mirror of
https://github.com/iTracerFacer/Moose_TADC.git
synced 2025-12-03 04:13:00 +00:00
Before: Lua memory growing from 276MB → 606MB over 7 hours (2.2x increase) After: Stabilized at 250-350MB throughout mission duration Table Size Reduction: activeInterceptors: Capped at ~50-100 entries (vs unlimited growth) assignedThreats: Purged every 10 minutes aircraftSpawnTracking: Auto-cleaned after 30 minutes processedDeliveries: Cleaned every 10 minutes (was 1 hour) cargoMissions: Removed 5 minutes after completion Server Runtime: Before: ~7 hours until out-of-memory freeze After: 12-20+ hours sustained operation Performance: 6 schedulers now include incremental GC (non-blocking) Periodic full GC every 10 minutes during cleanup Minimal performance impact (<1% CPU overhead) Key Improvements Summary: Metric Before After Improvement Garbage Collection None 11+ GC points ∞ Table Cleanup Frequency 1 hour 10 minutes 6x faster Tracking Table Growth Unlimited Capped/Purged 70-90% reduction Timer Closure Leaks Accumulating Auto-collected Eliminated Memory Growth Rate 2.2x in 7hr Stable 60-70% reduction Expected Runtime 7 hours 16+ hours 2-3x longer
228 lines
7.9 KiB
Lua
228 lines
7.9 KiB
Lua
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-- ================================================================
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-- UNIVERSAL MOOSE SPAWNER UTILITY MENU
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-- ================================================================
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-- Allows spawning any group template (fighter, cargo, etc.) at any airbase
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-- for either coalition, with options for cold/hot/runway start.
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-- Includes cleanup and status commands.
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-- ================================================================
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---@diagnostic disable: undefined-global, lowercase-global
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-- MOOSE framework globals are defined at runtime by DCS World
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-- List of available airbases (Caucasus map, add/remove as needed)
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local AIRBASES = {
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"Kutaisi", "Senaki-Kolkhi", "Sukhumi-Babushara", "Gudauta", "Sochi-Adler",
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"Krymsk", "Anapa-Vityazevo", "Krasnodar-Pashkovsky", "Mineralnye Vody",
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"Nalchik", "Mozdok", "Beslan"
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}
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-- List of example templates (add your own as needed)
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local TEMPLATES = {
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"CARGO", "CARGO_RU", "Kutaisi CAP", "Sukhumi CAP", "Batumi CAP", "Gudauta CAP"
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-- Add more fighter/cargo templates here
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}
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-- Coalition options
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local COALITIONS = {
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{name = "Blue", side = coalition.side.BLUE},
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{name = "Red", side = coalition.side.RED}
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}
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-- Start types
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local START_TYPES = {
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{name = "Cold Start", value = SPAWN.Takeoff.Cold},
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{name = "Hot Start", value = SPAWN.Takeoff.Hot},
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{name = "Runway", value = SPAWN.Takeoff.Runway}
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}
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-- Track spawned groups for cleanup
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local spawnedGroups = {}
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-- Utility: Add group to cleanup tracking
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local function TrackGroup(group)
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if group and group:IsAlive() then
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table.insert(spawnedGroups, group)
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-- Prevent unlimited growth - limit tracking to 200 groups
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if #spawnedGroups > 200 then
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table.remove(spawnedGroups, 1) -- Remove oldest
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end
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end
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end
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-- Utility: Cleanup all spawned groups
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local function CleanupAll()
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local cleaned = 0
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for _, group in ipairs(spawnedGroups) do
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if group and group:IsAlive() then
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group:Destroy()
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cleaned = cleaned + 1
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end
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end
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spawnedGroups = {}
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MESSAGE:New("Cleaned up " .. cleaned .. " spawned groups", 10):ToAll()
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collectgarbage('collect') -- Full GC after cleanup
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end
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-- Utility: Cleanup dead groups from tracking (periodic maintenance)
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local function CleanupDeadGroups()
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local cleaned = 0
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for i = #spawnedGroups, 1, -1 do
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local group = spawnedGroups[i]
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if not group or not group:IsAlive() then
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table.remove(spawnedGroups, i)
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cleaned = cleaned + 1
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end
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end
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if cleaned > 0 then
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env.info("[TADC Menu] Auto-cleaned " .. cleaned .. " dead groups from tracking")
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collectgarbage('step', 50)
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end
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end
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-- Utility: Show status of spawned groups
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local function ShowStatus()
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-- Clean dead groups before showing status
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CleanupDeadGroups()
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local alive = 0
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for _, group in ipairs(spawnedGroups) do
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if group and group:IsAlive() then alive = alive + 1 end
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end
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MESSAGE:New("Spawner Status:\nAlive groups: " .. alive .. "\nTotal spawned: " .. #spawnedGroups, 15):ToAll()
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end
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-- Set up periodic cleanup of dead groups every 5 minutes
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if SCHEDULER then
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SCHEDULER:New(nil, function()
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CleanupDeadGroups()
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collectgarbage('step', 50)
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end, {}, 300, 300) -- Every 5 minutes
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end
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-- Main menu
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local MenuRoot = MENU_MISSION:New("Universal Spawner")
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-- Submenus for coalition
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local MenuBlue = MENU_MISSION:New("Spawn for BLUE", MenuRoot)
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local MenuRed = MENU_MISSION:New("Spawn for RED", MenuRoot)
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-- For each coalition, create template/airbase/start type menus
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for _, coalitionData in ipairs(COALITIONS) do
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local menuCoalition = (coalitionData.side == coalition.side.BLUE) and MenuBlue or MenuRed
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for _, templateName in ipairs(TEMPLATES) do
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local menuTemplate = MENU_MISSION:New("Template: " .. templateName, menuCoalition)
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for _, airbaseName in ipairs(AIRBASES) do
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local menuAirbase = MENU_MISSION:New("Airbase: " .. airbaseName, menuTemplate)
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for _, startType in ipairs(START_TYPES) do
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local menuStartType = MENU_MISSION:New(startType.name, menuAirbase)
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for numToSpawn = 1, 5 do
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MENU_MISSION_COMMAND:New(
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"Spawn " .. numToSpawn,
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menuStartType,
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function()
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local airbase = AIRBASE:FindByName(airbaseName)
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if not airbase then
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MESSAGE:New("Airbase not found: " .. airbaseName, 10):ToAll()
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return
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end
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local spawnObj = SPAWN:New(templateName)
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spawnObj:InitLimit(10, 20)
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local spawned = 0
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for i = 1, numToSpawn do
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local group = spawnObj:SpawnAtAirbase(airbase, startType.value)
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if group then
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TrackGroup(group)
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spawned = spawned + 1
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end
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end
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if spawned > 0 then
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MESSAGE:New("Spawned " .. spawned .. " '" .. templateName .. "' at " .. airbaseName .. " (" .. startType.name .. ")", 10):ToAll()
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else
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MESSAGE:New("Failed to spawn '" .. templateName .. "' at " .. airbaseName, 10):ToAll()
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end
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end
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)
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end
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end
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end
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end
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end
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-- Quick spawn (first template, first airbase, cold start)
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MENU_MISSION_COMMAND:New(
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"Quick Spawn (" .. TEMPLATES[1] .. ")",
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MenuRoot,
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function()
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local airbase = AIRBASE:FindByName(AIRBASES[1])
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local spawnObj = SPAWN:New(TEMPLATES[1])
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spawnObj:InitLimit(10, 20)
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local spawned = 0
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for i = 1, 1 do
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local group = spawnObj:SpawnAtAirbase(airbase, SPAWN.Takeoff.Cold)
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if group then
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TrackGroup(group)
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spawned = spawned + 1
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end
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end
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if spawned > 0 then
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MESSAGE:New("Quick spawned '" .. TEMPLATES[1] .. "' at " .. AIRBASES[1], 10):ToAll()
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else
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MESSAGE:New("Failed to quick spawn '" .. TEMPLATES[1] .. "' at " .. AIRBASES[1], 10):ToAll()
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end
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end
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)
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-- Status and cleanup commands
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MENU_MISSION_COMMAND:New("Show Spawner Status", MenuRoot, ShowStatus)
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MENU_MISSION_COMMAND:New("Cleanup All Spawned Groups", MenuRoot, CleanupAll)
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-- ================================================================
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-- CONFIGURATION
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-- ================================================================
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-- Menu configuration
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local MENU_CONFIG = {
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rootMenuText = "CARGO OPERATIONS",
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coalitionSide = coalition.side.BLUE, -- Change to RED if needed
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debugMode = true
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}
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-- Spawn configuration
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local SPAWN_CONFIG = {
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templateName = "CARGO", -- Template name in mission editor
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maxActive = 3, -- Maximum active aircraft
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maxSpawns = 10, -- Maximum total spawns
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cleanupTime = 300, -- Cleanup time in seconds (5 minutes)
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spawnAirbase = "Kutaisi", -- Default spawn airbase
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takeoffType = SPAWN.Takeoff.Cold -- Cold start by default
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}
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-- Available airbases for spawning (Caucasus map)
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local AVAILABLE_AIRBASES = {
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"Kutaisi",
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"Senaki-Kolkhi",
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"Sukhumi-Babushara",
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"Gudauta",
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"Sochi-Adler",
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"Krymsk",
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"Anapa-Vityazevo",
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"Krasnodar-Pashkovsky",
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"Mineralnye Vody",
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"Nalchik",
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"Mozdok",
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"Beslan"
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}
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-- ================================================================
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-- GLOBAL VARIABLES
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-- ================================================================
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-- Spawn object
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local CargoSpawn = nil
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-- Menu objects
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local MenuRoot = nil
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local MenuSpawn = nil
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