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Updated read me in include medic/salvage systeem info.
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README.md
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README.md
@ -47,6 +47,86 @@ The Convoy script implements a dynamic convoy escort system featuring:
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- **Route integrity monitoring** to prevent waypoint manipulation
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- **Coalition-specific operations** with configurable templates
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## Integrated MEDEVAC and Salvage Systems
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The CTLD system includes two interconnected economy systems that create dynamic mission progression and resource management.
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### MEDEVAC (Medical Evacuation) System
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The MEDEVAC system simulates casualty evacuation and medical support:
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#### How It Works
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- When enemy ground vehicles are destroyed, surviving crew members spawn at the wreck location
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- Crews broadcast distress calls with their grid coordinates and request immediate evacuation
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- Players must respond quickly - crews have a limited survival window (typically 15-30 minutes)
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- Failed evacuations result in crew KIA and permanent vehicle loss
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#### Evacuation Process
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1. **Receive Alert**: Coalition receives MEDEVAC request with grid coordinates and crew count
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2. **Locate Crew**: Use F10 menu to get vectors to stranded personnel
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3. **Pickup**: Land or hover near crew location and hold position to load casualties
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4. **Transport**: Fly crew to an active MASH (Mobile Army Surgical Hospital) zone
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5. **Delivery**: Land in MASH zone and hold for offloading (typically 25 seconds)
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6. **Reward**: Earn salvage points based on crew size and vehicle type
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#### Salvage Points
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- Salvage points are earned by successfully delivering MEDEVAC crews to MASH zones
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- Points accumulate per coalition and are shared across all players
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- Higher-value vehicles (tanks, IFVs) provide more salvage points
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- Points can be used to "purchase" out-of-stock items from the crate catalog
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### Sling-Load Salvage System
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The salvage system creates opportunistic resource collection from battlefield wreckage:
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#### How It Works
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- When enemy units are destroyed, there's a chance (configurable per coalition) that salvageable wreckage spawns
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- Wreckage appears as cargo crates with weight, value, and expiration timers
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- Players can sling-load these crates using helicopters and deliver them to salvage collection zones
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#### Salvage Categories
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- **Light Salvage**: 500-1000kg, 1-2 points (50% spawn chance)
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- **Medium Salvage**: 2501-5000kg, 5-10 points (30% spawn chance)
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- **Heavy Salvage**: 5001-8000kg, 15-24 points (15% spawn chance)
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- **Super Heavy Salvage**: 8001-12000kg, 32-48 points (5% spawn chance)
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#### Collection Process
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1. **Locate Wreckage**: Receive coalition alert with grid coordinates and estimated value
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2. **Sling Load**: Hover over crate and hook it with helicopter sling
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3. **Transport**: Fly crate to an active salvage collection zone
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4. **Delivery**: Release sling within zone boundaries to complete delivery
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5. **Condition Bonus**: Intact deliveries receive full value; damaged crates lose value
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#### Dynamic Features
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- **Expiration Timers**: Crates deteriorate over time (default 1 hour) if not collected
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- **Weight Simulation**: Heavier crates affect helicopter performance
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- **Zone Restrictions**: Must deliver to designated salvage zones for credit
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- **Condition Multipliers**: Undamaged (1.5x), Damaged (1.0x), Heavy Damage (0.5x)
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### Strategic Impact
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These systems create several gameplay dynamics:
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#### Resource Scarcity
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- Limited initial salvage points encourage early MEDEVAC operations
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- Out-of-stock items can only be unlocked through salvage accumulation
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- Players must balance combat operations with logistics support
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#### Mission Progression
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- Successful MEDEVAC operations provide resources for advanced builds
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- Salvage collection creates incentives for aggressive operations
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- Failed evacuations represent permanent losses that affect mission outcome
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#### Coalition Competition
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- Salvage points are tracked per coalition
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- Both sides can collect salvage from enemy wrecks
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- Resource advantages can shift based on operational success
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#### Risk/Reward Balance
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- High-value targets provide more salvage but are more dangerous
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- Time pressure on MEDEVAC creates urgency without being punitive
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- Salvage collection rewards thorough battlefield cleanup
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## Setup Instructions
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### Prerequisites
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@ -211,6 +291,22 @@ See `Moose_CTLD_Init_DualCoalitions.lua` for a complete example setting up both
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7. **Build Units** using Operations → Build menus
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8. **Load/Deploy Troops** for combat operations
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#### MEDEVAC Operations
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1. **Monitor for Alerts** when enemy vehicles are destroyed
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2. **Get Vectors** using F10 → CTLD → Navigation → MEDEVAC Vectors
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3. **Pickup Crews** by landing/hovering at their location and holding position
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4. **Transport to MASH** zone (marked with beacons and smoke)
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5. **Deliver** by landing in MASH zone and holding for offloading
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6. **Earn Salvage Points** for successful deliveries
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#### Salvage Collection
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1. **Receive Alerts** when enemy wrecks spawn salvage opportunities
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2. **Locate Crates** using F10 → CTLD → Navigation → Salvage Vectors
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3. **Sling Load** by hovering over crate and hooking with helicopter
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4. **Transport to Zone** fly to active salvage collection zone
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5. **Deliver** by releasing sling within zone boundaries
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6. **Check Status** using F10 → CTLD → Logistics → Salvage Status
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### FAC Operations
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1. **Spawn** in a FAC-configured aircraft (group name containing "AFAC", "RECON", or "RECCE")
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@ -251,9 +347,20 @@ AircraftCapacities = {
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### MEDEVAC System
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- `InitialSalvage`: Starting salvage points
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- `MobileMASH.Enabled`: Deployable medical units
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- `SlingLoadSalvage.Enabled`: Salvage collection from wrecks
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- `InitialSalvage`: Starting salvage points for the coalition
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- `MobileMASH.Enabled`: Enable deployable MASH units via crate builds
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- `MobileMASH.ZoneRadius`: Radius of MASH zones in meters
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- `MobileMASH.BeaconFrequency`: Radio frequency for MASH beacons
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- `MobileMASH.AnnouncementInterval`: How often MASH locations are announced (seconds)
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### Sling-Load Salvage System
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- `SlingLoadSalvage.Enabled`: Master switch for salvage system
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- `SlingLoadSalvage.SpawnChance`: Probability of salvage spawning when enemy units die (per coalition)
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- `SlingLoadSalvage.WeightClasses`: Configuration for salvage categories and values
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- `SlingLoadSalvage.CrateLifetime`: Time before salvage crates expire (seconds)
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- `SlingLoadSalvage.MaxActiveCrates`: Maximum simultaneous salvage crates per coalition
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- `SlingLoadSalvage.ConditionMultipliers`: Value modifiers based on delivery condition
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## Troubleshooting
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