mirror of
https://github.com/FlightControl-Master/MOOSE_MISSIONS.git
synced 2025-08-15 10:37:46 +00:00
104 lines
4.8 KiB
Lua
104 lines
4.8 KiB
Lua
-----------------------
|
|
-- Test 17: Resupply --
|
|
-----------------------
|
|
-- Warehouse at FARP Berlin is located at the front line and sends infantry groups to the battle zone.
|
|
-- Whenever a group dies, a new group is send from the warehouse to the battle zone.
|
|
-- Additionally, for each dead group, Berlin requests resupply from Batumi.
|
|
|
|
-- Display mission time every 30 seconds.
|
|
SCHEDULER:New(nil, UTILS.DisplayMissionTime, {5}, 30, 30)
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
-- Define Warehouses.
|
|
local warehouse={}
|
|
|
|
-- Blue warehouses
|
|
warehouse.Senaki = WAREHOUSE:New(STATIC:FindByName("Warehouse Senaki"), "Senaki") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Batumi = WAREHOUSE:New(STATIC:FindByName("Warehouse Batumi"), "Batumi") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Kobuleti = WAREHOUSE:New(STATIC:FindByName("Warehouse Kobuleti"), "Kobuleti") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Kutaisi = WAREHOUSE:New(STATIC:FindByName("Warehouse Kutaisi"), "Kutaisi") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Berlin = WAREHOUSE:New(STATIC:FindByName("Warehouse Berlin"), "Berlin") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.London = WAREHOUSE:New(STATIC:FindByName("Warehouse London"), "London") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Stennis = WAREHOUSE:New(STATIC:FindByName("Warehouse Stennis"), "Stennis") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Pampa = WAREHOUSE:New(STATIC:FindByName("Warehouse Pampa"), "Pampa") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Pearth = WAREHOUSE:New(STATIC:FindByName("Warehouse Pearth"), "Pearth") --Functional.Warehouse#WAREHOUSE
|
|
-- Red warehouse
|
|
warehouse.Sukhumi = WAREHOUSE:New(STATIC:FindByName("Warehouse Sukhumi"), "Sukhumi") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Gudauta = WAREHOUSE:New(STATIC:FindByName("Warehouse Gudauta"), "Gudauta") --Functional.Warehouse#WAREHOUSE
|
|
warehouse.Sochi = WAREHOUSE:New(STATIC:FindByName("Warehouse Sochi"), "Sochi") --Functional.Warehouse#WAREHOUSE
|
|
|
|
-- Fine tune warehouses if necessary.
|
|
warehouse.Batumi:SetSpawnZone(ZONE:New("Warehouse Batumi Spawn Zone"))
|
|
warehouse.Senaki:SetSpawnZone(ZONE:New("Warehouse Senaki Spawn Zone"))
|
|
warehouse.Kobuleti:SetSpawnZone(ZONE_POLYGON:New("Warehouse Kobuleti Spawn Zone", GROUP:FindByName("Warehouse Kobuleti Spawn Zone")))
|
|
|
|
|
|
-- Creat explosion at an object.
|
|
local function Explosion(object, power)
|
|
power=power or 1000
|
|
if object and object:IsAlive() then
|
|
object:GetCoordinate():Explosion(power)
|
|
end
|
|
end
|
|
|
|
|
|
-- Start warehouses.
|
|
warehouse.Batumi:Start()
|
|
warehouse.Berlin:Start()
|
|
|
|
-- Front line warehouse.
|
|
warehouse.Berlin:AddAsset("Infantry Platoon Alpha", 6)
|
|
|
|
-- Resupply warehouse.
|
|
warehouse.Batumi:AddAsset("Infantry Platoon Alpha", 50)
|
|
|
|
-- Battle zone near FARP Berlin. This is where the action is!
|
|
local BattleZone=ZONE:New("Virtual Battle Zone")
|
|
|
|
-- Send infantry groups to the battle zone. Two groups every ~60 seconds.
|
|
for i=1,2 do
|
|
local time=(i-1)*60+10
|
|
warehouse.Berlin:__AddRequest(time, warehouse.Berlin, WAREHOUSE.Descriptor.ATTRIBUTE, WAREHOUSE.Attribute.GROUND_INFANTRY, 2, nil, nil, nil, "To Battle Zone")
|
|
end
|
|
|
|
-- Take care of the spawned units.
|
|
function warehouse.Berlin:OnAfterSelfRequest(From,Event,To,groupset,request)
|
|
local groupset=groupset --Core.Set#SET_GROUP
|
|
local request=request --Functional.Warehouse#WAREHOUSE.Pendingitem
|
|
|
|
-- Get assignment of this request.
|
|
local assignment=warehouse.Berlin:GetAssignment(request)
|
|
|
|
if assignment=="To Battle Zone" then
|
|
|
|
for _,group in pairs(groupset:GetSet()) do
|
|
local group=group --Wrapper.Group#GROUP
|
|
|
|
-- Route group to Battle zone.
|
|
local ToCoord=BattleZone:GetRandomCoordinate()
|
|
group:RouteGroundOnRoad(ToCoord, group:GetSpeedMax()*80)
|
|
|
|
-- After 3-5 minutes we create an explosion to destroy the group.
|
|
SCHEDULER:New(nil, Explosion, {group, 50}, math.random(180, 300))
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- An asset has died ==> request resupply for it.
|
|
function warehouse.Berlin:OnAfterAssetDead(From, Event, To, asset, request)
|
|
local asset=asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
|
local request=request --Functional.Warehouse#WAREHOUSE.Pendingitem
|
|
|
|
-- Get assignment.
|
|
local assignment=warehouse.Berlin:GetAssignment(request)
|
|
|
|
-- Request resupply for dead asset from Batumi.
|
|
warehouse.Batumi:AddRequest(warehouse.Berlin, WAREHOUSE.Descriptor.ATTRIBUTE, asset.attribute, nil, nil, nil, nil, "Resupply")
|
|
|
|
-- Send asset to Battle zone either now or when they arrive.
|
|
warehouse.Berlin:AddRequest(warehouse.Berlin, WAREHOUSE.Descriptor.ATTRIBUTE, asset.attribute, 1, nil, nil, nil, assignment)
|
|
end
|