Commit Graph

  • 0b1e435c5c Updated miz with updated scirpt and added DBG to example mission. main iTracerFacer 2025-12-02 21:28:55 -06:00
  • 3a7017a516 Memory optimizations iTracerFacer 2025-12-02 20:01:18 -06:00
  • c5f2352cd5 Folder cleanup iTracerFacer 2025-12-02 19:20:50 -06:00
  • 0e3ba2fbe1 Memory Optimization Implementation Complete I've analyzed your DCS log and implemented comprehensive memory optimizations in both scripts. Here's what was done: iTracerFacer 2025-12-02 19:19:37 -06:00
  • 38391e81c5 updated readme iTracerFacer 2025-12-02 17:58:09 -06:00
  • d7229f9aa0 Updated contact info iTracerFacer 2025-12-01 12:50:35 -06:00
  • 6e802b333f updated readme iTracerFacer 2025-12-01 12:49:15 -06:00
  • afdd777680 Added nil checks where needed. iTracerFacer 2025-12-01 09:46:06 -06:00
  • 505a9663ac Updated read me with githubl link. iTracerFacer 2025-11-30 09:38:19 -06:00
  • f02f1b2f73 Updated discord link iTracerFacer 2025-11-30 09:35:44 -06:00
  • 185bf5a2b5 Merge branch 'main' of https://github.com/iTracerFacer/Moose_DualCoalitionZoneCapture v1.0.0 iTracerFacer 2025-11-22 19:45:36 -06:00
  • 73560bdbf1 Let me examine all the tracking structures to ensure they don't accumulate indefinitely: iTracerFacer 2025-11-22 19:45:33 -06:00
  • e5e87fdbb3
    Update Discord link in README.md Tracer Facer 2025-11-22 07:50:11 -06:00
  • 7eff0ba7b5 Units will only attack enemy zones within 15km If no zones are in range, they'll stay as defenders or idle This prevents the "path too long" error that caused the crash You can adjust MAX_ATTACK_DISTANCE if needed (lower = more stable, higher = longer range attacks) iTracerFacer 2025-11-17 17:19:29 -06:00
  • 0bdf775feb Fixed routing issues with defenders/attackers. iTracerFacer 2025-11-17 12:05:26 -06:00
  • c42bf0451f Changed SpawnInZone(chosenZone, false) to SpawnInZone(chosenZone, true). Units will now spawn at random locations within their zone instead of clustering at the center. iTracerFacer 2025-11-17 10:20:50 -06:00
  • 827d999137 Expected Behavior Now: Units spawn in friendly zones Within 15 seconds, get orders to attack nearest enemy zone Move toward and engage enemy zones Only become defenders if there are no enemies to attack Stay focused on attacking unless their home zone is under attack Can be reassigned new targets every 600 seconds if they stop moving iTracerFacer 2025-11-17 10:14:50 -06:00
  • f22816457c Moved ground battle plugin to dualcoalitioncapture as its' a requirement for plugin to work. iTracerFacer 2025-11-17 07:48:33 -06:00
  • 65dbf048d7 Initial Commit iTracerFacer 2025-11-17 07:32:56 -06:00