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Updated Moose.lua
This commit is contained in:
@@ -1,31 +1,30 @@
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---
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-- Name: TSK-300 - A2A - SWEEP
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-- Author: FlightControl
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-- Date Created: 28 May 2017
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--
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-- # Situation:
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--
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-- This mission demonstrates the Sweeping of target areas.
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--
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-- # Test cases:
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do
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local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
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local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
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local Scoring = SCORING:New( "Target Sweeping Demonstration" )
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local Mission = MISSION
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:New( CommandCenter, "Sweeping", "Primary", "Wait until the detected targets get undetected. And see if a SWEEP task is allocated.", coalition.side.BLUE )
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:AddScoring( Scoring )
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AttackGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "Attack" ):FilterStart()
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TargetSetUnit = SET_UNIT:New():FilterCoalitions( "blue" ):FilterPrefixes( "Target" ):FilterStart()
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TaskSWEEP = TASK_A2A_SWEEP:New( Mission, AttackGroups, "SWEEP", TargetSetUnit )
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end
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---
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-- Name: TSK-300 - A2A - SWEEP
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-- Author: FlightControl
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-- Date Created: 28 May 2017
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--
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-- # Situation:
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--
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-- This mission demonstrates the Sweeping of target areas.
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--
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-- # Test cases:
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do
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local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
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local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
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local Scoring = SCORING:New( "Target Sweeping Demonstration" )
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local Mission = MISSION
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:New( CommandCenter, "Sweeping", "Primary", "Wait until the detected targets get undetected. And see if a SWEEP task is allocated.", coalition.side.BLUE )
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:AddScoring( Scoring )
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AttackGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "Attack" ):FilterStart()
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TargetSetUnit = SET_UNIT:New():FilterCoalitions( "blue" ):FilterPrefixes( "Target" ):FilterStart()
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TaskSWEEP = TASK_A2A_SWEEP:New( Mission, AttackGroups, "SWEEP", TargetSetUnit )
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end
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@@ -1,78 +1,78 @@
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---
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-- Name: TSK-CGO-000 - Boarding Test
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-- Author: FlightControl
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-- Date Created: 12 Apr 2017
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--
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-- This mission demonstrates the transport of a cargo group using an APC.
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--
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-- There is:
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-- - 1 APC.
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-- - 2 Transport Tasks - Transport Workers and Transport Engineers.
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-- - 2 Cargo - Workers and Engineers.
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-- - 2 Deployment Zones - Alpha and Beta.
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--
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-- Task Engineers: Transport the Engineers to Deployment Zone Alpha or Zone Beta.
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-- Task Workers: Transport the Workers to Deployment Zone Beta.
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--
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do
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local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
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local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
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local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
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local Mission = MISSION
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:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
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:AddScoring( Scoring )
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-- Allocate the Transport, which is an APC in the field.
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local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
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-- We will setup the transportation for Engineers.
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-- Here we define the "cargo set", which is a collection of cargo objects.
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-- The cargo set will be the input for the cargo transportation task.
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-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
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local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
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-- Now we add cargo into the battle scene.
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local EngineersGroup = GROUP:FindByName( "Engineers" )
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-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
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-- We name this group Engineers.
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-- Note that the name of the cargo is "Engineers".
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-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
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local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
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-- We setup the task to transport engineers.
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EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
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-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
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EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
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EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
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-- Here we define the "cargo set", which is a collection of cargo objects.
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-- The cargo set will be the input for the cargo transportation task.
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-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
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local WorkersCargoSet = SET_CARGO:New():FilterTypes( "Workers" ):FilterStart()
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local WorkersGroup = GROUP:FindByName( "Workers" )
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-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
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-- We name this group Engineers.
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-- Note that the name of the cargo is "Workers".
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-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
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local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Workers", "Mechanics", 500 )
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-- We setup the task to transport workers.
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WorkersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Workers", WorkersCargoSet )
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-- We setup to deploy workers in the deploy zone 1.
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WorkersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
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end
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---
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-- Name: TSK-CGO-000 - Boarding Test
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-- Author: FlightControl
|
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-- Date Created: 12 Apr 2017
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--
|
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-- This mission demonstrates the transport of a cargo group using an APC.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 APC.
|
||||
-- - 2 Transport Tasks - Transport Workers and Transport Engineers.
|
||||
-- - 2 Cargo - Workers and Engineers.
|
||||
-- - 2 Deployment Zones - Alpha and Beta.
|
||||
--
|
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-- Task Engineers: Transport the Engineers to Deployment Zone Alpha or Zone Beta.
|
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-- Task Workers: Transport the Workers to Deployment Zone Beta.
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||||
--
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||||
|
||||
do
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local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
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||||
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||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
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local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
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local Mission = MISSION
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:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
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:AddScoring( Scoring )
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|
||||
-- Allocate the Transport, which is an APC in the field.
|
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local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
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||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
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local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
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-- We setup the task to transport engineers.
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EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
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-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
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EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
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EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
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||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local WorkersCargoSet = SET_CARGO:New():FilterTypes( "Workers" ):FilterStart()
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||||
|
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local WorkersGroup = GROUP:FindByName( "Workers" )
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||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Workers", "Mechanics", 500 )
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||||
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-- We setup the task to transport workers.
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WorkersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Workers", WorkersCargoSet )
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-- We setup to deploy workers in the deploy zone 1.
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WorkersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
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end
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@@ -1,78 +1,78 @@
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---
|
||||
-- Name: TSK-CGO-100 - Ground - APC Test
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Apr 2017
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an APC.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 APC.
|
||||
-- - 2 Transport Tasks - Transport Workers and Transport Engineers.
|
||||
-- - 2 Cargo - Workers and Engineers.
|
||||
-- - 2 Deployment Zones - Alpha and Beta.
|
||||
--
|
||||
-- Task Engineers: Transport the Engineers to Deployment Zone Alpha or Zone Beta.
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Beta.
|
||||
--
|
||||
|
||||
do
|
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local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
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|
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local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
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||||
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local Mission = MISSION
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:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
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:AddScoring( Scoring )
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||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 ):RespawnOnDestroyed( true )
|
||||
|
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-- We setup the task to transport engineers.
|
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EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
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|
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-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
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EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
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EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
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|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local WorkersCargoSet = SET_CARGO:New():FilterTypes( "Workers" ):FilterStart()
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Workers", "Mechanics", 500 ):RespawnOnDestroyed( true )
|
||||
|
||||
|
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-- We setup the task to transport workers.
|
||||
WorkersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Workers", WorkersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1.
|
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WorkersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
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|
||||
end
|
||||
|
||||
---
|
||||
-- Name: TSK-CGO-100 - Ground - APC Test
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Apr 2017
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an APC.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 APC.
|
||||
-- - 2 Transport Tasks - Transport Workers and Transport Engineers.
|
||||
-- - 2 Cargo - Workers and Engineers.
|
||||
-- - 2 Deployment Zones - Alpha and Beta.
|
||||
--
|
||||
-- Task Engineers: Transport the Engineers to Deployment Zone Alpha or Zone Beta.
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Beta.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
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:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 ):RespawnOnDestroyed( true )
|
||||
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local WorkersCargoSet = SET_CARGO:New():FilterTypes( "Workers" ):FilterStart()
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Workers", "Mechanics", 500 ):RespawnOnDestroyed( true )
|
||||
|
||||
|
||||
-- We setup the task to transport workers.
|
||||
WorkersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Workers", WorkersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1.
|
||||
WorkersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
end
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,78 +1,69 @@
|
||||
---
|
||||
-- Name: TSK-CGO-100 - Ground - APC Test
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Apr 2017
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an APC.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 APC.
|
||||
-- - 2 Transport Tasks - Transport Workers and Transport Engineers.
|
||||
-- - 2 Cargo - Workers and Engineers.
|
||||
-- - 2 Deployment Zones - Alpha and Beta.
|
||||
--
|
||||
-- Task Engineers: Transport the Engineers to Deployment Zone Alpha or Zone Beta.
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Beta.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local WorkersCargoSet = SET_CARGO:New():FilterTypes( "Workers" ):FilterStart()
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Workers", "Mechanics", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport workers.
|
||||
WorkersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Workers", WorkersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1.
|
||||
WorkersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
end
|
||||
|
||||
---
|
||||
-- Name: TSK-CGO-100 - Ground - APC Test
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Apr 2017
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an APC.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local WorkersCargoSet = SET_CARGO:New():FilterTypes( "Workers" ):FilterStart()
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Workers", "Mechanics", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport workers.
|
||||
WorkersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Workers", WorkersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1.
|
||||
WorkersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
end
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,55 +1,55 @@
|
||||
---
|
||||
-- Name: TSK-CGO-502 - Helo - 1 Helo - 1 Task - 2 Cargo - 1 Zone
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 1 Transport Task - Transport Workers.
|
||||
-- - 1 Cargo - Workers.
|
||||
-- - 1 Deployment Zone - Alpha.
|
||||
--
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Alpha.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
end
|
||||
|
||||
---
|
||||
-- Name: TSK-CGO-502 - Helo - 1 Helo - 1 Task - 2 Cargo - 1 Zone
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 1 Transport Task - Transport Workers.
|
||||
-- - 1 Cargo - Workers.
|
||||
-- - 1 Deployment Zone - Alpha.
|
||||
--
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Alpha.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,56 +1,56 @@
|
||||
---
|
||||
-- Name: TSK-CGO-502 - Helo - 1 Helo - 1 Task - 2 Cargo - 1 Zone
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 1 Transport Task - Transport Workers.
|
||||
-- - 1 Cargo - Workers.
|
||||
-- - 1 Deployment Zone - Alpha.
|
||||
--
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Alpha.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
end
|
||||
|
||||
---
|
||||
-- Name: TSK-CGO-502 - Helo - 1 Helo - 1 Task - 2 Cargo - 1 Zone
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 1 Transport Task - Transport Workers.
|
||||
-- - 1 Cargo - Workers.
|
||||
-- - 1 Deployment Zone - Alpha.
|
||||
--
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Alpha.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,64 +1,64 @@
|
||||
---
|
||||
-- Name: TSK-CGO-502 - Helo - 1 Helo - 1 Task - 2 Cargo - 1 Zone
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 1 Transport Task - Transport Workers.
|
||||
-- - 1 Cargo - Workers.
|
||||
-- - 1 Deployment Zone - Alpha.
|
||||
--
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Alpha.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Engineers", "Workers", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
|
||||
|
||||
end
|
||||
|
||||
---
|
||||
-- Name: TSK-CGO-502 - Helo - 1 Helo - 1 Task - 2 Cargo - 1 Zone
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 1 Transport Task - Transport Workers.
|
||||
-- - 1 Cargo - Workers.
|
||||
-- - 1 Deployment Zone - Alpha.
|
||||
--
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Alpha.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Engineers", "Workers", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,66 +1,65 @@
|
||||
---
|
||||
-- Name: TSK-CGO-503 - Helo - 1 Helo - 1 Task - 2 Cargo - 2 Zones
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 1 Transport Task - Transport Workers.
|
||||
-- - 1 Cargo - Workers.
|
||||
-- - 1 Deployment Zone - Alpha.
|
||||
--
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Alpha.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Engineers", "Workers", 500 )
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
---
|
||||
-- Name: TSK-CGO-503 - Helo - 1 Helo - 1 Task - 2 Cargo - 2 Zones
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 1 Transport Task - Transport Workers.
|
||||
-- - 1 Cargo - Workers.
|
||||
-- - 1 Deployment Zone - Alpha.
|
||||
--
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Alpha.
|
||||
--
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Engineers", "Workers", 500 )
|
||||
|
||||
end
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,77 +1,77 @@
|
||||
---
|
||||
-- Name: TSK-CGO-510 - Helo - 1 Helo - 2 Task - 2 Cargo - 2 Zones
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 2 Transport Tasks - Transport Workers and Transport Engineers.
|
||||
-- - 2 Cargo - Workers and Engineers.
|
||||
-- - 2 Deployment Zones - Alpha and Beta.
|
||||
--
|
||||
-- Task Engineers: Transport the Engineers to Deployment Zone Alpha or Zone Beta.
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Beta.
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local WorkersCargoSet = SET_CARGO:New():FilterTypes( "Workers" ):FilterStart()
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Workers", "Mechanics", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport workers.
|
||||
WorkersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Workers", WorkersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1.
|
||||
WorkersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
end
|
||||
|
||||
---
|
||||
-- Name: TSK-CGO-510 - Helo - 1 Helo - 2 Task - 2 Cargo - 2 Zones
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 12 Mar 2018
|
||||
--
|
||||
-- This mission demonstrates the transport of a cargo group using an Helicopter.
|
||||
--
|
||||
-- There is:
|
||||
-- - 1 Helicopter.
|
||||
-- - 2 Transport Tasks - Transport Workers and Transport Engineers.
|
||||
-- - 2 Cargo - Workers and Engineers.
|
||||
-- - 2 Deployment Zones - Alpha and Beta.
|
||||
--
|
||||
-- Task Engineers: Transport the Engineers to Deployment Zone Alpha or Zone Beta.
|
||||
-- Task Workers: Transport the Workers to Deployment Zone Beta.
|
||||
|
||||
do
|
||||
local HQ = GROUP:FindByName( "HQ", "Bravo HQ" )
|
||||
|
||||
local CommandCenter = COMMANDCENTER:New( HQ, "Bravo" )
|
||||
|
||||
local Scoring = SCORING:New( "Cargo Group Transport Demonstration" )
|
||||
|
||||
local Mission = MISSION
|
||||
:New( CommandCenter, "Transport", "High", "Transport the team from Deploy Zone 1 to Deploy Zone 2", coalition.side.BLUE )
|
||||
:AddScoring( Scoring )
|
||||
|
||||
-- Allocate the Transport, which is an APC in the field.
|
||||
local APC = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
|
||||
-- We will setup the transportation for Engineers.
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local EngineersCargoSet = SET_CARGO:New():FilterTypes( "Engineers" ):FilterStart()
|
||||
|
||||
-- Now we add cargo into the battle scene.
|
||||
local EngineersGroup = GROUP:FindByName( "Engineers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Engineers".
|
||||
-- The cargoset "EngineersCargoSet" will embed all defined cargo of type Engineers (prefix) into its set.
|
||||
local EngineersCargoGroup = CARGO_GROUP:New( EngineersGroup, "Engineers", "Radar Team", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport engineers.
|
||||
EngineersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Engineers", EngineersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1 and 2 (the player can choose).
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Alpha", GROUP:FindByName("DeployZone Alpha") ) )
|
||||
EngineersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
|
||||
-- Here we define the "cargo set", which is a collection of cargo objects.
|
||||
-- The cargo set will be the input for the cargo transportation task.
|
||||
-- So a transportation object is handling a cargo set, which is automatically refreshed when new cargo is added/deleted.
|
||||
local WorkersCargoSet = SET_CARGO:New():FilterTypes( "Workers" ):FilterStart()
|
||||
|
||||
local WorkersGroup = GROUP:FindByName( "Workers" )
|
||||
|
||||
-- CARGO_GROUP can be used to setup cargo with a GROUP object underneath.
|
||||
-- We name this group Engineers.
|
||||
-- Note that the name of the cargo is "Workers".
|
||||
-- The cargoset "WorkersCargoSet" will embed all defined cargo of type Workers (prefix) into its set.
|
||||
local WorkersCargoGroup = CARGO_GROUP:New( WorkersGroup, "Workers", "Mechanics", 500 )
|
||||
|
||||
|
||||
-- We setup the task to transport workers.
|
||||
WorkersCargoTransportTask = TASK_CARGO_TRANSPORT:New( Mission, APC, "Transport Workers", WorkersCargoSet )
|
||||
|
||||
-- We setup to deploy workers in the deploy zone 1.
|
||||
WorkersCargoTransportTask:AddDeployZone( ZONE_POLYGON:New( "Deploy Zone Beta", GROUP:FindByName("DeployZone Beta") ) )
|
||||
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user