diff --git a/RotorOps.lua b/RotorOps.lua index 64321d4..f602a58 100644 --- a/RotorOps.lua +++ b/RotorOps.lua @@ -366,7 +366,7 @@ function RotorOps.assessUnitsInZone(var) --trigger.action.outText(message , 5, true) game_message_buffer[#game_message_buffer + 1] = {message, ""} --don't load the buffer faster than it's cleared. end - local id = timer.scheduleFunction(RotorOps.assessUnitsInZone, 1, timer.getTime() + 6) + local id = timer.scheduleFunction(RotorOps.assessUnitsInZone, 1, timer.getTime() + 10) end @@ -566,24 +566,13 @@ function RotorOps.addZone(_name, _zone_status_flag) trigger.action.setUserFlag(_zone_status_flag, RotorOps.zone_states.not_started) RotorOps.drawZones(RotorOps.zones) --ctld.dropOffZones[#ctld.dropOffZones + 1] = { _name, "green", 0 } - ctld.pickupZones[#ctld.pickupZones + 1] = { _name, "blue", -1, "yes", 0 } --can we dynamically change sides? - ctld.dropOffZones[#ctld.dropOffZones + 1] = { _name, "none", 1 } + ctld.pickupZones[#ctld.pickupZones + 1] = { _name, "green", -1, "no", 0 } --can we dynamically change sides? + --ctld.dropOffZones[#ctld.dropOffZones + 1] = { _name, "none", 1 } --trigger.action.outText("zones: ".. mist.utils.tableShow(RotorOps.zones), 5) - - - - if infantry_grps ~= nil then - local vars = { - side = "red", - inf = infantry_grps, - zone = _name, - radius = 1000, - } - local id = timer.scheduleFunction(RotorOps.spawnInfantryAtZone, vars, timer.getTime() + 5) - end end function RotorOps.stagingZone(_name) + ctld.pickupZones[#ctld.pickupZones + 1] = { _name, "blue", -1, "yes", 0 } RotorOps.staging_zone = _name end