๐ MOOSE CTLD: COMPLETE MEDEVAC & SALVAGE SYSTEM GUIDE ๐ฆ
Dynamic Battlefield Economy & Rescue Operations
OVERVIEW
The CTLD system features a comprehensive salvage economy with TWO distinct methods for earning salvage points: MEDEVAC crew rescue missions and Sling-Load salvage crate recovery. Both systems feed into a shared coalition salvage pool that can be used to build out-of-stock equipment.
๐ Complete Menu Structure
๐ SALVAGE METHOD #1: MEDEVAC RESCUE CREW RECOVERY
CONCEPT: Rescue stranded vehicle crews and deliver them to MASH zones
How It Works
- When friendly vehicles are destroyed, there's a % chance the crew survives
(Default: 50% survival chance, configurable per coalition)
- After a 5-minute delay (battle clearance), surviving crew spawns near the wreck with a MEDEVAC mission announcement
- Crew will:
- Pop smoke when rescue helicopter approaches (8km detection)
- Send colorful radio messages ("Follow the smoke!")
- Wait up to 1 hour before being declared KIA
- May include MANPADS soldier for self-defense (10% chance)
- Load crew via normal troop pickup (land near crew, auto-loads)
- Fly to any MASH (Mobile Army Surgical Hospital) zone
- Land in MASH zone and wait 15 seconds for automatic crew offload
- Salvage points awarded based on vehicle value!
Salvage Value Scale
Value is determined by the destroyed vehicle type (from catalog):
| Vehicle Type |
Salvage Points |
Examples |
| Light Vehicles |
1-5 points |
Humvees, trucks, light armor |
| Medium Vehicles |
5-15 points |
APCs, IFVs, light tanks |
| Heavy Vehicles |
15-30 points |
MBTs, heavy armor |
| Special Assets |
30-50 points |
SAMs, artillery, C2 vehicles |
Example: Rescue a T-90 crew = ~25 salvage points
MEDEVAC F10 Menu Commands
F10 > Operations > MEDEVAC > List Active Missions - Shows all pending rescues with locations
F10 > Operations > MEDEVAC > Vectors to Nearest Crew - Bearing/distance to closest MEDEVAC
F10 > Operations > MEDEVAC > Coalition Salvage Points - Check your coalition's total salvage balance
๐ฆ SALVAGE METHOD #2: SLING-LOAD RECOVERY EQUIPMENT SALVAGE
CONCEPT: Recover enemy equipment wreckage via DCS sling-load mechanics
How It Works
- When ENEMY ground units die, there's a 15% chance (configurable) to spawn a physical cargo crate near the wreck for YOUR coalition to collect
- Crate naming:
SALVAGE-B-XXXXXX (Blue coalition can collect, spawns from RED deaths)
SALVAGE-R-XXXXXX (Red coalition can collect, spawns from BLUE deaths)
- Orange smoke marks crate location for 2 minutes after spawn
- Crate has a random weight class (determines helicopter requirement & reward)
- Use standard DCS F6 RADIO MENU sling-load to hook the crate
- Fly to a Salvage Collection Zone (create via F10 > Field Tools menu)
- Land/drop crate inside the zone boundary
- Automatic detection awards salvage points based on weight + condition!
- Crate expires after 3 HOURS if not collected (warnings at 30min & 5min)
NOT hover-pickup! This is pure DCS sling-load mechanics using F6 RADIO MENU!
Weight Classes & Reward Matrix
Crate weight determines both helicopter requirements and base reward value:
| Weight Class |
Weight Range |
Helicopter |
Base Reward |
Spawn Chance |
| Light |
1500-2500 kg |
UH-1H Huey, UH-60 |
2 pts/500kg |
50% |
| Medium |
2501-5000 kg |
Mi-8 Hip, Ka-50 |
3 pts/500kg |
30% |
| Heavy |
5001-8000 kg |
Large Helos |
5 pts/500kg |
15% |
| Super Heavy |
8001-12000 kg |
CH-47 Chinook ONLY |
8 pts/500kg |
5% |
Reward Calculation Formula
Final Reward = (Weight รท 500) ร Base Multiplier ร Condition Bonus
Example Light Crate (2000kg):
- Base: (2000 รท 500) ร 2 = 8 points
- If Undamaged: 8 ร 1.5 = 12 points
- If Damaged: 8 ร 1.0 = 8 points
- If Heavy Damage: 8 ร 0.5 = 4 points
โ ๏ธ Condition-Based Multipliers - FLY CAREFULLY!
Crate health affects your reward! Damage reduces salvage value:
| Condition |
Health Range |
Multiplier |
Example (8pt base) |
| UNDAMAGED โ |
โฅ 90% health |
1.5x |
12 points (+50% BONUS!) |
| Damaged |
50-89% health |
1.0x |
8 points (normal) |
| Heavy Damage โ |
< 50% health |
0.5x |
4 points (-50% penalty) |
| DESTROYED โ |
0% health |
0x |
0 points (crate lost) |
Smooth flying = 50% bonus! Crash landing = 50% penalty!
Example Salvage Scenarios
Scenario A: Light Crate, Perfect Delivery
- Crate: 2000kg Light class
- Flown carefully, no damage
- Reward: (2000รท500) ร 2 ร 1.5 = 12 salvage points
Scenario B: Medium Crate, Rough Landing
- Crate: 4000kg Medium class
- Damaged during transport (60% health)
- Reward: (4000รท500) ร 3 ร 1.0 = 24 salvage points
Scenario C: Super Heavy Crate, Crashed
- Crate: 10,000kg Super Heavy (Chinook required!)
- Heavy damage (40% health remaining)
- Reward: (10000รท500) ร 8 ร 0.5 = 80 salvage points
- (Would be 160 if undamaged!)
Scenario D: Heavy Crate, Destroyed
- Crate: 7000kg Heavy class
- Crate destroyed in crash
- Reward: 0 points (crate removed from mission)
Sling-Load Salvage F10 Menu Commands
F10 > Field Tools > Salvage Collection Zones > Create Salvage Zone Here - Spawns a 300m collection zone at your position
F10 > Field Tools > Salvage Collection Zones > Show Active Salvage Zones - Lists all active salvage drop-off points
F10 > Navigation > Vectors to Nearest Salvage Crate - Bearing/distance/weight/value info
Spawn Restrictions
Salvage crates will NOT spawn:
- Within 1000m of active pickup zones (prevents clutter)
- Within 1km of airbases (avoids spawn on runways)
- 10-25 meters from wreck location (random placement)
Lifecycle & Warnings
- Spawn: Orange smoke + coalition announcement (grid, weight, estimated value)
- 30 Minutes Remaining: First warning message
- 5 Minutes Remaining: Urgent warning message
- Expiration: Crate removed + expiration message
- Total Lifetime: 3 HOURS (10,800 seconds, configurable)
๐ฐ Using Salvage Points
What Are Salvage Points?
Salvage points are a coalition-wide resource pool that allows you to build equipment that is normally out-of-stock at your current location.
When Salvage Is Used
Salvage auto-applies when:
- You request a crate that is OUT OF STOCK at nearest supply zone
- Coalition has enough salvage points to cover the cost
- Cost = item's required crate count (e.g., M1 Abrams = 3 crates = 3 salvage)
Salvage Balance
Check your coalition's salvage point balance:
F10 > Operations > MEDEVAC > Coalition Salvage Points
Or build/request menu will show salvage balance when out-of-stock
๐ฏ Strategic Considerations
MEDEVAC Advantages
- โ More consistent rewards (vehicle value-based)
- โ Easier execution (normal troop pickup + land at MASH)
- โ Lower skill requirement
- โ Supports role-play/immersion
- โ No condition penalties
Sling-Load Salvage Advantages
- โ Higher potential rewards (up to 160pts for perfect Chinook delivery!)
- โ More frequent opportunities (every enemy kill = 15% chance)
- โ Skill-based system (rewards good flying)
- โ Can be done solo or coordinated
- โ Creates dynamic battlefield scavenging gameplay
Combined Strategy
Smart coalitions will:
- Assign dedicated MEDEVAC pilots for steady income
- Have salvage scavengers follow the front line for crate collection
- Prioritize high-value targets for maximum salvage spawns
- Practice smooth sling-load flying for condition bonuses
- Coordinate Chinook pilots for Super Heavy crate recovery
๐ Quick Reference
MEDEVAC Quick Steps
- Listen for MEDEVAC announcement (friendly vehicle crew spawned)
F10 > Ops > MEDEVAC > Vectors to Nearest Crew
- Fly to location, follow smoke
- Land near crew (auto-loads like troops)
- Fly to MASH zone
- Land and wait 15 seconds
- Salvage awarded! Vehicle respawns shortly after.
Sling-Load Salvage Quick Steps
- Listen for salvage spawn announcement (enemy died โ crate spawned)
F10 > Navigation > Vectors to Nearest Salvage Crate
- Fly to location (orange smoke = crate)
- Use DCS F6 RADIO MENU > Sling Load > Hook Cargo
- Fly carefully to Salvage Collection Zone
- Land or drop crate inside zone
- Salvage awarded based on weight + condition!
Key Differences
| Feature |
MEDEVAC |
Sling-Load Salvage |
| Pickup Method |
Hover pickup OR land โ auto-loads troops |
DCS F6 menu sling-load ONLY (not CTLD hover pickup!) |
| Reward Type |
Fixed value per vehicle type |
Variable value based on weight + flying skill |
| Time Window |
1-hour window before crew KIA |
3-hour window before crate expires |
| Skill Level |
Easy to Medium |
Medium to Hard (condition bonuses) |
๐ง Troubleshooting
"I can't sling-load the salvage crate!"
- Use DCS F6 RADIO MENU, not F10 CTLD hover pickup
- Make sure helicopter supports sling-load (Huey, Hip, Chinook, etc.)
- Check crate weight vs. helicopter capacity
"Crate disappeared before I got there!"
- Crates expire after 3 hours
- Check
F10 > Navigation > Vectors for time remaining
- Warnings sent at 30min and 5min
"I didn't get full reward for my delivery!"
- Check crate health - damage reduces reward by up to 50%
- Fly smoothly, avoid crashes, gentle landings
- Undamaged crates give 50% BONUS!
"No MEDEVAC missions spawning!"
- Check crew survival chance settings (default 50%)
- Only friendly vehicle deaths spawn MEDEVAC
- 5-minute delay after death before crew spawns
"Where do I create Salvage Collection Zones?"
F10 > Field Tools > Salvage Collection Zones > Create Salvage Zone Here
- Zone spawns at your current position with 300m radius
โ๏ธ Configuration Notes
Mission makers can adjust:
- MEDEVAC crew survival chance (default 50% per coalition)
- Sling-load salvage spawn chance (default 15% per coalition)
- Crate lifetime (default 3 hours)
- Weight class probabilities and reward rates
- Condition multipliers
- MANPADS spawn chance with crews (default 10%)
- Spawn restrictions and distances
All settings are per-coalition and fully configurable via the CTLD config table.