--- Detect and attack a set of enemy units using helicopters. -- Name: AID-A2G-001 - Detection and Attack Helicopters -- Author: FlightControl -- Date Created: 02 Nov 2018 -- Define a SET_GROUP object that builds a collection of groups that define the recce network. -- Here we build the network with all the groups that have a name starting with CCCP Recce. DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes( { "Recce" } ) DetectionSetGroup:FilterStart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 1000 ) Detection:SetFriendliesRange( 20000 ) -- Setup the A2A dispatcher, and initialize it. A2GDispatcher = AI_A2G_DISPATCHER:New( Detection ) -- Add defense coordinates. A2GDispatcher:AddDefenseCoordinate( "HQ", GROUP:FindByName( "HQ" ):GetCoordinate() ) A2GDispatcher:SetDefenseReactivityMedium() A2GDispatcher:SetDefenseRadius( 250000 ) A2GDispatcher:SetTacticalDisplay( true ) -- Setup the squadrons. local CASPatrolZone = ZONE:New( "CASPatrolZone" ) -- Setup the squadron Sq25. A2GDispatcher:SetSquadron( "Sq25", AIRBASE.Caucasus.Beslan, { "Defender" }, 10 ) -- This will setup the squadron Sq34 for CAS from Beslan. -- No additional altitude and speed parameters are given, so the defaults are assigned. -- Default speed between 50% and 75% of the maximum speed of the units in the group. -- Default altitude is between 1000 and 1500 meters. A2GDispatcher:SetSquadronCas( "Sq25" ) -- Start from airbase hot. A2GDispatcher:SetSquadronTakeoffFromParkingHot( "Sq25" ) -- For every 2 targets, there will be one plane spawned. A2GDispatcher:SetSquadronOverhead( "Sq25", 0.5 )