-removed the new 3rd variable from mist.utils.getDir and just made the
2nd variable optional instead
-Added check to DB update functions to only update if data from the
group has changed from what is currently in the
DB. This fixes an issue I had where some data was lost if you spawned a
group normally after mission start and then
used a respawn, clone, or teleport function on said group
-fixed issue with dynAdd functions naming a group with the country ID
insead of country name
-added mist.getAvgPoint(). Function is similar to mist.getAvgPos except
it uses raw vec2/3 coordinates instead of
units
-added mist.utils.roundTbl() Has the same input values as
mist.utils.round except it accepts a table and it rounds all
numbers in the first level of the table to the passed percision.
This commit is contained in:
mrSkortch 2015-10-24 01:51:02 -06:00
parent d9f5f24632
commit 5af7e9d7b4
2 changed files with 60 additions and 16 deletions

View File

@ -15,7 +15,7 @@ mist = {}
-- don't change these
mist.majorVersion = 4
mist.minorVersion = 0
mist.build = 58
mist.build = 59
--------------------------------------------------------------------------------------------------------------
-- the main area
@ -241,7 +241,7 @@ do
end
end
end
--mist.debug.writeData(mist.utils.serialize,{'msg', newTable}, timer.getAbsTime() ..'Group.lua')
newTable['timeAdded'] = timer.getAbsTime() -- only on the dynGroupsAdded table. For other reference, see start time
--mist.debug.dumpDBs()
--end
@ -254,6 +254,7 @@ do
local function checkSpawnedEvents()
if #tempSpawnedUnits > 0 then
local groupsToAdd = {}
local added = false
local ltemp = tempSpawnedUnits
local ltable = table
@ -265,7 +266,7 @@ do
local spawnedObj = ltemp[x]
if spawnedObj and spawnedObj:isExist() then
local found = false
for index, name in pairs(groupsToAdd) do
for name, val in pairs(groupsToAdd) do
if spawnedObj:getCategory() == 1 then -- normal groups
if mist.stringMatch(spawnedObj:getGroup():getName(), name) == true then
found = true
@ -280,26 +281,37 @@ do
end
-- for some reason cargo objects are returning as category == 6.
if found == false then
added = true
if spawnedObj:getCategory() == 1 then -- normal groups
groupsToAdd[#groupsToAdd + 1] = spawnedObj:getGroup():getName()
groupsToAdd[spawnedObj:getGroup():getName()] = true
elseif spawnedObj:getCategory() == 3 or spawnedObj:getCategory() == 6 then -- static objects
groupsToAdd[#groupsToAdd + 1] = spawnedObj:getName()
end
end
groupsToAdd[spawnedObj:getName()] = true
end
end
end
table.remove(ltemp, x)
if x%updatesPerRun == 0 then
coroutine.yield()
end
end
if #groupsToAdd > 0 then
for groupId, groupName in pairs(groupsToAdd) do
if not mist.DBs.groupsByName[groupName] or mist.DBs.groupsByName[groupName] and mist.DBs.groupsByName[groupName].startTime + 10 < timer.getAbsTime() then
if added == true then
for groupName, val in pairs(groupsToAdd) do
local dataChanged = false
if mist.DBs.groupsByName[groupName] then
for _index, data in pairs(mist.DBs.groupsByName[groupName]) do
if data.unitName ~= spawnedObj:getName() and data.unitId ~= spawnedObj:getID() and data.type ~= spawnedObj:getTypeName() then
dataChanged = true
break
end
end
if dataChanged == false then
groupsToAdd[groupName] = false
end
end
if groupsToAdd[groupName] == true or not mist.DBs.groupsByName[groupName] then
writeGroups[#writeGroups + 1] = dbUpdate(groupName)
end
end
@ -309,6 +321,7 @@ do
local function updateDBTables()
local i = 0
for index, newTable in pairs(writeGroups) do
i = i + 1
@ -548,7 +561,7 @@ do
if newObj.clone or not newObj.name then
mistDynAddIndex = mistDynAddIndex + 1
newObj.name = (newCountry .. ' static ' .. mistDynAddIndex)
newObj.name = (country.name[newCountry] .. ' static ' .. mistDynAddIndex)
end
if not newObj.dead then
@ -649,7 +662,7 @@ do
end
if newGroup.clone and mist.DBs.groupsByName[newGroup.name] or not newGroup.name then
newGroup['name'] = tostring(tostring(cntry) .. tostring(typeName) .. mistDynAddIndex)
newGroup['name'] = tostring(tostring(country.name[cntry]) .. tostring(typeName) .. mistDynAddIndex)
end
if not newGroup.hidden then
@ -961,9 +974,9 @@ mist.utils.zoneToVec3 = function(zone)
end
-- gets heading-error corrected direction from point along vector vec.
function mist.utils.getDir(vec, point, raw)
function mist.utils.getDir(vec, point)
local dir = math.atan2(vec.z, vec.x)
if not raw then
if point then
dir = dir + mist.getNorthCorrection(point)
end
if dir < 0 then
@ -1014,6 +1027,15 @@ mist.utils.round = function(num, idp)
return math.floor(num * mult + 0.5) / mult
end
mist.utils.roundTbl = function(tbl, idp)
for id, val in pairs(tbl) do
if type(val) == 'number' then
tbl[id] = mist.utils.round(val, idp)
end
end
return tbl
end
-- porting in Slmod's dostring
mist.utils.dostring = function(s)
local f, err = loadstring(s)
@ -3418,6 +3440,21 @@ mist.flagFunc.group_alive_more_than = function(vars)
end
end
mist.getAvgPoint = function(points)
local avgX, avgY, avgZ, totNum = 0, 0, 0, 0
for i = 1, #points do
local nPoint = mist.utils.makeVec3(points[i])
if nPoint.z then
avgX = avgX + nPoint.x
avgY = avgY + nPoint.y
avgZ = avgZ + nPoint.z
totNum = totNum + 1
end
end
if totNum ~= 0 then
return {x = avgX/totNum, y = avgY/totNum, z = avgZ/totNum}
end
end
--Gets the average position of a group of units (by name)

View File

@ -1,3 +1,10 @@
v59
-removed the new 3rd variable from mist.utils.getDir and just made the 2nd variable optional instead
-Added check to DB update functions to only update if data from the group has changed from what is currently in the DB. This fixes an issue I had where some data was lost if you spawned a group normally after mission start and then used a respawn, clone, or teleport function on said group
-fixed issue with dynAdd functions naming a group with the country ID insead of country name
-added mist.getAvgPoint(). Function is similar to mist.getAvgPos except it uses raw vec2/3 coordinates instead of units
-added mist.utils.roundTbl() Has the same input values as mist.utils.round except it accepts a table and it rounds all numbers in the first level of the table to the passed percision.
v58
-added optional variable to mist.utils.getDir() If present this function will return the "raw" heading, this is useful in assigning the heading variable within a task.
-mist.utils.makeVec3 now supports being given a table in WP format. Specifically it now coverts a table {x, y, alt) to vec3