From c42bf0451f81cbefebee7d1150ab82b3e8005af8 Mon Sep 17 00:00:00 2001 From: iTracerFacer <134304944+iTracerFacer@users.noreply.github.com> Date: Mon, 17 Nov 2025 10:20:50 -0600 Subject: [PATCH] Changed SpawnInZone(chosenZone, false) to SpawnInZone(chosenZone, true). Units will now spawn at random locations within their zone instead of clustering at the center. --- Moose_DynamicGroundBattle_Plugin.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Moose_DynamicGroundBattle_Plugin.lua b/Moose_DynamicGroundBattle_Plugin.lua index 0fffd6a..8652fe7 100644 --- a/Moose_DynamicGroundBattle_Plugin.lua +++ b/Moose_DynamicGroundBattle_Plugin.lua @@ -978,7 +978,7 @@ local function ScheduleSpawner(spawnObject, getZonesFn, warehouses, baseFrequenc local friendlyZones = getZonesFn() if #friendlyZones > 0 then local chosenZone = friendlyZones[math.random(#friendlyZones)] - local spawnedGroup = spawnObject:SpawnInZone(chosenZone, false) + local spawnedGroup = spawnObject:SpawnInZone(chosenZone, true) if spawnedGroup then env.info(string.format("[DGB PLUGIN] Spawned %s in zone %s. Task assignment will occur on next cycle.",