--[[ Targets fot TITS v2.0Xx ]]-- --[[ Add target parameters function TITS.AddTarget( _TargetName -- UNIQUE! Target name , _DisplayName -- display name, accepts duplicates, if empty _TargetName will be used , _Type -- [ unit | zone | static ] must be in lower case , _Respawn -- Only for units. if true, unit can be respawned. Respwan will only happen when ALL the units in the group are destroyed , _TrackImpact -- use target to calculate distance to impact , _TrackStrafing -- count strafing hits on target , _ReportHits -- reports splash damage from weapons , _AllowSmokeDesignation -- Allow use of smoke designation for target , _AllowLaserDesignation -- Allow use of laser designation for target , _AllowIRDesignation -- Allow use of IR designation for target , _AllowListCoordinates -- Allow list of target coordinates , _uiNum1 -- Numeric value for custom UI use , _uiNum2 -- Numeric value for custom UI use , _uiNum3 -- Numeric value for custom UI use , _uiBool1 -- Boolean value for custom UI use , _uiBool2 -- Boolean value for custom UI use , _uiBool3 -- Boolean value for custom UI use , _uiText1 -- Text value for custom UI use , _uiText2 -- Text value for custom UI use , _uiText3 -- Text value for custom UI use ) --]] UI.MagneticVar = 6 -- Load Targets -- Display Track Track Report Designation Allow Smoke Allow Laser Allow IR Allow Nomark List UI UI UI UI UI UI UI UI UI -- Name name Type Reswpan Impact Strafing Hits Zone Designation Designation Designation designation Coords. Num1 Num2 Num3 Bool1 Bool2 Bool3 Text1 Text2 Text3 TITS.AddTarget( 'Circle-A', '', 'unit', true, true, true, true, 1, false, false, false, true, true, 0, 0, 0, false, false, false, '', '', '' ) TITS.AddTarget( 'Circle-B', '', 'unit', true, true, true, true, 1, false, false, false, true, true, 0, 0, 0, false, false, false, '', '', '' ) TITS.AddTarget( 'Strafe Pit' ,'', 'unit', true, true, true, true, 1, false, false, false, true, true, 0, 0, 0, false, false, false, '', '', '' ) TITS.AddTarget( 'Tank', '', 'unit', true, true, true, true, 1, true, true, true, true, false, 0, 0, 0, false, false, false, 'Left target', '', '' ) TITS.AddTarget( 'Truck', '', 'unit', true, true, true, true, 1, true, true, true, true, false, 0, 0, 0, false, false, false, 'Right Target', '', '' ) TITS.AddTarget( 'Ground-23-1','Bridge-1', 'poly', true, true, true, true, 2, true, true, true, true, true, 0, 0, 0, false, false, false, 'It is oriented in the 147°/327° (mmagnetic) radial', '', '' ) TITS.AddTarget( 'white','Goverment bldg.', 'unit', true, true, true, true, 2, true, true, true, true, true, 0, 0, 0, false, false, false, 'White Building.', 'North of the Bridge', '' ) TITS.AddTarget( 'red', 'Factory', 'unit', true, true, true, true, 2, true, true, true, true, true, 0, 0, 0, false, false, false, 'Red Building', 'West of the Bridge', '' ) TITS.AddTarget( 'wAr','Refinary', 'unit', true, true, true, true, 2, true, true, true, true, true, 0, 0, 0, false, false, false, 'White and Red Building', 'South of th Bridge', '' ) -- Laod laser/ir designator list -- name displayName zones allowLaser allowIR laser code UI.AddDesignator( 'Predator' , '' , {1,2} , true , true , '1688' ) -- Engagement Zones -- Name Type UI.AddEngagementZone ( 'Engagement Zone', 'zone' ) --designation zones UI.AddDesignationZone( 1, 'BSA' ) UI.AddDesignationZone( 2, 'Structures' ) -- Illumination Zones (circular ME zones) -- Name Number of shells per round UI.AddIlluminationZone( 'Illumination-1', 3 ) UI.AddIlluminationZone( 'Illumination-2', 2 ) -- Confirm load trigger.action.outText( "CA BSA 3 targets", 2 )