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MOOSE demonstration missions [skip ci]
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---
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-- Name: TAD-A2A-001 - A2A - AREAS detection test
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-- Author: FlightControl
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-- Date Created: 17 May 2017
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--
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-- # Situation:
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--
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-- This mission demonstrates the dynamic task dispatching for Air to Air operations.
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-- Intruders are flying towards the EWR units.
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-- The detection method used is the DETECTION_AREAS method, which groups detected targets per detected area.
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--
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-- # Test cases:
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--
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-- 1. Observe the EWR's detecting targets and grouping them.
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-- 2. Check that the HQ provides menus to engage on a task set by the EWRs.
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--
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HQ = GROUP:FindByName( "HQ", "Bravo" )
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CommandCenter = COMMANDCENTER:New( HQ, "Lima" )
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Scoring = SCORING:New( "A2A Dispatching demo" )
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Mission = MISSION
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:New( CommandCenter, "A2A Mission", "High", "Watch the air enemy units being detected.", coalition.side.RED )
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:AddScoring( Scoring )
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EWRSet = SET_GROUP:New():FilterPrefixes( "EWR Red" ):FilterCoalitions("red"):FilterStart()
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EWRDetection = DETECTION_AREAS:New( EWRSet, 30000 )
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EWRDetection:SetFriendliesRange( 80000 )
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EWRDetection:SetRefreshTimeInterval( 30 )
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AttackGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "Defender" ):FilterStart()
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TaskDispatcher = TASK_A2A_DISPATCHER:New( Mission, AttackGroups, EWRDetection )
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TaskDispatcher:SetRefreshTimeInterval( 10 )
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AIDispatcher = AI_A2A_GCICAP:New( { "EWR Blue" } )
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BlueTemplates = {
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"Defender-1",
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"Defender-2"
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}
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AIDispatcher:SetSquadron( "001", AIRBASE.Caucasus.Batumi, BlueTemplates, 20 )
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AIDispatcher:SetSquadronGci( "001", 600, 800 )
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AIDispatcher:SetSquadron( "002", AIRBASE.Caucasus.Senaki_Kolkhi, BlueTemplates, 20 )
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AIDispatcher:SetSquadronGci( "002", 600, 800 )
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AIDispatcher:SetSquadron( "003", AIRBASE.Caucasus.Kobuleti, BlueTemplates,20 )
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AIDispatcher:SetSquadronGci( "003", 600, 800 )
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AIDispatcher:SetSquadron( "004", AIRBASE.Caucasus.Kutaisi, BlueTemplates, 20 )
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AIDispatcher:SetSquadronGci( "004", 600, 800 )
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--- @param #TaskDispatcher self
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-- @param From
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-- @param Event
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-- @param To
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-- @param Tasking.Task_A2A#TASK_A2A Task
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-- @param Wrapper.Unit#UNIT TaskUnit
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-- @param #string PlayerName
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function TaskDispatcher:OnAfterAssign( From, Event, To, Task, TaskUnit, PlayerName )
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Task:SetScoreOnProgress( PlayerName, 20, TaskUnit )
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Task:SetScoreOnSuccess( PlayerName, 200, TaskUnit )
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Task:SetScoreOnFail( PlayerName, -100, TaskUnit )
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end
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