From 68ac8ebc88be5ee1a0c36e4f4c5e7d35e782b5b4 Mon Sep 17 00:00:00 2001 From: mrSkortch Date: Fri, 1 Aug 2014 17:49:33 -0600 Subject: [PATCH] Create rev changelog --- rev changelog | 357 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 357 insertions(+) create mode 100644 rev changelog diff --git a/rev changelog b/rev changelog new file mode 100644 index 0000000..178f636 --- /dev/null +++ b/rev changelog @@ -0,0 +1,357 @@ +-- Changelog + +--[[ +v025 changelog mist 3.4.25 +-fixed bug with mist.message.add with regard to updating existing messages + +v024 changelog mist 3.4.24 +-teleportToPoint now accepts vars.gpName or vars.groupName for the groups name +-fixed bug with mist.flagFunc.units_in_polygon() toggle option + +v023 changelog Mist 3.4.23 +-added country table entry for mist.getGroupData() +-mist.getHeading now accepts optional second variable. Set to true to get cartesian-based heading instead of lat/lon-based heading. +-fixed mist.getLeadPos if passed group table contains a dead leader +-fixed minor bug with msgDisplay (thanks svenvandevelde) +-fixed bug with dynamically added groups (thanks Ajax) + +v022 changelog Mist 3.3 +-added mist.dynAddStatic() +-added mist.random() +-added mist.getmist.nextUnitId() +-added mist.getmist.nextGroupId() +-added shape_name to DBs for static objects to use +-added static object support for teleportToPoint and related scripting functions +-changed print statements to env.info for some functions +-Fixed Bug with makeVec3GL +-fixed bug with mist.flagFuncs.point_in_polygon related to the toggle parameter +-fixed bug with messages not correctly being sent to the right groups +-numerous changes mist.dynAdd and mist.dbUpdate to be more effecient and squash bugs + +-- mist.dynAdd now returns a string of the groups name instead of the table of the group object + +v021 changelog Mist 3.2 Hofix release +- fixed bug with mist.getCurrentGroupData so that it returns a string for both coalition and category +- fixed bug with mist.teleportToPoint to properly default to correct surface types +- added online documentation. Available at: http://wiki.hoggit.us/view/Mission_Scripting_Tools_Documentation + +v020 changelog Mist v3.2 release +- added mist.utils.makeVec3GL() returns a vec 3 coordinate at ground level of a given vec2/vec3 coordinate +- added mist.ground.patrol +- added mist.ground.patrolRoute +- fixed bug with mist.ground.buildWP not accepting formations. Minor organizational changes +- helipad Id is now retrieved on mist.getGroupRoute +- added livery_id to DBs so helicopters don't spawn without skins +- added task to DBs and dynAdd scripts so that AI aircraft will engage targets if respawned + +v019 changelog -- Mist v3.1 Release +- fixed bug with sending sounds to clients +- if an audio message is sent to correct coalition or 'all', CA players will now hear it +- added speed entry to units DBs +- fixed typo with mist.respawnGroup returning a nil value +- modified mist.cloneGroup, mist.teleportGroup, mist.respawnGroup behavior if task variable is given. +--If task is anything except for a number, the task become the groups default route. +--if task is a number, then the route will be assigned after however many seconds you specify. +- mist.dynAdd now accepts a route variable as part of the table passed to it +- overloaded mist.dynAdd to accept route data if the points part of the table is missing. groupTable.route[1]... instead of the correct format groupTable.route.points[1]... +- fixed mist.getPayload, must now be sent a string + +v018 changelog -- Mist v3.0 Release +- mist.message.add now accepts a "sound" vars to play audio. Due to how it is implemented, Combined Arms players will be UNABLE hear any sounds. +- Reorganized documentations a bit +- Fixed bug with how functions called mist.toStringLL +- Fixed bug with mist.teleportToPoint + +v017 changelog +- fixed stuff broken by v016 additions +- Flag funcs now accept a toggle variable. This will set the flag to false when the conditions arent met. + Applies to: + -mist.flagFunc.units_in_polygon + -mist.flagFunc.units_in_zones + -mist.flagFunc.units_in_moving_zones + -mist.flagFunc.units_LOS +- added mist.DBs.MEunits +- mist.DBs.units now updates live as needed +- added getAvgGroupPos +- added mist.msgMGRS +- added mist.msgLL +- added mist.msgBR +- added mist.msgBRA +- added mist.msgBullseye +- added mist.msgLeadingMGRS +- added mist.msgLeadingLL +- added mist.msgLeadingBR + + +v016 Changelog +- Several DBs are now updated as units are dynamically added to the mission +- Country names in DBs are all now lower case. +- Fixed bug with DBs where countryId was the mission table index of the country table and not the actual country Id +- Added startTime to group tables +- Imported and renamed several Spawn/Clone/Teleport functions +-- Added mist.dbUpdate() +-- added mist.dynAdd() +-- added mist.getCurrentGroupData() +-- added mist.getGroupData() +-- added mist.getPayload() +-- added mist.teleportToPoint() +-- added mist.respawnInZone() +-- added mist.teleportInZone() +-- added mist.cloneInZone() +-- added mist.respawnGroup() +-- added mist.cloneGroup() +-- added mist.teleportGroup() + +v015 chagelog +- added mist.DBs.MEunitsByName +- added mist.DBs.MEunitsById +- added mist.DBs.MEunitsByCat +- added mist.DBs.MEunitsByNum +- added mist.DBs.MEgroupsByName +- added mist.DBs.MEgroupsById + +- added mist.isTerrainValid +- added mist.DBs.const.callsigns +- mist.getRandPointInCircle now accepts both vec 2 and 3 +- addded alt and alt_type to units databases + +- bug with mist.removeFunction should be fixed now. +- mist.message.remove now accepts a self variable, not an integer +- mist.message.removeById added; works like the old mist.message.remove +- fixed mist.getUnitsInZones and mist.getUnitsInMovingZones to return only activated units + + +v014 changelog -- Mist 2.0 Release +- fixed compatibility for SSE v1.2.4 +- added mist.fixedWing.buildWP +- added mist.heli.buildWP +- added heading and player can drive to units database + +]] + +--[[v013 change log +- added mist.getLeadingLLString +- added mist.getLeadingBRString +- added mist.getRandPointInCircle +]] + +--[[v012 change log +- added innerRadius optional variable to mist.groupToRandomPoint +- mist.groupToRandomPoint now mist.groupToRandomPoint +- fixed some problems in mist.groupToRandomPoint +- removed randomized speed from mist.ground.buildWP +- added default speed to mist.groupToRandomPoint +- mist.getAvgPos returns nil if no units found alive. +- added mist.utils.getDir +- mist.vec.scalar_mult officially renamed to mist.vec.scalarMult; old name still works though. +- mist.vec.getUnitVec added +- mist.utils.makeVec2 and mist.utils.makeVec3 always return back a new vector now. +- added mist.utils.get2DDist +- added mist.utils.get3DDist +- added mist.vec.rotateVec2 +- added mist.getMGRSString +- added mist.getLeadingMGRSString +- added mist.getLLString +- added mist.getBRString +- added mist.utils.zoneToVec3 +]] + + +--[[ +v011 change log +- added mist.utils.metersToNM +- added mist.utils.metersToFeet +- added mist.utils.NMToMeters +- added mist.utils.feetToMeters +- added mist.utils.mpsToKnots +- added mist.utils.mpsToKmph +- added mist.utils.knotsToMps +- added mist.utils.kmphToMps + +- added mist.tostringMGRS +- added mist.tostringLL +- added mist.tostringBR + +- added mist.getAvgPos +- added mist.getLeadPos + +- added mist.message.add +- added mist.message.remove + +- added mist.goRoute +- added mist.getGroupRoute +- added mist.groupToPoint +- added mist.groupToRandomZone +- added mist.groupRandomDistSelf + +- added mist.ground.buildWP + + +v010 change log mist 1.1 +- fixed a bug with mist.addEventHandler + +v009 changelog +- renamed mist.unitsInZonesByName to mist.getUnitsInZones +- renamed mist.getDeadMapObjsInZonesByName to mist.getDeadMapObjsInZones +- renamed mist.unitsInMovingZonesByName to mist.getUnitsInMovingZones +- renamed mist.unitsLOSByName to mist.getUnitsLOS +- renamed mist.mapobjs_dead_in_zones to mist.flagFunc.mapobjs_dead_zones +- renamed mist.mapobjs_dead_in_polygon_zone to mist.flagFunc.mapobjs_dead_polygon +- renamed mist.units_in_zones to mist.flagFunc.units_in_zones +- renamed mist.units_in_moving_zones to mist.flagFunc.units_in_moving_zones +- renamed mist.units_LOS to mist.flagFunc.units_LOS +- renamed mist.units_in_polygon_zone to mist.flagFunc.units_in_polygon +- mist.scheduleFunction now calls scheduled functions with pcall + +- mist.getAttitude now accepts a Unit instead of a unit name +- mist.getHeading now accepts a Unit instead of a unit name +- mist.getPitch now accepts a Unit instead of a unit name +- mist.getRoll now accepts a Unit instead of a unit name +- mist.getYaw now accepts a Unit instead of a unit name +- mist.getAoA now accepts a Unit instead of a unit name +- mist.getClimbAngle now accepts a Unit instead of a unit name +- mist.demos.printAngles now accepts a Unit instead of a unit name +- renamed mist.demos.printAngles to mist.demos.printFlightData +- mist.demos.printFlgihtData now additionally displays absolute velocity, absolute acceleration, Yaw plus AoA, transverse G loading, axial G loading, absolute G loading, energy, dE/dt +- added country, countryId, and coalition to the group level of the DBs. + +- added energy, dE/dt, G loading + +- added mist.build, mist.majorVersion, mist.minorVersion + - mist.build - the build version. Increments every time changes are made and debugged. + - mist.majorVersion - changes with publicly released major content additions + - mist.minorVersion - changes with publicly released bug fixes/minor edits. + +- added a "Mist version X.X.X loaded." message to dcs.log. + +- FIXED A BUG WITH mist.scheduleFunction where functions with rep values would not run!!!! +- Adjusted timer.scheduleFunction in mist.main. + +- mist.DBs.deadObjects should now behave properly when an object dies that has the same runtime id_ value of another object that has previously died (no longer uses the __newindex metatable event). +- mist.addEventHandler now returns an integer value for id, rather than accepts a variable for id (this makes it more like mist.scheduleFunction). +- mist.removeEventHandler now returns true or false +]] + +--[[v008 changelog +- added mist.DBs.missionData (database of basic mission information. Start time, theatre of war, and filenames saved within mission +- added mist.DBs.removedAliveUnits +- some debug messages commented out + +- fixed? a bug with mist.DBs.dead_objects when trying to list dead players + also, dead objects with duplicate runtime ids as a previous dead object will be indexed differently (as a string, such as "11454224 #1") +- fixed an oversight with mist.DBs.aliveUnits where units that were dead would be listed. + +- renamed mist.schedule_function to mist.scheduleFunction +- renamed mist.remove_function to mist.removeFunction +- renamed mist.utils.deepcopy to mist.utils.deepCopy +- renamed mist.utils.TypeCheck to mist.utils.typeCheck +- renamed mist.utils.serialize_wcycles to mist.utils.serializeWithCycles +- renamed mist.utils.one_line_serialize to mist.utils.oneLineSerialize +- renamed mist.utils.tableshow to mist.utils.tableShow +- renamed mist.debug.write_data to mist.debug.writeData +- renamed mist.debug.dump_DBs to mist.debug.dumpDBs +- renamed mist.DBs.zones_by_name to mist.DBs.zonesByName +- renamed mist.DBs.zones_by_num to mist.DBs.zonesByNum +- renamed mist.DBs.NavPoints to mist.DBs.navPoints +- renamed mist.DBs.units_by_name to mist.DBs.unitsByName +- renamed mist.DBs.units_by_Id to mist.DBs.unitsById +- renamed mist.DBs.units_by_cat to mist.DBs.unitsByCat +- renamed mist.DBs.units_by_num to mist.DBs.unitsByNum +- renamed mist.DBs.groups_by_name to mist.DBs.groupsByName +- renamed mist.DBs.groups_by_Id to mist.DBs.groupsById +- renamed mist.DBs.humans_by_name to mist.DBs.humansByName +- renamed mist.DBs.humans_by_Id to mist.DBs.humansById +- renamed mist.DBs.alive_units to mist.DBs.aliveUnits +- renamed mist.DBs.dead_objects to mist.DBs.deadObjects +- renamed mist.UnitsInZonesByName to mist.unitsInZonesByName +- renamed mist.UnitsInMovingZonesByName to mist.unitsInMovingZonesByName +- renamed mist.UnitsLOS to mist.unitsLOSByName + +DB field name changes: +Unit -> unit +rt_id removed +Object -> object +ObjectType -> objectType +ObjectPos -> objectPos +ObjectData -> objectData +country_id -> countryId +unit_name -> unitName +group_name -> groupName +resources -> files +]] + +--[[v007 change log +- added mist.DBs.zones_by_name (DB of trigger zones placed in editor, organized by name) +- added mist.DBs.zones_by_num (DB of trigger zones placed in editor, in numerical order) +- added mist.DBs.NavPoints (DB of Initial Points/nav points placed in editor, sorted by coalition) + + +- added mist.getDeadMapObjsInZonesByName +- added mist.getDeadMapObjsInPolygonZone + +- added mist.mapobjs_dead_in_zones +- added mist.mapobjs_dead_in_polygon_zone + +]] + +--[[ v006 change log +- added mist.units_in_polygon_zone +- added maxalt variable to mist.pointInPolygon -- Code from http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm +- fixed probable bug with stopflag conditions in trigger functions +- mist.units_in_zones now uses new type check function, so it needs to be re-tested. +- added mist.units_in_moving_zones +- fixed a bug with mist.getGroupPoints +- fixed a bug with mist.pointInPolygon + +]] +--[[ v005 change log (changes over uploaded v004:) + +- Added mist.debug +- Added mist.debug.dump_DBs +- mist.utils.write_table renamed to mist.debug.write_data +- mist.utils.dump_G renamed to mist.debug.dump_G +- error messages adjusted in mist.debug.dump_G and mist.debug.write_data + +- mist.demos.printAngles now accepts unitname string input variable + +- added mist.DBs.units_by_cat (units by category, such as ship, plane, vehicle, helicopter, static). Inside each category, units indexed numerically. + +- added mist.DBs.units_by_num - units, indexed numerically (BUT NOT BY unitId!). + +- added mist.DBs.alive_units - indexed by runtime id_, contains all the alive units (not static objects) (same info as in the other DBs), + PLUS the alive unit's Unit object, and Pos3 position. Updated no less frequently than once per second. + + - added update_alive_units coroutine to populate this table. + - modified mist.main to run this coroutine. + (NOTE TO SELF: May need to make an old_alive_units table too) + +- mist.DBs.dead_objects table added- table of dead objects, indexed by runtime id_. + Example entries: + mist.DBs.dead_objects = { + [11553252] = { + object = { id_ = 11553252 }, + objectType = 'vehicle', + objectData = { ..... }, -- the same data contained in the alive_units entry for this vehicle + Pos = {x = -562214.67543, y = 2243.4221, z = 1150221.54514 }, -- Position the vehicle died at. + }, + [16231153] = { + object = { id_ = 16231153 }, + objectType = 'static', + objectData = { ..... }, -- the same data contained in the regular DBs for this static object + Pos = {x = -6423121.23342, y = 152.1231, z = 1055212.331 }, --Position the static object died at. + }, + [123555223] = { + object = { id_ = 123555223 }, + objectType = 'building', + Pos = {x = -505213.5532, y = 531.3365, z = 10733913.33214 }, --Position the map object died at + }, + [21255292] = { + object = { id_ = 21255292 }, -- object that could be be correlated to a unit, or a static object, and that getPosition failed on. + objectType = 'unknown', + }, + } + + - added default event handler to add objects to mist.dead_objects + - modified __newindex metamethod for mist.DBs.dead_objects to derive dead object properites + +]]