mirror of
https://github.com/mrSkortch/MissionScriptingTools.git
synced 2025-08-15 10:47:23 +00:00
v59
-removed the new 3rd variable from mist.utils.getDir and just made the 2nd variable optional instead -Added check to DB update functions to only update if data from the group has changed from what is currently in the DB. This fixes an issue I had where some data was lost if you spawned a group normally after mission start and then used a respawn, clone, or teleport function on said group -fixed issue with dynAdd functions naming a group with the country ID insead of country name -added mist.getAvgPoint(). Function is similar to mist.getAvgPos except it uses raw vec2/3 coordinates instead of units -added mist.utils.roundTbl() Has the same input values as mist.utils.round except it accepts a table and it rounds all numbers in the first level of the table to the passed percision.
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67
mist.lua
67
mist.lua
@ -15,7 +15,7 @@ mist = {}
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-- don't change these
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mist.majorVersion = 4
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mist.minorVersion = 0
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mist.build = 58
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mist.build = 59
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--------------------------------------------------------------------------------------------------------------
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-- the main area
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@ -241,7 +241,7 @@ do
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end
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end
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end
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--mist.debug.writeData(mist.utils.serialize,{'msg', newTable}, timer.getAbsTime() ..'Group.lua')
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newTable['timeAdded'] = timer.getAbsTime() -- only on the dynGroupsAdded table. For other reference, see start time
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--mist.debug.dumpDBs()
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--end
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@ -254,6 +254,7 @@ do
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local function checkSpawnedEvents()
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if #tempSpawnedUnits > 0 then
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local groupsToAdd = {}
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local added = false
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local ltemp = tempSpawnedUnits
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local ltable = table
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@ -265,7 +266,7 @@ do
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local spawnedObj = ltemp[x]
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if spawnedObj and spawnedObj:isExist() then
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local found = false
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for index, name in pairs(groupsToAdd) do
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for name, val in pairs(groupsToAdd) do
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if spawnedObj:getCategory() == 1 then -- normal groups
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if mist.stringMatch(spawnedObj:getGroup():getName(), name) == true then
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found = true
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@ -280,26 +281,37 @@ do
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end
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-- for some reason cargo objects are returning as category == 6.
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if found == false then
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added = true
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if spawnedObj:getCategory() == 1 then -- normal groups
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groupsToAdd[#groupsToAdd + 1] = spawnedObj:getGroup():getName()
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groupsToAdd[spawnedObj:getGroup():getName()] = true
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elseif spawnedObj:getCategory() == 3 or spawnedObj:getCategory() == 6 then -- static objects
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groupsToAdd[#groupsToAdd + 1] = spawnedObj:getName()
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groupsToAdd[spawnedObj:getName()] = true
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end
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end
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end
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table.remove(ltemp, x)
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if x%updatesPerRun == 0 then
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coroutine.yield()
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end
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end
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if #groupsToAdd > 0 then
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for groupId, groupName in pairs(groupsToAdd) do
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if not mist.DBs.groupsByName[groupName] or mist.DBs.groupsByName[groupName] and mist.DBs.groupsByName[groupName].startTime + 10 < timer.getAbsTime() then
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if added == true then
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for groupName, val in pairs(groupsToAdd) do
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local dataChanged = false
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if mist.DBs.groupsByName[groupName] then
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for _index, data in pairs(mist.DBs.groupsByName[groupName]) do
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if data.unitName ~= spawnedObj:getName() and data.unitId ~= spawnedObj:getID() and data.type ~= spawnedObj:getTypeName() then
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dataChanged = true
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break
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end
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end
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if dataChanged == false then
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groupsToAdd[groupName] = false
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end
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end
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if groupsToAdd[groupName] == true or not mist.DBs.groupsByName[groupName] then
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writeGroups[#writeGroups + 1] = dbUpdate(groupName)
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end
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end
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@ -309,6 +321,7 @@ do
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local function updateDBTables()
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local i = 0
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for index, newTable in pairs(writeGroups) do
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i = i + 1
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@ -548,7 +561,7 @@ do
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if newObj.clone or not newObj.name then
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mistDynAddIndex = mistDynAddIndex + 1
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newObj.name = (newCountry .. ' static ' .. mistDynAddIndex)
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newObj.name = (country.name[newCountry] .. ' static ' .. mistDynAddIndex)
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end
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if not newObj.dead then
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@ -649,7 +662,7 @@ do
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end
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if newGroup.clone and mist.DBs.groupsByName[newGroup.name] or not newGroup.name then
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newGroup['name'] = tostring(tostring(cntry) .. tostring(typeName) .. mistDynAddIndex)
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newGroup['name'] = tostring(tostring(country.name[cntry]) .. tostring(typeName) .. mistDynAddIndex)
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end
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if not newGroup.hidden then
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@ -961,9 +974,9 @@ mist.utils.zoneToVec3 = function(zone)
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end
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-- gets heading-error corrected direction from point along vector vec.
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function mist.utils.getDir(vec, point, raw)
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function mist.utils.getDir(vec, point)
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local dir = math.atan2(vec.z, vec.x)
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if not raw then
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if point then
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dir = dir + mist.getNorthCorrection(point)
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end
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if dir < 0 then
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@ -1014,6 +1027,15 @@ mist.utils.round = function(num, idp)
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return math.floor(num * mult + 0.5) / mult
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end
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mist.utils.roundTbl = function(tbl, idp)
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for id, val in pairs(tbl) do
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if type(val) == 'number' then
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tbl[id] = mist.utils.round(val, idp)
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end
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end
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return tbl
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end
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-- porting in Slmod's dostring
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mist.utils.dostring = function(s)
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local f, err = loadstring(s)
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@ -3418,6 +3440,21 @@ mist.flagFunc.group_alive_more_than = function(vars)
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end
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end
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mist.getAvgPoint = function(points)
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local avgX, avgY, avgZ, totNum = 0, 0, 0, 0
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for i = 1, #points do
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local nPoint = mist.utils.makeVec3(points[i])
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if nPoint.z then
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avgX = avgX + nPoint.x
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avgY = avgY + nPoint.y
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avgZ = avgZ + nPoint.z
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totNum = totNum + 1
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end
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end
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if totNum ~= 0 then
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return {x = avgX/totNum, y = avgY/totNum, z = avgZ/totNum}
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end
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end
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--Gets the average position of a group of units (by name)
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@ -1,3 +1,10 @@
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v59
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-removed the new 3rd variable from mist.utils.getDir and just made the 2nd variable optional instead
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-Added check to DB update functions to only update if data from the group has changed from what is currently in the DB. This fixes an issue I had where some data was lost if you spawned a group normally after mission start and then used a respawn, clone, or teleport function on said group
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-fixed issue with dynAdd functions naming a group with the country ID insead of country name
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-added mist.getAvgPoint(). Function is similar to mist.getAvgPos except it uses raw vec2/3 coordinates instead of units
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-added mist.utils.roundTbl() Has the same input values as mist.utils.round except it accepts a table and it rounds all numbers in the first level of the table to the passed percision.
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v58
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-added optional variable to mist.utils.getDir() If present this function will return the "raw" heading, this is useful in assigning the heading variable within a task.
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-mist.utils.makeVec3 now supports being given a table in WP format. Specifically it now coverts a table {x, y, alt) to vec3
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