From 4e7b4158f450026182d46e3825c730443cf4cc59 Mon Sep 17 00:00:00 2001 From: mrSkortch Date: Sun, 1 Nov 2020 23:19:22 -0700 Subject: [PATCH] 4_5 build1 -Added some definitions of static objects and model names -added mist.getPathLength() given a table of points it returns the total distance between all of the points. Distance by defualt is "2d" but can be 3d. Can also return the nearest index after a given cutoff distance. -added mist.getPathInSegments() sub divides a passed path into X number of segments. For example generate an on road route between 2 points, pass that table to this function and you can get the coordiantes of points relatively equidistant from each other. -added mist.getPointAtDistanceOnPath() Returns a vec2 or vec3 point at a set distance along a path. added mist.projectPoint() Returns a vec2 or vec 3 based on the point it was passed from that point at the angle of a given theta for a given distance. -added mist.utils.getHeadingPoints() Returns the heading from the first point to the 2nd point. modified mist.teleportToPoint to have 2 optional new variables. -- validTerrain is a table of terrain types you wish to force the function to use -- newGroupName is a optional value to define the new name of the group. --- mist.lua | 209 ++++++++++++++++++++++++++++- mist_4_4_91.lua => mist_4_5_92.lua | 209 ++++++++++++++++++++++++++++- 2 files changed, 404 insertions(+), 14 deletions(-) rename mist_4_4_91.lua => mist_4_5_92.lua (97%) diff --git a/mist.lua b/mist.lua index 6e2d5e3..3fba303 100644 --- a/mist.lua +++ b/mist.lua @@ -34,8 +34,8 @@ mist = {} -- don't change these mist.majorVersion = 4 -mist.minorVersion = 4 -mist.build = 91 +mist.minorVersion = 5 +mist.build = 94 -- forward declaration of log shorthand local log @@ -443,6 +443,42 @@ do -- the main scope ["Small house 1A area"] = "domik1a-all", ["White_Flag"] = "H-Flag_W", ["Airshow_Cone"] = "Comp_cone", + ["Bulk Cargo Ship Ivanov"] = "barge-1", + ["Bulk Cargo Ship Yakushev"] = "barge-2", + ["Outpost"]="block", + ["Road outpost"]="block-onroad", + ["Container camo"] = "bw_container_cargo", + ["Tech Hangar A"] = "ceh_ang_a", + ["Bunker 1"] = "dot", + ["Bunker 2"] = "dot2", + ["Tanker Elnya 160"] = "elnya", + ["F-shape barrier"] = "f_bar_cargo", + ["Helipad Single"] = "farp", + ["FARP"] = "farps", + ["Fueltank"] = "fueltank_cargo", + ["Gate"] = "gate", + ["FARP Fuel Depot"] = "gsm rus", + ["Armed house"] = "home1_a", + ["FARP Command Post"] = "kp-ug", + ["Watch Tower Armed"] = "ohr-vyshka", + ["Oiltank"] = "oiltank_cargo", + ["Pipes small"] = "pipes_small_cargo", + ["Pipes big"] = "pipes_big_cargo", + ["Oil platform"] = "plavbaza", + ["Tetrapod"] = "tetrapod_cargo", + ["Fuel tank"] = "toplivo", + ["Trunks long"] = "trunks_long_cargo", + ["Trunks small"] = "trunks_small_cargo", + ["Passenger liner"] = "yastrebow", + ["Passenger boat"] = "zwezdny", + ["Oil rig"] = "oil_platform", + ["Gas platform"] = "gas_platform", + ["Container 20ft"] = "container_20ft", + ["Container 40ft"] = "container_40ft", + ["Downed pilot"] = "cadaver", + ["Parachute"] = "parash", + ["Pilot F15 Parachute"] = "pilot_f15_parachute", + ["Pilot standing"] = "pilot_parashut", } @@ -2985,8 +3021,147 @@ function mist.getLeadingBRString(vars) end end +--[[getPathLength from GSH +-- Returns the length between the defined set of points. Can also return the point index before the cutoff was achieved +p - table of path points, vec2 or vec3 +cutoff - number distance after which to stop at +topo - boolean for if it should get the topographical distance + +]] + +function mist.getPathLength(p, cutoff, topo) + local l = 0 + local cut = 0 or cutOff + local path = {} + + for i = 1, #p do + if topo then + table.insert(path, mist.utils.makeVec3GL(p[i])) + else + table.insert(path, mist.utils.makeVec3(p[i])) + end + end + + for i = 1, #path do + if i + 1 <= #path then + if topo then + l = mist.utils.get3DDist(path[i], path[i+1]) + l + else + l = mist.utils.get2DDist(path[i], path[i+1]) + l + end + end + if cut ~= 0 and l > cut then + return l, i + end + end + return l end +--[[ +Return a series of points to simplify the input table. Best used in conjunction with findPathOnRoads to turn the massive table into a list of X points. +p - table of path points, can be vec2 or vec3 +num - number of segments. +exact - boolean for whether or not it returns the exact distance or uses the first WP to that distance. + + +]] + +function mist.getPathInSegments(p, num, exact) + local tot = mist.getPathLength(p) + local checkDist = tot/num + local typeUsed = 'vec2' + + local points = {[1] = p[1]} + local curDist = 0 + for i = 1, #p do + if i + 1 <= #p then + curDist = mist.utils.get2DDist(p[i], p[i+1]) + curDist + if curDist > checkDist then + curDist = 0 + if exact then + -- get avg point between the two + -- insert into point table + -- need to be accurate... maybe reassign the point for the value it is checking? + -- insert into p table? + else + table.insert(points, p[i]) + end + end + + end + + end + return points + +end + + +function mist.getPointAtDistanceOnPath(p, dist, r, rtn) + log:info('find distance: $1', dist) + local rType = r or 'roads' + local point = {x= 0, y = 0, z = 0} + local path = {} + local ret = rtn or 'vec2' + local l = 0 + if p[1] and #p == 2 then + path = land.findPathOnRoads(rType, p[1].x, p[1].y, p[2].x, p[2].y) + else + path = p + end + for i = 1, #path do + if i + 1 <= #path then + nextPoint = path[i+1] + if topo then + l = mist.utils.get3DDist(path[i], path[i+1]) + l + else + l = mist.utils.get2DDist(path[i], path[i+1]) + l + end + end + if l > dist then + local diff = dist + if i ~= 1 then -- get difference + diff = l - dist + end + local dir = mist.utils.getHeadingPoints(mist.utils.makeVec3(path[i]), mist.utils.makeVec3(path[i+1])) + local x, y + if r then + x, y = land.getClosestPointOnRoads(rType, mist.utils.round((math.cos(dir) * diff) + path[i].x,1), mist.utils.round((math.sin(dir) * diff) + path[i].y,1)) + else + x, y = mist.utils.round((math.cos(dir) * diff) + path[i].x,1), mist.utils.round((math.sin(dir) * diff) + path[i].y,1) + end + + if ret == 'vec2' then + return {x = x, y = y}, dir + elseif ret == 'vec3' then + return {x = x, y = 0, z = y}, dir + end + + return {x = x, y = y}, dir + end + end + log:warn('Find point at distance: $1, path distance $2', dist, l) + return false +end + + +function mist.projectPoint(point, dist, theta) + local newPoint = {} + if point.z then + newPoint.z = mist.utils.round(math.sin(theta) * dist + point.z, 3) + newPoint.y = mist.utils.deepCopy(point.y) + else + newPoint.y = mist.utils.round(math.sin(theta) * dist + point.y, 3) + end + newPoint.x = mist.utils.round(math.cos(theta) * dist + point.x, 3) + + return newPoint +end + +end + + + + --- Group functions. -- @section groups do -- group functions scope @@ -3272,16 +3447,24 @@ do -- group functions scope action = 'tele' newGroupData = vars.groupData end + + if vars.newGroupName then + newGroupData.groupName = vars.newGroupName + end --log:info('get Randomized Point') local diff = {x = 0, y = 0} local newCoord, origCoord local validTerrain = {'LAND', 'ROAD', 'SHALLOW_WATER', 'WATER', 'RUNWAY'} - if string.lower(newGroupData.category) == 'ship' then - validTerrain = {'SHALLOW_WATER' , 'WATER'} - elseif string.lower(newGroupData.category) == 'vehicle' then - validTerrain = {'LAND', 'ROAD'} + if vars.validTerrain then + validTerrain = vars.validTerrain + else + if string.lower(newGroupData.category) == 'ship' then + validTerrain = {'SHALLOW_WATER' , 'WATER'} + elseif string.lower(newGroupData.category) == 'vehicle' then + validTerrain = {'LAND', 'ROAD'} + end end local offsets = {} if point and radius >= 0 then @@ -4046,6 +4229,13 @@ do -- mist.util scope end end + function mist.utils.getHeadingPoints(point1, point2, north) -- sick of writing this out. + if north then + return mist.utils.getDir(mist.vec.sub(mist.utils.makeVec3(point2), mist.utils.makeVec3(point1)), (mist.utils.makeVec3(point1))) + else + return mist.utils.getDir(mist.vec.sub(mist.utils.makeVec3(point2), mist.utils.makeVec3(point1))) + end + end --- Returns heading-error corrected direction. -- True-north corrected direction from point along vector vec. -- @tparam Vec3 vec @@ -6430,6 +6620,7 @@ do -- group tasks scope mist.air = {} mist.air.fixedWing = {} mist.air.heli = {} + mist.ship = {} --- Tasks group to follow a route. -- This sets the mission task for the given group. @@ -6861,7 +7052,9 @@ do -- group tasks scope end function mist.getRandomPointInPoly(zone) - local avg = mist.getAvgPoint(zone) + --env.info('Zone Size: '.. #zone) + local avg = mist.getAvgPoint(zone) + log:warn(avg) local radius = 0 local minR = math.huge local newCoord = {} @@ -6873,6 +7066,8 @@ do -- group tasks scope minR = mist.utils.get2DDist(avg, zone[i]) end end + --log:warn('Radius: $1', radius) + --log:warn('minR: $1', minR) local lSpawnPos = {} for j = 1, 100 do newCoord = mist.getRandPointInCircle(avg, radius) diff --git a/mist_4_4_91.lua b/mist_4_5_92.lua similarity index 97% rename from mist_4_4_91.lua rename to mist_4_5_92.lua index 6e2d5e3..3fba303 100644 --- a/mist_4_4_91.lua +++ b/mist_4_5_92.lua @@ -34,8 +34,8 @@ mist = {} -- don't change these mist.majorVersion = 4 -mist.minorVersion = 4 -mist.build = 91 +mist.minorVersion = 5 +mist.build = 94 -- forward declaration of log shorthand local log @@ -443,6 +443,42 @@ do -- the main scope ["Small house 1A area"] = "domik1a-all", ["White_Flag"] = "H-Flag_W", ["Airshow_Cone"] = "Comp_cone", + ["Bulk Cargo Ship Ivanov"] = "barge-1", + ["Bulk Cargo Ship Yakushev"] = "barge-2", + ["Outpost"]="block", + ["Road outpost"]="block-onroad", + ["Container camo"] = "bw_container_cargo", + ["Tech Hangar A"] = "ceh_ang_a", + ["Bunker 1"] = "dot", + ["Bunker 2"] = "dot2", + ["Tanker Elnya 160"] = "elnya", + ["F-shape barrier"] = "f_bar_cargo", + ["Helipad Single"] = "farp", + ["FARP"] = "farps", + ["Fueltank"] = "fueltank_cargo", + ["Gate"] = "gate", + ["FARP Fuel Depot"] = "gsm rus", + ["Armed house"] = "home1_a", + ["FARP Command Post"] = "kp-ug", + ["Watch Tower Armed"] = "ohr-vyshka", + ["Oiltank"] = "oiltank_cargo", + ["Pipes small"] = "pipes_small_cargo", + ["Pipes big"] = "pipes_big_cargo", + ["Oil platform"] = "plavbaza", + ["Tetrapod"] = "tetrapod_cargo", + ["Fuel tank"] = "toplivo", + ["Trunks long"] = "trunks_long_cargo", + ["Trunks small"] = "trunks_small_cargo", + ["Passenger liner"] = "yastrebow", + ["Passenger boat"] = "zwezdny", + ["Oil rig"] = "oil_platform", + ["Gas platform"] = "gas_platform", + ["Container 20ft"] = "container_20ft", + ["Container 40ft"] = "container_40ft", + ["Downed pilot"] = "cadaver", + ["Parachute"] = "parash", + ["Pilot F15 Parachute"] = "pilot_f15_parachute", + ["Pilot standing"] = "pilot_parashut", } @@ -2985,8 +3021,147 @@ function mist.getLeadingBRString(vars) end end +--[[getPathLength from GSH +-- Returns the length between the defined set of points. Can also return the point index before the cutoff was achieved +p - table of path points, vec2 or vec3 +cutoff - number distance after which to stop at +topo - boolean for if it should get the topographical distance + +]] + +function mist.getPathLength(p, cutoff, topo) + local l = 0 + local cut = 0 or cutOff + local path = {} + + for i = 1, #p do + if topo then + table.insert(path, mist.utils.makeVec3GL(p[i])) + else + table.insert(path, mist.utils.makeVec3(p[i])) + end + end + + for i = 1, #path do + if i + 1 <= #path then + if topo then + l = mist.utils.get3DDist(path[i], path[i+1]) + l + else + l = mist.utils.get2DDist(path[i], path[i+1]) + l + end + end + if cut ~= 0 and l > cut then + return l, i + end + end + return l end +--[[ +Return a series of points to simplify the input table. Best used in conjunction with findPathOnRoads to turn the massive table into a list of X points. +p - table of path points, can be vec2 or vec3 +num - number of segments. +exact - boolean for whether or not it returns the exact distance or uses the first WP to that distance. + + +]] + +function mist.getPathInSegments(p, num, exact) + local tot = mist.getPathLength(p) + local checkDist = tot/num + local typeUsed = 'vec2' + + local points = {[1] = p[1]} + local curDist = 0 + for i = 1, #p do + if i + 1 <= #p then + curDist = mist.utils.get2DDist(p[i], p[i+1]) + curDist + if curDist > checkDist then + curDist = 0 + if exact then + -- get avg point between the two + -- insert into point table + -- need to be accurate... maybe reassign the point for the value it is checking? + -- insert into p table? + else + table.insert(points, p[i]) + end + end + + end + + end + return points + +end + + +function mist.getPointAtDistanceOnPath(p, dist, r, rtn) + log:info('find distance: $1', dist) + local rType = r or 'roads' + local point = {x= 0, y = 0, z = 0} + local path = {} + local ret = rtn or 'vec2' + local l = 0 + if p[1] and #p == 2 then + path = land.findPathOnRoads(rType, p[1].x, p[1].y, p[2].x, p[2].y) + else + path = p + end + for i = 1, #path do + if i + 1 <= #path then + nextPoint = path[i+1] + if topo then + l = mist.utils.get3DDist(path[i], path[i+1]) + l + else + l = mist.utils.get2DDist(path[i], path[i+1]) + l + end + end + if l > dist then + local diff = dist + if i ~= 1 then -- get difference + diff = l - dist + end + local dir = mist.utils.getHeadingPoints(mist.utils.makeVec3(path[i]), mist.utils.makeVec3(path[i+1])) + local x, y + if r then + x, y = land.getClosestPointOnRoads(rType, mist.utils.round((math.cos(dir) * diff) + path[i].x,1), mist.utils.round((math.sin(dir) * diff) + path[i].y,1)) + else + x, y = mist.utils.round((math.cos(dir) * diff) + path[i].x,1), mist.utils.round((math.sin(dir) * diff) + path[i].y,1) + end + + if ret == 'vec2' then + return {x = x, y = y}, dir + elseif ret == 'vec3' then + return {x = x, y = 0, z = y}, dir + end + + return {x = x, y = y}, dir + end + end + log:warn('Find point at distance: $1, path distance $2', dist, l) + return false +end + + +function mist.projectPoint(point, dist, theta) + local newPoint = {} + if point.z then + newPoint.z = mist.utils.round(math.sin(theta) * dist + point.z, 3) + newPoint.y = mist.utils.deepCopy(point.y) + else + newPoint.y = mist.utils.round(math.sin(theta) * dist + point.y, 3) + end + newPoint.x = mist.utils.round(math.cos(theta) * dist + point.x, 3) + + return newPoint +end + +end + + + + --- Group functions. -- @section groups do -- group functions scope @@ -3272,16 +3447,24 @@ do -- group functions scope action = 'tele' newGroupData = vars.groupData end + + if vars.newGroupName then + newGroupData.groupName = vars.newGroupName + end --log:info('get Randomized Point') local diff = {x = 0, y = 0} local newCoord, origCoord local validTerrain = {'LAND', 'ROAD', 'SHALLOW_WATER', 'WATER', 'RUNWAY'} - if string.lower(newGroupData.category) == 'ship' then - validTerrain = {'SHALLOW_WATER' , 'WATER'} - elseif string.lower(newGroupData.category) == 'vehicle' then - validTerrain = {'LAND', 'ROAD'} + if vars.validTerrain then + validTerrain = vars.validTerrain + else + if string.lower(newGroupData.category) == 'ship' then + validTerrain = {'SHALLOW_WATER' , 'WATER'} + elseif string.lower(newGroupData.category) == 'vehicle' then + validTerrain = {'LAND', 'ROAD'} + end end local offsets = {} if point and radius >= 0 then @@ -4046,6 +4229,13 @@ do -- mist.util scope end end + function mist.utils.getHeadingPoints(point1, point2, north) -- sick of writing this out. + if north then + return mist.utils.getDir(mist.vec.sub(mist.utils.makeVec3(point2), mist.utils.makeVec3(point1)), (mist.utils.makeVec3(point1))) + else + return mist.utils.getDir(mist.vec.sub(mist.utils.makeVec3(point2), mist.utils.makeVec3(point1))) + end + end --- Returns heading-error corrected direction. -- True-north corrected direction from point along vector vec. -- @tparam Vec3 vec @@ -6430,6 +6620,7 @@ do -- group tasks scope mist.air = {} mist.air.fixedWing = {} mist.air.heli = {} + mist.ship = {} --- Tasks group to follow a route. -- This sets the mission task for the given group. @@ -6861,7 +7052,9 @@ do -- group tasks scope end function mist.getRandomPointInPoly(zone) - local avg = mist.getAvgPoint(zone) + --env.info('Zone Size: '.. #zone) + local avg = mist.getAvgPoint(zone) + log:warn(avg) local radius = 0 local minR = math.huge local newCoord = {} @@ -6873,6 +7066,8 @@ do -- group tasks scope minR = mist.utils.get2DDist(avg, zone[i]) end end + --log:warn('Radius: $1', radius) + --log:warn('minR: $1', minR) local lSpawnPos = {} for j = 1, 100 do newCoord = mist.getRandPointInCircle(avg, radius)