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Next step of folder restructure
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---
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-- Name: EVT-201 - GROUP OnEventHit Example
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-- Author: FlightControl
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-- Date Created: 08 Mar 2017
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--
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-- # Situation:
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--
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-- Two groups of planes are flying in the air and shoot an missile to a multitude of ground targets.
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--
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-- # Test cases:
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--
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-- 1. Observe the planes shooting the missile.
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-- 2. Observe when the planes shoots the missile, and hit the group Tanks A, a dcs.log entry is written in the logging.
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-- 3. Check the contents of the fields of the S_EVENT_HIT entry.
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-- 4. The tanks of GROUP "Group Tanks A", should only send a message when they get hit.
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-- 5. The tanks of GROUP "Group Tanks B", should NOT send a message when they get hit.
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TanksGroup = GROUP:FindByName( "Group Tanks A" )
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TanksGroup:HandleEvent( EVENTS.Hit )
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function TanksGroup:OnEventHit( EventData )
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self:E( "I just got hit and I am part of " .. EventData.TgtGroupName )
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EventData.TgtUnit:MessageToAll( "I just got hit and I am part of " .. EventData.TgtGroupName, 15, "Alert!" )
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end
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---
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-- Name: EVT-204 - GROUP OnEventCrash Example
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-- Author: FlightControl
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-- Date Created: 29 May 2017
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--
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-- # Situation:
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--
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-- A human plane is fyling in the air. Crash it into the ground.
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-- Once you are crashed into the ground, at the place where you crashed, a smoke should start burning ...
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--
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-- # Test cases:
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--
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-- 1. Fly the plane into the ground.
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-- 2. When your plane crashes, observe a smoke starting to burn right were you crashed.
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-- 3. Check the contents of the fields of the S_EVENT_CRASH entry in the dcs.log file.
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-- Create a variable PlaneHuman that holds a reference to UNIT object (created by moose at the beginning of the mission) with the name "PlaneHuman".
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PlaneHumanGroup = GROUP:FindByName( "PlaneGroup" )
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-- Subscribe to the event Crash. The Crash event occurs when a plane crashes into the ground (or into something else).
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PlaneHumanGroup:HandleEvent( EVENTS.Crash )
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-- Because the PlaneHuman object is subscribed to the Crash event, the following method will be automatically
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-- called when the Crash event is happening FOR THE PlaneHuman UNIT only!
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--- @param self
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-- @param Core.Event#EVENTDATA EventData
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function PlaneHumanGroup:OnEventCrash( EventData )
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-- Okay, the PlaneHuman has crashed, now smoke at the x, z position.
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self:E( "Smoking at the position" )
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EventData.IniUnit:SmokeOrange()
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end
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Core/Base/Event-Handling/EVT-204 - GROUP OnEventCrash Example/Moose.lua
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Core/Base/Event-Handling/EVT-204 - GROUP OnEventCrash Example/Moose.lua
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