diff --git a/OPS - Commander/Commander - 021 - Test/Commander - 021 - Bombing with Airwings.lua b/OPS - Commander/Commander - 021 - Test/Commander - 021 - Bombing with Airwings.lua deleted file mode 100644 index 8847f91b63..0000000000 --- a/OPS - Commander/Commander - 021 - Test/Commander - 021 - Bombing with Airwings.lua +++ /dev/null @@ -1,121 +0,0 @@ ---- --- COMMANDER: Bombing with Airwings --- --- The Commander is in charge of three airwings located at Batumi, Kobuleti and Senaki. Each airwing has one squadron of F/A-18C fighters. --- --- A mission to bomb red targets is assigned to the commander. This mission requires more assets than each individual airwing can supply. --- The commander will recruite the number of required assest from all of his airwings. ---- - --- Blue (US) side. -local US={} -US.Squad={} -- US squadrons. -US.Wing={} -- US airwings. -US.Commander=nil --Ops.Commander#COMMANDER - --- F/A-18C squadron. -US.Squad.FS01=SQUADRON:New("F/A-18C Template", 2, "1st Fighter Squad") --Ops.Squadron#SQUADRON -US.Squad.FS01:AddMissionCapability({AUFTRAG.Type.BAI, AUFTRAG.Type.BOMBING, AUFTRAG.Type.BOMBRUNWAY}) -US.Squad.FS01:SetModex(100) -US.Squad.FS01:SetCallsign(CALLSIGN.Aircraft.Chevy) -US.Squad.FS01:SetSkill(AI.Skill.GOOD) - --- F/A-18C squadron. -US.Squad.FS02=SQUADRON:New("F/A-18C Template", 2, "2nd Fighter Squad") --Ops.Squadron#SQUADRON -US.Squad.FS02:AddMissionCapability({AUFTRAG.Type.BAI, AUFTRAG.Type.BOMBING, AUFTRAG.Type.BOMBRUNWAY}) -US.Squad.FS02:SetModex(200) -US.Squad.FS02:SetCallsign(CALLSIGN.Aircraft.Colt) -US.Squad.FS02:SetSkill(AI.Skill.GOOD) - --- F/A-18C squadron. -US.Squad.FS03=SQUADRON:New("F/A-18C Template", 2, "3rd Fighter Squad") --Ops.Squadron#SQUADRON -US.Squad.FS03:AddMissionCapability({AUFTRAG.Type.BAI, AUFTRAG.Type.BOMBING, AUFTRAG.Type.BOMBRUNWAY}) -US.Squad.FS03:SetModex(300) -US.Squad.FS03:SetCallsign(CALLSIGN.Aircraft.Springfield) -US.Squad.FS03:SetSkill(AI.Skill.GOOD) - - ---- --- AIRWING Batumi ---- - --- Create a new airwing. -US.Wing.Batumi=AIRWING:New("Warehouse Batumi", "1st Fighter Wing Batumi") --Ops.AirWing#AIRWING - --- Payload F/A-18C -US.Wing.Batumi:NewPayload("F/A-18C Payload AIM-9M*2, MK-83*4, FUEL*2", 2, {AUFTRAG.Type.BAI, AUFTRAG.Type.BOMBING, AUFTRAG.Type.BOMBRUNWAY}, 70) - --- Add squadrons to airwing. -US.Wing.Batumi:AddSquadron(US.Squad.FS01) - ---- --- AIRWING Kobuleti ---- - --- Create a new airwing. -US.Wing.Kobuleti=AIRWING:New("Warehouse Kobuleti", "2nd Fighter Wing Kobuleti") --Ops.AirWing#AIRWING - --- Payload F/A-18C -US.Wing.Kobuleti:NewPayload("F/A-18C Payload AIM-9M*2, MK-83*4, FUEL*2", 2, {AUFTRAG.Type.BAI, AUFTRAG.Type.BOMBING, AUFTRAG.Type.BOMBRUNWAY}, 70) - --- Add squadrons to airwing. -US.Wing.Kobuleti:AddSquadron(US.Squad.FS02) - ---- --- AIRWING Senaki ---- - --- Create a new airwing. -US.Wing.Senaki=AIRWING:New("Warehouse Senaki", "3nd Fighter Wing Senaki") --Ops.AirWing#AIRWING - --- Payload F/A-18C -US.Wing.Senaki:NewPayload("F/A-18C Payload AIM-9M*2, MK-83*4, FUEL*2", 1, {AUFTRAG.Type.BAI, AUFTRAG.Type.BOMBING, AUFTRAG.Type.BOMBRUNWAY}, 70) - --- Add squadrons to airwing. -US.Wing.Senaki:AddSquadron(US.Squad.FS03) - - ---- --- COMMANDER ---- - --- Commander. -US.Commander=COMMANDER:New(coalition.side.BLUE) - --- Add airwings to commander -US.Commander:AddAirwing(US.Wing.Batumi) -US.Commander:AddAirwing(US.Wing.Kobuleti) -US.Commander:AddAirwing(US.Wing.Senaki) - --- Start commander. This also auto starts added airwings if they are not started yet. -US.Commander:__Start(1) - - ---- Function called each time the commanders sends an OPS group on a mission. -function US.Commander:OnAfterOpsOnMission(From, Event, To, OpsGroup, Mission) - local opsgroup=OpsGroup --Ops.OpsGroup#OPSGROUP - local mission=Mission --Ops.Auftrag#AUFTRAG - - -- Info message. - local text=string.format("Group %s is on %s mission %s", opsgroup:GetName(), mission:GetType(), mission:GetName()) - MESSAGE:New(text, 360):ToAll() - env.info(text) - end - - - --- --- MISSION ---- - --- Target X: A group at the abondoned airfield near Kobuleti. -local TargetX=TARGET:New(GROUP:FindByName("Red Target X-1")) - --- Mission to bomb Target X. --- We will recruit up to six asset groups (at least two) and repeat five times if mission was not successful. -local MissionBombX=AUFTRAG:NewBOMBING(TargetX, 8000) -MissionBombX:SetRequiredAssets(2, 6) -MissionBombX:SetRepeatOnFailure(5) - - --- Add mission to Commander. -US.Commander:AddMission(MissionBombX) \ No newline at end of file diff --git a/OPS - Commander/Commander - 021 - Test/Commander - 021 - Bombing with Airwings.miz b/OPS - Commander/Commander - 021 - Test/Commander - 021 - Bombing with Airwings.miz deleted file mode 100644 index 947eb89294..0000000000 Binary files a/OPS - Commander/Commander - 021 - Test/Commander - 021 - Bombing with Airwings.miz and /dev/null differ