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Generator/Forces/red/RED Default Armor.miz
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BIN
Generator/Forces/red/RED Default Armor.miz
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@ -146,7 +146,7 @@ class RotorOpsMission:
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for zone_name in red_zones:
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self.m.vehicle_group(
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self.m.country('Russia'),
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zone_name + " Protection SAM",
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zone_name + " Protection SAM NOAI",
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random.choice(RotorOpsUnits.e_zone_sams),
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red_zones[zone_name].position,
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heading=random.randint(0, 359),
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@ -160,11 +160,11 @@ class RotorOpsMission:
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self.addGroundGroups(blue_zones[zone_name], self.m.country('USA'), blue_forces,
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options["blue_quantity"])
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if options["zone_protect_sams"] and options["defending"]:
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if options["zone_protect_sams"]:
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for zone_name in blue_zones:
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self.m.vehicle_group(
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self.m.country('USA'),
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zone_name + " Protection SAM",
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zone_name + " Protection SAM NOAI",
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random.choice(RotorOpsUnits.e_zone_sams),
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blue_zones[zone_name].position,
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heading=random.randint(0, 359),
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@ -1,6 +1,6 @@
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RotorOps = {}
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RotorOps.version = "1.2.3"
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local debug = true
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RotorOps.version = "1.2.4"
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local debug = false
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---[[ROTOROPS OPTIONS]]---
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