added mist.getUnitsInPolygon

like getUnitsInZones this function returns a table of unit objects
This commit is contained in:
mrSkortch 2014-08-10 02:06:45 -06:00
parent 8b545fc6b2
commit 89cb721384

View File

@ -5,6 +5,7 @@ added mist.stringMatch
added mist.groupTableCheck
added mist.spawnRandomizedGroup
added mist.randomizeGroupOrder
added mist.getUnitsInPolygon
v27
@ -2034,6 +2035,22 @@ function mist.pointInPolygon(point, poly, maxalt) --raycasting point in polygon.
end
end
mist.getUnitsInPolygon = function (unit_names, polyZone, max_alt)
local units = {}
for i = 1, #unit_names do
units[#units + 1] = Unit.getByName(unitNames[i])
end
local inZoneUnits = {}
for i =1, #units do
if mist.pointInPolygon(units[i]:getPosition().p, polyZone, max_alt) then
inZoneUnits[inZoneUnits + 1] = units[i]
end
end
return inZoneUnits
end
function mist.flagFunc.units_in_polygon(vars)
--[[vars needs to be: