save some more brackets and quotes

This commit is contained in:
Lukas Kropatschek 2016-01-13 12:06:39 +01:00
parent 74b1e9fcc0
commit 57613f0aab

136
mist.lua
View File

@ -137,7 +137,7 @@ do -- the main scope
local countryName = string.lower(cntry_data.name)
mist.DBs.units[coa_name][countryName] = {}
mist.DBs.units[coa_name][countryName]["countryId"] = cntry_data.id
mist.DBs.units[coa_name][countryName].countryId = cntry_data.id
if type(cntry_data) == 'table' then --just making sure
@ -160,77 +160,77 @@ do -- the main scope
if env.mission.version > 7 then
groupName = env.getValueDictByKey(groupName)
end
mist.DBs.units[coa_name][countryName][category][group_num]["groupName"] = groupName
mist.DBs.units[coa_name][countryName][category][group_num]["groupId"] = group_data.groupId
mist.DBs.units[coa_name][countryName][category][group_num]["category"] = category
mist.DBs.units[coa_name][countryName][category][group_num]["coalition"] = coa_name
mist.DBs.units[coa_name][countryName][category][group_num]["country"] = countryName
mist.DBs.units[coa_name][countryName][category][group_num]["countryId"] = cntry_data.id
mist.DBs.units[coa_name][countryName][category][group_num]["startTime"] = group_data.start_time
mist.DBs.units[coa_name][countryName][category][group_num]["task"] = group_data.task
mist.DBs.units[coa_name][countryName][category][group_num]["hidden"] = group_data.hidden
mist.DBs.units[coa_name][countryName][category][group_num].groupName = groupName
mist.DBs.units[coa_name][countryName][category][group_num].groupId = group_data.groupId
mist.DBs.units[coa_name][countryName][category][group_num].category = category
mist.DBs.units[coa_name][countryName][category][group_num].coalition = coa_name
mist.DBs.units[coa_name][countryName][category][group_num].country = countryName
mist.DBs.units[coa_name][countryName][category][group_num].countryId = cntry_data.id
mist.DBs.units[coa_name][countryName][category][group_num].startTime = group_data.start_time
mist.DBs.units[coa_name][countryName][category][group_num].task = group_data.task
mist.DBs.units[coa_name][countryName][category][group_num].hidden = group_data.hidden
mist.DBs.units[coa_name][countryName][category][group_num]["units"] = {}
mist.DBs.units[coa_name][countryName][category][group_num].units = {}
mist.DBs.units[coa_name][countryName][category][group_num]["radioSet"] = group_data.radioSet
mist.DBs.units[coa_name][countryName][category][group_num]["uncontrolled"] = group_data.uncontrolled
mist.DBs.units[coa_name][countryName][category][group_num]["frequency"] = group_data.frequency
mist.DBs.units[coa_name][countryName][category][group_num]["modulation"] = group_data.modulation
mist.DBs.units[coa_name][countryName][category][group_num].radioSet = group_data.radioSet
mist.DBs.units[coa_name][countryName][category][group_num].uncontrolled = group_data.uncontrolled
mist.DBs.units[coa_name][countryName][category][group_num].frequency = group_data.frequency
mist.DBs.units[coa_name][countryName][category][group_num].modulation = group_data.modulation
for unit_num, unit_data in pairs(group_data.units) do
local units_tbl = mist.DBs.units[coa_name][countryName][category][group_num]["units"] --pointer to the units table for this group
local units_tbl = mist.DBs.units[coa_name][countryName][category][group_num].units --pointer to the units table for this group
units_tbl[unit_num] = {}
if env.mission.version > 7 then
units_tbl[unit_num]["unitName"] = env.getValueDictByKey(unit_data.name)
units_tbl[unit_num].unitName = env.getValueDictByKey(unit_data.name)
else
units_tbl[unit_num]["unitName"] = unit_data.name
units_tbl[unit_num].unitName = unit_data.name
end
units_tbl[unit_num]["type"] = unit_data.type
units_tbl[unit_num]["skill"] = unit_data.skill --will be nil for statics
units_tbl[unit_num]["unitId"] = unit_data.unitId
units_tbl[unit_num]["category"] = category
units_tbl[unit_num]["coalition"] = coa_name
units_tbl[unit_num]["country"] = countryName
units_tbl[unit_num]["countryId"] = cntry_data.id
units_tbl[unit_num]["heading"] = unit_data.heading
units_tbl[unit_num]["playerCanDrive"] = unit_data.playerCanDrive
units_tbl[unit_num]["alt"] = unit_data.alt
units_tbl[unit_num]["alt_type"] = unit_data.alt_type
units_tbl[unit_num]["speed"] = unit_data.speed
units_tbl[unit_num]["livery_id"] = unit_data.livery_id
units_tbl[unit_num].type = unit_data.type
units_tbl[unit_num].skill = unit_data.skill --will be nil for statics
units_tbl[unit_num].unitId = unit_data.unitId
units_tbl[unit_num].category = category
units_tbl[unit_num].coalition = coa_name
units_tbl[unit_num].country = countryName
units_tbl[unit_num].countryId = cntry_data.id
units_tbl[unit_num].heading = unit_data.heading
units_tbl[unit_num].playerCanDrive = unit_data.playerCanDrive
units_tbl[unit_num].alt = unit_data.alt
units_tbl[unit_num].alt_type = unit_data.alt_type
units_tbl[unit_num].speed = unit_data.speed
units_tbl[unit_num].livery_id = unit_data.livery_id
if unit_data.point then --ME currently does not work like this, but it might one day
units_tbl[unit_num]["point"] = unit_data.point
units_tbl[unit_num].point = unit_data.point
else
units_tbl[unit_num]["point"] = {}
units_tbl[unit_num]["point"]["x"] = unit_data.x
units_tbl[unit_num]["point"]["y"] = unit_data.y
units_tbl[unit_num].point = {}
units_tbl[unit_num].point.x = unit_data.x
units_tbl[unit_num].point.y = unit_data.y
end
units_tbl[unit_num].x = unit_data.x
units_tbl[unit_num].y = unit_data.y
units_tbl[unit_num]["callsign"] = unit_data.callsign
units_tbl[unit_num]["onboard_num"] = unit_data.onboard_num
units_tbl[unit_num]["hardpoint_racks"] = unit_data.hardpoint_racks
units_tbl[unit_num]["psi"] = unit_data.psi
units_tbl[unit_num].callsign = unit_data.callsign
units_tbl[unit_num].onboard_num = unit_data.onboard_num
units_tbl[unit_num].hardpoint_racks = unit_data.hardpoint_racks
units_tbl[unit_num].psi = unit_data.psi
units_tbl[unit_num]["groupName"] = groupName
units_tbl[unit_num]["groupId"] = group_data.groupId
units_tbl[unit_num].groupName = groupName
units_tbl[unit_num].groupId = group_data.groupId
if unit_data.AddPropAircraft then
units_tbl[unit_num]["AddPropAircraft"] = unit_data.AddPropAircraft
units_tbl[unit_num].AddPropAircraft = unit_data.AddPropAircraft
end
if category == 'static' then
units_tbl[unit_num]["categoryStatic"] = unit_data.category
units_tbl[unit_num]["shape_name"] = unit_data.shape_name
units_tbl[unit_num].categoryStatic = unit_data.category
units_tbl[unit_num].shape_name = unit_data.shape_name
if unit_data.mass then
units_tbl[unit_num]["mass"] = unit_data.mass
units_tbl[unit_num].mass = unit_data.mass
end
if unit_data.canCargo then
units_tbl[unit_num]["canCargo"] = unit_data.canCargo
units_tbl[unit_num].canCargo = unit_data.canCargo
end
end
@ -2490,8 +2490,8 @@ function mist.getUnitsLOS(unitset1, altoffset1, unitset2, altoffset2, radius)
local unit1 = Unit.getByName(unitset1[unitset1_ind])
if unit1 and unit1:isActive() == true then
unit_info1[#unit_info1 + 1] = {}
unit_info1[#unit_info1]["unit"] = unit1
unit_info1[#unit_info1]["pos"] = unit1:getPosition().p
unit_info1[#unit_info1].unit = unit1
unit_info1[#unit_info1].pos = unit1:getPosition().p
end
end
@ -2499,8 +2499,8 @@ function mist.getUnitsLOS(unitset1, altoffset1, unitset2, altoffset2, radius)
local unit2 = Unit.getByName(unitset2[unitset2_ind])
if unit2 and unit2:isActive() == true then
unit_info2[#unit_info2 + 1] = {}
unit_info2[#unit_info2]["unit"] = unit2
unit_info2[#unit_info2]["pos"] = unit2:getPosition().p
unit_info2[#unit_info2].unit = unit2
unit_info2[#unit_info2].pos = unit2:getPosition().p
end
end
@ -2806,16 +2806,16 @@ do -- group functions scope
local newUnits = newGroup:getUnits()
for unitNum, unitData in pairs(newGroup:getUnits()) do
newData.units[unitNum] = {}
newData.units[unitNum]["unitId"] = tonumber(unitData:getID())
newData.units[unitNum].unitId = tonumber(unitData:getID())
newData.units[unitNum].point = unitData.point
newData.units[unitNum].x = unitData:getPosition().p.x
newData.units[unitNum].y = unitData:getPosition().p.z
newData.units[unitNum]["type"] = unitData:getTypeName()
newData.units[unitNum]["skill"] = mist.getUnitSkill(unitData:getName())
newData.units[unitNum].type = unitData:getTypeName()
newData.units[unitNum].skill = mist.getUnitSkill(unitData:getName())
-- get velocity needed
newData.units[unitNum]["unitName"] = unitData:getName()
newData.units[unitNum]["heading"] = mist.getHeading(unitData, true) -- added to DBs
newData.units[unitNum].unitName = unitData:getName()
newData.units[unitNum].heading = mist.getHeading(unitData, true) -- added to DBs
newData.units[unitNum].alt = unitData:getPosition().p.y
newData.country = string.lower(country.name[unitData:getCountry()])
newData.units[unitNum].callsign = unitData:getCallsign()
@ -2863,22 +2863,22 @@ do -- group functions scope
for unitNum, unitData in pairs(newData.units) do
newData.units[unitNum] = {}
newData.units[unitNum]["unitId"] = unitData.unitId
newData.units[unitNum].unitId = unitData.unitId
--newData.units[unitNum].point = unitData.point
newData.units[unitNum].x = unitData.point.x
newData.units[unitNum].y = unitData.point.y
newData.units[unitNum].alt = unitData.alt
newData.units[unitNum].alt_type = unitData.alt_type
newData.units[unitNum].speed = unitData.speed
newData.units[unitNum]["type"] = unitData.type
newData.units[unitNum]["skill"] = unitData.skill
newData.units[unitNum]["unitName"] = unitData.unitName
newData.units[unitNum]["heading"] = unitData.heading -- added to DBs
newData.units[unitNum]["playerCanDrive"] = unitData.playerCanDrive -- added to DBs
newData.units[unitNum].type = unitData.type
newData.units[unitNum].skill = unitData.skill
newData.units[unitNum].unitName = unitData.unitName
newData.units[unitNum].heading = unitData.heading -- added to DBs
newData.units[unitNum].playerCanDrive = unitData.playerCanDrive -- added to DBs
if newData.category == 'plane' or newData.category == 'helicopter' then
newData.units[unitNum]["payload"] = payloads[unitNum]
newData.units[unitNum].payload = payloads[unitNum]
newData.units[unitNum].livery_id = unitData.livery_id
newData.units[unitNum].onboard_num = unitData.onboard_num
newData.units[unitNum].callsign = unitData.callsign
@ -3071,18 +3071,18 @@ do -- group functions scope
newGroupData.units[unitNum].x = newCoord.x
newGroupData.units[unitNum].y = newCoord.y
else
newGroupData.units[unitNum]["x"] = unitData.x + diff.x
newGroupData.units[unitNum]["y"] = unitData.y + diff.y
newGroupData.units[unitNum].x = unitData.x + diff.x
newGroupData.units[unitNum].y = unitData.y + diff.y
end
if point then
if (newGroupData.category == 'plane' or newGroupData.category == 'helicopter') then
if point.z and point.y > 0 and point.y > land.getHeight({newGroupData.units[unitNum]["x"], newGroupData.units[unitNum]["y"]}) + 10 then
newGroupData.units[unitNum]["alt"] = point.y
if point.z and point.y > 0 and point.y > land.getHeight({newGroupData.units[unitNum].x, newGroupData.units[unitNum].y}) + 10 then
newGroupData.units[unitNum].alt = point.y
else
if newGroupData.category == 'plane' then
newGroupData.units[unitNum]["alt"] = land.getHeight({newGroupData.units[unitNum]["x"], newGroupData.units[unitNum]["y"]}) + math.random(300, 9000)
newGroupData.units[unitNum].alt = land.getHeight({newGroupData.units[unitNum].x, newGroupData.units[unitNum].y}) + math.random(300, 9000)
else
newGroupData.units[unitNum]["alt"] = land.getHeight({newGroupData.units[unitNum]["x"], newGroupData.units[unitNum]["y"]}) + math.random(200, 3000)
newGroupData.units[unitNum].alt = land.getHeight({newGroupData.units[unitNum].x, newGroupData.units[unitNum].y}) + math.random(200, 3000)
end
end
end