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@@ -139,12 +139,14 @@ class Ui_MainWindow(object):
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font.setPointSize(11)
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self.awacs_checkBox.setFont(font)
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self.awacs_checkBox.setStatusTip("")
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self.awacs_checkBox.setChecked(True)
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self.awacs_checkBox.setObjectName("awacs_checkBox")
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self.tankers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.tankers_checkBox.setGeometry(QtCore.QRect(970, 450, 251, 31))
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font = QtGui.QFont()
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font.setPointSize(11)
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self.tankers_checkBox.setFont(font)
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self.tankers_checkBox.setChecked(True)
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self.tankers_checkBox.setObjectName("tankers_checkBox")
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self.apcs_spawn_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.apcs_spawn_checkBox.setGeometry(QtCore.QRect(500, 400, 251, 31))
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@@ -242,7 +244,7 @@ class Ui_MainWindow(object):
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self.e_attack_planes_spinBox.setFont(font)
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self.e_attack_planes_spinBox.setMinimum(0)
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self.e_attack_planes_spinBox.setMaximum(50)
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self.e_attack_planes_spinBox.setProperty("value", 2)
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self.e_attack_planes_spinBox.setProperty("value", 1)
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self.e_attack_planes_spinBox.setObjectName("e_attack_planes_spinBox")
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self.zone_sams_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.zone_sams_checkBox.setGeometry(QtCore.QRect(970, 480, 201, 31))
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@@ -350,11 +352,11 @@ class Ui_MainWindow(object):
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self.force_offroad_checkBox.setStatusTip(_translate("MainWindow", "May help prevent long travel times or pathfinding issues. Tip: You can change this dynamically from mission triggers."))
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self.force_offroad_checkBox.setText(_translate("MainWindow", "Force Offroad"))
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self.defense_checkBox.setText(_translate("MainWindow", "Defensive Mode"))
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self.e_attack_helos_spinBox.setStatusTip(_translate("MainWindow", "This value is multiplied by the number of spawn zones in the mission template."))
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self.e_attack_helos_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack helicopter group spawns."))
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self.scenario_label_7.setText(_translate("MainWindow", "Enemy Attack Helicopters"))
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self.scenario_label_8.setText(_translate("MainWindow", "Enemy Attack Planes"))
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self.e_attack_planes_spinBox.setStatusTip(_translate("MainWindow", "This value is multiplied by the number of spawn zones in the mission template."))
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self.zone_sams_checkBox.setStatusTip(_translate("MainWindow", "Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed by a large explosion at zone center. "))
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self.e_attack_planes_spinBox.setStatusTip(_translate("MainWindow", "Approximate number of enemy attack plane group spawns."))
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self.zone_sams_checkBox.setStatusTip(_translate("MainWindow", "Inactive conflict zones will be protected by SAMs. When a zone is cleared, SAMs at next active zone will be destroyed."))
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self.zone_sams_checkBox.setText(_translate("MainWindow", "Inactive Zone SAMs"))
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self.action_generateMission.setText(_translate("MainWindow", "_generateMission"))
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self.action_scenarioSelected.setText(_translate("MainWindow", "_scenarioSelected"))
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