From 993c80aa93a12e7308f0a44116d38320b8202362 Mon Sep 17 00:00:00 2001 From: spencer-ki <56365667+spencer-ki@users.noreply.github.com> Date: Thu, 6 Jan 2022 18:58:56 -0800 Subject: [PATCH] Update RotorOps.lua --- RotorOps.lua | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/RotorOps.lua b/RotorOps.lua index 3e17f4a..016a2f0 100644 --- a/RotorOps.lua +++ b/RotorOps.lua @@ -251,7 +251,11 @@ function RotorOps.deployTroops(quantity, target_group_obj) for index, zone in pairs(RotorOps.zones) do if isUnitInZone(valid_unit, zone.name) then - gameMsg(gameMsgs.troops_dropped, index) + if side == "red" then + gameMsg(gameMsgs.troops_dropped, index) + else + gameMsg(gameMsgs.friendly_troops_dropped, index) + end end end end @@ -432,7 +436,7 @@ function RotorOps.aiExecute(vars) --we should remove inactive/dead groups and cancel timer here if Group.isExist(Group.getByName(group_name)) ~= true or #Group.getByName(group_name):getUnits() < 1 then - debugMsg("group no longer exists") + --debugMsg("group no longer exists") return end @@ -540,8 +544,7 @@ function RotorOps.assessUnitsInZone(var) for index, group in pairs(RotorOps.ai_blue_vehicle_groups) do if group then - RotorOps.aiTask(group, "clear_zone", RotorOps.active_zone) - debugMsg("active_zone="..RotorOps.active_zone) + RotorOps.aiTask(group, "clear_zone", RotorOps.active_zone) end end @@ -551,7 +554,7 @@ function RotorOps.assessUnitsInZone(var) --set user flags based on quantities of enemy units remaining if not active_zone_initial_enemy_units then - debugMsg("taking stock of the active zone") + --debugMsg("taking stock of the active zone") active_zone_initial_enemy_units = red_ground_units end @@ -611,7 +614,8 @@ function RotorOps.assessUnitsInZone(var) else header = "[BATTLE FOR "..RotorOps.active_zone .. "] " end - body = "RED: " ..#red_infantry.. " infantry, " .. #red_vehicles .. " vehicles. BLUE: "..#blue_infantry.. " infantry, " .. #blue_vehicles.." vehicles." + --body = "RED: " ..#red_infantry.. " infantry, " .. #red_vehicles .. " vehicles. BLUE: "..#blue_infantry.. " infantry, " .. #blue_vehicles.." vehicles." + body = "RED: " ..#red_infantry.. " infantry, " .. #red_vehicles .. " vehicles. BLUE: "..#blue_infantry.. " infantry, " .. #blue_vehicles.." vehicles."..trigger.misc.getUserFlag(active_zone_status_flag) message = header .. body if RotorOps.zone_status_display then