From ae452f20a6f9b8fac688bdb46b6b8f52bb9750a7 Mon Sep 17 00:00:00 2001 From: iTracerFacer <134304944+iTracerFacer@users.noreply.github.com> Date: Mon, 1 Dec 2025 10:43:40 -0600 Subject: [PATCH] updated readme --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 6b56199..6d6cf4f 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,9 @@ [![MOOSE Compatible](https://img.shields.io/badge/MOOSE-Compatible-green)](https://github.com/FlightControl-Master/MOOSE) [![DCS World](https://img.shields.io/badge/DCS-World-blue)](https://www.digitalcombatsimulator.com/) -An automated air defense system for DCS World missions that creates realistic, dynamic fighter aircraft responses to airborne threats. Features dual-coalition support, zone-based defense, squadron resource management, and automated cargo replenishment for sustained operations (optional system). Player C130 landings at an airbase will replenish AI squadron resources. +An automated air defense system for DCS World missions that creates realistic, dynamic fighter aircraft responses to airborne threats. Features dual-coalition support, zone-based defense, squadron resource management, and automated cargo replenishment for sustained operations (optional system). Player C130 landings at an airbase will replenish AI squadron resources. + +This system is broken up in to several lua files to make future upgrades easier on the mission maker. Keeping the squadron configs in a seperate file allows you to simply drop the main updated logic script into your mission as I apply updates in the future. Making upgrades super easy. The Cargo Dispatch system is optional if you do not want automated cargo flights to resupply the squadrons. The TADC looks for cargo landings. You can have player provide these, or use the Cargo Dispatch system to supply the airbaes. OR - no resupply for limited resource configurations. ## 🎯 Key Features