diff --git a/mist.lua b/mist.lua index 6e6db55..1c4d016 100644 --- a/mist.lua +++ b/mist.lua @@ -1,15 +1,35 @@ ---[[ -Links: +--[[-- +MIST Mission Scripting Tools. +## Description: +MIssion Scripting Tools (MIST) is a collection of Lua functions +and databases that is intended to be a supplement to the standard +Lua functions included in the simulator scripting engine. -ED Forum Thread: http://forums.eagle.ru/showthread.php?t=98616 +MIST functions and databases provide ready-made solutions to many common +scripting tasks and challenges, enabling easier scripting and saving +mission scripters time. The table mist.flagFuncs contains a set of +Lua functions (that are similar to Slmod functions) that do not +require detailed Lua knowledge to use. -Github -Development: https://github.com/mrSkortch/MissionScriptingTools/tree/development -Official Release: https://github.com/mrSkortch/MissionScriptingTools/tree/master +However, the majority of MIST does require knowledge of the Lua language, +and, if you are going to utilize these components of MIST, it is necessary +that you read the Simulator Scripting Engine guide on the official ED wiki. +## Links: + +ED Forum Thread: + +##Github: + +Development + +Official Releases + +@script MIST +@author Speed +@author Grimes +@author lukrop ]] - ---MiST Mission Scripting Tools mist = {} -- don't change these @@ -17,4595 +37,2602 @@ mist.majorVersion = 4 mist.minorVersion = 1 mist.build = 61 --------------------------------------------------------------------------------------------------------------- --- the main area -do - local coroutines = {} - - local tempSpawnedUnits = {} -- birth events added here - local mistAddedObjects = {} -- mist.dynAdd unit data added here - local mistAddedGroups = {} -- mist.dynAdd groupdata added here - local writeGroups = {} - local lastUpdateTime = 0 - - local function update_alive_units() -- coroutine function - local lalive_units = mist.DBs.aliveUnits -- local references for faster execution - local lunits = mist.DBs.unitsByNum - local ldeepcopy = mist.utils.deepCopy - local lUnit = Unit - local lremovedAliveUnits = mist.DBs.removedAliveUnits - local updatedUnits = {} - - if #lunits > 0 then - local units_per_run = math.ceil(#lunits/20) - if units_per_run < 5 then - units_per_run = 5 - end - - for i = 1, #lunits do - if lunits[i].category ~= 'static' then -- can't get statics with Unit.getByName :( - local unit = lUnit.getByName(lunits[i].unitName) - if unit then - --print('unit named ' .. lunits[i].unitName .. ' alive!') - local pos = unit:getPosition() - local newtbl = ldeepcopy(lunits[i]) - if pos then - newtbl['pos'] = pos.p - end - newtbl['unit'] = unit - --newtbl['rt_id'] = unit.id_ - lalive_units[unit.id_] = newtbl - updatedUnits[unit.id_] = true - end - end - if i%units_per_run == 0 then - --print('yielding at: ' .. tostring(i)) - coroutine.yield() - --print('resuming at: ' .. tostring(i)) - end - end - -- All units updated, remove any "alive" units that were not updated- they are dead! - for unit_id, unit in pairs(lalive_units) do - if not updatedUnits[unit_id] then - lremovedAliveUnits[unit_id] = unit - lalive_units[unit_id] = nil - end - end - end - end - - local function dbUpdate(event) - local newTable = {} - - newTable['startTime'] = 0 - - if type(event) == 'string' then -- if name of an object. - local newObject - local newType = 'group' - if Group.getByName(event) then - newObject = Group.getByName(event) - elseif StaticObject.getByName(event) then - newObject = StaticObject.getByName(event) - newType = 'static' - -- env.info('its static') - else - env.info('WTF') - return false - end - - - - newTable.name = newObject:getName() - newTable.groupId = tonumber(newObject:getID()) - newTable.groupName = newObject:getName() - local unitOneRef - if newType == 'static' then - unitOneRef = newObject - newTable.countryId = tonumber(newObject:getCountry()) - newTable.coalitionId = tonumber(newObject:getCoalition()) - newTable.category = 'static' - else - unitOneRef = newObject:getUnits() - newTable.countryId = tonumber(unitOneRef[1]:getCountry()) - newTable.coalitionId = tonumber(unitOneRef[1]:getCoalition()) - newTable.category = tonumber(newObject:getCategory()) - end - for countryData, countryId in pairs(country.id) do - if newTable.country and string.upper(countryData) == string.upper(newTable.country) or countryId == newTable.countryId then - newTable['countryId'] = countryId - newTable['country'] = string.lower(countryData) - for coaData, coaId in pairs(coalition.side) do - if coaId == coalition.getCountryCoalition(countryId) then - newTable['coalition'] = string.lower(coaData) - end - end - end - end - for catData, catId in pairs(Unit.Category) do - if newType == 'group' and Group.getByName(newTable.groupName):isExist() then - if catId == Group.getByName(newTable.groupName):getCategory() then - newTable['category'] = string.lower(catData) - end - elseif newType == 'static' and StaticObject.getByName(newTable.groupName):isExist() then - if catId == StaticObject.getByName(newTable.groupName):getCategory() then - newTable['category'] = string.lower(catData) - end - - end - end - local gfound = false - for index, data in pairs(mistAddedGroups) do - if mist.stringMatch(data.name, newTable.groupName) == true then - gfound = true - newTable.task = data.task - newTable.modulation = data.modulation - newTable.uncontrolled = data.uncontrolled - newTable.radioSet = data.radioSet - newTable.hidden = data.hidden - newTable.startTime = data.start_time - mistAddedGroups[index] = nil - end - end - - if gfound == false then - newTable.uncontrolled = false - newTable.hidden = false - end - - newTable.units = {} - if newType == 'group' then - for unitId, unitData in pairs(unitOneRef) do - newTable.units[unitId] = {} - newTable.units[unitId].unitName = unitData:getName() - - newTable.units[unitId].x = mist.utils.round(unitData:getPosition().p.x) - newTable.units[unitId].y = mist.utils.round(unitData:getPosition().p.z) - newTable.units[unitId].point = {} - newTable.units[unitId].point.x = newTable.units[unitId].x - newTable.units[unitId].point.y = newTable.units[unitId].y - newTable.units[unitId].alt = mist.utils.round(unitData:getPosition().p.y) - newTable.units[unitId].speed = mist.vec.mag(unitData:getVelocity()) - - newTable.units[unitId].heading = mist.getHeading(unitData, true) - - newTable.units[unitId].type = unitData:getTypeName() - newTable.units[unitId].unitId = tonumber(unitData:getID()) - - - newTable.units[unitId].groupName = newTable.groupName - newTable.units[unitId].groupId = newTable.groupId - newTable.units[unitId].countryId = newTable.countryId - newTable.units[unitId].coalitionId = newTable.coalitionId - newTable.units[unitId].coalition = newTable.coalition - newTable.units[unitId].country = newTable.country - local found = false - for index, data in pairs(mistAddedObjects) do - if mist.stringMatch(data.name, newTable.units[unitId].unitName) == true then - found = true - newTable.units[unitId].livery_id = data.livery_id - newTable.units[unitId].skill = data.skill - newTable.units[unitId].alt_type = data.alt_type - newTable.units[unitId].callsign = data.callsign - newTable.units[unitId].psi = data.psi - mistAddedObjects[index] = nil - end - if found == false then - newTable.units[unitId].skill = "High" - newTable.units[unitId].alt_type = "BARO" - end - end - - end - else -- its a static - newTable.category = 'static' - newTable.units[1] = {} - newTable.units[1].unitName = newObject:getName() - newTable.units[1].category = 'static' - newTable.units[1].x = mist.utils.round(newObject:getPosition().p.x) - newTable.units[1].y = mist.utils.round(newObject:getPosition().p.z) - newTable.units[1].point = {} - newTable.units[1].point.x = newTable.units[1].x - newTable.units[1].point.y = newTable.units[1].y - newTable.units[1].alt = mist.utils.round(newObject:getPosition().p.y) - newTable.units[1].heading = mist.getHeading(newObject, true) - newTable.units[1].type = newObject:getTypeName() - newTable.units[1].unitId = tonumber(newObject:getID()) - newTable.units[1].groupName = newTable.name - newTable.units[1].groupId = newTable.groupId - newTable.units[1].countryId = newTable.countryId - newTable.units[1].country = newTable.country - newTable.units[1].coalitionId = newTable.coalitionId - newTable.units[1].coalition = newTable.coalition - if newObject:getCategory() == 6 and newObject:getCargoDisplayName() then - local mass = newObject:getCargoDisplayName() - mass = string.gsub(mass, ' ', '') - mass = string.gsub(mass, 'kg', '') - newTable.units[1].mass = tonumber(mass) - newTable.units[1].categoryStatic = 'Cargos' - newTable.units[1].canCargo = true - newTable.units[1].shape_name = 'ab-212_cargo' - end - - ----- search mist added objects for extra data if applicable - for index, data in pairs(mistAddedObjects) do - if mist.stringMatch(data.name, newTable.units[1].unitName) == true then - newTable.units[1].shape_name = data.shape_name -- for statics - newTable.units[1].livery_id = data.livery_id - newTable.units[1].airdromeId = data.airdromeId - newTable.units[1].mass = data.mass - newTable.units[1].canCargo = data.canCargo - newTable.units[1].categoryStatic = data.categoryStatic - newTable.units[1].type = 'cargo1' - mistAddedObjects[index] = nil - end - end - end - end - --mist.debug.writeData(mist.utils.serialize,{'msg', newTable}, timer.getAbsTime() ..'Group.lua') - newTable['timeAdded'] = timer.getAbsTime() -- only on the dynGroupsAdded table. For other reference, see start time - --mist.debug.dumpDBs() - --end - - return newTable - end - - - - local function checkSpawnedEvents() - if #tempSpawnedUnits > 0 then - local groupsToAdd = {} - local added = false - local ltemp = tempSpawnedUnits - local ltable = table - - local updatesPerRun = math.ceil(#tempSpawnedUnits/20) - if updatesPerRun < 5 then - updatesPerRun = 5 - end - for x = 1, #tempSpawnedUnits do - local spawnedObj = ltemp[x] - if spawnedObj and spawnedObj:isExist() then - local found = false - for name, val in pairs(groupsToAdd) do - if spawnedObj:getCategory() == 1 then -- normal groups - if mist.stringMatch(spawnedObj:getGroup():getName(), name) == true then - found = true - break - end - elseif spawnedObj:getCategory() == 3 or spawnedObj:getCategory() == 6 then -- static objects - if mist.stringMatch(spawnedObj:getName(), name) == true then - found = true - break - end - end - end - -- for some reason cargo objects are returning as category == 6. - if found == false then - added = true - if spawnedObj:getCategory() == 1 then -- normal groups - groupsToAdd[spawnedObj:getGroup():getName()] = true - elseif spawnedObj:getCategory() == 3 or spawnedObj:getCategory() == 6 then -- static objects - groupsToAdd[spawnedObj:getName()] = true - end - - end - end - - table.remove(ltemp, x) - if x%updatesPerRun == 0 then - coroutine.yield() - end - end - - if added == true then - for groupName, val in pairs(groupsToAdd) do - local dataChanged = false - if mist.DBs.groupsByName[groupName] then - for _index, data in pairs(mist.DBs.groupsByName[groupName]) do - if data.unitName ~= spawnedObj:getName() and data.unitId ~= spawnedObj:getID() and data.type ~= spawnedObj:getTypeName() then - dataChanged = true - break - end - end - if dataChanged == false then - groupsToAdd[groupName] = false - end - end - if groupsToAdd[groupName] == true or not mist.DBs.groupsByName[groupName] then - writeGroups[#writeGroups + 1] = dbUpdate(groupName) - end - end - end - end - end - - - local function updateDBTables() - - local i = 0 - for index, newTable in pairs(writeGroups) do - i = i + 1 - end - local savesPerRun = math.ceil(i/10) - if savesPerRun < 5 then - savesPerRun = 5 - end - if i > 0 then - local ldeepCopy = mist.utils.deepCopy - for x = 1, i do - local newTable = writeGroups[x] - local mistCategory - if type(newTable.category) == 'string' then - mistCategory = string.lower(newTable.category) - end - - if string.upper(newTable['category']) == 'GROUND_UNIT' then - mistCategory = 'vehicle' - newTable['category'] = mistCategory - elseif string.upper(newTable['category']) == 'AIRPLANE' then - mistCategory = 'plane' - newTable['category'] = mistCategory - elseif string.upper(newTable['category']) == 'HELICOPTER' then - mistCategory = 'helicopter' - newTable['category'] = mistCategory - elseif string.upper(newTable['category']) == 'SHIP' then - mistCategory = 'ship' - newTable['category'] = mistCategory - end - for newId, newUnitData in pairs(newTable.units) do - newUnitData.category = mistCategory - if newUnitData.unitId then - mist.DBs.unitsById[tonumber(newUnitData.unitId)] = ldeepCopy(newUnitData) - end - - mist.DBs.unitsByName[newUnitData.unitName] = ldeepCopy(newUnitData) - mist.DBs.unitsByCat[mistCategory][#mist.DBs.unitsByCat[mistCategory] + 1] = ldeepCopy(newUnitData) - mist.DBs.unitsByNum[#mist.DBs.unitsByNum + 1] = ldeepCopy(newUnitData) - end - -- this is a really annoying DB to populate. Gotta create new tables in case its missing - if not mist.DBs.units[newTable.coalition] then - mist.DBs.units[newTable.coalition] = {} - end - - if not mist.DBs.units[newTable.coalition][newTable.country] then - mist.DBs.units[newTable.coalition][(newTable.country)] = {} - mist.DBs.units[newTable.coalition][(newTable.country)]['countryId'] = newTable.countryId - end - if not mist.DBs.units[newTable.coalition][newTable.country][mistCategory] then - mist.DBs.units[newTable.coalition][(newTable.country)][mistCategory] = {} - end - mist.DBs.units[newTable.coalition][(newTable.country)][mistCategory][#mist.DBs.units[newTable.coalition][(newTable.country)][mistCategory] + 1] = ldeepCopy(newTable) - - if newTable.groupId then - mist.DBs.groupsById[newTable.groupId] = ldeepCopy(newTable) - end - - mist.DBs.groupsByName[newTable.name] = ldeepCopy(newTable) - mist.DBs.dynGroupsAdded[#mist.DBs.dynGroupsAdded + 1] = ldeepCopy(newTable) - - writeGroups[x] = nil - if x%savesPerRun == 0 then - coroutine.yield() - end - end - if timer.getTime() > lastUpdateTime then - lastUpdateTime = timer.getTime() - end - end - end - - local update_alive_units_counter = 0 - local write_DB_table_counter = 0 - local check_spawn_events_counter = 0 - - -- THE MAIN FUNCTION -- Accessed 100 times/sec. - mist.main = function() - timer.scheduleFunction(mist.main, {}, timer.getTime() + 0.01) --reschedule first in case of Lua error - ---------------------------------------------------------------------------------------------------------- - --area to add new stuff in - write_DB_table_counter = write_DB_table_counter + 1 - if write_DB_table_counter == 10 then - - write_DB_table_counter = 0 - - if not coroutines.updateDBTables then - coroutines['updateDBTables'] = coroutine.create(updateDBTables) - end - - coroutine.resume(coroutines.updateDBTables) - - if coroutine.status(coroutines.updateDBTables) == 'dead' then - coroutines.updateDBTables = nil - end - end - - check_spawn_events_counter = check_spawn_events_counter + 1 - if check_spawn_events_counter == 10 then - - check_spawn_events_counter = 0 - - if not coroutines.checkSpawnedEvents then - coroutines['checkSpawnedEvents'] = coroutine.create(checkSpawnedEvents) - end - - coroutine.resume(coroutines.checkSpawnedEvents) - - if coroutine.status(coroutines.checkSpawnedEvents) == 'dead' then - coroutines.checkSpawnedEvents = nil - end - end - - ----------------------------------------------------------------------------------------------------------- - --updating alive units - update_alive_units_counter = update_alive_units_counter + 1 - if update_alive_units_counter == 5 then - update_alive_units_counter = 0 - - if not coroutines.update_alive_units then - coroutines['update_alive_units'] = coroutine.create(update_alive_units) - end - - coroutine.resume(coroutines.update_alive_units) - - if coroutine.status(coroutines.update_alive_units) == 'dead' then - coroutines.update_alive_units = nil - end - end - - mist.do_scheduled_functions() - end -- end of mist.main - -------------------------------------------- - ------------ mist dyn add stuff for coroutines - local mistGpId = 7000 - local mistUnitId = 7000 - local mistDynAddIndex = 1 - - - mist.nextGroupId = 1 - mist.nextUnitId = 1 - - mist.getNextUnitId = function() - mist.nextUnitId = mist.nextUnitId + 1 - if mist.nextUnitId > 6900 then - mist.nextUnitId = 14000 - end - return mist.nextUnitId - end - - mist.getNextGroupId = function() - mist.nextGroupId = mist.nextGroupId + 1 - if mist.nextGroupId > 6900 then - mist.nextGroupId = 14000 - end - return mist.nextGroupId - end - - mist.getLastDBUpdateTime = function() - return lastUpdateTime - end - - local function groupSpawned(event) - if event.id == world.event.S_EVENT_BIRTH and timer.getTime0() < timer.getAbsTime()then -- dont need to add units spawned in at the start of the mission if mist is loaded in init line - table.insert(tempSpawnedUnits,(event.initiator)) - end - end - - - - - mist.dynAddStatic = function(staticObj) - local newObj = {} - newObj.groupId = staticObj.groupId - newObj.category = staticObj.category - newObj.type = staticObj.type - newObj.unitId = staticObj.unitId - newObj.y = staticObj.y - newObj.x = staticObj.x - newObj.heading = staticObj.heading - newObj.name = staticObj.name - newObj.dead = staticObj.dead - newObj.country = staticObj.country - newObj.countryId = staticObj.countryId - newObj.clone = staticObj.clone - newObj.shape_name = staticObj.shape_name - newObj.canCargo = staticObj.canCargo - newObj.mass = staticObj.mass - newObj.categoryStatic = staticObj.categoryStatic - if staticObj.units then -- if its mist format - newObj.groupId = staticObj.units[1].groupId - newObj.category = staticObj.units[1].category - newObj.type = staticObj.units[1].type - newObj.unitId = staticObj.units[1].unitId - newObj.y = staticObj.units[1].y - newObj.x = staticObj.units[1].x - newObj.heading = staticObj.units[1].heading - newObj.name = staticObj.units[1].name - newObj.dead = staticObj.units[1].dead - newObj.country = staticObj.units[1].country - newObj.countryId = staticObj.units[1].countryId - newObj.shape_name = staticObj.units[1].shape_name - newObj.canCargo = staticObj.units[1].canCargo - newObj.mass = staticObj.units[1].mass - newObj.categoryStatic = staticObj.units[1].categoryStatic - end - - if not newObj.country then - return false - end - - local newCountry = newObj.country - if newObj.countryId then - newCountry = newObj.countryId - end - for countryId, countryName in pairs(country.name) do - if type(newObj.country) == 'string' then - if tostring(countryName) == string.upper(newObj.country) then - newCountry = countryName - end - elseif type(newObj.country) == 'number' then - if countryId == newObj.country then - newCountry = countryName - end - end - end - - if newObj.clone or not newObj.groupId then - mistGpId = mistGpId + 1 - newObj.groupId = mistGpId - end - - if newObj.clone or not newObj.unitId then - mistUnitId = mistUnitId + 1 - newObj.unitId = mistUnitId - end - - if newObj.clone or not newObj.name then - mistDynAddIndex = mistDynAddIndex + 1 - newObj.name = (country.name[newCountry] .. ' static ' .. mistDynAddIndex) - end - - if not newObj.dead then - newObj.dead = false - end - - if not newObj.heading then - newObj.heading = math.random(360) - end - - if newObj.categoryStatic then - newObj.category = newObj.categoryStatic - end - if newObj.mass then - newObj.category = 'Cargos' - end - mistAddedObjects[#mistAddedObjects + 1] = mist.utils.deepCopy(newObj) - if newObj.x and newObj.y and newObj.type and type(newObj.x) == 'number' and type(newObj.y) == 'number' and type(newObj.type) == 'string' then - coalition.addStaticObject(country.id[newCountry], newObj) - - return newObj - end - return false - end - - mist.dynAdd = function(newGroup) -- same as coalition.add function in SSE. checks the passed data to see if its valid. ---Will generate groupId, groupName, unitId, and unitName if needed --- - - - - --mist.debug.writeData(mist.utils.serialize,{'msg', newGroup}, 'newGroupOrig.lua') - local cntry = newGroup.country - if newGroup.countryId then - cntry = newGroup.countryId - end - - local groupType = newGroup.category - local newCountry = '' - -- validate data - for countryId, countryName in pairs(country.name) do - if type(cntry) == 'string' then - cntry = cntry:gsub("%s+", "_") - if tostring(countryName) == string.upper(cntry) then - newCountry = countryName - end - elseif type(cntry) == 'number' then - if countryId == cntry then - newCountry = countryName - end - end - end - - if newCountry == '' then - return false - end - - local newCat = '' - for catName, catId in pairs(Unit.Category) do - if type(groupType) == 'string' then - if tostring(catName) == string.upper(groupType) then - newCat = catName - end - elseif type(groupType) == 'number' then - if catId == groupType then - newCat = catName - end - end - - if catName == 'GROUND_UNIT' and (string.upper(groupType) == 'VEHICLE' or string.upper(groupType) == 'GROUND') then - newCat = 'GROUND_UNIT' - elseif catName == 'AIRPLANE' and string.upper(groupType) == 'PLANE' then - newCat = 'AIRPLANE' - end - end - local typeName - if newCat == 'GROUND_UNIT' then - typeName = ' gnd ' - elseif newCat == 'AIRPLANE' then - typeName = ' air ' - elseif newCat == 'HELICOPTER' then - typeName = ' hel ' - elseif newCat == 'SHIP' then - typeName = ' shp ' - elseif newCat == 'BUILDING' then - typeName = ' bld ' - end - if newGroup.clone or not newGroup.groupId then - mistDynAddIndex = mistDynAddIndex + 1 - mistGpId = mistGpId + 1 - newGroup.groupId = mistGpId - end - if newGroup.groupName or newGroup.name then - if newGroup.groupName then - newGroup['name'] = newGroup.groupName - elseif newGroup.name then - newGroup['name'] = newGroup.name - end - end - - if newGroup.clone and mist.DBs.groupsByName[newGroup.name] or not newGroup.name then - newGroup['name'] = tostring(tostring(country.name[cntry]) .. tostring(typeName) .. mistDynAddIndex) - end - - if not newGroup.hidden then - newGroup.hidden = false - end - - if not newGroup.visible then - newGroup.visible = false - end - - if (newGroup.start_time and type(newGroup.start_time) ~= 'number') or not newGroup.start_time then - if newGroup.startTime then - newGroup.start_time = mist.utils.round(newGroup.startTime) - else - newGroup.start_time = 0 - end - end - - - for unitIndex, unitData in pairs(newGroup.units) do - local originalName = newGroup.units[unitIndex].unitName or newGroup.units[unitIndex].name - if newGroup.clone or not unitData.unitId then - mistUnitId = mistUnitId + 1 - newGroup.units[unitIndex]['unitId'] = mistUnitId - end - if newGroup.units[unitIndex].unitName or newGroup.units[unitIndex].name then - if newGroup.units[unitIndex].unitName then - newGroup.units[unitIndex].name = newGroup.units[unitIndex].unitName - elseif newGroup.units[unitIndex].name then - newGroup.units[unitIndex].name = newGroup.units[unitIndex].name - end - end - if newGroup.clone or not unitData.name then - newGroup.units[unitIndex].name = tostring(newGroup.name .. ' unit' .. unitIndex) - end - - if not unitData.skill then - newGroup.units[unitIndex].skill = 'Random' - end - - if not unitData.alt then - if newCat == 'AIRPLANE' then - newGroup.units[unitIndex].alt = 2000 - newGroup.units[unitIndex].alt_type = 'RADIO' - newGroup.units[unitIndex].speed = 150 - elseif newCat == 'HELICOPTER' then - newGroup.units[unitIndex].alt = 500 - newGroup.units[unitIndex].alt_type = 'RADIO' - newGroup.units[unitIndex].speed = 60 - else - --[[env.info('check height') - newGroup.units[unitIndex].alt = land.getHeight({x = newGroup.units[unitIndex].x, y = newGroup.units[unitIndex].y}) - newGroup.units[unitIndex].alt_type = 'BARO']] - end - - - end - - if newCat == 'AIRPLANE' or newCat == 'HELICOPTER' then - if newGroup.units[unitIndex].alt_type and newGroup.units[unitIndex].alt_type ~= 'BARO' or not newGroup.units[unitIndex].alt_type then - newGroup.units[unitIndex].alt_type = 'RADIO' - end - if not unitData.speed then - if newCat == 'AIRPLANE' then - newGroup.units[unitIndex].speed = 150 - elseif newCat == 'HELICOPTER' then - newGroup.units[unitIndex].speed = 60 - end - end - if not unitData.payload then - newGroup.units[unitIndex].payload = mist.getPayload(originalName) - end - end - mistAddedObjects[#mistAddedObjects + 1] = mist.utils.deepCopy(newGroup.units[unitIndex]) - end - mistAddedGroups[#mistAddedGroups + 1] = mist.utils.deepCopy(newGroup) - if newGroup.route and not newGroup.route.points then - if not newGroup.route.points and newGroup.route[1] then - local copyRoute = newGroup.route - newGroup.route = {} - newGroup.route.points = copyRoute - end - end - newGroup.country = newCountry - - - --mist.debug.writeData(mist.utils.serialize,{'msg', newGroup}, 'newGroup.lua') - - -- sanitize table - newGroup.groupName = nil - newGroup.clone = nil - newGroup.category = nil - newGroup.country = nil - - newGroup.tasks = {} - - for unitIndex, unitData in pairs(newGroup.units) do - newGroup.units[unitIndex].unitName = nil - end - - coalition.addGroup(country.id[newCountry], Unit.Category[newCat], newGroup) - - return newGroup - - end - ---------------------------------------------------------------------------------------------- ---Modified Slmod task scheduler, superior to timer.scheduleFunction - - local Tasks = {} - local task_id = 0 - --[[ mist.scheduleFunction: - int id = mist.schedule_task(f function, vars table, t number, rep number, st number) - id - integer id of this function task - f - function to run - vars - table of vars for that function - t - time to run function - rep - time between repetitions of this function (OPTIONAL) - st - time when repetitions of this function will stop automatically (OPTIONAL) - ]] - mist.scheduleFunction = function(f, vars, t, rep, st) - --verify correct types - assert(type(f) == 'function', 'variable 1, expected function, got ' .. type(f)) - assert(type(vars) == 'table' or vars == nil, 'variable 2, expected table or nil, got ' .. type(f)) - assert(type(t) == 'number', 'variable 3, expected number, got ' .. type(t)) - assert(type(rep) == 'number' or rep == nil, 'variable 4, expected number or nil, got ' .. type(rep)) - assert(type(st) == 'number' or st == nil, 'variable 5, expected number or nil, got ' .. type(st)) - if not vars then - vars = {} - end - task_id = task_id + 1 - table.insert(Tasks, {f = f, vars = vars, t = t, rep = rep, st = st, id = task_id}) - return task_id - end - - -- removes a scheduled function based on the function's id. returns true if successful, false if not successful. - mist.removeFunction = function(id) - local i = 1 - while i <= #Tasks do - if Tasks[i].id == id then - table.remove(Tasks, i) - else - i = i + 1 - end - end - end - - -------------------------------------------------------------------------------------------------------------------- - -- not intended for users to use this function. - mist.do_scheduled_functions = function() - local i = 1 - while i <= #Tasks do - if not Tasks[i].rep then -- not a repeated process - if Tasks[i].t <= timer.getTime() then - local Task = Tasks[i] -- local reference - table.remove(Tasks, i) - local err, errmsg = pcall(Task.f, unpack(Task.vars, 1, table.maxn(Task.vars))) - if not err then - env.info('mist.scheduleFunction, error in scheduled function: ' .. errmsg) - end - --Task.f(unpack(Task.vars, 1, table.maxn(Task.vars))) -- do the task, do not increment i - else - i = i + 1 - end - else - if Tasks[i].st and Tasks[i].st <= timer.getTime() then --if a stoptime was specified, and the stop time exceeded - table.remove(Tasks, i) -- stop time exceeded, do not execute, do not increment i - elseif Tasks[i].t <= timer.getTime() then - local Task = Tasks[i] -- local reference - Task.t = timer.getTime() + Task.rep --schedule next run - local err, errmsg = pcall(Task.f, unpack(Task.vars, 1, table.maxn(Task.vars))) - if not err then - env.info('mist.scheduleFunction, error in scheduled function: ' .. errmsg) - end - --Tasks[i].f(unpack(Tasks[i].vars, 1, table.maxn(Tasks[i].vars))) -- do the task - i = i + 1 - else - i = i + 1 - end - end - end - end - - - - local idNum = 0 - - --Simplified event handler - mist.addEventHandler = function(f) --id is optional! - local handler = {} - idNum = idNum + 1 - handler.id = idNum - handler.f = f - handler.onEvent = function(self, event) - self.f(event) - end - world.addEventHandler(handler) - return handler.id - end - - mist.removeEventHandler = function(id) - for key, handler in pairs(world.eventHandlers) do - if handler.id and handler.id == id then - world.eventHandlers[key] = nil - return true - end - end - return false - end - - mist.addEventHandler(groupSpawned) --- mist.scheduleFunction(checkSpawnedEvents, {}, timer.getTime() + 5, 1) - -end ------------------------------------------------------------------------------------------------------------- - - ----------------------------------------------------------------------------------------------- --- Utils- conversion, Lua utils, etc. -mist.utils = {} - -mist.utils.toDegree = function(angle) - return angle*180/math.pi -end - -mist.utils.toRadian = function(angle) - return angle*math.pi/180 -end - -mist.utils.metersToNM = function(meters) - return meters/1852 -end - -mist.utils.metersToFeet = function(meters) - return meters/0.3048 -end - -mist.utils.NMToMeters = function(NM) - return NM*1852 -end - -mist.utils.feetToMeters = function(feet) - return feet*0.3048 -end - -mist.utils.mpsToKnots = function(mps) - return mps*3600/1852 -end - -mist.utils.mpsToKmph = function(mps) - return mps*3.6 -end - -mist.utils.knotsToMps = function(knots) - return knots*1852/3600 -end - -mist.utils.kmphToMps = function(kmph) - return kmph/3.6 -end - -function mist.utils.makeVec2(Vec3) - if Vec3.z then - return {x = Vec3.x, y = Vec3.z} - else - return {x = Vec3.x, y = Vec3.y} -- it was actually already vec2. - end -end - -function mist.utils.makeVec3(Vec2, y) - if not Vec2.z then - if Vec2.alt and not y then - y = Vec2.alt - elseif not y then - y = 0 - end - return {x = Vec2.x, y = y, z = Vec2.y} - else - return {x = Vec2.x, y = Vec2.y, z = Vec2.z} -- it was already Vec3, actually. - end -end - -function mist.utils.makeVec3GL(Vec2, offset) - local adj = offset or 0 - - if not Vec2.z then - return {x = Vec2.x, y = (land.getHeight(Vec2) + adj), z = Vec2.y} - else - return {x = Vec2.x, y = (land.getHeight({x = Vec2.x, y = Vec2.z}) + adj), z = Vec2.z} - end -end - -mist.utils.zoneToVec3 = function(zone) - local new = {} - if type(zone) == 'table' and zone.point then - new.x = zone.point.x - new.y = zone.point.y - new.z = zone.point.z - return new - elseif type(zone) == 'string' then - zone = trigger.misc.getZone(zone) - if zone then - new.x = zone.point.x - new.y = zone.point.y - new.z = zone.point.z - return new - end - end -end - --- gets heading-error corrected direction from point along vector vec. -function mist.utils.getDir(vec, point) - local dir = math.atan2(vec.z, vec.x) - if point then - dir = dir + mist.getNorthCorrection(point) - end - if dir < 0 then - dir = dir + 2*math.pi -- put dir in range of 0 to 2*pi - end - return dir -end - --- gets distance in meters between two points (2 dimensional) -function mist.utils.get2DDist(point1, point2) - point1 = mist.utils.makeVec3(point1) - point2 = mist.utils.makeVec3(point2) - return mist.vec.mag({x = point1.x - point2.x, y = 0, z = point1.z - point2.z}) -end - --- gets distance in meters between two points (3 dimensional) -function mist.utils.get3DDist(point1, point2) - return mist.vec.mag({x = point1.x - point2.x, y = point1.y - point2.y, z = point1.z - point2.z}) -end - -function mist.utils.vecToWP(vec) - local newWP = {} - newWP.x = vec.x - newWP.y = vec.y - if vec.z then - newWP.alt = vec.y - newWP.y = vec.z - else - newWP.alt = land.getHeight({x = vec.x, y = vec.y}) - end - return newWP -end - -function mist.utils.unitToWP(pUnit) - local unit = mist.utils.deepCopy(pUnit) - if type(unit) == 'string' then - if Unit.getByName(unit) then - unit = Unit.getByName(unit) - end - end - if unit:isExist() == true then - local new = mist.utils.vecToWP(unit:getPosition().p) - new.speed = mist.vec.mag(unit:getVelocity()) - new.alt_type = "BARO" - - return new - end - return false -end - - - ---from http://lua-users.org/wiki/CopyTable -mist.utils.deepCopy = function(object) - local lookup_table = {} - local function _copy(object) - if type(object) ~= "table" then - return object - elseif lookup_table[object] then - return lookup_table[object] - end - local new_table = {} - lookup_table[object] = new_table - for index, value in pairs(object) do - new_table[_copy(index)] = _copy(value) - end - return setmetatable(new_table, getmetatable(object)) - end - return _copy(object) -end - --- From http://lua-users.org/wiki/SimpleRound --- use negative idp for rounding ahead of decimal place, positive for rounding after decimal place -mist.utils.round = function(num, idp) - local mult = 10^(idp or 0) - return math.floor(num * mult + 0.5) / mult -end - -mist.utils.roundTbl = function(tbl, idp) - for id, val in pairs(tbl) do - if type(val) == 'number' then - tbl[id] = mist.utils.round(val, idp) - end - end - return tbl -end - --- porting in Slmod's dostring -mist.utils.dostring = function(s) - local f, err = loadstring(s) - if f then - return true, f() - else - return false, err - end -end - - ---[[ mist.utils.typeCheck(fname, type_tbl, var_tbl) -Type-checking function: -Checks a var_tbl to a type_tbl. Returns true if the var_tbl passes the type check, returns false plus an error message if the var_tbl fails. - -type_tbl examples: -type_tbl = { {'table', 'number'}, 'string', 'number', 'number', {'string', 'nil'}, {'number', 'nil'} } -Compare to a var_tbl with up to six entries; var_tbl index 1 must be a table or a number; index 2, a string; index 3, a number; -index 4, a number; index 5, either a string or nil; and index 6, either a number or nil. - -Another example: -type_tbl = { {'text', 'msg', 'text_out'} = 'string', display_time = 'number', display_mode = {'string', 'nil'} coa = {'string', 'nil'}} - -var_tbl must have a string at one of the following table keys: "text", "msg", or "text_out". var_tbl must have a number at table key "display_time", -the table key "display_mode" must be either a string or nil, and the table key "coa" must be either a string or nil. -]] -function mist.utils.typeCheck(fname, type_tbl, var_tbl) - --env.info('type check') - for type_key, type_val in pairs(type_tbl) do - --print('type_key:') - --print(type_key) - --print('type_val:') - --print(type_val) - - --type_key can be a table of accepted keys- so try to find one that is not nil - local type_key_str = '' - local act_key = type_key -- actual key within var_tbl - necessary to use for multiple possible key variables. Initialize to type_key - if type(type_key) == 'table' then - - for i = 1, #type_key do - if i ~= 1 then - type_key_str = type_key_str .. '/' - end - type_key_str = type_key_str .. tostring(type_key[i]) - if var_tbl[type_key[i]] ~= nil then - act_key = type_key[i] -- found a non-nil entry, make act_key now this val. - end - end - else - type_key_str = tostring(type_key) - end - - local err_msg = 'Error in function ' .. fname .. ', parameter "' .. type_key_str .. '", expected: ' - local passed_check = false - - if type(type_tbl[type_key]) == 'table' then - --print('err_msg, before and after:') - --print(err_msg) - for j = 1, #type_tbl[type_key] do - - if j == 1 then - err_msg = err_msg .. type_tbl[type_key][j] - else - err_msg = err_msg .. ' or ' .. type_tbl[type_key][j] - end - - if type(var_tbl[act_key]) == type_tbl[type_key][j] then - passed_check = true - end - end - --print(err_msg) - else - --print('err_msg, before and after:') - --print(err_msg) - err_msg = err_msg .. type_tbl[type_key] - --print(err_msg) - if type(var_tbl[act_key]) == type_tbl[type_key] then - passed_check = true - - end - - end - - if not passed_check then - err_msg = err_msg .. ', got ' .. type(var_tbl[act_key]) - return false, err_msg - end - end - return true -end - ---porting in Slmod's "safestring" basic serialize -mist.utils.basicSerialize = function(s) - if s == nil then - return "\"\"" - else - if ((type(s) == 'number') or (type(s) == 'boolean') or (type(s) == 'function') or (type(s) == 'table') or (type(s) == 'userdata') ) then - return tostring(s) - elseif type(s) == 'string' then - s = string.format('%q', s) - return s - end - end -end - ---porting in Slmod's serialize_slmod -mist.utils.serialize = function(name, value, level) - -----Based on ED's serialize_simple2 - local basicSerialize = function (o) - if type(o) == "number" then - return tostring(o) - elseif type(o) == "boolean" then - return tostring(o) - else -- assume it is a string - return mist.utils.basicSerialize(o) - end - end - - local serialize_to_t = function (name, value, level) - ----Based on ED's serialize_simple2 - - - local var_str_tbl = {} - if level == nil then level = "" end - if level ~= "" then level = level.." " end - - table.insert(var_str_tbl, level .. name .. " = ") - - if type(value) == "number" or type(value) == "string" or type(value) == "boolean" then - table.insert(var_str_tbl, basicSerialize(value) .. ",\n") - elseif type(value) == "table" then - table.insert(var_str_tbl, "\n"..level.."{\n") - - for k,v in pairs(value) do -- serialize its fields - local key - if type(k) == "number" then - key = string.format("[%s]", k) - else - key = string.format("[%q]", k) - end - - table.insert(var_str_tbl, mist.utils.serialize(key, v, level.." ")) - - end - if level == "" then - table.insert(var_str_tbl, level.."} -- end of "..name.."\n") - - else - table.insert(var_str_tbl, level.."}, -- end of "..name.."\n") - - end - else - env.info("Cannot serialize a "..type(value)) - end - return var_str_tbl - end - - local t_str = serialize_to_t(name, value, level) - - return table.concat(t_str) -end - --- porting in slmod's serialize_wcycles -mist.utils.serializeWithCycles = function(name, value, saved) - --mostly straight out of Programming in Lua - local basicSerialize = function (o) - if type(o) == "number" then - return tostring(o) - elseif type(o) == "boolean" then - return tostring(o) - else -- assume it is a string - return mist.utils.basicSerialize(o) - end - end - - local t_str = {} - saved = saved or {} -- initial value - if ((type(value) == 'string') or (type(value) == 'number') or (type(value) == 'table') or (type(value) == 'boolean')) then - table.insert(t_str, name .. " = ") - if type(value) == "number" or type(value) == "string" or type(value) == "boolean" then - table.insert(t_str, basicSerialize(value) .. "\n") - else - - if saved[value] then -- value already saved? - table.insert(t_str, saved[value] .. "\n") - else - saved[value] = name -- save name for next time - table.insert(t_str, "{}\n") - for k,v in pairs(value) do -- save its fields - local fieldname = string.format("%s[%s]", name, basicSerialize(k)) - table.insert(t_str, mist.utils.serializeWithCycles(fieldname, v, saved)) - end - end - end - return table.concat(t_str) - else - return "" - end -end - --- porting in Slmod's serialize_slmod2 -mist.utils.oneLineSerialize = function(tbl) -- serialization of a table all on a single line, no comments, made to replace old get_table_string function - if type(tbl) == 'table' then --function only works for tables! - - local tbl_str = {} - - tbl_str[#tbl_str + 1] = '{ ' - - for ind,val in pairs(tbl) do -- serialize its fields - if type(ind) == "number" then - tbl_str[#tbl_str + 1] = '[' - tbl_str[#tbl_str + 1] = tostring(ind) - tbl_str[#tbl_str + 1] = '] = ' - else --must be a string - tbl_str[#tbl_str + 1] = '[' - tbl_str[#tbl_str + 1] = mist.utils.basicSerialize(ind) - tbl_str[#tbl_str + 1] = '] = ' - end - - if ((type(val) == 'number') or (type(val) == 'boolean')) then - tbl_str[#tbl_str + 1] = tostring(val) - tbl_str[#tbl_str + 1] = ', ' - elseif type(val) == 'string' then - tbl_str[#tbl_str + 1] = mist.utils.basicSerialize(val) - tbl_str[#tbl_str + 1] = ', ' - elseif type(val) == 'nil' then -- won't ever happen, right? - tbl_str[#tbl_str + 1] = 'nil, ' - elseif type(val) == 'table' then - tbl_str[#tbl_str + 1] = mist.utils.oneLineSerialize(val) - tbl_str[#tbl_str + 1] = ', ' --I think this is right, I just added it - else - env.info('unable to serialize value type ' .. mist.utils.basicSerialize(type(val)) .. ' at index ' .. tostring(ind)) - end - - end - tbl_str[#tbl_str + 1] = '}' - return table.concat(tbl_str) - end -end - ---Function to create string for viewing the contents of a table -NOT for serialization -mist.utils.tableShow = function(tbl, loc, indent, tableshow_tbls) --based on serialize_slmod, this is a _G serialization - tableshow_tbls = tableshow_tbls or {} --create table of tables - loc = loc or "" - indent = indent or "" - if type(tbl) == 'table' then --function only works for tables! - tableshow_tbls[tbl] = loc - - local tbl_str = {} - - tbl_str[#tbl_str + 1] = indent .. '{\n' - - for ind,val in pairs(tbl) do -- serialize its fields - if type(ind) == "number" then - tbl_str[#tbl_str + 1] = indent - tbl_str[#tbl_str + 1] = loc .. '[' - tbl_str[#tbl_str + 1] = tostring(ind) - tbl_str[#tbl_str + 1] = '] = ' - else - tbl_str[#tbl_str + 1] = indent - tbl_str[#tbl_str + 1] = loc .. '[' - tbl_str[#tbl_str + 1] = mist.utils.basicSerialize(ind) - tbl_str[#tbl_str + 1] = '] = ' - end - - if ((type(val) == 'number') or (type(val) == 'boolean')) then - tbl_str[#tbl_str + 1] = tostring(val) - tbl_str[#tbl_str + 1] = ',\n' - elseif type(val) == 'string' then - tbl_str[#tbl_str + 1] = mist.utils.basicSerialize(val) - tbl_str[#tbl_str + 1] = ',\n' - elseif type(val) == 'nil' then -- won't ever happen, right? - tbl_str[#tbl_str + 1] = 'nil,\n' - elseif type(val) == 'table' then - if tableshow_tbls[val] then - tbl_str[#tbl_str + 1] = tostring(val) .. ' already defined: ' .. tableshow_tbls[val] .. ',\n' - else - tableshow_tbls[val] = loc .. '[' .. mist.utils.basicSerialize(ind) .. ']' - tbl_str[#tbl_str + 1] = tostring(val) .. ' ' - tbl_str[#tbl_str + 1] = mist.utils.tableShow(val, loc .. '[' .. mist.utils.basicSerialize(ind).. ']', indent .. ' ', tableshow_tbls) - tbl_str[#tbl_str + 1] = ',\n' - end - elseif type(val) == 'function' then - if debug and debug.getinfo then - local fcnname = tostring(val) - local info = debug.getinfo(val, "S") - if info.what == "C" then - tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', C function') .. ',\n' - else - if (string.sub(info.source, 1, 2) == [[./]]) then - tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', defined in (' .. info.linedefined .. '-' .. info.lastlinedefined .. ')' .. info.source) ..',\n' - else - tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', defined in (' .. info.linedefined .. '-' .. info.lastlinedefined .. ')') ..',\n' - end - end - - else - tbl_str[#tbl_str + 1] = 'a function,\n' - end - else - tbl_str[#tbl_str + 1] = 'unable to serialize value type ' .. mist.utils.basicSerialize(type(val)) .. ' at index ' .. tostring(ind) - end - end - - tbl_str[#tbl_str + 1] = indent .. '}' - return table.concat(tbl_str) - end -end - -mist.debug = {} - -mist.debug.dump_G = function(fname) - if lfs and io then - local fdir = lfs.writedir() .. [[Logs\]] .. fname - local f = io.open(fdir, 'w') - f:write(mist.utils.tableShow(_G)) - f:close() - local errmsg = 'mist.debug.dump_G wrote data to ' .. fdir - env.info(errmsg) - trigger.action.outText(errmsg, 10) - else - local errmsg = 'Error: insufficient libraries to run mist.debug.dump_G, you must disable the sanitization of the io and lfs libraries in ./Scripts/MissionScripting.lua' - env.info(errmsg) - trigger.action.outText(errmsg, 10) - end -end - -mist.debug.writeData = function(fcn, fcnVars, fname) - if lfs and io then - local fdir = lfs.writedir() .. [[Logs\]] .. fname - local f = io.open(fdir, 'w') - f:write(fcn(unpack(fcnVars, 1, table.maxn(fcnVars)))) - f:close() - local errmsg = 'mist.debug.writeData wrote data to ' .. fdir - env.info(errmsg) - trigger.action.outText(errmsg, 10) - else - local errmsg = 'Error: insufficient libraries to run mist.debug.writeData, you must disable the sanitization of the io and lfs libraries in ./Scripts/MissionScripting.lua' - env.info(errmsg) - trigger.action.outText(errmsg, 10) - end -end - -mist.debug.dumpDBs = function() - for DBname, DB in pairs(mist.DBs) do - if type(DB) == 'table' and type(DBname) == 'string' then - mist.debug.writeData(mist.utils.serialize, {DBname, DB}, 'mist_DBs_' .. DBname .. '.lua') - end - end -end - ------------------------------------------------------------------------------------------------------------------ ---3D Vector manipulation -mist.vec = {} - -mist.vec.add = function(vec1, vec2) - return {x = vec1.x + vec2.x, y = vec1.y + vec2.y, z = vec1.z + vec2.z} -end - -mist.vec.sub = function(vec1, vec2) - return {x = vec1.x - vec2.x, y = vec1.y - vec2.y, z = vec1.z - vec2.z} -end - -mist.vec.scalarMult = function(vec, mult) - return {x = vec.x*mult, y = vec.y*mult, z = vec.z*mult} -end - -mist.vec.scalar_mult = mist.vec.scalarMult - -mist.vec.dp = function(vec1, vec2) - return vec1.x*vec2.x + vec1.y*vec2.y + vec1.z*vec2.z -end - -mist.vec.cp = function(vec1, vec2) - return { x = vec1.y*vec2.z - vec1.z*vec2.y, y = vec1.z*vec2.x - vec1.x*vec2.z, z = vec1.x*vec2.y - vec1.y*vec2.x} -end - -mist.vec.mag = function(vec) - return (vec.x^2 + vec.y^2 + vec.z^2)^0.5 -end - -mist.vec.getUnitVec = function(vec) - local mag = mist.vec.mag(vec) - return { x = vec.x/mag, y = vec.y/mag, z = vec.z/mag } -end - -mist.vec.rotateVec2 = function(vec2, theta) - return { x = vec2.x*math.cos(theta) - vec2.y*math.sin(theta), y = vec2.x*math.sin(theta) + vec2.y*math.cos(theta)} -end ---------------------------------------------------------------------------------------------------------------------------- - --- acc- the accuracy of each easting/northing. 0, 1, 2, 3, 4, or 5. -mist.tostringMGRS = function(MGRS, acc) - if acc == 0 then - return MGRS.UTMZone .. ' ' .. MGRS.MGRSDigraph - else - return MGRS.UTMZone .. ' ' .. MGRS.MGRSDigraph .. ' ' .. string.format('%0' .. acc .. 'd', mist.utils.round(MGRS.Easting/(10^(5-acc)), 0)) - .. ' ' .. string.format('%0' .. acc .. 'd', mist.utils.round(MGRS.Northing/(10^(5-acc)), 0)) - end -end - ---[[acc: -in DM: decimal point of minutes. -In DMS: decimal point of seconds. -position after the decimal of the least significant digit: -So: -42.32 - acc of 2. -]] -mist.tostringLL = function(lat, lon, acc, DMS) - - local latHemi, lonHemi - if lat > 0 then - latHemi = 'N' - else - latHemi = 'S' - end - - if lon > 0 then - lonHemi = 'E' - else - lonHemi = 'W' - end - - lat = math.abs(lat) - lon = math.abs(lon) - - local latDeg = math.floor(lat) - local latMin = (lat - latDeg)*60 - - local lonDeg = math.floor(lon) - local lonMin = (lon - lonDeg)*60 - - if DMS then -- degrees, minutes, and seconds. - local oldLatMin = latMin - latMin = math.floor(latMin) - local latSec = mist.utils.round((oldLatMin - latMin)*60, acc) - - local oldLonMin = lonMin - lonMin = math.floor(lonMin) - local lonSec = mist.utils.round((oldLonMin - lonMin)*60, acc) - - if latSec == 60 then - latSec = 0 - latMin = latMin + 1 - end - - if lonSec == 60 then - lonSec = 0 - lonMin = lonMin + 1 - end - - local secFrmtStr -- create the formatting string for the seconds place - if acc <= 0 then -- no decimal place. - secFrmtStr = '%02d' - else - local width = 3 + acc -- 01.310 - that's a width of 6, for example. - secFrmtStr = '%0' .. width .. '.' .. acc .. 'f' - end - - return string.format('%02d', latDeg) .. ' ' .. string.format('%02d', latMin) .. '\' ' .. string.format(secFrmtStr, latSec) .. '"' .. latHemi .. ' ' - .. string.format('%02d', lonDeg) .. ' ' .. string.format('%02d', lonMin) .. '\' ' .. string.format(secFrmtStr, lonSec) .. '"' .. lonHemi - - else -- degrees, decimal minutes. - latMin = mist.utils.round(latMin, acc) - lonMin = mist.utils.round(lonMin, acc) - - if latMin == 60 then - latMin = 0 - latDeg = latDeg + 1 - end - - if lonMin == 60 then - lonMin = 0 - lonDeg = lonDeg + 1 - end - - local minFrmtStr -- create the formatting string for the minutes place - if acc <= 0 then -- no decimal place. - minFrmtStr = '%02d' - else - local width = 3 + acc -- 01.310 - that's a width of 6, for example. - minFrmtStr = '%0' .. width .. '.' .. acc .. 'f' - end - - return string.format('%02d', latDeg) .. ' ' .. string.format(minFrmtStr, latMin) .. '\'' .. latHemi .. ' ' - .. string.format('%02d', lonDeg) .. ' ' .. string.format(minFrmtStr, lonMin) .. '\'' .. lonHemi - - end -end - ---[[ required: az - radian +-- forward declaration of log shorthand +local log + +do -- the main scope + local coroutines = {} + + local tempSpawnedUnits = {} -- birth events added here + local mistAddedObjects = {} -- mist.dynAdd unit data added here + local mistAddedGroups = {} -- mist.dynAdd groupdata added here + local writeGroups = {} + local lastUpdateTime = 0 + + local updateAliveUnitsCounter = 0 + local writeDbTableCounter = 0 + local checkSpawnEventsCounter = 0 + + local mistGpId = 7000 + local mistUnitId = 7000 + local mistDynAddIndex = 1 + + local scheduledTasks = {} + local taskId = 0 + local idNum = 0 + + mist.nextGroupId = 1 + mist.nextUnitId = 1 + + local function initDBs() -- mist.DBs scope + mist.DBs = {} + + mist.DBs.missionData = {} + if env.mission then + + mist.DBs.missionData.startTime = env.mission.start_time + mist.DBs.missionData.theatre = env.mission.theatre + mist.DBs.missionData.version = env.mission.version + mist.DBs.missionData.files = {} + if type(env.mission.resourceCounter) == 'table' then + for fIndex, fData in pairs (env.mission.resourceCounter) do + mist.DBs.missionData.files[#mist.DBs.missionData.files + 1] = mist.utils.deepCopy(fIndex) + end + end + -- if we add more coalition specific data then bullsye should be categorized by coaliton. For now its just the bullseye table + mist.DBs.missionData.bullseye = {red = {}, blue = {}} + mist.DBs.missionData.bullseye.red.x = env.mission.coalition.red.bullseye.x --should it be point.x? + mist.DBs.missionData.bullseye.red.y = env.mission.coalition.red.bullseye.y + mist.DBs.missionData.bullseye.blue.x = env.mission.coalition.blue.bullseye.x + mist.DBs.missionData.bullseye.blue.y = env.mission.coalition.blue.bullseye.y + end + + mist.DBs.zonesByName = {} + mist.DBs.zonesByNum = {} + + + if env.mission.triggers and env.mission.triggers.zones then + for zone_ind, zone_data in pairs(env.mission.triggers.zones) do + if type(zone_data) == 'table' then + local zone = mist.utils.deepCopy(zone_data) + zone.point = {} -- point is used by SSE + zone.point.x = zone_data.x + zone.point.y = 0 + zone.point.z = zone_data.y + + mist.DBs.zonesByName[zone_data.name] = zone + mist.DBs.zonesByNum[#mist.DBs.zonesByNum + 1] = mist.utils.deepCopy(zone) --[[deepcopy so that the zone in zones_by_name and the zone in + zones_by_num se are different objects.. don't want them linked.]] + end + end + end + + mist.DBs.navPoints = {} + mist.DBs.units = {} + --Build mist.db.units and mist.DBs.navPoints + for coa_name, coa_data in pairs(env.mission.coalition) do + + if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then + mist.DBs.units[coa_name] = {} + + -- build nav points DB + mist.DBs.navPoints[coa_name] = {} + if coa_data.nav_points then --navpoints + --mist.debug.writeData (mist.utils.serialize,{'NavPoints',coa_data.nav_points}, 'NavPoints.txt') + for nav_ind, nav_data in pairs(coa_data.nav_points) do + + if type(nav_data) == 'table' then + mist.DBs.navPoints[coa_name][nav_ind] = mist.utils.deepCopy(nav_data) + + mist.DBs.navPoints[coa_name][nav_ind].name = nav_data.callsignStr -- name is a little bit more self-explanatory. + mist.DBs.navPoints[coa_name][nav_ind].point = {} -- point is used by SSE, support it. + mist.DBs.navPoints[coa_name][nav_ind].point.x = nav_data.x + mist.DBs.navPoints[coa_name][nav_ind].point.y = 0 + mist.DBs.navPoints[coa_name][nav_ind].point.z = nav_data.y + end + end + end + if coa_data.country then --there is a country table + for cntry_id, cntry_data in pairs(coa_data.country) do + + local countryName = string.lower(cntry_data.name) + mist.DBs.units[coa_name][countryName] = {} + mist.DBs.units[coa_name][countryName].countryId = cntry_data.id + + if type(cntry_data) == 'table' then --just making sure + + for obj_type_name, obj_type_data in pairs(cntry_data) do + + if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then --should be an unncessary check + + local category = obj_type_name + + if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! + + mist.DBs.units[coa_name][countryName][category] = {} + + for group_num, group_data in pairs(obj_type_data.group) do + + if group_data and group_data.units and type(group_data.units) == 'table' then --making sure again- this is a valid group + + mist.DBs.units[coa_name][countryName][category][group_num] = {} + local groupName = group_data.name + if env.mission.version > 7 then + groupName = env.getValueDictByKey(groupName) + end + mist.DBs.units[coa_name][countryName][category][group_num].groupName = groupName + mist.DBs.units[coa_name][countryName][category][group_num].groupId = group_data.groupId + mist.DBs.units[coa_name][countryName][category][group_num].category = category + mist.DBs.units[coa_name][countryName][category][group_num].coalition = coa_name + mist.DBs.units[coa_name][countryName][category][group_num].country = countryName + mist.DBs.units[coa_name][countryName][category][group_num].countryId = cntry_data.id + mist.DBs.units[coa_name][countryName][category][group_num].startTime = group_data.start_time + mist.DBs.units[coa_name][countryName][category][group_num].task = group_data.task + mist.DBs.units[coa_name][countryName][category][group_num].hidden = group_data.hidden + + mist.DBs.units[coa_name][countryName][category][group_num].units = {} + + mist.DBs.units[coa_name][countryName][category][group_num].radioSet = group_data.radioSet + mist.DBs.units[coa_name][countryName][category][group_num].uncontrolled = group_data.uncontrolled + mist.DBs.units[coa_name][countryName][category][group_num].frequency = group_data.frequency + mist.DBs.units[coa_name][countryName][category][group_num].modulation = group_data.modulation + + for unit_num, unit_data in pairs(group_data.units) do + local units_tbl = mist.DBs.units[coa_name][countryName][category][group_num].units --pointer to the units table for this group + + units_tbl[unit_num] = {} + if env.mission.version > 7 then + units_tbl[unit_num].unitName = env.getValueDictByKey(unit_data.name) + else + units_tbl[unit_num].unitName = unit_data.name + end + units_tbl[unit_num].type = unit_data.type + units_tbl[unit_num].skill = unit_data.skill --will be nil for statics + units_tbl[unit_num].unitId = unit_data.unitId + units_tbl[unit_num].category = category + units_tbl[unit_num].coalition = coa_name + units_tbl[unit_num].country = countryName + units_tbl[unit_num].countryId = cntry_data.id + units_tbl[unit_num].heading = unit_data.heading + units_tbl[unit_num].playerCanDrive = unit_data.playerCanDrive + units_tbl[unit_num].alt = unit_data.alt + units_tbl[unit_num].alt_type = unit_data.alt_type + units_tbl[unit_num].speed = unit_data.speed + units_tbl[unit_num].livery_id = unit_data.livery_id + if unit_data.point then --ME currently does not work like this, but it might one day + units_tbl[unit_num].point = unit_data.point + else + units_tbl[unit_num].point = {} + units_tbl[unit_num].point.x = unit_data.x + units_tbl[unit_num].point.y = unit_data.y + end + units_tbl[unit_num].x = unit_data.x + units_tbl[unit_num].y = unit_data.y + + units_tbl[unit_num].callsign = unit_data.callsign + units_tbl[unit_num].onboard_num = unit_data.onboard_num + units_tbl[unit_num].hardpoint_racks = unit_data.hardpoint_racks + units_tbl[unit_num].psi = unit_data.psi + + + units_tbl[unit_num].groupName = groupName + units_tbl[unit_num].groupId = group_data.groupId + + if unit_data.AddPropAircraft then + units_tbl[unit_num].AddPropAircraft = unit_data.AddPropAircraft + end + + if category == 'static' then + units_tbl[unit_num].categoryStatic = unit_data.category + units_tbl[unit_num].shape_name = unit_data.shape_name + if unit_data.mass then + units_tbl[unit_num].mass = unit_data.mass + end + + if unit_data.canCargo then + units_tbl[unit_num].canCargo = unit_data.canCargo + end + end + + end --for unit_num, unit_data in pairs(group_data.units) do + end --if group_data and group_data.units then + end --for group_num, group_data in pairs(obj_type_data.group) do + end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then + end --if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then + end --for obj_type_name, obj_type_data in pairs(cntry_data) do + end --if type(cntry_data) == 'table' then + end --for cntry_id, cntry_data in pairs(coa_data.country) do + end --if coa_data.country then --there is a country table + end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then + end --for coa_name, coa_data in pairs(mission.coalition) do + + mist.DBs.unitsByName = {} + mist.DBs.unitsById = {} + mist.DBs.unitsByCat = {} + + mist.DBs.unitsByCat.helicopter = {} -- adding default categories + mist.DBs.unitsByCat.plane = {} + mist.DBs.unitsByCat.ship = {} + mist.DBs.unitsByCat.static = {} + mist.DBs.unitsByCat.vehicle = {} + + mist.DBs.unitsByNum = {} + + mist.DBs.groupsByName = {} + mist.DBs.groupsById = {} + mist.DBs.humansByName = {} + mist.DBs.humansById = {} + + mist.DBs.dynGroupsAdded = {} -- will be filled by mist.dbUpdate from dynamically spawned groups + mist.DBs.activeHumans = {} + + mist.DBs.aliveUnits = {} -- will be filled in by the "updateAliveUnits" coroutine in mist.main. + + mist.DBs.removedAliveUnits = {} -- will be filled in by the "updateAliveUnits" coroutine in mist.main. + + mist.DBs.const = {} + + -- not accessible by SSE, must use static list :-/ + mist.DBs.const.callsigns = { + ['NATO'] = { + ['rules'] = { + ['groupLimit'] = 9, + }, + ['AWACS'] = { + ['Overlord'] = 1, + ['Magic'] = 2, + ['Wizard'] = 3, + ['Focus'] = 4, + ['Darkstar'] = 5, + }, + ['TANKER'] = { + ['Texaco'] = 1, + ['Arco'] = 2, + ['Shell'] = 3, + }, + ['JTAC'] = { + ['Axeman'] = 1, + ['Darknight'] = 2, + ['Warrior'] = 3, + ['Pointer'] = 4, + ['Eyeball'] = 5, + ['Moonbeam'] = 6, + ['Whiplash'] = 7, + ['Finger'] = 8, + ['Pinpoint'] = 9, + ['Ferret'] = 10, + ['Shaba'] = 11, + ['Playboy'] = 12, + ['Hammer'] = 13, + ['Jaguar'] = 14, + ['Deathstar'] = 15, + ['Anvil'] = 16, + ['Firefly'] = 17, + ['Mantis'] = 18, + ['Badger'] = 19, + }, + ['aircraft'] = { + ['Enfield'] = 1, + ['Springfield'] = 2, + ['Uzi'] = 3, + ['Colt'] = 4, + ['Dodge'] = 5, + ['Ford'] = 6, + ['Chevy'] = 7, + ['Pontiac'] = 8, + }, + + ['unique'] = { + ['A10'] = { + ['Hawg'] = 9, + ['Boar'] = 10, + ['Pig'] = 11, + ['Tusk'] = 12, + ['rules'] = { + ['canUseAircraft'] = true, + ['appliesTo'] = { + 'A-10C', + 'A-10A', + }, + }, + }, + }, + }, + } + -- create mist.DBs.oldAliveUnits + -- do + -- local intermediate_alive_units = {} -- between 0 and 0.5 secs old + -- local function make_old_alive_units() -- called every 0.5 secs, makes the old_alive_units DB which is just a copy of alive_units that is 0.5 to 1 sec old + -- if intermediate_alive_units then + -- mist.DBs.oldAliveUnits = mist.utils.deepCopy(intermediate_alive_units) + -- end + -- intermediate_alive_units = mist.utils.deepCopy(mist.DBs.aliveUnits) + -- timer.scheduleFunction(make_old_alive_units, nil, timer.getTime() + 0.5) + -- end + + -- make_old_alive_units() + -- end + + --Build DBs + for coa_name, coa_data in pairs(mist.DBs.units) do + for cntry_name, cntry_data in pairs(coa_data) do + for category_name, category_data in pairs(cntry_data) do + if type(category_data) == 'table' then + for group_ind, group_data in pairs(category_data) do + if type(group_data) == 'table' and group_data.units and type(group_data.units) == 'table' and #group_data.units > 0 then -- OCD paradigm programming + mist.DBs.groupsByName[group_data.groupName] = mist.utils.deepCopy(group_data) + mist.DBs.groupsById[group_data.groupId] = mist.utils.deepCopy(group_data) + for unit_ind, unit_data in pairs(group_data.units) do + mist.DBs.unitsByName[unit_data.unitName] = mist.utils.deepCopy(unit_data) + mist.DBs.unitsById[unit_data.unitId] = mist.utils.deepCopy(unit_data) + + mist.DBs.unitsByCat[unit_data.category] = mist.DBs.unitsByCat[unit_data.category] or {} -- future-proofing against new categories... + table.insert(mist.DBs.unitsByCat[unit_data.category], mist.utils.deepCopy(unit_data)) + log:info('inserting $1', unit_data.unitName) + table.insert(mist.DBs.unitsByNum, mist.utils.deepCopy(unit_data)) + + if unit_data.skill and (unit_data.skill == "Client" or unit_data.skill == "Player") then + mist.DBs.humansByName[unit_data.unitName] = mist.utils.deepCopy(unit_data) + mist.DBs.humansById[unit_data.unitId] = mist.utils.deepCopy(unit_data) + --if Unit.getByName(unit_data.unitName) then + -- mist.DBs.activeHumans[unit_data.unitName] = mist.utils.deepCopy(unit_data) + -- mist.DBs.activeHumans[unit_data.unitName].playerName = Unit.getByName(unit_data.unitName):getPlayerName() + --end + end + end + end + end + end + end + end + end + + --DynDBs + mist.DBs.MEunits = mist.utils.deepCopy(mist.DBs.units) + mist.DBs.MEunitsByName = mist.utils.deepCopy(mist.DBs.unitsByName) + mist.DBs.MEunitsById = mist.utils.deepCopy(mist.DBs.unitsById) + mist.DBs.MEunitsByCat = mist.utils.deepCopy(mist.DBs.unitsByCat) + mist.DBs.MEunitsByNum = mist.utils.deepCopy(mist.DBs.unitsByNum) + mist.DBs.MEgroupsByName = mist.utils.deepCopy(mist.DBs.groupsByName) + mist.DBs.MEgroupsById = mist.utils.deepCopy(mist.DBs.groupsById) + + mist.DBs.deadObjects = {} + + do + local mt = {} + + function mt.__newindex(t, key, val) + local original_key = key --only for duplicate runtime IDs. + local key_ind = 1 + while mist.DBs.deadObjects[key] do + log:warn('duplicate runtime id of previously dead object key: $1', key) + key = tostring(original_key) .. ' #' .. tostring(key_ind) + key_ind = key_ind + 1 + end + + if mist.DBs.aliveUnits and mist.DBs.aliveUnits[val.object.id_] then + log:info('object found in alive_units') + val.objectData = mist.utils.deepCopy(mist.DBs.aliveUnits[val.object.id_]) + local pos = Object.getPosition(val.object) + if pos then + val.objectPos = pos.p + end + val.objectType = mist.DBs.aliveUnits[val.object.id_].category + + elseif mist.DBs.removedAliveUnits and mist.DBs.removedAliveUnits[val.object.id_] then -- it didn't exist in alive_units, check old_alive_units + log:info('object found in old_alive_units') + val.objectData = mist.utils.deepCopy(mist.DBs.removedAliveUnits[val.object.id_]) + local pos = Object.getPosition(val.object) + if pos then + val.objectPos = pos.p + end + val.objectType = mist.DBs.removedAliveUnits[val.object.id_].category + + else --attempt to determine if static object... + log:info('object not found in alive units or old alive units') + local pos = Object.getPosition(val.object) + if pos then + local static_found = false + for ind, static in pairs(mist.DBs.unitsByCat.static) do + if ((pos.p.x - static.point.x)^2 + (pos.p.z - static.point.y)^2)^0.5 < 0.1 then --really, it should be zero... + log:info('correlated dead static object to position') + val.objectData = static + val.objectPos = pos.p + val.objectType = 'static' + static_found = true + break + end + end + if not static_found then + val.objectPos = pos.p + val.objectType = 'building' + end + else + val.objectType = 'unknown' + end + end + rawset(t, key, val) + end + + setmetatable(mist.DBs.deadObjects, mt) + end + + do -- mist unitID funcs + for id, idData in pairs(mist.DBs.unitsById) do + if idData.unitId > mist.nextUnitId then + mist.nextUnitId = mist.utils.deepCopy(idData.unitId) + end + if idData.groupId > mist.nextGroupId then + mist.nextGroupId = mist.utils.deepCopy(idData.groupId) + end + end + end + + + end + + local function updateAliveUnits() -- coroutine function + local lalive_units = mist.DBs.aliveUnits -- local references for faster execution + local lunits = mist.DBs.unitsByNum + local ldeepcopy = mist.utils.deepCopy + local lUnit = Unit + local lremovedAliveUnits = mist.DBs.removedAliveUnits + local updatedUnits = {} + + if #lunits > 0 then + local units_per_run = math.ceil(#lunits/20) + if units_per_run < 5 then + units_per_run = 5 + end + + for i = 1, #lunits do + if lunits[i].category ~= 'static' then -- can't get statics with Unit.getByName :( + local unit = lUnit.getByName(lunits[i].unitName) + if unit then + --log:info("unit named $1 alive!", lunits[i].unitName) -- spammy + local pos = unit:getPosition() + local newtbl = ldeepcopy(lunits[i]) + if pos then + newtbl.pos = pos.p + end + newtbl.unit = unit + --newtbl.rt_id = unit.id_ + lalive_units[unit.id_] = newtbl + updatedUnits[unit.id_] = true + end + end + if i%units_per_run == 0 then + coroutine.yield() + end + end + -- All units updated, remove any "alive" units that were not updated- they are dead! + for unit_id, unit in pairs(lalive_units) do + if not updatedUnits[unit_id] then + lremovedAliveUnits[unit_id] = unit + lalive_units[unit_id] = nil + end + end + end + end + + local function dbUpdate(event) + local newTable = {} + + newTable.startTime = 0 + + if type(event) == 'string' then -- if name of an object. + local newObject + local newType = 'group' + if Group.getByName(event) then + newObject = Group.getByName(event) + elseif StaticObject.getByName(event) then + newObject = StaticObject.getByName(event) + newType = 'static' + -- log:info('its static') + else + log:info('WTF') + return false + end + + newTable.name = newObject:getName() + newTable.groupId = tonumber(newObject:getID()) + newTable.groupName = newObject:getName() + local unitOneRef + if newType == 'static' then + unitOneRef = newObject + newTable.countryId = tonumber(newObject:getCountry()) + newTable.coalitionId = tonumber(newObject:getCoalition()) + newTable.category = 'static' + else + unitOneRef = newObject:getUnits() + newTable.countryId = tonumber(unitOneRef[1]:getCountry()) + newTable.coalitionId = tonumber(unitOneRef[1]:getCoalition()) + newTable.category = tonumber(newObject:getCategory()) + end + for countryData, countryId in pairs(country.id) do + if newTable.country and string.upper(countryData) == string.upper(newTable.country) or countryId == newTable.countryId then + newTable.countryId = countryId + newTable.country = string.lower(countryData) + for coaData, coaId in pairs(coalition.side) do + if coaId == coalition.getCountryCoalition(countryId) then + newTable.coalition = string.lower(coaData) + end + end + end + end + for catData, catId in pairs(Unit.Category) do + if newType == 'group' and Group.getByName(newTable.groupName):isExist() then + if catId == Group.getByName(newTable.groupName):getCategory() then + newTable.category = string.lower(catData) + end + elseif newType == 'static' and StaticObject.getByName(newTable.groupName):isExist() then + if catId == StaticObject.getByName(newTable.groupName):getCategory() then + newTable.category = string.lower(catData) + end + + end + end + local gfound = false + for index, data in pairs(mistAddedGroups) do + if mist.stringMatch(data.name, newTable.groupName) == true then + gfound = true + newTable.task = data.task + newTable.modulation = data.modulation + newTable.uncontrolled = data.uncontrolled + newTable.radioSet = data.radioSet + newTable.hidden = data.hidden + newTable.startTime = data.start_time + mistAddedGroups[index] = nil + end + end + + if gfound == false then + newTable.uncontrolled = false + newTable.hidden = false + end + + newTable.units = {} + if newType == 'group' then + for unitId, unitData in pairs(unitOneRef) do + newTable.units[unitId] = {} + newTable.units[unitId].unitName = unitData:getName() + + newTable.units[unitId].x = mist.utils.round(unitData:getPosition().p.x) + newTable.units[unitId].y = mist.utils.round(unitData:getPosition().p.z) + newTable.units[unitId].point = {} + newTable.units[unitId].point.x = newTable.units[unitId].x + newTable.units[unitId].point.y = newTable.units[unitId].y + newTable.units[unitId].alt = mist.utils.round(unitData:getPosition().p.y) + newTable.units[unitId].speed = mist.vec.mag(unitData:getVelocity()) + + newTable.units[unitId].heading = mist.getHeading(unitData, true) + + newTable.units[unitId].type = unitData:getTypeName() + newTable.units[unitId].unitId = tonumber(unitData:getID()) + + + newTable.units[unitId].groupName = newTable.groupName + newTable.units[unitId].groupId = newTable.groupId + newTable.units[unitId].countryId = newTable.countryId + newTable.units[unitId].coalitionId = newTable.coalitionId + newTable.units[unitId].coalition = newTable.coalition + newTable.units[unitId].country = newTable.country + local found = false + for index, data in pairs(mistAddedObjects) do + if mist.stringMatch(data.name, newTable.units[unitId].unitName) == true then + found = true + newTable.units[unitId].livery_id = data.livery_id + newTable.units[unitId].skill = data.skill + newTable.units[unitId].alt_type = data.alt_type + newTable.units[unitId].callsign = data.callsign + newTable.units[unitId].psi = data.psi + mistAddedObjects[index] = nil + end + if found == false then + newTable.units[unitId].skill = "High" + newTable.units[unitId].alt_type = "BARO" + end + end + + end + else -- its a static + newTable.category = 'static' + newTable.units[1] = {} + newTable.units[1].unitName = newObject:getName() + newTable.units[1].category = 'static' + newTable.units[1].x = mist.utils.round(newObject:getPosition().p.x) + newTable.units[1].y = mist.utils.round(newObject:getPosition().p.z) + newTable.units[1].point = {} + newTable.units[1].point.x = newTable.units[1].x + newTable.units[1].point.y = newTable.units[1].y + newTable.units[1].alt = mist.utils.round(newObject:getPosition().p.y) + newTable.units[1].heading = mist.getHeading(newObject, true) + newTable.units[1].type = newObject:getTypeName() + newTable.units[1].unitId = tonumber(newObject:getID()) + newTable.units[1].groupName = newTable.name + newTable.units[1].groupId = newTable.groupId + newTable.units[1].countryId = newTable.countryId + newTable.units[1].country = newTable.country + newTable.units[1].coalitionId = newTable.coalitionId + newTable.units[1].coalition = newTable.coalition + if newObject:getCategory() == 6 and newObject:getCargoDisplayName() then + local mass = newObject:getCargoDisplayName() + mass = string.gsub(mass, ' ', '') + mass = string.gsub(mass, 'kg', '') + newTable.units[1].mass = tonumber(mass) + newTable.units[1].categoryStatic = 'Cargos' + newTable.units[1].canCargo = true + newTable.units[1].shape_name = 'ab-212_cargo' + end + + ----- search mist added objects for extra data if applicable + for index, data in pairs(mistAddedObjects) do + if mist.stringMatch(data.name, newTable.units[1].unitName) == true then + newTable.units[1].shape_name = data.shape_name -- for statics + newTable.units[1].livery_id = data.livery_id + newTable.units[1].airdromeId = data.airdromeId + newTable.units[1].mass = data.mass + newTable.units[1].canCargo = data.canCargo + newTable.units[1].categoryStatic = data.categoryStatic + newTable.units[1].type = 'cargo1' + mistAddedObjects[index] = nil + end + end + end + end + --mist.debug.writeData(mist.utils.serialize,{'msg', newTable}, timer.getAbsTime() ..'Group.lua') + newTable.timeAdded = timer.getAbsTime() -- only on the dynGroupsAdded table. For other reference, see start time + --mist.debug.dumpDBs() + --end + + return newTable + end + + local function checkSpawnedEvents() + if #tempSpawnedUnits > 0 then + local groupsToAdd = {} + local added = false + local ltemp = tempSpawnedUnits + local ltable = table + + local updatesPerRun = math.ceil(#tempSpawnedUnits/20) + if updatesPerRun < 5 then + updatesPerRun = 5 + end + for x = 1, #tempSpawnedUnits do + local spawnedObj = ltemp[x] + if spawnedObj and spawnedObj:isExist() then + local found = false + for name, val in pairs(groupsToAdd) do + if spawnedObj:getCategory() == 1 then -- normal groups + if mist.stringMatch(spawnedObj:getGroup():getName(), name) == true then + found = true + break + end + elseif spawnedObj:getCategory() == 3 or spawnedObj:getCategory() == 6 then -- static objects + if mist.stringMatch(spawnedObj:getName(), name) == true then + found = true + break + end + end + end + -- for some reason cargo objects are returning as category == 6. + if found == false then + added = true + if spawnedObj:getCategory() == 1 then -- normal groups + groupsToAdd[spawnedObj:getGroup():getName()] = true + elseif spawnedObj:getCategory() == 3 or spawnedObj:getCategory() == 6 then -- static objects + groupsToAdd[spawnedObj:getName()] = true + end + + end + end + + table.remove(ltemp, x) + if x%updatesPerRun == 0 then + coroutine.yield() + end + end + + if added == true then + for groupName, val in pairs(groupsToAdd) do + local dataChanged = false + if mist.DBs.groupsByName[groupName] then + for _index, data in pairs(mist.DBs.groupsByName[groupName]) do + if data.unitName ~= spawnedObj:getName() and data.unitId ~= spawnedObj:getID() and data.type ~= spawnedObj:getTypeName() then + dataChanged = true + break + end + end + if dataChanged == false then + groupsToAdd[groupName] = false + end + end + if groupsToAdd[groupName] == true or not mist.DBs.groupsByName[groupName] then + writeGroups[#writeGroups + 1] = dbUpdate(groupName) + end + end + end + end + end + + local function updateDBTables() + local i = 0 + for index, newTable in pairs(writeGroups) do + i = i + 1 + end + local savesPerRun = math.ceil(i/10) + if savesPerRun < 5 then + savesPerRun = 5 + end + if i > 0 then + local ldeepCopy = mist.utils.deepCopy + for x = 1, i do + local newTable = writeGroups[x] + local mistCategory + if type(newTable.category) == 'string' then + mistCategory = string.lower(newTable.category) + end + + if string.upper(newTable.category) == 'GROUND_UNIT' then + mistCategory = 'vehicle' + newTable.category = mistCategory + elseif string.upper(newTable.category) == 'AIRPLANE' then + mistCategory = 'plane' + newTable.category = mistCategory + elseif string.upper(newTable.category) == 'HELICOPTER' then + mistCategory = 'helicopter' + newTable.category = mistCategory + elseif string.upper(newTable.category) == 'SHIP' then + mistCategory = 'ship' + newTable.category = mistCategory + end + for newId, newUnitData in pairs(newTable.units) do + newUnitData.category = mistCategory + if newUnitData.unitId then + mist.DBs.unitsById[tonumber(newUnitData.unitId)] = ldeepCopy(newUnitData) + end + + mist.DBs.unitsByName[newUnitData.unitName] = ldeepCopy(newUnitData) + mist.DBs.unitsByCat[mistCategory][#mist.DBs.unitsByCat[mistCategory] + 1] = ldeepCopy(newUnitData) + mist.DBs.unitsByNum[#mist.DBs.unitsByNum + 1] = ldeepCopy(newUnitData) + end + -- this is a really annoying DB to populate. Gotta create new tables in case its missing + if not mist.DBs.units[newTable.coalition] then + mist.DBs.units[newTable.coalition] = {} + end + + if not mist.DBs.units[newTable.coalition][newTable.country] then + mist.DBs.units[newTable.coalition][(newTable.country)] = {} + mist.DBs.units[newTable.coalition][(newTable.country)].countryId = newTable.countryId + end + if not mist.DBs.units[newTable.coalition][newTable.country][mistCategory] then + mist.DBs.units[newTable.coalition][(newTable.country)][mistCategory] = {} + end + mist.DBs.units[newTable.coalition][(newTable.country)][mistCategory][#mist.DBs.units[newTable.coalition][(newTable.country)][mistCategory] + 1] = ldeepCopy(newTable) + + if newTable.groupId then + mist.DBs.groupsById[newTable.groupId] = ldeepCopy(newTable) + end + + mist.DBs.groupsByName[newTable.name] = ldeepCopy(newTable) + mist.DBs.dynGroupsAdded[#mist.DBs.dynGroupsAdded + 1] = ldeepCopy(newTable) + + writeGroups[x] = nil + if x%savesPerRun == 0 then + coroutine.yield() + end + end + if timer.getTime() > lastUpdateTime then + lastUpdateTime = timer.getTime() + end + end + end + + local function groupSpawned(event) + -- dont need to add units spawned in at the start of the mission if mist is loaded in init line + if event.id == world.event.S_EVENT_BIRTH and timer.getTime0() < timer.getAbsTime() then + table.insert(tempSpawnedUnits,(event.initiator)) + end + end + + local function doScheduledFunctions() + local i = 1 + while i <= #scheduledTasks do + if not scheduledTasks[i].rep then -- not a repeated process + if scheduledTasks[i].t <= timer.getTime() then + local task = scheduledTasks[i] -- local reference + table.remove(scheduledTasks, i) + local err, errmsg = pcall(task.f, unpack(task.vars, 1, table.maxn(task.vars))) + if not err then + log:error('Error in scheduled function: $1', errmsg) + end + --task.f(unpack(task.vars, 1, table.maxn(task.vars))) -- do the task, do not increment i + else + i = i + 1 + end + else + if scheduledTasks[i].st and scheduledTasks[i].st <= timer.getTime() then --if a stoptime was specified, and the stop time exceeded + table.remove(scheduledTasks, i) -- stop time exceeded, do not execute, do not increment i + elseif scheduledTasks[i].t <= timer.getTime() then + local task = scheduledTasks[i] -- local reference + task.t = timer.getTime() + task.rep --schedule next run + local err, errmsg = pcall(task.f, unpack(task.vars, 1, table.maxn(task.vars))) + if not err then + log:error('Error in scheduled function: $1' .. errmsg) + end + --scheduledTasks[i].f(unpack(scheduledTasks[i].vars, 1, table.maxn(scheduledTasks[i].vars))) -- do the task + i = i + 1 + else + i = i + 1 + end + end + end + end + + -- Event handler to start creating the dead_objects table + local function addDeadObject(event) + if event.id == world.event.S_EVENT_DEAD or event.id == world.event.S_EVENT_CRASH then + if event.initiator and event.initiator.id_ and event.initiator.id_ > 0 then + + local id = event.initiator.id_ -- initial ID, could change if there is a duplicate id_ already dead. + local val = {object = event.initiator} -- the new entry in mist.DBs.deadObjects. + + local original_id = id --only for duplicate runtime IDs. + local id_ind = 1 + while mist.DBs.deadObjects[id] do + log:info('duplicate runtime id of previously dead object id: $1', id) + id = tostring(original_id) .. ' #' .. tostring(id_ind) + id_ind = id_ind + 1 + end + + if mist.DBs.aliveUnits and mist.DBs.aliveUnits[val.object.id_] then + log:info('object found in alive_units') + val.objectData = mist.utils.deepCopy(mist.DBs.aliveUnits[val.object.id_]) + local pos = Object.getPosition(val.object) + if pos then + val.objectPos = pos.p + end + val.objectType = mist.DBs.aliveUnits[val.object.id_].category + --[[if mist.DBs.activeHumans[Unit.getName(val.object)] then + --trigger.action.outText('remove via death: ' .. Unit.getName(val.object),20) + mist.DBs.activeHumans[Unit.getName(val.object)] = nil + end]] + elseif mist.DBs.removedAliveUnits and mist.DBs.removedAliveUnits[val.object.id_] then -- it didn't exist in alive_units, check old_alive_units + log:info('object found in old_alive_units') + val.objectData = mist.utils.deepCopy(mist.DBs.removedAliveUnits[val.object.id_]) + local pos = Object.getPosition(val.object) + if pos then + val.objectPos = pos.p + end + val.objectType = mist.DBs.removedAliveUnits[val.object.id_].category + + else --attempt to determine if static object... + log:info('object not found in alive units or old alive units') + local pos = Object.getPosition(val.object) + if pos then + local static_found = false + for ind, static in pairs(mist.DBs.unitsByCat.static) do + if ((pos.p.x - static.point.x)^2 + (pos.p.z - static.point.y)^2)^0.5 < 0.1 then --really, it should be zero... + log:info('correlated dead static object to position') + val.objectData = static + val.objectPos = pos.p + val.objectType = 'static' + static_found = true + break + end + end + if not static_found then + val.objectPos = pos.p + val.objectType = 'building' + end + else + val.objectType = 'unknown' + end + end + mist.DBs.deadObjects[id] = val + + end + end + end + + --[[ + local function addClientsToActive(event) + if event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT or event.id == world.event.S_EVENT_BIRTH then + log:info(mist.utils.tableShow(event)) + if Unit.getPlayerName(event.initiator) then + log:info(Unit.getPlayerName(event.initiator)) + local newU = mist.utils.deepCopy(mist.DBs.unitsByName[Unit.getName(event.initiator)]) + newU.playerName = Unit.getPlayerName(event.initiator) + mist.DBs.activeHumans[Unit.getName(event.initiator)] = newU + --trigger.action.outText('added: ' .. Unit.getName(event.initiator), 20) + end + elseif event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT and event.initiator then + if mist.DBs.activeHumans[Unit.getName(event.initiator)] then + mist.DBs.activeHumans[Unit.getName(event.initiator)] = nil + -- trigger.action.outText('removed via control: ' .. Unit.getName(event.initiator), 20) + end + end + end + + mist.addEventHandler(addClientsToActive) + ]] + + --- init function. + -- creates logger, adds default event handler + -- and calls main the first time. + -- @function mist.init + function mist.init() + -- create logger + mist.log = mist.Logger:new("MIST") + log = mist.log -- log shorthand + -- set warning log level, showing only + -- warnings and errors + log:setLevel("warning") + + log:info("initializing databases") + initDBs() + + -- add event handler for group spawns + mist.addEventHandler(groupSpawned) + mist.addEventHandler(addDeadObject) + + -- call main the first time therafter it reschedules itself. + mist.main() + + log:msg('MIST version $1.$2.$3 loaded', mist.majorVersion, mist.minorVersion, mist.build) + end + + --- The main function. + -- Run 100 times per second. + -- You shouldn't call this function. + function mist.main() + timer.scheduleFunction(mist.main, {}, timer.getTime() + 0.01) --reschedule first in case of Lua error + + writeDbTableCounter = writeDbTableCounter + 1 + if writeDbTableCounter == 10 then + writeDbTableCounter = 0 + + if not coroutines.updateDBTables then + coroutines.updateDBTables = coroutine.create(updateDBTables) + end + + coroutine.resume(coroutines.updateDBTables) + + if coroutine.status(coroutines.updateDBTables) == 'dead' then + coroutines.updateDBTables = nil + end + end + + checkSpawnEventsCounter = checkSpawnEventsCounter + 1 + if checkSpawnEventsCounter == 10 then + checkSpawnEventsCounter = 0 + + if not coroutines.checkSpawnedEvents then + coroutines.checkSpawnedEvents = coroutine.create(checkSpawnedEvents) + end + + coroutine.resume(coroutines.checkSpawnedEvents) + + if coroutine.status(coroutines.checkSpawnedEvents) == 'dead' then + coroutines.checkSpawnedEvents = nil + end + end + + --updating alive units + updateAliveUnitsCounter = updateAliveUnitsCounter + 1 + if updateAliveUnitsCounter == 5 then + updateAliveUnitsCounter = 0 + + if not coroutines.update_alive_units then + coroutines.updateAliveUnits = coroutine.create(updateAliveUnits) + end + + coroutine.resume(coroutines.updateAliveUnits) + + if coroutine.status(coroutines.updateAliveUnits) == 'dead' then + coroutines.updateAliveUnits = nil + end + end + + doScheduledFunctions() + end -- end of mist.main + + --- Returns next unit id. + -- @treturn number next unit id. + function mist.getNextUnitId() + mist.nextUnitId = mist.nextUnitId + 1 + if mist.nextUnitId > 6900 then + mist.nextUnitId = 14000 + end + return mist.nextUnitId + end + + --- Returns next group id. + -- @treturn number next group id. + function mist.getNextGroupId() + mist.nextGroupId = mist.nextGroupId + 1 + if mist.nextGroupId > 6900 then + mist.nextGroupId = 14000 + end + return mist.nextGroupId + end + + --- Returns timestamp of last database update. + -- @treturn timestamp of last database update + function mist.getLastDBUpdateTime() + return lastUpdateTime + end + + --- Spawns a static object to the game world. + -- @todo write good docs + -- @tparam table staticObj table containing data needed for the object creation + function mist.dynAddStatic(staticObj) + local newObj = {} + newObj.groupId = staticObj.groupId + newObj.category = staticObj.category + newObj.type = staticObj.type + newObj.unitId = staticObj.unitId + newObj.y = staticObj.y + newObj.x = staticObj.x + newObj.heading = staticObj.heading + newObj.name = staticObj.name + newObj.dead = staticObj.dead + newObj.country = staticObj.country + newObj.countryId = staticObj.countryId + newObj.clone = staticObj.clone + newObj.shape_name = staticObj.shape_name + newObj.canCargo = staticObj.canCargo + newObj.mass = staticObj.mass + newObj.categoryStatic = staticObj.categoryStatic + if staticObj.units then -- if its mist format + newObj.groupId = staticObj.units[1].groupId + newObj.category = staticObj.units[1].category + newObj.type = staticObj.units[1].type + newObj.unitId = staticObj.units[1].unitId + newObj.y = staticObj.units[1].y + newObj.x = staticObj.units[1].x + newObj.heading = staticObj.units[1].heading + newObj.name = staticObj.units[1].name + newObj.dead = staticObj.units[1].dead + newObj.country = staticObj.units[1].country + newObj.countryId = staticObj.units[1].countryId + newObj.shape_name = staticObj.units[1].shape_name + newObj.canCargo = staticObj.units[1].canCargo + newObj.mass = staticObj.units[1].mass + newObj.categoryStatic = staticObj.units[1].categoryStatic + end + + if not newObj.country then + return false + end + + local newCountry = newObj.country + if newObj.countryId then + newCountry = newObj.countryId + end + for countryId, countryName in pairs(country.name) do + if type(newObj.country) == 'string' then + if tostring(countryName) == string.upper(newObj.country) then + newCountry = countryName + end + elseif type(newObj.country) == 'number' then + if countryId == newObj.country then + newCountry = countryName + end + end + end + + if newObj.clone or not newObj.groupId then + mistGpId = mistGpId + 1 + newObj.groupId = mistGpId + end + + if newObj.clone or not newObj.unitId then + mistUnitId = mistUnitId + 1 + newObj.unitId = mistUnitId + end + + if newObj.clone or not newObj.name then + mistDynAddIndex = mistDynAddIndex + 1 + newObj.name = (country.name[newCountry] .. ' static ' .. mistDynAddIndex) + end + + if not newObj.dead then + newObj.dead = false + end + + if not newObj.heading then + newObj.heading = math.random(360) + end + + if newObj.categoryStatic then + newObj.category = newObj.categoryStatic + end + if newObj.mass then + newObj.category = 'Cargos' + end + mistAddedObjects[#mistAddedObjects + 1] = mist.utils.deepCopy(newObj) + if newObj.x and newObj.y and newObj.type and type(newObj.x) == 'number' and type(newObj.y) == 'number' and type(newObj.type) == 'string' then + coalition.addStaticObject(country.id[newCountry], newObj) + + return newObj + end + return false + end + + --- Spawns a dynamic group into the game world. + -- Same as coalition.add function in SSE. checks the passed data to see if its valid. + -- Will generate groupId, groupName, unitId, and unitName if needed + -- @tparam table newGroup table containting values needed for spawning a group. + function mist.dynAdd(newGroup) + + --mist.debug.writeData(mist.utils.serialize,{'msg', newGroup}, 'newGroupOrig.lua') + local cntry = newGroup.country + if newGroup.countryId then + cntry = newGroup.countryId + end + + local groupType = newGroup.category + local newCountry = '' + -- validate data + for countryId, countryName in pairs(country.name) do + if type(cntry) == 'string' then + cntry = cntry:gsub("%s+", "_") + if tostring(countryName) == string.upper(cntry) then + newCountry = countryName + end + elseif type(cntry) == 'number' then + if countryId == cntry then + newCountry = countryName + end + end + end + + if newCountry == '' then + return false + end + + local newCat = '' + for catName, catId in pairs(Unit.Category) do + if type(groupType) == 'string' then + if tostring(catName) == string.upper(groupType) then + newCat = catName + end + elseif type(groupType) == 'number' then + if catId == groupType then + newCat = catName + end + end + + if catName == 'GROUND_UNIT' and (string.upper(groupType) == 'VEHICLE' or string.upper(groupType) == 'GROUND') then + newCat = 'GROUND_UNIT' + elseif catName == 'AIRPLANE' and string.upper(groupType) == 'PLANE' then + newCat = 'AIRPLANE' + end + end + local typeName + if newCat == 'GROUND_UNIT' then + typeName = ' gnd ' + elseif newCat == 'AIRPLANE' then + typeName = ' air ' + elseif newCat == 'HELICOPTER' then + typeName = ' hel ' + elseif newCat == 'SHIP' then + typeName = ' shp ' + elseif newCat == 'BUILDING' then + typeName = ' bld ' + end + if newGroup.clone or not newGroup.groupId then + mistDynAddIndex = mistDynAddIndex + 1 + mistGpId = mistGpId + 1 + newGroup.groupId = mistGpId + end + if newGroup.groupName or newGroup.name then + if newGroup.groupName then + newGroup.name = newGroup.groupName + elseif newGroup.name then + newGroup.name = newGroup.name + end + end + + if newGroup.clone and mist.DBs.groupsByName[newGroup.name] or not newGroup.name then + newGroup.name = tostring(tostring(country.name[cntry]) .. tostring(typeName) .. mistDynAddIndex) + end + + if not newGroup.hidden then + newGroup.hidden = false + end + + if not newGroup.visible then + newGroup.visible = false + end + + if (newGroup.start_time and type(newGroup.start_time) ~= 'number') or not newGroup.start_time then + if newGroup.startTime then + newGroup.start_time = mist.utils.round(newGroup.startTime) + else + newGroup.start_time = 0 + end + end + + + for unitIndex, unitData in pairs(newGroup.units) do + local originalName = newGroup.units[unitIndex].unitName or newGroup.units[unitIndex].name + if newGroup.clone or not unitData.unitId then + mistUnitId = mistUnitId + 1 + newGroup.units[unitIndex].unitId = mistUnitId + end + if newGroup.units[unitIndex].unitName or newGroup.units[unitIndex].name then + if newGroup.units[unitIndex].unitName then + newGroup.units[unitIndex].name = newGroup.units[unitIndex].unitName + elseif newGroup.units[unitIndex].name then + newGroup.units[unitIndex].name = newGroup.units[unitIndex].name + end + end + if newGroup.clone or not unitData.name then + newGroup.units[unitIndex].name = tostring(newGroup.name .. ' unit' .. unitIndex) + end + + if not unitData.skill then + newGroup.units[unitIndex].skill = 'Random' + end + + if not unitData.alt then + if newCat == 'AIRPLANE' then + newGroup.units[unitIndex].alt = 2000 + newGroup.units[unitIndex].alt_type = 'RADIO' + newGroup.units[unitIndex].speed = 150 + elseif newCat == 'HELICOPTER' then + newGroup.units[unitIndex].alt = 500 + newGroup.units[unitIndex].alt_type = 'RADIO' + newGroup.units[unitIndex].speed = 60 + else + --[[log:info('check height') + newGroup.units[unitIndex].alt = land.getHeight({x = newGroup.units[unitIndex].x, y = newGroup.units[unitIndex].y}) + newGroup.units[unitIndex].alt_type = 'BARO']] + end + + + end + + if newCat == 'AIRPLANE' or newCat == 'HELICOPTER' then + if newGroup.units[unitIndex].alt_type and newGroup.units[unitIndex].alt_type ~= 'BARO' or not newGroup.units[unitIndex].alt_type then + newGroup.units[unitIndex].alt_type = 'RADIO' + end + if not unitData.speed then + if newCat == 'AIRPLANE' then + newGroup.units[unitIndex].speed = 150 + elseif newCat == 'HELICOPTER' then + newGroup.units[unitIndex].speed = 60 + end + end + if not unitData.payload then + newGroup.units[unitIndex].payload = mist.getPayload(originalName) + end + end + mistAddedObjects[#mistAddedObjects + 1] = mist.utils.deepCopy(newGroup.units[unitIndex]) + end + mistAddedGroups[#mistAddedGroups + 1] = mist.utils.deepCopy(newGroup) + if newGroup.route and not newGroup.route.points then + if not newGroup.route.points and newGroup.route[1] then + local copyRoute = newGroup.route + newGroup.route = {} + newGroup.route.points = copyRoute + end + end + newGroup.country = newCountry + + + --mist.debug.writeData(mist.utils.serialize,{'msg', newGroup}, 'newGroup.lua') + + -- sanitize table + newGroup.groupName = nil + newGroup.clone = nil + newGroup.category = nil + newGroup.country = nil + + newGroup.tasks = {} + + for unitIndex, unitData in pairs(newGroup.units) do + newGroup.units[unitIndex].unitName = nil + end + + coalition.addGroup(country.id[newCountry], Unit.Category[newCat], newGroup) + + return newGroup + + end + + --- Schedules a function. + -- Modified Slmod task scheduler, superior to timer.scheduleFunction + -- @tparam function f function to schedule + -- @tparam table vars array containing all parameters passed to the function + -- @tparam number t time in seconds from mission start to schedule the function to. + -- @tparam[opt] number rep time between repetitions of the function + -- @tparam[opt] number st time in seconds from mission start at which the function + -- should stop to be rescheduled. + -- @treturn number scheduled function id. + function mist.scheduleFunction(f, vars, t, rep, st) + --verify correct types + assert(type(f) == 'function', 'variable 1, expected function, got ' .. type(f)) + assert(type(vars) == 'table' or vars == nil, 'variable 2, expected table or nil, got ' .. type(f)) + assert(type(t) == 'number', 'variable 3, expected number, got ' .. type(t)) + assert(type(rep) == 'number' or rep == nil, 'variable 4, expected number or nil, got ' .. type(rep)) + assert(type(st) == 'number' or st == nil, 'variable 5, expected number or nil, got ' .. type(st)) + if not vars then + vars = {} + end + taskId = taskId + 1 + table.insert(scheduledTasks, {f = f, vars = vars, t = t, rep = rep, st = st, id = taskId}) + return taskId + end + + --- Removes a scheduled function. + -- @tparam number id function id + -- @treturn boolean true if function was successfully removed, false otherwise. + function mist.removeFunction(id) + local i = 1 + while i <= #scheduledTasks do + if scheduledTasks[i].id == id then + table.remove(scheduledTasks, i) + else + i = i + 1 + end + end + end + + --- Registers an event handler. + -- @tparam function f function handling event + -- @treturn number id of the event handler + function mist.addEventHandler(f) --id is optional! + local handler = {} + idNum = idNum + 1 + handler.id = idNum + handler.f = f + function handler:onEvent(event) + self.f(event) + end + world.addEventHandler(handler) + return handler.id + end + + --- Removes event handler with given id. + -- @tparam number id event handler id + -- @treturn boolean true on success, false otherwise + function mist.removeEventHandler(id) + for key, handler in pairs(world.eventHandlers) do + if handler.id and handler.id == id then + world.eventHandlers[key] = nil + return true + end + end + return false + end + + --- Returns MGRS coordinates as string. + -- @tparam string MGRS MGRS coordinates + -- @tparam number acc the accuracy of each easting/northing. + -- Can be: 0, 1, 2, 3, 4, or 5. + function mist.tostringMGRS(MGRS, acc) + if acc == 0 then + return MGRS.UTMZone .. ' ' .. MGRS.MGRSDigraph + else + return MGRS.UTMZone .. ' ' .. MGRS.MGRSDigraph .. ' ' .. string.format('%0' .. acc .. 'd', mist.utils.round(MGRS.Easting/(10^(5-acc)), 0)) + .. ' ' .. string.format('%0' .. acc .. 'd', mist.utils.round(MGRS.Northing/(10^(5-acc)), 0)) + end + end + + --[[acc: + in DM: decimal point of minutes. + In DMS: decimal point of seconds. + position after the decimal of the least significant digit: + So: + 42.32 - acc of 2. + ]] + function mist.tostringLL(lat, lon, acc, DMS) + + local latHemi, lonHemi + if lat > 0 then + latHemi = 'N' + else + latHemi = 'S' + end + + if lon > 0 then + lonHemi = 'E' + else + lonHemi = 'W' + end + + lat = math.abs(lat) + lon = math.abs(lon) + + local latDeg = math.floor(lat) + local latMin = (lat - latDeg)*60 + + local lonDeg = math.floor(lon) + local lonMin = (lon - lonDeg)*60 + + if DMS then -- degrees, minutes, and seconds. + local oldLatMin = latMin + latMin = math.floor(latMin) + local latSec = mist.utils.round((oldLatMin - latMin)*60, acc) + + local oldLonMin = lonMin + lonMin = math.floor(lonMin) + local lonSec = mist.utils.round((oldLonMin - lonMin)*60, acc) + + if latSec == 60 then + latSec = 0 + latMin = latMin + 1 + end + + if lonSec == 60 then + lonSec = 0 + lonMin = lonMin + 1 + end + + local secFrmtStr -- create the formatting string for the seconds place + if acc <= 0 then -- no decimal place. + secFrmtStr = '%02d' + else + local width = 3 + acc -- 01.310 - that's a width of 6, for example. + secFrmtStr = '%0' .. width .. '.' .. acc .. 'f' + end + + return string.format('%02d', latDeg) .. ' ' .. string.format('%02d', latMin) .. '\' ' .. string.format(secFrmtStr, latSec) .. '"' .. latHemi .. ' ' + .. string.format('%02d', lonDeg) .. ' ' .. string.format('%02d', lonMin) .. '\' ' .. string.format(secFrmtStr, lonSec) .. '"' .. lonHemi + + else -- degrees, decimal minutes. + latMin = mist.utils.round(latMin, acc) + lonMin = mist.utils.round(lonMin, acc) + + if latMin == 60 then + latMin = 0 + latDeg = latDeg + 1 + end + + if lonMin == 60 then + lonMin = 0 + lonDeg = lonDeg + 1 + end + + local minFrmtStr -- create the formatting string for the minutes place + if acc <= 0 then -- no decimal place. + minFrmtStr = '%02d' + else + local width = 3 + acc -- 01.310 - that's a width of 6, for example. + minFrmtStr = '%0' .. width .. '.' .. acc .. 'f' + end + + return string.format('%02d', latDeg) .. ' ' .. string.format(minFrmtStr, latMin) .. '\'' .. latHemi .. ' ' + .. string.format('%02d', lonDeg) .. ' ' .. string.format(minFrmtStr, lonMin) .. '\'' .. lonHemi + + end + end + + --[[ required: az - radian required: dist - meters - optional: alt - meters (set to false or nil if you don't want to use it). - optional: metric - set true to get dist and alt in km and m. - precision will always be nearest degree and NM or km.]] -mist.tostringBR = function(az, dist, alt, metric) - az = mist.utils.round(mist.utils.toDegree(az), 0) - - if metric then - dist = mist.utils.round(dist/1000, 0) - else - dist = mist.utils.round(mist.utils.metersToNM(dist), 0) - end - - local s = string.format('%03d', az) .. ' for ' .. dist - - if alt then - if metric then - s = s .. ' at ' .. mist.utils.round(alt, 0) - else - s = s .. ' at ' .. mist.utils.round(mist.utils.metersToFeet(alt), 0) - end - end - return s + optional: alt - meters (set to false or nil if you don't want to use it). + optional: metric - set true to get dist and alt in km and m. + precision will always be nearest degree and NM or km.]] + function mist.tostringBR(az, dist, alt, metric) + az = mist.utils.round(mist.utils.toDegree(az), 0) + + if metric then + dist = mist.utils.round(dist/1000, 0) + else + dist = mist.utils.round(mist.utils.metersToNM(dist), 0) + end + + local s = string.format('%03d', az) .. ' for ' .. dist + + if alt then + if metric then + s = s .. ' at ' .. mist.utils.round(alt, 0) + else + s = s .. ' at ' .. mist.utils.round(mist.utils.metersToFeet(alt), 0) + end + end + return s + end + + function mist.getNorthCorrection(gPoint) --gets the correction needed for true north + local point = mist.utils.deepCopy(gPoint) + if not point.z then --Vec2; convert to Vec3 + point.z = point.y + point.y = 0 + end + local lat, lon = coord.LOtoLL(point) + local north_posit = coord.LLtoLO(lat + 1, lon) + return math.atan2(north_posit.z - point.z, north_posit.x - point.x) + end + + --- Returns skill of the given unit. + -- @tparam string unitName unit name + -- @return skill of the unit + function mist.getUnitSkill(unitName) + if Unit.getByName(unitName) and Unit.getByName(unitName):isExist() == true then + local lunit = Unit.getByName(unitName) + for name, data in pairs(mist.DBs.unitsByName) do + if name == unitName and data.type == lunit:getTypeName() and data.unitId == lunit:getID() and data.skill then + return data.skill + end + end + end + return false + end + + --- Returns an array containing a group's units positions. + -- e.g. + -- { + -- [1] = {x = 299435.224, y = -1146632.6773}, + -- [2] = {x = 663324.6563, y = 322424.1112} + -- } + -- @tparam number|string groupIdent group id or name + -- @treturn table array containing positions of each group member + function mist.getGroupPoints(groupIdent) + -- search by groupId and allow groupId and groupName as inputs + local gpId = groupIdent + if type(groupIdent) == 'string' and not tonumber(groupIdent) then + gpId = mist.DBs.MEgroupsByName[groupIdent].groupId + end + + for coa_name, coa_data in pairs(env.mission.coalition) do + if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then + if coa_data.country then --there is a country table + for cntry_id, cntry_data in pairs(coa_data.country) do + for obj_type_name, obj_type_data in pairs(cntry_data) do + if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" then -- only these types have points + if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! + for group_num, group_data in pairs(obj_type_data.group) do + if group_data and group_data.groupId == gpId then -- this is the group we are looking for + if group_data.route and group_data.route.points and #group_data.route.points > 0 then + local points = {} + for point_num, point in pairs(group_data.route.points) do + if not point.point then + points[point_num] = { x = point.x, y = point.y } + else + points[point_num] = point.point --it's possible that the ME could move to the point = Vec2 notation. + end + end + return points + end + return + end --if group_data and group_data.name and group_data.name == 'groupname' + end --for group_num, group_data in pairs(obj_type_data.group) do + end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then + end --if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then + end --for obj_type_name, obj_type_data in pairs(cntry_data) do + end --for cntry_id, cntry_data in pairs(coa_data.country) do + end --if coa_data.country then --there is a country table + end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then + end --for coa_name, coa_data in pairs(mission.coalition) do + end + + --- getUnitAttitude(unit) return values. + -- Yaw, AoA, ClimbAngle - relative to earth reference + -- DOES NOT TAKE INTO ACCOUNT WIND. + -- @table attitude + -- @tfield number Heading in radians, range of 0 to 2*pi, + -- relative to true north. + -- @tfield number Pitch in radians, range of -pi/2 to pi/2 + -- @tfield number Roll in radians, range of 0 to 2*pi, + -- right roll is positive direction. + -- @tfield number Yaw in radians, range of -pi to pi, + -- right yaw is positive direction. + -- @tfield number AoA in radians, range of -pi to pi, + -- rotation of aircraft to the right in comparison to + -- flight direction being positive. + -- @tfield number ClimbAngle in radians, range of -pi/2 to pi/2 + + --- Returns the attitude of a given unit. + -- Will work on any unit, even if not an aircraft. + -- @tparam Unit unit unit whose attitude is returned. + -- @treturn table @{attitude} + function mist.getAttitude(unit) + local unitpos = unit:getPosition() + if unitpos then + + local Heading = math.atan2(unitpos.x.z, unitpos.x.x) + + Heading = Heading + mist.getNorthCorrection(unitpos.p) + + if Heading < 0 then + Heading = Heading + 2*math.pi -- put heading in range of 0 to 2*pi + end + ---- heading complete.---- + + local Pitch = math.asin(unitpos.x.y) + ---- pitch complete.---- + + -- now get roll: + --maybe not the best way to do it, but it works. + + --first, make a vector that is perpendicular to y and unitpos.x with cross product + local cp = mist.vec.cp(unitpos.x, {x = 0, y = 1, z = 0}) + + --now, get dot product of of this cross product with unitpos.z + local dp = mist.vec.dp(cp, unitpos.z) + + --now get the magnitude of the roll (magnitude of the angle between two vectors is acos(vec1.vec2/|vec1||vec2|) + local Roll = math.acos(dp/(mist.vec.mag(cp)*mist.vec.mag(unitpos.z))) + + --now, have to get sign of roll. + -- by convention, making right roll positive + -- to get sign of roll, use the y component of unitpos.z. For right roll, y component is negative. + + if unitpos.z.y > 0 then -- left roll, flip the sign of the roll + Roll = -Roll + end + ---- roll complete. ---- + + --now, work on yaw, AoA, climb, and abs velocity + local Yaw + local AoA + local ClimbAngle + + -- get unit velocity + local unitvel = unit:getVelocity() + if mist.vec.mag(unitvel) ~= 0 then --must have non-zero velocity! + local AxialVel = {} --unit velocity transformed into aircraft axes directions + + --transform velocity components in direction of aircraft axes. + AxialVel.x = mist.vec.dp(unitpos.x, unitvel) + AxialVel.y = mist.vec.dp(unitpos.y, unitvel) + AxialVel.z = mist.vec.dp(unitpos.z, unitvel) + + --Yaw is the angle between unitpos.x and the x and z velocities + --define right yaw as positive + Yaw = math.acos(mist.vec.dp({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = 0, z = AxialVel.z})/mist.vec.mag({x = AxialVel.x, y = 0, z = AxialVel.z})) + + --now set correct direction: + if AxialVel.z > 0 then + Yaw = -Yaw + end + + -- AoA is angle between unitpos.x and the x and y velocities + AoA = math.acos(mist.vec.dp({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = AxialVel.y, z = 0})/mist.vec.mag({x = AxialVel.x, y = AxialVel.y, z = 0})) + + --now set correct direction: + if AxialVel.y > 0 then + AoA = -AoA + end + + ClimbAngle = math.asin(unitvel.y/mist.vec.mag(unitvel)) + end + return { Heading = Heading, Pitch = Pitch, Roll = Roll, Yaw = Yaw, AoA = AoA, ClimbAngle = ClimbAngle} + else + log:error("Couldn't get unit's position") + end + end + + --- Returns heading of given unit. + -- @tparam Unit unit unit whose heading is returned. + -- @param rawHeading + -- @treturn number heading of the unit, in range + -- of 0 to 2*pi. + function mist.getHeading(unit, rawHeading) + local unitpos = unit:getPosition() + if unitpos then + local Heading = math.atan2(unitpos.x.z, unitpos.x.x) + if not rawHeading then + Heading = Heading + mist.getNorthCorrection(unitpos.p) + end + if Heading < 0 then + Heading = Heading + 2*math.pi -- put heading in range of 0 to 2*pi + end + return Heading + end + end + + --- Returns given unit's pitch + -- @tparam Unit unit unit whose pitch is returned. + -- @treturn number pitch of given unit + function mist.getPitch(unit) + local unitpos = unit:getPosition() + if unitpos then + return math.asin(unitpos.x.y) + end + end + + --- Returns given unit's roll. + -- @tparam Unit unit unit whose roll is returned. + -- @treturn number roll of given unit + function mist.getRoll(unit) + local unitpos = unit:getPosition() + if unitpos then + -- now get roll: + --maybe not the best way to do it, but it works. + + --first, make a vector that is perpendicular to y and unitpos.x with cross product + local cp = mist.vec.cp(unitpos.x, {x = 0, y = 1, z = 0}) + + --now, get dot product of of this cross product with unitpos.z + local dp = mist.vec.dp(cp, unitpos.z) + + --now get the magnitude of the roll (magnitude of the angle between two vectors is acos(vec1.vec2/|vec1||vec2|) + local Roll = math.acos(dp/(mist.vec.mag(cp)*mist.vec.mag(unitpos.z))) + + --now, have to get sign of roll. + -- by convention, making right roll positive + -- to get sign of roll, use the y component of unitpos.z. For right roll, y component is negative. + + if unitpos.z.y > 0 then -- left roll, flip the sign of the roll + Roll = -Roll + end + return Roll + end + end + + --- Returns given unit's yaw. + -- @tparam Unit unit unit whose yaw is returned. + -- @treturn number yaw of given unit. + function mist.getYaw(unit) + local unitpos = unit:getPosition() + if unitpos then + -- get unit velocity + local unitvel = unit:getVelocity() + if mist.vec.mag(unitvel) ~= 0 then --must have non-zero velocity! + local AxialVel = {} --unit velocity transformed into aircraft axes directions + + --transform velocity components in direction of aircraft axes. + AxialVel.x = mist.vec.dp(unitpos.x, unitvel) + AxialVel.y = mist.vec.dp(unitpos.y, unitvel) + AxialVel.z = mist.vec.dp(unitpos.z, unitvel) + + --Yaw is the angle between unitpos.x and the x and z velocities + --define right yaw as positive + local Yaw = math.acos(mist.vec.dp({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = 0, z = AxialVel.z})/mist.vec.mag({x = AxialVel.x, y = 0, z = AxialVel.z})) + + --now set correct direction: + if AxialVel.z > 0 then + Yaw = -Yaw + end + return Yaw + end + end + end + + --- Returns given unit's angle of attack. + -- @tparam Unit unit unit to get AoA from. + -- @treturn number angle of attack of the given unit. + function mist.getAoA(unit) + local unitpos = unit:getPosition() + if unitpos then + local unitvel = unit:getVelocity() + if mist.vec.mag(unitvel) ~= 0 then --must have non-zero velocity! + local AxialVel = {} --unit velocity transformed into aircraft axes directions + + --transform velocity components in direction of aircraft axes. + AxialVel.x = mist.vec.dp(unitpos.x, unitvel) + AxialVel.y = mist.vec.dp(unitpos.y, unitvel) + AxialVel.z = mist.vec.dp(unitpos.z, unitvel) + + -- AoA is angle between unitpos.x and the x and y velocities + local AoA = math.acos(mist.vec.dp({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = AxialVel.y, z = 0})/mist.vec.mag({x = AxialVel.x, y = AxialVel.y, z = 0})) + + --now set correct direction: + if AxialVel.y > 0 then + AoA = -AoA + end + return AoA + end + end + end + + --- Returns given unit's climb angle. + -- @tparam Unit unit unit to get climb angle from. + -- @treturn number climb angle of given unit. + function mist.getClimbAngle(unit) + local unitpos = unit:getPosition() + if unitpos then + local unitvel = unit:getVelocity() + if mist.vec.mag(unitvel) ~= 0 then --must have non-zero velocity! + return math.asin(unitvel.y/mist.vec.mag(unitvel)) + end + end + end + + --[[-- + Unit name table. + Many Mist functions require tables of unit names, which are known + in Mist as UnitNameTables. These follow a special set of shortcuts + borrowed from Slmod. These shortcuts alleviate the problem of entering + huge lists of unit names by hand, and in many cases, they remove the + need to even know the names of the units in the first place! + + These are the unit table "short-cut" commands: + + Prefixes: + "[-u]" - subtract this unit if its in the table + "[g]" - add this group to the table + "[-g]" - subtract this group from the table + "[c]" - add this country's units + "[-c]" - subtract this country's units if any are in the table + + Stand-alone identifiers + "[all]" - add all units + "[-all]" - subtract all units (not very useful by itself) + "[blue]" - add all blue units + "[-blue]" - subtract all blue units + "[red]" - add all red coalition units + "[-red]" - subtract all red units + + Compound Identifiers: + "[c][helicopter]" - add all of this country's helicopters + "[-c][helicopter]" - subtract all of this country's helicopters + "[c][plane]" - add all of this country's planes + "[-c][plane]" - subtract all of this country's planes + "[c][ship]" - add all of this country's ships + "[-c][ship]" - subtract all of this country's ships + "[c][vehicle]" - add all of this country's vehicles + "[-c][vehicle]" - subtract all of this country's vehicles + + "[all][helicopter]" - add all helicopters + "[-all][helicopter]" - subtract all helicopters + "[all][plane]" - add all planes + "[-all][plane]" - subtract all planes + "[all][ship]" - add all ships + "[-all][ship]" - subtract all ships + "[all][vehicle]" - add all vehicles + "[-all][vehicle]" - subtract all vehicles + + "[blue][helicopter]" - add all blue coalition helicopters + "[-blue][helicopter]" - subtract all blue coalition helicopters + "[blue][plane]" - add all blue coalition planes + "[-blue][plane]" - subtract all blue coalition planes + "[blue][ship]" - add all blue coalition ships + "[-blue][ship]" - subtract all blue coalition ships + "[blue][vehicle]" - add all blue coalition vehicles + "[-blue][vehicle]" - subtract all blue coalition vehicles + + "[red][helicopter]" - add all red coalition helicopters + "[-red][helicopter]" - subtract all red coalition helicopters + "[red][plane]" - add all red coalition planes + "[-red][plane]" - subtract all red coalition planes + "[red][ship]" - add all red coalition ships + "[-red][ship]" - subtract all red coalition ships + "[red][vehicle]" - add all red coalition vehicles + "[-red][vehicle]" - subtract all red coalition vehicles + + Country names to be used in [c] and [-c] short-cuts: + Turkey + Norway + The Netherlands + Spain + 11 + UK + Denmark + USA + Georgia + Germany + Belgium + Canada + France + Israel + Ukraine + Russia + South Ossetia + Abkhazia + Italy + Australia + Austria + Belarus + Bulgaria + Czech Republic + China + Croatia + Finland + Greece + Hungary + India + Iran + Iraq + Japan + Kazakhstan + North Korea + Pakistan + Poland + Romania + Saudi Arabia + Serbia, Slovakia + South Korea + Sweden + Switzerland + Syria + USAF Aggressors + + Do NOT use a '[u]' notation for single units. Single units are referenced + the same way as before: Simply input their names as strings. + + These unit tables are evaluated in order, and you cannot subtract a unit + from a table before it is added. For example: + + {'[blue]', '[-c]Georgia'} + + will evaluate to all of blue coalition except those units owned by the + country named "Georgia"; however: + + {'[-c]Georgia', '[blue]'} + + will evaluate to all of the units in blue coalition, because the addition + of all units owned by blue coalition occurred AFTER the subtraction of all + units owned by Georgia (which actually subtracted nothing at all, since + there were no units in the table when the subtraction occurred). + + More examples: + + {'[blue][plane]', '[-c]Georgia', '[-g]Hawg 1'} + + Evaluates to all blue planes, except those blue units owned by the country + named "Georgia" and the units in the group named "Hawg1". + + + {'[g]arty1', '[g]arty2', '[-u]arty1_AD', '[-u]arty2_AD', 'Shark 11' } + + Evaluates to the unit named "Shark 11", plus all the units in groups named + "arty1" and "arty2" except those that are named "arty1\_AD" and "arty2\_AD". + + @table UnitNameTable + ]] + + --- Returns a table containing unit names. + -- @tparam table tbl sequential strings + -- @treturn table @{UnitNameTable} + function mist.makeUnitTable(tbl) + --Assumption: will be passed a table of strings, sequential + local units_by_name = {} + + local l_munits = mist.DBs.units --local reference for faster execution + for i = 1, #tbl do + local unit = tbl[i] + if unit:sub(1,4) == '[-u]' then --subtract a unit + if units_by_name[unit:sub(5)] then -- 5 to end + units_by_name[unit:sub(5)] = nil --remove + end + elseif unit:sub(1,3) == '[g]' then -- add a group + for coa, coa_tbl in pairs(l_munits) do + for country, country_table in pairs(coa_tbl) do + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' and group_tbl.groupName == unit:sub(4) then + -- index 4 to end + for unit_ind, unit in pairs(group_tbl.units) do + units_by_name[unit.unitName] = true --add + end + end + end + end + end + end + end + elseif unit:sub(1,4) == '[-g]' then -- subtract a group + for coa, coa_tbl in pairs(l_munits) do + for country, country_table in pairs(coa_tbl) do + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' and group_tbl.groupName == unit:sub(5) then + -- index 5 to end + for unit_ind, unit in pairs(group_tbl.units) do + if units_by_name[unit.unitName] then + units_by_name[unit.unitName] = nil --remove + end + end + end + end + end + end + end + end + elseif unit:sub(1,3) == '[c]' then -- add a country + local category = '' + local country_start = 4 + if unit:sub(4,15) == '[helicopter]' then + category = 'helicopter' + country_start = 16 + elseif unit:sub(4,10) == '[plane]' then + category = 'plane' + country_start = 11 + elseif unit:sub(4,9) == '[ship]' then + category = 'ship' + country_start = 10 + elseif unit:sub(4,12) == '[vehicle]' then + category = 'vehicle' + country_start = 13 + end + for coa, coa_tbl in pairs(l_munits) do + for country, country_table in pairs(coa_tbl) do + if country == string.lower(unit:sub(country_start)) then -- match + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' then + for unit_ind, unit in pairs(group_tbl.units) do + units_by_name[unit.unitName] = true --add + end + end + end + end + end + end + end + end + elseif unit:sub(1,4) == '[-c]' then -- subtract a country + local category = '' + local country_start = 5 + if unit:sub(5,16) == '[helicopter]' then + category = 'helicopter' + country_start = 17 + elseif unit:sub(5,11) == '[plane]' then + category = 'plane' + country_start = 12 + elseif unit:sub(5,10) == '[ship]' then + category = 'ship' + country_start = 11 + elseif unit:sub(5,13) == '[vehicle]' then + category = 'vehicle' + country_start = 14 + end + for coa, coa_tbl in pairs(l_munits) do + for country, country_table in pairs(coa_tbl) do + if country == string.lower(unit:sub(country_start)) then -- match + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' then + for unit_ind, unit in pairs(group_tbl.units) do + if units_by_name[unit.unitName] then + units_by_name[unit.unitName] = nil --remove + end + end + end + end + end + end + end + end + end + elseif unit:sub(1,6) == '[blue]' then -- add blue coalition + local category = '' + if unit:sub(7) == '[helicopter]' then + category = 'helicopter' + elseif unit:sub(7) == '[plane]' then + category = 'plane' + elseif unit:sub(7) == '[ship]' then + category = 'ship' + elseif unit:sub(7) == '[vehicle]' then + category = 'vehicle' + end + for coa, coa_tbl in pairs(l_munits) do + if coa == 'blue' then + for country, country_table in pairs(coa_tbl) do + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' then + for unit_ind, unit in pairs(group_tbl.units) do + units_by_name[unit.unitName] = true --add + end + end + end + end + end + end + end + end + elseif unit:sub(1,7) == '[-blue]' then -- subtract blue coalition + local category = '' + if unit:sub(8) == '[helicopter]' then + category = 'helicopter' + elseif unit:sub(8) == '[plane]' then + category = 'plane' + elseif unit:sub(8) == '[ship]' then + category = 'ship' + elseif unit:sub(8) == '[vehicle]' then + category = 'vehicle' + end + for coa, coa_tbl in pairs(l_munits) do + if coa == 'blue' then + for country, country_table in pairs(coa_tbl) do + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' then + for unit_ind, unit in pairs(group_tbl.units) do + if units_by_name[unit.unitName] then + units_by_name[unit.unitName] = nil --remove + end + end + end + end + end + end + end + end + end + elseif unit:sub(1,5) == '[red]' then -- add red coalition + local category = '' + if unit:sub(6) == '[helicopter]' then + category = 'helicopter' + elseif unit:sub(6) == '[plane]' then + category = 'plane' + elseif unit:sub(6) == '[ship]' then + category = 'ship' + elseif unit:sub(6) == '[vehicle]' then + category = 'vehicle' + end + for coa, coa_tbl in pairs(l_munits) do + if coa == 'red' then + for country, country_table in pairs(coa_tbl) do + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' then + for unit_ind, unit in pairs(group_tbl.units) do + units_by_name[unit.unitName] = true --add + end + end + end + end + end + end + end + end + elseif unit:sub(1,6) == '[-red]' then -- subtract red coalition + local category = '' + if unit:sub(7) == '[helicopter]' then + category = 'helicopter' + elseif unit:sub(7) == '[plane]' then + category = 'plane' + elseif unit:sub(7) == '[ship]' then + category = 'ship' + elseif unit:sub(7) == '[vehicle]' then + category = 'vehicle' + end + for coa, coa_tbl in pairs(l_munits) do + if coa == 'red' then + for country, country_table in pairs(coa_tbl) do + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' then + for unit_ind, unit in pairs(group_tbl.units) do + if units_by_name[unit.unitName] then + units_by_name[unit.unitName] = nil --remove + end + end + end + end + end + end + end + end + end + elseif unit:sub(1,5) == '[all]' then -- add all of a certain category (or all categories) + local category = '' + if unit:sub(6) == '[helicopter]' then + category = 'helicopter' + elseif unit:sub(6) == '[plane]' then + category = 'plane' + elseif unit:sub(6) == '[ship]' then + category = 'ship' + elseif unit:sub(6) == '[vehicle]' then + category = 'vehicle' + end + for coa, coa_tbl in pairs(l_munits) do + for country, country_table in pairs(coa_tbl) do + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' then + for unit_ind, unit in pairs(group_tbl.units) do + units_by_name[unit.unitName] = true --add + end + end + end + end + end + end + end + elseif unit:sub(1,6) == '[-all]' then -- subtract all of a certain category (or all categories) + local category = '' + if unit:sub(7) == '[helicopter]' then + category = 'helicopter' + elseif unit:sub(7) == '[plane]' then + category = 'plane' + elseif unit:sub(7) == '[ship]' then + category = 'ship' + elseif unit:sub(7) == '[vehicle]' then + category = 'vehicle' + end + for coa, coa_tbl in pairs(l_munits) do + for country, country_table in pairs(coa_tbl) do + for unit_type, unit_type_tbl in pairs(country_table) do + if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then + for group_ind, group_tbl in pairs(unit_type_tbl) do + if type(group_tbl) == 'table' then + for unit_ind, unit in pairs(group_tbl.units) do + if units_by_name[unit.unitName] then + units_by_name[unit.unitName] = nil --remove + end + end + end + end + end + end + end + end + else -- just a regular unit + units_by_name[unit] = true --add + end + end + + local units_tbl = {} -- indexed sequentially + for unit_name, val in pairs(units_by_name) do + if val then + units_tbl[#units_tbl + 1] = unit_name -- add all the units to the table + end + end + + + units_tbl.processed = timer.getTime() --add the processed flag + return units_tbl end -mist.getNorthCorrection = function(gPoint) --gets the correction needed for true north - local point = mist.utils.deepCopy(gPoint) - if not point.z then --Vec2; convert to Vec3 - point.z = point.y - point.y = 0 - end - local lat, lon = coord.LOtoLL(point) - local north_posit = coord.LLtoLO(lat + 1, lon) - return math.atan2(north_posit.z - point.z, north_posit.x - point.x) +function mist.getDeadMapObjsInZones(zone_names) + -- zone_names: table of zone names + -- returns: table of dead map objects (indexed numerically) + local map_objs = {} + local zones = {} + for i = 1, #zone_names do + if mist.DBs.zonesByName[zone_names[i]] then + zones[#zones + 1] = mist.DBs.zonesByName[zone_names[i]] + end + end + for obj_id, obj in pairs(mist.DBs.deadObjects) do + if obj.objectType and obj.objectType == 'building' then --dead map object + for i = 1, #zones do + if ((zones[i].point.x - obj.objectPos.x)^2 + (zones[i].point.z - obj.objectPos.z)^2)^0.5 <= zones[i].radius then + map_objs[#map_objs + 1] = mist.utils.deepCopy(obj) + end + end + end + end + return map_objs end -mist.getUnitSkill = function(unitName) - if Unit.getByName(unitName) and Unit.getByName(unitName):isExist() == true then - local lunit = Unit.getByName(unitName) - for name, data in pairs(mist.DBs.unitsByName) do - if name == unitName and data.type == lunit:getTypeName() and data.unitId == lunit:getID() and data.skill then - return data.skill - end - end - end - return false +function mist.getDeadMapObjsInPolygonZone(zone) + -- zone_names: table of zone names + -- returns: table of dead map objects (indexed numerically) + local map_objs = {} + for obj_id, obj in pairs(mist.DBs.deadObjects) do + if obj.objectType and obj.objectType == 'building' then --dead map object + if mist.pointInPolygon(obj.objectPos, zone) then + map_objs[#map_objs + 1] = mist.utils.deepCopy(obj) + end + end + end + return map_objs end - -function mist.getGroupPoints(groupIdent) -- if groupname exists in env.mission, then returns table of the group's points in numerical order, such as: { [1] = {x = 299435.224, y = -1146632.6773}, [2] = { x = 663324.6563, y = 322424.1112}} - -- refactor to search by groupId and allow groupId and groupName as inputs - local gpId = groupIdent - if type(groupIdent) == 'string' and not tonumber(groupIdent) then - gpId = mist.DBs.MEgroupsByName[groupIdent].groupId - end - - for coa_name, coa_data in pairs(env.mission.coalition) do - if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then - if coa_data.country then --there is a country table - for cntry_id, cntry_data in pairs(coa_data.country) do - for obj_type_name, obj_type_data in pairs(cntry_data) do - if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" then -- only these types have points - if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! - for group_num, group_data in pairs(obj_type_data.group) do - if group_data and group_data.groupId == gpId then -- this is the group we are looking for - if group_data.route and group_data.route.points and #group_data.route.points > 0 then - local points = {} - for point_num, point in pairs(group_data.route.points) do - if not point.point then - points[point_num] = { x = point.x, y = point.y } - else - points[point_num] = point.point --it's possible that the ME could move to the point = Vec2 notation. - end - end - return points - end - return - end --if group_data and group_data.name and group_data.name == 'groupname' - end --for group_num, group_data in pairs(obj_type_data.group) do - end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then - end --if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then - end --for obj_type_name, obj_type_data in pairs(cntry_data) do - end --for cntry_id, cntry_data in pairs(coa_data.country) do - end --if coa_data.country then --there is a country table - end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then - end --for coa_name, coa_data in pairs(mission.coalition) do -end - - - ---[[ table attitude = getAttitude(string unitname) -- will work on any unit, even if not an aircraft. - -attitude = { - Heading = number, -- in radians, range of 0 to 2*pi, relative to true north - Pitch = number, -- in radians, range of -pi/2 to pi/2 - Roll = number, -- in radians, range of 0 to 2*pi, right roll is positive direction - - --Yaw, AoA, ClimbAngle - relative to earth reference- DOES NOT TAKE INTO ACCOUNT WIND. - Yaw = number, -- in radians, range of -pi to pi, right yaw is positive direction - AoA = number, -- in radians, range of -pi to pi, rotation of aircraft to the right in comparison to flight direction being positive - ClimbAngle = number, -- in radians, range of -pi/2 to pi/2 - - --Maybe later? - AxialVel = table, velocity of the aircraft transformed into directions of aircraft axes - Speed = number -- absolute velocity in meters/sec - - } - -]] -function mist.getAttitude(unit) - local unitpos = unit:getPosition() - if unitpos then - - local Heading = math.atan2(unitpos.x.z, unitpos.x.x) - - Heading = Heading + mist.getNorthCorrection(unitpos.p) - - if Heading < 0 then - Heading = Heading + 2*math.pi -- put heading in range of 0 to 2*pi - end - ---- heading complete.---- - - local Pitch = math.asin(unitpos.x.y) - ---- pitch complete.---- - - -- now get roll: - --maybe not the best way to do it, but it works. - - --first, make a vector that is perpendicular to y and unitpos.x with cross product - local cp = mist.vec.cp(unitpos.x, {x = 0, y = 1, z = 0}) - - --now, get dot product of of this cross product with unitpos.z - local dp = mist.vec.dp(cp, unitpos.z) - - --now get the magnitude of the roll (magnitude of the angle between two vectors is acos(vec1.vec2/|vec1||vec2|) - local Roll = math.acos(dp/(mist.vec.mag(cp)*mist.vec.mag(unitpos.z))) - - --now, have to get sign of roll. - -- by convention, making right roll positive - -- to get sign of roll, use the y component of unitpos.z. For right roll, y component is negative. - - if unitpos.z.y > 0 then -- left roll, flip the sign of the roll - Roll = -Roll - end - ---- roll complete. ---- - - --now, work on yaw, AoA, climb, and abs velocity - local Yaw - local AoA - local ClimbAngle - - -- get unit velocity - local unitvel = unit:getVelocity() - if mist.vec.mag(unitvel) ~= 0 then --must have non-zero velocity! - local AxialVel = {} --unit velocity transformed into aircraft axes directions - - --transform velocity components in direction of aircraft axes. - AxialVel.x = mist.vec.dp(unitpos.x, unitvel) - AxialVel.y = mist.vec.dp(unitpos.y, unitvel) - AxialVel.z = mist.vec.dp(unitpos.z, unitvel) - - --Yaw is the angle between unitpos.x and the x and z velocities - --define right yaw as positive - Yaw = math.acos(mist.vec.dp({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = 0, z = AxialVel.z})/mist.vec.mag({x = AxialVel.x, y = 0, z = AxialVel.z})) - - --now set correct direction: - if AxialVel.z > 0 then - Yaw = -Yaw - end - - -- AoA is angle between unitpos.x and the x and y velocities - AoA = math.acos(mist.vec.dp({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = AxialVel.y, z = 0})/mist.vec.mag({x = AxialVel.x, y = AxialVel.y, z = 0})) - - --now set correct direction: - if AxialVel.y > 0 then - AoA = -AoA - end - - ClimbAngle = math.asin(unitvel.y/mist.vec.mag(unitvel)) - end - return { Heading = Heading, Pitch = Pitch, Roll = Roll, Yaw = Yaw, AoA = AoA, ClimbAngle = ClimbAngle} - else - env.info('unit:getPosition() is nil!') - end -end - -function mist.getHeading(unit, rawHeading) - local unitpos = unit:getPosition() - if unitpos then - local Heading = math.atan2(unitpos.x.z, unitpos.x.x) - if not rawHeading then - Heading = Heading + mist.getNorthCorrection(unitpos.p) - end - if Heading < 0 then - Heading = Heading + 2*math.pi -- put heading in range of 0 to 2*pi - end - return Heading - end -end - -function mist.getPitch(unit) - local unitpos = unit:getPosition() - if unitpos then - return math.asin(unitpos.x.y) - end -end - -function mist.getRoll(unit) - local unitpos = unit:getPosition() - if unitpos then - -- now get roll: - --maybe not the best way to do it, but it works. - - --first, make a vector that is perpendicular to y and unitpos.x with cross product - local cp = mist.vec.cp(unitpos.x, {x = 0, y = 1, z = 0}) - - --now, get dot product of of this cross product with unitpos.z - local dp = mist.vec.dp(cp, unitpos.z) - - --now get the magnitude of the roll (magnitude of the angle between two vectors is acos(vec1.vec2/|vec1||vec2|) - local Roll = math.acos(dp/(mist.vec.mag(cp)*mist.vec.mag(unitpos.z))) - - --now, have to get sign of roll. - -- by convention, making right roll positive - -- to get sign of roll, use the y component of unitpos.z. For right roll, y component is negative. - - if unitpos.z.y > 0 then -- left roll, flip the sign of the roll - Roll = -Roll - end - return Roll - end -end - -function mist.getYaw(unit) - local unitpos = unit:getPosition() - if unitpos then - -- get unit velocity - local unitvel = unit:getVelocity() - if mist.vec.mag(unitvel) ~= 0 then --must have non-zero velocity! - local AxialVel = {} --unit velocity transformed into aircraft axes directions - - --transform velocity components in direction of aircraft axes. - AxialVel.x = mist.vec.dp(unitpos.x, unitvel) - AxialVel.y = mist.vec.dp(unitpos.y, unitvel) - AxialVel.z = mist.vec.dp(unitpos.z, unitvel) - - --Yaw is the angle between unitpos.x and the x and z velocities - --define right yaw as positive - local Yaw = math.acos(mist.vec.dp({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = 0, z = AxialVel.z})/mist.vec.mag({x = AxialVel.x, y = 0, z = AxialVel.z})) - - --now set correct direction: - if AxialVel.z > 0 then - Yaw = -Yaw - end - return Yaw - end - end -end - -function mist.getAoA(unit) - local unitpos = unit:getPosition() - if unitpos then - local unitvel = unit:getVelocity() - if mist.vec.mag(unitvel) ~= 0 then --must have non-zero velocity! - local AxialVel = {} --unit velocity transformed into aircraft axes directions - - --transform velocity components in direction of aircraft axes. - AxialVel.x = mist.vec.dp(unitpos.x, unitvel) - AxialVel.y = mist.vec.dp(unitpos.y, unitvel) - AxialVel.z = mist.vec.dp(unitpos.z, unitvel) - - -- AoA is angle between unitpos.x and the x and y velocities - local AoA = math.acos(mist.vec.dp({x = 1, y = 0, z = 0}, {x = AxialVel.x, y = AxialVel.y, z = 0})/mist.vec.mag({x = AxialVel.x, y = AxialVel.y, z = 0})) - - --now set correct direction: - if AxialVel.y > 0 then - AoA = -AoA - end - return AoA - end - end -end - -function mist.getClimbAngle(unit) - local unitpos = unit:getPosition() - if unitpos then - local unitvel = unit:getVelocity() - if mist.vec.mag(unitvel) ~= 0 then --must have non-zero velocity! - return math.asin(unitvel.y/mist.vec.mag(unitvel)) - end - end -end ------------------------------------------------------------------------------------------------------------ --- Database building -mist.DBs = {} - -mist.DBs.missionData = {} ------------------------------------------ -if env.mission then - - mist.DBs.missionData['startTime'] = env.mission.start_time - mist.DBs.missionData['theatre'] = env.mission.theatre - mist.DBs.missionData['version'] = env.mission.version - mist.DBs.missionData['files'] = {} - if type(env.mission.resourceCounter) == 'table' then - for fIndex, fData in pairs (env.mission.resourceCounter) do - mist.DBs.missionData.files[#mist.DBs.missionData.files + 1] = mist.utils.deepCopy(fIndex) - end - end - mist.DBs.missionData['bullseye'] = {['red'] = {}, ['blue'] = {}} -- if we add more coalition specific data then bullsye should be categorized by coaliton. For now its just the bullseye table - mist.DBs.missionData.bullseye.red['x'] = env.mission.coalition.red.bullseye.x --should it be point.x? - mist.DBs.missionData.bullseye.red['y'] = env.mission.coalition.red.bullseye.y - mist.DBs.missionData.bullseye.blue['x'] = env.mission.coalition.blue.bullseye.x - mist.DBs.missionData.bullseye.blue['y'] = env.mission.coalition.blue.bullseye.y - -end - ----------------------------------------- - -mist.DBs.zonesByName = {} -mist.DBs.zonesByNum = {} - - -if env.mission.triggers and env.mission.triggers.zones then - for zone_ind, zone_data in pairs(env.mission.triggers.zones) do - if type(zone_data) == 'table' then - local zone = mist.utils.deepCopy(zone_data) - zone['point'] = {} -- point is used by SSE - zone['point']['x'] = zone_data.x - zone['point']['y'] = 0 - zone['point']['z'] = zone_data.y - - mist.DBs.zonesByName[zone_data.name] = zone - mist.DBs.zonesByNum[#mist.DBs.zonesByNum + 1] = mist.utils.deepCopy(zone) --[[deepcopy so that the zone in zones_by_name and the zone in - zones_by_num se are different objects.. don't want them linked.]] - end - end -end - -mist.DBs.navPoints = {} -mist.DBs.units = {} - --Build mist.db.units and mist.DBs.navPoints -for coa_name, coa_data in pairs(env.mission.coalition) do - - if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then - mist.DBs.units[coa_name] = {} - - ---------------------------------------------- - -- build nav points DB - mist.DBs.navPoints[coa_name] = {} - if coa_data.nav_points then --navpoints - --mist.debug.writeData (mist.utils.serialize,{'NavPoints',coa_data.nav_points}, 'NavPoints.txt') - for nav_ind, nav_data in pairs(coa_data.nav_points) do - - if type(nav_data) == 'table' then - mist.DBs.navPoints[coa_name][nav_ind] = mist.utils.deepCopy(nav_data) - - mist.DBs.navPoints[coa_name][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory. - mist.DBs.navPoints[coa_name][nav_ind]['point'] = {} -- point is used by SSE, support it. - mist.DBs.navPoints[coa_name][nav_ind]['point']['x'] = nav_data.x - mist.DBs.navPoints[coa_name][nav_ind]['point']['y'] = 0 - mist.DBs.navPoints[coa_name][nav_ind]['point']['z'] = nav_data.y - end - end - end - ------------------------------------------------- - if coa_data.country then --there is a country table - for cntry_id, cntry_data in pairs(coa_data.country) do - - local countryName = string.lower(cntry_data.name) - mist.DBs.units[coa_name][countryName] = {} - mist.DBs.units[coa_name][countryName]["countryId"] = cntry_data.id - - if type(cntry_data) == 'table' then --just making sure - - for obj_type_name, obj_type_data in pairs(cntry_data) do - - if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then --should be an unncessary check - - local category = obj_type_name - - if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! - - mist.DBs.units[coa_name][countryName][category] = {} - - for group_num, group_data in pairs(obj_type_data.group) do - - if group_data and group_data.units and type(group_data.units) == 'table' then --making sure again- this is a valid group - - mist.DBs.units[coa_name][countryName][category][group_num] = {} - local groupName = group_data.name - if env.mission.version > 7 then - groupName = env.getValueDictByKey(groupName) - end - mist.DBs.units[coa_name][countryName][category][group_num]["groupName"] = groupName - mist.DBs.units[coa_name][countryName][category][group_num]["groupId"] = group_data.groupId - mist.DBs.units[coa_name][countryName][category][group_num]["category"] = category - mist.DBs.units[coa_name][countryName][category][group_num]["coalition"] = coa_name - mist.DBs.units[coa_name][countryName][category][group_num]["country"] = countryName - mist.DBs.units[coa_name][countryName][category][group_num]["countryId"] = cntry_data.id - mist.DBs.units[coa_name][countryName][category][group_num]["startTime"] = group_data.start_time - mist.DBs.units[coa_name][countryName][category][group_num]["task"] = group_data.task - mist.DBs.units[coa_name][countryName][category][group_num]["hidden"] = group_data.hidden - - mist.DBs.units[coa_name][countryName][category][group_num]["units"] = {} - - mist.DBs.units[coa_name][countryName][category][group_num]["radioSet"] = group_data.radioSet - mist.DBs.units[coa_name][countryName][category][group_num]["uncontrolled"] = group_data.uncontrolled - mist.DBs.units[coa_name][countryName][category][group_num]["frequency"] = group_data.frequency - mist.DBs.units[coa_name][countryName][category][group_num]["modulation"] = group_data.modulation - - for unit_num, unit_data in pairs(group_data.units) do - local units_tbl = mist.DBs.units[coa_name][countryName][category][group_num]["units"] --pointer to the units table for this group - - units_tbl[unit_num] = {} - if env.mission.version > 7 then - units_tbl[unit_num]["unitName"] = env.getValueDictByKey(unit_data.name) - else - units_tbl[unit_num]["unitName"] = unit_data.name - end - units_tbl[unit_num]["type"] = unit_data.type - units_tbl[unit_num]["skill"] = unit_data.skill --will be nil for statics - units_tbl[unit_num]["unitId"] = unit_data.unitId - units_tbl[unit_num]["category"] = category - units_tbl[unit_num]["coalition"] = coa_name - units_tbl[unit_num]["country"] = countryName - units_tbl[unit_num]["countryId"] = cntry_data.id - units_tbl[unit_num]["heading"] = unit_data.heading - units_tbl[unit_num]["playerCanDrive"] = unit_data.playerCanDrive - units_tbl[unit_num]["alt"] = unit_data.alt - units_tbl[unit_num]["alt_type"] = unit_data.alt_type - units_tbl[unit_num]["speed"] = unit_data.speed - units_tbl[unit_num]["livery_id"] = unit_data.livery_id - if unit_data.point then --ME currently does not work like this, but it might one day - units_tbl[unit_num]["point"] = unit_data.point - else - units_tbl[unit_num]["point"] = {} - units_tbl[unit_num]["point"]["x"] = unit_data.x - units_tbl[unit_num]["point"]["y"] = unit_data.y - end - units_tbl[unit_num]['x'] = unit_data.x - units_tbl[unit_num]['y'] = unit_data.y - - units_tbl[unit_num]["callsign"] = unit_data.callsign - units_tbl[unit_num]["onboard_num"] = unit_data.onboard_num - units_tbl[unit_num]["hardpoint_racks"] = unit_data.hardpoint_racks - units_tbl[unit_num]["psi"] = unit_data.psi - - - units_tbl[unit_num]["groupName"] = groupName - units_tbl[unit_num]["groupId"] = group_data.groupId - - if unit_data.AddPropAircraft then - units_tbl[unit_num]["AddPropAircraft"] = unit_data.AddPropAircraft - end - - if category == 'static' then - units_tbl[unit_num]["categoryStatic"] = unit_data.category - units_tbl[unit_num]["shape_name"] = unit_data.shape_name - if unit_data.mass then - units_tbl[unit_num]["mass"] = unit_data.mass - end - - if unit_data.canCargo then - units_tbl[unit_num]["canCargo"] = unit_data.canCargo - end - end - - end --for unit_num, unit_data in pairs(group_data.units) do - end --if group_data and group_data.units then - end --for group_num, group_data in pairs(obj_type_data.group) do - end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then - end --if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then - end --for obj_type_name, obj_type_data in pairs(cntry_data) do - end --if type(cntry_data) == 'table' then - end --for cntry_id, cntry_data in pairs(coa_data.country) do - end --if coa_data.country then --there is a country table - end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then -end --for coa_name, coa_data in pairs(mission.coalition) do - -mist.DBs.unitsByName = {} -mist.DBs.unitsById = {} -mist.DBs.unitsByCat = {} - -mist.DBs.unitsByCat['helicopter'] = {} -- adding default categories -mist.DBs.unitsByCat['plane'] = {} -mist.DBs.unitsByCat['ship'] = {} -mist.DBs.unitsByCat['static'] = {} -mist.DBs.unitsByCat['vehicle'] = {} - -mist.DBs.unitsByNum = {} - -mist.DBs.groupsByName = {} -mist.DBs.groupsById = {} -mist.DBs.humansByName = {} -mist.DBs.humansById = {} - -mist.DBs.dynGroupsAdded = {} -- will be filled by mist.dbUpdate from dynamically spawned groups -mist.DBs.activeHumans = {} - -mist.DBs.aliveUnits = {} -- will be filled in by the "update_alive_units" coroutine in mist.main. - -mist.DBs.removedAliveUnits = {} -- will be filled in by the "update_alive_units" coroutine in mist.main. --- create mist.DBs.oldAliveUnits --- do - -- local intermediate_alive_units = {} -- between 0 and 0.5 secs old - -- local function make_old_alive_units() -- called every 0.5 secs, makes the old_alive_units DB which is just a copy of alive_units that is 0.5 to 1 sec old - -- if intermediate_alive_units then - -- mist.DBs.oldAliveUnits = mist.utils.deepCopy(intermediate_alive_units) - -- end - -- intermediate_alive_units = mist.utils.deepCopy(mist.DBs.aliveUnits) - -- timer.scheduleFunction(make_old_alive_units, nil, timer.getTime() + 0.5) - -- end - - -- make_old_alive_units() --- end - - ---Build DBs -for coa_name, coa_data in pairs(mist.DBs.units) do - for cntry_name, cntry_data in pairs(coa_data) do - for category_name, category_data in pairs(cntry_data) do - if type(category_data) == 'table' then - for group_ind, group_data in pairs(category_data) do - if type(group_data) == 'table' and group_data.units and type(group_data.units) == 'table' and #group_data.units > 0 then -- OCD paradigm programming - mist.DBs.groupsByName[group_data.groupName] = mist.utils.deepCopy(group_data) - mist.DBs.groupsById[group_data.groupId] = mist.utils.deepCopy(group_data) - for unit_ind, unit_data in pairs(group_data.units) do - mist.DBs.unitsByName[unit_data.unitName] = mist.utils.deepCopy(unit_data) - mist.DBs.unitsById[unit_data.unitId] = mist.utils.deepCopy(unit_data) - - mist.DBs.unitsByCat[unit_data.category] = mist.DBs.unitsByCat[unit_data.category] or {} -- future-proofing against new categories... - table.insert(mist.DBs.unitsByCat[unit_data.category], mist.utils.deepCopy(unit_data)) - --print('inserting ' .. unit_data.unitName) - table.insert(mist.DBs.unitsByNum, mist.utils.deepCopy(unit_data)) - - if unit_data.skill and (unit_data.skill == "Client" or unit_data.skill == "Player") then - mist.DBs.humansByName[unit_data.unitName] = mist.utils.deepCopy(unit_data) - mist.DBs.humansById[unit_data.unitId] = mist.utils.deepCopy(unit_data) - --if Unit.getByName(unit_data.unitName) then - -- mist.DBs.activeHumans[unit_data.unitName] = mist.utils.deepCopy(unit_data) - -- mist.DBs.activeHumans[unit_data.unitName].playerName = Unit.getByName(unit_data.unitName):getPlayerName() - --end - end - end - end - end - end - end - end -end - --------------- --------- mist unitID funcs -do - for id, idData in pairs(mist.DBs.unitsById) do - if idData.unitId > mist.nextUnitId then - mist.nextUnitId = mist.utils.deepCopy(idData.unitId) - end - if idData.groupId > mist.nextGroupId then - mist.nextGroupId = mist.utils.deepCopy(idData.groupId) - end - end -end - ---DynDBs -mist.DBs.MEunits = mist.utils.deepCopy(mist.DBs.units) -mist.DBs.MEunitsByName = mist.utils.deepCopy(mist.DBs.unitsByName) -mist.DBs.MEunitsById = mist.utils.deepCopy(mist.DBs.unitsById) -mist.DBs.MEunitsByCat = mist.utils.deepCopy(mist.DBs.unitsByCat) -mist.DBs.MEunitsByNum = mist.utils.deepCopy(mist.DBs.unitsByNum) -mist.DBs.MEgroupsByName = mist.utils.deepCopy(mist.DBs.groupsByName) -mist.DBs.MEgroupsById = mist.utils.deepCopy(mist.DBs.groupsById) -------------- - - -mist.DBs.deadObjects = {} - -do - local mt = {} - - mt.__newindex = function(t, key, val) - --------------------------------------------------------------- - local original_key = key --only for duplicate runtime IDs. - local key_ind = 1 - while mist.DBs.deadObjects[key] do - --print('duplicate runtime id of previously dead object- key: ' .. tostring(key)) - key = tostring(original_key) .. ' #' .. tostring(key_ind) - key_ind = key_ind + 1 - end - --------------------------------------------------------------- - - if mist.DBs.aliveUnits and mist.DBs.aliveUnits[val.object.id_] then - --print('object found in alive_units') - val['objectData'] = mist.utils.deepCopy(mist.DBs.aliveUnits[val.object.id_]) - local pos = Object.getPosition(val.object) - if pos then - val['objectPos'] = pos.p - end - val['objectType'] = mist.DBs.aliveUnits[val.object.id_].category - - elseif mist.DBs.removedAliveUnits and mist.DBs.removedAliveUnits[val.object.id_] then -- it didn't exist in alive_units, check old_alive_units - --print('object found in old_alive_units') - val['objectData'] = mist.utils.deepCopy(mist.DBs.removedAliveUnits[val.object.id_]) - local pos = Object.getPosition(val.object) - if pos then - val['objectPos'] = pos.p - end - val['objectType'] = mist.DBs.removedAliveUnits[val.object.id_].category - - else --attempt to determine if static object... - --print('object not found in alive units or old alive units') - local pos = Object.getPosition(val.object) - if pos then - local static_found = false - for ind, static in pairs(mist.DBs.unitsByCat['static']) do - if ((pos.p.x - static.point.x)^2 + (pos.p.z - static.point.y)^2)^0.5 < 0.1 then --really, it should be zero... - --print('correlated dead static object to position') - val['objectData'] = static - val['objectPos'] = pos.p - val['objectType'] = 'static' - static_found = true - break - end - end - if not static_found then - val['objectPos'] = pos.p - val['objectType'] = 'building' - end - else - val['objectType'] = 'unknown' - end - end - rawset(t, key, val) - end - - setmetatable(mist.DBs.deadObjects, mt) -end - --- Event handler to start creating the dead_objects table -do - - local function addDeadObject(event) - if event.id == world.event.S_EVENT_DEAD or event.id == world.event.S_EVENT_CRASH then - if event.initiator and event.initiator.id_ and event.initiator.id_ > 0 then - - local id = event.initiator.id_ -- initial ID, could change if there is a duplicate id_ already dead. - local val = {object = event.initiator} -- the new entry in mist.DBs.deadObjects. - - --------------------------------------------------------------- - local original_id = id --only for duplicate runtime IDs. - local id_ind = 1 - while mist.DBs.deadObjects[id] do - --print('duplicate runtime id of previously dead object- id: ' .. tostring(id)) - id = tostring(original_id) .. ' #' .. tostring(id_ind) - id_ind = id_ind + 1 - end - --------------------------------------------------------------- - - if mist.DBs.aliveUnits and mist.DBs.aliveUnits[val.object.id_] then - --print('object found in alive_units') - val['objectData'] = mist.utils.deepCopy(mist.DBs.aliveUnits[val.object.id_]) - local pos = Object.getPosition(val.object) - if pos then - val['objectPos'] = pos.p - end - val['objectType'] = mist.DBs.aliveUnits[val.object.id_].category - --[[if mist.DBs.activeHumans[Unit.getName(val.object)] then - --trigger.action.outText('remove via death: ' .. Unit.getName(val.object),20) - mist.DBs.activeHumans[Unit.getName(val.object)] = nil - end]] - elseif mist.DBs.removedAliveUnits and mist.DBs.removedAliveUnits[val.object.id_] then -- it didn't exist in alive_units, check old_alive_units - --print('object found in old_alive_units') - val['objectData'] = mist.utils.deepCopy(mist.DBs.removedAliveUnits[val.object.id_]) - local pos = Object.getPosition(val.object) - if pos then - val['objectPos'] = pos.p - end - val['objectType'] = mist.DBs.removedAliveUnits[val.object.id_].category - - else --attempt to determine if static object... - --print('object not found in alive units or old alive units') - local pos = Object.getPosition(val.object) - if pos then - local static_found = false - for ind, static in pairs(mist.DBs.unitsByCat['static']) do - if ((pos.p.x - static.point.x)^2 + (pos.p.z - static.point.y)^2)^0.5 < 0.1 then --really, it should be zero... - --print('correlated dead static object to position') - val['objectData'] = static - val['objectPos'] = pos.p - val['objectType'] = 'static' - static_found = true - break - end - end - if not static_found then - val['objectPos'] = pos.p - val['objectType'] = 'building' - end - else - val['objectType'] = 'unknown' - end - end - mist.DBs.deadObjects[id] = val - - end - end - end - - - mist.addEventHandler(addDeadObject) - - --[[ - local function addClientsToActive(event) - if event.id == world.event.S_EVENT_PLAYER_ENTER_UNIT or event.id == world.event.S_EVENT_BIRTH then - env.info(mist.utils.tableShow(event)) - if Unit.getPlayerName(event.initiator) then - env.info(Unit.getPlayerName(event.initiator)) - local newU = mist.utils.deepCopy(mist.DBs.unitsByName[Unit.getName(event.initiator)]) - newU.playerName = Unit.getPlayerName(event.initiator) - mist.DBs.activeHumans[Unit.getName(event.initiator)] = newU - --trigger.action.outText('added: ' .. Unit.getName(event.initiator), 20) - end - elseif event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT and event.initiator then - if mist.DBs.activeHumans[Unit.getName(event.initiator)] then - mist.DBs.activeHumans[Unit.getName(event.initiator)] = nil - -- trigger.action.outText('removed via control: ' .. Unit.getName(event.initiator), 20) - end - end - end - - mist.addEventHandler(addClientsToActive)]] -end - - - - - -function mist.makeUnitTable(tbl) - ---[[ -Prefixes: -"[-u]" - subtract this unit if its in the table -"[g]" - add this group to the table -"[-g]" - subtract this group from the table -"[c]" - add this country's units -"[-c]" - subtract this country's units if any are in the table - -Stand-alone identifiers -"[all]" - add all units -"[-all]" - subtract all units (not very useful by itself) -"[blue]" - add all blue units -"[-blue]" - subtract all blue units -"[red]" - add all red coalition units -"[-red]" - subtract all red units - -Compound Identifiers: -"[c][helicopter]" - add all of this country's helicopters -"[-c][helicopter]" - subtract all of this country's helicopters -"[c][plane]" - add all of this country's planes -"[-c][plane]" - subtract all of this country's planes -"[c][ship]" - add all of this country's ships -"[-c][ship]" - subtract all of this country's ships -"[c][vehicle]" - add all of this country's vehicles -"[-c][vehicle]" - subtract all of this country's vehicles - -"[all][helicopter]" - add all helicopters -"[-all][helicopter]" - subtract all helicopters -"[all][plane]" - add all planes -"[-all][plane]" - subtract all planes -"[all][ship]" - add all ships -"[-all][ship]" - subtract all ships -"[all][vehicle]" - add all vehicles -"[-all][vehicle]" - subtract all vehicles - -"[blue][helicopter]" - add all blue coalition helicopters -"[-blue][helicopter]" - subtract all blue coalition helicopters -"[blue][plane]" - add all blue coalition planes -"[-blue][plane]" - subtract all blue coalition planes -"[blue][ship]" - add all blue coalition ships -"[-blue][ship]" - subtract all blue coalition ships -"[blue][vehicle]" - add all blue coalition vehicles -"[-blue][vehicle]" - subtract all blue coalition vehicles - -"[red][helicopter]" - add all red coalition helicopters -"[-red][helicopter]" - subtract all red coalition helicopters -"[red][plane]" - add all red coalition planes -"[-red][plane]" - subtract all red coalition planes -"[red][ship]" - add all red coalition ships -"[-red][ship]" - subtract all red coalition ships -"[red][vehicle]" - add all red coalition vehicles -"[-red][vehicle]" - subtract all red coalition vehicles - - -Country names to be used in [c] and [-c] short-cuts: -"Turkey" -"Norway" -"The Netherlands" -"Spain" -"UK" -"Denmark" -"USA" -"Georgia" -"Germany" -"Belgium" -"Canada" -"France" -"Israel" -"Ukraine" -"Russia" -"South Osetia" -"Abkhazia" -"Italy" -]] - - --Assumption: will be passed a table of strings, sequential - local units_by_name = {} - - local l_munits = mist.DBs.units --local reference for faster execution - for i = 1, #tbl do - local unit = tbl[i] - if unit:sub(1,4) == '[-u]' then --subtract a unit - if units_by_name[unit:sub(5)] then -- 5 to end - units_by_name[unit:sub(5)] = nil --remove - end - elseif unit:sub(1,3) == '[g]' then -- add a group - for coa, coa_tbl in pairs(l_munits) do - for country, country_table in pairs(coa_tbl) do - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' and group_tbl.groupName == unit:sub(4) then -- index 4 to end - for unit_ind, unit in pairs(group_tbl.units) do - units_by_name[unit.unitName] = true --add - end - end - end - end - end - end - end - elseif unit:sub(1,4) == '[-g]' then -- subtract a group - for coa, coa_tbl in pairs(l_munits) do - for country, country_table in pairs(coa_tbl) do - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' and group_tbl.groupName == unit:sub(5) then -- index 5 to end - for unit_ind, unit in pairs(group_tbl.units) do - if units_by_name[unit.unitName] then - units_by_name[unit.unitName] = nil --remove - end - end - end - end - end - end - end - end - elseif unit:sub(1,3) == '[c]' then -- add a country - local category = '' - local country_start = 4 - if unit:sub(4,15) == '[helicopter]' then - category = 'helicopter' - country_start = 16 - elseif unit:sub(4,10) == '[plane]' then - category = 'plane' - country_start = 11 - elseif unit:sub(4,9) == '[ship]' then - category = 'ship' - country_start = 10 - elseif unit:sub(4,12) == '[vehicle]' then - category = 'vehicle' - country_start = 13 - end - for coa, coa_tbl in pairs(l_munits) do - for country, country_table in pairs(coa_tbl) do - if country == string.lower(unit:sub(country_start)) then -- match - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' then - for unit_ind, unit in pairs(group_tbl.units) do - units_by_name[unit.unitName] = true --add - end - end - end - end - end - end - end - end - elseif unit:sub(1,4) == '[-c]' then -- subtract a country - local category = '' - local country_start = 5 - if unit:sub(5,16) == '[helicopter]' then - category = 'helicopter' - country_start = 17 - elseif unit:sub(5,11) == '[plane]' then - category = 'plane' - country_start = 12 - elseif unit:sub(5,10) == '[ship]' then - category = 'ship' - country_start = 11 - elseif unit:sub(5,13) == '[vehicle]' then - category = 'vehicle' - country_start = 14 - end - for coa, coa_tbl in pairs(l_munits) do - for country, country_table in pairs(coa_tbl) do - if country == string.lower(unit:sub(country_start)) then -- match - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' then - for unit_ind, unit in pairs(group_tbl.units) do - if units_by_name[unit.unitName] then - units_by_name[unit.unitName] = nil --remove - end - end - end - end - end - end - end - end - end - elseif unit:sub(1,6) == '[blue]' then -- add blue coalition - local category = '' - if unit:sub(7) == '[helicopter]' then - category = 'helicopter' - elseif unit:sub(7) == '[plane]' then - category = 'plane' - elseif unit:sub(7) == '[ship]' then - category = 'ship' - elseif unit:sub(7) == '[vehicle]' then - category = 'vehicle' - end - for coa, coa_tbl in pairs(l_munits) do - if coa == 'blue' then - for country, country_table in pairs(coa_tbl) do - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' then - for unit_ind, unit in pairs(group_tbl.units) do - units_by_name[unit.unitName] = true --add - end - end - end - end - end - end - end - end - elseif unit:sub(1,7) == '[-blue]' then -- subtract blue coalition - local category = '' - if unit:sub(8) == '[helicopter]' then - category = 'helicopter' - elseif unit:sub(8) == '[plane]' then - category = 'plane' - elseif unit:sub(8) == '[ship]' then - category = 'ship' - elseif unit:sub(8) == '[vehicle]' then - category = 'vehicle' - end - for coa, coa_tbl in pairs(l_munits) do - if coa == 'blue' then - for country, country_table in pairs(coa_tbl) do - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' then - for unit_ind, unit in pairs(group_tbl.units) do - if units_by_name[unit.unitName] then - units_by_name[unit.unitName] = nil --remove - end - end - end - end - end - end - end - end - end - elseif unit:sub(1,5) == '[red]' then -- add red coalition - local category = '' - if unit:sub(6) == '[helicopter]' then - category = 'helicopter' - elseif unit:sub(6) == '[plane]' then - category = 'plane' - elseif unit:sub(6) == '[ship]' then - category = 'ship' - elseif unit:sub(6) == '[vehicle]' then - category = 'vehicle' - end - for coa, coa_tbl in pairs(l_munits) do - if coa == 'red' then - for country, country_table in pairs(coa_tbl) do - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' then - for unit_ind, unit in pairs(group_tbl.units) do - units_by_name[unit.unitName] = true --add - end - end - end - end - end - end - end - end - elseif unit:sub(1,6) == '[-red]' then -- subtract red coalition - local category = '' - if unit:sub(7) == '[helicopter]' then - category = 'helicopter' - elseif unit:sub(7) == '[plane]' then - category = 'plane' - elseif unit:sub(7) == '[ship]' then - category = 'ship' - elseif unit:sub(7) == '[vehicle]' then - category = 'vehicle' - end - for coa, coa_tbl in pairs(l_munits) do - if coa == 'red' then - for country, country_table in pairs(coa_tbl) do - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' then - for unit_ind, unit in pairs(group_tbl.units) do - if units_by_name[unit.unitName] then - units_by_name[unit.unitName] = nil --remove - end - end - end - end - end - end - end - end - end - elseif unit:sub(1,5) == '[all]' then -- add all of a certain category (or all categories) - local category = '' - if unit:sub(6) == '[helicopter]' then - category = 'helicopter' - elseif unit:sub(6) == '[plane]' then - category = 'plane' - elseif unit:sub(6) == '[ship]' then - category = 'ship' - elseif unit:sub(6) == '[vehicle]' then - category = 'vehicle' - end - for coa, coa_tbl in pairs(l_munits) do - for country, country_table in pairs(coa_tbl) do - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' then - for unit_ind, unit in pairs(group_tbl.units) do - units_by_name[unit.unitName] = true --add - end - end - end - end - end - end - end - elseif unit:sub(1,6) == '[-all]' then -- subtract all of a certain category (or all categories) - local category = '' - if unit:sub(7) == '[helicopter]' then - category = 'helicopter' - elseif unit:sub(7) == '[plane]' then - category = 'plane' - elseif unit:sub(7) == '[ship]' then - category = 'ship' - elseif unit:sub(7) == '[vehicle]' then - category = 'vehicle' - end - for coa, coa_tbl in pairs(l_munits) do - for country, country_table in pairs(coa_tbl) do - for unit_type, unit_type_tbl in pairs(country_table) do - if type(unit_type_tbl) == 'table' and (category == '' or unit_type == category) then - for group_ind, group_tbl in pairs(unit_type_tbl) do - if type(group_tbl) == 'table' then - for unit_ind, unit in pairs(group_tbl.units) do - if units_by_name[unit.unitName] then - units_by_name[unit.unitName] = nil --remove - end - end - end - end - end - end - end - end - else -- just a regular unit - units_by_name[unit] = true --add - end - end - - local units_tbl = {} -- indexed sequentially - for unit_name, val in pairs(units_by_name) do - if val then - units_tbl[#units_tbl + 1] = unit_name -- add all the units to the table - end - end - - - units_tbl['processed'] = timer.getTime() --add the processed flag - return units_tbl -end - - -mist.getDeadMapObjsInZones = function(zone_names) --- zone_names: table of zone names --- returns: table of dead map objects (indexed numerically) - local map_objs = {} - local zones = {} - for i = 1, #zone_names do - if mist.DBs.zonesByName[zone_names[i]] then - zones[#zones + 1] = mist.DBs.zonesByName[zone_names[i]] - end - end - for obj_id, obj in pairs(mist.DBs.deadObjects) do - if obj.objectType and obj.objectType == 'building' then --dead map object - for i = 1, #zones do - if ((zones[i].point.x - obj.objectPos.x)^2 + (zones[i].point.z - obj.objectPos.z)^2)^0.5 <= zones[i].radius then - map_objs[#map_objs + 1] = mist.utils.deepCopy(obj) - end - end - end - end - return map_objs -end - - -mist.getDeadMapObjsInPolygonZone = function(zone) --- zone_names: table of zone names --- returns: table of dead map objects (indexed numerically) - local map_objs = {} - for obj_id, obj in pairs(mist.DBs.deadObjects) do - if obj.objectType and obj.objectType == 'building' then --dead map object - if mist.pointInPolygon(obj.objectPos, zone) then - map_objs[#map_objs + 1] = mist.utils.deepCopy(obj) - end - end - end - return map_objs -end - -mist.flagFunc = {} - -mist.flagFunc.mapobjs_dead_zones = function(vars) ---[[vars needs to be: -zones = table or string, -flag = number, -stopflag = number or nil, -req_num = number or nil - -AND used by function, -initial_number - -]] --- type_tbl - local type_tbl = { - [{'zones', 'zone'}] = {'table', 'string'}, - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - [{'req_num', 'reqnum'}] = {'number', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.mapobjs_dead_zones', type_tbl, vars) - assert(err, errmsg) - local zones = vars.zones or vars.zone - local flag = vars.flag - local stopflag = vars.stopflag or -1 - local req_num = vars.req_num or vars.reqnum or 1 - local initial_number = vars.initial_number - - if type(zones) == 'string' then - zones = {zones} - end - - if not initial_number then - initial_number = #mist.getDeadMapObjsInZones(zones) - end - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - if (#mist.getDeadMapObjsInZones(zones) - initial_number) >= req_num and trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - return - else - mist.scheduleFunction(mist.flagFunc.mapobjs_dead_zones, {{zones = zones, flag = flag, stopflag = stopflag, req_num = req_num, initial_number = initial_number}}, timer.getTime() + 1) - end - end -end - - - -mist.flagFunc.mapobjs_dead_polygon = function(vars) ---[[vars needs to be: -zone = table, -flag = number, -stopflag = number or nil, -req_num = number or nil - -AND used by function, -initial_number - -]] --- type_tbl - local type_tbl = { - [{'zone', 'polyzone'}] = 'table', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - [{'req_num', 'reqnum'}] = {'number', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.mapobjs_dead_polygon', type_tbl, vars) - assert(err, errmsg) - local zone = vars.zone or vars.polyzone - local flag = vars.flag - local stopflag = vars.stopflag or -1 - local req_num = vars.req_num or vars.reqnum or 1 - local initial_number = vars.initial_number - - if not initial_number then - initial_number = #mist.getDeadMapObjsInPolygonZone(zone) - end - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - if (#mist.getDeadMapObjsInPolygonZone(zone) - initial_number) >= req_num and trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - return - else - mist.scheduleFunction(mist.flagFunc.mapobjs_dead_polygon, {{zone = zone, flag = flag, stopflag = stopflag, req_num = req_num, initial_number = initial_number}}, timer.getTime() + 1) - end - end -end - - - function mist.pointInPolygon(point, poly, maxalt) --raycasting point in polygon. Code from http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm - --[[local type_tbl = { - point = {'table'}, - poly = {'table'}, - maxalt = {'number', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.pointInPolygon', type_tbl, {point, poly, maxalt}) - assert(err, errmsg) - ]] - point = mist.utils.makeVec3(point) - local px = point.x - local pz = point.z - local cn = 0 - local newpoly = mist.utils.deepCopy(poly) - - if not maxalt or (point.y <= maxalt) then - local polysize = #newpoly - newpoly[#newpoly + 1] = newpoly[1] - - newpoly[1] = mist.utils.makeVec3(newpoly[1]) - - for k = 1, polysize do - newpoly[k+1] = mist.utils.makeVec3(newpoly[k+1]) - if ((newpoly[k].z <= pz) and (newpoly[k+1].z > pz)) or ((newpoly[k].z > pz) and (newpoly[k+1].z <= pz)) then - local vt = (pz - newpoly[k].z) / (newpoly[k+1].z - newpoly[k].z) - if (px < newpoly[k].x + vt*(newpoly[k+1].x - newpoly[k].x)) then - cn = cn + 1 - end - end - end - - return cn%2 == 1 - else - return false - end + --[[local type_tbl = { + point = {'table'}, + poly = {'table'}, + maxalt = {'number', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.pointInPolygon', type_tbl, {point, poly, maxalt}) + assert(err, errmsg) + ]] + point = mist.utils.makeVec3(point) + local px = point.x + local pz = point.z + local cn = 0 + local newpoly = mist.utils.deepCopy(poly) + + if not maxalt or (point.y <= maxalt) then + local polysize = #newpoly + newpoly[#newpoly + 1] = newpoly[1] + + newpoly[1] = mist.utils.makeVec3(newpoly[1]) + + for k = 1, polysize do + newpoly[k+1] = mist.utils.makeVec3(newpoly[k+1]) + if ((newpoly[k].z <= pz) and (newpoly[k+1].z > pz)) or ((newpoly[k].z > pz) and (newpoly[k+1].z <= pz)) then + local vt = (pz - newpoly[k].z) / (newpoly[k+1].z - newpoly[k].z) + if (px < newpoly[k].x + vt*(newpoly[k+1].x - newpoly[k].x)) then + cn = cn + 1 + end + end + end + + return cn%2 == 1 + else + return false + end end -mist.getUnitsInPolygon = function (unit_names, polyZone, max_alt) - local units = {} - - for i = 1, #unit_names do - units[#units + 1] = Unit.getByName(unitNames[i]) - end - - local inZoneUnits = {} - for i =1, #units do - if units[i]:isActive() and mist.pointInPolygon(units[i]:getPosition().p, polyZone, max_alt) then - inZoneUnits[inZoneUnits + 1] = units[i] - end - end - - return inZoneUnits +function mist.getUnitsInPolygon(unit_names, polyZone, max_alt) + local units = {} + + for i = 1, #unit_names do + units[#units + 1] = Unit.getByName(unitNames[i]) + end + + local inZoneUnits = {} + for i =1, #units do + if units[i]:isActive() and mist.pointInPolygon(units[i]:getPosition().p, polyZone, max_alt) then + inZoneUnits[inZoneUnits + 1] = units[i] + end + end + + return inZoneUnits end -function mist.flagFunc.units_in_polygon(vars) ---[[vars needs to be: -units = table, -zone = table, -flag = number, -stopflag = number or nil, -maxalt = number or nil, -interval = number or nil, -req_num = number or nil -toggle = boolean or nil -unitTableDef = table or nil -]] --- type_tbl - local type_tbl = { - [{'units', 'unit'}] = 'table', - [{'zone', 'polyzone'}] = 'table', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - [{'maxalt', 'alt'}] = {'number', 'nil'}, - interval = {'number', 'nil'}, - [{'req_num', 'reqnum'}] = {'number', 'nil'}, - toggle = {'boolean', 'nil'}, - unitTableDef = {'table', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_in_polygon', type_tbl, vars) - assert(err, errmsg) - local units = vars.units or vars.unit - local zone = vars.zone or vars.polyzone - local flag = vars.flag - local stopflag = vars.stopflag or -1 - local interval = vars.interval or 1 - local maxalt = vars.maxalt or vars.alt - local req_num = vars.req_num or vars.reqnum or 1 - local toggle = vars.toggle or nil - local unitTableDef = vars.unitTableDef - - if not units.processed then - unitTableDef = mist.utils.deepCopy(units) - end - - if (units.processed and units.processed < mist.getLastDBUpdateTime()) or not units.processed then -- run unit table short cuts - units = mist.makeUnitTable(unitTableDef) - end - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == 0) then - local num_in_zone = 0 - for i = 1, #units do - local unit = Unit.getByName(units[i]) - if unit then - local pos = unit:getPosition().p - if mist.pointInPolygon(pos, zone, maxalt) then - num_in_zone = num_in_zone + 1 - if num_in_zone >= req_num and trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - break - end - end - end - end - if toggle and (num_in_zone < req_num) and trigger.misc.getUserFlag(flag) > 0 then - trigger.action.setUserFlag(flag, false) - end - -- do another check in case stopflag was set true by this function - if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == 0) then - mist.scheduleFunction(mist.flagFunc.units_in_polygon, {{units = units, zone = zone, flag = flag, stopflag = stopflag, interval = interval, req_num = req_num, maxalt = maxalt, toggle = toggle, unitTableDef = unitTableDef}}, timer.getTime() + interval) - end - end - -end - - - - function mist.getUnitsInZones(unit_names, zone_names, zone_type) - - zone_type = zone_type or 'cylinder' - if zone_type == 'c' or zone_type == 'cylindrical' or zone_type == 'C' then - zone_type = 'cylinder' - end - if zone_type == 's' or zone_type == 'spherical' or zone_type == 'S' then - zone_type = 'sphere' - end - - assert(zone_type == 'cylinder' or zone_type == 'sphere', 'invalid zone_type: ' .. tostring(zone_type)) - local units = {} - local zones = {} + zone_type = zone_type or 'cylinder' + if zone_type == 'c' or zone_type == 'cylindrical' or zone_type == 'C' then + zone_type = 'cylinder' + end + if zone_type == 's' or zone_type == 'spherical' or zone_type == 'S' then + zone_type = 'sphere' + end - for k = 1, #unit_names do - local unit = Unit.getByName(unit_names[k]) - if unit then - units[#units + 1] = unit - end - end - - - for k = 1, #zone_names do - local zone = trigger.misc.getZone(zone_names[k]) - if zone then - zones[#zones + 1] = {radius = zone.radius, x = zone.point.x, y = zone.point.y, z = zone.point.z} - end - end - - local in_zone_units = {} - - for units_ind = 1, #units do - for zones_ind = 1, #zones do - if zone_type == 'sphere' then --add land height value for sphere zone type - local alt = land.getHeight({x = zones[zones_ind].x, y = zones[zones_ind].z}) - if alt then - zones[zones_ind].y = alt - end - end - local unit_pos = units[units_ind]:getPosition().p - if unit_pos and units[units_ind]:isActive() == true then - if zone_type == 'cylinder' and (((unit_pos.x - zones[zones_ind].x)^2 + (unit_pos.z - zones[zones_ind].z)^2)^0.5 <= zones[zones_ind].radius) then - in_zone_units[#in_zone_units + 1] = units[units_ind] - break - elseif zone_type == 'sphere' and (((unit_pos.x - zones[zones_ind].x)^2 + (unit_pos.y - zones[zones_ind].y)^2 + (unit_pos.z - zones[zones_ind].z)^2)^0.5 <= zones[zones_ind].radius) then - in_zone_units[#in_zone_units + 1] = units[units_ind] - break - end - end - end - end - return in_zone_units + assert(zone_type == 'cylinder' or zone_type == 'sphere', 'invalid zone_type: ' .. tostring(zone_type)) + + local units = {} + local zones = {} + + for k = 1, #unit_names do + local unit = Unit.getByName(unit_names[k]) + if unit then + units[#units + 1] = unit + end + end + + + for k = 1, #zone_names do + local zone = trigger.misc.getZone(zone_names[k]) + if zone then + zones[#zones + 1] = {radius = zone.radius, x = zone.point.x, y = zone.point.y, z = zone.point.z} + end + end + + local in_zone_units = {} + + for units_ind = 1, #units do + for zones_ind = 1, #zones do + if zone_type == 'sphere' then --add land height value for sphere zone type + local alt = land.getHeight({x = zones[zones_ind].x, y = zones[zones_ind].z}) + if alt then + zones[zones_ind].y = alt + end + end + local unit_pos = units[units_ind]:getPosition().p + if unit_pos and units[units_ind]:isActive() == true then + if zone_type == 'cylinder' and (((unit_pos.x - zones[zones_ind].x)^2 + (unit_pos.z - zones[zones_ind].z)^2)^0.5 <= zones[zones_ind].radius) then + in_zone_units[#in_zone_units + 1] = units[units_ind] + break + elseif zone_type == 'sphere' and (((unit_pos.x - zones[zones_ind].x)^2 + (unit_pos.y - zones[zones_ind].y)^2 + (unit_pos.z - zones[zones_ind].z)^2)^0.5 <= zones[zones_ind].radius) then + in_zone_units[#in_zone_units + 1] = units[units_ind] + break + end + end + end + end + return in_zone_units end - -function mist.flagFunc.units_in_zones(vars) - --[[vars needs to be: - units = table, - zones = table, - flag = number, - stopflag = number or nil, - zone_type = string or nil, - req_num = number or nil, - interval = number or nil - toggle = boolean or nil - ]] - -- type_tbl - local type_tbl = { - units = 'table', - zones = 'table', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - [{'zone_type', 'zonetype'}] = {'string', 'nil'}, - [{'req_num', 'reqnum'}] = {'number', 'nil'}, - interval = {'number', 'nil'}, - toggle = {'boolean', 'nil'}, - unitTableDef = {'table', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_in_zones', type_tbl, vars) - assert(err, errmsg) - local units = vars.units - local zones = vars.zones - local flag = vars.flag - local stopflag = vars.stopflag or -1 - local zone_type = vars.zone_type or vars.zonetype or 'cylinder' - local req_num = vars.req_num or vars.reqnum or 1 - local interval = vars.interval or 1 - local toggle = vars.toggle or nil - local unitTableDef = vars.unitTableDef - - if not units.processed then - unitTableDef = mist.utils.deepCopy(units) - end - - if (units.processed and units.processed < mist.getLastDBUpdateTime()) or not units.processed then -- run unit table short cuts - units = mist.makeUnitTable(unitTableDef) - end - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - - local in_zone_units = mist.getUnitsInZones(units, zones, zone_type) - - if #in_zone_units >= req_num and trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - elseif #in_zone_units < req_num and toggle then - trigger.action.setUserFlag(flag, false) - end - -- do another check in case stopflag was set true by this function - if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - mist.scheduleFunction(mist.flagFunc.units_in_zones, {{units = units, zones = zones, flag = flag, stopflag = stopflag, zone_type = zone_type, req_num = req_num, interval = interval, toggle = toggle, unitTableDef = unitTableDef}}, timer.getTime() + interval) - end - end - -end - - function mist.getUnitsInMovingZones(unit_names, zone_unit_names, radius, zone_type) - - zone_type = zone_type or 'cylinder' - if zone_type == 'c' or zone_type == 'cylindrical' or zone_type == 'C' then - zone_type = 'cylinder' - end - if zone_type == 's' or zone_type == 'spherical' or zone_type == 'S' then - zone_type = 'sphere' - end - - assert(zone_type == 'cylinder' or zone_type == 'sphere', 'invalid zone_type: ' .. tostring(zone_type)) - local units = {} - local zone_units = {} + zone_type = zone_type or 'cylinder' + if zone_type == 'c' or zone_type == 'cylindrical' or zone_type == 'C' then + zone_type = 'cylinder' + end + if zone_type == 's' or zone_type == 'spherical' or zone_type == 'S' then + zone_type = 'sphere' + end - for k = 1, #unit_names do - local unit = Unit.getByName(unit_names[k]) - if unit then - units[#units + 1] = unit - end - end - - for k = 1, #zone_unit_names do - local unit = Unit.getByName(zone_unit_names[k]) - if unit then - zone_units[#zone_units + 1] = unit - end - end + assert(zone_type == 'cylinder' or zone_type == 'sphere', 'invalid zone_type: ' .. tostring(zone_type)) - local in_zone_units = {} - - for units_ind = 1, #units do - for zone_units_ind = 1, #zone_units do - local unit_pos = units[units_ind]:getPosition().p - local zone_unit_pos = zone_units[zone_units_ind]:getPosition().p - if unit_pos and zone_unit_pos and units[units_ind]:isActive() == true then - if zone_type == 'cylinder' and (((unit_pos.x - zone_unit_pos.x)^2 + (unit_pos.z - zone_unit_pos.z)^2)^0.5 <= radius) then - in_zone_units[#in_zone_units + 1] = units[units_ind] - break - elseif zone_type == 'sphere' and (((unit_pos.x - zone_unit_pos.x)^2 + (unit_pos.y - zone_unit_pos.y)^2 + (unit_pos.z - zone_unit_pos.z)^2)^0.5 <= radius) then - in_zone_units[#in_zone_units + 1] = units[units_ind] - break - end - end - end - end - return in_zone_units + local units = {} + local zone_units = {} + + for k = 1, #unit_names do + local unit = Unit.getByName(unit_names[k]) + if unit then + units[#units + 1] = unit + end + end + + for k = 1, #zone_unit_names do + local unit = Unit.getByName(zone_unit_names[k]) + if unit then + zone_units[#zone_units + 1] = unit + end + end + + local in_zone_units = {} + + for units_ind = 1, #units do + for zone_units_ind = 1, #zone_units do + local unit_pos = units[units_ind]:getPosition().p + local zone_unit_pos = zone_units[zone_units_ind]:getPosition().p + if unit_pos and zone_unit_pos and units[units_ind]:isActive() == true then + if zone_type == 'cylinder' and (((unit_pos.x - zone_unit_pos.x)^2 + (unit_pos.z - zone_unit_pos.z)^2)^0.5 <= radius) then + in_zone_units[#in_zone_units + 1] = units[units_ind] + break + elseif zone_type == 'sphere' and (((unit_pos.x - zone_unit_pos.x)^2 + (unit_pos.y - zone_unit_pos.y)^2 + (unit_pos.z - zone_unit_pos.z)^2)^0.5 <= radius) then + in_zone_units[#in_zone_units + 1] = units[units_ind] + break + end + end + end + end + return in_zone_units end +function mist.getUnitsLOS(unitset1, altoffset1, unitset2, altoffset2, radius) + radius = radius or math.huge + local unit_info1 = {} + local unit_info2 = {} -function mist.flagFunc.units_in_moving_zones(vars) - --[[vars needs to be: - units = table, - zone_units = table, - radius = number, - flag = number, - stopflag = number or nil, - zone_type = string or nil, - req_num = number or nil, - interval = number or nil - toggle = boolean or nil - ]] - -- type_tbl - local type_tbl = { - units = 'table', - [{'zone_units', 'zoneunits'}] = 'table', - radius = 'number', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - [{'zone_type', 'zonetype'}] = {'string', 'nil'}, - [{'req_num', 'reqnum'}] = {'number', 'nil'}, - interval = {'number', 'nil'}, - toggle = {'boolean', 'nil'}, - unitTableDef = {'table', 'nil'}, - zUnitTableDef = {'table', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_in_moving_zones', type_tbl, vars) - assert(err, errmsg) - local units = vars.units - local zone_units = vars.zone_units or vars.zoneunits - local radius = vars.radius - local flag = vars.flag - local stopflag = vars.stopflag or -1 - local zone_type = vars.zone_type or vars.zonetype or 'cylinder' - local req_num = vars.req_num or vars.reqnum or 1 - local interval = vars.interval or 1 - local toggle = vars.toggle or nil - local unitTableDef = vars.unitTableDef - local zUnitTableDef = vars.zUnitTableDef - - if not units.processed then - unitTableDef = mist.utils.deepCopy(units) - end - - if not zone_units.processed then - zUnitTableDef = mist.utils.deepCopy(zone_units) - end - - if (units.processed and units.processed < mist.getLastDBUpdateTime()) or not units.processed then -- run unit table short cuts - units = mist.makeUnitTable(unitTableDef) - end - - if (zone_units.processed and zone_units.processed < mist.getLastDBUpdateTime()) or not zone_units.processed then -- run unit table short cuts - zone_units = mist.makeUnitTable(zUnitTableDef) - end + -- get the positions all in one step, saves execution time. + for unitset1_ind = 1, #unitset1 do + local unit1 = Unit.getByName(unitset1[unitset1_ind]) + if unit1 and unit1:isActive() == true then + unit_info1[#unit_info1 + 1] = {} + unit_info1[#unit_info1].unit = unit1 + unit_info1[#unit_info1].pos = unit1:getPosition().p + end + end - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - - local in_zone_units = mist.getUnitsInMovingZones(units, zone_units, radius, zone_type) - - if #in_zone_units >= req_num and trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - elseif #in_zone_units < req_num and toggle then - trigger.action.setUserFlag(flag, false) - end - -- do another check in case stopflag was set true by this function - if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - mist.scheduleFunction(mist.flagFunc.units_in_moving_zones, {{units = units, zone_units = zone_units, radius = radius, flag = flag, stopflag = stopflag, zone_type = zone_type, req_num = req_num, interval = interval, toggle = toggle, unitTableDef = unitTableDef, zUnitTableDef = zUnitTableDef}}, timer.getTime() + interval) - end - end - + for unitset2_ind = 1, #unitset2 do + local unit2 = Unit.getByName(unitset2[unitset2_ind]) + if unit2 and unit2:isActive() == true then + unit_info2[#unit_info2 + 1] = {} + unit_info2[#unit_info2].unit = unit2 + unit_info2[#unit_info2].pos = unit2:getPosition().p + end + end + + local LOS_data = {} + -- now compute los + for unit1_ind = 1, #unit_info1 do + local unit_added = false + for unit2_ind = 1, #unit_info2 do + if radius == math.huge or (mist.vec.mag(mist.vec.sub(unit_info1[unit1_ind].pos, unit_info2[unit2_ind].pos)) < radius) then -- inside radius + local point1 = { x = unit_info1[unit1_ind].pos.x, y = unit_info1[unit1_ind].pos.y + altoffset1, z = unit_info1[unit1_ind].pos.z} + local point2 = { x = unit_info2[unit2_ind].pos.x, y = unit_info2[unit2_ind].pos.y + altoffset2, z = unit_info2[unit2_ind].pos.z} + if land.isVisible(point1, point2) then + if unit_added == false then + unit_added = true + LOS_data[#LOS_data + 1] = {} + LOS_data[#LOS_data].unit = unit_info1[unit1_ind].unit + LOS_data[#LOS_data].vis = {} + LOS_data[#LOS_data].vis[#LOS_data[#LOS_data].vis + 1] = unit_info2[unit2_ind].unit + else + LOS_data[#LOS_data].vis[#LOS_data[#LOS_data].vis + 1] = unit_info2[unit2_ind].unit + end + end + end + end + end + + return LOS_data end - -mist.getUnitsLOS = function(unitset1, altoffset1, unitset2, altoffset2, radius) - radius = radius or math.huge - - local unit_info1 = {} - local unit_info2 = {} - - -- get the positions all in one step, saves execution time. - for unitset1_ind = 1, #unitset1 do - local unit1 = Unit.getByName(unitset1[unitset1_ind]) - if unit1 and unit1:isActive() == true then - unit_info1[#unit_info1 + 1] = {} - unit_info1[#unit_info1]["unit"] = unit1 - unit_info1[#unit_info1]["pos"] = unit1:getPosition().p - end - end - - for unitset2_ind = 1, #unitset2 do - local unit2 = Unit.getByName(unitset2[unitset2_ind]) - if unit2 and unit2:isActive() == true then - unit_info2[#unit_info2 + 1] = {} - unit_info2[#unit_info2]["unit"] = unit2 - unit_info2[#unit_info2]["pos"] = unit2:getPosition().p - end - end - - local LOS_data = {} - -- now compute los - for unit1_ind = 1, #unit_info1 do - local unit_added = false - for unit2_ind = 1, #unit_info2 do - if radius == math.huge or (mist.vec.mag(mist.vec.sub(unit_info1[unit1_ind].pos, unit_info2[unit2_ind].pos)) < radius) then -- inside radius - local point1 = { x = unit_info1[unit1_ind].pos.x, y = unit_info1[unit1_ind].pos.y + altoffset1, z = unit_info1[unit1_ind].pos.z} - local point2 = { x = unit_info2[unit2_ind].pos.x, y = unit_info2[unit2_ind].pos.y + altoffset2, z = unit_info2[unit2_ind].pos.z} - if land.isVisible(point1, point2) then - if unit_added == false then - unit_added = true - LOS_data[#LOS_data + 1] = {} - LOS_data[#LOS_data]['unit'] = unit_info1[unit1_ind].unit - LOS_data[#LOS_data]['vis'] = {} - LOS_data[#LOS_data]['vis'][#LOS_data[#LOS_data]['vis'] + 1] = unit_info2[unit2_ind].unit - else - LOS_data[#LOS_data]['vis'][#LOS_data[#LOS_data]['vis'] + 1] = unit_info2[unit2_ind].unit - end - end - end - end - end - - return LOS_data +function mist.getAvgPoint(points) + local avgX, avgY, avgZ, totNum = 0, 0, 0, 0 + for i = 1, #points do + local nPoint = mist.utils.makeVec3(points[i]) + if nPoint.z then + avgX = avgX + nPoint.x + avgY = avgY + nPoint.y + avgZ = avgZ + nPoint.z + totNum = totNum + 1 + end + end + if totNum ~= 0 then + return {x = avgX/totNum, y = avgY/totNum, z = avgZ/totNum} + end end -mist.flagFunc.units_LOS = function(vars) ---[[vars needs to be: -unitset1 = table, -altoffset1 = number, -unitset2 = table, -altoffset2 = number, -flag = number, -stopflag = number or nil, -radius = number or nil, -interval = number or nil, -req_num = number or nil -toggle = boolean or nil -]] --- type_tbl - local type_tbl = { - [{'unitset1', 'units1'}] = 'table', - [{'altoffset1', 'alt1'}] = 'number', - [{'unitset2', 'units2'}] = 'table', - [{'altoffset2', 'alt2'}] = 'number', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - [{'req_num', 'reqnum'}] = {'number', 'nil'}, - interval = {'number', 'nil'}, - radius = {'number', 'nil'}, - toggle = {'boolean', 'nil'}, - unitTableDef1 = {'table', 'nil'}, - unitTableDef2 = {'table', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_LOS', type_tbl, vars) - assert(err, errmsg) - local unitset1 = vars.unitset1 or vars.units1 - local altoffset1 = vars.altoffset1 or vars.alt1 - local unitset2 = vars.unitset2 or vars.units2 - local altoffset2 = vars.altoffset2 or vars.alt2 - local flag = vars.flag - local stopflag = vars.stopflag or -1 - local interval = vars.interval or 1 - local radius = vars.radius or math.huge - local req_num = vars.req_num or vars.reqnum or 1 - local toggle = vars.toggle or nil - local unitTableDef1 = vars.unitTableDef1 - local unitTableDef2 = vars.unitTableDef2 - - if not unitset1.processed then - unitTableDef1 = mist.utils.deepCopy(unitset1) - end - - if not unitset2.processed then - unitTableDef2 = mist.utils.deepCopy(unitset2) - end - - if (unitset1.processed and unitset1.processed < mist.getLastDBUpdateTime()) or not unitset1.processed then -- run unit table short cuts - unitset1 = mist.makeUnitTable(unitTableDef1) - end - - if (unitset2.processed and unitset2.processed < mist.getLastDBUpdateTime()) or not unitset2.processed then -- run unit table short cuts - unitset2 = mist.makeUnitTable(unitTableDef2) - end - - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - - local unitLOSdata = mist.getUnitsLOS(unitset1, altoffset1, unitset2, altoffset2, radius) - - if #unitLOSdata >= req_num and trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - elseif #unitLOSdata < req_num and toggle then - trigger.action.setUserFlag(flag, false) - end - -- do another check in case stopflag was set true by this function - if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - mist.scheduleFunction(mist.flagFunc.units_LOS, {{unitset1 = unitset1, altoffset1 = altoffset1, unitset2 = unitset2, altoffset2 = altoffset2, flag = flag, stopflag = stopflag, radius = radius, req_num = req_num, interval = interval, toggle = toggle, unitTableDef1 = unitTableDef1, unitTableDef2 = unitTableDef2}}, timer.getTime() + interval) - end - end -end - -mist.flagFunc.group_alive = function(vars) ---[[vars -groupName -flag -toggle -interval -stopFlag - -]] - local type_tbl = { - [{'group', 'groupname', 'gp', 'groupName'}] = 'string', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - interval = {'number', 'nil'}, - toggle = {'boolean', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.group_alive', type_tbl, vars) - assert(err, errmsg) - - local groupName = vars.groupName or vars.group or vars.gp or vars.Groupname - local flag = vars.flag - local stopflag = vars.stopflag or -1 - local interval = vars.interval or 1 - local toggle = vars.toggle or nil - - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - if Group.getByName(groupName) and Group.getByName(groupName):isExist() == true and #Group.getByName(groupName):getUnits() > 0 then - if trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - end - else - if toggle then - trigger.action.setUserFlag(flag, false) - end - end - end - - if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - mist.scheduleFunction(mist.flagFunc.group_alive, {{groupName = groupName, flag = flag, stopflag = stopflag, interval = interval, toggle = toggle}}, timer.getTime() + interval) - end - -end - -mist.flagFunc.group_dead = function(vars) - local type_tbl = { - [{'group', 'groupname', 'gp', 'groupName'}] = 'string', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - interval = {'number', 'nil'}, - toggle = {'boolean', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.group_dead', type_tbl, vars) - assert(err, errmsg) - - local groupName = vars.groupName or vars.group or vars.gp or vars.Groupname - local flag = vars.flag - local stopflag = vars.stopflag or -1 - local interval = vars.interval or 1 - local toggle = vars.toggle or nil - - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - if (Group.getByName(groupName) and Group.getByName(groupName):isExist() == false) or (Group.getByName(groupName) and #Group.getByName(groupName):getUnits() < 1) or not Group.getByName(groupName) then - if trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - end - else - if toggle then - trigger.action.setUserFlag(flag, false) - end - end - end - - if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - mist.scheduleFunction(mist.flagFunc.group_dead, {{groupName = groupName, flag = flag, stopflag = stopflag, interval = interval, toggle = toggle}}, timer.getTime() + interval) - end -end - -mist.flagFunc.group_alive_less_than = function(vars) - local type_tbl = { - [{'group', 'groupname', 'gp', 'groupName'}] = 'string', - percent = 'number', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - interval = {'number', 'nil'}, - toggle = {'boolean', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.group_alive_less_than', type_tbl, vars) - assert(err, errmsg) - - local groupName = vars.groupName or vars.group or vars.gp or vars.Groupname - local flag = vars.flag - local percent = vars.percent - local stopflag = vars.stopflag or -1 - local interval = vars.interval or 1 - local toggle = vars.toggle or nil - - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - if Group.getByName(groupName) and Group.getByName(groupName):isExist() == true then - if Group.getByName(groupName):getSize()/Group.getByName(groupName):getInitialSize() < percent/100 then - if trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - end - else - if toggle then - trigger.action.setUserFlag(flag, false) - end - end - else - if trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - end - end - end - - if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - mist.scheduleFunction(mist.flagFunc.group_alive_less_than, {{groupName = groupName, flag = flag, stopflag = stopflag, interval = interval, toggle = toggle, percent = percent}}, timer.getTime() + interval) - end -end - -mist.flagFunc.group_alive_more_than = function(vars) - local type_tbl = { - [{'group', 'groupname', 'gp', 'groupName'}] = 'string', - percent = 'number', - flag = {'number', 'string'}, - stopflag = {'number', 'string', 'nil'}, - interval = {'number', 'nil'}, - toggle = {'boolean', 'nil'}, - } - - local err, errmsg = mist.utils.typeCheck('mist.flagFunc.group_alive_more_than', type_tbl, vars) - assert(err, errmsg) - - local groupName = vars.groupName or vars.group or vars.gp or vars.Groupname - local flag = vars.flag - local percent = vars.percent - local stopflag = vars.stopflag or -1 - local interval = vars.interval or 1 - local toggle = vars.toggle or nil - - - if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - if Group.getByName(groupName) and Group.getByName(groupName):isExist() == true then - if Group.getByName(groupName):getSize()/Group.getByName(groupName):getInitialSize() > percent/100 then - if trigger.misc.getUserFlag(flag) == 0 then - trigger.action.setUserFlag(flag, true) - end - else - if toggle and trigger.misc.getUserFlag(flag) == 1 then - trigger.action.setUserFlag(flag, false) - end - end - else --- just in case - if toggle and trigger.misc.getUserFlag(flag) == 1 then - trigger.action.setUserFlag(flag, false) - end - end - end - - if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then - mist.scheduleFunction(mist.flagFunc.group_alive_more_than, {{groupName = groupName, flag = flag, stopflag = stopflag, interval = interval, toggle = toggle, percent = percent}}, timer.getTime() + interval) - end -end - -mist.getAvgPoint = function(points) - local avgX, avgY, avgZ, totNum = 0, 0, 0, 0 - for i = 1, #points do - local nPoint = mist.utils.makeVec3(points[i]) - if nPoint.z then - avgX = avgX + nPoint.x - avgY = avgY + nPoint.y - avgZ = avgZ + nPoint.z - totNum = totNum + 1 - end - end - if totNum ~= 0 then - return {x = avgX/totNum, y = avgY/totNum, z = avgZ/totNum} - end -end - - --Gets the average position of a group of units (by name) -mist.getAvgPos = function(unitNames) - local avgX, avgY, avgZ, totNum = 0, 0, 0, 0 - for i = 1, #unitNames do - local unit - if Unit.getByName(unitNames[i]) then - unit = Unit.getByName(unitNames[i]) - elseif StaticObject.getByName(unitNames[i]) then - unit = StaticObject.getByName(unitNames[i]) - end - if unit then - local pos = unit:getPosition().p - if pos then -- you never know O.o - avgX = avgX + pos.x - avgY = avgY + pos.y - avgZ = avgZ + pos.z - totNum = totNum + 1 - end - end - end - if totNum ~= 0 then - return {x = avgX/totNum, y = avgY/totNum, z = avgZ/totNum} - end +function mist.getAvgPos(unitNames) + local avgX, avgY, avgZ, totNum = 0, 0, 0, 0 + for i = 1, #unitNames do + local unit + if Unit.getByName(unitNames[i]) then + unit = Unit.getByName(unitNames[i]) + elseif StaticObject.getByName(unitNames[i]) then + unit = StaticObject.getByName(unitNames[i]) + end + if unit then + local pos = unit:getPosition().p + if pos then -- you never know O.o + avgX = avgX + pos.x + avgY = avgY + pos.y + avgZ = avgZ + pos.z + totNum = totNum + 1 + end + end + end + if totNum ~= 0 then + return {x = avgX/totNum, y = avgY/totNum, z = avgZ/totNum} + end end -mist.getAvgGroupPos = function(groupName) - if type(groupName) == 'string' and Group.getByName(groupName) and Group.getByName(groupName):isExist() == true then - groupName = Group.getByName(groupName) - end - local units = {} - for i = 1, #groupName:getSize() do - table.insert(units, groupName.getUnit(i):getName()) - end - - return mist.getAvgPos(units) +function mist.getAvgGroupPos(groupName) + if type(groupName) == 'string' and Group.getByName(groupName) and Group.getByName(groupName):isExist() == true then + groupName = Group.getByName(groupName) + end + local units = {} + for i = 1, #groupName:getSize() do + table.insert(units, groupName.getUnit(i):getName()) + end + + return mist.getAvgPos(units) end ---------------------------------------------------------------------------------------- --- demos -mist.demos = {} - -mist.demos.printFlightData = function(unit) - if unit:isExist() then - local function printData(unit, prevVel, prevE, prevTime) - local angles = mist.getAttitude(unit) - if angles then - local Heading = angles.Heading - local Pitch = angles.Pitch - local Roll = angles.Roll - local Yaw = angles.Yaw - local AoA = angles.AoA - local ClimbAngle = angles.ClimbAngle - - if not Heading then - Heading = 'NA' - else - Heading = string.format('%12.2f', mist.utils.toDegree(Heading)) - end - - if not Pitch then - Pitch = 'NA' - else - Pitch = string.format('%12.2f', mist.utils.toDegree(Pitch)) - end - - if not Roll then - Roll = 'NA' - else - Roll = string.format('%12.2f', mist.utils.toDegree(Roll)) - end - - local AoAplusYaw = 'NA' - if AoA and Yaw then - AoAplusYaw = string.format('%12.2f', mist.utils.toDegree((AoA^2 + Yaw^2)^0.5)) - end - - if not Yaw then - Yaw = 'NA' - else - Yaw = string.format('%12.2f', mist.utils.toDegree(Yaw)) - end - - if not AoA then - AoA = 'NA' - else - AoA = string.format('%12.2f', mist.utils.toDegree(AoA)) - end - - if not ClimbAngle then - ClimbAngle = 'NA' - else - ClimbAngle = string.format('%12.2f', mist.utils.toDegree(ClimbAngle)) - end - local unitPos = unit:getPosition() - local unitVel = unit:getVelocity() - local curTime = timer.getTime() - local absVel = string.format('%12.2f', mist.vec.mag(unitVel)) - - - local unitAcc = 'NA' - local Gs = 'NA' - local axialGs = 'NA' - local transGs = 'NA' - if prevVel and prevTime then - local xAcc = (unitVel.x - prevVel.x)/(curTime - prevTime) - local yAcc = (unitVel.y - prevVel.y)/(curTime - prevTime) - local zAcc = (unitVel.z - prevVel.z)/(curTime - prevTime) - - unitAcc = string.format('%12.2f', mist.vec.mag({x = xAcc, y = yAcc, z = zAcc})) - Gs = string.format('%12.2f', mist.vec.mag({x = xAcc, y = yAcc + 9.81, z = zAcc})/9.81) - axialGs = string.format('%12.2f', mist.vec.dp({x = xAcc, y = yAcc + 9.81, z = zAcc}, unitPos.x)/9.81) - transGs = string.format('%12.2f', mist.vec.mag(mist.vec.cp({x = xAcc, y = yAcc + 9.81, z = zAcc}, unitPos.x))/9.81) - end - - local E = 0.5*mist.vec.mag(unitVel)^2 + 9.81*unitPos.p.y - - local energy = string.format('%12.2e', E) - - local dEdt = 'NA' - if prevE and prevTime then - dEdt = string.format('%12.2e', (E - prevE)/(curTime - prevTime)) - end - - trigger.action.outText(string.format('%-25s', 'Heading: ') .. Heading .. ' degrees\n' .. string.format('%-25s', 'Roll: ') .. Roll .. ' degrees\n' .. string.format('%-25s', 'Pitch: ') .. Pitch - .. ' degrees\n' .. string.format('%-25s', 'Yaw: ') .. Yaw .. ' degrees\n' .. string.format('%-25s', 'AoA: ') .. AoA .. ' degrees\n' .. string.format('%-25s', 'AoA plus Yaw: ') .. AoAplusYaw .. ' degrees\n' .. string.format('%-25s', 'Climb Angle: ') .. - ClimbAngle .. ' degrees\n' .. string.format('%-25s', 'Absolute Velocity: ') .. absVel .. ' m/s\n' .. string.format('%-25s', 'Absolute Acceleration: ') .. unitAcc ..' m/s^2\n' - .. string.format('%-25s', 'Axial G loading: ') .. axialGs .. ' g\n' .. string.format('%-25s', 'Transverse G loading: ') .. transGs .. ' g\n' .. string.format('%-25s', 'Absolute G loading: ') .. Gs .. ' g\n' .. string.format('%-25s', 'Energy: ') .. energy .. ' J/kg\n' .. string.format('%-25s', 'dE/dt: ') .. dEdt .. - ' J/(kg*s)', 1) - - return unitVel, E, curTime - end - end - - local function frameFinder(unit, prevVel, prevE, prevTime) - if unit:isExist() then - local currVel = unit:getVelocity() - if prevVel and (prevVel.x ~= currVel.x or prevVel.y ~= currVel.y or prevVel.z ~= currVel.z) or (prevTime and (timer.getTime() - prevTime) > 0.25) then - prevVel, prevE, prevTime = printData(unit, prevVel, prevE, prevTime) - end - mist.scheduleFunction(frameFinder, {unit, prevVel, prevE, prevTime}, timer.getTime() + 0.005) -- it can't go this fast, limited to the 100 times a sec check right now. - end - end - - - local curVel = unit:getVelocity() - local curTime = timer.getTime() - local curE = 0.5*mist.vec.mag(curVel)^2 + 9.81*unit:getPosition().p.y - frameFinder(unit, curVel, curE, curTime) - - end - -end --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- ---start of Mission task functions ---***************************************************** -mist.ground = {} -mist.fixedWing = {} -mist.heli = {} -mist.air = {} -mist.air.fixedWing = {} -mist.air.heli = {} - -mist.goRoute = function(group, path) - local misTask = { - id = 'Mission', - params = { - route = { - points = mist.utils.deepCopy(path), - }, - }, - } - if type(group) == 'string' then - group = Group.getByName(group) - end - local groupCon = nil - if group then - groupCon = group:getController() - if groupCon then - groupCon:setTask(misTask) - return true - end - end - --Controller.setTask(groupCon, misTask) - return false -end - -function mist.getGroupRoute(groupIdent, task) -- same as getGroupPoints but returns speed and formation type along with vec2 of point} - -- refactor to search by groupId and allow groupId and groupName as inputs - local gpId = groupIdent - if type(groupIdent) == 'string' and not tonumber(groupIdent) then - gpId = mist.DBs.MEgroupsByName[groupIdent].groupId - end - - for coa_name, coa_data in pairs(env.mission.coalition) do - if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then - if coa_data.country then --there is a country table - for cntry_id, cntry_data in pairs(coa_data.country) do - for obj_type_name, obj_type_data in pairs(cntry_data) do - if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" then -- only these types have points - if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! - for group_num, group_data in pairs(obj_type_data.group) do - if group_data and group_data.groupId == gpId then -- this is the group we are looking for - if group_data.route and group_data.route.points and #group_data.route.points > 0 then - local points = {} - - for point_num, point in pairs(group_data.route.points) do - local routeData = {} - if not point.point then - routeData.x = point.x - routeData.y = point.y - else - routeData.point = point.point --it's possible that the ME could move to the point = Vec2 notation. - end - routeData.form = point.action - routeData.speed = point.speed - routeData.alt = point.alt - routeData.alt_type = point.alt_type - routeData.airdromeId = point.airdromeId - routeData.helipadId = point.helipadId - routeData.type = point.type - routeData.action = point.action - if task then - routeData.task = point.task - end - points[point_num] = routeData - end - - return points - end - return - end --if group_data and group_data.name and group_data.name == 'groupname' - end --for group_num, group_data in pairs(obj_type_data.group) do - end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then - end --if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then - end --for obj_type_name, obj_type_data in pairs(cntry_data) do - end --for cntry_id, cntry_data in pairs(coa_data.country) do - end --if coa_data.country then --there is a country table - end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then - end --for coa_name, coa_data in pairs(mission.coalition) do -end - - - -mist.ground.buildPath = function() end -- ???? - - --- No longer accepts path -mist.ground.buildWP = function(point, overRideForm, overRideSpeed) - - local wp = {} - wp.x = point.x - - if point.z then - wp.y = point.z - else - wp.y = point.y - end - local form, speed - - if point.speed and not overRideSpeed then - wp.speed = point.speed - elseif type(overRideSpeed) == 'number' then - wp.speed = overRideSpeed - else - wp.speed = mist.utils.kmphToMps(20) - end - - if point.form and not overRideForm then - form = point.form - else - form = overRideForm - end - - if not form then - wp.action = 'Cone' - else - form = string.lower(form) - if form == 'off_road' or form == 'off road' then - wp.action = 'Off Road' - elseif form == 'on_road' or form == 'on road' then - wp.action = 'On Road' - elseif form == 'rank' or form == 'line_abrest' or form == 'line abrest' or form == 'lineabrest'then - wp.action = 'Rank' - elseif form == 'cone' then - wp.action = 'Cone' - elseif form == 'diamond' then - wp.action = 'Diamond' - elseif form == 'vee' then - wp.action = 'Vee' - elseif form == 'echelon_left' or form == 'echelon left' or form == 'echelonl' then - wp.action = 'EchelonL' - elseif form == 'echelon_right' or form == 'echelon right' or form == 'echelonr' then - wp.action = 'EchelonR' - else - wp.action = 'Cone' -- if nothing matched - end - end - - wp.type = 'Turning Point' - - return wp - -end - -mist.fixedWing.buildWP = function(point, WPtype, speed, alt, altType) - - local wp = {} - wp.x = point.x - - if point.z then - wp.y = point.z - else - wp.y = point.y - end - - if alt and type(alt) == 'number' then - wp.alt = alt - else - wp.alt = 2000 - end - - if altType then - altType = string.lower(altType) - if altType == 'radio' or altType == 'agl' then - wp.alt_type = 'RADIO' - elseif altType == 'baro' or altType == 'asl' then - wp.alt_type = 'BARO' - end - else - wp.alt_type = 'RADIO' - end - - if point.speed then - speed = point.speed - end - - if point.type then - WPtype = point.type - end - - if not speed then - wp.speed = mist.utils.kmphToMps(500) - else - wp.speed = speed - end - - if not WPtype then - wp.action = 'Turning Point' - else - WPtype = string.lower(WPtype) - if WPtype == 'flyover' or WPtype == 'fly over' or WPtype == 'fly_over' then - wp.action = 'Fly Over Point' - elseif WPtype == 'turningpoint' or WPtype == 'turning point' or WPtype == 'turning_point' then - wp.action = 'Turning Point' - else - wp.action = 'Turning Point' - end - end - - wp.type = 'Turning Point' - return wp -end - -mist.heli.buildWP = function(point, WPtype, speed, alt, altType) - - local wp = {} - wp.x = point.x - - if point.z then - wp.y = point.z - else - wp.y = point.y - end - - if alt and type(alt) == 'number' then - wp.alt = alt - else - wp.alt = 500 - end - - if altType then - altType = string.lower(altType) - if altType == 'radio' or altType == 'agl' then - wp.alt_type = 'RADIO' - elseif altType == 'baro' or altType == 'asl' then - wp.alt_type = 'BARO' - end - else - wp.alt_type = 'RADIO' - end - - if point.speed then - speed = point.speed - end - - if point.type then - WPtype = point.type - end - - if not speed then - wp.speed = mist.utils.kmphToMps(200) - else - wp.speed = speed - end - - if not WPtype then - wp.action = 'Turning Point' - else - WPtype = string.lower(WPtype) - if WPtype == 'flyover' or WPtype == 'fly over' or WPtype == 'fly_over' then - wp.action = 'Fly Over Point' - elseif WPtype == 'turningpoint' or WPtype == 'turning point' or WPtype == 'turning_point' then - wp.action = 'Turning Point' - else - wp.action = 'Turning Point' - end - end - - wp.type = 'Turning Point' - return wp -end - - - ---------------------------------- - --- - - --- need to return a Vec3 or Vec2? -function mist.getRandPointInCircle(point, radius, innerRadius) - local theta = 2*math.pi*math.random() - local rad = math.random() + math.random() - if rad > 1 then - rad = 2 - rad - end - - local radMult - if innerRadius and innerRadius <= radius then - radMult = (radius - innerRadius)*rad + innerRadius - else - radMult = radius*rad - end - - if not point.z then --might as well work with vec2/3 - point.z = point.y - end - - local rndCoord - if radius > 0 then - rndCoord = {x = math.cos(theta)*radMult + point.x, y = math.sin(theta)*radMult + point.z} - else - rndCoord = {x = point.x, y = point.z} - end - return rndCoord -end - -mist.getRandomPointInZone = function(zoneName, innerRadius) - if type(zoneName) == 'string' and type(trigger.misc.getZone(zoneName)) == 'table' then - return mist.getRandPointInCircle(trigger.misc.getZone(zoneName).point, trigger.misc.getZone(zoneName).radius, innerRadius) - end - return false -end - -mist.groupToRandomPoint = function(vars) - local group = vars.group --Required - local point = vars.point --required - local radius = vars.radius or 0 - local innerRadius = vars.innerRadius - local form = vars.form or 'Cone' - local heading = vars.heading or math.random()*2*math.pi - local headingDegrees = vars.headingDegrees - local speed = vars.speed or mist.utils.kmphToMps(20) - - - local useRoads - if not vars.disableRoads then - useRoads = true - else - useRoads = false - end - - local path = {} - - if headingDegrees then - heading = headingDegrees*math.pi/180 - end - - if heading >= 2*math.pi then - heading = heading - 2*math.pi - end - - local rndCoord = mist.getRandPointInCircle(point, radius, innerRadius) - - local offset = {} - local posStart = mist.getLeadPos(group) - - offset.x = mist.utils.round(math.sin(heading - (math.pi/2)) * 50 + rndCoord.x, 3) - offset.z = mist.utils.round(math.cos(heading + (math.pi/2)) * 50 + rndCoord.y, 3) - path[#path + 1] = mist.ground.buildWP(posStart, form, speed) - - - if useRoads == true and ((point.x - posStart.x)^2 + (point.z - posStart.z)^2)^0.5 > radius * 1.3 then - path[#path + 1] = mist.ground.buildWP({['x'] = posStart.x + 11, ['z'] = posStart.z + 11}, 'off_road', speed) - path[#path + 1] = mist.ground.buildWP(posStart, 'on_road', speed) - path[#path + 1] = mist.ground.buildWP(offset, 'on_road', speed) - else - path[#path + 1] = mist.ground.buildWP({['x'] = posStart.x + 25, ['z'] = posStart.z + 25}, form, speed) - end - - path[#path + 1] = mist.ground.buildWP(offset, form, speed) - path[#path + 1] = mist.ground.buildWP(rndCoord, form, speed) - - mist.goRoute(group, path) - - return -end - -mist.groupRandomDistSelf = function(gpData, dist, form, heading, speed) - local pos = mist.getLeadPos(gpData) - local fakeZone = {} - fakeZone.radius = dist or math.random(300, 1000) - fakeZone.point = {x = pos.x, y = pos.y, z = pos.z} - mist.groupToRandomZone(gpData, fakeZone, form, heading, speed) - - return -end - -mist.groupToRandomZone = function(gpData, zone, form, heading, speed) - if type(gpData) == 'string' then - gpData = Group.getByName(gpData) - end - - if type(zone) == 'string' then - zone = trigger.misc.getZone(zone) - elseif type(zone) == 'table' and not zone.radius then - zone = trigger.misc.getZone(zone[math.random(1, #zone)]) - end - - if speed then - speed = mist.utils.kmphToMps(speed) - end - - local vars = {} - vars.group = gpData - vars.radius = zone.radius - vars.form = form - vars.headingDegrees = heading - vars.speed = speed - vars.point = mist.utils.zoneToVec3(zone) - - mist.groupToRandomPoint(vars) - - return -end - -mist.isTerrainValid = function(coord, terrainTypes) -- vec2/3 and enum or table of acceptable terrain types - if coord.z then - coord.y = coord.z - end - local typeConverted = {} - - if type(terrainTypes) == 'string' then -- if its a string it does this check - for constId, constData in pairs(land.SurfaceType) do - if string.lower(constId) == string.lower(terrainTypes) or string.lower(constData) == string.lower(terrainTypes) then - table.insert(typeConverted, constId) - end - end - elseif type(terrainTypes) == 'table' then -- if its a table it does this check - for typeId, typeData in pairs(terrainTypes) do - for constId, constData in pairs(land.SurfaceType) do - if string.lower(constId) == string.lower(typeData) or string.lower(constData) == string.lower(typeId) then - table.insert(typeConverted, constId) - end - end - end - end - for validIndex, validData in pairs(typeConverted) do - if land.getSurfaceType(coord) == land.SurfaceType[validData] then - return true - end - end - return false -end - -mist.terrainHeightDiff = function(coord, searchSize) - local samples = {} - local searchRadius = 5 - if searchSize then - searchRadius = searchSize - end - if type(coord) == 'string' then - coord = mist.utils.zoneToVec3(coord) - end - - coord = mist.utils.makeVec2(coord) - - samples[#samples + 1] = land.getHeight(coord) - for i = 0, 360, 30 do - samples[#samples + 1] = land.getHeight({x = (coord.x + (math.sin(math.rad(i))*searchRadius)), y = (coord.y + (math.cos(math.rad(i))*searchRadius))}) - if searchRadius >= 20 then -- if search radius is sorta large, take a sample halfway between center and outer edge - samples[#samples + 1] = land.getHeight({x = (coord.x + (math.sin(math.rad(i))*(searchRadius/2))), y = (coord.y + (math.cos(math.rad(i))*(searchRadius/2)))}) - end - end - local tMax, tMin = 0, 1000000 - for index, height in pairs(samples) do - if height > tMax then - tMax = height - end - if height < tMin then - tMin = height - end - end - return mist.utils.round(tMax - tMin, 2) -end - - - -mist.groupToPoint = function(gpData, point, form, heading, speed, useRoads) - if type(point) == 'string' then - point = trigger.misc.getZone(point) - end - if speed then - speed = mist.utils.kmphToMps(speed) - end - - local vars = {} - vars.group = gpData - vars.form = form - vars.headingDegrees = heading - vars.speed = speed - vars.disableRoads = useRoads - vars.point = mist.utils.zoneToVec3(point) - mist.groupToRandomPoint(vars) - - return -end - - -mist.getLeadPos = function(group) - if type(group) == 'string' then -- group name - group = Group.getByName(group) - end - - local units = group:getUnits() - - local leader = units[1] - if not Unit.isExist(leader) then -- SHOULD be good, but if there is a bug, this code future-proofs it then. - local lowestInd = math.huge - for ind, unit in pairs(units) do - if Unit.isExist(unit) and ind < lowestInd then - lowestInd = ind - return unit:getPosition().p - end - end - end - if leader and Unit.isExist(leader) then -- maybe a little too paranoid now... - return leader:getPosition().p - end -end - --- end of Mission task functions --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- - - - --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --------MESAGGES------ - -do - local messageList = {} - local messageDisplayRate = 0.1 -- this defines the max refresh rate of the message box it honestly only needs to go faster than this for precision timing stuff (which could be its own function) - local messageID = 0 - local displayActive = false - local displayFuncId = 0 - - local caSlots = false - local caMSGtoGroup = false - - if env.mission.groundControl then -- just to be sure? - for index, value in pairs(env.mission.groundControl) do - if type(value) == 'table' then - for roleName, roleVal in pairs(value) do - for rIndex, rVal in pairs(roleVal) do - if rIndex == 'red' or rIndex == 'blue' then - if env.mission.groundControl[index][roleName][rIndex] > 0 then - caSlots = true - break - end - end - end - end - elseif type(value) == 'boolean' and value == true then - caSlots = true - break - end - end - end - - local function mistdisplayV5() - --[[thoughts to improve upon - event handler based activeClients table. - display messages only when there is an update - possibly co-routine it. -]] - end - - local function mistdisplayV4() - local activeClients = {} - - for clientId, clientData in pairs(mist.DBs.humansById) do - if Unit.getByName(clientData.unitName) and Unit.getByName(clientData.unitName):isExist() == true then - activeClients[clientData.groupId] = clientData.groupName - end - end - - --[[if caSlots == true and caMSGtoGroup == true then - - end]] - - - if #messageList > 0 then - if displayActive == false then - displayActive = true - end - --mist.debug.writeData(mist.utils.serialize,{'msg', messageList}, 'messageList.lua') - local msgTableText = {} - local msgTableSound = {} - - for messageId, messageData in pairs(messageList) do - if messageData.displayedFor > messageData.displayTime then - messageData:remove() -- now using the remove/destroy function. - else - if messageData.displayedFor then - messageData.displayedFor = messageData.displayedFor + messageDisplayRate - end - local nextSound = 1000 - local soundIndex = 0 - - if messageData.multSound and #messageData.multSound > 0 then - for index, sData in pairs(messageData.multSound) do - if sData.time <= messageData.displayedFor and sData.played == false and sData.time < nextSound then -- find index of the next sound to be played - nextSound = sData.time - soundIndex = index - end - end - if soundIndex ~= 0 then - messageData.multSound[soundIndex].played = true - end - end - - for recIndex, recData in pairs(messageData.msgFor) do -- iterate recipiants - if recData == 'RED' or recData == 'BLUE' or activeClients[recData] then -- rec exists - if messageData.text then -- text - if not msgTableText[recData] then -- create table entry for text - msgTableText[recData] = {} - msgTableText[recData].text = {} - if recData == 'RED' or recData == 'BLUE' then - msgTableText[recData].text[1] = '-------Combined Arms Message-------- \n' - end - msgTableText[recData].text[#msgTableText[recData].text + 1] = messageData.text - msgTableText[recData].displayTime = messageData.displayTime - messageData.displayedFor - else -- add to table entry and adjust display time if needed - if recData == 'RED' or recData == 'BLUE' then - msgTableText[recData].text[#msgTableText[recData].text + 1] = '\n ---------------- Combined Arms Message: \n' - else - msgTableText[recData].text[#msgTableText[recData].text + 1] = '\n ---------------- \n' - end - msgTableText[recData].text[#msgTableText[recData].text + 1] = messageData.text - if msgTableText[recData].displayTime < messageData.displayTime - messageData.displayedFor then - msgTableText[recData].displayTime = messageData.displayTime - messageData.displayedFor - else - msgTableText[recData].displayTime = 1 - end - end - end - if soundIndex ~= 0 then - msgTableSound[recData] = messageData.multSound[soundIndex].file - end - end - end - - - end - end - ------- new display - - if caSlots == true and caMSGtoGroup == false then - if msgTableText['RED'] then - trigger.action.outTextForCoalition(coalition.side.RED, table.concat(msgTableText['RED'].text), msgTableText['RED'].displayTime, true) - - end - if msgTableText['BLUE'] then - trigger.action.outTextForCoalition(coalition.side.BLUE, table.concat(msgTableText['BLUE'].text), msgTableText['BLUE'].displayTime, true) - end - end - - for index, msgData in pairs(msgTableText) do - if type(index) == 'number' then -- its a groupNumber - trigger.action.outTextForGroup(index, table.concat(msgData.text), msgData.displayTime, true) - end - end - --- new audio - if msgTableSound['RED'] then - trigger.action.outSoundForCoalition(coalition.side.RED, msgTableSound['RED']) - end - if msgTableSound['BLUE'] then - trigger.action.outSoundForCoalition(coalition.side.BLUE, msgTableSound['BLUE']) - end - - - for index, file in pairs(msgTableSound) do - if type(index) == 'number' then -- its a groupNumber - trigger.action.outSoundForGroup(index, file) - end - end - else - mist.removeFunction(displayFuncId) - displayActive = false - end - - end - - local typeBase = { - ['Mi-8MT'] = {'Mi-8MTV2', 'Mi-8MTV', 'Mi-8'}, - ['MiG-21Bis'] = {'Mig-21'}, - ['MiG-15bis'] = {'Mig-15'}, - ['FW-190D9'] = {'FW-190'}, - ['Bf-109K-4'] = {'Bf-109'}, - } - - --[[mist.setCAGroupMSG = function(val) - if type(val) == 'boolean' then - caMSGtoGroup = val - return true - end - return false - end]] - - mist.message = { - - - add = function(vars) - local function msgSpamFilter(recList, spamBlockOn) - for id, name in pairs(recList) do - if name == spamBlockOn then - -- env.info('already on recList') - return recList - end - end - --env.info('add to recList') - table.insert(recList, spamBlockOn) - return recList - end - - --[[ - local vars = {} - vars.text = 'Hello World' - vars.displayTime = 20 - vars.msgFor = {coa = {'red'}, countries = {'Ukraine', 'Georgia'}, unitTypes = {'A-10C'}} - mist.message.add(vars) - - Displays the message for all red coalition players. Players belonging to Ukraine and Georgia, and all A-10Cs on the map - - ]] - - - local new = {} - new.text = vars.text -- The actual message - new.displayTime = vars.displayTime -- How long will the message appear for - new.displayedFor = 0 -- how long the message has been displayed so far - new.name = vars.name -- ID to overwrite the older message (if it exists) Basically it replaces a message that is displayed with new text. - new.addedAt = timer.getTime() - new.update = true - - if vars.multSound and vars.multSound[1] then - new.multSound = vars.multSound - else - new.multSound = {} - end - - if vars.sound or vars.fileName then -- converts old sound file system into new multSound format - local sound = vars.sound - if vars.fileName then - sound = vars.fileName - end - new.multSound[#new.multSound+1] = {time = 0.1, file = sound} - end - - if #new.multSound > 0 then - for i, data in pairs(new.multSound) do - data.played = false - end - end - - local newMsgFor = {} -- list of all groups message displays for - for forIndex, forData in pairs(vars.msgFor) do - for list, listData in pairs(forData) do - for clientId, clientData in pairs(mist.DBs.humansById) do - forIndex = string.lower(forIndex) - if type(listData) == 'string' then - listData = string.lower(listData) - end - if (forIndex == 'coa' and (listData == string.lower(clientData.coalition) or listData == 'all')) or (forIndex == 'countries' and string.lower(clientData.country) == listData) or (forIndex == 'units' and string.lower(clientData.unitName) == listData) then -- - newMsgFor = msgSpamFilter(newMsgFor, clientData.groupId) -- so units dont get the same message twice if complex rules are given - --table.insert(newMsgFor, clientId) - elseif forIndex == 'unittypes' then - for typeId, typeData in pairs(listData) do - local found = false - for clientDataEntry, clientDataVal in pairs(clientData) do - if type(clientDataVal) == 'string' then - if mist.matchString(list, clientDataVal) == true or list == 'all' then - local sString = typeData - for rName, pTbl in pairs(typeBase) do -- just a quick check to see if the user may have meant something and got the specific type of the unit wrong - for pIndex, pName in pairs(pTbl) do - if mist.stringMatch(sString, pName) then - sString = rName - end - end - end - if sString == clientData.type then - found = true - newMsgFor = msgSpamFilter(newMsgFor, clientData.groupId) -- sends info oto other function to see if client is already recieving the current message. - --table.insert(newMsgFor, clientId) - end - end - end - if found == true then -- shouldn't this be elsewhere too? - break - end - end - end - - end - end - for coaData, coaId in pairs(coalition.side) do - if string.lower(forIndex) == 'coa' or string.lower(forIndex) == 'ca' then - if listData == string.lower(coaData) or listData == 'all' then - newMsgFor = msgSpamFilter(newMsgFor, coaData) - end - end - end - end - end - - if #newMsgFor > 0 then - new.msgFor = newMsgFor -- I swear its not confusing - - else - return false - end - - - if vars.name and type(vars.name) == 'string' then - for i = 1, #messageList do - if messageList[i].name then - if messageList[i].name == vars.name then - --env.info('updateMessage') - messageList[i].displayedFor = 0 - messageList[i].addedAt = timer.getTime() - messageList[i].sound = new.sound - messageList[i].text = new.text - messageList[i].msgFor = new.msgFor - messageList[i].multSound = new.multSound - messageList[i].update = true - return messageList[i].messageID - end - end - end - end - - messageID = messageID + 1 - new.messageID = messageID - - --mist.debug.writeData(mist.utils.serialize,{'msg', new}, 'newMsg.lua') - - - messageList[#messageList + 1] = new - - local mt = { __index = mist.message} - setmetatable(new, mt) - - if displayActive == false then - displayActive = true - displayFuncId = mist.scheduleFunction(mistdisplayV4, {}, timer.getTime() + messageDisplayRate, messageDisplayRate) - end - - return messageID - - end, - - remove = function(self) -- Now a self variable; the former functionality taken up by mist.message.removeById. - for i, msgData in pairs(messageList) do - if messageList[i] == self then - table.remove(messageList, i) - return true --removal successful - end - end - return false -- removal not successful this script fails at life! - end, - - removeById = function(id) -- This function is NOT passed a self variable; it is the remove by id function. - for i, msgData in pairs(messageList) do - if messageList[i].messageID == id then - table.remove(messageList, i) - return true --removal successful - end - end - return false -- removal not successful this script fails at life! - end, - } - -end --- End of message system --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- - --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --- Beginning of coordinate messages ---[[ -Design: - -Already have: -mist.tostringBR = function(az, dist, alt, metric) -mist.tostringLL = function(lat, lon, acc, DMS) -mist.tostringMGRS = function(MGRS, acc) - -Need: -mist.getMGRSString(UnitNameTable, acc) -mist.getLeadingMGRSString(UnitNameTable, dir, radius, acc) - -mist.getLLString(UnitNameTable, acc) -mist.getLeadingLLString(UnitNameTable, dir, radius acc) - -mist.getBRString(UnitNameTable, ref, alt, metric) -mist.getLeadingBRString(UnitNameTable, ref, alt, metric, dir, radius, acc) -- vars versions? - - -mist.sendMGRSMsg(vars) -mist.sendLeadingMGRSMsg(vars) - -mist.sendLLMsg(vars) -mist.sendLeadingLLMsg(vars) - -mist.sendBRMsg(vars) -mist.sendLeadingBRMsg(vars) - -]] - ---[[RE-EXAMINE USAGE OF VARS FOR SIMPLE FUNCTIONS. -(Answer: the leading functions require a lot of input variables; maybe better to leave in vars -format for consistency. Maybe individual variable specification could also be supported?) - -]] - - --[[ vars for mist.getMGRSString: vars.units - table of unit names (NOT unitNameTable- maybe this should change). vars.acc - integer between 0 and 5, inclusive ]] -mist.getMGRSString = function(vars) - local units = vars.units - local acc = vars.acc or 5 - local avgPos = mist.getAvgPos(units) - if avgPos then - return mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(avgPos)), acc) - end +function mist.getMGRSString(vars) + local units = vars.units + local acc = vars.acc or 5 + local avgPos = mist.getAvgPos(units) + if avgPos then + return mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(avgPos)), acc) + end end --[[ vars for mist.getLLString vars.units - table of unit names (NOT unitNameTable- maybe this should change). vars.acc - integer, number of numbers after decimal place vars.DMS - if true, output in degrees, minutes, seconds. Otherwise, output in degrees, minutes. - - ]] -mist.getLLString = function(vars) - local units = vars.units - local acc = vars.acc or 3 - local DMS = vars.DMS - local avgPos = mist.getAvgPos(units) - if avgPos then - local lat, lon = coord.LOtoLL(avgPos) - return mist.tostringLL(lat, lon, acc, DMS) - end +function mist.getLLString(vars) + local units = vars.units + local acc = vars.acc or 3 + local DMS = vars.DMS + local avgPos = mist.getAvgPos(units) + if avgPos then + local lat, lon = coord.LOtoLL(avgPos) + return mist.tostringLL(lat, lon, acc, DMS) + end end - --[[ vars.units- table of unit names (NOT unitNameTable- maybe this should change). vars.ref - vec3 ref point, maybe overload for vec2 as well? vars.alt - boolean, if used, includes altitude in string vars.metric - boolean, gives distance in km instead of NM. ]] -mist.getBRString = function(vars) - local units = vars.units - local ref = mist.utils.makeVec3(vars.ref, 0) -- turn it into Vec3 if it is not already. - local alt = vars.alt - local metric = vars.metric - local avgPos = mist.getAvgPos(units) - if avgPos then - local vec = {x = avgPos.x - ref.x, y = avgPos.y - ref.y, z = avgPos.z - ref.z} - local dir = mist.utils.getDir(vec, ref) - local dist = mist.utils.get2DDist(avgPos, ref) - if alt then - alt = avgPos.y - end - return mist.tostringBR(dir, dist, alt, metric) - end +function mist.getBRString(vars) + local units = vars.units + local ref = mist.utils.makeVec3(vars.ref, 0) -- turn it into Vec3 if it is not already. + local alt = vars.alt + local metric = vars.metric + local avgPos = mist.getAvgPos(units) + if avgPos then + local vec = {x = avgPos.x - ref.x, y = avgPos.y - ref.y, z = avgPos.z - ref.z} + local dir = mist.utils.getDir(vec, ref) + local dist = mist.utils.get2DDist(avgPos, ref) + if alt then + alt = avgPos.y + end + return mist.tostringBR(dir, dist, alt, metric) + end end -- Returns the Vec3 coordinates of the average position of the concentration of units most in the heading direction. @@ -4615,56 +2642,55 @@ vars.heading - direction vars.radius - number vars.headingDegrees - boolean, switches heading to degrees ]] -mist.getLeadingPos = function(vars) - local units = vars.units - local heading = vars.heading - local radius = vars.radius - if vars.headingDegrees then - heading = mist.utils.toRadian(vars.headingDegrees) - end - - local unitPosTbl = {} - for i = 1, #units do - local unit = Unit.getByName(units[i]) - if unit and unit:isExist() then - unitPosTbl[#unitPosTbl + 1] = unit:getPosition().p - end - end - if #unitPosTbl > 0 then -- one more more units found. - -- first, find the unit most in the heading direction - local maxPos = -math.huge - - local maxPosInd -- maxPos - the furthest in direction defined by heading; maxPosInd = - for i = 1, #unitPosTbl do - local rotatedVec2 = mist.vec.rotateVec2(mist.utils.makeVec2(unitPosTbl[i]), heading) - if (not maxPos) or maxPos < rotatedVec2.x then - maxPos = rotatedVec2.x - maxPosInd = i - end - end - - --now, get all the units around this unit... - local avgPos - if radius then - local maxUnitPos = unitPosTbl[maxPosInd] - local avgx, avgy, avgz, totNum = 0, 0, 0, 0 - for i = 1, #unitPosTbl do - if mist.utils.get2DDist(maxUnitPos, unitPosTbl[i]) <= radius then - avgx = avgx + unitPosTbl[i].x - avgy = avgy + unitPosTbl[i].y - avgz = avgz + unitPosTbl[i].z - totNum = totNum + 1 - end - end - avgPos = { x = avgx/totNum, y = avgy/totNum, z = avgz/totNum} - else - avgPos = unitPosTbl[maxPosInd] - end - - return avgPos - end -end +function mist.getLeadingPos(vars) + local units = vars.units + local heading = vars.heading + local radius = vars.radius + if vars.headingDegrees then + heading = mist.utils.toRadian(vars.headingDegrees) + end + local unitPosTbl = {} + for i = 1, #units do + local unit = Unit.getByName(units[i]) + if unit and unit:isExist() then + unitPosTbl[#unitPosTbl + 1] = unit:getPosition().p + end + end + if #unitPosTbl > 0 then -- one more more units found. + -- first, find the unit most in the heading direction + local maxPos = -math.huge + + local maxPosInd -- maxPos - the furthest in direction defined by heading; maxPosInd = + for i = 1, #unitPosTbl do + local rotatedVec2 = mist.vec.rotateVec2(mist.utils.makeVec2(unitPosTbl[i]), heading) + if (not maxPos) or maxPos < rotatedVec2.x then + maxPos = rotatedVec2.x + maxPosInd = i + end + end + + --now, get all the units around this unit... + local avgPos + if radius then + local maxUnitPos = unitPosTbl[maxPosInd] + local avgx, avgy, avgz, totNum = 0, 0, 0, 0 + for i = 1, #unitPosTbl do + if mist.utils.get2DDist(maxUnitPos, unitPosTbl[i]) <= radius then + avgx = avgx + unitPosTbl[i].x + avgy = avgy + unitPosTbl[i].y + avgz = avgz + unitPosTbl[i].z + totNum = totNum + 1 + end + end + avgPos = { x = avgx/totNum, y = avgy/totNum, z = avgz/totNum} + else + avgPos = unitPosTbl[maxPosInd] + end + + return avgPos + end +end --[[ vars for mist.getLeadingMGRSString: vars.units - table of unit names @@ -4673,12 +2699,12 @@ vars.radius - number vars.headingDegrees - boolean, switches heading to degrees vars.acc - number, 0 to 5. ]] -mist.getLeadingMGRSString = function(vars) - local pos = mist.getLeadingPos(vars) - if pos then - local acc = vars.acc or 5 - return mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(pos)), acc) - end +function mist.getLeadingMGRSString(vars) + local pos = mist.getLeadingPos(vars) + if pos then + local acc = vars.acc or 5 + return mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(pos)), acc) + end end --[[ vars for mist.getLeadingLLString: @@ -4689,18 +2715,16 @@ vars.headingDegrees - boolean, switches heading to degrees vars.acc - number of digits after decimal point (can be negative) vars.DMS - boolean, true if you want DMS. ]] -mist.getLeadingLLString = function(vars) - local pos = mist.getLeadingPos(vars) - if pos then - local acc = vars.acc or 3 - local DMS = vars.DMS - local lat, lon = coord.LOtoLL(pos) - return mist.tostringLL(lat, lon, acc, DMS) - end +function mist.getLeadingLLString(vars) + local pos = mist.getLeadingPos(vars) + if pos then + local acc = vars.acc or 3 + local DMS = vars.DMS + local lat, lon = coord.LOtoLL(pos) + return mist.tostringLL(lat, lon, acc, DMS) + end end - - --[[ vars for mist.getLeadingBRString: vars.units - table of unit names vars.heading - direction, number @@ -4710,63 +2734,2438 @@ vars.metric - boolean, if true, use km instead of NM. vars.alt - boolean, if true, include altitude. vars.ref - vec3/vec2 reference point. ]] -mist.getLeadingBRString = function(vars) - local pos = mist.getLeadingPos(vars) - if pos then - local ref = vars.ref - local alt = vars.alt - local metric = vars.metric - - local vec = {x = pos.x - ref.x, y = pos.y - ref.y, z = pos.z - ref.z} - local dir = mist.utils.getDir(vec, ref) - local dist = mist.utils.get2DDist(pos, ref) - if alt then - alt = pos.y - end - return mist.tostringBR(dir, dist, alt, metric) - end +function mist.getLeadingBRString(vars) + local pos = mist.getLeadingPos(vars) + if pos then + local ref = vars.ref + local alt = vars.alt + local metric = vars.metric + + local vec = {x = pos.x - ref.x, y = pos.y - ref.y, z = pos.z - ref.z} + local dir = mist.utils.getDir(vec, ref) + local dist = mist.utils.get2DDist(pos, ref) + if alt then + alt = pos.y + end + return mist.tostringBR(dir, dist, alt, metric) + end end ---[[ vars for mist.message.add - vars.text = 'Hello World' - vars.displayTime = 20 - vars.msgFor = {coa = {'red'}, countries = {'Ukraine', 'Georgia'}, unitTypes = {'A-10C'}} +end + +--- Group functions. +-- @section groups +do -- group functions scope + + --- Check table used for group creation. + -- @tparam table groupData table to check. + -- @treturn boolean true if a group can be spawned using + -- this table, false otherwise. + function mist.groupTableCheck(groupData) + -- return false if country, category + -- or units are missing + if not groupData.country or + not groupData.category or + not groupData.units then + return false + end + -- return false if unitData misses + -- x, y or type + for unitId, unitData in pairs(groupData.units) do + if not unitData.x or + not unitData.y or + not unitData.type then + return false + end + end + -- everything we need is here return true + return true + end + + --- Returns group data table of give group. + function mist.getCurrentGroupData(gpName) + local dbData = mist.getGroupData(gpName) + + if Group.getByName(gpName) and Group.getByName(gpName):isExist() == true then + local newGroup = Group.getByName(gpName) + local newData = {} + newData.name = gpName + newData.groupId = tonumber(newGroup:getID()) + newData.category = newGroup:getCategory() + newData.groupName = gpName + newData.hidden = dbData.hidden + + if newData.category == 2 then + newData.category = 'vehicle' + elseif newData.category == 3 then + newData.category = 'ship' + end + + newData.units = {} + local newUnits = newGroup:getUnits() + for unitNum, unitData in pairs(newGroup:getUnits()) do + newData.units[unitNum] = {} + newData.units[unitNum].unitId = tonumber(unitData:getID()) + newData.units[unitNum].point = unitData.point + newData.units[unitNum].x = unitData:getPosition().p.x + newData.units[unitNum].y = unitData:getPosition().p.z + newData.units[unitNum].type = unitData:getTypeName() + newData.units[unitNum].skill = mist.getUnitSkill(unitData:getName()) + + -- get velocity needed + newData.units[unitNum].unitName = unitData:getName() + newData.units[unitNum].heading = mist.getHeading(unitData, true) -- added to DBs + newData.units[unitNum].alt = unitData:getPosition().p.y + newData.country = string.lower(country.name[unitData:getCountry()]) + newData.units[unitNum].callsign = unitData:getCallsign() + end + + return newData + elseif StaticObject.getByName(gpName) and StaticObject.getByName(gpName):isExist() == true then + local staticObj = StaticObject.getByName(gpName) + dbData.units[1].x = staticObj:getPosition().p.x + dbData.units[1].y = staticObj:getPosition().p.z + dbData.units[1].alt = staticObj:getPosition().p.y + dbData.units[1].heading = mist.getHeading(staticObj, true) + + return dbData + end + + end + + function mist.getGroupData(gpName) + local found = false + local newData = {} + if mist.DBs.groupsByName[gpName] then + newData = mist.utils.deepCopy(mist.DBs.groupsByName[gpName]) + found = true + end + + if found == false then + for groupName, groupData in pairs(mist.DBs.groupsByName) do + if mist.stringMatch(groupName, gpName) == true then + newData = mist.utils.deepCopy(groupData) + newData.groupName = groupName + found = true + break + end + end + end + + local payloads + if newData.category == 'plane' or newData.category == 'helicopter' then + payloads = mist.getGroupPayload(newData.groupName) + end + if found == true then + --newData.hidden = false -- maybe add this to DBs + + for unitNum, unitData in pairs(newData.units) do + newData.units[unitNum] = {} + + newData.units[unitNum].unitId = unitData.unitId + --newData.units[unitNum].point = unitData.point + newData.units[unitNum].x = unitData.point.x + newData.units[unitNum].y = unitData.point.y + newData.units[unitNum].alt = unitData.alt + newData.units[unitNum].alt_type = unitData.alt_type + newData.units[unitNum].speed = unitData.speed + newData.units[unitNum].type = unitData.type + newData.units[unitNum].skill = unitData.skill + newData.units[unitNum].unitName = unitData.unitName + newData.units[unitNum].heading = unitData.heading -- added to DBs + newData.units[unitNum].playerCanDrive = unitData.playerCanDrive -- added to DBs + + + if newData.category == 'plane' or newData.category == 'helicopter' then + newData.units[unitNum].payload = payloads[unitNum] + newData.units[unitNum].livery_id = unitData.livery_id + newData.units[unitNum].onboard_num = unitData.onboard_num + newData.units[unitNum].callsign = unitData.callsign + newData.units[unitNum].AddPropAircraft = unitData.AddPropAircraft + end + if newData.category == 'static' then + newData.units[unitNum].categoryStatic = unitData.categoryStatic + newData.units[unitNum].mass = unitData.mass + newData.units[unitNum].canCargo = unitData.canCargo + newData.units[unitNum].shape_name = unitData.shape_name + end + end + + return newData + else + log:error('$1 not found in MIST database', gpName) + return + end + end + + function mist.getPayload(unitIdent) + -- refactor to search by groupId and allow groupId and groupName as inputs + local unitId = unitIdent + if type(unitIdent) == 'string' and not tonumber(unitIdent) then + unitId = mist.DBs.MEunitsByName[unitIdent].unitId + end + local gpId = mist.DBs.MEunitsById[unitId].groupId + + if gpId and unitId then + for coa_name, coa_data in pairs(env.mission.coalition) do + if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then + if coa_data.country then --there is a country table + for cntry_id, cntry_data in pairs(coa_data.country) do + for obj_type_name, obj_type_data in pairs(cntry_data) do + if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" then -- only these types have points + if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! + for group_num, group_data in pairs(obj_type_data.group) do + if group_data and group_data.groupId == gpId then + for unitIndex, unitData in pairs(group_data.units) do --group index + if unitData.unitId == unitId then + return unitData.payload + end + end + end + end + end + end + end + end + end + end + end + else + log:error('Need string or number. Got: $1', type(unitIdent)) + return false + end + log:warn("Couldn't find payload for unit: $1", unitIdent) + return + end + + function mist.getGroupPayload(groupIdent) + local gpId = groupIdent + if type(groupIdent) == 'string' and not tonumber(groupIdent) then + gpId = mist.DBs.MEgroupsByName[groupIdent].groupId + end + + if gpId then + for coa_name, coa_data in pairs(env.mission.coalition) do + if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then + if coa_data.country then --there is a country table + for cntry_id, cntry_data in pairs(coa_data.country) do + for obj_type_name, obj_type_data in pairs(cntry_data) do + if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" then -- only these types have points + if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! + for group_num, group_data in pairs(obj_type_data.group) do + if group_data and group_data.groupId == gpId then + local payloads = {} + for unitIndex, unitData in pairs(group_data.units) do --group index + payloads[unitIndex] = unitData.payload + end + return payloads + end + end + end + end + end + end + end + end + end + else + log:error('Need string or number. Got: $1', type(groupIdent)) + return false + end + log:warn("Couldn't find payload for group: $1", groupIdent) + return + + end + + function mist.teleportToPoint(vars) -- main teleport function that all of teleport/respawn functions call + local point = vars.point + + local gpName + if vars.gpName then + gpName = vars.gpName + elseif vars.groupName then + gpName = vars.groupName + else + log:error('Missing field groupName or gpName in variable table') + end + + local action = vars.action + + local disperse = vars.disperse or false + local maxDisp = vars.maxDisp + if not vars.maxDisp then + maxDisp = 200 + else + maxDisp = vars.maxDisp + end + local radius = vars.radius or 0 + local innerRadius = vars.innerRadius + + local route = vars.route + local dbData = false + + local newGroupData + if gpName and not vars.groupData then + if string.lower(action) == 'teleport' or string.lower(action) == 'tele' then + newGroupData = mist.getCurrentGroupData(gpName) + elseif string.lower(action) == 'respawn' then + newGroupData = mist.getGroupData(gpName) + dbData = true + elseif string.lower(action) == 'clone' then + newGroupData = mist.getGroupData(gpName) + newGroupData.clone = 'order66' + dbData = true + else + action = 'tele' + newGroupData = mist.getCurrentGroupData(gpName) + end + else + action = 'tele' + newGroupData = vars.groupData + end + + local diff = {x = 0, y = 0} + local newCoord, origCoord + if point then + local valid = false + + local validTerrain + if string.lower(newGroupData.category) == 'ship' then + validTerrain = {'SHALLOW_WATER' , 'WATER'} + elseif string.lower(newGroupData.category) == 'vehicle' then + validTerrain = {'LAND', 'ROAD'} + else + validTerrain = {'LAND', 'ROAD', 'SHALLOW_WATER', 'WATER', 'RUNWAY'} + end + + for i = 1, 100 do + newCoord = mist.getRandPointInCircle(point, radius, innerRadius) + if mist.isTerrainValid(newCoord, validTerrain) then + origCoord = mist.utils.deepCopy(newCoord) + diff = {x = (newCoord.x - newGroupData.units[1].x), y = (newCoord.y - newGroupData.units[1].y)} + valid = true + break + end + end + if valid == false then + log:error('point supplied in variable table is not a valid coordinate.') + return false + end + end + if not newGroupData.country and mist.DBs.groupsByName[newGroupData.groupName].country then + newGroupData.country = mist.DBs.groupsByName[newGroupData.groupName].country + end + if not newGroupData.category and mist.DBs.groupsByName[newGroupData.groupName].category then + newGroupData.category = mist.DBs.groupsByName[newGroupData.groupName].category + end + + for unitNum, unitData in pairs(newGroupData.units) do + if disperse then + if maxDisp and type(maxDisp) == 'number' and unitNum ~= 1 then + newCoord = mist.getRandPointInCircle(origCoord, maxDisp) + --else + --newCoord = mist.getRandPointInCircle(zone.point, zone.radius) + end + + newGroupData.units[unitNum].x = newCoord.x + newGroupData.units[unitNum].y = newCoord.y + else + newGroupData.units[unitNum].x = unitData.x + diff.x + newGroupData.units[unitNum].y = unitData.y + diff.y + end + if point then + if (newGroupData.category == 'plane' or newGroupData.category == 'helicopter') then + if point.z and point.y > 0 and point.y > land.getHeight({newGroupData.units[unitNum].x, newGroupData.units[unitNum].y}) + 10 then + newGroupData.units[unitNum].alt = point.y + else + if newGroupData.category == 'plane' then + newGroupData.units[unitNum].alt = land.getHeight({newGroupData.units[unitNum].x, newGroupData.units[unitNum].y}) + math.random(300, 9000) + else + newGroupData.units[unitNum].alt = land.getHeight({newGroupData.units[unitNum].x, newGroupData.units[unitNum].y}) + math.random(200, 3000) + end + end + end + end + end + + if newGroupData.start_time then + newGroupData.startTime = newGroupData.start_time + end + + if newGroupData.startTime and newGroupData.startTime ~= 0 and dbData == true then + local timeDif = timer.getAbsTime() - timer.getTime0() + if timeDif > newGroupData.startTime then + newGroupData.startTime = 0 + else + newGroupData.startTime = newGroupData.startTime - timeDif + end + + end + + if route then + newGroupData.route = route + end + --mist.debug.writeData(mist.utils.serialize,{'teleportToPoint', newGroupData}, 'newGroupData.lua') + if string.lower(newGroupData.category) == 'static' then + return mist.dynAddStatic(newGroupData) + end + return mist.dynAdd(newGroupData) + + end + + function mist.respawnInZone(gpName, zone, disperse, maxDisp) + + if type(gpName) == 'table' and gpName:getName() then + gpName = gpName:getName() + elseif type(gpName) == 'table' and gpName[1]:getName() then + gpName = math.random(#gpName) + else + gpName = tostring(gpName) + end + + if type(zone) == 'string' then + zone = trigger.misc.getZone(zone) + elseif type(zone) == 'table' and not zone.radius then + zone = trigger.misc.getZone(zone[math.random(1, #zone)]) + end + local vars = {} + vars.gpName = gpName + vars.action = 'respawn' + vars.point = zone.point + vars.radius = zone.radius + vars.disperse = disperse + vars.maxDisp = maxDisp + return mist.teleportToPoint(vars) + end + + function mist.cloneInZone(gpName, zone, disperse, maxDisp) + + if type(gpName) == 'table' then + gpName = gpName:getName() + else + gpName = tostring(gpName) + end + + if type(zone) == 'string' then + zone = trigger.misc.getZone(zone) + elseif type(zone) == 'table' and not zone.radius then + zone = trigger.misc.getZone(zone[math.random(1, #zone)]) + end + local vars = {} + vars.gpName = gpName + vars.action = 'clone' + vars.point = zone.point + vars.radius = zone.radius + vars.disperse = disperse + vars.maxDisp = maxDisp + return mist.teleportToPoint(vars) + end + + function mist.teleportInZone(gpName, zone, disperse, maxDisp) -- groupName, zoneName or table of Zone Names, keepForm is a boolean + if type(gpName) == 'table' and gpName:getName() then + gpName = gpName:getName() + else + gpName = tostring(gpName) + end + + if type(zone) == 'string' then + zone = trigger.misc.getZone(zone) + elseif type(zone) == 'table' and not zone.radius then + zone = trigger.misc.getZone(zone[math.random(1, #zone)]) + end + + local vars = {} + vars.gpName = gpName + vars.action = 'tele' + vars.point = zone.point + vars.radius = zone.radius + vars.disperse = disperse + vars.maxDisp = maxDisp + return mist.teleportToPoint(vars) + end + + function mist.respawnGroup(gpName, task) + local vars = {} + vars.gpName = gpName + vars.action = 'respawn' + if task and type(task) ~= 'number' then + vars.route = mist.getGroupRoute(gpName, 'task') + end + local newGroup = mist.teleportToPoint(vars) + if task and type(task) == 'number' then + local newRoute = mist.getGroupRoute(gpName, 'task') + mist.scheduleFunction(mist.goRoute, {newGroup, newRoute}, timer.getTime() + task) + end + return newGroup + end + + function mist.cloneGroup(gpName, task) + local vars = {} + vars.gpName = gpName + vars.action = 'clone' + if task and type(task) ~= 'number' then + vars.route = mist.getGroupRoute(gpName, 'task') + end + local newGroup = mist.teleportToPoint(vars) + if task and type(task) == 'number' then + local newRoute = mist.getGroupRoute(gpName, 'task') + mist.scheduleFunction(mist.goRoute, {newGroup, newRoute}, timer.getTime() + task) + end + return newGroup + end + + function mist.teleportGroup(gpName, task) + local vars = {} + vars.gpName = gpName + vars.action = 'teleport' + if task and type(task) ~= 'number' then + vars.route = mist.getGroupRoute(gpName, 'task') + end + local newGroup = mist.teleportToPoint(vars) + if task and type(task) == 'number' then + local newRoute = mist.getGroupRoute(gpName, 'task') + mist.scheduleFunction(mist.goRoute, {newGroup, newRoute}, timer.getTime() + task) + end + return newGroup + end + + function mist.spawnRandomizedGroup(groupName, vars) -- need to debug + if Group.getByName(groupName) and Group.getByName(groupName):isExist() == true then + local gpData = mist.getGroupData(groupName) + gpData.units = mist.randomizeGroupOrder(gpData.units, vars) + gpData.route = mist.getGroupRoute(groupName, 'task') + + mist.dynAdd(gpData) + end + + return true + end + + function mist.randomizeNumTable(vars) + local newTable = {} + + local excludeIndex = {} + local randomTable = {} + + if vars and vars.exclude and type(vars.exclude) == 'table' then + for index, data in pairs(vars.exclude) do + excludeIndex[data] = true + end + end + + local low, hi, size + + if vars.size then + size = vars.size + end + + if vars and vars.lowerLimit and type(vars.lowerLimit) == 'number' then + low = mist.utils.round(vars.lowerLimit) + else + low = 1 + end + + if vars and vars.upperLimit and type(vars.upperLimit) == 'number' then + hi = mist.utils.round(vars.upperLimit) + else + hi = size + end + + local choices = {} + -- add to exclude list and create list of what to randomize + for i = 1, size do + if not (i >= low and i <= hi) then + + excludeIndex[i] = true + end + if not excludeIndex[i] then + table.insert(choices, i) + else + newTable[i] = i + end + end + + for ind, num in pairs(choices) do + local found = false + local x = 0 + while found == false do + x = mist.random(size) -- get random number from list + local addNew = true + for index, _ in pairs(excludeIndex) do + if index == x then + addNew = false + break + end + end + if addNew == true then + excludeIndex[x] = true + found = true + end + excludeIndex[x] = true + + end + newTable[num] = x + end + --[[ + for i = 1, #newTable do + log:info(newTable[i]) + end + ]] + return newTable + end + + function mist.randomizeGroupOrder(passedUnits, vars) + -- figure out what to exclude, and send data to other func + local units = passedUnits + + if passedUnits.units then + units = passUnits.units + end + + local exclude = {} + local excludeNum = {} + if vars and vars.excludeType and type(vars.excludeType) == 'table' then + exclude = vars.excludeType + end + + if vars and vars.excludeNum and type(vars.excludeNum) == 'table' then + excludeNum = vars.excludeNum + end + + local low, hi + + if vars and vars.lowerLimit and type(vars.lowerLimit) == 'number' then + low = mist.utils.round(vars.lowerLimit) + else + low = 1 + end + + if vars and vars.upperLimit and type(vars.upperLimit) == 'number' then + hi = mist.utils.round(vars.upperLimit) + else + hi = #units + end + + + local excludeNum = {} + for unitIndex, unitData in pairs(units) do + if unitIndex >= low and unitIndex <= hi then -- if within range + local found = false + if #exclude > 0 then + for excludeType, index in pairs(exclude) do -- check if excluded + if mist.stringMatch(excludeType, unitData.type) then -- if excluded + excludeNum[unitIndex] = unitIndex + found = true + end + end + end + else -- unitIndex is either to low, or to high: added to exclude list + excludeNum[unitIndex] = unitId + end + end + + local newGroup = {} + local newOrder = mist.randomizeNumTable({exclude = excludeNum, size = #units}) + + for unitIndex, unitData in pairs(units) do + for i = 1, #newOrder do + if newOrder[i] == unitIndex then + newGroup[i] = mist.utils.deepCopy(units[i]) -- gets all of the unit data + newGroup[i].type = mist.utils.deepCopy(unitData.type) + newGroup[i].skill = mist.utils.deepCopy(unitData.skill) + newGroup[i].unitName = mist.utils.deepCopy(unitData.unitName) + newGroup[i].unitIndex = mist.utils.deepCopy(unitData.unitIndex) -- replaces the units data with a new type + end + end + end + return newGroup + end + + function mist.random(firstNum, secondNum) -- no support for decimals + local lowNum, highNum + if not secondNum then + highNum = firstNum + lowNum = 1 + else + lowNum = firstNum + highNum = secondNum + end + local total = 1 + if math.abs(highNum - lowNum + 1) < 50 then -- if total values is less than 50 + total = math.modf(50/math.abs(highNum - lowNum + 1)) -- make x copies required to be above 50 + end + local choices = {} + for i = 1, total do -- iterate required number of times + for x = lowNum, highNum do -- iterate between the range + choices[#choices +1] = x -- add each entry to a table + end + end + local rtnVal = math.random(#choices) -- will now do a math.random of at least 50 choices + for i = 1, 10 do + rtnVal = math.random(#choices) -- iterate a few times for giggles + end + return choices[rtnVal] + end + + function mist.stringMatch(s1, s2, bool) + local exclude = {'%-', '%(', '%)', '%_', '%[', '%]', '%.', '%#', '% ', '%{', '%}', '%$', '%%', '%?', '%+', '%^'} + if type(s1) == 'string' and type(s2) == 'string' then + for i , str in pairs(exclude) do + s1 = string.gsub(s1, str, '') + s2 = string.gsub(s2, str, '') + end + if not bool then + s1 = string.lower(s1) + s2 = string.lower(s2) + end + + if s1 == s2 then + return true + else + return false + end + else + log:error('Either the first or second variable were not a string') + return false + end + end + + mist.matchString = mist.stringMatch -- both commands work because order out type of I + + --[[ scope: +{ + units = {...}, -- unit names. + coa = {...}, -- coa names + countries = {...}, -- country names + CA = {...}, -- looks just like coa. + unitTypes = { red = {}, blue = {}, all = {}, Russia = {},} +} + + +scope examples: + +{ units = { 'Hawg11', 'Hawg12' }, CA = {'blue'} } + +{ countries = {'Georgia'}, unitTypes = {blue = {'A-10C', 'A-10A'}}} + +{ coa = {'all'}} + +{unitTypes = { blue = {'A-10C'}}} +]] +end + +--- Utility functions. +-- E.g. conversions between units etc. +-- @section mist.utils +do -- mist.util scope + mist.utils = {} + + --- Converts angle in radians to degrees. + -- @param angle angle in radians + -- @return angle in degrees + function mist.utils.toDegree (angle) + return angle*180/math.pi + end + + --- Converts angle in degrees to radians. + -- @param angle angle in degrees + -- @return angle in degrees + function mist.utils.toRadian (angle) + return angle*math.pi/180 + end + + --- Converts meters to nautical miles. + -- @param meters distance in meters + -- @return distance in nautical miles + function mist.utils.metersToNM (meters) + return meters/1852 + end + + --- Converts meters to feet. + -- @param meters distance in meters + -- @return distance in feet + function mist.utils.metersToFeet (meters) + return meters/0.3048 + end + + --- Converts nautical miles to meters. + -- @param nm distance in nautical miles + -- @return distance in meters + function mist.utils.NMToMeters (nm) + return NM*1852 + end + + --- Converts feet to meters. + -- @param feet distance in feet + -- @return distance in meters + function mist.utils.feetToMeters (feet) + return feet*0.3048 + end + + --- Converts meters per second to knots. + -- @param mps speed in m/s + -- @return speed in knots + function mist.utils.mpsToKnots (mps) + return mps*3600/1852 + end + + --- Converts meters per second to kilometers per hour. + -- @param mps speed in m/s + -- @return speed in km/h + function mist.utils.mpsToKmph (mps) + return mps*3.6 + end + + --- Converts knots to meters per second. + -- @param knots speed in knots + -- @return speed in m/s + function mist.utils.knotsToMps (knots) + return knots*1852/3600 + end + + --- Converts kilometers per hour to meters per second. + -- @param kmph speed in km/h + -- @return speed in m/s + function mist.utils.kmphToMps (kmph) + return kmph/3.6 + end + + --- Converts a Vec3 to a Vec2. + -- @tparam Vec3 vec the 3D vector + -- @return vector converted to Vec2 + function mist.utils.makeVec2(vec) + if vec.z then + return {x = vec.x, y = vec.z} + else + return {x = vec.x, y = vec.y} -- it was actually already vec2. + end + end + + --- Converts a Vec2 to a Vec3. + -- @tparam Vec2 vec the 2D vector + -- @param y optional new y axis (altitude) value. If omitted it's 0. + function mist.utils.makeVec3(vec, y) + if not vec.z then + if vec.alt and not y then + y = vec.alt + elseif not y then + y = 0 + end + return {x = vec.x, y = y, z = vec.y} + else + return {x = vec.x, y = vec.y, z = vec.z} -- it was already Vec3, actually. + end + end + + --- Converts a Vec2 to a Vec3 using ground level as altitude. + -- The ground level at the specific point is used as altitude (y-axis) + -- for the new vector. Optionally a offset can be specified. + -- @tparam Vec2 vec the 2D vector + -- @param[opt] offset offset to be applied to the ground level + -- @return new 3D vector + function mist.utils.makeVec3GL(vec, offset) + local adj = offset or 0 + + if not vec.z then + return {x = vec.x, y = (land.getHeight(vec) + adj), z = vec.y} + else + return {x = vec.x, y = (land.getHeight({x = vec.x, y = vec.z}) + adj), z = vec.z} + end + end + + --- Returns the center of a zone as Vec3. + -- @tparam string|table zone trigger zone name or table + -- @treturn Vec3 center of the zone + function mist.utils.zoneToVec3 (zone) + local new = {} + if type(zone) == 'table' and zone.point then + new.x = zone.point.x + new.y = zone.point.y + new.z = zone.point.z + return new + elseif type(zone) == 'string' then + zone = trigger.misc.getZone(zone) + if zone then + new.x = zone.point.x + new.y = zone.point.y + new.z = zone.point.z + return new + end + end + end + + --- Returns heading-error corrected direction. + -- True-north corrected direction from point along vector vec. + -- @tparam Vec3 vec + -- @tparam Vec2 point + -- @return heading-error corrected direction from point. + function mist.utils.getDir(vec, point) + local dir = math.atan2(vec.z, vec.x) + if point then + dir = dir + mist.getNorthCorrection(point) + end + if dir < 0 then + dir = dir + 2 * math.pi -- put dir in range of 0 to 2*pi + end + return dir + end + + --- Returns distance in meters between two points. + -- @tparam Vec2|Vec3 point1 first point + -- @tparam Vec2|Vec3 point2 second point + -- @treturn number distance between given points. + function mist.utils.get2DDist(point1, point2) + point1 = mist.utils.makeVec3(point1) + point2 = mist.utils.makeVec3(point2) + return mist.vec.mag({x = point1.x - point2.x, y = 0, z = point1.z - point2.z}) + end + + --- Returns distance in meters between two points in 3D space. + -- @tparam Vec3 point1 first point + -- @tparam Vec3 point2 second point + -- @treturn number distancen between given points in 3D space. + function mist.utils.get3DDist(point1, point2) + return mist.vec.mag({x = point1.x - point2.x, y = point1.y - point2.y, z = point1.z - point2.z}) + end + + --- Creates a waypoint from a vector. + -- @tparam Vec2|Vec3 vec position of the new waypoint + -- @treturn Waypoint a new waypoint to be used inside paths. + function mist.utils.vecToWP(vec) + local newWP = {} + newWP.x = vec.x + newWP.y = vec.y + if vec.z then + newWP.alt = vec.y + newWP.y = vec.z + else + newWP.alt = land.getHeight({x = vec.x, y = vec.y}) + end + return newWP + end + + --- Creates a waypoint from a unit. + -- This function also considers the units speed. + -- The alt_type of this waypoint is set to "BARO". + -- @tparam Unit pUnit Unit whose position and speed will be used. + -- @treturn Waypoint new waypoint. + function mist.utils.unitToWP(pUnit) + local unit = mist.utils.deepCopy(pUnit) + if type(unit) == 'string' then + if Unit.getByName(unit) then + unit = Unit.getByName(unit) + end + end + if unit:isExist() == true then + local new = mist.utils.vecToWP(unit:getPosition().p) + new.speed = mist.vec.mag(unit:getVelocity()) + new.alt_type = "BARO" + + return new + end + return false + end + + --- Creates a deep copy of a object. + -- Usually this object is a table. + -- See also: from http://lua-users.org/wiki/CopyTable + -- @param object object to copy + -- @return copy of object + function mist.utils.deepCopy(object) + local lookup_table = {} + local function _copy(object) + if type(object) ~= "table" then + return object + elseif lookup_table[object] then + return lookup_table[object] + end + local new_table = {} + lookup_table[object] = new_table + for index, value in pairs(object) do + new_table[_copy(index)] = _copy(value) + end + return setmetatable(new_table, getmetatable(object)) + end + return _copy(object) + end + + --- Simple rounding function. + -- From http://lua-users.org/wiki/SimpleRound + -- use negative idp for rounding ahead of decimal place, positive for rounding after decimal place + -- @tparam number num number to round + -- @param idp + function mist.utils.round(num, idp) + local mult = 10^(idp or 0) + return math.floor(num * mult + 0.5) / mult + end + + --- Rounds all numbers inside a table. + -- @tparam table tbl table in which to round numbers + -- @param idp + function mist.utils.roundTbl(tbl, idp) + for id, val in pairs(tbl) do + if type(val) == 'number' then + tbl[id] = mist.utils.round(val, idp) + end + end + return tbl + end + + --- Executes the given string. + -- borrowed from Slmod + -- @tparam string s string containing LUA code. + -- @treturn boolean true if successfully executed, false otherwise + function mist.utils.dostring(s) + local f, err = loadstring(s) + if f then + return true, f() + else + return false, err + end + end + + --- Checks a table's types. + -- This function checks a tables types against a specifically forged type table. + -- @param fname + -- @tparam table type_tbl + -- @tparam table var_tbl + -- @usage -- specifically forged type table + -- type_tbl = { + -- {'table', 'number'}, + -- 'string', + -- 'number', + -- 'number', + -- {'string','nil'}, + -- {'number', 'nil'} + -- } + -- -- my_tbl index 1 must be a table or a number; + -- -- index 2, a string; index 3, a number; + -- -- index 4, a number; index 5, either a string or nil; + -- -- and index 6, either a number or nil. + -- mist.utils.typeCheck(type_tbl, my_tb) + -- @return true if table passes the check, false otherwise. + function mist.utils.typeCheck(fname, type_tbl, var_tbl) + -- log:info('type check') + for type_key, type_val in pairs(type_tbl) do + -- log:info('type_key: $1 type_val: $2', type_key, type_val) + + --type_key can be a table of accepted keys- so try to find one that is not nil + local type_key_str = '' + local act_key = type_key -- actual key within var_tbl - necessary to use for multiple possible key variables. Initialize to type_key + if type(type_key) == 'table' then + + for i = 1, #type_key do + if i ~= 1 then + type_key_str = type_key_str .. '/' + end + type_key_str = type_key_str .. tostring(type_key[i]) + if var_tbl[type_key[i]] ~= nil then + act_key = type_key[i] -- found a non-nil entry, make act_key now this val. + end + end + else + type_key_str = tostring(type_key) + end + + local err_msg = 'Error in function ' .. fname .. ', parameter "' .. type_key_str .. '", expected: ' + local passed_check = false + + if type(type_tbl[type_key]) == 'table' then + -- log:info('err_msg, before: $1', err_msg) + for j = 1, #type_tbl[type_key] do + + if j == 1 then + err_msg = err_msg .. type_tbl[type_key][j] + else + err_msg = err_msg .. ' or ' .. type_tbl[type_key][j] + end + + if type(var_tbl[act_key]) == type_tbl[type_key][j] then + passed_check = true + end + end + -- log:info('err_msg, after: $1', err_msg) + else + -- log:info('err_msg, before: $1', err_msg) + err_msg = err_msg .. type_tbl[type_key] + -- log:info('err_msg, after: $1', err_msg) + if type(var_tbl[act_key]) == type_tbl[type_key] then + passed_check = true + end + + end + + if not passed_check then + err_msg = err_msg .. ', got ' .. type(var_tbl[act_key]) + return false, err_msg + end + end + return true + end + + --- Serializes the give variable to a string. + -- borrowed from slmod + -- @param var variable to serialize + -- @treturn string variable serialized to string + function mist.utils.basicSerialize(var) + if var == nil then + return "\"\"" + else + if ((type(var) == 'number') or + (type(var) == 'boolean') or + (type(var) == 'function') or + (type(var) == 'table') or + (type(var) == 'userdata') ) then + return tostring(var) + elseif type(var) == 'string' then + var = string.format('%q', var) + return var + end + end +end + +--- Serialize value +-- borrowed from slmod (serialize_slmod) +-- @param name +-- @param value value to serialize +-- @param level +function mist.utils.serialize(name, value, level) + --Based on ED's serialize_simple2 + local function basicSerialize(o) + if type(o) == "number" then + return tostring(o) + elseif type(o) == "boolean" then + return tostring(o) + else -- assume it is a string + return mist.utils.basicSerialize(o) + end + end + + local function serializeToTbl(name, value, level) + local var_str_tbl = {} + if level == nil then level = "" end + if level ~= "" then level = level.." " end + + table.insert(var_str_tbl, level .. name .. " = ") + + if type(value) == "number" or type(value) == "string" or type(value) == "boolean" then + table.insert(var_str_tbl, basicSerialize(value) .. ",\n") + elseif type(value) == "table" then + table.insert(var_str_tbl, "\n"..level.."{\n") + + for k,v in pairs(value) do -- serialize its fields + local key + if type(k) == "number" then + key = string.format("[%s]", k) + else + key = string.format("[%q]", k) + end + + table.insert(var_str_tbl, mist.utils.serialize(key, v, level.." ")) + + end + if level == "" then + table.insert(var_str_tbl, level.."} -- end of "..name.."\n") + + else + table.insert(var_str_tbl, level.."}, -- end of "..name.."\n") + + end + else + log:error('Cannot serialize a $1', type(value)) + end + return var_str_tbl + end + + local t_str = serializeToTbl(name, value, level) + + return table.concat(t_str) +end + +--- Serialize value supporting cycles. +-- borrowed from slmod (serialize_wcycles) +-- @param name +-- @param value value to serialize +-- @param saved +function mist.utils.serializeWithCycles(name, value, saved) + --mostly straight out of Programming in Lua + local function basicSerialize(o) + if type(o) == "number" then + return tostring(o) + elseif type(o) == "boolean" then + return tostring(o) + else -- assume it is a string + return mist.utils.basicSerialize(o) + end + end + + local t_str = {} + saved = saved or {} -- initial value + if ((type(value) == 'string') or (type(value) == 'number') or (type(value) == 'table') or (type(value) == 'boolean')) then + table.insert(t_str, name .. " = ") + if type(value) == "number" or type(value) == "string" or type(value) == "boolean" then + table.insert(t_str, basicSerialize(value) .. "\n") + else + + if saved[value] then -- value already saved? + table.insert(t_str, saved[value] .. "\n") + else + saved[value] = name -- save name for next time + table.insert(t_str, "{}\n") + for k,v in pairs(value) do -- save its fields + local fieldname = string.format("%s[%s]", name, basicSerialize(k)) + table.insert(t_str, mist.utils.serializeWithCycles(fieldname, v, saved)) + end + end + end + return table.concat(t_str) + else + return "" + end +end + +--- Serialize a table to a single line string. +-- serialization of a table all on a single line, no comments, made to replace old get_table_string function +-- borrowed from slmod +-- @tparam table tbl table to serialize. +-- @treturn string string containing serialized table +function mist.utils.oneLineSerialize(tbl) + if type(tbl) == 'table' then --function only works for tables! + + local tbl_str = {} + + tbl_str[#tbl_str + 1] = '{ ' + + for ind,val in pairs(tbl) do -- serialize its fields + if type(ind) == "number" then + tbl_str[#tbl_str + 1] = '[' + tbl_str[#tbl_str + 1] = tostring(ind) + tbl_str[#tbl_str + 1] = '] = ' + else --must be a string + tbl_str[#tbl_str + 1] = '[' + tbl_str[#tbl_str + 1] = mist.utils.basicSerialize(ind) + tbl_str[#tbl_str + 1] = '] = ' + end + + if ((type(val) == 'number') or (type(val) == 'boolean')) then + tbl_str[#tbl_str + 1] = tostring(val) + tbl_str[#tbl_str + 1] = ', ' + elseif type(val) == 'string' then + tbl_str[#tbl_str + 1] = mist.utils.basicSerialize(val) + tbl_str[#tbl_str + 1] = ', ' + elseif type(val) == 'nil' then -- won't ever happen, right? + tbl_str[#tbl_str + 1] = 'nil, ' + elseif type(val) == 'table' then + tbl_str[#tbl_str + 1] = mist.utils.oneLineSerialize(val) + tbl_str[#tbl_str + 1] = ', ' --I think this is right, I just added it + else + log:war('Unable to serialize value type $1 at index $2', mist.utils.basicSerialize(type(val)), tostring(ind)) + end + + end + tbl_str[#tbl_str + 1] = '}' + return table.concat(tbl_str) + end +end + +--- Returns table in a easy readable string representation. +-- this function is not meant for serialization because it uses +-- newlines for better readability. +-- @param tbl table to show +-- @param loc +-- @param indent +-- @param tableshow_tbls +-- @return human readable string representation of given table +function mist.utils.tableShow(tbl, loc, indent, tableshow_tbls) --based on serialize_slmod, this is a _G serialization + tableshow_tbls = tableshow_tbls or {} --create table of tables + loc = loc or "" + indent = indent or "" + if type(tbl) == 'table' then --function only works for tables! + tableshow_tbls[tbl] = loc + + local tbl_str = {} + + tbl_str[#tbl_str + 1] = indent .. '{\n' + + for ind,val in pairs(tbl) do -- serialize its fields + if type(ind) == "number" then + tbl_str[#tbl_str + 1] = indent + tbl_str[#tbl_str + 1] = loc .. '[' + tbl_str[#tbl_str + 1] = tostring(ind) + tbl_str[#tbl_str + 1] = '] = ' + else + tbl_str[#tbl_str + 1] = indent + tbl_str[#tbl_str + 1] = loc .. '[' + tbl_str[#tbl_str + 1] = mist.utils.basicSerialize(ind) + tbl_str[#tbl_str + 1] = '] = ' + end + + if ((type(val) == 'number') or (type(val) == 'boolean')) then + tbl_str[#tbl_str + 1] = tostring(val) + tbl_str[#tbl_str + 1] = ',\n' + elseif type(val) == 'string' then + tbl_str[#tbl_str + 1] = mist.utils.basicSerialize(val) + tbl_str[#tbl_str + 1] = ',\n' + elseif type(val) == 'nil' then -- won't ever happen, right? + tbl_str[#tbl_str + 1] = 'nil,\n' + elseif type(val) == 'table' then + if tableshow_tbls[val] then + tbl_str[#tbl_str + 1] = tostring(val) .. ' already defined: ' .. tableshow_tbls[val] .. ',\n' + else + tableshow_tbls[val] = loc .. '[' .. mist.utils.basicSerialize(ind) .. ']' + tbl_str[#tbl_str + 1] = tostring(val) .. ' ' + tbl_str[#tbl_str + 1] = mist.utils.tableShow(val, loc .. '[' .. mist.utils.basicSerialize(ind).. ']', indent .. ' ', tableshow_tbls) + tbl_str[#tbl_str + 1] = ',\n' + end + elseif type(val) == 'function' then + if debug and debug.getinfo then + local fcnname = tostring(val) + local info = debug.getinfo(val, "S") + if info.what == "C" then + tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', C function') .. ',\n' + else + if (string.sub(info.source, 1, 2) == [[./]]) then + tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', defined in (' .. info.linedefined .. '-' .. info.lastlinedefined .. ')' .. info.source) ..',\n' + else + tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', defined in (' .. info.linedefined .. '-' .. info.lastlinedefined .. ')') ..',\n' + end + end + + else + tbl_str[#tbl_str + 1] = 'a function,\n' + end + else + tbl_str[#tbl_str + 1] = 'unable to serialize value type ' .. mist.utils.basicSerialize(type(val)) .. ' at index ' .. tostring(ind) + end + end + + tbl_str[#tbl_str + 1] = indent .. '}' + return table.concat(tbl_str) + end +end +end + +--- Debug functions +-- @section mist.debug +do -- mist.debug scope + mist.debug = {} + + --- Dumps the global table _G. + -- This dumps the global table _G to a file in + -- the DCS\Logs directory. + -- This function requires you to disable script sanitization + -- in $DCS_ROOT\Scripts\MissionScripting.lua to access lfs and io + -- libraries. + -- @param fname + function mist.debug.dump_G(fname) + if lfs and io then + local fdir = lfs.writedir() .. [[Logs\]] .. fname + local f = io.open(fdir, 'w') + f:write(mist.utils.tableShow(_G)) + f:close() + log:info('Wrote debug data to $1', fdir) + --trigger.action.outText(errmsg, 10) + else + log:alert('insufficient libraries to run mist.debug.dump_G, you must disable the sanitization of the io and lfs libraries in ./Scripts/MissionScripting.lua') + --trigger.action.outText(errmsg, 10) + end + end + + --- Write debug data to file. + -- This function requires you to disable script sanitization + -- in $DCS_ROOT\Scripts\MissionScripting.lua to access lfs and io + -- libraries. + -- @param fcn + -- @param fcnVars + -- @param fname + function mist.debug.writeData(fcn, fcnVars, fname) + if lfs and io then + local fdir = lfs.writedir() .. [[Logs\]] .. fname + local f = io.open(fdir, 'w') + f:write(fcn(unpack(fcnVars, 1, table.maxn(fcnVars)))) + f:close() + log:info('Wrote debug data to $1', fdir) + --trigger.action.outText(errmsg, 10) + else + log:alert('insufficient libraries to run mist.debug.dump_G, you must disable the sanitization of the io and lfs libraries in ./Scripts/MissionScripting.lua') + --trigger.action.outText(errmsg, 10) + end + end + + --- Write mist databases to file. + -- This function requires you to disable script sanitization + -- in $DCS_ROOT\Scripts\MissionScripting.lua to access lfs and io + -- libraries. + function mist.debug.dumpDBs() + for DBname, DB in pairs(mist.DBs) do + if type(DB) == 'table' and type(DBname) == 'string' then + mist.debug.writeData(mist.utils.serialize, {DBname, DB}, 'mist_DBs_' .. DBname .. '.lua') + end + end + end +end + +--- 3D Vector functions +-- @section mist.vec +do -- mist.vec scope + mist.vec = {} + + --- Vector addition. + -- @tparam Vec3 vec1 first vector + -- @tparam Vec3 vec2 second vector + -- @treturn Vec3 new vector, sum of vec1 and vec2. + function mist.vec.add(vec1, vec2) + return {x = vec1.x + vec2.x, y = vec1.y + vec2.y, z = vec1.z + vec2.z} + end + + --- Vector substraction. + -- @tparam Vec3 vec1 first vector + -- @tparam Vec3 vec2 second vector + -- @treturn Vec3 new vector, vec2 substracted from vec1. + function mist.vec.sub(vec1, vec2) + return {x = vec1.x - vec2.x, y = vec1.y - vec2.y, z = vec1.z - vec2.z} + end + + --- Vector scalar multiplication. + -- @tparam Vec3 vec vector to multiply + -- @tparam number mult scalar multiplicator + -- @treturn Vec3 new vector multiplied with the given scalar + function mist.vec.scalarMult(vec, mult) + return {x = vec.x*mult, y = vec.y*mult, z = vec.z*mult} + end + + mist.vec.scalar_mult = mist.vec.scalarMult + + --- Vector dot product. + -- @tparam Vec3 vec1 first vector + -- @tparam Vec3 vec2 second vector + -- @treturn number dot product of given vectors + function mist.vec.dp (vec1, vec2) + return vec1.x*vec2.x + vec1.y*vec2.y + vec1.z*vec2.z + end + + --- Vector cross product. + -- @tparam Vec3 vec1 first vector + -- @tparam Vec3 vec2 second vector + -- @treturn Vec3 new vector, cross product of vec1 and vec2. + function mist.vec.cp(vec1, vec2) + return { x = vec1.y*vec2.z - vec1.z*vec2.y, y = vec1.z*vec2.x - vec1.x*vec2.z, z = vec1.x*vec2.y - vec1.y*vec2.x} + end + + --- Vector magnitude + -- @tparam Vec3 vec vector + -- @treturn number magnitude of vector vec + function mist.vec.mag(vec) + return (vec.x^2 + vec.y^2 + vec.z^2)^0.5 + end + + --- Unit vector + -- @tparam Vec3 vec + -- @treturn Vec3 unit vector of vec + function mist.vec.getUnitVec(vec) + local mag = mist.vec.mag(vec) + return { x = vec.x/mag, y = vec.y/mag, z = vec.z/mag } + end + + --- Rotate vector. + -- @tparam Vec2 vec2 to rotoate + -- @tparam number theta + -- @return Vec2 rotated vector. + function mist.vec.rotateVec2(vec2, theta) + return { x = vec2.x*math.cos(theta) - vec2.y*math.sin(theta), y = vec2.x*math.sin(theta) + vec2.y*math.cos(theta)} + end +end + +--- Flag functions. +-- The mist "Flag functions" are functions that are similar to Slmod functions +-- that detect a game condition and set a flag when that game condition is met. +-- +-- They are intended to be used by persons with little or no experience in Lua +-- programming, but with a good knowledge of the DCS mission editor. +-- @section mist.flagFunc +do -- mist.flagFunc scope + mist.flagFunc = {} + + --- Sets a flag if map objects are destroyed inside a zone. + -- Once this function is run, it will start a continuously evaluated process + -- that will set a flag true if map objects (such as bridges, buildings in + -- town, etc.) die (or have died) in a mission editor zone (or set of zones). + -- This will only happen once; once the flag is set true, the process ends. + -- @usage + -- -- Example vars table + -- vars = { + -- zones = { "zone1", "zone2" }, -- can also be a single string + -- flag = 3, -- number of the flag + -- stopflag = 4, -- optional number of the stop flag + -- req_num = 10, -- optional minimum amount of map objects needed to die + -- } + -- mist.flagFuncs.mapobjs_dead_zones(vars) + -- @tparam table vars table containing parameters. + function mist.flagFunc.mapobjs_dead_zones(vars) + --[[vars needs to be: +zones = table or string, +flag = number, +stopflag = number or nil, +req_num = number or nil + +AND used by function, +initial_number ]] + -- type_tbl + local type_tbl = { + [{'zones', 'zone'}] = {'table', 'string'}, + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + [{'req_num', 'reqnum'}] = {'number', 'nil'}, + } ---[[ vars for mist.msgMGRS + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.mapobjs_dead_zones', type_tbl, vars) + assert(err, errmsg) + local zones = vars.zones or vars.zone + local flag = vars.flag + local stopflag = vars.stopflag or -1 + local req_num = vars.req_num or vars.reqnum or 1 + local initial_number = vars.initial_number + + if type(zones) == 'string' then + zones = {zones} + end + + if not initial_number then + initial_number = #mist.getDeadMapObjsInZones(zones) + end + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + if (#mist.getDeadMapObjsInZones(zones) - initial_number) >= req_num and trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + return + else + mist.scheduleFunction(mist.flagFunc.mapobjs_dead_zones, {{zones = zones, flag = flag, stopflag = stopflag, req_num = req_num, initial_number = initial_number}}, timer.getTime() + 1) + end + end + end + + --- Sets a flag if map objects are destroyed inside a polygon. + -- Once this function is run, it will start a continuously evaluated process + -- that will set a flag true if map objects (such as bridges, buildings in + -- town, etc.) die (or have died) in a polygon. + -- This will only happen once; once the flag is set true, the process ends. + -- @usage + -- -- Example vars table + -- vars = { + -- zone = { + -- [1] = mist.DBs.unitsByName['NE corner'].point, + -- [2] = mist.DBs.unitsByName['SE corner'].point, + -- [3] = mist.DBs.unitsByName['SW corner'].point, + -- [4] = mist.DBs.unitsByName['NW corner'].point + -- } + -- flag = 3, -- number of the flag + -- stopflag = 4, -- optional number of the stop flag + -- req_num = 10, -- optional minimum amount of map objects needed to die + -- } + -- mist.flagFuncs.mapobjs_dead_zones(vars) + -- @tparam table vars table containing parameters. + function mist.flagFunc.mapobjs_dead_polygon(vars) + --[[vars needs to be: +zone = table, +flag = number, +stopflag = number or nil, +req_num = number or nil + +AND used by function, +initial_number + +]] + -- type_tbl + local type_tbl = { + [{'zone', 'polyzone'}] = 'table', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + [{'req_num', 'reqnum'}] = {'number', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.mapobjs_dead_polygon', type_tbl, vars) + assert(err, errmsg) + local zone = vars.zone or vars.polyzone + local flag = vars.flag + local stopflag = vars.stopflag or -1 + local req_num = vars.req_num or vars.reqnum or 1 + local initial_number = vars.initial_number + + if not initial_number then + initial_number = #mist.getDeadMapObjsInPolygonZone(zone) + end + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + if (#mist.getDeadMapObjsInPolygonZone(zone) - initial_number) >= req_num and trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + return + else + mist.scheduleFunction(mist.flagFunc.mapobjs_dead_polygon, {{zone = zone, flag = flag, stopflag = stopflag, req_num = req_num, initial_number = initial_number}}, timer.getTime() + 1) + end + end + end + + --- Sets a flag if unit(s) is/are inside a polygon. + -- @tparam table vars @{unitsInPolygonVars} + -- @usage -- set flag 11 to true as soon as any blue vehicles + -- -- are inside the polygon shape created off of the waypoints + -- -- of the group forest1 + -- mist.flagFunc.units_in_polygon { + -- units = {'[blue][vehicle]'}, + -- zone = mist.getGroupPoints('forest1'), + -- flag = 11 + -- } + function mist.flagFunc.units_in_polygon(vars) + --[[vars needs to be: +units = table, +zone = table, +flag = number, +stopflag = number or nil, +maxalt = number or nil, +interval = number or nil, +req_num = number or nil +toggle = boolean or nil +unitTableDef = table or nil +]] + -- type_tbl + local type_tbl = { + [{'units', 'unit'}] = 'table', + [{'zone', 'polyzone'}] = 'table', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + [{'maxalt', 'alt'}] = {'number', 'nil'}, + interval = {'number', 'nil'}, + [{'req_num', 'reqnum'}] = {'number', 'nil'}, + toggle = {'boolean', 'nil'}, + unitTableDef = {'table', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_in_polygon', type_tbl, vars) + assert(err, errmsg) + local units = vars.units or vars.unit + local zone = vars.zone or vars.polyzone + local flag = vars.flag + local stopflag = vars.stopflag or -1 + local interval = vars.interval or 1 + local maxalt = vars.maxalt or vars.alt + local req_num = vars.req_num or vars.reqnum or 1 + local toggle = vars.toggle or nil + local unitTableDef = vars.unitTableDef + + if not units.processed then + unitTableDef = mist.utils.deepCopy(units) + end + + if (units.processed and units.processed < mist.getLastDBUpdateTime()) or not units.processed then -- run unit table short cuts + units = mist.makeUnitTable(unitTableDef) + end + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == 0) then + local num_in_zone = 0 + for i = 1, #units do + local unit = Unit.getByName(units[i]) + if unit then + local pos = unit:getPosition().p + if mist.pointInPolygon(pos, zone, maxalt) then + num_in_zone = num_in_zone + 1 + if num_in_zone >= req_num and trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + break + end + end + end + end + if toggle and (num_in_zone < req_num) and trigger.misc.getUserFlag(flag) > 0 then + trigger.action.setUserFlag(flag, false) + end + -- do another check in case stopflag was set true by this function + if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == 0) then + mist.scheduleFunction(mist.flagFunc.units_in_polygon, {{units = units, zone = zone, flag = flag, stopflag = stopflag, interval = interval, req_num = req_num, maxalt = maxalt, toggle = toggle, unitTableDef = unitTableDef}}, timer.getTime() + interval) + end + end + + end + + --- Sets a flag if unit(s) is/are inside a trigger zone. + -- @todo document + function mist.flagFunc.units_in_zones(vars) + --[[vars needs to be: + units = table, + zones = table, + flag = number, + stopflag = number or nil, + zone_type = string or nil, + req_num = number or nil, + interval = number or nil + toggle = boolean or nil + ]] + -- type_tbl + local type_tbl = { + units = 'table', + zones = 'table', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + [{'zone_type', 'zonetype'}] = {'string', 'nil'}, + [{'req_num', 'reqnum'}] = {'number', 'nil'}, + interval = {'number', 'nil'}, + toggle = {'boolean', 'nil'}, + unitTableDef = {'table', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_in_zones', type_tbl, vars) + assert(err, errmsg) + local units = vars.units + local zones = vars.zones + local flag = vars.flag + local stopflag = vars.stopflag or -1 + local zone_type = vars.zone_type or vars.zonetype or 'cylinder' + local req_num = vars.req_num or vars.reqnum or 1 + local interval = vars.interval or 1 + local toggle = vars.toggle or nil + local unitTableDef = vars.unitTableDef + + if not units.processed then + unitTableDef = mist.utils.deepCopy(units) + end + + if (units.processed and units.processed < mist.getLastDBUpdateTime()) or not units.processed then -- run unit table short cuts + units = mist.makeUnitTable(unitTableDef) + end + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + + local in_zone_units = mist.getUnitsInZones(units, zones, zone_type) + + if #in_zone_units >= req_num and trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + elseif #in_zone_units < req_num and toggle then + trigger.action.setUserFlag(flag, false) + end + -- do another check in case stopflag was set true by this function + if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + mist.scheduleFunction(mist.flagFunc.units_in_zones, {{units = units, zones = zones, flag = flag, stopflag = stopflag, zone_type = zone_type, req_num = req_num, interval = interval, toggle = toggle, unitTableDef = unitTableDef}}, timer.getTime() + interval) + end + end + + end + + --- Sets a flag if unit(s) is/are inside a moving zone. + -- @todo document + function mist.flagFunc.units_in_moving_zones(vars) + --[[vars needs to be: + units = table, + zone_units = table, + radius = number, + flag = number, + stopflag = number or nil, + zone_type = string or nil, + req_num = number or nil, + interval = number or nil + toggle = boolean or nil + ]] + -- type_tbl + local type_tbl = { + units = 'table', + [{'zone_units', 'zoneunits'}] = 'table', + radius = 'number', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + [{'zone_type', 'zonetype'}] = {'string', 'nil'}, + [{'req_num', 'reqnum'}] = {'number', 'nil'}, + interval = {'number', 'nil'}, + toggle = {'boolean', 'nil'}, + unitTableDef = {'table', 'nil'}, + zUnitTableDef = {'table', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_in_moving_zones', type_tbl, vars) + assert(err, errmsg) + local units = vars.units + local zone_units = vars.zone_units or vars.zoneunits + local radius = vars.radius + local flag = vars.flag + local stopflag = vars.stopflag or -1 + local zone_type = vars.zone_type or vars.zonetype or 'cylinder' + local req_num = vars.req_num or vars.reqnum or 1 + local interval = vars.interval or 1 + local toggle = vars.toggle or nil + local unitTableDef = vars.unitTableDef + local zUnitTableDef = vars.zUnitTableDef + + if not units.processed then + unitTableDef = mist.utils.deepCopy(units) + end + + if not zone_units.processed then + zUnitTableDef = mist.utils.deepCopy(zone_units) + end + + if (units.processed and units.processed < mist.getLastDBUpdateTime()) or not units.processed then -- run unit table short cuts + units = mist.makeUnitTable(unitTableDef) + end + + if (zone_units.processed and zone_units.processed < mist.getLastDBUpdateTime()) or not zone_units.processed then -- run unit table short cuts + zone_units = mist.makeUnitTable(zUnitTableDef) + end + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + + local in_zone_units = mist.getUnitsInMovingZones(units, zone_units, radius, zone_type) + + if #in_zone_units >= req_num and trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + elseif #in_zone_units < req_num and toggle then + trigger.action.setUserFlag(flag, false) + end + -- do another check in case stopflag was set true by this function + if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + mist.scheduleFunction(mist.flagFunc.units_in_moving_zones, {{units = units, zone_units = zone_units, radius = radius, flag = flag, stopflag = stopflag, zone_type = zone_type, req_num = req_num, interval = interval, toggle = toggle, unitTableDef = unitTableDef, zUnitTableDef = zUnitTableDef}}, timer.getTime() + interval) + end + end + + end + + --- Sets a flag if units have line of sight to each other. + -- @todo document + function mist.flagFunc.units_LOS(vars) + --[[vars needs to be: +unitset1 = table, +altoffset1 = number, +unitset2 = table, +altoffset2 = number, +flag = number, +stopflag = number or nil, +radius = number or nil, +interval = number or nil, +req_num = number or nil +toggle = boolean or nil +]] + -- type_tbl + local type_tbl = { + [{'unitset1', 'units1'}] = 'table', + [{'altoffset1', 'alt1'}] = 'number', + [{'unitset2', 'units2'}] = 'table', + [{'altoffset2', 'alt2'}] = 'number', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + [{'req_num', 'reqnum'}] = {'number', 'nil'}, + interval = {'number', 'nil'}, + radius = {'number', 'nil'}, + toggle = {'boolean', 'nil'}, + unitTableDef1 = {'table', 'nil'}, + unitTableDef2 = {'table', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.units_LOS', type_tbl, vars) + assert(err, errmsg) + local unitset1 = vars.unitset1 or vars.units1 + local altoffset1 = vars.altoffset1 or vars.alt1 + local unitset2 = vars.unitset2 or vars.units2 + local altoffset2 = vars.altoffset2 or vars.alt2 + local flag = vars.flag + local stopflag = vars.stopflag or -1 + local interval = vars.interval or 1 + local radius = vars.radius or math.huge + local req_num = vars.req_num or vars.reqnum or 1 + local toggle = vars.toggle or nil + local unitTableDef1 = vars.unitTableDef1 + local unitTableDef2 = vars.unitTableDef2 + + if not unitset1.processed then + unitTableDef1 = mist.utils.deepCopy(unitset1) + end + + if not unitset2.processed then + unitTableDef2 = mist.utils.deepCopy(unitset2) + end + + if (unitset1.processed and unitset1.processed < mist.getLastDBUpdateTime()) or not unitset1.processed then -- run unit table short cuts + unitset1 = mist.makeUnitTable(unitTableDef1) + end + + if (unitset2.processed and unitset2.processed < mist.getLastDBUpdateTime()) or not unitset2.processed then -- run unit table short cuts + unitset2 = mist.makeUnitTable(unitTableDef2) + end + + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + + local unitLOSdata = mist.getUnitsLOS(unitset1, altoffset1, unitset2, altoffset2, radius) + + if #unitLOSdata >= req_num and trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + elseif #unitLOSdata < req_num and toggle then + trigger.action.setUserFlag(flag, false) + end + -- do another check in case stopflag was set true by this function + if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + mist.scheduleFunction(mist.flagFunc.units_LOS, {{unitset1 = unitset1, altoffset1 = altoffset1, unitset2 = unitset2, altoffset2 = altoffset2, flag = flag, stopflag = stopflag, radius = radius, req_num = req_num, interval = interval, toggle = toggle, unitTableDef1 = unitTableDef1, unitTableDef2 = unitTableDef2}}, timer.getTime() + interval) + end + end + end + + --- Sets a flag if group is alive. + -- @todo document + function mist.flagFunc.group_alive(vars) + --[[vars +groupName +flag +toggle +interval +stopFlag + +]] + local type_tbl = { + [{'group', 'groupname', 'gp', 'groupName'}] = 'string', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + interval = {'number', 'nil'}, + toggle = {'boolean', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.group_alive', type_tbl, vars) + assert(err, errmsg) + + local groupName = vars.groupName or vars.group or vars.gp or vars.Groupname + local flag = vars.flag + local stopflag = vars.stopflag or -1 + local interval = vars.interval or 1 + local toggle = vars.toggle or nil + + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + if Group.getByName(groupName) and Group.getByName(groupName):isExist() == true and #Group.getByName(groupName):getUnits() > 0 then + if trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + end + else + if toggle then + trigger.action.setUserFlag(flag, false) + end + end + end + + if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + mist.scheduleFunction(mist.flagFunc.group_alive, {{groupName = groupName, flag = flag, stopflag = stopflag, interval = interval, toggle = toggle}}, timer.getTime() + interval) + end + + end + + --- Sets a flag if group is dead. + -- @todo document + function mist.flagFunc.group_dead(vars) + local type_tbl = { + [{'group', 'groupname', 'gp', 'groupName'}] = 'string', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + interval = {'number', 'nil'}, + toggle = {'boolean', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.group_dead', type_tbl, vars) + assert(err, errmsg) + + local groupName = vars.groupName or vars.group or vars.gp or vars.Groupname + local flag = vars.flag + local stopflag = vars.stopflag or -1 + local interval = vars.interval or 1 + local toggle = vars.toggle or nil + + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + if (Group.getByName(groupName) and Group.getByName(groupName):isExist() == false) or (Group.getByName(groupName) and #Group.getByName(groupName):getUnits() < 1) or not Group.getByName(groupName) then + if trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + end + else + if toggle then + trigger.action.setUserFlag(flag, false) + end + end + end + + if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + mist.scheduleFunction(mist.flagFunc.group_dead, {{groupName = groupName, flag = flag, stopflag = stopflag, interval = interval, toggle = toggle}}, timer.getTime() + interval) + end + end + + --- Sets a flag if less than given percent of group is alive. + -- @todo document + function mist.flagFunc.group_alive_less_than(vars) + local type_tbl = { + [{'group', 'groupname', 'gp', 'groupName'}] = 'string', + percent = 'number', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + interval = {'number', 'nil'}, + toggle = {'boolean', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.group_alive_less_than', type_tbl, vars) + assert(err, errmsg) + + local groupName = vars.groupName or vars.group or vars.gp or vars.Groupname + local flag = vars.flag + local percent = vars.percent + local stopflag = vars.stopflag or -1 + local interval = vars.interval or 1 + local toggle = vars.toggle or nil + + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + if Group.getByName(groupName) and Group.getByName(groupName):isExist() == true then + if Group.getByName(groupName):getSize()/Group.getByName(groupName):getInitialSize() < percent/100 then + if trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + end + else + if toggle then + trigger.action.setUserFlag(flag, false) + end + end + else + if trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + end + end + end + + if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + mist.scheduleFunction(mist.flagFunc.group_alive_less_than, {{groupName = groupName, flag = flag, stopflag = stopflag, interval = interval, toggle = toggle, percent = percent}}, timer.getTime() + interval) + end + end + + --- Sets a flag if more than given percent of group is alive. + -- @todo document + function mist.flagFunc.group_alive_more_than(vars) + local type_tbl = { + [{'group', 'groupname', 'gp', 'groupName'}] = 'string', + percent = 'number', + flag = {'number', 'string'}, + stopflag = {'number', 'string', 'nil'}, + interval = {'number', 'nil'}, + toggle = {'boolean', 'nil'}, + } + + local err, errmsg = mist.utils.typeCheck('mist.flagFunc.group_alive_more_than', type_tbl, vars) + assert(err, errmsg) + + local groupName = vars.groupName or vars.group or vars.gp or vars.Groupname + local flag = vars.flag + local percent = vars.percent + local stopflag = vars.stopflag or -1 + local interval = vars.interval or 1 + local toggle = vars.toggle or nil + + + if stopflag == -1 or (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + if Group.getByName(groupName) and Group.getByName(groupName):isExist() == true then + if Group.getByName(groupName):getSize()/Group.getByName(groupName):getInitialSize() > percent/100 then + if trigger.misc.getUserFlag(flag) == 0 then + trigger.action.setUserFlag(flag, true) + end + else + if toggle and trigger.misc.getUserFlag(flag) == 1 then + trigger.action.setUserFlag(flag, false) + end + end + else --- just in case + if toggle and trigger.misc.getUserFlag(flag) == 1 then + trigger.action.setUserFlag(flag, false) + end + end + end + + if (type(trigger.misc.getUserFlag(stopflag)) == 'number' and trigger.misc.getUserFlag(stopflag) == 0) or (type(trigger.misc.getUserFlag(stopflag)) == 'boolean' and trigger.misc.getUserFlag(stopflag) == false) then + mist.scheduleFunction(mist.flagFunc.group_alive_more_than, {{groupName = groupName, flag = flag, stopflag = stopflag, interval = interval, toggle = toggle, percent = percent}}, timer.getTime() + interval) + end + end + +end + +--- Message functions. +-- Messaging system +-- @section mist.msg +do -- mist.msg scope + local messageList = {} + -- this defines the max refresh rate of the message box it honestly only needs to + -- go faster than this for precision timing stuff (which could be its own function) + local messageDisplayRate = 0.1 + local messageID = 0 + local displayActive = false + local displayFuncId = 0 + + local caSlots = false + local caMSGtoGroup = false + + if env.mission.groundControl then -- just to be sure? + for index, value in pairs(env.mission.groundControl) do + if type(value) == 'table' then + for roleName, roleVal in pairs(value) do + for rIndex, rVal in pairs(roleVal) do + if rIndex == 'red' or rIndex == 'blue' then + if env.mission.groundControl[index][roleName][rIndex] > 0 then + caSlots = true + break + end + end + end + end + elseif type(value) == 'boolean' and value == true then + caSlots = true + break + end + end + end + + local function mistdisplayV5() + --[[thoughts to improve upon + event handler based activeClients table. + display messages only when there is an update + possibly co-routine it. +]] + end + + local function mistdisplayV4() + local activeClients = {} + + for clientId, clientData in pairs(mist.DBs.humansById) do + if Unit.getByName(clientData.unitName) and Unit.getByName(clientData.unitName):isExist() == true then + activeClients[clientData.groupId] = clientData.groupName + end + end + + --[[if caSlots == true and caMSGtoGroup == true then + + end]] + + + if #messageList > 0 then + if displayActive == false then + displayActive = true + end + --mist.debug.writeData(mist.utils.serialize,{'msg', messageList}, 'messageList.lua') + local msgTableText = {} + local msgTableSound = {} + + for messageId, messageData in pairs(messageList) do + if messageData.displayedFor > messageData.displayTime then + messageData:remove() -- now using the remove/destroy function. + else + if messageData.displayedFor then + messageData.displayedFor = messageData.displayedFor + messageDisplayRate + end + local nextSound = 1000 + local soundIndex = 0 + + if messageData.multSound and #messageData.multSound > 0 then + for index, sData in pairs(messageData.multSound) do + if sData.time <= messageData.displayedFor and sData.played == false and sData.time < nextSound then -- find index of the next sound to be played + nextSound = sData.time + soundIndex = index + end + end + if soundIndex ~= 0 then + messageData.multSound[soundIndex].played = true + end + end + + for recIndex, recData in pairs(messageData.msgFor) do -- iterate recipiants + if recData == 'RED' or recData == 'BLUE' or activeClients[recData] then -- rec exists + if messageData.text then -- text + if not msgTableText[recData] then -- create table entry for text + msgTableText[recData] = {} + msgTableText[recData].text = {} + if recData == 'RED' or recData == 'BLUE' then + msgTableText[recData].text[1] = '-------Combined Arms Message-------- \n' + end + msgTableText[recData].text[#msgTableText[recData].text + 1] = messageData.text + msgTableText[recData].displayTime = messageData.displayTime - messageData.displayedFor + else -- add to table entry and adjust display time if needed + if recData == 'RED' or recData == 'BLUE' then + msgTableText[recData].text[#msgTableText[recData].text + 1] = '\n ---------------- Combined Arms Message: \n' + else + msgTableText[recData].text[#msgTableText[recData].text + 1] = '\n ---------------- \n' + end + msgTableText[recData].text[#msgTableText[recData].text + 1] = messageData.text + if msgTableText[recData].displayTime < messageData.displayTime - messageData.displayedFor then + msgTableText[recData].displayTime = messageData.displayTime - messageData.displayedFor + else + msgTableText[recData].displayTime = 1 + end + end + end + if soundIndex ~= 0 then + msgTableSound[recData] = messageData.multSound[soundIndex].file + end + end + end + + + end + end + ------- new display + + if caSlots == true and caMSGtoGroup == false then + if msgTableText.RED then + trigger.action.outTextForCoalition(coalition.side.RED, table.concat(msgTableText.RED.text), msgTableText.RED.displayTime, true) + + end + if msgTableText.BLUE then + trigger.action.outTextForCoalition(coalition.side.BLUE, table.concat(msgTableText.BLUE.text), msgTableText.BLUE.displayTime, true) + end + end + + for index, msgData in pairs(msgTableText) do + if type(index) == 'number' then -- its a groupNumber + trigger.action.outTextForGroup(index, table.concat(msgData.text), msgData.displayTime, true) + end + end + --- new audio + if msgTableSound.RED then + trigger.action.outSoundForCoalition(coalition.side.RED, msgTableSound.RED) + end + if msgTableSound.BLUE then + trigger.action.outSoundForCoalition(coalition.side.BLUE, msgTableSound.BLUE) + end + + + for index, file in pairs(msgTableSound) do + if type(index) == 'number' then -- its a groupNumber + trigger.action.outSoundForGroup(index, file) + end + end + else + mist.removeFunction(displayFuncId) + displayActive = false + end + + end + + local typeBase = { + ['Mi-8MT'] = {'Mi-8MTV2', 'Mi-8MTV', 'Mi-8'}, + ['MiG-21Bis'] = {'Mig-21'}, + ['MiG-15bis'] = {'Mig-15'}, + ['FW-190D9'] = {'FW-190'}, + ['Bf-109K-4'] = {'Bf-109'}, + } + + --[[function mist.setCAGroupMSG(val) + if type(val) == 'boolean' then + caMSGtoGroup = val + return true + end + return false +end]] + + mist.message = { + + add = function(vars) + local function msgSpamFilter(recList, spamBlockOn) + for id, name in pairs(recList) do + if name == spamBlockOn then + -- log:info('already on recList') + return recList + end + end + --log:info('add to recList') + table.insert(recList, spamBlockOn) + return recList + end + + --[[ + local vars = {} + vars.text = 'Hello World' + vars.displayTime = 20 + vars.msgFor = {coa = {'red'}, countries = {'Ukraine', 'Georgia'}, unitTypes = {'A-10C'}} + mist.message.add(vars) + + Displays the message for all red coalition players. Players belonging to Ukraine and Georgia, and all A-10Cs on the map + + ]] + + + local new = {} + new.text = vars.text -- The actual message + new.displayTime = vars.displayTime -- How long will the message appear for + new.displayedFor = 0 -- how long the message has been displayed so far + new.name = vars.name -- ID to overwrite the older message (if it exists) Basically it replaces a message that is displayed with new text. + new.addedAt = timer.getTime() + new.update = true + + if vars.multSound and vars.multSound[1] then + new.multSound = vars.multSound + else + new.multSound = {} + end + + if vars.sound or vars.fileName then -- converts old sound file system into new multSound format + local sound = vars.sound + if vars.fileName then + sound = vars.fileName + end + new.multSound[#new.multSound+1] = {time = 0.1, file = sound} + end + + if #new.multSound > 0 then + for i, data in pairs(new.multSound) do + data.played = false + end + end + + local newMsgFor = {} -- list of all groups message displays for + for forIndex, forData in pairs(vars.msgFor) do + for list, listData in pairs(forData) do + for clientId, clientData in pairs(mist.DBs.humansById) do + forIndex = string.lower(forIndex) + if type(listData) == 'string' then + listData = string.lower(listData) + end + if (forIndex == 'coa' and (listData == string.lower(clientData.coalition) or listData == 'all')) or (forIndex == 'countries' and string.lower(clientData.country) == listData) or (forIndex == 'units' and string.lower(clientData.unitName) == listData) then -- + newMsgFor = msgSpamFilter(newMsgFor, clientData.groupId) -- so units dont get the same message twice if complex rules are given + --table.insert(newMsgFor, clientId) + elseif forIndex == 'unittypes' then + for typeId, typeData in pairs(listData) do + local found = false + for clientDataEntry, clientDataVal in pairs(clientData) do + if type(clientDataVal) == 'string' then + if mist.matchString(list, clientDataVal) == true or list == 'all' then + local sString = typeData + for rName, pTbl in pairs(typeBase) do -- just a quick check to see if the user may have meant something and got the specific type of the unit wrong + for pIndex, pName in pairs(pTbl) do + if mist.stringMatch(sString, pName) then + sString = rName + end + end + end + if sString == clientData.type then + found = true + newMsgFor = msgSpamFilter(newMsgFor, clientData.groupId) -- sends info oto other function to see if client is already recieving the current message. + --table.insert(newMsgFor, clientId) + end + end + end + if found == true then -- shouldn't this be elsewhere too? + break + end + end + end + + end + end + for coaData, coaId in pairs(coalition.side) do + if string.lower(forIndex) == 'coa' or string.lower(forIndex) == 'ca' then + if listData == string.lower(coaData) or listData == 'all' then + newMsgFor = msgSpamFilter(newMsgFor, coaData) + end + end + end + end + end + + if #newMsgFor > 0 then + new.msgFor = newMsgFor -- I swear its not confusing + + else + return false + end + + + if vars.name and type(vars.name) == 'string' then + for i = 1, #messageList do + if messageList[i].name then + if messageList[i].name == vars.name then + --log:info('updateMessage') + messageList[i].displayedFor = 0 + messageList[i].addedAt = timer.getTime() + messageList[i].sound = new.sound + messageList[i].text = new.text + messageList[i].msgFor = new.msgFor + messageList[i].multSound = new.multSound + messageList[i].update = true + return messageList[i].messageID + end + end + end + end + + messageID = messageID + 1 + new.messageID = messageID + + --mist.debug.writeData(mist.utils.serialize,{'msg', new}, 'newMsg.lua') + + + messageList[#messageList + 1] = new + + local mt = { __index = mist.message} + setmetatable(new, mt) + + if displayActive == false then + displayActive = true + displayFuncId = mist.scheduleFunction(mistdisplayV4, {}, timer.getTime() + messageDisplayRate, messageDisplayRate) + end + + return messageID + + end, + + remove = function(self) -- Now a self variable; the former functionality taken up by mist.message.removeById. + for i, msgData in pairs(messageList) do + if messageList[i] == self then + table.remove(messageList, i) + return true --removal successful + end + end + return false -- removal not successful this script fails at life! + end, + + removeById = function(id) -- This function is NOT passed a self variable; it is the remove by id function. + for i, msgData in pairs(messageList) do + if messageList[i].messageID == id then + table.remove(messageList, i) + return true --removal successful + end + end + return false -- removal not successful this script fails at life! + end, + } + + --[[ vars for mist.msgMGRS vars.units - table of unit names (NOT unitNameTable- maybe this should change). vars.acc - integer between 0 and 5, inclusive vars.text - text in the message vars.displayTime - self explanatory vars.msgFor - scope ]] -mist.msgMGRS = function(vars) - local units = vars.units - local acc = vars.acc - local text = vars.text - local displayTime = vars.displayTime - local msgFor = vars.msgFor - - local s = mist.getMGRSString{units = units, acc = acc} - local newText - if text then - if string.find(text, '%%s') then -- look for %s - newText = string.format(text, s) -- insert the coordinates into the message - else -- else, just append to the end. - newText = text .. s - end - else - newText = s - end - mist.message.add{ - text = newText, - displayTime = displayTime, - msgFor = msgFor - } -end + function mist.msgMGRS(vars) + local units = vars.units + local acc = vars.acc + local text = vars.text + local displayTime = vars.displayTime + local msgFor = vars.msgFor ---[[ vars for mist.msgLL + local s = mist.getMGRSString{units = units, acc = acc} + local newText + if text then + if string.find(text, '%%s') then -- look for %s + newText = string.format(text, s) -- insert the coordinates into the message + else + -- just append to the end. + newText = text .. s + end + else + newText = s + end + mist.message.add{ + text = newText, + displayTime = displayTime, + msgFor = msgFor + } + end + + --[[ vars for mist.msgLL vars.units - table of unit names (NOT unitNameTable- maybe this should change) (Yes). vars.acc - integer, number of numbers after decimal place vars.DMS - if true, output in degrees, minutes, seconds. Otherwise, output in degrees, minutes. @@ -4774,36 +5173,36 @@ vars.text - text in the message vars.displayTime - self explanatory vars.msgFor - scope ]] -mist.msgLL = function(vars) - local units = vars.units -- technically, I don't really need to do this, but it helps readability. - local acc = vars.acc - local DMS = vars.DMS - local text = vars.text - local displayTime = vars.displayTime - local msgFor = vars.msgFor - - local s = mist.getLLString{units = units, acc = acc, DMS = DMS} - local newText - if text then - if string.find(text, '%%s') then -- look for %s - newText = string.format(text, s) -- insert the coordinates into the message - else -- else, just append to the end. - newText = text .. s - end - else - newText = s - end - - mist.message.add{ - text = newText, - displayTime = displayTime, - msgFor = msgFor - } + function mist.msgLL(vars) + local units = vars.units -- technically, I don't really need to do this, but it helps readability. + local acc = vars.acc + local DMS = vars.DMS + local text = vars.text + local displayTime = vars.displayTime + local msgFor = vars.msgFor -end + local s = mist.getLLString{units = units, acc = acc, DMS = DMS} + local newText + if text then + if string.find(text, '%%s') then -- look for %s + newText = string.format(text, s) -- insert the coordinates into the message + else + -- just append to the end. + newText = text .. s + end + else + newText = s + end + mist.message.add{ + text = newText, + displayTime = displayTime, + msgFor = msgFor + } ---[[ + end + + --[[ vars.units- table of unit names (NOT unitNameTable- maybe this should change). vars.ref - vec3 ref point, maybe overload for vec2 as well? vars.alt - boolean, if used, includes altitude in string @@ -4812,39 +5211,38 @@ vars.text - text of the message vars.displayTime vars.msgFor - scope ]] -mist.msgBR = function(vars) - local units = vars.units -- technically, I don't really need to do this, but it helps readability. - local ref = vars.ref -- vec2/vec3 will be handled in mist.getBRString - local alt = vars.alt - local metric = vars.metric - local text = vars.text - local displayTime = vars.displayTime - local msgFor = vars.msgFor - - local s = mist.getBRString{units = units, ref = ref, alt = alt, metric = metric} - local newText - if text then - if string.find(text, '%%s') then -- look for %s - newText = string.format(text, s) -- insert the coordinates into the message - else -- else, just append to the end. - newText = text .. s - end - else - newText = s - end - - mist.message.add{ - text = newText, - displayTime = displayTime, - msgFor = msgFor - } + function mist.msgBR(vars) + local units = vars.units -- technically, I don't really need to do this, but it helps readability. + local ref = vars.ref -- vec2/vec3 will be handled in mist.getBRString + local alt = vars.alt + local metric = vars.metric + local text = vars.text + local displayTime = vars.displayTime + local msgFor = vars.msgFor -end + local s = mist.getBRString{units = units, ref = ref, alt = alt, metric = metric} + local newText + if text then + if string.find(text, '%%s') then -- look for %s + newText = string.format(text, s) -- insert the coordinates into the message + else + -- just append to the end. + newText = text .. s + end + else + newText = s + end + mist.message.add{ + text = newText, + displayTime = displayTime, + msgFor = msgFor + } --------------------------------------------------------------------------------------------- --- basically, just sub-types of mist.msgBR... saves folks the work of getting the ref point. ---[[ + end + + -- basically, just sub-types of mist.msgBR... saves folks the work of getting the ref point. + --[[ vars.units- table of unit names (NOT unitNameTable- maybe this should change). vars.ref - string red, blue vars.alt - boolean, if used, includes altitude in string @@ -4853,17 +5251,17 @@ vars.text - text of the message vars.displayTime vars.msgFor - scope ]] -mist.msgBullseye = function(vars) - if string.lower(vars.ref) == 'red' then - vars.ref = mist.DBs.missionData.bullseye.red - mist.msgBR(vars) - elseif string.lower(vars.ref) == 'blue' then - vars.ref = mist.DBs.missionData.bullseye.blue - mist.msgBR(vars) - end -end + function mist.msgBullseye(vars) + if string.lower(vars.ref) == 'red' then + vars.ref = mist.DBs.missionData.bullseye.red + mist.msgBR(vars) + elseif string.lower(vars.ref) == 'blue' then + vars.ref = mist.DBs.missionData.bullseye.blue + mist.msgBR(vars) + end + end ---[[ + --[[ vars.units- table of unit names (NOT unitNameTable- maybe this should change). vars.ref - unit name of reference point vars.alt - boolean, if used, includes altitude in string @@ -4872,19 +5270,17 @@ vars.text - text of the message vars.displayTime vars.msgFor - scope ]] + function mist.msgBRA(vars) + if Unit.getByName(vars.ref) and Unit.getByName(vars.ref):isExist() == true then + vars.ref = Unit.getByName(vars.ref):getPosition().p + if not vars.alt then + vars.alt = true + end + mist.msgBR(vars) + end + end -mist.msgBRA = function(vars) - if Unit.getByName(vars.ref) and Unit.getByName(vars.ref):isExist() == true then - vars.ref = Unit.getByName(vars.ref):getPosition().p - if not vars.alt then - vars.alt = true - end - mist.msgBR(vars) - end -end --------------------------------------------------------------------------------------------- - ---[[ vars for mist.msgLeadingMGRS: + --[[ vars for mist.msgLeadingMGRS: vars.units - table of unit names vars.heading - direction vars.radius - number @@ -4894,37 +5290,39 @@ vars.text - text of the message vars.displayTime vars.msgFor - scope ]] -mist.msgLeadingMGRS = function(vars) - local units = vars.units -- technically, I don't really need to do this, but it helps readability. - local heading = vars.heading - local radius = vars.radius - local headingDegrees = vars.headingDegrees - local acc = vars.acc - local text = vars.text - local displayTime = vars.displayTime - local msgFor = vars.msgFor - - local s = mist.getLeadingMGRSString{units = units, heading = heading, radius = radius, headingDegrees = headingDegrees, acc = acc} - local newText - if text then - if string.find(text, '%%s') then -- look for %s - newText = string.format(text, s) -- insert the coordinates into the message - else -- else, just append to the end. - newText = text .. s - end - else - newText = s - end - - mist.message.add{ - text = newText, - displayTime = displayTime, - msgFor = msgFor - } + function mist.msgLeadingMGRS(vars) + local units = vars.units -- technically, I don't really need to do this, but it helps readability. + local heading = vars.heading + local radius = vars.radius + local headingDegrees = vars.headingDegrees + local acc = vars.acc + local text = vars.text + local displayTime = vars.displayTime + local msgFor = vars.msgFor + + local s = mist.getLeadingMGRSString{units = units, heading = heading, radius = radius, headingDegrees = headingDegrees, acc = acc} + local newText + if text then + if string.find(text, '%%s') then -- look for %s + newText = string.format(text, s) -- insert the coordinates into the message + else + -- just append to the end. + newText = text .. s + end + else + newText = s + end + + mist.message.add{ + text = newText, + displayTime = displayTime, + msgFor = msgFor + } -end ---[[ vars for mist.msgLeadingLL: + end + + --[[ vars for mist.msgLeadingLL: vars.units - table of unit names vars.heading - direction, number vars.radius - number @@ -4935,39 +5333,40 @@ vars.text - text of the message vars.displayTime vars.msgFor - scope ]] -mist.msgLeadingLL = function(vars) - local units = vars.units -- technically, I don't really need to do this, but it helps readability. - local heading = vars.heading - local radius = vars.radius - local headingDegrees = vars.headingDegrees - local acc = vars.acc - local DMS = vars.DMS - local text = vars.text - local displayTime = vars.displayTime - local msgFor = vars.msgFor - - local s = mist.getLeadingLLString{units = units, heading = heading, radius = radius, headingDegrees = headingDegrees, acc = acc, DMS = DMS} - local newText - - if text then - if string.find(text, '%%s') then -- look for %s - newText = string.format(text, s) -- insert the coordinates into the message - else -- else, just append to the end. - newText = text .. s - end - else - newText = s - end - - mist.message.add{ - text = newText, - displayTime = displayTime, - msgFor = msgFor - } + function mist.msgLeadingLL(vars) + local units = vars.units -- technically, I don't really need to do this, but it helps readability. + local heading = vars.heading + local radius = vars.radius + local headingDegrees = vars.headingDegrees + local acc = vars.acc + local DMS = vars.DMS + local text = vars.text + local displayTime = vars.displayTime + local msgFor = vars.msgFor -end + local s = mist.getLeadingLLString{units = units, heading = heading, radius = radius, headingDegrees = headingDegrees, acc = acc, DMS = DMS} + local newText ---[[ + if text then + if string.find(text, '%%s') then -- look for %s + newText = string.format(text, s) -- insert the coordinates into the message + else + -- just append to the end. + newText = text .. s + end + else + newText = s + end + + mist.message.add{ + text = newText, + displayTime = displayTime, + msgFor = msgFor + } + + end + + --[[ vars.units - table of unit names vars.heading - direction, number vars.radius - number @@ -4979,402 +5378,1225 @@ vars.text - text of the message vars.displayTime vars.msgFor - scope ]] -mist.msgLeadingBR = function(vars) - local units = vars.units -- technically, I don't really need to do this, but it helps readability. - local heading = vars.heading - local radius = vars.radius - local headingDegrees = vars.headingDegrees - local metric = vars.metric - local alt = vars.alt - local ref = vars.ref -- vec2/vec3 will be handled in mist.getBRString - local text = vars.text - local displayTime = vars.displayTime - local msgFor = vars.msgFor - - local s = mist.getLeadingBRString{units = units, heading = heading, radius = radius, headingDegrees = headingDegrees, metric = metric, alt = alt, ref = ref} - local newText - - if text then - if string.find(text, '%%s') then -- look for %s - newText = string.format(text, s) -- insert the coordinates into the message - else -- else, just append to the end. - newText = text .. s - end - else - newText = s - end - - mist.message.add{ - text = newText, - displayTime = displayTime, - msgFor = msgFor - } + function mist.msgLeadingBR(vars) + local units = vars.units -- technically, I don't really need to do this, but it helps readability. + local heading = vars.heading + local radius = vars.radius + local headingDegrees = vars.headingDegrees + local metric = vars.metric + local alt = vars.alt + local ref = vars.ref -- vec2/vec3 will be handled in mist.getBRString + local text = vars.text + local displayTime = vars.displayTime + local msgFor = vars.msgFor + + local s = mist.getLeadingBRString{units = units, heading = heading, radius = radius, headingDegrees = headingDegrees, metric = metric, alt = alt, ref = ref} + local newText + + if text then + if string.find(text, '%%s') then -- look for %s + newText = string.format(text, s) -- insert the coordinates into the message + else + -- just append to the end. + newText = text .. s + end + else + newText = s + end + + mist.message.add{ + text = newText, + displayTime = displayTime, + msgFor = msgFor + } + end end +--- Demo functions. +-- @section mist.demos +do -- mist.demos scope + mist.demos = {} --- end of coordinate messages --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------- --- start of sct Merge + function mist.demos.printFlightData(unit) + if unit:isExist() then + local function printData(unit, prevVel, prevE, prevTime) + local angles = mist.getAttitude(unit) + if angles then + local Heading = angles.Heading + local Pitch = angles.Pitch + local Roll = angles.Roll + local Yaw = angles.Yaw + local AoA = angles.AoA + local ClimbAngle = angles.ClimbAngle -do -- all function uses of group and unit Ids must be in this do statement - - -mist.groupTableCheck = function(groupData) - local isOk = false - - if groupData.country then - isOk = true - end - if groupData.category then - isOk = true - else - isOk = false - end - if groupData.units then - for unitId, unitData in pairs(groupData.units) do - if unitData.x and unitData.y and unitData.type then - isOk = true - end - end - else - isOk = false - end - - return isOk -end + if not Heading then + Heading = 'NA' + else + Heading = string.format('%12.2f', mist.utils.toDegree(Heading)) + end -mist.getCurrentGroupData = function(gpName) - local dbData = mist.getGroupData(gpName) - - if Group.getByName(gpName) and Group.getByName(gpName):isExist() == true then - local newGroup = Group.getByName(gpName) - local newData = {} - newData.name = gpName - newData.groupId = tonumber(newGroup:getID()) - newData.category = newGroup:getCategory() - newData.groupName = gpName - newData.hidden = dbData.hidden - - if newData.category == 2 then - newData.category = 'vehicle' - elseif newData.category == 3 then - newData.category = 'ship' - end + if not Pitch then + Pitch = 'NA' + else + Pitch = string.format('%12.2f', mist.utils.toDegree(Pitch)) + end - newData.units = {} - local newUnits = newGroup:getUnits() - for unitNum, unitData in pairs(newGroup:getUnits()) do - newData.units[unitNum] = {} - newData.units[unitNum]["unitId"] = tonumber(unitData:getID()) - newData.units[unitNum]['point'] = unitData.point - newData.units[unitNum]['x'] = unitData:getPosition().p.x - newData.units[unitNum]['y'] = unitData:getPosition().p.z - newData.units[unitNum]["type"] = unitData:getTypeName() - newData.units[unitNum]["skill"] = mist.getUnitSkill(unitData:getName()) - - -- get velocity needed - newData.units[unitNum]["unitName"] = unitData:getName() - newData.units[unitNum]["heading"] = mist.getHeading(unitData, true) -- added to DBs - newData.units[unitNum]['alt'] = unitData:getPosition().p.y - newData.country = string.lower(country.name[unitData:getCountry()]) - newData.units[unitNum]['callsign'] = unitData:getCallsign() - end + if not Roll then + Roll = 'NA' + else + Roll = string.format('%12.2f', mist.utils.toDegree(Roll)) + end - return newData - elseif StaticObject.getByName(gpName) and StaticObject.getByName(gpName):isExist() == true then - local staticObj = StaticObject.getByName(gpName) - dbData.units[1].x = staticObj:getPosition().p.x - dbData.units[1].y = staticObj:getPosition().p.z - dbData.units[1].alt = staticObj:getPosition().p.y - dbData.units[1].heading = mist.getHeading(staticObj, true) - - return dbData - end + local AoAplusYaw = 'NA' + if AoA and Yaw then + AoAplusYaw = string.format('%12.2f', mist.utils.toDegree((AoA^2 + Yaw^2)^0.5)) + end + + if not Yaw then + Yaw = 'NA' + else + Yaw = string.format('%12.2f', mist.utils.toDegree(Yaw)) + end + + if not AoA then + AoA = 'NA' + else + AoA = string.format('%12.2f', mist.utils.toDegree(AoA)) + end + + if not ClimbAngle then + ClimbAngle = 'NA' + else + ClimbAngle = string.format('%12.2f', mist.utils.toDegree(ClimbAngle)) + end + local unitPos = unit:getPosition() + local unitVel = unit:getVelocity() + local curTime = timer.getTime() + local absVel = string.format('%12.2f', mist.vec.mag(unitVel)) + + + local unitAcc = 'NA' + local Gs = 'NA' + local axialGs = 'NA' + local transGs = 'NA' + if prevVel and prevTime then + local xAcc = (unitVel.x - prevVel.x)/(curTime - prevTime) + local yAcc = (unitVel.y - prevVel.y)/(curTime - prevTime) + local zAcc = (unitVel.z - prevVel.z)/(curTime - prevTime) + + unitAcc = string.format('%12.2f', mist.vec.mag({x = xAcc, y = yAcc, z = zAcc})) + Gs = string.format('%12.2f', mist.vec.mag({x = xAcc, y = yAcc + 9.81, z = zAcc})/9.81) + axialGs = string.format('%12.2f', mist.vec.dp({x = xAcc, y = yAcc + 9.81, z = zAcc}, unitPos.x)/9.81) + transGs = string.format('%12.2f', mist.vec.mag(mist.vec.cp({x = xAcc, y = yAcc + 9.81, z = zAcc}, unitPos.x))/9.81) + end + + local E = 0.5*mist.vec.mag(unitVel)^2 + 9.81*unitPos.p.y + + local energy = string.format('%12.2e', E) + + local dEdt = 'NA' + if prevE and prevTime then + dEdt = string.format('%12.2e', (E - prevE)/(curTime - prevTime)) + end + + trigger.action.outText(string.format('%-25s', 'Heading: ') .. Heading .. ' degrees\n' .. string.format('%-25s', 'Roll: ') .. Roll .. ' degrees\n' .. string.format('%-25s', 'Pitch: ') .. Pitch + .. ' degrees\n' .. string.format('%-25s', 'Yaw: ') .. Yaw .. ' degrees\n' .. string.format('%-25s', 'AoA: ') .. AoA .. ' degrees\n' .. string.format('%-25s', 'AoA plus Yaw: ') .. AoAplusYaw .. ' degrees\n' .. string.format('%-25s', 'Climb Angle: ') .. + ClimbAngle .. ' degrees\n' .. string.format('%-25s', 'Absolute Velocity: ') .. absVel .. ' m/s\n' .. string.format('%-25s', 'Absolute Acceleration: ') .. unitAcc ..' m/s^2\n' + .. string.format('%-25s', 'Axial G loading: ') .. axialGs .. ' g\n' .. string.format('%-25s', 'Transverse G loading: ') .. transGs .. ' g\n' .. string.format('%-25s', 'Absolute G loading: ') .. Gs .. ' g\n' .. string.format('%-25s', 'Energy: ') .. energy .. ' J/kg\n' .. string.format('%-25s', 'dE/dt: ') .. dEdt .. + ' J/(kg*s)', 1) + + return unitVel, E, curTime + end + end + + local function frameFinder(unit, prevVel, prevE, prevTime) + if unit:isExist() then + local currVel = unit:getVelocity() + if prevVel and (prevVel.x ~= currVel.x or prevVel.y ~= currVel.y or prevVel.z ~= currVel.z) or (prevTime and (timer.getTime() - prevTime) > 0.25) then + prevVel, prevE, prevTime = printData(unit, prevVel, prevE, prevTime) + end + mist.scheduleFunction(frameFinder, {unit, prevVel, prevE, prevTime}, timer.getTime() + 0.005) -- it can't go this fast, limited to the 100 times a sec check right now. + end + end + + + local curVel = unit:getVelocity() + local curTime = timer.getTime() + local curE = 0.5*mist.vec.mag(curVel)^2 + 9.81*unit:getPosition().p.y + frameFinder(unit, curVel, curE, curTime) + + end + + end end -mist.getGroupData = function(gpName) - local found = false - local newData = {} - if mist.DBs.groupsByName[gpName] then - newData = mist.utils.deepCopy(mist.DBs.groupsByName[gpName]) - found = true - end - - if found == false then - for groupName, groupData in pairs(mist.DBs.groupsByName) do - if mist.stringMatch(groupName, gpName) == true then - newData = mist.utils.deepCopy(groupData) - newData.groupName = groupName - found = true - break - end - end - end - - local payloads - if newData.category == 'plane' or newData.category == 'helicopter' then - payloads = mist.getGroupPayload(newData.groupName) - end - if found == true then - --newData.hidden = false -- maybe add this to DBs +--- Time conversion functions. +-- @section mist.time +do -- mist.time scope + mist.time = {} + -- returns a string for specified military time + -- theTime is optional + -- if present current time in mil time is returned + -- if number or table the time is converted into mil tim + function mist.time.convertToSec(timeTable) - for unitNum, unitData in pairs(newData.units) do - newData.units[unitNum] = {} - - newData.units[unitNum]["unitId"] = unitData.unitId - --newData.units[unitNum]['point'] = unitData.point - newData.units[unitNum]['x'] = unitData.point.x - newData.units[unitNum]['y'] = unitData.point.y - newData.units[unitNum]['alt'] = unitData.alt - newData.units[unitNum]['alt_type'] = unitData.alt_type - newData.units[unitNum]['speed'] = unitData.speed - newData.units[unitNum]["type"] = unitData.type - newData.units[unitNum]["skill"] = unitData.skill - newData.units[unitNum]["unitName"] = unitData.unitName - newData.units[unitNum]["heading"] = unitData.heading -- added to DBs - newData.units[unitNum]["playerCanDrive"] = unitData.playerCanDrive -- added to DBs - - - if newData.category == 'plane' or newData.category == 'helicopter' then - newData.units[unitNum]["payload"] = payloads[unitNum] - newData.units[unitNum]['livery_id'] = unitData.livery_id - newData.units[unitNum]['onboard_num'] = unitData.onboard_num - newData.units[unitNum]['callsign'] = unitData.callsign - newData.units[unitNum]['AddPropAircraft'] = unitData.AddPropAircraft - end - if newData.category == 'static' then - newData.units[unitNum]['categoryStatic'] = unitData.categoryStatic - newData.units[unitNum]['mass'] = unitData.mass - newData.units[unitNum]['canCargo'] = unitData.canCargo - newData.units[unitNum]['shape_name'] = unitData.shape_name - end - end - - return newData - else - env.info(gpName .. ' not found in mist.getGroupData') - return - end -end + timeInSec = 0 + if timeTable and type(timeTable) == 'number' then + timeInSec = timeTable + elseif timeTable and type(timeTable) == 'table' and (timeTable.d or timeTable.h or timeTable.m or timeTable.s) then + if timeTable.d and type(timeTable.d) == 'number' then + timeInSec = timeInSec + (timeTable.d*86400) + end + if timeTable.h and type(timeTable.h) == 'number' then + timeInSec = timeInSec + (timeTable.h*3600) + end + if timeTable.m and type(timeTable.m) == 'number' then + timeInSec = timeInSec + (timeTable.m*60) + end + if timeTable.s and type(timeTable.s) == 'number' then + timeInSec = timeInSec + timeTable.s + end -mist.getPayload = function(unitIdent) - -- refactor to search by groupId and allow groupId and groupName as inputs - local unitId = unitIdent - if type(unitIdent) == 'string' and not tonumber(unitIdent) then - unitId = mist.DBs.MEunitsByName[unitIdent].unitId - end - local gpId = mist.DBs.MEunitsById[unitId].groupId - - if gpId and unitId then - for coa_name, coa_data in pairs(env.mission.coalition) do - if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then - if coa_data.country then --there is a country table - for cntry_id, cntry_data in pairs(coa_data.country) do - for obj_type_name, obj_type_data in pairs(cntry_data) do - if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" then -- only these types have points - if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! - for group_num, group_data in pairs(obj_type_data.group) do - if group_data and group_data.groupId == gpId then - for unitIndex, unitData in pairs(group_data.units) do --group index - if unitData.unitId == unitId then - return unitData.payload - end - end - end - end - end - end - end - end - end - end - end - else - env.info('mist.getPayload got ' .. type(unitIdent)) - return false - end - env.info('mist.getPayload, payload not found') - return -end + end + return timeInSec + end + + function mist.time.getDHMS(timeInSec) + if timeInSec and type(timeInSec) == 'number' then + local tbl = {d = 0, h = 0, m = 0, s = 0} + if timeInSec > 86400 then + while timeInSec > 86400 do + tbl.d = tbl.d + 1 + timeInSec = timeInSec - 86400 + end + end + if timeInSec > 3600 then + while timeInSec > 3600 do + tbl.h = tbl.h + 1 + timeInSec = timeInSec - 3600 + end + end + if timeInSec > 60 then + while timeInSec > 60 do + tbl.m = tbl.m + 1 + timeInSec = timeInSec - 60 + end + end + tbl.s = timeInSec + return tbl + else + log:error("Didn't recieve number") + return + end + end + + function mist.getMilString(theTime) + local timeInSec = 0 + if theTime then + timeInSec = mist.time.convertToSec(theTime) + else + timeInSec = mist.utils.round(timer.getAbsTime(), 0) + end + + local DHMS = mist.time.getDHMS(timeInSec) + + return tostring(string.format('%02d', DHMS.h) .. string.format('%02d',DHMS.m)) + end + + function mist.getClockString(theTime, hour) + local timeInSec = 0 + if theTime then + timeInSec = mist.time.convertToSec(theTime) + else + timeInSec = mist.utils.round(timer.getAbsTime(), 0) + end + local DHMS = mist.time.getDHMS(timeInSec) + if hour then + if DHMS.h > 12 then + DHMS.h = DHMS.h - 12 + return tostring(string.format('%02d', DHMS.h) .. ':' .. string.format('%02d',DHMS.m) .. ':' .. string.format('%02d',DHMS.s) .. ' PM') + else + return tostring(string.format('%02d', DHMS.h) .. ':' .. string.format('%02d',DHMS.m) .. ':' .. string.format('%02d',DHMS.s) .. ' AM') + end + else + return tostring(string.format('%02d', DHMS.h) .. ':' .. string.format('%02d',DHMS.m) .. ':' .. string.format('%02d',DHMS.s)) + end + end + + -- returns the date in string format + -- both variables optional + -- first val returns with the month as a string + -- 2nd val defins if it should be written the American way or the wrong way. + function mist.time.getDate(convert) + local cal = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31} -- starts at june. 2011. 2012 is leap year, sigh. add a simple check for leap year + local date = {} + date.d = 0 + date.m = 6 + date.y = 2011 + + local start = 0 + local timeInSec = mist.utils.round(timer.getAbsTime()) + if convert and type(convert) == 'number' then + timeInSec = convert + end + + while start < timeInSec do + + if date.d == cal[date.m] then + --if y % 4 >= 0 and i == 2 then -- for leap year. DCS doesnt do leapyear, but I am keeping the code dormant because maybe with WW2 the mission year may become relevant + + --else + date.m = date.m + 1 + date.d = 0 + --end + end + if date.m == 13 then + date.m = 1 + date.y = date.y + 1 + end + date.d = date.d + 1 + start = start + 86400 + end + return date + end + + function mist.time.relativeToStart(time) + if type(time) == 'number' then + return time - timer.getTime0() + end + end + + function mist.getDateString(rtnType, murica, oTime) -- returns date based on time + local word = {'January', 'Feburary', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December' } -- 'etc + local curTime = 0 + if oTime then + curTime = oTime + else + curTime = mist.utils.round(timer.getAbsTime()) + end + local tbl = mist.time.getDate(curTime) + + if rtnType then + if murica then + return tostring(word[tbl.m] .. ' ' .. tbl.d .. ' ' .. tbl.y) + else + return tostring(tbl.d .. ' ' .. word[tbl.m] .. ' ' .. tbl.y) + end + else + if murica then + return tostring(tbl.m .. '.' .. tbl.d .. '.' .. tbl.y) + else + return tostring(tbl.d .. '.' .. tbl.m .. '.' .. tbl.y) + end + end + end + --WIP + function mist.time.milToGame(milString, rtnType) --converts a military time. By default returns the abosolute time that event would occur. With optional value it returns how many seconds from time of call till that time. + local curTime = mist.utils.round(timer.getAbsTime()) + local milTimeInSec = 0 + + if milString and type(milString) == 'string' and string.len(milString) >= 4 then + local hr = tonumber(string.sub(milString, 1, 2)) + local mi = tonumber(string.sub(milString, 3)) + milTimeInSec = milTimeInSec + (mi*60) + (hr*3600) + elseif milString and type(milString) == 'table' and (milString.d or milString.h or milString.m or milString.s) then + milTimeInSec = mist.time.convertToSec(milString) + end + + local startTime = timer.getTime0() + local daysOffset = 0 + if startTime > 86400 then + daysOffset = mist.utils.round(startTime/86400) + if daysOffset > 0 then + milTimeInSec = milTimeInSec *daysOffset + end + end + + if curTime > milTimeInSec then + milTimeInSec = milTimeInSec + 86400 + end + if rtnType then + milTimeInSec = milTimeInSec - startTime + end + return milTimeInSec + end -mist.getGroupPayload = function(groupIdent) - local gpId = groupIdent - if type(groupIdent) == 'string' and not tonumber(groupIdent) then - gpId = mist.DBs.MEgroupsByName[groupIdent].groupId - end - - if gpId then - for coa_name, coa_data in pairs(env.mission.coalition) do - if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then - if coa_data.country then --there is a country table - for cntry_id, cntry_data in pairs(coa_data.country) do - for obj_type_name, obj_type_data in pairs(cntry_data) do - if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" then -- only these types have points - if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! - for group_num, group_data in pairs(obj_type_data.group) do - if group_data and group_data.groupId == gpId then - local payloads = {} - for unitIndex, unitData in pairs(group_data.units) do --group index - payloads[unitIndex] = unitData.payload - end - return payloads - end - end - end - end - end - end - end - end - end - else - env.info('mist.getGroupPayload got ' .. type(groupName)) - return false - end - env.info('mist.getGroupPayload, payload not found') - return end -mist.teleportToPoint = function(vars) -- main teleport function that all of teleport/respawn functions call - local point = vars.point - - local gpName - if vars.gpName then - gpName = vars.gpName - elseif vars.groupName then - gpName = vars.groupName - else - env.info('teleportToPoint missing either vars.groupName or vars.gpName') - end - - local action = vars.action - - local disperse = vars.disperse or false - local maxDisp = vars.maxDisp - if not vars.maxDisp then - maxDisp = 200 - else - maxDisp = vars.maxDisp - end - local radius = vars.radius or 0 - local innerRadius = vars.innerRadius - - local route = vars.route - local dbData = false - - local newGroupData - if gpName and not vars.groupData then - if string.lower(action) == 'teleport' or string.lower(action) == 'tele' then - newGroupData = mist.getCurrentGroupData(gpName) - elseif string.lower(action) == 'respawn' then - newGroupData = mist.getGroupData(gpName) - dbData = true - elseif string.lower(action) == 'clone' then - newGroupData = mist.getGroupData(gpName) - newGroupData.clone = 'order66' - dbData = true - else - action = 'tele' - newGroupData = mist.getCurrentGroupData(gpName) - end - else - action = 'tele' - newGroupData = vars.groupData - end +--- Group task functions. +-- @section tasks +do -- group tasks scope + mist.ground = {} + mist.fixedWing = {} + mist.heli = {} + mist.air = {} + mist.air.fixedWing = {} + mist.air.heli = {} - local diff = {['x'] = 0, ['y'] = 0} - local newCoord, origCoord - if point then - local valid = false - - local validTerrain - if string.lower(newGroupData.category) == 'ship' then - validTerrain = {'SHALLOW_WATER' , 'WATER'} - elseif string.lower(newGroupData.category) == 'vehicle' then - validTerrain = {'LAND', 'ROAD'} - else - validTerrain = {'LAND', 'ROAD', 'SHALLOW_WATER', 'WATER', 'RUNWAY'} - end - - for i = 1, 100 do - newCoord = mist.getRandPointInCircle(point, radius, innerRadius) - if mist.isTerrainValid(newCoord, validTerrain) then - origCoord = mist.utils.deepCopy(newCoord) - diff = {['x'] = (newCoord.x - newGroupData.units[1].x), ['y'] = (newCoord.y - newGroupData.units[1].y)} - valid = true - break - end - end - if valid == false then - env.info('mist.teleportToPoint; vars.point not a valid coordinate') - return false - end - end - if not newGroupData.country and mist.DBs.groupsByName[newGroupData.groupName].country then - newGroupData.country = mist.DBs.groupsByName[newGroupData.groupName].country - end - if not newGroupData.category and mist.DBs.groupsByName[newGroupData.groupName].category then - newGroupData.category = mist.DBs.groupsByName[newGroupData.groupName].category - end - - for unitNum, unitData in pairs(newGroupData.units) do - if disperse then - if maxDisp and type(maxDisp) == 'number' and unitNum ~= 1 then - newCoord = mist.getRandPointInCircle(origCoord, maxDisp) - --else - --newCoord = mist.getRandPointInCircle(zone.point, zone.radius) - end + --- Tasks group to follow a route. + -- This sets the mission task for the given group. + -- Any wrapped actions inside the path (like enroute + -- tasks) will be executed. + -- @tparam Group group group to task. + -- @tparam table path containing + -- points defining a route. + function mist.goRoute(group, path) + local misTask = { + id = 'Mission', + params = { + route = { + points = mist.utils.deepCopy(path), + }, + }, + } + if type(group) == 'string' then + group = Group.getByName(group) + end + if group then + local groupCon = group:getController() + if groupCon then + groupCon:setTask(misTask) + return true + end + end + return false + end - newGroupData.units[unitNum]['x'] = newCoord.x - newGroupData.units[unitNum]['y'] = newCoord.y - else - newGroupData.units[unitNum]["x"] = unitData.x + diff.x - newGroupData.units[unitNum]["y"] = unitData.y + diff.y - end - if point then - if (newGroupData.category == 'plane' or newGroupData.category == 'helicopter') then - if point.z and point.y > 0 and point.y > land.getHeight({newGroupData.units[unitNum]["x"], newGroupData.units[unitNum]["y"]}) + 10 then - newGroupData.units[unitNum]["alt"] = point.y - else - if newGroupData.category == 'plane' then - newGroupData.units[unitNum]["alt"] = land.getHeight({newGroupData.units[unitNum]["x"], newGroupData.units[unitNum]["y"]}) + math.random(300, 9000) - else - newGroupData.units[unitNum]["alt"] = land.getHeight({newGroupData.units[unitNum]["x"], newGroupData.units[unitNum]["y"]}) + math.random(200, 3000) - end - end - end - end - end - - if newGroupData.start_time then - newGroupData.startTime = newGroupData.start_time - end - - if newGroupData.startTime and newGroupData.startTime ~= 0 and dbData == true then - local timeDif = timer.getAbsTime() - timer.getTime0() - if timeDif > newGroupData.startTime then - newGroupData.startTime = 0 - else - newGroupData.startTime = newGroupData.startTime - timeDif - end - - end + -- same as getGroupPoints but returns speed and formation type along with vec2 of point} + function mist.getGroupRoute(groupIdent, task) + -- refactor to search by groupId and allow groupId and groupName as inputs + local gpId = groupIdent + if type(groupIdent) == 'string' and not tonumber(groupIdent) then + gpId = mist.DBs.MEgroupsByName[groupIdent].groupId + end + + for coa_name, coa_data in pairs(env.mission.coalition) do + if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then + if coa_data.country then --there is a country table + for cntry_id, cntry_data in pairs(coa_data.country) do + for obj_type_name, obj_type_data in pairs(cntry_data) do + if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" then -- only these types have points + if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group! + for group_num, group_data in pairs(obj_type_data.group) do + if group_data and group_data.groupId == gpId then -- this is the group we are looking for + if group_data.route and group_data.route.points and #group_data.route.points > 0 then + local points = {} + + for point_num, point in pairs(group_data.route.points) do + local routeData = {} + if not point.point then + routeData.x = point.x + routeData.y = point.y + else + routeData.point = point.point --it's possible that the ME could move to the point = Vec2 notation. + end + routeData.form = point.action + routeData.speed = point.speed + routeData.alt = point.alt + routeData.alt_type = point.alt_type + routeData.airdromeId = point.airdromeId + routeData.helipadId = point.helipadId + routeData.type = point.type + routeData.action = point.action + if task then + routeData.task = point.task + end + points[point_num] = routeData + end + + return points + end + return + end --if group_data and group_data.name and group_data.name == 'groupname' + end --for group_num, group_data in pairs(obj_type_data.group) do + end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then + end --if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then + end --for obj_type_name, obj_type_data in pairs(cntry_data) do + end --for cntry_id, cntry_data in pairs(coa_data.country) do + end --if coa_data.country then --there is a country table + end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then + end --for coa_name, coa_data in pairs(mission.coalition) do + end + + -- function mist.ground.buildPath() end -- ???? + + function mist.ground.patrolRoute(vars) + local tempRoute = {} + local useRoute = {} + local gpData = vars.gpData + if type(gpData) == 'string' then + gpData = Group.getByName(gpData) + end + + local useGroupRoute + if not vars.useGroupRoute then + useGroupRoute = vars.gpData + else + useGroupRoute = vars.useGroupRoute + end + local routeProvided = false + if not vars.route then + if useGroupRoute then + tempRoute = mist.getGroupRoute(useGroupRoute) + end + else + useRoute = vars.route + local posStart = mist.getLeadPos(gpData) + useRoute[1] = mist.ground.buildWP(posStart, useRoute[1].action, useRoute[1].speed) + routeProvided = true + end + + + local overRideSpeed = vars.speed or 'default' + local pType = vars.pType + local offRoadForm = vars.offRoadForm or 'default' + local onRoadForm = vars.onRoadForm or 'default' + + if routeProvided == false and #tempRoute > 0 then + local posStart = mist.getLeadPos(gpData) + + + useRoute[#useRoute + 1] = mist.ground.buildWP(posStart, offRoadForm, overRideSpeed) + for i = 1, #tempRoute do + local tempForm = tempRoute[i].action + local tempSpeed = tempRoute[i].speed + + if offRoadForm == 'default' then + tempForm = tempRoute[i].action + end + if onRoadForm == 'default' then + onRoadForm = 'On Road' + end + if (string.lower(tempRoute[i].action) == 'on road' or string.lower(tempRoute[i].action) == 'onroad' or string.lower(tempRoute[i].action) == 'on_road') then + tempForm = onRoadForm + else + tempForm = offRoadForm + end + + if type(overRideSpeed) == 'number' then + tempSpeed = overRideSpeed + end + + + useRoute[#useRoute + 1] = mist.ground.buildWP(tempRoute[i], tempForm, tempSpeed) + end + + if pType and string.lower(pType) == 'doubleback' then + local curRoute = mist.utils.deepCopy(useRoute) + for i = #curRoute, 2, -1 do + useRoute[#useRoute + 1] = mist.ground.buildWP(curRoute[i], curRoute[i].action, curRoute[i].speed) + end + end + + useRoute[1].action = useRoute[#useRoute].action -- make it so the first WP matches the last WP + end + + local cTask3 = {} + local newPatrol = {} + newPatrol.route = useRoute + newPatrol.gpData = gpData:getName() + cTask3[#cTask3 + 1] = 'mist.ground.patrolRoute(' + cTask3[#cTask3 + 1] = mist.utils.oneLineSerialize(newPatrol) + cTask3[#cTask3 + 1] = ')' + cTask3 = table.concat(cTask3) + local tempTask = { + id = 'WrappedAction', + params = { + action = { + id = 'Script', + params = { + command = cTask3, + + }, + }, + }, + } + + + useRoute[#useRoute].task = tempTask + mist.goRoute(gpData, useRoute) + + return + end + + function mist.ground.patrol(gpData, pType, form, speed) + local vars = {} + + if type(gpData) == 'table' and gpData:getName() then + gpData = gpData:getName() + end + + vars.useGroupRoute = gpData + vars.gpData = gpData + vars.pType = pType + vars.offRoadForm = form + vars.speed = speed + + mist.ground.patrolRoute(vars) + + return + end + + -- No longer accepts path + function mist.ground.buildWP(point, overRideForm, overRideSpeed) + + local wp = {} + wp.x = point.x + + if point.z then + wp.y = point.z + else + wp.y = point.y + end + local form, speed + + if point.speed and not overRideSpeed then + wp.speed = point.speed + elseif type(overRideSpeed) == 'number' then + wp.speed = overRideSpeed + else + wp.speed = mist.utils.kmphToMps(20) + end + + if point.form and not overRideForm then + form = point.form + else + form = overRideForm + end + + if not form then + wp.action = 'Cone' + else + form = string.lower(form) + if form == 'off_road' or form == 'off road' then + wp.action = 'Off Road' + elseif form == 'on_road' or form == 'on road' then + wp.action = 'On Road' + elseif form == 'rank' or form == 'line_abrest' or form == 'line abrest' or form == 'lineabrest'then + wp.action = 'Rank' + elseif form == 'cone' then + wp.action = 'Cone' + elseif form == 'diamond' then + wp.action = 'Diamond' + elseif form == 'vee' then + wp.action = 'Vee' + elseif form == 'echelon_left' or form == 'echelon left' or form == 'echelonl' then + wp.action = 'EchelonL' + elseif form == 'echelon_right' or form == 'echelon right' or form == 'echelonr' then + wp.action = 'EchelonR' + else + wp.action = 'Cone' -- if nothing matched + end + end + + wp.type = 'Turning Point' + + return wp + + end + + function mist.fixedWing.buildWP(point, WPtype, speed, alt, altType) + + local wp = {} + wp.x = point.x + + if point.z then + wp.y = point.z + else + wp.y = point.y + end + + if alt and type(alt) == 'number' then + wp.alt = alt + else + wp.alt = 2000 + end + + if altType then + altType = string.lower(altType) + if altType == 'radio' or altType == 'agl' then + wp.alt_type = 'RADIO' + elseif altType == 'baro' or altType == 'asl' then + wp.alt_type = 'BARO' + end + else + wp.alt_type = 'RADIO' + end + + if point.speed then + speed = point.speed + end + + if point.type then + WPtype = point.type + end + + if not speed then + wp.speed = mist.utils.kmphToMps(500) + else + wp.speed = speed + end + + if not WPtype then + wp.action = 'Turning Point' + else + WPtype = string.lower(WPtype) + if WPtype == 'flyover' or WPtype == 'fly over' or WPtype == 'fly_over' then + wp.action = 'Fly Over Point' + elseif WPtype == 'turningpoint' or WPtype == 'turning point' or WPtype == 'turning_point' then + wp.action = 'Turning Point' + else + wp.action = 'Turning Point' + end + end + + wp.type = 'Turning Point' + return wp + end + + function mist.heli.buildWP(point, WPtype, speed, alt, altType) + + local wp = {} + wp.x = point.x + + if point.z then + wp.y = point.z + else + wp.y = point.y + end + + if alt and type(alt) == 'number' then + wp.alt = alt + else + wp.alt = 500 + end + + if altType then + altType = string.lower(altType) + if altType == 'radio' or altType == 'agl' then + wp.alt_type = 'RADIO' + elseif altType == 'baro' or altType == 'asl' then + wp.alt_type = 'BARO' + end + else + wp.alt_type = 'RADIO' + end + + if point.speed then + speed = point.speed + end + + if point.type then + WPtype = point.type + end + + if not speed then + wp.speed = mist.utils.kmphToMps(200) + else + wp.speed = speed + end + + if not WPtype then + wp.action = 'Turning Point' + else + WPtype = string.lower(WPtype) + if WPtype == 'flyover' or WPtype == 'fly over' or WPtype == 'fly_over' then + wp.action = 'Fly Over Point' + elseif WPtype == 'turningpoint' or WPtype == 'turning point' or WPtype == 'turning_point' then + wp.action = 'Turning Point' + else + wp.action = 'Turning Point' + end + end + + wp.type = 'Turning Point' + return wp + end + + -- need to return a Vec3 or Vec2? + function mist.getRandPointInCircle(point, radius, innerRadius) + local theta = 2*math.pi*math.random() + local rad = math.random() + math.random() + if rad > 1 then + rad = 2 - rad + end + + local radMult + if innerRadius and innerRadius <= radius then + radMult = (radius - innerRadius)*rad + innerRadius + else + radMult = radius*rad + end + + if not point.z then --might as well work with vec2/3 + point.z = point.y + end + + local rndCoord + if radius > 0 then + rndCoord = {x = math.cos(theta)*radMult + point.x, y = math.sin(theta)*radMult + point.z} + else + rndCoord = {x = point.x, y = point.z} + end + return rndCoord + end + + function mist.getRandomPointInZone(zoneName, innerRadius) + if type(zoneName) == 'string' and type(trigger.misc.getZone(zoneName)) == 'table' then + return mist.getRandPointInCircle(trigger.misc.getZone(zoneName).point, trigger.misc.getZone(zoneName).radius, innerRadius) + end + return false + end + + function mist.groupToRandomPoint(vars) + local group = vars.group --Required + local point = vars.point --required + local radius = vars.radius or 0 + local innerRadius = vars.innerRadius + local form = vars.form or 'Cone' + local heading = vars.heading or math.random()*2*math.pi + local headingDegrees = vars.headingDegrees + local speed = vars.speed or mist.utils.kmphToMps(20) + + + local useRoads + if not vars.disableRoads then + useRoads = true + else + useRoads = false + end + + local path = {} + + if headingDegrees then + heading = headingDegrees*math.pi/180 + end + + if heading >= 2*math.pi then + heading = heading - 2*math.pi + end + + local rndCoord = mist.getRandPointInCircle(point, radius, innerRadius) + + local offset = {} + local posStart = mist.getLeadPos(group) + + offset.x = mist.utils.round(math.sin(heading - (math.pi/2)) * 50 + rndCoord.x, 3) + offset.z = mist.utils.round(math.cos(heading + (math.pi/2)) * 50 + rndCoord.y, 3) + path[#path + 1] = mist.ground.buildWP(posStart, form, speed) + + + if useRoads == true and ((point.x - posStart.x)^2 + (point.z - posStart.z)^2)^0.5 > radius * 1.3 then + path[#path + 1] = mist.ground.buildWP({x = posStart.x + 11, z = posStart.z + 11}, 'off_road', speed) + path[#path + 1] = mist.ground.buildWP(posStart, 'on_road', speed) + path[#path + 1] = mist.ground.buildWP(offset, 'on_road', speed) + else + path[#path + 1] = mist.ground.buildWP({x = posStart.x + 25, z = posStart.z + 25}, form, speed) + end + + path[#path + 1] = mist.ground.buildWP(offset, form, speed) + path[#path + 1] = mist.ground.buildWP(rndCoord, form, speed) + + mist.goRoute(group, path) + + return + end + + function mist.groupRandomDistSelf(gpData, dist, form, heading, speed) + local pos = mist.getLeadPos(gpData) + local fakeZone = {} + fakeZone.radius = dist or math.random(300, 1000) + fakeZone.point = {x = pos.x, y = pos.y, z = pos.z} + mist.groupToRandomZone(gpData, fakeZone, form, heading, speed) + + return + end + + function mist.groupToRandomZone(gpData, zone, form, heading, speed) + if type(gpData) == 'string' then + gpData = Group.getByName(gpData) + end + + if type(zone) == 'string' then + zone = trigger.misc.getZone(zone) + elseif type(zone) == 'table' and not zone.radius then + zone = trigger.misc.getZone(zone[math.random(1, #zone)]) + end + + if speed then + speed = mist.utils.kmphToMps(speed) + end + + local vars = {} + vars.group = gpData + vars.radius = zone.radius + vars.form = form + vars.headingDegrees = heading + vars.speed = speed + vars.point = mist.utils.zoneToVec3(zone) + + mist.groupToRandomPoint(vars) + + return + end + + function mist.isTerrainValid(coord, terrainTypes) -- vec2/3 and enum or table of acceptable terrain types + if coord.z then + coord.y = coord.z + end + local typeConverted = {} + + if type(terrainTypes) == 'string' then -- if its a string it does this check + for constId, constData in pairs(land.SurfaceType) do + if string.lower(constId) == string.lower(terrainTypes) or string.lower(constData) == string.lower(terrainTypes) then + table.insert(typeConverted, constId) + end + end + elseif type(terrainTypes) == 'table' then -- if its a table it does this check + for typeId, typeData in pairs(terrainTypes) do + for constId, constData in pairs(land.SurfaceType) do + if string.lower(constId) == string.lower(typeData) or string.lower(constData) == string.lower(typeId) then + table.insert(typeConverted, constId) + end + end + end + end + for validIndex, validData in pairs(typeConverted) do + if land.getSurfaceType(coord) == land.SurfaceType[validData] then + return true + end + end + return false + end + + function mist.terrainHeightDiff(coord, searchSize) + local samples = {} + local searchRadius = 5 + if searchSize then + searchRadius = searchSize + end + if type(coord) == 'string' then + coord = mist.utils.zoneToVec3(coord) + end + + coord = mist.utils.makeVec2(coord) + + samples[#samples + 1] = land.getHeight(coord) + for i = 0, 360, 30 do + samples[#samples + 1] = land.getHeight({x = (coord.x + (math.sin(math.rad(i))*searchRadius)), y = (coord.y + (math.cos(math.rad(i))*searchRadius))}) + if searchRadius >= 20 then -- if search radius is sorta large, take a sample halfway between center and outer edge + samples[#samples + 1] = land.getHeight({x = (coord.x + (math.sin(math.rad(i))*(searchRadius/2))), y = (coord.y + (math.cos(math.rad(i))*(searchRadius/2)))}) + end + end + local tMax, tMin = 0, 1000000 + for index, height in pairs(samples) do + if height > tMax then + tMax = height + end + if height < tMin then + tMin = height + end + end + return mist.utils.round(tMax - tMin, 2) + end + + function mist.groupToPoint(gpData, point, form, heading, speed, useRoads) + if type(point) == 'string' then + point = trigger.misc.getZone(point) + end + if speed then + speed = mist.utils.kmphToMps(speed) + end + + local vars = {} + vars.group = gpData + vars.form = form + vars.headingDegrees = heading + vars.speed = speed + vars.disableRoads = useRoads + vars.point = mist.utils.zoneToVec3(point) + mist.groupToRandomPoint(vars) + + return + end + + function mist.getLeadPos(group) + if type(group) == 'string' then -- group name + group = Group.getByName(group) + end + + local units = group:getUnits() + + local leader = units[1] + if not Unit.isExist(leader) then -- SHOULD be good, but if there is a bug, this code future-proofs it then. + local lowestInd = math.huge + for ind, unit in pairs(units) do + if Unit.isExist(unit) and ind < lowestInd then + lowestInd = ind + return unit:getPosition().p + end + end + end + if leader and Unit.isExist(leader) then -- maybe a little too paranoid now... + return leader:getPosition().p + end + end - if route then - newGroupData.route = route - end - --mist.debug.writeData(mist.utils.serialize,{'teleportToPoint', newGroupData}, 'newGroupData.lua') - if string.lower(newGroupData.category) == 'static' then - return mist.dynAddStatic(newGroupData) - end - return mist.dynAdd(newGroupData) - end +--- Database tables. +-- @section mist.DBs + +--- Mission data +-- @table mist.DBs.missionData +-- @field startTime mission start time +-- @field theatre mission theatre/map e.g. Caucasus +-- @field version mission version +-- @field files mission resources + +--- Tables used as parameters. +-- @section varTables + +--- mist.flagFunc.units_in_polygon parameter table. +-- @table unitsInPolygonVars +-- @tfield table unit name table @{UnitNameTable}. +-- @tfield table zone table defining a polygon. +-- @tfield number|string flag flag to set to true. +-- @tfield[opt] number|string stopflag if set to true the function +-- will stop evaluating. +-- @tfield[opt] number maxalt maximum altitude (MSL) for the +-- polygon. +-- @tfield[opt] number req_num minimum number of units that have +-- to be in the polygon. +-- @tfield[opt] number interval sets the interval for +-- checking if units are inside of the polygon in seconds. Default: 1. +-- @tfield[opt] boolean toggle switch the flag to false if required +-- conditions are not met. Default: false. +-- @tfield[opt] table unitTableDef + +--- Logger class. +-- @type mist.Logger +do -- mist.Logger scope + mist.Logger = {} + + --- parses text and substitutes keywords with values from given array. + -- @param text string containing keywords to substitute with values + -- or a variable. + -- @param ... variables to use for substitution in string. + -- @treturn string new string with keywords substituted or + -- value of variable as string. + local function formatText(text, ...) + if type(text) ~= 'string' then + if type(text) == 'table' then + text = mist.utils.oneLineSerialize(text) + else + text = tostring(text) + end + else + for index,value in ipairs(arg) do + -- TODO: check for getmetatabel(value).__tostring + if type(value) == 'table' then + value = mist.utils.oneLineSerialize(value) + else + value = tostring(value) + end + text = text:gsub('$' .. index, value) + end + end + local dInfo = debug.getinfo(3) + local fName = dInfo.name + -- local fsrc = dinfo.short_src + --local fLine = dInfo.linedefined + local cLine = dInfo.currentline + if fName then + return fName .. '|' .. cLine .. ': ' .. text + else + return cLine .. ': ' .. text + end + end + + local function splitText(text) + local tbl = {} + while text:len() > 4000 do + local sub = text:sub(1, 4000) + text = text:sub(4001) + table.insert(tbl, sub) + end + table.insert(tbl, text) + return tbl + end + + --- Creates a new logger. + -- Each logger has it's own tag and log level. + -- @tparam string tag tag which appears at the start of + -- every log line produced by this logger. + -- @tparam[opt] number|string level the log level defines which messages + -- will be logged and which will be omitted. Log level 3 beeing the most verbose + -- and 0 disabling all output. This can also be a string. Allowed strings are: + -- "none" (0), "error" (1), "warning" (2) and "info" (3). + -- @usage myLogger = mist.Logger:new("MyScript") + -- @usage myLogger = mist.Logger:new("MyScript", 2) + -- @usage myLogger = mist.Logger:new("MyScript", "info") + -- @treturn mist.Logger + function mist.Logger:new(tag, level) + local l = {} + l.tag = tag + setmetatable(l, self) + self.__index = self + self:setLevel(level) + return l + end + + --- Sets the level of verbosity for this logger. + -- @tparam[opt] number|string level the log level defines which messages + -- will be logged and which will be omitted. Log level 3 beeing the most verbose + -- and 0 disabling all output. This can also be a string. Allowed strings are: + -- "none" (0), "error" (1), "warning" (2) and "info" (3). + -- @usage myLogger:setLevel("info") + -- @usage -- log everything + --myLogger:setLevel(3) + function mist.Logger:setLevel(level) + if type(level) == 'string' then + if level == 'none' or level == 'off' then + self.level = 0 + elseif level == 'error' then + self.level = 1 + elseif level == 'warning' then + self.level = 2 + elseif level == 'info' then + self.level = 3 + end + elseif type(level) == 'number' then + self.level = level + end + end + + --- Logs error and shows alert window. + -- This logs an error to the dcs.log and shows a popup window, + -- pausing the simulation. This works always even if logging is + -- disabled by setting a log level of "none" or 0. + -- @tparam string text the text with keywords to substitute. + -- @param ... variables to be used for substitution. + -- @usage myLogger:alert("Shit just hit the fan! WEEEE!!!11") + function mist.Logger:alert(text, ...) + text = formatText(text, unpack(arg)) + if text:len() > 4000 then + local texts = splitText(text) + for i = 1, #texts do + if i == 1 then + env.error(self.tag .. '|' .. texts[i], true) + else + env.error(texts[i]) + end + end + else + env.error(self.tag .. '|' .. text, true) + end + end + + --- Logs a message, disregarding the log level. + -- @tparam string text the text with keywords to substitute. + -- @param ... variables to be used for substitution. + -- @usage myLogger:msg("Always logged!") + function mist.Logger:msg(text, ...) + text = formatText(text, unpack(arg)) + if text:len() > 4000 then + local texts = splitText(text) + for i = 1, #texts do + if i == 1 then + env.info(self.tag .. '|' .. texts[i]) + else + env.info(texts[i]) + end + end + else + env.info(self.tag .. '|' .. text) + end + end + + --- Logs an error. + -- logs a message prefixed with this loggers tag to dcs.log as + -- long as at least the "error" log level (1) is set. + -- @tparam string text the text with keywords to substitute. + -- @param ... variables to be used for substitution. + -- @usage myLogger:error("Just an error!") + -- @usage myLogger:error("Foo is $1 instead of $2", foo, "bar") + function mist.Logger:error(text, ...) + if self.level >= 1 then + text = formatText(text, unpack(arg)) + if text:len() > 4000 then + local texts = splitText(text) + for i = 1, #texts do + if i == 1 then + env.error(self.tag .. '|' .. texts[i]) + else + env.error(texts[i]) + end + end + else + env.error(self.tag .. '|' .. text) + end + end + end + + --- Logs a warning. + -- logs a message prefixed with this loggers tag to dcs.log as + -- long as at least the "warning" log level (2) is set. + -- @tparam string text the text with keywords to substitute. + -- @param ... variables to be used for substitution. + -- @usage myLogger:warn("Mother warned you! Those $1 from the interwebs are $2", {"geeks", 1337}) + function mist.Logger:warn(text, ...) + if self.level >= 2 then + text = formatText(text, unpack(arg)) + if text:len() > 4000 then + local texts = splitText(text) + for i = 1, #texts do + if i == 1 then + env.warning(self.tag .. '|' .. texts[i]) + else + env.warning(texts[i]) + end + end + else + env.warning(self.tag .. '|' .. text) + end + end + end + + --- Logs a info. + -- logs a message prefixed with this loggers tag to dcs.log as + -- long as the highest log level (3) "info" is set. + -- @tparam string text the text with keywords to substitute. + -- @param ... variables to be used for substitution. + -- @see warn + function mist.Logger:info(text, ...) + if self.level >= 3 then + text = formatText(text, unpack(arg)) + if text:len() > 4000 then + local texts = splitText(text) + for i = 1, #texts do + if i == 1 then + env.info(self.tag .. '|' .. texts[i]) + else + env.info(texts[i]) + end + end + else + env.info(self.tag .. '|' .. text) + end + end + end + +end + +-- initialize mist +mist.init() + +-- vim: sw=2:ts=2 + +<<<<<<< HEAD mist.respawnInZone = function(gpName, zone, disperse, maxDisp) if type(gpName) == 'table' and gpName:getName() then gpName = gpName:getName() @@ -6113,3 +7335,5 @@ scope examples: end mist.main() env.info(('Mist version ' .. mist.majorVersion .. '.' .. mist.minorVersion .. '.' .. mist.build .. ' loaded.')) +======= +>>>>>>> origin/development