defined within the ME.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN
:New( "Spawn Vehicle 1" )
:InitKeepUnitNames()
:InitLimit( 5, 10 )
:SpawnScheduled( 5, .5 )
---
-- Name: SPA-021 - Ground Ops - Scheduled Spawns Limited Keep Unit Names
-- Author: FlightControl
-- Date Created: 14 Mar 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- 3. There should not be more than 5 groups spawned.
-- 4. Observe the unit names, they should have the name as defined within the ME.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN
:New( "Spawn Vehicle 1" )
:InitKeepUnitNames()
:InitLimit( 5, 10 )
:SpawnScheduled( 5, .5 )

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@@ -1,23 +1,23 @@
-- Name: SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
-- Author: FlightControl
-- Date Created: 18 Mar 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- The vehicle should respawn when killed.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ):InitLimit( 1, 0 ):SpawnScheduled( 30, .5 )
-- Name: SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
-- Author: FlightControl
-- Date Created: 18 Mar 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- The vehicle should respawn when killed.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ):InitLimit( 1, 0 ):SpawnScheduled( 30, .5 )

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@@ -1,26 +1,26 @@
---
-- Name: SPA-023 - Ground Ops - SpawnStart and SpawnStop
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- The schedule is immediately stopped and started.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle = SPAWN:New( "Spawn Vehicle 1" ):SpawnScheduled( 10, 0.5 ):SpawnScheduleStop()
Spawn_Vehicle:SpawnScheduleStart()
---
-- Name: SPA-023 - Ground Ops - SpawnStart and SpawnStop
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in a scheduled fashion.
-- The schedule is immediately stopped and started.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the scheduler parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle = SPAWN:New( "Spawn Vehicle 1" ):SpawnScheduled( 10, 0.5 ):SpawnScheduleStop()
Spawn_Vehicle:SpawnScheduleStart()

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@@ -1,27 +1,27 @@
---
-- Name: SPA-024 - Ground Ops - Arrays
-- Author: FlightControl
-- Date Created: 19 Jul 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in an array.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the array parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle = SPAWN
:New( "Spawn Vehicles" )
:InitLimit( 12, 60 )
:InitArray( 90, 10, 10, 10 )
---
-- Name: SPA-024 - Ground Ops - Arrays
-- Author: FlightControl
-- Date Created: 19 Jul 2017
--
-- # Situation:
--
-- At Gudauta spawn multiple ground vehicles, in an array.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicles are spawned at the position declared within the mission editor.
-- 2. The vehicles should spawn according the array parameters.
-- Tests Gudauta
-- -------------
Spawn_Vehicle = SPAWN
:New( "Spawn Vehicles" )
:InitLimit( 12, 60 )
:InitArray( 90, 10, 10, 10 )

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@@ -1,22 +1,22 @@
-- Name: SPA-025 - Ground Ops - Spawn Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle, hidden
--
-- # Test cases:
--
-- 1. Observe that the ground vehicle is spawned and his hidden.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()
-- Name: SPA-025 - Ground Ops - Spawn Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle, hidden
--
-- # Test cases:
--
-- 1. Observe that the ground vehicle is spawned and his hidden.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

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@@ -1,26 +1,26 @@
-- Name: SPA-026 - Ground Ops - Spawn RandomizeTemplate Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle, hidden, based on a randomized template.
--
-- # Test cases:
--
-- 1. Observe that a random ground vehicle is spawned and his hidden.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Templates = { "A", "B" }
Spawn_Vehicle_1 = SPAWN:New( "Vehicle" )
Spawn_Vehicle_1:InitRandomizeTemplate( Templates )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()
-- Name: SPA-026 - Ground Ops - Spawn RandomizeTemplate Hidden
-- Author: FlightControl
-- Date Created: 06 Sep 2017
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle, hidden, based on a randomized template.
--
-- # Test cases:
--
-- 1. Observe that a random ground vehicle is spawned and his hidden.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Templates = { "A", "B" }
Spawn_Vehicle_1 = SPAWN:New( "Vehicle" )
Spawn_Vehicle_1:InitRandomizeTemplate( Templates )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

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@@ -1,25 +1,25 @@
-- Name: SPA-027 - Ground Ops - Respawning After Destroy
-- Author: FlightControl
-- Date Created: 10 Dec 2017
--
-- At Gudauta spawns ground vehicle, in a scheduled fashion.
-- There can only be a maximum of 2 grond vehicles alive.
-- When a ground vehicle is destroyed, a new one needs to be spawned at a different location in the zone.
-- Until that one is also destroyed.
--
-- Red is attacking the spawned blue vehicles.
-- Once blue is destroyed, a new blue needs to spawn.
-- Until all 10 blue vehicles are spawned.
-- The position of blue is randomized in the zone.
-- Blue has ROE hold weapons.
--
BlueVehicleSpawn = SPAWN
:New( "Tank" )
:InitLimit( 2, 10 )
:InitRandomizePosition( true, 200, 50 )
:SpawnScheduled( 5, .5 )
-- Name: SPA-027 - Ground Ops - Respawning After Destroy
-- Author: FlightControl
-- Date Created: 10 Dec 2017
--
-- At Gudauta spawns ground vehicle, in a scheduled fashion.
-- There can only be a maximum of 2 grond vehicles alive.
-- When a ground vehicle is destroyed, a new one needs to be spawned at a different location in the zone.
-- Until that one is also destroyed.
--
-- Red is attacking the spawned blue vehicles.
-- Once blue is destroyed, a new blue needs to spawn.
-- Until all 10 blue vehicles are spawned.
-- The position of blue is randomized in the zone.
-- Blue has ROE hold weapons.
--
BlueVehicleSpawn = SPAWN
:New( "Tank" )
:InitLimit( 2, 10 )
:InitRandomizePosition( true, 200, 50 )
:SpawnScheduled( 5, .5 )

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@@ -1,17 +1,17 @@
---
-- Tests Gudauta
-- -------------
-- Limited scheduled spawning of groups...
Spawn_Plane_Limited_Scheduled = SPAWN:New( "Spawn Plane Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 30, 0 )
Spawn_Helicopter_Limited_Scheduled = SPAWN:New( "Spawn Helicopter Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 30, 0 )
Spawn_Ground_Limited_Scheduled = SPAWN:New( "Spawn Vehicle Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 90, 0 )
---
-- Tests Sukhumi
-- -------------
-- Limited scheduled spawning of groups with destruction...
Spawn_Plane_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Plane Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
Spawn_Helicopter_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Helicopter Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
Spawn_Vehicle_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Vehicle Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
---
-- Tests Gudauta
-- -------------
-- Limited scheduled spawning of groups...
Spawn_Plane_Limited_Scheduled = SPAWN:New( "Spawn Plane Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 30, 0 )
Spawn_Helicopter_Limited_Scheduled = SPAWN:New( "Spawn Helicopter Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 30, 0 )
Spawn_Ground_Limited_Scheduled = SPAWN:New( "Spawn Vehicle Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 90, 0 )
---
-- Tests Sukhumi
-- -------------
-- Limited scheduled spawning of groups with destruction...
Spawn_Plane_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Plane Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
Spawn_Helicopter_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Helicopter Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
Spawn_Vehicle_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Vehicle Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )

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@@ -1,35 +1,35 @@
---
-- Name: SPA-120 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
-- Author: FlightControl
-- Date Created: 05 Feb 2017
--
-- # Situation:
--
-- One airplane and one helicopter will be spawned.
-- Only one airplane and one helicopter can be alive at the same time.
-- Upon landing, the airplane and helicopter will respawn at Kutaisi.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplane and helicopter
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 5. The plane should respawn itself when the air unit has parked at the ramp or has landed.
do
-- Declare SPAWN objects
Spawn_Plane = SPAWN:New("Plane"):InitLimit( 2, 0 )
-- Choose repeat functionality
-- Repeat on ... (when landed on the airport)
Spawn_Plane:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_Plane:SpawnScheduled(30,0)
-- Now run the mission and observe the behaviour.
end
---
-- Name: SPA-120 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
-- Author: FlightControl
-- Date Created: 05 Feb 2017
--
-- # Situation:
--
-- One airplane and one helicopter will be spawned.
-- Only one airplane and one helicopter can be alive at the same time.
-- Upon landing, the airplane and helicopter will respawn at Kutaisi.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplane and helicopter
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 5. The plane should respawn itself when the air unit has parked at the ramp or has landed.
do
-- Declare SPAWN objects
Spawn_Plane = SPAWN:New("Plane"):InitLimit( 2, 0 )
-- Choose repeat functionality
-- Repeat on ... (when landed on the airport)
Spawn_Plane:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_Plane:SpawnScheduled(30,0)
-- Now run the mission and observe the behaviour.
end

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@@ -0,0 +1,41 @@
---
-- MOOSE SPAWN repeat test scenario
-- -------------------------------
-- There are 8 GROUPs Spawned.
-- They fly around Kutaisi and will land.
-- Upon landing:
-- 1. The KA-50 and the C-101EB should respawn itself directly when landed.
-- 2. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
--
do
-- Declare SPAWN objects
local Spawn_KA_50 = SPAWN:New("KA-50")
local Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2")
local Spawn_C_101EB = SPAWN:New("C-101EB")
local Spawn_A_10C = SPAWN:New("A-10C")
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_C_101EB:InitRepeatOnLanding()
-- Repeat on enging shutdown (when landed on the airport)
Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
Spawn_A_10C:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_KA_50:Spawn()
Spawn_C_101EB:Spawn()
Spawn_MI_8MTV2:Spawn()
Spawn_A_10C:Spawn()
Spawn_KA_50:Spawn()
Spawn_C_101EB:Spawn()
Spawn_MI_8MTV2:Spawn()
Spawn_A_10C:Spawn()
-- Now run the mission and observe the behaviour.
end

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@@ -1,51 +1,51 @@
---
-- Name: SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
-- Author: FlightControl
-- Date Created: 05 Feb 2017
--
-- # Situation:
--
-- Multiple airplanes will be spawned at a scheduled interval.
-- There is a limit on how many airplanes can be alive at the same time.
-- Upon landing, the airplanes will respawn at Kutaisi.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplanes
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 4. The KA-50 and the C-101EB should respawn itself directly when landed.
-- 5. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 2, 10 )
Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2"):InitLimit( 2, 10 )
Spawn_C_101EB = SPAWN:New("C-101EB"):InitLimit( 2, 10 )
Spawn_A_10C = SPAWN:New("A-10C")
:InitLimit( 2, 10 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_KA_50:InitDelayOff()
Spawn_C_101EB:InitRepeatOnLanding()
Spawn_C_101EB:InitDelayOff()
-- Repeat on enging shutdown (when landed on the airport)
Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
Spawn_A_10C:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_KA_50:SpawnScheduled(180,0)
Spawn_C_101EB:SpawnScheduled(180,0)
Spawn_MI_8MTV2:SpawnScheduled(180,0)
Spawn_A_10C:SpawnScheduled(180,0)
-- Now run the mission and observe the behaviour.
end
---
-- Name: SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
-- Author: FlightControl
-- Date Created: 05 Feb 2017
--
-- # Situation:
--
-- Multiple airplanes will be spawned at a scheduled interval.
-- There is a limit on how many airplanes can be alive at the same time.
-- Upon landing, the airplanes will respawn at Kutaisi.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplanes
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 4. The KA-50 and the C-101EB should respawn itself directly when landed.
-- 5. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 2, 10 )
Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2"):InitLimit( 2, 10 )
Spawn_C_101EB = SPAWN:New("C-101EB"):InitLimit( 2, 10 )
Spawn_A_10C = SPAWN:New("A-10C")
:InitLimit( 2, 10 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_KA_50:InitDelayOff()
Spawn_C_101EB:InitRepeatOnLanding()
Spawn_C_101EB:InitDelayOff()
-- Repeat on enging shutdown (when landed on the airport)
Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
Spawn_A_10C:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_KA_50:SpawnScheduled(180,0)
Spawn_C_101EB:SpawnScheduled(180,0)
Spawn_MI_8MTV2:SpawnScheduled(180,0)
Spawn_A_10C:SpawnScheduled(180,0)
-- Now run the mission and observe the behaviour.
end

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@@ -1,47 +1,47 @@
---
-- Name: SPA-122 - Air Ops - OnLand test for Scheduled Spawns
-- Author: FlightControl
-- Date Created: 21 Mar 2017
--
-- # Situation:
--
-- An airplane is spawned at a scheduled interval.
-- There is a limit on how many airplanes can be alive at the same time.
-- Upon landing, the airplane will respawn in the air.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplanes
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 4. The KA-50 and the C-101EB should respawn itself directly when landed.
-- 5. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 1, 0 )
Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2"):InitLimit( 1, 0 )
Spawn_C_101EB = SPAWN:New("C-101EB"):InitLimit( 1, 0 )
Spawn_A_10C = SPAWN:New("A-10C"):InitLimit( 1, 0 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_C_101EB:InitRepeatOnLanding()
-- Repeat on enging shutdown (when landed on the airport)
Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
Spawn_A_10C:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_KA_50:SpawnScheduled(30,0)
Spawn_C_101EB:SpawnScheduled(30,0)
Spawn_MI_8MTV2:SpawnScheduled(30,0)
Spawn_A_10C:SpawnScheduled(30,0)
-- Now run the mission and observe the behaviour.
end
---
-- Name: SPA-122 - Air Ops - OnLand test for Scheduled Spawns
-- Author: FlightControl
-- Date Created: 21 Mar 2017
--
-- # Situation:
--
-- An airplane is spawned at a scheduled interval.
-- There is a limit on how many airplanes can be alive at the same time.
-- Upon landing, the airplane will respawn in the air.
--
-- # Test cases:
--
-- 1. Observe the spawning of the airplanes
-- 2. There should not be more airplanes alive than there are set by InitLimit.
-- 3. Upon landing, the planes should respawn.
-- 4. The KA-50 and the C-101EB should respawn itself directly when landed.
-- 5. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 1, 0 )
Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2"):InitLimit( 1, 0 )
Spawn_C_101EB = SPAWN:New("C-101EB"):InitLimit( 1, 0 )
Spawn_A_10C = SPAWN:New("A-10C"):InitLimit( 1, 0 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_C_101EB:InitRepeatOnLanding()
-- Repeat on enging shutdown (when landed on the airport)
Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
Spawn_A_10C:InitRepeatOnEngineShutDown()
-- Now SPAWN the GROUPs
Spawn_KA_50:SpawnScheduled(30,0)
Spawn_C_101EB:SpawnScheduled(30,0)
Spawn_MI_8MTV2:SpawnScheduled(30,0)
Spawn_A_10C:SpawnScheduled(30,0)
-- Now run the mission and observe the behaviour.
end

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@@ -1,28 +1,28 @@
---
-- Name: SPA-123 - Air Ops - Repeat on Landing and InitCleanUp
-- Author: FlightControl
-- Date Created: 15 Sep 2018
--
-- # Situation:
--
-- Helicpters spawn and are lightly shot until the crash land, but don't really destroy.
-- The should be respawned after a while.
-- No performance overhead should be noticed.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 2, 10 )
:InitLimit( 2, 0 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_KA_50:InitDelayOff()
Spawn_KA_50:InitCleanUp( 300 )
Spawn_KA_50:SpawnScheduled( 180, 0.2 )
-- Now run the mission and observe the behaviour.
end
---
-- Name: SPA-123 - Air Ops - Repeat on Landing and InitCleanUp
-- Author: FlightControl
-- Date Created: 15 Sep 2018
--
-- # Situation:
--
-- Helicpters spawn and are lightly shot until the crash land, but don't really destroy.
-- The should be respawned after a while.
-- No performance overhead should be noticed.
do
-- Declare SPAWN objects
Spawn_KA_50 = SPAWN:New("KA-50"):InitLimit( 2, 10 )
:InitLimit( 2, 0 )
-- Choose repeat functionality
-- Repeat on landing
Spawn_KA_50:InitRepeatOnLanding()
Spawn_KA_50:InitDelayOff()
Spawn_KA_50:InitCleanUp( 300 )
Spawn_KA_50:SpawnScheduled( 180, 0.2 )
-- Now run the mission and observe the behaviour.
end

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@@ -1,47 +1,47 @@
---
-- Name: SPA-130 - Uncontrolled Spawning
-- Author: FlightControl
-- Date Created: 04 Feb 2017
--
-- # Situation:
--
-- A plane will be spawned Uncontrolled and later one will be spawned Controlled.
-- Only the Controlled plane will move, the other will remain idle at the parking spot.
--
-- # Test cases:
--
-- 1. Observe the spawning of the UnControlled Plane.
-- 2. Observe the spawning of the Controlled Plane.
-- Create the SPAWN object looking for the group (template) "Plane".
SpawnPlane = SPAWN:New( "Plane" )
-- Set the spawn mode to UnControlled.
SpawnPlane:InitUnControlled( true )
-- Spawn the UnControlled Group
UnControlledPlane = SpawnPlane:Spawn()
-- Set the spawn mode back to Controlled.
SpawnPlane:InitUnControlled( false )
ControlledPlane = SpawnPlane:Spawn()
-- Now, let's create a menu option at a player slot plane...
-- We can only create the menu option if the player has joined the slot ...
PlayerPlane = CLIENT:FindByName( "PlayerPlane", "Select Menu item to activate UnControlled plane" )
PlayerPlane:Alive(
function( Client, SpawnPlane )
--- @param Functional.Spawn#SPAWN SpawnPlane
local function ActivatePlane( SpawnPlane )
SpawnPlane:InitUnControlled( false )
SpawnPlane:ReSpawn( 1 )
end
local Menu = MENU_CLIENT_COMMAND:New( Client, "Select to activate UnControlled plane", nil, ActivatePlane, SpawnPlane )
end
, SpawnPlane
---
-- Name: SPA-130 - Uncontrolled Spawning
-- Author: FlightControl
-- Date Created: 04 Feb 2017
--
-- # Situation:
--
-- A plane will be spawned Uncontrolled and later one will be spawned Controlled.
-- Only the Controlled plane will move, the other will remain idle at the parking spot.
--
-- # Test cases:
--
-- 1. Observe the spawning of the UnControlled Plane.
-- 2. Observe the spawning of the Controlled Plane.
-- Create the SPAWN object looking for the group (template) "Plane".
SpawnPlane = SPAWN:New( "Plane" )
-- Set the spawn mode to UnControlled.
SpawnPlane:InitUnControlled( true )
-- Spawn the UnControlled Group
UnControlledPlane = SpawnPlane:Spawn()
-- Set the spawn mode back to Controlled.
SpawnPlane:InitUnControlled( false )
ControlledPlane = SpawnPlane:Spawn()
-- Now, let's create a menu option at a player slot plane...
-- We can only create the menu option if the player has joined the slot ...
PlayerPlane = CLIENT:FindByName( "PlayerPlane", "Select Menu item to activate UnControlled plane" )
PlayerPlane:Alive(
function( Client, SpawnPlane )
--- @param Functional.Spawn#SPAWN SpawnPlane
local function ActivatePlane( SpawnPlane )
SpawnPlane:InitUnControlled( false )
SpawnPlane:ReSpawn( 1 )
end
local Menu = MENU_CLIENT_COMMAND:New( Client, "Select to activate UnControlled plane", nil, ActivatePlane, SpawnPlane )
end
, SpawnPlane
)

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@@ -1,19 +1,19 @@
---
-- Name: SPA-140 - Spawn Client Slots
-- Author: FlightControl
-- Date Created: 30 Aug 2017
--
-- # Situation:
--
-- A plane will be spawned Uncontrolled and later one will be spawned Controlled.
-- Only the Controlled plane will move, the other will remain idle at the parking spot.
--
-- # Test cases:
--
-- Create the SPAWN object looking for the group (template) "Plane".
SpawnPlane = SPAWN:New( "Plane" )
-- Spawn the UnControlled Group
UnControlledPlane = SpawnPlane:SpawnClientAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Kutaisi ) )
---
-- Name: SPA-140 - Spawn Client Slots
-- Author: FlightControl
-- Date Created: 30 Aug 2017
--
-- # Situation:
--
-- A plane will be spawned Uncontrolled and later one will be spawned Controlled.
-- Only the Controlled plane will move, the other will remain idle at the parking spot.
--
-- # Test cases:
--
-- Create the SPAWN object looking for the group (template) "Plane".
SpawnPlane = SPAWN:New( "Plane" )
-- Spawn the UnControlled Group
UnControlledPlane = SpawnPlane:SpawnClientAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Kutaisi ) )

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@@ -1,11 +1,11 @@
---
-- Tests Gudauta
-- --------------
-- Limited and scheduled spawning of groups, with RandomizeTemplate ...
Templates = { "Template1", "Template2", "Template3", "Template4" }
Spawn_Ground1 = SPAWN:New( "Spawn Vehicle1" ):InitLimit( 4, 20 ):InitRandomizeTemplate(Templates):SpawnScheduled( 15, 0 )
Spawn_Ground2 = SPAWN:New( "Spawn Vehicle2" ):InitLimit( 4, 20 ):InitRandomizeTemplate(Templates):SpawnScheduled( 15, 0 )
---
-- Tests Gudauta
-- --------------
-- Limited and scheduled spawning of groups, with RandomizeTemplate ...
Templates = { "Template1", "Template2", "Template3", "Template4" }
Spawn_Ground1 = SPAWN:New( "Spawn Vehicle1" ):InitLimit( 4, 20 ):InitRandomizeTemplate(Templates):SpawnScheduled( 15, 0 )
Spawn_Ground2 = SPAWN:New( "Spawn Vehicle2" ):InitLimit( 4, 20 ):InitRandomizeTemplate(Templates):SpawnScheduled( 15, 0 )

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@@ -0,0 +1,51 @@
-- This test will create 3 different zones of different types.
-- 100 groups of 1 unit will be spawned.
-- The test is about testing the zone randomization, and the place where the units are created.
local Iterations = 100
local Iteration = 1
-- The PolygonGroup route defines zone 1
local ZonePolygonGroup = GROUP:FindByName( "ZonePolygon" )
-- The ZoneUnit defines zone 4.
local ZoneUnit = UNIT:FindByName( "ZoneUnit" )
-- The ZoneGroup defines zone 5
local ZoneGroup = GROUP:FindByName( "ZoneGroup" )
-- This is the array that models the different zones types.
-- The selection of the zones is done by taking into account the probability of the zone.
-- The zone probabibility is 0 = 0%, 1 = 100%
-- The default value of the probability is 1.
-- Note that the SetZoneProbability is a method, that returns the self object of the zone,
-- allowing to use the method within the zone array declaration!
local SpawnZones = {
ZONE_POLYGON:New( "Zone 1", ZonePolygonGroup ):SetZoneProbability( 0.8 ),
ZONE_RADIUS:New( "Zone 2", ZONE:New( "GroundZone2" ):GetVec2(), 5000 ):SetZoneProbability( 0.2 ),
ZONE:New( "GroundZone3" ):SetZoneProbability( 0.2 ),
ZONE_UNIT:New( "Zone 4", ZoneUnit, 5000 ):SetZoneProbability( 0.6 ),
ZONE_GROUP:New( "Zone 5", ZoneGroup, 5000 ):SetZoneProbability( 0.4 ),
}
HeightLimit = 500
SpawnGrounds = SPAWN
:New("Ground")
:InitLimit( 100, 100 )
-- This method will randomize the selection of the zones for each spawned Group during initialization,
-- taking into account the probability factors.
-- When you explore the code behind this method, you'll see that the GetZoneMaybe() method is used to select "maybe" the zone.
:InitRandomizeZones( SpawnZones )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
SpawnGrounds:Spawn()
end
end, {}, 0, 1, 0
)

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@@ -1,52 +1,52 @@
local Iterations = 10
local Iteration = 1
GroundStatics = { "GroundStatic1", "GroundStatic2", "GroundStatic3" }
AirplaneStatics = { "AirplaneStatic1", "AirplaneStatic2", "AirplaneStatic3" }
HelicopterStatics = { "HelicopterStatic1", "HelicopterStatic2", "HelicopterStatic3" }
ShipStatics = { "ShipStatic1", "ShipStatic2", "ShipStatic3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local StaticName = GroundStatics[ math.random( 1, 3 ) ]
local SpawnStatic = STATIC:FindByName( StaticName )
SpawnGrounds:SpawnFromUnit( SpawnStatic )
end
do
-- Spawn Airplanes
local StaticName = AirplaneStatics[ math.random( 1, 3 ) ]
local SpawnStatic = STATIC:FindByName( StaticName )
SpawnAirplanes:SpawnFromUnit( SpawnStatic )
SpawnAirplanes:SpawnFromUnit( SpawnStatic, 2000, 4000 )
end
do
-- Spawn Helicopters
local StaticName = HelicopterStatics[ math.random( 1, 3 ) ]
local SpawnStatic = STATIC:FindByName( StaticName )
SpawnHelicopters:SpawnFromUnit( SpawnStatic )
SpawnHelicopters:SpawnFromUnit( SpawnStatic, 200, 500 ) -- Spawn between 200 and 500 meters.
end
do
-- Spawn Ships
local StaticName = ShipStatics[ math.random( 1, 3 ) ]
local SpawnStatic = STATIC:FindByName( StaticName )
SpawnShips:SpawnFromUnit( SpawnStatic )
end
end, {}, 0, 15, 0.5
)
local Iterations = 10
local Iteration = 1
GroundStatics = { "GroundStatic1", "GroundStatic2", "GroundStatic3" }
AirplaneStatics = { "AirplaneStatic1", "AirplaneStatic2", "AirplaneStatic3" }
HelicopterStatics = { "HelicopterStatic1", "HelicopterStatic2", "HelicopterStatic3" }
ShipStatics = { "ShipStatic1", "ShipStatic2", "ShipStatic3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local StaticName = GroundStatics[ math.random( 1, 3 ) ]
local SpawnStatic = STATIC:FindByName( StaticName )
SpawnGrounds:SpawnFromUnit( SpawnStatic )
end
do
-- Spawn Airplanes
local StaticName = AirplaneStatics[ math.random( 1, 3 ) ]
local SpawnStatic = STATIC:FindByName( StaticName )
SpawnAirplanes:SpawnFromUnit( SpawnStatic )
SpawnAirplanes:SpawnFromUnit( SpawnStatic, 2000, 4000 )
end
do
-- Spawn Helicopters
local StaticName = HelicopterStatics[ math.random( 1, 3 ) ]
local SpawnStatic = STATIC:FindByName( StaticName )
SpawnHelicopters:SpawnFromUnit( SpawnStatic )
SpawnHelicopters:SpawnFromUnit( SpawnStatic, 200, 500 ) -- Spawn between 200 and 500 meters.
end
do
-- Spawn Ships
local StaticName = ShipStatics[ math.random( 1, 3 ) ]
local SpawnStatic = STATIC:FindByName( StaticName )
SpawnShips:SpawnFromUnit( SpawnStatic )
end
end, {}, 0, 15, 0.5
)

View File

@@ -1,52 +1,52 @@
local Iterations = 10
local Iteration = 1
GroundUnits = { "GroundUnit1", "GroundUnit2", "GroundUnit3" }
AirplaneUnits = { "AirplaneUnit1", "AirplaneUnit2", "AirplaneUnit3" }
HelicopterUnits = { "HelicopterUnit1", "HelicopterUnit2", "HelicopterUnit3" }
ShipUnits = { "ShipUnit1", "ShipUnit2", "ShipUnit3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 10, 3 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local UnitName = GroundUnits[ math.random( 1, 3 ) ]
local SpawnUnit = UNIT:FindByName( UnitName )
SpawnGrounds:SpawnFromUnit( SpawnUnit )
end
do
-- Spawn Airplanes
local UnitName = AirplaneUnits[ math.random( 1, 3 ) ]
local SpawnUnit = UNIT:FindByName( UnitName )
SpawnAirplanes:SpawnFromUnit( SpawnUnit )
SpawnAirplanes:SpawnFromUnit( SpawnUnit, 200, 500 )
end
do
-- Spawn Helicopters
local UnitName = HelicopterUnits[ math.random( 1, 3 ) ]
local SpawnUnit = UNIT:FindByName( UnitName )
SpawnHelicopters:SpawnFromUnit( SpawnUnit )
SpawnHelicopters:SpawnFromUnit( SpawnUnit, 500, 2000 )
end
do
-- Spawn Ships
local UnitName = ShipUnits[ math.random( 1, 3 ) ]
local SpawnUnit = UNIT:FindByName( UnitName )
SpawnShips:SpawnFromUnit( SpawnUnit )
end
end, {}, 0, 15, 0.5
)
local Iterations = 10
local Iteration = 1
GroundUnits = { "GroundUnit1", "GroundUnit2", "GroundUnit3" }
AirplaneUnits = { "AirplaneUnit1", "AirplaneUnit2", "AirplaneUnit3" }
HelicopterUnits = { "HelicopterUnit1", "HelicopterUnit2", "HelicopterUnit3" }
ShipUnits = { "ShipUnit1", "ShipUnit2", "ShipUnit3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 10, 3 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local UnitName = GroundUnits[ math.random( 1, 3 ) ]
local SpawnUnit = UNIT:FindByName( UnitName )
SpawnGrounds:SpawnFromUnit( SpawnUnit )
end
do
-- Spawn Airplanes
local UnitName = AirplaneUnits[ math.random( 1, 3 ) ]
local SpawnUnit = UNIT:FindByName( UnitName )
SpawnAirplanes:SpawnFromUnit( SpawnUnit )
SpawnAirplanes:SpawnFromUnit( SpawnUnit, 200, 500 )
end
do
-- Spawn Helicopters
local UnitName = HelicopterUnits[ math.random( 1, 3 ) ]
local SpawnUnit = UNIT:FindByName( UnitName )
SpawnHelicopters:SpawnFromUnit( SpawnUnit )
SpawnHelicopters:SpawnFromUnit( SpawnUnit, 500, 2000 )
end
do
-- Spawn Ships
local UnitName = ShipUnits[ math.random( 1, 3 ) ]
local SpawnUnit = UNIT:FindByName( UnitName )
SpawnShips:SpawnFromUnit( SpawnUnit )
end
end, {}, 0, 15, 0.5
)

View File

@@ -1,61 +1,61 @@
local Iterations = 10
local Iteration = 1
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 )
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnGrounds:SpawnFromVec2( SpawnVec3:GetVec2() )
end
do
-- Spawn Ground Randomize
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnRandomizeGrounds:SpawnFromVec2( SpawnVec3:GetVec2() )
end
do
-- Spawn Airplanes
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnAirplanes:SpawnFromVec2( SpawnVec3:GetVec2() )
SpawnAirplanes:SpawnFromVec2( SpawnVec3:GetVec2(), 200, 500 )
end
do
-- Spawn Helicopters
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnHelicopters:SpawnFromVec2( SpawnVec3:GetVec2() )
SpawnHelicopters:SpawnFromVec2( SpawnVec3:GetVec2(), 2000, 4000 )
end
do
-- Spawn Ships
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnShips:SpawnFromVec2( SpawnVec3:GetVec2() )
end
end, {}, 0, 15, 0.5
)
local Iterations = 10
local Iteration = 1
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 )
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnGrounds:SpawnFromVec2( SpawnVec3:GetVec2() )
end
do
-- Spawn Ground Randomize
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnRandomizeGrounds:SpawnFromVec2( SpawnVec3:GetVec2() )
end
do
-- Spawn Airplanes
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnAirplanes:SpawnFromVec2( SpawnVec3:GetVec2() )
SpawnAirplanes:SpawnFromVec2( SpawnVec3:GetVec2(), 200, 500 )
end
do
-- Spawn Helicopters
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnHelicopters:SpawnFromVec2( SpawnVec3:GetVec2() )
SpawnHelicopters:SpawnFromVec2( SpawnVec3:GetVec2(), 2000, 4000 )
end
do
-- Spawn Ships
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnShips:SpawnFromVec2( SpawnVec3:GetVec2() )
end
end, {}, 0, 15, 0.5
)

View File

@@ -1,59 +1,59 @@
local Iterations = 10
local Iteration = 1
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 )
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Ground Randomize
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnRandomizeGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Airplanes
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Helicopters
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Ships
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3() )
end
end, {}, 0, 15, 0.5
)
local Iterations = 10
local Iteration = 1
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 )
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Ground Randomize
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnRandomizeGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Airplanes
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Helicopters
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Ships
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3() )
end
end, {}, 0, 15, 0.5
)

View File

@@ -1,73 +1,73 @@
---
-- Name: SPA-350 - Spawn at Vec3 position RandomzePosition
-- Author: FlightControl
-- Date Created: 14 Mar 2017
--
-- # Situation:
--
-- Ground troops, Airplanes, Helicopters and Ships are spawning from Vec3 points.
-- The API InitRandomizePosition is tested here, ensure that groups are replaced within a 900 to 1000 zone band at random positions.
--
-- # Test cases:
--
-- 1. Observe the random positioning of the groups. There should be no scattering of units.
--
local Iterations = 10
local Iteration = 1
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Ground Randomize
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnRandomizeGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Airplanes
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Helicopters
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Ships
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3() )
end
end, {}, 0, 15, 0.5
)
---
-- Name: SPA-350 - Spawn at Vec3 position RandomzePosition
-- Author: FlightControl
-- Date Created: 14 Mar 2017
--
-- # Situation:
--
-- Ground troops, Airplanes, Helicopters and Ships are spawning from Vec3 points.
-- The API InitRandomizePosition is tested here, ensure that groups are replaced within a 900 to 1000 zone band at random positions.
--
-- # Test cases:
--
-- 1. Observe the random positioning of the groups. There should be no scattering of units.
--
local Iterations = 10
local Iteration = 1
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
HeightLimit = 500
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 ):InitRandomizePosition( true , 1000, 900 )
--- Spawns these groups slowly.
SCHEDULER:New( nil,
function( Interation, Iterations )
do
-- Spawn Ground
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Ground Randomize
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnRandomizeGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Airplanes
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Helicopters
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3() )
end
do
-- Spawn Ships
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3() )
end
end, {}, 0, 15, 0.5
)