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https://github.com/spencershepard/RotorOps.git
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1.4.1 (#42)
* RotorOpsPerks, mist change, ice halo fix * Update RotorOpsPerks.lua - added new points conditions, revised cas bonus - allow perks to be defined dynamically - option to silence point scoring messages - added red coalition support - multicrew support! Update MissionGenerator.exe for release
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@@ -236,7 +236,7 @@ class Ui_MainWindow(object):
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self.label_2.setFont(font)
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self.label_2.setObjectName("label_2")
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self.scenario_label_9 = QtWidgets.QLabel(self.centralwidget)
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self.scenario_label_9.setGeometry(QtCore.QRect(480, 401, 251, 23))
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self.scenario_label_9.setGeometry(QtCore.QRect(500, 401, 251, 23))
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font = QtGui.QFont()
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font.setPointSize(10)
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self.scenario_label_9.setFont(font)
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@@ -258,21 +258,21 @@ class Ui_MainWindow(object):
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self.tankers_checkBox.setChecked(True)
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self.tankers_checkBox.setObjectName("tankers_checkBox")
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self.voiceovers_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.voiceovers_checkBox.setGeometry(QtCore.QRect(500, 594, 171, 31))
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self.voiceovers_checkBox.setGeometry(QtCore.QRect(500, 584, 171, 31))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.voiceovers_checkBox.setFont(font)
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self.voiceovers_checkBox.setChecked(True)
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self.voiceovers_checkBox.setObjectName("voiceovers_checkBox")
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self.smoke_pickup_zone_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.smoke_pickup_zone_checkBox.setGeometry(QtCore.QRect(500, 541, 231, 20))
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self.smoke_pickup_zone_checkBox.setGeometry(QtCore.QRect(500, 530, 231, 20))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.smoke_pickup_zone_checkBox.setFont(font)
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self.smoke_pickup_zone_checkBox.setChecked(False)
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self.smoke_pickup_zone_checkBox.setObjectName("smoke_pickup_zone_checkBox")
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self.game_status_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.game_status_checkBox.setGeometry(QtCore.QRect(500, 570, 221, 21))
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self.game_status_checkBox.setGeometry(QtCore.QRect(500, 560, 221, 21))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.game_status_checkBox.setFont(font)
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@@ -339,7 +339,7 @@ class Ui_MainWindow(object):
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self.generateButton.setStyleSheet("")
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self.generateButton.setObjectName("generateButton")
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self.farp_always = QtWidgets.QRadioButton(self.centralwidget)
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self.farp_always.setGeometry(QtCore.QRect(500, 431, 261, 24))
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self.farp_always.setGeometry(QtCore.QRect(520, 431, 261, 24))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.farp_always.setFont(font)
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@@ -348,14 +348,14 @@ class Ui_MainWindow(object):
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self.farp_buttonGroup.setObjectName("farp_buttonGroup")
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self.farp_buttonGroup.addButton(self.farp_always)
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self.farp_never = QtWidgets.QRadioButton(self.centralwidget)
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self.farp_never.setGeometry(QtCore.QRect(500, 491, 271, 24))
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self.farp_never.setGeometry(QtCore.QRect(520, 491, 271, 24))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.farp_never.setFont(font)
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self.farp_never.setObjectName("farp_never")
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self.farp_buttonGroup.addButton(self.farp_never)
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self.farp_gunits = QtWidgets.QRadioButton(self.centralwidget)
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self.farp_gunits.setGeometry(QtCore.QRect(500, 460, 261, 24))
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self.farp_gunits.setGeometry(QtCore.QRect(520, 460, 261, 24))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.farp_gunits.setFont(font)
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@@ -458,6 +458,13 @@ class Ui_MainWindow(object):
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self.farp_spawn_checkBox.setChecked(False)
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self.farp_spawn_checkBox.setTristate(False)
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self.farp_spawn_checkBox.setObjectName("farp_spawn_checkBox")
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self.perks_checkBox = QtWidgets.QCheckBox(self.centralwidget)
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self.perks_checkBox.setGeometry(QtCore.QRect(500, 610, 171, 31))
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font = QtGui.QFont()
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font.setPointSize(9)
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self.perks_checkBox.setFont(font)
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self.perks_checkBox.setChecked(True)
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self.perks_checkBox.setObjectName("perks_checkBox")
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MainWindow.setCentralWidget(self.centralwidget)
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self.menubar = QtWidgets.QMenuBar(MainWindow)
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self.menubar.setGeometry(QtCore.QRect(0, 0, 1280, 29))
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@@ -655,6 +662,8 @@ class Ui_MainWindow(object):
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self.time_comboBox.setStatusTip(_translate("MainWindow", "Mission start time of day. \'Default\' is the start time as defined by the mission template designer."))
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self.farp_spawn_checkBox.setStatusTip(_translate("MainWindow", "Add helicopter slots where zone FARPs will be built. Helicopters will be empty fuel, requiring the FARP to be established to refuel and rearm."))
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self.farp_spawn_checkBox.setText(_translate("MainWindow", "Spawns at zone FARPs"))
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self.perks_checkBox.setStatusTip(_translate("MainWindow", "Adds a rewards system with points for kills, troop drops, etc. See the F10 menu to use Perks."))
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self.perks_checkBox.setText(_translate("MainWindow", "Perks"))
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self.menuMap.setTitle(_translate("MainWindow", "Map"))
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self.menuFilter.setTitle(_translate("MainWindow", "Filter"))
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self.menuPreferences.setTitle(_translate("MainWindow", "Preferences"))
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